Yeah it feels so hard. But nothing is worse than DDD Critical. The game balance there is insane. THAT is the one which made me say “never do that again”
I knew this video was gonna be good but WOW I didn't expect this much quality the fact that you explain everything you do with the addition of the occasional "if you do that, then you mess up/lose time" was extremely helpful to someone who has never watched a speedrun of this game! Critical mode on this game is AWFUL LMAO. And congrats on the PB!!
WOW!!!! I just learned soooo much that I didn't know about this game🤯(especially this one) bc I don't see a lot of people play this one nowadays, but I'm glad that it still has some popularly especially in the speed running community, great work on the video like always Vio 🤗👍
The thing i love about kingdom hearts speedruns that makes them look like fucking gods in combat. Kh has so many cool fights and feels really good when you're a monster in combat.
So cool I’ve never done a speed run before but I can see it takes great practice and skill to get the numbers to work in your favor. Thank you for sharing !!
@GordieKat IDK Even then, the food I use, which you can buy at the moogle shop for like 1200 munny, makes a difference in the end. I don't recall needing food to cast more than 3 thunder spells. Maybe I'm just used to eating the basic meal that costs 1200 munny. Do you see what I'm getting at here.
so question as a speedrunner and majorly kh runner at that, if the gears places were randomized in like 10 different places or smth like that would that annoy you since there is luck and "optimal" gear placement involved or would that make speedrunnin more fun for you also kh3 speedrun while blindfolded and drunk pls
Input display says you didn't press R1 to lock on to the 3rd gear, so i guess that was actually why you didn't lock on to it. Unless you mapped it to something else?
I’m also so impressed with speedrunners. I honestly do not know how you guys figure out all these tricks and then glitches to do these speed runs. That said it’s amazing nonetheless. I hope to see people speedrun my games one day when I get around to make them.
KH1 and 2 felt complete enough to me, all the rest of the story seems stupid and arbitrary. If I'm going to experience the rest of the games, I've decided that the best medium is having an obsessed weirdo break down and explain a speedrun because who tf wrote KH was it Nomura? I want it to end as quickly as possible and here you are, like a superhero
What, you didn't want to own a PS2, a GBA, a Japanese cellphone, a DS, a PSP, a 3DS, a PC in Japan, and a PS4 to experience all that the series has to offer?
I'm at least a month late, but it's actually not true that Fragmentary Passage was the first game to introduce combo canceling. Technically, KH2FM did it first with Limit Form having an ability that lets you cancel non-finisher grounded combos with Guard (Guard canceling), but true combo canceling wasn't introduced into the combat systems of these games proper until KHBBS, and it has since been included in every game to varying capacities and functions since then. KH1, Re:CoM, Days, and technically KH2 are the only games in the series that don't have proper combo canceling. I use combo canceling all the time when I play BBSFM and DDD HD since I've always been a primarily melee-heavy player in most of the KH games. It's especially good on Ventus and Sora in BBS and DDD HD respectively. An interesting tidbit about how it works in BBS/DDD: rather than resetting your combo state to 0 and forcing you to start the combo over again from scratch like it does in Re:Coded, Fragmentary Passage, and KH3, cancelling your combo with a dodge stores the current combo state and only resets it to 0 if you either fail to use a melee attack afterwards or choose not to use one. This allows you to dodge cancel from one enemy into another to keep your combo going until you've used the finisher (IE, killing a Flood in two strikes, dodgerolling into a Bruiser, and using the finisher on it), though it's harder to use in BBS overall since that game doesn't have Combo Master in it and it isn't particularly useful for Aqua because her ground combo finisher is really bad.
Shoutouts to current WR holder CoreySG9. I hear he's a very swell guy and an extremely talented gamer.
AND humble, what a guy.
@@millbridge1016took the words right out of my mouth. Greatness seeing greatness.
read this as "very small guy"
@themrrental2509 That fact is preferably omitted.
Heard he needs to touch grass
This game’s critical is the only one I said to myself after “fuck that never doing that again”
Yeah it feels so hard. But nothing is worse than DDD Critical. The game balance there is insane. THAT is the one which made me say “never do that again”
I actually learned a LOT I didn't know about the critical mode in this game. W content as always brother!!
I knew this video was gonna be good but WOW I didn't expect this much quality the fact that you explain everything you do with the addition of the occasional "if you do that, then you mess up/lose time" was extremely helpful to someone who has never watched a speedrun of this game! Critical mode on this game is AWFUL LMAO. And congrats on the PB!!
I just love the way he describes the speedrun strategies
That was a treat to watch. Good stuff as always, Vio!
great work you put into these videos man! Solid editing, super informational, and a lot of fun to watch!
WOW!!!! I just learned soooo much that I didn't know about this game🤯(especially this one) bc I don't see a lot of people play this one nowadays, but I'm glad that it still has some popularly especially in the speed running community, great work on the video like always Vio 🤗👍
The thing i love about kingdom hearts speedruns that makes them look like fucking gods in combat. Kh has so many cool fights and feels really good when you're a monster in combat.
So cool I’ve never done a speed run before but I can see it takes great practice and skill to get the numbers to work in your favor. Thank you for sharing !!
Crazy run, dude! Keep up the good work!!!🤯
Awesome video, love the format!
There was a lot I didn't know about this game's Critical Mode until I watched this video.
Im so glad they did not reduce your MP bar by so much in KH3 crit.
They basically did though. It just looks longer. You have to use cooking to get a decent bar.
@GordieKat IDK Even then, the food I use, which you can buy at the moogle shop for like 1200 munny, makes a difference in the end. I don't recall needing food to cast more than 3 thunder spells. Maybe I'm just used to eating the basic meal that costs 1200 munny. Do you see what I'm getting at here.
nice! just subbed would love to see you play more KH games especially KH2/3
POG! Awesome editing as per usual, it hooks you to the video and makes you not wanna stop watching.
except for when ads play. but that's fine.
Amazing how you finished the game in 1/4th the time it took me to finish my recent run
so question as a speedrunner and majorly kh runner at that, if the gears places were randomized in like 10 different places or smth like that would that annoy you since there is luck and "optimal" gear placement involved or would that make speedrunnin more fun for you
also kh3 speedrun while blindfolded and drunk pls
It would certainly be very obnoxious if there was that much RNG in a game this short lol
Input display says you didn't press R1 to lock on to the 3rd gear, so i guess that was actually why you didn't lock on to it.
Unless you mapped it to something else?
You can't lock onto the gear until the autolock symbol shows up, and by the time it shows up I should already be doing the finisher
Nice! I've never seen someone abuse Wayfinder against Demon Tide THAT much.
enjoy the love for 0.2. Maybe i might have to learn crit some day
I fear no Man, but trying to get good Shadows 2 RNG? That scares me
Super late to this video but great video! tempted to get steam version to run crit and beginner for 0.2 🙂↕️
I’m also so impressed with speedrunners. I honestly do not know how you guys figure out all these tricks and then glitches to do these speed runs.
That said it’s amazing nonetheless. I hope to see people speedrun my games one day when I get around to make them.
the hardest speedrun is the friends we made along the way
Pog Mr. Vio
honestly this should not even be a cloud game on switch if its the shortest kh game of the franchise. think square enix think! >:c
Amazing accomplishment, but not the hardest challenge, the hardest challenge is critical 100%
But no disrespect
HELLO SIR
A not nice comment (reference to a livestream). JK, awesome run
Now do Baten Kaitos 100%
I can't wait to see the breakdown
Zero Point Two.
you made this look ez pz
man i hate this game
KH1 and 2 felt complete enough to me, all the rest of the story seems stupid and arbitrary. If I'm going to experience the rest of the games, I've decided that the best medium is having an obsessed weirdo break down and explain a speedrun because who tf wrote KH was it Nomura? I want it to end as quickly as possible and here you are, like a superhero
Sir this is a Wendy's
What, you didn't want to own a PS2, a GBA, a Japanese cellphone, a DS, a PSP, a 3DS, a PC in Japan, and a PS4 to experience all that the series has to offer?
do kingdom hearts 3 now now now now open a stream now right now pls now
I found this super interesting, great video
I'm at least a month late, but it's actually not true that Fragmentary Passage was the first game to introduce combo canceling. Technically, KH2FM did it first with Limit Form having an ability that lets you cancel non-finisher grounded combos with Guard (Guard canceling), but true combo canceling wasn't introduced into the combat systems of these games proper until KHBBS, and it has since been included in every game to varying capacities and functions since then. KH1, Re:CoM, Days, and technically KH2 are the only games in the series that don't have proper combo canceling.
I use combo canceling all the time when I play BBSFM and DDD HD since I've always been a primarily melee-heavy player in most of the KH games. It's especially good on Ventus and Sora in BBS and DDD HD respectively. An interesting tidbit about how it works in BBS/DDD: rather than resetting your combo state to 0 and forcing you to start the combo over again from scratch like it does in Re:Coded, Fragmentary Passage, and KH3, cancelling your combo with a dodge stores the current combo state and only resets it to 0 if you either fail to use a melee attack afterwards or choose not to use one. This allows you to dodge cancel from one enemy into another to keep your combo going until you've used the finisher (IE, killing a Flood in two strikes, dodgerolling into a Bruiser, and using the finisher on it), though it's harder to use in BBS overall since that game doesn't have Combo Master in it and it isn't particularly useful for Aqua because her ground combo finisher is really bad.