One thing in defense of Great Zimbabwe: the AI NEVER builds it, so you can often pick it up late into the game. In my current portugal game I stacked it and Torre de Belem into the same city and got some amazing trade routes.
The true use of Great Zimbabwe is it draws all the AI's spies to try to steal your cash. Put a spy down with the counterspy mission, get promotions and lock them all up so they can't harass you any more.
Saw a fun Biosphere deity playthrough by Boesthius when he went hard on science to unlock it, before steering hard to a tourism victory spamming solar and wind farms. Surprisingly viable strategy.
Recently I played Korea, going for a science win, and started thinking about how long that spaceship was going to take to arrive, realized I was close to a diplomatic victory, so I built Statue of Liberty just to end the game and not have that interminable wait on the spaceship arriving.
Things that are too low: Kilwa(great suzerain payoff), Eiffell and Cristo(one two late-culture deathblow), Mausoleum(the water petra+engineer charges, never fail to build if i can). Things that are too high: Macchu(worthless, Ai rushes it, you can get better IZ adj, CH adj is weak, TS adj theres a better way), Broadway(Cristo is just better, seaside resorts can turn builder charges into piles of tourism), Taj(Golden ages are overrated) Favorite play: In a culture game, if you want adjacency for theatre squares its very easy. Imagine a 1 radius hex. The top hex is an EC required for the Colosseum in the dead center. Nestled on the sides are TS that get +4 adj, the bottom can be an another EC but preferably one of the numerous culture wonders. I go for it most culture games because all i need is to plan settles and have one nice spot of flat land. The payoff is +8 culture, +12 amenities, two High adjacency TS with two on the way, and later on a well placed zoo. I built it in my first culture win with the Cree and think about it whenever im not island bound or pressed into a line.
Agree, Machu is trash. AI nearly always gets it first, and even if you could use mountains for adjacency, why would you? I have it in my current game (first time in ages that I managed to get it), and sure, I do put some TS around mountains. But mountains are not everywhere, so in total I got like.. 10-15 extra culture out of the adjacencies? Sounds good, but I am sporting around 300 atm in the renaissance, so this hardly makes a dent. Honestly, I actually built it because I needed era score and figured I could get it for fun to boost a late game natural park, lol.
yeah one extra charge is HUGE that and the great engineer points puts me over the top in most games. who cares about the coastal bonus it's all about the engineers!
I don't heavily disagree on your take an Alhambra but I would point out that both merchant republic and democracy have only one military policy slot and if you are going culture or science, you might want to have things like logistics, military research, integrated space cells, limes, veterancy. If it frees a wild card slot for you, it kinda becomes another Forbidden City.
I had to rewind the video to confirm this, but you didn't even talk about the extra engineer charges on the Mausoleum of Halicarnassus. It's a really awesome bonus, it's certainly enough to put it up to S tier when combined with the tile yields bonus.
I am aware I completely missed it! I have acknowledged on stream and in discord that it’s my only ranking that I COMPLETELY WHIFFED on. I was just doing things quickly and mostly by memory and it just completely blanked out of my brain. It’s certainly much better than I gave it credit for 🎉
Awe man if i can build it i Always do, however; its situational:(! It sucks when you settle near deer come to find theyre the last herd on the continent 😂😭 the Colosseum though with the city cluster :O
In any game where I go super wide and have a lot of faith I consider Eiffel, because I often don't have a lot to spend faith on late in the game except for occasional great people. So building national parks for the amenities can be worthwhile. It's easy to do with Peter and if you play Mali and roll Nazca you can use the Nazca lines to increase appeal and give you good yields, making otherwise worthless deserts into powerful tiles that work for you.
Estadio is S tier. 2 amenities in every city can be useful in every game. If you have at least 10 cities it is a must have, and imo you should have at least 1 entertainment complex for every 4-6 cities anyway. Late game great engineers can help you snag it even if you have low production in a city.
@@liitokoira You just need more culture. A trade civ with Kumasi, a coastal civ with Nan Madol, or any other civ with really good inherent culture can easily reach it in a reasonable amount of time.
@@liitokoira this is the problem with most atomic era wonders, by the time I've reached it it's bonuses aren't significant enough. Like Amundsen Scott, 20% greater overall science is massive, except for the fact that by the time you get it there are like maybe 50-60 turns left in the game? If you got a bonus like that around medieval and renaissance era( which the kilwa kisiwani basically does)it is absolutely game changing
First thing, THANK YOU for updating your list. These tier list vids are super helpful and I hope for more from any civ content creator. Next, grouping the wonders (or most components of the game) by era seems to have a positive effect. Time makers in the vid would be 👍 Ty so much for adding the wiki shots👍👍👍
I frequently put a pin to save a slot for the great Zimbabwe and plan my commercial hub accordingly if I have a city with like 5+ bonus resources (and don’t harvest them) because that means I can get at least +10 gold to (nearly all) my trade routes as I will send them from that city and that’s awesome in my opinion
Most games, i often forget to build wonders, or am too busy to free up production for it. Thanks to your videos the only wonder I prioritize is the Oracle.
Mausoleum should be higher. It’s pretty easy to build, AI hates it, and engineer points can help with every victory type besides religion and kinda dom
I think kilwa is better than machu and they should swap places because: -You get more often good kilwa with two citysates of your victory type than you get machu because AI loves rushing machu -Kilwa with two for example cultural citystates gives more culture than machu ever could -Kilwa and two production states is basically auto win on any difficulty -Machu can give you only culture, production or gold -Kilwa can give every resource as long as there is enough citystates on map and you have enough envoys
I give Machu loads of extra point in my head for just needing mountains. Which you either have or you don’t. Kilwa has a much higher ceiling but I often find it has a pretty low floor as well. I also think Machu radically changing how you can approach the game makes it very useful, much like Mohenjo-Daro.
@@VanBradley yeah it is kind of annoying having to defend your city states in a kilwa game. and yeah, don't get the machu, just take over the city that does! lol
I had one game where there was a city with a ton of rainforest so I burnt it down repeatedly with soothsayers and built chichen itza along with lumbermills and plantations on the bananas. The yields were insane, like 6 food, 10 production, and 2 culture on normal rainforest. Of course, there was just so much rainforest all next to each other so it worked out pretty well which is rare
bruh i dunno how u always get oracle, i've seen it gone by turn 25, most definitely gone by turn 40, and sometimes i dont even have mysticism unlocked by then
Machu Picchu is a situational wonder so it is an occasional build for me. If you have lots of mountains it is good if not it is close to useless. Plus you frequently use mountains for holy sites and campuses if you don't have any better options like natural wonders and reefs to build next to so it really only helps with theater squares which you can use wonders and entertainment districts better anyways. On the dramatic game mode Taj Mahal is an always build but otherwise it is a "would consider in most games" for me. Not overpowered like MoH w/ the extra yields and engineer charges or the Colosseum with its insane amount of amenities you can build your empire around it for or the Kilwa's insane yields with such an easy way to get it. The only way Kilwa isn't a must get is if you turn off city states or have a very small amount which most games aren't set up that way. I would put down those two wonders as I described and bump up the other 3 as S tier wonders. Otherwise a pretty solid list.
I happened to get Alhambra in my current game as Portugal. Shortly after unlocking the Naus and skyrocketing my production I noticed it wasn't built. Got it in my capital in 6 turns.
A huge factor you mention sometimes is if the computer likes to build it. A lot of these are pretty attractive in the renaissance era after you're done building important stuff.
Halicarnassus is insane if get the those sweet great engineer, like Leonardo da vinci, or the other that build workshop and factory AND gives factories + 2 production, is just insane well, most my games are either science or war... but still would consider activelly put effort every game that i have costal city, even on culture or religion
Recently played Victoria England my game plan was to have the best navy in the world i ended up having the lysefjords natural wonder that gives a free promotion to naval units and the bermuda triangle all in my empire that i could use effectively with the great lighthouse aswell and thanks to the speed boosts from my royal navy dockyards and all wonders some of my boats were traveling like 11-14 tiles a turn i could literally pump out ships/fleets with my Venetian arsenal aswell that no city was safe from me on coasts or 2 tiles inland since the battleship has 2 tile range.
My Capital City Spawned Like 2-3 tiles away from the Bermuda Triangle and to make things even better there was this long mountain range on my continents coast on where i spawned that the only thing i had to do was block a few chokepoints and all my cities were safe aswell and i could literally raid anyone i wanted with my navy. I was probably at war with 5 other civs (large map 10 civs) on the other continent and they could do nothing to me as whenever they would try to cross the ocean they would get annihilated. And i could settle on their coasts if i wished with impunity because of my navy.
Thank you so much for putting the effects of the wonder on screen. It helps a lot. A lot of other people just assume that you know that all by heart which makes it hard to follow those videos if you are not in fact a living wiki.
Had a game as Basil where I spawned next to Fountain of Youth with a large desert nearby. Desert Folklore and Work Ethic gave me some nice cities, and I build Jebel for tons of iron, so as soon as I unlocked Tagma I began pumping them out of my cities in a never ending wave until I defeated everyone. TL;DR Jebel is situationally strong
If you’re playing as Portugal, I’ve found that the Venetian arsenal plays really well with the Nau unique boat that you can build, because with only 2 builds, it’s exceptionally useful to that particular play style to be able to spread your feitoria buildings twice as fast. But that’s a fairly specific set of circumstances that makes the VA useful 😂😌
Since I get bored with long drawn-out peaceful games I tend to go for Domination and figure "let the AI build the wonders, their wonders are my wonder", or, at least, they will be. I played for a science victory once and it felt like torture finally launching the mission to settle a new world and then seeing the ship was going to take, what is it, fifty turns to arrive?
T.O.A. is one of my favorite wonders. Superpowering your capital city? Yes please! Also I think you're overvaluing Taj a bit. I have never gotten less than a golden age from the Renaissance on, and if I have, I was already losing so badly that Taj wasn't going to help me recover. I know, I added a lot of comments on this one, but it's a long video!
I've had games where ren or modern etc I was just a few points from a golden age. BUT you have a point. It's just nice to have one less thing to stress about seeing that the Taj is available in almost every game.
Hey, double boat venetian arsenal is cool! Is it practical? No, not really, but double boat in any city is Fun! You can leave ships separate to cover more ground, or combine them into corps easily without a seaport. I'd put venetian arsenal into the "might build for fun once" catagory, just to see two boats come out and combine them to wreck those barbarian ship pockets that have been building up since the beginning of the game :P practical? Not really, but might build once for fun? Yes! It's fun!
Man, first domination game as Rome I didn't have a single source of Iron in my four cities so I couldn't have any Legions at all. That was when the Jebel Barkal was actually useful as the only source to get some of them. :D
One bonus of the Bolshoi Theater is it's a solid way to get your Flight eureka in culture games. It's also two full Civics, not just one boost. My tier list would have Broadway and Bolshoi reversed for these reasons.
Apadana and kilwa are ALWAYS a must. Envoys are a zero-sum game. You building them not only means ull be getting at least +7 envoys extra but that AI will have 7 envoys less that you have to overcome. So in reality...ur getting AT LEAST +14 envoys over normal
@@luisgutierrez8047 that only works if you are both gunning for the same city state. Plus the AI never builds those 2 wonders togheter, so they dont get the 5 envoys on kilwa. And what are the chances that the AI you ae competig with gets both of those?
@@alex2005z I lump AI together. So SOMEONE will be building them if you aren't. But ye those are worst case scenario, when playing a strategy game you have to assume worst case.
@@luisgutierrez8047 no you dont. You only assume worst case scenario when its about war. In other scenarios scenarios you take calculated risk. This isnt chess. Your opponents wont always make the best move, especially not the AI
Jebal Barkal is one of my favorites actually. The iron and faith is super good, to have for yourself obviously, but you get so much iron if you have cities nearby. You can get max iron literally every turn, so selling it to far away AI is amazing. On a relgious victory I was doing, i upgraded my army, then the leftover iron was sold to the other civs, and gave me an extra 50 gold per turn in the Medieval era.
I caught the Venetian Arsenal bug from Quill. It is handy to have lots of sea power to roll up cities near the coasts and defend your shores. I am usually just discouraging aggressors while winning non-domination games (and it is nice to prevent another civ from getting it). On the Mausoleum: I value it for the extra great engineer charge (getting 2 boosts from the space race engineers is just fun). (just moved up into emperor difficulty).
Liked and subscribed; as a new deity player, I came here looking for tips and your rankings are very helpful. In my games, I’m trying to plan for the next era, including wonders. Excellent video!
I don't know if you missed it or not, but Amundsen-Scott Research Station *must be built on Snow.* Not Tundra, Snow. Not just any Snow, but Snow that has a Campus near it. Unless you're playing Canada or Russia and are planning on building it from early game, you'll *never* meet the requirements. Even if you place a city at a suitable place, it'll take a ton of time to build it because that city will never be able to properly grow and get enough Production. It's in the "Would Never Build" category for me. Even more, it comes so late and it's in *Culture Tree.* What would you need Science for at that stage? If you're playing a Science game, by the time you got Cold War you probably already got all Techs you need or are close to getting them because your Culture will fall behind. If you play a Culture game, you probably don't need Science that much as there isn't much in the Science tree for Culture beyond Flight and Radio. It won't give you anything for Diplomatic or Religion games, and if you're going for Domination Victory you already should've snowballed so hard that there's nothing that would stop you.
Not gonna lie, I think this review is EXTREMELY accurate... for pangea/continental games. That said, I think it's WAAAAAY off in a few key ways for Archipelago/small continents players. 1) Great Lighthouse is A tier for me (try to build almost every game) as the +1 Naval movement stacks with that from great generals, techs, etc. and is hugely useful/fairly cheap to build. 2) ToA is a D-tier for me as I rarely ever have a camp to build it buy, and if I do, there aren't often camp/pasture/plantation tiles nearby to make it "worth" it. 3) Venetian arsenal is easy A/S tier. On maps with more land/water balance, you're building WAY more boats, WAY earlier, both for naval dom/protection, and (significantly) to protect trade routes from barbarians. Venetian arsenal saves you SO much production, it's virtually indespensible in any balanced-map game. 4) Mausoleum is EASY S-tier. Would get in every imaginable game, if I could. Maus + Liang fisheries = God-tier city that is one of your best in empire. Period. Also, the extra Great Engineer charge can translate into literally thousands of free production from Engineers like Imhotep and Gustave Eiffel. --Side note not connected with naval maps-- 5) Big Ben I put in A/S tier. Big Ben + Oracle + Pingala gives you like, 8 Great Merchant points per turn, which is nothing to sneeze at. Big Ben + Reina in a high-gold city never hurts either. Not out of the way on tech tree, and AI never gets it. 5) Stonehenge is a solid B/A tier for me too. If I have stone at start, I'm probably trying to build it. This is simply because I always play with heroes/legends, so I KNOW I'm always going to need a pretty high faith output to resurrect my heroes. If I need high faith, having a religion gives you major control over increasing your faith, and it means your Holy Sites actually... Are doing something. For me, it hurts--bad if I don't get a religion as it seems like such a waste of opportunity cost for my holy sites. (also, I don't care who you are, feed the world is amazing in virtually every game, and if you don't found your religion first... good luck!!)
I agree with a lot of what you say but Stonehenge?? Ugh. The production is better used on another Holy Site or a Shrine, don't see the value in it all. If the AI build it in a city near me I will try and kill their religion before they have the ability to produce missionaries :-)
@@noblezarkon yeah, that's a fair point. I guess for me, the value is that in my early cities, I don't always have the pop for multiple districts, and Harbors + Campuses are my first two choices. Building stonehedge let's me have a religion and those early campus/harbors down without worrying about missing a religion. That said, I can definitely see a strong argument for going early Holy Site + Prayers to lockdown a religion and skipping stonehedge entirely.
He talks about how awkward placement is usually a negative to building some of these wonders. Here's the thing on Deity though: to me, that becomes a plus. I'm much better at planning a city that can build and use Mausoleum than the AI. I get it almost every single game, with very little effort. My fourth or fifth city, I'll settle coast, and look for decent production, and plan to build this from the start. One neat trick is if you use the last charge of a Great Engineer like Imhotep to build it, it will add an extra charge to your engineer before deleting the unit, so you can use it one more time.
@@ShaqPlaque that's good to know about Imhotep/etc.! --I had always wondered if you could use the last charge, or had to save at least one. And good point on hard-to-place wonders. I think I agree that that's actually pretty useful as a player in most instances!
@@kelleren4840 It's also why the Chichen Itza and Mont St Michel would not be F tier for me. Oh no, I do not try for either in most games (bizarre reliquary tourism Khmer builds not-with-standing). But sometimes you have a city with three or four silk and banana plantations, see Chichen Itza is open as a ten turn build. That's fine. That's enough. You'll get tourism when you hit flight on every improved rainforest so the returns on a culture victory can be there.
Most of the wonders that provide great people points are only worth if u get pengala and oracle in the same city, i rate the wonders based of the production cost comparison vs a settler, like Bolshevik theater cost as your 4th or 5th settler so if ur gonna chop it is basically a waste Petra is one of the community favorites but damn that pice of stone require some traders to build it up early enough to matter
Ye rushing petra is a waste of resources. It's only worthwhile to one turn it with the great engineer that doubles it's production for ancient wonders. But then you still want some farmable resources nearby that u can chop so u can go up in pop quik
@@alex2005z ye it's nice....but come with HUGE opportunity cost. You have to divert a lot of early game resources to make it livable. With the great engineer it only cost you ONE great engineer charge and ONE turn of the wonder card
Enjoyed the vid mate, earnt a sub. Been really valuing your thoughts to improve my game. New to civ and your vids really help snowballed me from prince to emperor and now onto immortal. A cool video format I'd like to see you try out would be, "review of reviews". Eg. Trump reviews Trump reviews Basically when you are updating a tier list, it's very entertaining to play a 5 sec clip of yourself and your initial assesment. Then you can then agree or disagree with your initial statement/analysis and why it changed or stays the same. comparing "where you were as a civ player then and where you are as a civ player now" so we as a viewer can watch how your ideas and development as a civ player progresses :) Love your work keep it up homie !
The problem with the Research station is that it’s not Tundra, it’s pure Snow. Extremely annoying to build and you likely won’t have a viable city hitting snow unless you are Russia or Canada. Definitely D tier IMO
Not sure if this would affect your rankings at all. But a couple of weeks ago on Boes' stream we discovered that if you capture a city that has Angkor Wat, it does increase the housing in all your cities (though it doesn't increase your population). Not sure if that also means you get increase housing if you settle later cities.
So Angkor Wat's population increase is a one time thing on build, while the housing increase is a permanent empire wide effect. So any future cities built with Angkor Wat will have the housing increase, but not the extra pop. As a wonder, it's fine. Not great, I pretty much never prioritize it, but the map-wide +1 pop isn't a bad effect if the circumstances line up.
Wonders that effect how u settle or that make u look at land within the context of the wonder are: Great Zimb Amundson-Scot (easily the most demanding wonder) Petra Golden Gate Bridge Meme Panama Canal Meme University of Sankore (I’ve yet to make a good use of this wonder) ^ This list just turned a list of most difficult wonder placement requirements)
For Taj Mahal, he mentions "AI usually doesn't rush it" as a motivation. Was the "ease to get" supposed to influence the placement? Because if "ease to get" was supposed to influence the placement, I think there is no way pyramids deserve S-tier. I also really like the pyramids, but my experience is that it feels like the AI always gets the pyramids around turn 2 or maybe turn 3. It is essentially impossible to get pyramids. I think you essentially would need to be playing as China, and having your first city located in vicinity of desert (but not in desert, because you also need some productive tiles). In that special case of China + first city close to desert, it might be possible to get pyramids if rushing builders and making use of the China builder ability which allows them to speed up wonder construction from build charges. Other than that, I feel like it is usually better to try for Temple of Artemis, just because you are much more likely to complete it in time. Another problem with Pyramids is that in the early game, you haven't explored that much. This means you can't scout the wonder progress of your AI opponents. So there is a bigger risk of just having wasted your production.
A big part of the video at the beginning is trying to explain that I weighted certain considerations higher or lower depending on the wonder. Most of what you said about pyramids is completely correct and yet despite all of the reasons it’s difficult to get I ALWAYS make a play for it if I can. The ability is also one of the best in the game and comes really early, which I weighted much higher than the difficulty of getting it. For the Taj Mahal I weighted “ease to get” way higher because that’s one of the main reasons I find myself going for it. Not because of the ability, which is the reason I always go for the pyramids. Additionally, I’m trying to rate the wonders taking into consideration that people play Civilization on all the difficulties and the vast majority play on prince or king. For the pyramids, Machu Picchu, etc... they’re only impossible to get on 1/8 of the difficulties and it’s the one with the least amount of players play on. Anyways, most of the considerations had to be weighted differently based on the wonder and it’s always hard to do a list like this! 😂 Super stoked about your comment though and always love a chat about Civ 🎉🤘
New to your channel love your content! With earth goddess being nerfed, do you still value it as highly as you did before the patch? Would love to hear your thoughts. Thanks!
How dare you treat my boi the Arsenal this way. In a naval game it's the one-way street to steamrolling any civilization through siege vessel spam, and even aircraft carrier shenanigans for force projection. Not to mention your ships can cap the cities of any opponent foolish enough to build on the coast, and grant you a footing on any foreign continent long enough to drop an army in there. Half joking there, but I still have (fully aware that it's silly) a habit of building it, since I gravitate a lot toward navy gameplay
21:00 if the Huey puts the amenities in the city it’s built in, wouldn’t that cities amenities that it has from luxuries just get redistributed anyway? I don’t see how the amenities being fixed to that city is that big of a down side
Personally no wonder really makes a game go from a loss to a win for me. I will say however that if you can get a good setup with one of the big 3 ancient era wonders (pyramids, Oracle, ToA) you can set up a great game where that wonder set you up for a better empire.
Jebel barkal can big difficult to utilize but getting that much iron makes it super super easy to spam curasiers for either dom in the industrial era or prebuilding for tanks
Loving your videos so far. Thanks. May I suggest one on World Congress? I'm not sure if I hate it because I don't understand it or what, but I always just neglect it as much as I can.
I think you need to play more games on naval maps. For me the top tier wonders, that I always go for if I can, are Forbidden Palace, Oracle, Pyramids, Estadio, Kilwa, Eiffel and Mausoleum. I rate Pyramids, Palace, Kilwa and Mausoleum as the very best (that extra charge on every great engineer, including ones you currently have, is amazing!). I also like Temple of Artemis and Colosseum very much. I normally go for Great Lighthouse. I only play on deity with highest environmental disasters and this makes diplomatic victory easy. My last game, won in 212 turns with no modes on, using Statue of Liberty (Scythia). I had 22 diplomatic victory points and was 5 turns away from another 2. Incidentally, the best mode of all is shuffle mode, which reduces the game's ridiculous level of predictability.
I love the challenge of Deity, but I wish the AI didn’t prioritize the same set of wonders so much. It feels like I need to conquer two different people to get wonders like the Great Library and Machu Picchu. I want to try games with those but you just lack the tech power to get those before the AI.
Great Lighthouse is a bit better than never build. As Norway with mathematics it gets your longships up to 6 total movement, this allows them to naval raid twice in one turn I believe. Bolshoi and Hermitage are both better than Braodway in culture games as they come earlier to generate more tourism from their greatworks and the wonders themselves generate more from being from earlier eras. Braodway is basically a never build in a non-culture game unless you are trying to defend against a tourism win. Kilwa in anything less than S teir is just a shame mark on a wonder teir list and makes me sad. The example you gave is even a good situation. +15% gold in a science game can allow you to instantly buy buildings in all your campuses sooner. This wonder could live in S tier with just Pyramids and Oracle and nothing else. Also you realized how amenities work when discussing T.o.A. after forgetting on Huey even though they essentially do the same thing from an amenity standpoint.
I think most of us do play on Deity. Anyways, my thoughts: The more you talk, the more likely you are to contradict yourself, and we love hearing you talk as much as possible, so I wouldn't fret it! With your tiers ranking from "would build every game if I could" down to "would never build," I'm wondering where in the ranks you would add an additional tier "situationally game-changing." I concede that it's a cop-out answer, but so many of them are paradigm-shifting with the right map and planning, but a minor convenience without. So would wonders that fall into that tier be between the top two tiers, the bottom two tiers, or somewhere in between... Did you just finish a string of Tourism victories? Because this ranking seems to heavily lean to that approach. You've got Broadway sandwiched between Ben and the Colosseum, and Kilwa's in the same tier. And Bolshoi on the same tier as Potala and (especially) Mausey, and Hermitage not on one of the bottom two tiers? Wow. Don't get me wrong, I love culture victories, mostly because of how many different ways you can pursue them- some civs (Gitarja, Lautaro, Betrayyou, Jay, Kris) have such potent tourism bonuses that you can accidentally win a culture victory without trying. And with any civ, the combination of walling up all cities, getting some religious tourism, a few national parks, ski resorts on every (non-adjacent) mountain and every flat tile on your coastline having seaside resorts pretty much gets you there, whether you're Japan or Macedon, and finishing off by spamming any one of four city-states tile improvements, and you're there without every building a theater square. Don't get me wrong, theaters are a potent method of generating tourism and by having some wonders (and a special bank) in the Curator Pingala city makes a big difference, but the point is that if you can house the GWs in theater buildings you never really need a wonder for that purpose, and their other benefits, a single free civic from one and a random inspiration and 20% culture (in just that city)from the other doesn't justify their cost to me. And since tourism serves no purpose other than spiking a tourism victory (one of my gripes) the only other thing they give is culture, which you do need in non-tourism victory games. But I find that I do just fine with border expansion and civic progression in my Religious/Science/Dom/Diplo games without ever having built a single theater: 4 out of the 6 cultural city states can carry your civic progression pretty much independently supplemented by various civ abilities plus this-or-that natural wonder and other culture-generation methods. Every time I think, "this would be a great spot for the Hermitage" I immediately correct myself by building a settler instead- Hey, settle a city and you get 3 out of Hermitage's 4 GW slots by buying an art museum, plus making another city instead of the Hermitage gets you its science generation, gold/faith/and even culture generation, another trade route slot, and another production center. Even if all its district's adjacencies are 0, it's still better to produce a junky city instead of either wonder. Finally, a quick rundown of some differences of opinion on some of these (not suggesting that one of us is right and the other wrong, just a difference of opinion...) -My problem with Estadio is that, for the majority of the game, I'm trying to get by on amenities for my 12-17 cities by snagging any amenity generation available without killing a district slot on entertainment districts before the AoE buildings come about, From luxuries to suzereinities to Colosseum to great merchants, and I'm always content in every city (If I'm more than content, it means I should make more cities.) Then the first-tier AoE buildings become available as well as the water district and a second AoE coverage, and my cities are between happy and barely ecstatic. But when the the two layers of powered AoE buildings are unlocked, every city goes to ecstatic for pretty much the remainder of the game. As Estadio becomes available at the same time as the powered amenity buildings, I don't see any use for it.. ever. -Agree that Kototofufoto Inn is atrocious, but wouldn't it be interesting if it gave you nihangs instead of warrior monks when they were released... -Macchu Picchu: I'm not sure whether you're weighing in the difficulty of being beaten out of a wonder by the Deity AI. You did mention that some wonders got brought down a tier or two because you're never going to be able to build them at this difficulty, others you considered bringing up a notch because "would I build this more on a lower difficulty," but having Macchu Picchu on the top tier? That one usually goes before wonders of earlier eras, and while its effects are good, they're situational- it's consistently OK (an extra 1, maybe 2 on about half of those three districts) and rarely great (an extra 2 or 3 on the majority of those three districts), and the super-heavy mountain-adj tiles have campuses and holy sites. -How Mausey found its way to your third tier is beyond me. I get that you don't like coastal cities and navies and whatnot, but just about every game has at least a couple, and the one with the most sea resources is going to A.) have a harbor and B.) run those tiles anyways, so getting 3 extra prominent yields (that help all victory conditions) from each tile there in a wonder that (from my experience) is not as heavily contested make it a go-to in nearly every game, for me. -St.Basil vs. Petra: one makes a trashy-desert city into a mega-city, one makes a trashy tundra city into a mega-city. The total number of yields are higher with Petra, I'll give you that, but the base yields of tundra tiles are higher than desert. This means if you try for the wonder and lose, you're punished more severely for missing Petra instead of St. Basil. Plus, Petra you can never (except Qin) take full advantage of, you'll need some production chops as the tiles are garbage before Petra, and woods/deer/etc are never found in desert, so you're often boosting between 6 and 10 tiles as the rest aren't desert and non-floodplains, whereas St. Basil can usually get the majority of tiles within the 3-ring boosted, you can chop and later replant the tundra woods (the deer are gone for good though.) Plus, in my experience, Petra is highly, HIGHLY contested whereas St. Basil will often not go for the entire game unless Peter or Willy are AIs. What's more, while they both significantly boost tiles in their city, that's it for Petra, it's one dimensional, whereas St. Basil also offers a (minor) boost to potential tourism as well. So how the wonder that is one-dimensional instead of two, is harder to get because it's earlier and because its more contested, punishes you more for missing it, and affects fewer tiles finds itself 3 tiers higher than the other... I find that ranking... interesting. -Here's the thing about Venetian Arsenal... I know you don't like boats. But I always try for this wonder for peaceful games. Because when you're going for a diplomatic, scientific, tourism, or (sometimes) religious game, you want to just build your infrastructure and not worry about warring (once you claim your territory, which is over before VA is available.) You still need a military to deter the AI from DoWing you, but you want to spend as little production (and gold maintenance) as possible to establish the minimum military strength necessary to make them not DoW you. The AI doesn't understand or consider the difference between an effective or ineffective military, just what the number is. This wonder lets you double your "Don't F- with me" rating per hammer that you put into it. You then have a rather ineffective sea-carpet of units just sitting there, but no one dares to DoW you, letting you Sim-City your way to victory. Apologies again for a book instead of a comment- Told ya I got a problem with that ;)
@@alex2005z There is a huge group of people who maybe bought Civ VI in a sale or were gifted it who haven't completed the basics as you say. Even if we discount those 30% as not "real" players that still means 80% of the active player base are playing below Emperor level.
Pyramids has dropped from S to C tier (max B tier) in my opinion, since the one of the last patches. Just because of the amount of investment. You have to go Masonry immediately and you need the boost or some Science city state. Otherwise, no luck. AI builds it between turn 30 and 35. At least, that is my experience. A bit like Stonehenge or Great Bath before that specific patch. The Great Bath is increased from F to D (or C) tier, because AI tend to leave it until turn 50-60 (or later) more often. And you can actually build it as a replacement for a Dam (depending what you want to get from your Dam, because no adjacency from Great Bath). Still do not know why you want to build Stonehenge, except for fun.
As for Machu Pichu and Pyramids I typically target the AI that builds that first xD I almost never build it. (was so looking forward to the venetian arsenal resolution.... love that you made it epic like that xD... but you're so wrong xD has nothing to do with resources, it makes spitting out fleets SO easy and 1 fleet uses the same amount of resources as 1 individual unit so... by the time you make it you usually have a booming economy to make room for a decent navy... and if you need it you can stress your economy for a better navy very quickly! Anyway I typically use it to spit out two subs than buy another one to make a full fleet in the amount of time it takes to produce one. And who doesn't love to pillage??)
I feel like that one of the big weaknesses on venetian arsenal is that you wont be building to many units, since naval games are more gold focused, and you usually buy most naval units. At least by my experience
@@alex2005z True, it is more of a preventative measure, I rarely need it... but that's because I usually have it and the seas on lockdown already :D. I hadn't had a REAL intense naval game since Civ V, do they even exist any more?? lol
Amundsen-Scott is not 'like the Alhambra' because it comes in late game. And the AI won't build it either (unless you're facing a snow-biased science AI... ie Scotland). So IF I GET THAT FAR I will set aside a place to build this baby! It's a +20% production boost acrossed my civilization! lol 2 wonders in and I already gotta complain lol sorry :x But that being said, I plain old hardly ever build that AS Research Center, it's hardly necessary as I'm likely dominating by that point anyway so... I'd give it a C anyway so as far as letter grades, it's at the right place. But as far as 'would build' or 'wouldn't build' I'd HAVE to argue. Friendly argument xD
"These are opinions based on DEITY difficulty" Also you: *puts Great Baths in C Tier because you'd build it if you played on King or Prince difficulty* Let's be honest you'd never attempt a Great Bath on Deity
Your tiest lists are seriously bad. You put Machu Picchu on top and mention it in the same as Mohenjo Daro, which is even worse trash. Yes they change how you play the game (slightly), but change doesnt necessarily equal good. Mohenjo Daro especially is among the trashiest of city states there is.
Lol so funny watching these tier list essential I almost disagree with every placement u make ... but its your list so thats fine... but when I saw you putting Taj mahal in the top tier i was stunned for me its the most useless wonder ever it does nothing but waste your production at most it can be used for +2 culture for a few theather sqaures..
It doesn’t seem like it’d be that good! But on deity the amount of games I can squeeze it in and just never have to worry about era score ever again is crazy. I don’t rate it highly because it has the best ability, but because I often find the utility to be very helpful.
@@VanBradley golden ages after monumentality are kinda meh. Dark/normal ages don't matter either since at that point u will have loyalty support from big cities and can easily plan out cultural alliances
@@luisgutierrez8047 late game golden ages are great. Loyalty convert cities and some great bonuses for science and culture wins. Plus the domination bonus is op
This game was made for AI, not for player. It's all looks nice in theory, but in practice is horrible game. Someone tells me : ''play on lowest difficulty, if you want build wonders and take GP'', when AI never attacks you, and the game was so boring. I really can't understand you (youtubers who play civ 6) why you never criticizes developers.
Civ 6 is nowhere near the standard of Civ 2 or Civ 4 with its extensions. Civ 2 is, in my view, the best of the Civ games with its amazing and accurate historical scenarios - the US Civil War, Napoleonic Wars, WW1 etc. and fun Dinosaur scenario. I played it for years. So sad they have gone into soothsayers, zombies and marching your units into volcanos. I could go on and on - it's as if it's designed by teenagers for teenagers. Literally nothing, from the very first release, makes sense, if you think about it - like: what are amenities, and why do theatre squares not provide them? I think the concept of unbundling a city from one spot is great, the hex stuff is great, the armies don't quite work (armies are actually stacked unless besieging), the idea of 2 tech trees is great - but in everything there are problems. The city states - what a mess! Ok I am your suzerain so now I don't need to worry about fresh water for any of my costal cities... makes sense?
@@gumbycat5226 You know, most of the people can ignore the most of this things. But the main ''problem'' in the game is not satisfying you, and almost nothing it does not depend on you. It's very random game and not standard as they call it. I'm new player of Civ6 i never played other civ before but i very disappointed, in theory it's looks nice but in practice...
Then play on deity, the AI will attack you. And you can still get wonders, you just need to be good. I have over 1k hours in civ 6 and if I want a wonder I can get it as long as I dont get early rushed.
@@alex2005z Even some times on emperor they will attacks you, but the problem is that some time you not prepared for defend your cities, you don't have the same production with AI and combat bonus, which is horrible. The most worst thing here is Great People, i can't understand why AI have so bonuses for them. I can accept that AI have unlocked tech, better army, more cities, that's is ok, but they just building wonders every where, without any logic, and grapping GP and not using them some times...
I like the Mausoleum because of the extra engineer charge, which can help with wonder building and space race projects.
This for me is one I get every game for that effect, ussually the AI doesn't go for great engineers
probably my favourite wonder to go for, it’s just good in every game no matter what victory you are going for.
I go for it almost every time, usually get it, mainly for the engineer charges, it can mean you get 1 or 2 more wonders you might have missed out on.
Having this in only "would consider" is madness. It is a must-build unless you have zero coastal cities.
@@jyutzler I think it must just be that VB never settles many coastal cities, his respect for any of the coastal wonders is very low.
One thing in defense of Great Zimbabwe: the AI NEVER builds it, so you can often pick it up late into the game. In my current portugal game I stacked it and Torre de Belem into the same city and got some amazing trade routes.
The AI had probably never managed to meet the requirements to build the Great Zimbabwe.
That's the thing....it has bad ROI. If you pick it up late game, you have even less time for it to justify it's cost.
The true use of Great Zimbabwe is it draws all the AI's spies to try to steal your cash. Put a spy down with the counterspy mission, get promotions and lock them all up so they can't harass you any more.
You could remove the tile yields entirely and Monument of Halicarnassus would still be S tier for the engineer charges alone
Yeah I have no idea why the Devs buffed an S tier wonder!!
Yeah I don't understand why he didn't put it higher. Especially it synergize amazingly well with Oracle and a science victory...
It's an automatically S tier. The AIs rarely build it, and it's a must have for Science game/Babylon.
Its slighly strong. The only time I have a decent coastal city that can build it and I dont build it is when Im going for domination
Saw a fun Biosphere deity playthrough by Boesthius when he went hard on science to unlock it, before steering hard to a tourism victory spamming solar and wind farms. Surprisingly viable strategy.
The Didosphere strat was so fun to watch Boes and PB do! 🎉
Recently I played Korea, going for a science win, and started thinking about how long that spaceship was going to take to arrive, realized I was close to a diplomatic victory, so I built Statue of Liberty just to end the game and not have that interminable wait on the spaceship arriving.
Lol.. You just have had to do a couple of terrestrial power station or lagrange missions ans you would have got the science victory easily
Things that are too low: Kilwa(great suzerain payoff), Eiffell and Cristo(one two late-culture deathblow), Mausoleum(the water petra+engineer charges, never fail to build if i can).
Things that are too high: Macchu(worthless, Ai rushes it, you can get better IZ adj, CH adj is weak, TS adj theres a better way), Broadway(Cristo is just better, seaside resorts can turn builder charges into piles of tourism), Taj(Golden ages are overrated)
Favorite play: In a culture game, if you want adjacency for theatre squares its very easy. Imagine a 1 radius hex. The top hex is an EC required for the Colosseum in the dead center. Nestled on the sides are TS that get +4 adj, the bottom can be an another EC but preferably one of the numerous culture wonders. I go for it most culture games because all i need is to plan settles and have one nice spot of flat land. The payoff is +8 culture, +12 amenities, two High adjacency TS with two on the way, and later on a well placed zoo. I built it in my first culture win with the Cree and think about it whenever im not island bound or pressed into a line.
Agree, Machu is trash. AI nearly always gets it first, and even if you could use mountains for adjacency, why would you? I have it in my current game (first time in ages that I managed to get it), and sure, I do put some TS around mountains. But mountains are not everywhere, so in total I got like.. 10-15 extra culture out of the adjacencies? Sounds good, but I am sporting around 300 atm in the renaissance, so this hardly makes a dent. Honestly, I actually built it because I needed era score and figured I could get it for fun to boost a late game natural park, lol.
Halicarnasus and kilwa are S tier for me
Same for me!
yeah one extra charge is HUGE that and the great engineer points puts me over the top in most games. who cares about the coastal bonus it's all about the engineers!
Absolutely. I think Mausoleum is my favorite wonder. AND it is relatively easy to build on deity.
I don't heavily disagree on your take an Alhambra but I would point out that both merchant republic and democracy have only one military policy slot and if you are going culture or science, you might want to have things like logistics, military research, integrated space cells, limes, veterancy. If it frees a wild card slot for you, it kinda becomes another Forbidden City.
I always try to build Amudsen-scott... Not for its bonus but for its cute little penguins running around next to it
I had to rewind the video to confirm this, but you didn't even talk about the extra engineer charges on the Mausoleum of Halicarnassus. It's a really awesome bonus, it's certainly enough to put it up to S tier when combined with the tile yields bonus.
I am aware I completely missed it! I have acknowledged on stream and in discord that it’s my only ranking that I COMPLETELY WHIFFED on.
I was just doing things quickly and mostly by memory and it just completely blanked out of my brain. It’s certainly much better than I gave it credit for 🎉
I honestly think ToA is the best wonder in the game. Incredibly high value like 9 times out of 10 and the AI never builds it
Awe man if i can build it i Always do, however; its situational:(! It sucks when you settle near deer come to find theyre the last herd on the continent 😂😭 the Colosseum though with the city cluster :O
In any game where I go super wide and have a lot of faith I consider Eiffel, because I often don't have a lot to spend faith on late in the game except for occasional great people. So building national parks for the amenities can be worthwhile. It's easy to do with Peter and if you play Mali and roll Nazca you can use the Nazca lines to increase appeal and give you good yields, making otherwise worthless deserts into powerful tiles that work for you.
Estadio is S tier. 2 amenities in every city can be useful in every game. If you have at least 10 cities it is a must have, and imo you should have at least 1 entertainment complex for every 4-6 cities anyway. Late game great engineers can help you snag it even if you have low production in a city.
It comes too late to have any impact on the game, if it would be reneissance wonder it would be super amazing
@@liitokoira You just need more culture. A trade civ with Kumasi, a coastal civ with Nan Madol, or any other civ with really good inherent culture can easily reach it in a reasonable amount of time.
@@liitokoira this is the problem with most atomic era wonders, by the time I've reached it it's bonuses aren't significant enough. Like Amundsen Scott, 20% greater overall science is massive, except for the fact that by the time you get it there are like maybe 50-60 turns left in the game? If you got a bonus like that around medieval and renaissance era( which the kilwa kisiwani basically does)it is absolutely game changing
First thing, THANK YOU for updating your list. These tier list vids are super helpful and I hope for more from any civ content creator.
Next, grouping the wonders (or most components of the game) by era seems to have a positive effect.
Time makers in the vid would be 👍
Ty so much for adding the wiki shots👍👍👍
No worries about the Wiki Shots. All credit goes to onvars who is our YT editor!
Came in super clutch to have those come on screen for you guys 🎉
I frequently put a pin to save a slot for the great Zimbabwe and plan my commercial hub accordingly if I have a city with like 5+ bonus resources (and don’t harvest them) because that means I can get at least +10 gold to (nearly all) my trade routes as I will send them from that city and that’s awesome in my opinion
Most games, i often forget to build wonders, or am too busy to free up production for it. Thanks to your videos the only wonder I prioritize is the Oracle.
Mausoleum should be higher. It’s pretty easy to build, AI hates it, and engineer points can help with every victory type besides religion and kinda dom
I think kilwa is better than machu and they should swap places because:
-You get more often good kilwa with two citysates of your victory type than you get machu because AI loves rushing machu
-Kilwa with two for example cultural citystates gives more culture than machu ever could
-Kilwa and two production states is basically auto win on any difficulty
-Machu can give you only culture, production or gold
-Kilwa can give every resource as long as there is enough citystates on map and you have enough envoys
I give Machu loads of extra point in my head for just needing mountains. Which you either have or you don’t.
Kilwa has a much higher ceiling but I often find it has a pretty low floor as well. I also think Machu radically changing how you can approach the game makes it very useful, much like Mohenjo-Daro.
@@VanBradley yeah it is kind of annoying having to defend your city states in a kilwa game. and yeah, don't get the machu, just take over the city that does! lol
I had one game where there was a city with a ton of rainforest so I burnt it down repeatedly with soothsayers and built chichen itza along with lumbermills and plantations on the bananas. The yields were insane, like 6 food, 10 production, and 2 culture on normal rainforest. Of course, there was just so much rainforest all next to each other so it worked out pretty well which is rare
bruh i dunno how u always get oracle, i've seen it gone by turn 25, most definitely gone by turn 40, and sometimes i dont even have mysticism unlocked by then
My problem is I'm always skipping mysticism, if I actually went for it when available I could get it
Machu Picchu is a situational wonder so it is an occasional build for me. If you have lots of mountains it is good if not it is close to useless. Plus you frequently use mountains for holy sites and campuses if you don't have any better options like natural wonders and reefs to build next to so it really only helps with theater squares which you can use wonders and entertainment districts better anyways. On the dramatic game mode Taj Mahal is an always build but otherwise it is a "would consider in most games" for me. Not overpowered like MoH w/ the extra yields and engineer charges or the Colosseum with its insane amount of amenities you can build your empire around it for or the Kilwa's insane yields with such an easy way to get it. The only way Kilwa isn't a must get is if you turn off city states or have a very small amount which most games aren't set up that way.
I would put down those two wonders as I described and bump up the other 3 as S tier wonders. Otherwise a pretty solid list.
I happened to get Alhambra in my current game as Portugal. Shortly after unlocking the Naus and skyrocketing my production I noticed it wasn't built. Got it in my capital in 6 turns.
I actually like Alhambra in non Domination games so I can run other governments that don't have many Military slots.
A huge factor you mention sometimes is if the computer likes to build it. A lot of these are pretty attractive in the renaissance era after you're done building important stuff.
Halicarnassus is insane if get the those sweet great engineer, like Leonardo da vinci, or the other that build workshop and factory AND gives factories + 2 production, is just insane
well, most my games are either science or war... but still would consider activelly put effort every game that i have costal city, even on culture or religion
Recently played Victoria England my game plan was to have the best navy in the world i ended up having the lysefjords natural wonder that gives a free promotion to naval units and the bermuda triangle all in my empire that i could use effectively with the great lighthouse aswell and thanks to the speed boosts from my royal navy dockyards and all wonders some of my boats were traveling like 11-14 tiles a turn i could literally pump out ships/fleets with my Venetian arsenal aswell that no city was safe from me on coasts or 2 tiles inland since the battleship has 2 tile range.
My Capital City Spawned Like 2-3 tiles away from the Bermuda Triangle and to make things even better there was this long mountain range on my continents coast on where i spawned that the only thing i had to do was block a few chokepoints and all my cities were safe aswell and i could literally raid anyone i wanted with my navy.
I was probably at war with 5 other civs (large map 10 civs) on the other continent and they could do nothing to me as whenever they would try to cross the ocean they would get annihilated.
And i could settle on their coasts if i wished with impunity because of my navy.
Thank you so much for putting the effects of the wonder on screen. It helps a lot. A lot of other people just assume that you know that all by heart which makes it hard to follow those videos if you are not in fact a living wiki.
Had a game as Basil where I spawned next to Fountain of Youth with a large desert nearby. Desert Folklore and Work Ethic gave me some nice cities, and I build Jebel for tons of iron, so as soon as I unlocked Tagma I began pumping them out of my cities in a never ending wave until I defeated everyone.
TL;DR Jebel is situationally strong
Venetian arsenal is A tier IMO, especially in longer game speeds.
If you’re playing as Portugal, I’ve found that the Venetian arsenal plays really well with the Nau unique boat that you can build, because with only 2 builds, it’s exceptionally useful to that particular play style to be able to spread your feitoria buildings twice as fast. But that’s a fairly specific set of circumstances that makes the VA useful 😂😌
Your editor is S tier
Hey thanks man!
Biosphere is pretty damn useful if you don't have enough oil, uranium or coal.
I build Kotaku-In when I’m Japan to cope with the fact I can’t build Himeji Castle like in Civ 5.
Also, funi sohei memes
Since I get bored with long drawn-out peaceful games I tend to go for Domination and figure "let the AI build the wonders, their wonders are my wonder", or, at least, they will be. I played for a science victory once and it felt like torture finally launching the mission to settle a new world and then seeing the ship was going to take, what is it, fifty turns to arrive?
You have to research the projects to speed it up. I've had it land in like 6 turns with the right setup.
T.O.A. is one of my favorite wonders. Superpowering your capital city? Yes please!
Also I think you're overvaluing Taj a bit. I have never gotten less than a golden age from the Renaissance on, and if I have, I was already losing so badly that Taj wasn't going to help me recover.
I know, I added a lot of comments on this one, but it's a long video!
All the comments are very much appreciated dude! Thanks for all the discussion!
I've had games where ren or modern etc I was just a few points from a golden age. BUT you have a point. It's just nice to have one less thing to stress about seeing that the Taj is available in almost every game.
Hey, double boat venetian arsenal is cool! Is it practical? No, not really, but double boat in any city is Fun! You can leave ships separate to cover more ground, or combine them into corps easily without a seaport. I'd put venetian arsenal into the "might build for fun once" catagory, just to see two boats come out and combine them to wreck those barbarian ship pockets that have been building up since the beginning of the game :P practical? Not really, but might build once for fun? Yes! It's fun!
Man, first domination game as Rome I didn't have a single source of Iron in my four cities so I couldn't have any Legions at all. That was when the Jebel Barkal was actually useful as the only source to get some of them. :D
One bonus of the Bolshoi Theater is it's a solid way to get your Flight eureka in culture games. It's also two full Civics, not just one boost. My tier list would have Broadway and Bolshoi reversed for these reasons.
Estadio is crazily strong if you have many cities and it pushes the amount of amenities enough to get an extra 10 percent on everything
Apadana and kilwa are ALWAYS a must. Envoys are a zero-sum game. You building them not only means ull be getting at least +7 envoys extra but that AI will have 7 envoys less that you have to overcome. So in reality...ur getting AT LEAST +14 envoys over normal
Thats not how it works. 1 envoy less for the AI isnt 1 envoy for you.
@@alex2005z in terms of getting suzreins...ye it is. Since it's one envoy less that you need to overcome
@@luisgutierrez8047 that only works if you are both gunning for the same city state. Plus the AI never builds those 2 wonders togheter, so they dont get the 5 envoys on kilwa. And what are the chances that the AI you ae competig with gets both of those?
@@alex2005z I lump AI together. So SOMEONE will be building them if you aren't. But ye those are worst case scenario, when playing a strategy game you have to assume worst case.
@@luisgutierrez8047 no you dont. You only assume worst case scenario when its about war. In other scenarios scenarios you take calculated risk. This isnt chess. Your opponents wont always make the best move, especially not the AI
Jebal Barkal is one of my favorites actually. The iron and faith is super good, to have for yourself obviously, but you get so much iron if you have cities nearby. You can get max iron literally every turn, so selling it to far away AI is amazing. On a relgious victory I was doing, i upgraded my army, then the leftover iron was sold to the other civs, and gave me an extra 50 gold per turn in the Medieval era.
I caught the Venetian Arsenal bug from Quill. It is handy to have lots of sea power to roll up cities near the coasts and defend your shores. I am usually just discouraging aggressors while winning non-domination games (and it is nice to prevent another civ from getting it).
On the Mausoleum: I value it for the extra great engineer charge (getting 2 boosts from the space race engineers is just fun).
(just moved up into emperor difficulty).
Liked and subscribed; as a new deity player, I came here looking for tips and your rankings are very helpful. In my games, I’m trying to plan for the next era, including wonders. Excellent video!
I don't know if you missed it or not, but Amundsen-Scott Research Station *must be built on Snow.* Not Tundra, Snow. Not just any Snow, but Snow that has a Campus near it. Unless you're playing Canada or Russia and are planning on building it from early game, you'll *never* meet the requirements. Even if you place a city at a suitable place, it'll take a ton of time to build it because that city will never be able to properly grow and get enough Production. It's in the "Would Never Build" category for me.
Even more, it comes so late and it's in *Culture Tree.* What would you need Science for at that stage? If you're playing a Science game, by the time you got Cold War you probably already got all Techs you need or are close to getting them because your Culture will fall behind. If you play a Culture game, you probably don't need Science that much as there isn't much in the Science tree for Culture beyond Flight and Radio. It won't give you anything for Diplomatic or Religion games, and if you're going for Domination Victory you already should've snowballed so hard that there's nothing that would stop you.
Not gonna lie, I think this review is EXTREMELY accurate... for pangea/continental games.
That said, I think it's WAAAAAY off in a few key ways for Archipelago/small continents players.
1) Great Lighthouse is A tier for me (try to build almost every game) as the +1 Naval movement stacks with that from great generals, techs, etc. and is hugely useful/fairly cheap to build.
2) ToA is a D-tier for me as I rarely ever have a camp to build it buy, and if I do, there aren't often camp/pasture/plantation tiles nearby to make it "worth" it.
3) Venetian arsenal is easy A/S tier.
On maps with more land/water balance, you're building WAY more boats, WAY earlier, both for naval dom/protection, and (significantly) to protect trade routes from barbarians. Venetian arsenal saves you SO much production, it's virtually indespensible in any balanced-map game.
4) Mausoleum is EASY S-tier. Would get in every imaginable game, if I could. Maus + Liang fisheries = God-tier city that is one of your best in empire. Period. Also, the extra Great Engineer charge can translate into literally thousands of free production from Engineers like Imhotep and Gustave Eiffel.
--Side note not connected with naval maps--
5) Big Ben I put in A/S tier. Big Ben + Oracle + Pingala gives you like, 8 Great Merchant points per turn, which is nothing to sneeze at. Big Ben + Reina in a high-gold city never hurts either. Not out of the way on tech tree, and AI never gets it.
5) Stonehenge is a solid B/A tier for me too. If I have stone at start, I'm probably trying to build it.
This is simply because I always play with heroes/legends, so I KNOW I'm always going to need a pretty high faith output to resurrect my heroes.
If I need high faith, having a religion gives you major control over increasing your faith, and it means your Holy Sites actually... Are doing something.
For me, it hurts--bad if I don't get a religion as it seems like such a waste of opportunity cost for my holy sites.
(also, I don't care who you are, feed the world is amazing in virtually every game, and if you don't found your religion first... good luck!!)
I agree with a lot of what you say but Stonehenge?? Ugh. The production is better used on another Holy Site or a Shrine, don't see the value in it all. If the AI build it in a city near me I will try and kill their religion before they have the ability to produce missionaries :-)
@@noblezarkon yeah, that's a fair point. I guess for me, the value is that in my early cities, I don't always have the pop for multiple districts, and Harbors + Campuses are my first two choices. Building stonehedge let's me have a religion and those early campus/harbors down without worrying about missing a religion.
That said, I can definitely see a strong argument for going early Holy Site + Prayers to lockdown a religion and skipping stonehedge entirely.
He talks about how awkward placement is usually a negative to building some of these wonders. Here's the thing on Deity though: to me, that becomes a plus. I'm much better at planning a city that can build and use Mausoleum than the AI. I get it almost every single game, with very little effort. My fourth or fifth city, I'll settle coast, and look for decent production, and plan to build this from the start. One neat trick is if you use the last charge of a Great Engineer like Imhotep to build it, it will add an extra charge to your engineer before deleting the unit, so you can use it one more time.
@@ShaqPlaque that's good to know about Imhotep/etc.! --I had always wondered if you could use the last charge, or had to save at least one.
And good point on hard-to-place wonders. I think I agree that that's actually pretty useful as a player in most instances!
@@kelleren4840 It's also why the Chichen Itza and Mont St Michel would not be F tier for me. Oh no, I do not try for either in most games (bizarre reliquary tourism Khmer builds not-with-standing). But sometimes you have a city with three or four silk and banana plantations, see Chichen Itza is open as a ten turn build. That's fine. That's enough. You'll get tourism when you hit flight on every improved rainforest so the returns on a culture victory can be there.
Most of the wonders that provide great people points are only worth if u get pengala and oracle in the same city, i rate the wonders based of the production cost comparison vs a settler, like Bolshevik theater cost as your 4th or 5th settler so if ur gonna chop it is basically a waste Petra is one of the community favorites but damn that pice of stone require some traders to build it up early enough to matter
Ye rushing petra is a waste of resources. It's only worthwhile to one turn it with the great engineer that doubles it's production for ancient wonders. But then you still want some farmable resources nearby that u can chop so u can go up in pop quik
@@luisgutierrez8047 petra is great. Makes that desert land worthwhile
@@alex2005z ye it's nice....but come with HUGE opportunity cost. You have to divert a lot of early game resources to make it livable.
With the great engineer it only cost you ONE great engineer charge and ONE turn of the wonder card
Enjoyed the vid mate, earnt a sub. Been really valuing your thoughts to improve my game. New to civ and your vids really help snowballed me from prince to emperor and now onto immortal.
A cool video format I'd like to see you try out would be, "review of reviews". Eg. Trump reviews Trump reviews
Basically when you are updating a tier list, it's very entertaining to play a 5 sec clip of yourself and your initial assesment. Then you can then agree or disagree with your initial statement/analysis and why it changed or stays the same. comparing "where you were as a civ player then and where you are as a civ player now" so we as a viewer can watch how your ideas and development as a civ player progresses :)
Love your work keep it up homie !
DUUUUUDE! I love that format idea! I shall definitely put something like that on the list 🎉
@@VanBradley look forward to it :D your editor is going to double his workload
The problem with the Research station is that it’s not Tundra, it’s pure Snow. Extremely annoying to build and you likely won’t have a viable city hitting snow unless you are Russia or Canada. Definitely D tier IMO
Apadana + Kilwa is an awesome combo
Not sure if this would affect your rankings at all. But a couple of weeks ago on Boes' stream we discovered that if you capture a city that has Angkor Wat, it does increase the housing in all your cities (though it doesn't increase your population). Not sure if that also means you get increase housing if you settle later cities.
So Angkor Wat's population increase is a one time thing on build, while the housing increase is a permanent empire wide effect. So any future cities built with Angkor Wat will have the housing increase, but not the extra pop.
As a wonder, it's fine. Not great, I pretty much never prioritize it, but the map-wide +1 pop isn't a bad effect if the circumstances line up.
Wonders that effect how u settle or that make u look at land within the context of the wonder are:
Great Zimb
Amundson-Scot (easily the most demanding wonder)
Petra
Golden Gate Bridge Meme
Panama Canal Meme
University of Sankore (I’ve yet to make a good use of this wonder)
^ This list just turned a list of most difficult wonder placement requirements)
For Taj Mahal, he mentions "AI usually doesn't rush it" as a motivation. Was the "ease to get" supposed to influence the placement?
Because if "ease to get" was supposed to influence the placement, I think there is no way pyramids deserve S-tier. I also really like the pyramids, but my experience is that it feels like the AI always gets the pyramids around turn 2 or maybe turn 3. It is essentially impossible to get pyramids. I think you essentially would need to be playing as China, and having your first city located in vicinity of desert (but not in desert, because you also need some productive tiles). In that special case of China + first city close to desert, it might be possible to get pyramids if rushing builders and making use of the China builder ability which allows them to speed up wonder construction from build charges. Other than that, I feel like it is usually better to try for Temple of Artemis, just because you are much more likely to complete it in time.
Another problem with Pyramids is that in the early game, you haven't explored that much. This means you can't scout the wonder progress of your AI opponents. So there is a bigger risk of just having wasted your production.
A big part of the video at the beginning is trying to explain that I weighted certain considerations higher or lower depending on the wonder.
Most of what you said about pyramids is completely correct and yet despite all of the reasons it’s difficult to get I ALWAYS make a play for it if I can. The ability is also one of the best in the game and comes really early, which I weighted much higher than the difficulty of getting it.
For the Taj Mahal I weighted “ease to get” way higher because that’s one of the main reasons I find myself going for it. Not because of the ability, which is the reason I always go for the pyramids.
Additionally, I’m trying to rate the wonders taking into consideration that people play Civilization on all the difficulties and the vast majority play on prince or king.
For the pyramids, Machu Picchu, etc... they’re only impossible to get on 1/8 of the difficulties and it’s the one with the least amount of players play on.
Anyways, most of the considerations had to be weighted differently based on the wonder and it’s always hard to do a list like this! 😂
Super stoked about your comment though and always love a chat about Civ 🎉🤘
Hanging Gardens man...
I'm SPECHLESS.
New to your channel love your content! With earth goddess being nerfed, do you still value it as highly as you did before the patch? Would love to hear your thoughts. Thanks!
How dare you treat my boi the Arsenal this way. In a naval game it's the one-way street to steamrolling any civilization through siege vessel spam, and even aircraft carrier shenanigans for force projection. Not to mention your ships can cap the cities of any opponent foolish enough to build on the coast, and grant you a footing on any foreign continent long enough to drop an army in there.
Half joking there, but I still have (fully aware that it's silly) a habit of building it, since I gravitate a lot toward navy gameplay
21:00 if the Huey puts the amenities in the city it’s built in, wouldn’t that cities amenities that it has from luxuries just get redistributed anyway? I don’t see how the amenities being fixed to that city is that big of a down side
I build Petra in every game. You can settle a bad land where no AI goss and make that city more productive than your capital . Goat wonder !
I played Brazil and Chitzen Itza was awesome. I wouldnt build it for any other civ though!
Personally no wonder really makes a game go from a loss to a win for me. I will say however that if you can get a good setup with one of the big 3 ancient era wonders (pyramids, Oracle, ToA) you can set up a great game where that wonder set you up for a better empire.
Eifeel tower on culture games: allow me to introduce myself. Also oxford on OCC, but I guess thats not regular deity
Jebel barkal can big difficult to utilize but getting that much iron makes it super super easy to spam curasiers for either dom in the industrial era or prebuilding for tanks
Loving your videos so far. Thanks. May I suggest one on World Congress? I'm not sure if I hate it because I don't understand it or what, but I always just neglect it as much as I can.
I think you need to play more games on naval maps.
For me the top tier wonders, that I always go for if I can, are Forbidden Palace, Oracle, Pyramids, Estadio, Kilwa, Eiffel and Mausoleum. I rate Pyramids, Palace, Kilwa and Mausoleum as the very best (that extra charge on every great engineer, including ones you currently have, is amazing!). I also like Temple of Artemis and Colosseum very much. I normally go for Great Lighthouse.
I only play on deity with highest environmental disasters and this makes diplomatic victory easy. My last game, won in 212 turns with no modes on, using Statue of Liberty (Scythia). I had 22 diplomatic victory points and was 5 turns away from another 2.
Incidentally, the best mode of all is shuffle mode, which reduces the game's ridiculous level of predictability.
Why do you rate the potala palace so high? Its not great, maybe A tier. Its just 1 policy card slot. Forbiden city does the same but better
What You think of Wonders that you Conquered Neighbor AI put in tier like Mountain Pichu or AI's that rushed wonder?
Free wonders are always S tier. Except stonenhege
I love the challenge of Deity, but I wish the AI didn’t prioritize the same set of wonders so much. It feels like I need to conquer two different people to get wonders like the Great Library and Machu Picchu. I want to try games with those but you just lack the tech power to get those before the AI.
I usually play on huge primordial maps. Allows me go super duper wide and damn near get every wonder. So they are all S tier to me.
Any wonder I don't get I tend conquer the city so that saves me some production.
How far you've grown and so did the clan - OdinGG
I love getting the pyramids, but man, is it impossible to get on deity. Gone by turn 40, usually when I have 10 turns left on it!
Turn 40 , are u sure man ?
@@IAM-lj3io same for me. Sometimes earlier
only got it twice on deity, once as china with builder spam and once as australia after peter (foolishly) declared war
Chichen is fun if you play TSL Earth huge and have South America other than that.....
I built one good Chichen Itza as Brazil
these ranking are perfect.
Mausoleum is better than the Oracle. Come at me, bro.
if you build on a continent split casa is great
Odd on Angor Whatt (sp?). I find the AI goes for that constantly. I have only been able to snag that wonder like twice.
Great Lighthouse is a bit better than never build. As Norway with mathematics it gets your longships up to 6 total movement, this allows them to naval raid twice in one turn I believe.
Bolshoi and Hermitage are both better than Braodway in culture games as they come earlier to generate more tourism from their greatworks and the wonders themselves generate more from being from earlier eras. Braodway is basically a never build in a non-culture game unless you are trying to defend against a tourism win.
Kilwa in anything less than S teir is just a shame mark on a wonder teir list and makes me sad. The example you gave is even a good situation. +15% gold in a science game can allow you to instantly buy buildings in all your campuses sooner. This wonder could live in S tier with just Pyramids and Oracle and nothing else.
Also you realized how amenities work when discussing T.o.A. after forgetting on Huey even though they essentially do the same thing from an amenity standpoint.
I think most of us do play on Deity. Anyways, my thoughts:
The more you talk, the more likely you are to contradict yourself, and we love hearing you talk as much as possible, so I wouldn't fret it!
With your tiers ranking from "would build every game if I could" down to "would never build," I'm wondering where in the ranks you would add an additional tier "situationally game-changing." I concede that it's a cop-out answer, but so many of them are paradigm-shifting with the right map and planning, but a minor convenience without. So would wonders that fall into that tier be between the top two tiers, the bottom two tiers, or somewhere in between...
Did you just finish a string of Tourism victories? Because this ranking seems to heavily lean to that approach. You've got Broadway sandwiched between Ben and the Colosseum, and Kilwa's in the same tier. And Bolshoi on the same tier as Potala and (especially) Mausey, and Hermitage not on one of the bottom two tiers? Wow. Don't get me wrong, I love culture victories, mostly because of how many different ways you can pursue them- some civs (Gitarja, Lautaro, Betrayyou, Jay, Kris) have such potent tourism bonuses that you can accidentally win a culture victory without trying. And with any civ, the combination of walling up all cities, getting some religious tourism, a few national parks, ski resorts on every (non-adjacent) mountain and every flat tile on your coastline having seaside resorts pretty much gets you there, whether you're Japan or Macedon, and finishing off by spamming any one of four city-states tile improvements, and you're there without every building a theater square. Don't get me wrong, theaters are a potent method of generating tourism and by having some wonders (and a special bank) in the Curator Pingala city makes a big difference, but the point is that if you can house the GWs in theater buildings you never really need a wonder for that purpose, and their other benefits, a single free civic from one and a random inspiration and 20% culture (in just that city)from the other doesn't justify their cost to me. And since tourism serves no purpose other than spiking a tourism victory (one of my gripes) the only other thing they give is culture, which you do need in non-tourism victory games. But I find that I do just fine with border expansion and civic progression in my Religious/Science/Dom/Diplo games without ever having built a single theater: 4 out of the 6 cultural city states can carry your civic progression pretty much independently supplemented by various civ abilities plus this-or-that natural wonder and other culture-generation methods. Every time I think, "this would be a great spot for the Hermitage" I immediately correct myself by building a settler instead- Hey, settle a city and you get 3 out of Hermitage's 4 GW slots by buying an art museum, plus making another city instead of the Hermitage gets you its science generation, gold/faith/and even culture generation, another trade route slot, and another production center. Even if all its district's adjacencies are 0, it's still better to produce a junky city instead of either wonder.
Finally, a quick rundown of some differences of opinion on some of these (not suggesting that one of us is right and the other wrong, just a difference of opinion...)
-My problem with Estadio is that, for the majority of the game, I'm trying to get by on amenities for my 12-17 cities by snagging any amenity generation available without killing a district slot on entertainment districts before the AoE buildings come about, From luxuries to suzereinities to Colosseum to great merchants, and I'm always content in every city (If I'm more than content, it means I should make more cities.) Then the first-tier AoE buildings become available as well as the water district and a second AoE coverage, and my cities are between happy and barely ecstatic. But when the the two layers of powered AoE buildings are unlocked, every city goes to ecstatic for pretty much the remainder of the game. As Estadio becomes available at the same time as the powered amenity buildings, I don't see any use for it.. ever.
-Agree that Kototofufoto Inn is atrocious, but wouldn't it be interesting if it gave you nihangs instead of warrior monks when they were released...
-Macchu Picchu: I'm not sure whether you're weighing in the difficulty of being beaten out of a wonder by the Deity AI. You did mention that some wonders got brought down a tier or two because you're never going to be able to build them at this difficulty, others you considered bringing up a notch because "would I build this more on a lower difficulty," but having Macchu Picchu on the top tier? That one usually goes before wonders of earlier eras, and while its effects are good, they're situational- it's consistently OK (an extra 1, maybe 2 on about half of those three districts) and rarely great (an extra 2 or 3 on the majority of those three districts), and the super-heavy mountain-adj tiles have campuses and holy sites.
-How Mausey found its way to your third tier is beyond me. I get that you don't like coastal cities and navies and whatnot, but just about every game has at least a couple, and the one with the most sea resources is going to A.) have a harbor and B.) run those tiles anyways, so getting 3 extra prominent yields (that help all victory conditions) from each tile there in a wonder that (from my experience) is not as heavily contested make it a go-to in nearly every game, for me.
-St.Basil vs. Petra: one makes a trashy-desert city into a mega-city, one makes a trashy tundra city into a mega-city. The total number of yields are higher with Petra, I'll give you that, but the base yields of tundra tiles are higher than desert. This means if you try for the wonder and lose, you're punished more severely for missing Petra instead of St. Basil. Plus, Petra you can never (except Qin) take full advantage of, you'll need some production chops as the tiles are garbage before Petra, and woods/deer/etc are never found in desert, so you're often boosting between 6 and 10 tiles as the rest aren't desert and non-floodplains, whereas St. Basil can usually get the majority of tiles within the 3-ring boosted, you can chop and later replant the tundra woods (the deer are gone for good though.) Plus, in my experience, Petra is highly, HIGHLY contested whereas St. Basil will often not go for the entire game unless Peter or Willy are AIs. What's more, while they both significantly boost tiles in their city, that's it for Petra, it's one dimensional, whereas St. Basil also offers a (minor) boost to potential tourism as well. So how the wonder that is one-dimensional instead of two, is harder to get because it's earlier and because its more contested, punishes you more for missing it, and affects fewer tiles finds itself 3 tiers higher than the other... I find that ranking... interesting.
-Here's the thing about Venetian Arsenal... I know you don't like boats. But I always try for this wonder for peaceful games. Because when you're going for a diplomatic, scientific, tourism, or (sometimes) religious game, you want to just build your infrastructure and not worry about warring (once you claim your territory, which is over before VA is available.) You still need a military to deter the AI from DoWing you, but you want to spend as little production (and gold maintenance) as possible to establish the minimum military strength necessary to make them not DoW you. The AI doesn't understand or consider the difference between an effective or ineffective military, just what the number is. This wonder lets you double your "Don't F- with me" rating per hammer that you put into it. You then have a rather ineffective sea-carpet of units just sitting there, but no one dares to DoW you, letting you Sim-City your way to victory.
Apologies again for a book instead of a comment- Told ya I got a problem with that ;)
"I think most of us do play on Deity" - nope, according to Steam only 10% of players have won on Emperor, by the time you get to Deity it's about 6%!!
@@noblezarkon acording to steam only 70% of people have had 6 tiles improved, so Im guessing 30% is against builders?
@@alex2005z There is a huge group of people who maybe bought Civ VI in a sale or were gifted it who haven't completed the basics as you say. Even if we discount those 30% as not "real" players that still means 80% of the active player base are playing below Emperor level.
Pyramids has dropped from S to C tier (max B tier) in my opinion, since the one of the last patches. Just because of the amount of investment. You have to go Masonry immediately and you need the boost or some Science city state. Otherwise, no luck. AI builds it between turn 30 and 35. At least, that is my experience. A bit like Stonehenge or Great Bath before that specific patch. The Great Bath is increased from F to D (or C) tier, because AI tend to leave it until turn 50-60 (or later) more often. And you can actually build it as a replacement for a Dam (depending what you want to get from your Dam, because no adjacency from Great Bath). Still do not know why you want to build Stonehenge, except for fun.
Stoneneghe can be good if you want to get a quick apostle and you are isolated.
And for the achivement of having it flooded, ofc
As for Machu Pichu and Pyramids I typically target the AI that builds that first xD I almost never build it. (was so looking forward to the venetian arsenal resolution.... love that you made it epic like that xD... but you're so wrong xD has nothing to do with resources, it makes spitting out fleets SO easy and 1 fleet uses the same amount of resources as 1 individual unit so... by the time you make it you usually have a booming economy to make room for a decent navy... and if you need it you can stress your economy for a better navy very quickly! Anyway I typically use it to spit out two subs than buy another one to make a full fleet in the amount of time it takes to produce one. And who doesn't love to pillage??)
I feel like that one of the big weaknesses on venetian arsenal is that you wont be building to many units, since naval games are more gold focused, and you usually buy most naval units. At least by my experience
@@alex2005z True, it is more of a preventative measure, I rarely need it... but that's because I usually have it and the seas on lockdown already :D. I hadn't had a REAL intense naval game since Civ V, do they even exist any more?? lol
@@pdraggy I didnt play civ V enough to know how gameplay was, but intense civ 6 naval games arent a thing
Wonder Tier list 2: electric boogaloo
I like your energy
Do you play this game on deity?
Amundsen-Scott is not 'like the Alhambra' because it comes in late game. And the AI won't build it either (unless you're facing a snow-biased science AI... ie Scotland). So IF I GET THAT FAR I will set aside a place to build this baby! It's a +20% production boost acrossed my civilization! lol 2 wonders in and I already gotta complain lol sorry :x
But that being said, I plain old hardly ever build that AS Research Center, it's hardly necessary as I'm likely dominating by that point anyway so... I'd give it a C anyway so as far as letter grades, it's at the right place. But as far as 'would build' or 'wouldn't build' I'd HAVE to argue. Friendly argument xD
"These are opinions based on DEITY difficulty"
Also you:
*puts Great Baths in C Tier because you'd build it if you played on King or Prince difficulty*
Let's be honest you'd never attempt a Great Bath on Deity
It's killing me that you dropped ToA into its category out of alphabetical order 😬
I am a terrible person confirmed
I dont Like the great bath, it gets rushed by ai and doesnt give adyecenty Bonus to industry
Your tiest lists are seriously bad. You put Machu Picchu on top and mention it in the same as Mohenjo Daro, which is even worse trash. Yes they change how you play the game (slightly), but change doesnt necessarily equal good. Mohenjo Daro especially is among the trashiest of city states there is.
water Petra >>> Petra og
tier list tier: F
Damn, last time I came this early my gf broke up with me
JK Im a virgin!
Lol so funny watching these tier list essential I almost disagree with every placement u make ... but its your list so thats fine... but when I saw you putting Taj mahal in the top tier i was stunned
for me its the most useless wonder ever it does nothing but waste your production at most it can be used for +2 culture for a few theather sqaures..
It doesn’t seem like it’d be that good! But on deity the amount of games I can squeeze it in and just never have to worry about era score ever again is crazy.
I don’t rate it highly because it has the best ability, but because I often find the utility to be very helpful.
@@VanBradley golden ages after monumentality are kinda meh. Dark/normal ages don't matter either since at that point u will have loyalty support from big cities and can easily plan out cultural alliances
It's a must have for Dramatic Age mode. And always have Golden Age is a huge boon if you play certain civs like Mali or Eleanor.
@@gumballz.9259 Dramatic ages are super EZ barely an inconvenience to keep getting golden ages. Getting +1 per civic/tech means EZ golden ages
@@luisgutierrez8047 late game golden ages are great. Loyalty convert cities and some great bonuses for science and culture wins. Plus the domination bonus is op
This game was made for AI, not for player. It's all looks nice in theory, but in practice is horrible game.
Someone tells me : ''play on lowest difficulty, if you want build wonders and take GP'', when AI never attacks you, and the game was so boring.
I really can't understand you (youtubers who play civ 6) why you never criticizes developers.
Civ 6 is nowhere near the standard of Civ 2 or Civ 4 with its extensions. Civ 2 is, in my view, the best of the Civ games with its amazing and accurate historical scenarios - the US Civil War, Napoleonic Wars, WW1 etc. and fun Dinosaur scenario. I played it for years. So sad they have gone into soothsayers, zombies and marching your units into volcanos. I could go on and on - it's as if it's designed by teenagers for teenagers. Literally nothing, from the very first release, makes sense, if you think about it - like: what are amenities, and why do theatre squares not provide them? I think the concept of unbundling a city from one spot is great, the hex stuff is great, the armies don't quite work (armies are actually stacked unless besieging), the idea of 2 tech trees is great - but in everything there are problems. The city states - what a mess! Ok I am your suzerain so now I don't need to worry about fresh water for any of my costal cities... makes sense?
@@gumbycat5226 You know, most of the people can ignore the most of this things. But the main ''problem'' in the game is not satisfying you, and almost nothing it does not depend on you. It's very random game and not standard as they call it.
I'm new player of Civ6 i never played other civ before but i very disappointed, in theory it's looks nice but in practice...
Then play on deity, the AI will attack you. And you can still get wonders, you just need to be good. I have over 1k hours in civ 6 and if I want a wonder I can get it as long as I dont get early rushed.
@@alex2005z Even some times on emperor they will attacks you, but the problem is that some time you not prepared for defend your cities, you don't have the same production with AI and combat bonus, which is horrible.
The most worst thing here is Great People, i can't understand why AI have so bonuses for them. I can accept that AI have unlocked tech, better army, more cities, that's is ok, but they just building wonders every where, without any logic, and grapping GP and not using them some times...
@@delianleague you are equiped to defend it if you play it well. And you arent suposed to get all GP, only a few ones
I build Kotaku-In when I’m Japan to cope with the fact I can’t build Himeji Castle like in Civ 5.
Also, funi sohei memes
I build Kotaku-In when I’m Japan to cope with the fact I can’t build Himeji Castle like in Civ 5.
Also, funi sohei memes
I build Kotaku-In when I’m Japan to cope with the fact I can’t build Himeji Castle like in Civ 5.
Also, funi sohei memes