Pro tip for your apocalypse shelter community. Tell them why we don't go outside and show them why we don't go outside before you tell them to not go outside.
@@vbgvbg1133 "Well we can't stop human nature, so might as well not even bother telling people why we're making these life altering decisions and just stamp a 'jus trust me guyz' on our message instead."
I love how the protagonist has no sense of urgency. Not running around to fix the drill and just slowly walking back to the shelter with some kind of demonic giant crawfish coming at him
@@h.p.lovecraftscat4945 well i did say “work in a panic” you gave a whole different scenario overall lol but what if also the monster goes aggro or gets excited by movement like what most predators in the wild are, that would just make you look dumb.
Okay, but that weird spider-guardian thing slowly making its way towards you at a pace just faster than your own while that music that clearly meant danger played was horrifying. Very good pay off to not only see the monster, but also make it really scary in just a few seconds of showing it.
It would be cool if there were other drilled openings on the wall and there was like a village of other escapees, but they're worse than the security inside.
The Payday crew would be very angry because this drill needs a lot more to fix when breaking. I honestly thought we were going to drill *into* the X mark, not around it.
The major flaw with "being told to not go outside is not safe" is not knowing the horrorific consequences of doing so. If they were well informed about monsters roaming the outside, then they would be more obedient to not go outside. I can imagine what comes after is the guards prioritize barricading the exposed area and allowing the idiot character we are playing to die for doing this.
Id guess it USED to be common knowledge. but the info probably phased out after a bunch of generations. "There are monsters outside, its dangerous" "Youll be killed if you go outside" "Its dangerous outside" "Dont go outside" etc
@@troxy2656 One thing I've learned from the time I was a shift supervisor; if you want people to follow certain rules, you need to give them a specific reason. "Outside is death" is way too vague, "There are monsters outside that we have no defense against and they *will* kill you," is a much better one, so long as it's true.
@@troxy2656 True but that is a vague statement. The kind of statement that is easy to question when real details or even proof isn't given. Though the outside on it's own looks perfectly fine so maybe they where worried that would attract people to try to leave and people fear the unknown too afterall. Still think it would have been better to just show video of the monsters outside for anyone to see, maybe even having live feeds available so people could see whenever a monster was present. Could have thrown some animal livestock outside to attract one for the purpose.
Reading the comments talking about if only he knew about the monsters he'd want to stay inside. There will always be people that doubt authority, especially if there is little to no proof of monsters waiting out in the dark. Who knows if they were lying to the people in the compound or not. It looks like someone else had the same idea of wanting to see for themselves too. Living inside a metal box all your life hearing stories about the world outside, do you outright trust authority keeping you in there or not?
the sound design here is soooo good, the beating drum-type music during the second layer of drilling really cements the sense of time ticking away / impending doom if you're not fast enough. i also loved how it was reused in the ending to prove the new threat in the outside world. suspense aside, the drill sounds in the tutorial were surprisingly relaxing. i wish real life drills could sound pleasant too :(
Yes after I stop seeing people that told me there going outside and never come back cause you gotta be an idiot if you go first in any apocalyptic setting
I love how everything in this game makes you think the people that keep you locked are the bad guys. When you play it the first time you think they have the outer layer alarm to keep people inside but if that was their goal then they would use alarms on the inner layer. Also outer layer looks like its harder to penetrate than the inner layer. And they dont even have cameras so they dont break any privacy and let people have what they want like drills.
The ending of this game is so familiar to me, it feels like a nightmare I've had a million times. A strange form in the distance, moving faster than something that large should be able to move, getting closer and closer and you try to run but you can't get away. Even the creepy slowly-rising music evokes that nightmare feel. I don't know why it does that, but I LOVE it. It's unnerving in a way few things are.
Bro the way the character doesn't even start to Sprint Even after they could hear the music and even after they could see something coming for them you know there ass is getting nerfed like how in my dreams I can't run,hit hard or hide so yeah also the guy in the game was screwed like what he's going to do when he gets back in his wall is still busted open so the guy wouldn't even be able to hide
@@hernanperez5737 I'll jump on this. As a kid, I'd get nightmares like this all the time. The lights would kind of dim in a room, or a lightswitch wouldn't work and I'd have that sinking feeling of, "well, shit." I would try to run away or lock the door but it's like I was enfeebled or something because I'd be moving super slow and have no strength to even turn a doorknob. Lol.
@@h.d.9588 I like it when I try to lock the door, but then it turns out the door is locked with one of those little hooks screwed into the wall, and then there's a huge open gap in the door regardless and I can't get it lined up properly
Literally any payday 2 heist involving a drill You waste like up to ten minutes just waiting for this piece of trash to finally open the door and fix it every minute or so Even the game itself mocks the drill for breaking a lot
@@BoldTint I'll agree they both have drills, but payday doesn't really focus on the actual drill details besides "Hold F to fix drill", hitting it, or throwing something at it. The drill just sits there, compared to this game (especially if you expand on the horror aspects), where you have to stop the drill for one reason or another. Not really wonder if/when it will break down, but what is broken, and if you can get it back up before you get caught. No guns blazing, pure stealth.
@@minoxiothethird Yes but at the end of the day, you're still just holding F on objectives and shooting cops, sure it's a big fucken drill but it's not the centerpiece of the game like they're wanting.
@@drfidelis558 I heavily recommend modding payday 2 with wolfhud (or is it called hoxhud now?) which allows you to press E just once and unless you press F afterwards it just holds it down for you. Makes the entire game alot more enjoyable than you would think. And, yeah, there could be alot more to payday than shooting cops. But it's all kind of a waste since the multiplayer backend has been fucked over anyways since my last comment. They added "epic crossplay support" which just breaks a fuckload of features and causes problems. If you want to be able to matchmake you have to manually switch back to steam multiplayer with a command- and there's much much much less of a community. also payday 3 is shit Tl;dr go play deeprock galactic and hope that a new 4player coop game with drills gets released
When I first saw the title, my mind went with "We're going to the other side" When I saw that monster coming in hot, my mind went, "We're going to the other side"
_The grass is always greener_ Even in a post-apocalyptic world. If you're told to stay inside, it's human nature to wonder "why?" and want to rebel. Maybe that thing was real, maybe a hallucination. Maybe you're doomed to die. But it's your choice. Always an interesting motivation in any story and game. This was pretty well done with the tension ramping up to the end.
The game overall, and the ending, offers a grim introduction to how people can act in reality. If the protagonist was just a little more informed, they wouldn't want to go outside for fear of the monsters that roam. However, it also offers up a philosophical paradox, in that people are going to want to see for themselves, and most others will want to do so as well, creating a "lemming jumping off a cliff edge" type of effect. Definitely like the game, although its mechanics sort of grate on the mind with their repetition. Even still, the threat they introduced was plenty good enough to produce a lot of anxiety and keep you focused, and the ending told you more than enough to realize what was happening both before and during when it actually happened. Just a "oh... so that's whats out there, and that's why the bunker is the way it is" before desperately trying to meander your way back to the safety of the place you just spent a quarter of an hour trying to escape. I honestly highly like the game, it does what it intended to quite well, but I think that the tutorial should have been shorter. Perhaps there should have been multiple problems at once, to introduce you to efficient problem solving (which would also reduce the likeliness of the bane of time limits, the players actually failing) and cut that repetition down quite a bit, while still teaching the player how to do the things they need to know. Overall 9.5/10
I do think it's also a situation where you can either stay inside the bunker forever all by yourself with nothing really to do, or go out and look for any sign of life with the danger present or not
@@echoweil That's the "paradox" I mentioned, that creates the "lemming jumping off a cliff" effect. No matter what you tell a person, they'll always want to see what's on the other side of that wall; it's human nature to want to see more, and it's human nature to not fully consider a risk until you've experienced it yourself.
@@RandomInternetStranger except people tend to avoid bears/sharks/wasps/spiders when they know about bears/sharks/wasps/spiders and where the bears/sharks/wasps/spiders are. yes there are a few who are looking for bears/sharks/wasps/spiders to go give them a kiss and pat on the head. however there are significantly more that would simply avoid bears/sharks/wasps/spiders if they knew about bears/sharks/wasps/spiders, and so we educate people about those things. idk if I'd call this a "philosophical paradox" TL;DR: nah bro if you told me that there's giant predators outside that want to eat me, I'm staying inside.
@@TheGreenTaco999 But you wouldnt know if that was true. I doubt you would believe that guy from cloverfield lane if you suddenly woke up in a bunker with a random guy who tells you theres monsters outside.
@@JohnSmith-kt3yy yes but there’s reasons to not believe that guy primarily because he acts like a complete lunatic. If a series of decent, upstanding people were to tell you there’s monsters outside. You’d probably have doubts, but hey, if you’re the one who just drilled through the wall. Your more than likely visible death to the security team that shows up to stop you from getting to the other side would be likely more than enough to keep everyone else inside of that tin can.
I'd love to see this sort of concept go even further. What if the monster didn't show up immediately? 20 minutes, an hour, a day. What does the difference make? What would it be like trying to survive in this world? What is there even left for anyone out there?
Bro most of the whole shelter is probably dead by people killing themselves cause they can't go outside also a lot of people would just go outside to die cause this happen in real life look at how people stop giving a shit about quarantine after just 1 year basically no one even follow quarantine anymore so yeah not a lot of people can handle being in one place so most of humanity would be dead
Well if the monster came later but at the same speed, then we have a greater problem, as the people who go outside will think there is nothing there and will bring more people out and also wander farther away, thus reducing their chance of survival to 0%
@@hernanperez5737 I haven't figured out why people can't handle being in one place for long periods. Just give them a phone and they can sit there indefinitely.
@Ni Cola Is there really a difference if you've never seen the giant monster? It's the same logic really. These type of people basically have to be killed by the monster to believe in it.
That last part is the exact stuff I have nightmares about. There's a large window where I can see a field across the road on a hill and I'll just see something horrific rise from the other side, stare at me and start running and you can do nothing but wait for your doom to arrive. It's petrifying and made that last part much scarier than it deserves to be.
Well if you remember the dream you can remind yourself in the dream that its only a dream... take control and lucid dream... tell that monster your not afraid... I first did it i was running down a trail in the woods but had a cemetery vibe & everything was black like silhouette and something is chasing me for some reason I was caring a red ball that kind of had a glow and in the middle of myself running I stopped and I said to myself this is just a dream I'm in charge and I turned around and basically started chasing the monster away lol its a real thing its awesome to learn
Nah it keeps breaking cus the high ass feed rate for all that meat that’s being deleted and the fact that the model is of a drill bit rather than the proper milling bit
@@banetteisunderrated8823When i see an educated and conherent post that i cannot grasp i dismiss and insult a persons work into making a comment with value Now upgrade this comment
The ending is a little comedic to me because of that note you find, but otherwise I do like the sense of tension throughout this. I'd have loved if it was a bit longer, but what's here works well.
Right? It's always funny when I'm playing a horror game and there are notes like: "Help, I'm being chased by a serial killer with a knife! Oh no he found me! Ow ow ow ow my organs ow [unintelligible scribbles]"
Honestly I think it would've been scarier if there was actually no indication that there's something out there. Like there's no note to read, and the music fades out, then after a minute of silence, while you wonder what you're supposed to do, only THEN do you see... that thing approaching, without any scary music or thundering footsteps. Making such a large creature have near-silent footsteps, when we'd expect a creature as big as it to be loud and conspicuous while running, only adds to the horror IMO.
The note on the tree implies someone before the protagonist managed to escape, saw the creature, and tried to quickly warn anyone else who tried to leave
this is one of the least urgent, urgent situatuions i've ever seen, the protagonist dont seem to even give a f, just going about it in his own slow pace as if he has all day.
This is why it’s so important to make sure that everyone is on the same page in your prepping community: Inform everyone about what you’re doing and *why* you’re doing it. If you let everyone know that “Yeah there’s giant crawfish looking abominations outside!” and can maybe even show evidence of this (either through a *thick* bulletproof glass or an exterior camera) then odds are that people are not going to want to go outside.
@@doggoboihour9746 That's the thing, people have such curiosity to the point they don't believe what other's tell them. Sooner or later, people will want to get out, no matter what, even knowing someone went missing out there.
I feel like I would have gone for a more absurd design for the monster, just so it was more understandable why they were ambiguous about the threat outside.
If i had to guess, maybe the drill was actually left there on purpose when they built the shelter? Maybe for the purpose of getting out in an emergency, or getting out if the people outside dissapear
Bro do you really think just that box can hold the whole population when they have kids no those drill are there are for expansion of the shelter when it starts getting crowded
I always really liked the idea of a place that looks beautiful, like a paradise, and it turning out to be your worst nightmare, instead of just the usual horror settings.
It never fails to amaze me how you put out these high-quality playthroughs almost EVERY DAY for YEARS, and no one even talks about it 😭 You're amazing, dude!
Overall, the graphics aren't bad. I don't know what else I feel when I watch indie games, but I think indie game developers are really good at describing computers!
Ngl, when the monster came in, my first and repeating thought was, "okay, going back to the base. Go back to base. Not dealing with that. Hurry. Hurry. Hurry!" A really great short game, though I made it funny for myself lol
@@isappycracks No, I think it's a movie originating from the Cloverfield movies? Badly actually mentioned it I'm just terrible at listening. The Cube is an incredible movie though.
@@kirstywright5228 21 Cloverfield lane is the movie. It’s a great and unsettling movie but without spoiling it it’s very similar, before manly mentioned it i was thinking “this reminds me exactly of that movie”
Having played a lot of Payday 2 I can say for certain that is the least effective way to use that drill. If it were a saw, it'd be fine, but a drill would just snap the bit all the time because it's not meant to exert force horizontally.
having used drill bits in my work: yep that's an absolutely horrible way to use it, and it will not only move slower than a snail on its way to work, it'll be horrible for both the drill and the the bits
The Wool books got turned into an Apple TV series called "Silo" if anyone is interested. Personally, I think both the books and show come off a little too "Lost" where it's just about setting up a mysterious situation then stringing you along promising to answer the mysteries but never doing so.
You know, these types of games seem really quick once you know the DRILL. I actually loved this video, it wasn't too BORE-ING. keep up the good work manly.
This man has ability to make an enormous steel milling machine AND diagnostic tools in this place... and somehow doesn't have the wherewithal to make it mains powered instead of a battery that needs to be replaced every 10 seconds, lol
In case anybody’s wondering The movie The Island is an example of movie that ACTUALLY did the concept of everything being alright outside and the higher ups lying to exploit the people living in the facility. It was a very good movie staring Ewan Mcgregor and Scarlett Johansson.
I really like the detail to this. You literally had to use a chuck key on the drill to get the drill bit out LOL. Now that’s immersive. As a machinist I instantly took notice to this games mechanical atmosphere.
So i fell asleep watching this video and i didn’t remember the ACTUAL ending BUT i think the one i created in my dreams was a good one. For some reason, you drilled into a narrow corridor that had stairs gradually going up, at the end of which was a lever/button. Pushing the button/pulling the lever opened the ceiling, where there were a few metal bars, but you looked up to a dark, black sky. There was an extremely unnerving silence. Then all of a sudden, these blue skinned humanoids came down through the bars to where you were, and the game ends silently, you getting killed by dozens if not hundreds of these creatures being released into the place. For some reason i even imagined this was a game in dream, bc it had your commentary about how “wow the outside looks so dark.” (Looks down at the button, looks back up to see the monsters) “OH MY GOD what are they?!”
“There’s a monster out there, right?” “Yep.” “And it’s absolutely critical that we stay inside to avoid the monster?” “Yep.” “So we should tell everyone what’s out there, so that they don’t go outside!” “Makes sense to me.” “Then tell them.” “Nah, they’ll be fine.”
i honestly thought the reveal was gonna be radiation. so even if the protag saw a glimpse of the outside, its an invisible danger thats worst with long exposure. "this is not a place of honor" etc
Me after being doom to be eaten my unspeakable arachnid monsters because some guy decided to drill a hole on the only thing protecting us survivors for being devoured: Thanks drill man, very cool.
There's a series of books called "Wool" that worked under this premise. I haven't finished it, but the first part of the first book did have some resemblance with this. Also, awesome concept for the game. Loved the end.
Welcome to the Have You Gone Out? Club, how Have You Gone Out? are ya?
What
Yes i have gone out
Also im fine ty :D
Yes
*I always go out Manly Kun! I've found out where you live that Way.*
No,I haven’t gone out yet.
You'd think the other people in the shelter would notice the protagonist's suspicious consumption of drill bits
Nah they probably just think he is boring.
but they don't know that he's going to go beyond the impossible and kick reason to the curb
@@danielmick5236 this caused me physical pain. A+
@@Yoruharu Row row fight the powah
@@jacextreme6432 you never know, maybe he awaken his spiral power at the end there, and ended up killing the monster instead.
See, this is why if you're keeping a whole population indoors you should absolutely tell them everything about the HORRIBLE MONSTER outside
John Goodman tried that in ‘Cloverfield’ and he ended up being killed anyway by the kids he was trying to save..lol
@@KurosakiLuvar01 To be fair, he acted creepy and absolutely insane the whole time.
@@KurosakiLuvar01 he wasn't very good at it considering how weird/creepy he would act
Im pretty sure that they already did but the guy you play as didnt belive it so thats why the drilling
learned that from cuba
I'm so happy to see the game featured on this channel. Thanks everyone for the kind comments, I really appreciate it.
Hello game creator
Hello Mr Game Developer💖
Hello. Mind explaining what we see when we get outside?
Damn good game you got here
Why not just stay inside though? Like, it can’t be that bad?
Pro tip for your apocalypse shelter community. Tell them why we don't go outside and show them why we don't go outside before you tell them to not go outside.
This still won’t stop people from wanting to go outside
@@vbgvbg1133 Then you can throw them outside and let them stay there with no hope of return :)
@@RottenHeretic then there would be no shelter community, because everyone is dead outside the shelter
@@vbgvbg1133 "Well we can't stop human nature, so might as well not even bother telling people why we're making these life altering decisions and just stamp a 'jus trust me guyz' on our message instead."
@@vbgvbg1133 then let some people go outside and die as an example
I love how the protagonist has no sense of urgency. Not running around to fix the drill and just slowly walking back to the shelter with some kind of demonic giant crawfish coming at him
😬
"Ah crud guess I was wrong, should probably make my way back now."
Because if you work in a panic, you tend to make a lot of mistakes.
@@rocketblooom so calmly walk away from a giant monster that wants to tear me in half? Got it.
@@h.p.lovecraftscat4945 well i did say “work in a panic” you gave a whole different scenario overall lol but what if also the monster goes aggro or gets excited by movement like what most predators in the wild are, that would just make you look dumb.
“You know the drill.”
- The game after the first layer.
wow
You beat me to it! Lol
I see what u did there
That has double meaning xD
The response too: "Yes I do"
We don't talk about the drill
Okay, but that weird spider-guardian thing slowly making its way towards you at a pace just faster than your own while that music that clearly meant danger played was horrifying. Very good pay off to not only see the monster, but also make it really scary in just a few seconds of showing it.
the best part of it was it slowly coming over the horizon and then seeing how huge it is
To be fair you do walk away from it calmly
@@theoddtrashcan may as well when it looks like it can vaporize you with its many lazers
best part of this comment is I haven't seen that part yet
That music was perfect tbh
Imagine the player goes outside and sees other drilled openings on the wall.
And what would that mean?
@@Kacszu other escapees
That would be pretty great
"keep going just like the plan"
It would be cool if there were other drilled openings on the wall and there was like a village of other escapees, but they're worse than the security inside.
The Payday crew would be very angry because this drill needs a lot more to fix when breaking.
I honestly thought we were going to drill *into* the X mark, not around it.
Kickstarter
“Imagine having to fix the drill every 30s.” This comment was sponsored by the Payday gang
Who sold us this drill?! The cops!?!?
My boy wolf tries his best with the drills, alright? Getting drill equipment when you're wanted criminals is just surprisingly difficult.
@@z54964380 Jokes on you, i always have Kickstarter ACE on my perks.
The major flaw with "being told to not go outside is not safe" is not knowing the horrorific consequences of doing so. If they were well informed about monsters roaming the outside, then they would be more obedient to not go outside. I can imagine what comes after is the guards prioritize barricading the exposed area and allowing the idiot character we are playing to die for doing this.
Id guess it USED to be common knowledge. but the info probably phased out after a bunch of generations.
"There are monsters outside, its dangerous"
"Youll be killed if you go outside"
"Its dangerous outside"
"Dont go outside"
etc
@@enderkatze6129 they did say that outside is death
@@troxy2656 One thing I've learned from the time I was a shift supervisor; if you want people to follow certain rules, you need to give them a specific reason. "Outside is death" is way too vague, "There are monsters outside that we have no defense against and they *will* kill you," is a much better one, so long as it's true.
SCP-001
@@troxy2656 True but that is a vague statement. The kind of statement that is easy to question when real details or even proof isn't given. Though the outside on it's own looks perfectly fine so maybe they where worried that would attract people to try to leave and people fear the unknown too afterall. Still think it would have been better to just show video of the monsters outside for anyone to see, maybe even having live feeds available so people could see whenever a monster was present. Could have thrown some animal livestock outside to attract one for the purpose.
Reading the comments talking about if only he knew about the monsters he'd want to stay inside. There will always be people that doubt authority, especially if there is little to no proof of monsters waiting out in the dark. Who knows if they were lying to the people in the compound or not. It looks like someone else had the same idea of wanting to see for themselves too. Living inside a metal box all your life hearing stories about the world outside, do you outright trust authority keeping you in there or not?
If they have *proof* of what's outside? Absolutely.
Yea I feel like maybe if they built a camera or had photos of the creature it would deter people more from going outside
Rationally speaking, yes. But a conspiracy theorist won’t accept your proof.
Should've had windows smh
I believe with proof, not stories. And by the way, how do you know we don't live inside a big metal box called 'Earth'?
*You must break through to the outside*
Introverts: “I miss the part where that’s my problem?”
Nice
The outside: "I'm going to put some dirt in your eye"
“You must break through to the outside”
Me: Why though?
I don't even go outside, the shelter looks nice
@@Cheesycaek ur just saying that cuz we got 5g, Fios and Pizza rolls. 😆
Pretty interesting little game, barebones but it's got gameplay down pretty well.
Also the true horror is having to work while under a time pressure.
You say barebones I say laserfocused on the one thing it set out to do.
sometimes less is more
the sound design here is soooo good, the beating drum-type music during the second layer of drilling really cements the sense of time ticking away / impending doom if you're not fast enough. i also loved how it was reused in the ending to prove the new threat in the outside world.
suspense aside, the drill sounds in the tutorial were surprisingly relaxing. i wish real life drills could sound pleasant too :(
Get yourself some hearing protection, would fix that for you at least partly. Even simple ear plugs would do.
If they told you there were giant spiders armed with cannons outside, would you have believed them?
Yes after I stop seeing people that told me there going outside and never come back cause you gotta be an idiot if you go first in any apocalyptic setting
yes. running into the man at legs from pikmin would be terrifying
I love how everything in this game makes you think the people that keep you locked are the bad guys. When you play it the first time you think they have the outer layer alarm to keep people inside but if that was their goal then they would use alarms on the inner layer. Also outer layer looks like its harder to penetrate than the inner layer. And they dont even have cameras so they dont break any privacy and let people have what they want like drills.
Yeah they’re a surprisingly fair and reasonable post apocalyptic fascist dictatorship
The ending of this game is so familiar to me, it feels like a nightmare I've had a million times. A strange form in the distance, moving faster than something that large should be able to move, getting closer and closer and you try to run but you can't get away. Even the creepy slowly-rising music evokes that nightmare feel. I don't know why it does that, but I LOVE it. It's unnerving in a way few things are.
Bro the way the character doesn't even start to Sprint Even after they could hear the music and even after they could see something coming for them you know there ass is getting nerfed like how in my dreams I can't run,hit hard or hide so yeah also the guy in the game was screwed like what he's going to do when he gets back in his wall is still busted open so the guy wouldn't even be able to hide
@@hernanperez5737 I'll jump on this. As a kid, I'd get nightmares like this all the time. The lights would kind of dim in a room, or a lightswitch wouldn't work and I'd have that sinking feeling of, "well, shit." I would try to run away or lock the door but it's like I was enfeebled or something because I'd be moving super slow and have no strength to even turn a doorknob. Lol.
@@h.d.9588 It is because you are half awake and you are confusing your body in the dream for your actual body. Nightmares happen right as you wake up.
@@h.d.9588 I like it when I try to lock the door, but then it turns out the door is locked with one of those little hooks screwed into the wall, and then there's a huge open gap in the door regardless and I can't get it lined up properly
@@hernanperez5737 Actually he would actually be able to go back in and hide cuz the hole in the wall is WAAY smaller than the monster XD
"This would be a fun heist game"
Fuck me, he is right, and like I would love it if they just did that for everything
Literally any payday 2 heist involving a drill
You waste like up to ten minutes just waiting for this piece of trash to finally open the door and fix it every minute or so
Even the game itself mocks the drill for breaking a lot
@@BoldTint I'll agree they both have drills, but payday doesn't really focus on the actual drill details besides "Hold F to fix drill", hitting it, or throwing something at it.
The drill just sits there, compared to this game (especially if you expand on the horror aspects), where you have to stop the drill for one reason or another. Not really wonder if/when it will break down, but what is broken, and if you can get it back up before you get caught. No guns blazing, pure stealth.
@@Nervatel theres a level called golden grin with massive drill customization, cooling, settings, turrets, speed, and more
@@minoxiothethird Yes but at the end of the day, you're still just holding F on objectives and shooting cops, sure it's a big fucken drill but it's not the centerpiece of the game like they're wanting.
@@drfidelis558 I heavily recommend modding payday 2 with wolfhud (or is it called hoxhud now?) which allows you to press E just once and unless you press F afterwards it just holds it down for you. Makes the entire game alot more enjoyable than you would think.
And, yeah, there could be alot more to payday than shooting cops. But it's all kind of a waste since the multiplayer backend has been fucked over anyways since my last comment. They added "epic crossplay support" which just breaks a fuckload of features and causes problems. If you want to be able to matchmake you have to manually switch back to steam multiplayer with a command- and there's much much much less of a community.
also payday 3 is shit
Tl;dr go play deeprock galactic and hope that a new 4player coop game with drills gets released
13:09 I love how at first it looks like a giant hand coming up over the horizon. Kind of wished we got a closer look at the creature.
Google it
When I first saw the title, my mind went with "We're going to the other side"
When I saw that monster coming in hot, my mind went, "We're going to the other side"
Everyone gangsta till you hear:
"Guys, the thermal drill. Go get it!"
Coming from outside
_The grass is always greener_
Even in a post-apocalyptic world. If you're told to stay inside, it's human nature to wonder "why?" and want to rebel.
Maybe that thing was real, maybe a hallucination. Maybe you're doomed to die. But it's your choice. Always an interesting motivation in any story and game. This was pretty well done with the tension ramping up to the end.
The game overall, and the ending, offers a grim introduction to how people can act in reality. If the protagonist was just a little more informed, they wouldn't want to go outside for fear of the monsters that roam. However, it also offers up a philosophical paradox, in that people are going to want to see for themselves, and most others will want to do so as well, creating a "lemming jumping off a cliff edge" type of effect.
Definitely like the game, although its mechanics sort of grate on the mind with their repetition. Even still, the threat they introduced was plenty good enough to produce a lot of anxiety and keep you focused, and the ending told you more than enough to realize what was happening both before and during when it actually happened. Just a "oh... so that's whats out there, and that's why the bunker is the way it is" before desperately trying to meander your way back to the safety of the place you just spent a quarter of an hour trying to escape.
I honestly highly like the game, it does what it intended to quite well, but I think that the tutorial should have been shorter. Perhaps there should have been multiple problems at once, to introduce you to efficient problem solving (which would also reduce the likeliness of the bane of time limits, the players actually failing) and cut that repetition down quite a bit, while still teaching the player how to do the things they need to know.
Overall 9.5/10
I do think it's also a situation where you can either stay inside the bunker forever all by yourself with nothing really to do, or go out and look for any sign of life with the danger present or not
@@echoweil That's the "paradox" I mentioned, that creates the "lemming jumping off a cliff" effect. No matter what you tell a person, they'll always want to see what's on the other side of that wall; it's human nature to want to see more, and it's human nature to not fully consider a risk until you've experienced it yourself.
@@RandomInternetStranger except people tend to avoid bears/sharks/wasps/spiders when they know about bears/sharks/wasps/spiders and where the bears/sharks/wasps/spiders are. yes there are a few who are looking for bears/sharks/wasps/spiders to go give them a kiss and pat on the head. however there are significantly more that would simply avoid bears/sharks/wasps/spiders if they knew about bears/sharks/wasps/spiders, and so we educate people about those things. idk if I'd call this a "philosophical paradox"
TL;DR: nah bro if you told me that there's giant predators outside that want to eat me, I'm staying inside.
@@TheGreenTaco999 But you wouldnt know if that was true. I doubt you would believe that guy from cloverfield lane if you suddenly woke up in a bunker with a random guy who tells you theres monsters outside.
@@JohnSmith-kt3yy yes but there’s reasons to not believe that guy primarily because he acts like a complete lunatic. If a series of decent, upstanding people were to tell you there’s monsters outside. You’d probably have doubts, but hey, if you’re the one who just drilled through the wall. Your more than likely visible death to the security team that shows up to stop you from getting to the other side would be likely more than enough to keep everyone else inside of that tin can.
I'd love to see this sort of concept go even further. What if the monster didn't show up immediately? 20 minutes, an hour, a day. What does the difference make? What would it be like trying to survive in this world? What is there even left for anyone out there?
Bro most of the whole shelter is probably dead by people killing themselves cause they can't go outside also a lot of people would just go outside to die cause this happen in real life look at how people stop giving a shit about quarantine after just 1 year basically no one even follow quarantine anymore so yeah not a lot of people can handle being in one place so most of humanity would be dead
@@hernanperez5737 there's a difference between an invisible virus thingie and a gigantic monster
Well if the monster came later but at the same speed, then we have a greater problem, as the people who go outside will think there is nothing there and will bring more people out and also wander farther away, thus reducing their chance of survival to 0%
@@hernanperez5737 I haven't figured out why people can't handle being in one place for long periods. Just give them a phone and they can sit there indefinitely.
@Ni Cola Is there really a difference if you've never seen the giant monster? It's the same logic really. These type of people basically have to be killed by the monster to believe in it.
Guys, the thermal drill, go get it
I NEED A MEDIC BAG
The motherfucking drill jammed again
donacdum
The cop's radios are buzzing like crazy, they are already on their way
@@solsticeofthewinter2 BAIN I NEED A MEDIC BAG HERE
Honestly, the guy walking as slow as he can when the towering monster starts charging towards him just made the whole ending scene comedic.
Would have been better if the player wasn't allowed to move after seeing the monster
That last part is the exact stuff I have nightmares about.
There's a large window where I can see a field across the road on a hill and I'll just see something horrific rise from the other side, stare at me and start running and you can do nothing but wait for your doom to arrive. It's petrifying and made that last part much scarier than it deserves to be.
Well if you remember the dream you can remind yourself in the dream that its only a dream... take control and lucid dream... tell that monster your not afraid...
I first did it i was running down a trail in the woods but had a cemetery vibe & everything was black like silhouette and something is chasing me for some reason I was caring a red ball that kind of had a glow and in the middle of myself running I stopped and I said to myself this is just a dream I'm in charge and I turned around and basically started chasing the monster away lol its a real thing its awesome to learn
Never going outside? You sure this is horror?
realistic life simulator
Every Twitter users and reddit users(include me) fear
For extrovert? Yes
Twitter simulator
your wish is granted, you are now stuck inside in your house forever
Technically that's not a drill. A drill bit cannot cut laterally. That should actually be called milling.
Maybe that's why it keeps breaking
Nice
Nah it keeps breaking cus the high ass feed rate for all that meat that’s being deleted and the fact that the model is of a drill bit rather than the proper milling bit
I see comment with confusing words, i type 🤓 🤓 🤓🤓
@@banetteisunderrated8823When i see an educated and conherent post that i cannot grasp i dismiss and insult a persons work into making a comment with value
Now upgrade this comment
The ending is a little comedic to me because of that note you find, but otherwise I do like the sense of tension throughout this. I'd have loved if it was a bit longer, but what's here works well.
Right? It's always funny when I'm playing a horror game and there are notes like:
"Help, I'm being chased by a serial killer with a knife! Oh no he found me! Ow ow ow ow my organs ow [unintelligible scribbles]"
Honestly I think it would've been scarier if there was actually no indication that there's something out there. Like there's no note to read, and the music fades out, then after a minute of silence, while you wonder what you're supposed to do, only THEN do you see... that thing approaching, without any scary music or thundering footsteps. Making such a large creature have near-silent footsteps, when we'd expect a creature as big as it to be loud and conspicuous while running, only adds to the horror IMO.
yea, ignoring the note its a pretty scary ending
The note was absolutely completely unnecessary, yeah.
The note on the tree implies someone before the protagonist managed to escape, saw the creature, and tried to quickly warn anyone else who tried to leave
this is one of the least urgent, urgent situatuions i've ever seen, the protagonist dont seem to even give a f, just going about it in his own slow pace as if he has all day.
personally I was imagining him as an old man with nothing left to lose
Imagine having a room full of power outlets but deciding to run your drill with a battery 🤔
Maybe to not draw attention to how much power it uses, I guess some people in power would suspect something is off and stop the guy
@@VV-sque well, charging the battery takes the same (actually more) power out of the grid as running the drill with a cable ^^
@@TheLumberjack1987 fair
Well the drill would probably blow a fuse or just not work with the outlets
Maybe his cords are too short 🤷♂
I gotta be honest, didn't expect it to end that way! Cool game!
This is why it’s so important to make sure that everyone is on the same page in your prepping community: Inform everyone about what you’re doing and *why* you’re doing it.
If you let everyone know that “Yeah there’s giant crawfish looking abominations outside!” and can maybe even show evidence of this (either through a *thick* bulletproof glass or an exterior camera) then odds are that people are not going to want to go outside.
Someone would think It's fake and want to go outside, or want to prove it for them selfs.
Bro look at how fast humanity stop giving a shit about quarantine you really think most people would stay in that shelter for more the a year
@@hernanperez5737 I would imagine a large monster you can physically see would be somewhat more successful in convincing people to stay inside.
@@ciceroissad4821 well I’m sure those who go outside and see it for themselves are more than enough for everyone else to stay inside.
@@doggoboihour9746 That's the thing, people have such curiosity to the point they don't believe what other's tell them. Sooner or later, people will want to get out, no matter what, even knowing someone went missing out there.
I feel like I would have gone for a more absurd design for the monster, just so it was more understandable why they were ambiguous about the threat outside.
Plot twist: the spider was the security
Looool
If i had to guess, maybe the drill was actually left there on purpose when they built the shelter? Maybe for the purpose of getting out in an emergency, or getting out if the people outside dissapear
Or idk drilling to builld more bunker
Bro do you really think just that box can hold the whole population when they have kids no those drill are there are for expansion of the shelter when it starts getting crowded
@@hernanperez5737 Why would there be framework in the door that suggests the drill has to be put there then?
@@rusoplatense I assume that was all built by the protagonist in secret.
the giant enemy spider: [quickly approaches the protagonist]
protagonist: understandable 🧍♂️
protagonist: have a nice day 🚶♂️
Games like this and Iron Lung would port so well into VR.
I always really liked the idea of a place that looks beautiful, like a paradise, and it turning out to be your worst nightmare, instead of just the usual horror settings.
It never fails to amaze me how you put out these high-quality playthroughs almost EVERY DAY for YEARS, and no one even talks about it 😭 You're amazing, dude!
this was made by the same guy who made buckshot roulette
this is same game universe
Overall, the graphics aren't bad. I don't know what else I feel when I watch indie games, but I think indie game developers are really good at describing computers!
The graphics were probably intentional
@@commenterforfun5154 Maybe.... Have a good day!
@@이누야샤INUYASYA You too.
Ngl, when the monster came in, my first and repeating thought was, "okay, going back to the base. Go back to base. Not dealing with that. Hurry. Hurry. Hurry!" A really great short game, though I made it funny for myself lol
This looks like it could be a movie or something. Along the lines of Maze Runner.
There is one similar with John Goodman. I can't remember it's name.
@@kirstywright5228 the cube?
@@isappycracks No, I think it's a movie originating from the Cloverfield movies? Badly actually mentioned it I'm just terrible at listening. The Cube is an incredible movie though.
@@kirstywright5228 21 Cloverfield lane is the movie. It’s a great and unsettling movie but without spoiling it it’s very similar, before manly mentioned it i was thinking “this reminds me exactly of that movie”
Having played a lot of Payday 2 I can say for certain that is the least effective way to use that drill. If it were a saw, it'd be fine, but a drill would just snap the bit all the time because it's not meant to exert force horizontally.
having used drill bits in my work: yep that's an absolutely horrible way to use it, and it will not only move slower than a snail on its way to work, it'll be horrible for both the drill and the the bits
"This would be a pretty fun heist game!"
What, waiting for a drill and repairing it occasionally? Do you mean payday 2?
I love how it sounds like he is actually in the games he plays.
The Wool books got turned into an Apple TV series called "Silo" if anyone is interested.
Personally, I think both the books and show come off a little too "Lost" where it's just about setting up a mysterious situation then stringing you along promising to answer the mysteries but never doing so.
You know, these types of games seem really quick once you know the DRILL. I actually loved this video, it wasn't too BORE-ING. keep up the good work manly.
8:00
When the tutorial finishes and the game suddenly goes
⚠///POLICE ASSAULT IN PROGRESS///⚠
perfect upload timing manly, working on homework and was feeling lonely
thanks for uploading! ❤️
Mike Klubnika same guy that made buckshot roulette
This man has ability to make an enormous steel milling machine AND diagnostic tools in this place... and somehow doesn't have the wherewithal to make it mains powered instead of a battery that needs to be replaced every 10 seconds, lol
*This Game gives me some Don't Escape Vibes...*
And these aren't just mutated large spiders anymore
Can't believe it was a city of cat girls outside! An incredible twist!
Imagine the protagonist drills open the shelter and he’s on the top floor
"THIS IS THE DRILL THAT WILL PIERCE... this wall?" - Gurren Lagann, probably
In case anybody’s wondering The movie The Island is an example of movie that ACTUALLY did the concept of everything being alright outside and the higher ups lying to exploit the people living in the facility. It was a very good movie staring Ewan Mcgregor and Scarlett Johansson.
I really like the detail to this. You literally had to use a chuck key on the drill to get the drill bit out LOL.
Now that’s immersive.
As a machinist I instantly took notice to this games mechanical atmosphere.
The fact he has basically no reaction to the horrifying monster is hilarious
You'd think if they're so desperately trying to keep you inside, there would be a good reason for that
or they're actually evil and just trying to control you
But they kept you safe I mean they said what was outside what more could they do besides showing the outside
"Why am I not running!?" Lmao
“This would make a pretty fun heist game”
Well you see Manly..
I think your speed is the same speed you have in a nightmare
It's late at night, but when the lights had cut out, my anxiety rose a bit. Creepy ending... slower movement than Phasmophobia.
This game gives me "Iron lung" vibes for some reason. It is also an atmospheric horror game
A game where your main goal is to touch the grass.
atmospheric sound in this game goes off 🔥
00:56 THEM ALL BE-HIIIIIIIIND! BRAKIN' OUT OF MY CAAAGE!
So i fell asleep watching this video and i didn’t remember the ACTUAL ending BUT i think the one i created in my dreams was a good one.
For some reason, you drilled into a narrow corridor that had stairs gradually going up, at the end of which was a lever/button. Pushing the button/pulling the lever opened the ceiling, where there were a few metal bars, but you looked up to a dark, black sky. There was an extremely unnerving silence.
Then all of a sudden, these blue skinned humanoids came down through the bars to where you were, and the game ends silently, you getting killed by dozens if not hundreds of these creatures being released into the place. For some reason i even imagined this was a game in dream, bc it had your commentary about how “wow the outside looks so dark.” (Looks down at the button, looks back up to see the monsters) “OH MY GOD what are they?!”
Underrated comment
“There’s a monster out there, right?”
“Yep.”
“And it’s absolutely critical that we stay inside to avoid the monster?”
“Yep.”
“So we should tell everyone what’s out there, so that they don’t go outside!”
“Makes sense to me.”
“Then tell them.”
“Nah, they’ll be fine.”
As a wise guy with a funny wolf mask once said: "KEEP DRILLING YOU PIECE OF SHEET!"
An extremely interesting and cool concept brought up by the game devs, truly a realistic classic
THis game is the definition of " Go touch grass "
I can't believe this was made by the guy who made buckshot roulette.
Thank u manly for 3am vids, iv literally been unable to choose videos to watch and it keeps bringing me back to u lol
Dunno why you're running back to the shelter, Security isn't suddenly NOT gonna kill you for breaking out.
Now the question is, is the monster small enough to fit through the opening protag made?
id bet no based on what we see
@@erubianwarlord8208 same
Even if it itself isn't, it's spider talons most certainly can
@@arthurmorgan2418 Okay but from that security notification by then the security might have sealed the hole or the door.
@@arandomcommenter412 or killed the monster, theyd probablty be armed
Was about to comment, "wow this seems like Silo!" then realized at the end that it was inspired by Wool, which... well, is Silo. Fun!
"WHAT KIND OF THIRD WORLD COUNTRY MADE THIS DRILL?"
Probably the US.
I'll be back in a couple of hours to watch this. 4am is a little to spooky for this game.
so? your back
Manly video at 3 am? My favorite
13:16 “THE GIANT ENEMY SPIDER” 🎵🎶
13:14 THE GIANT ENEMY SPIDER
"Its not the outside world thats dangerous, its what lives out there"
I love Manly’s voice so much, he inadvertently helps me sleep at night, so thanks for that Manly :)
what a pure gem of a game
You should have taken the drill outside and drilled the robot monster...🤔
i honestly thought the reveal was gonna be radiation. so even if the protag saw a glimpse of the outside, its an invisible danger thats worst with long exposure. "this is not a place of honor" etc
"Guys! The thermal drill! Go get it!"
The whole reveal of seeing the monster come over the horizon and it cutting there was really. damn cool.
Me after being doom to be eaten my unspeakable arachnid monsters because some guy decided to drill a hole on the only thing protecting us survivors for being devoured: Thanks drill man, very cool.
dont worry the security guys welded drill man's door shut when they saw sunlight they wont get into the bunker
@@erubianwarlord8208 That's exactly what those creatures would like us to thinK!
There's a series of books called "Wool" that worked under this premise. I haven't finished it, but the first part of the first book did have some resemblance with this.
Also, awesome concept for the game. Loved the end.
listen, all im saying is that the tree looked very edible
I love these sort of games- with in depth mechanic of keeping a certain thing working
Always so happy when manly uploads! Truly makes my day! He does a GREAT job at making horror games not seem too awfully scary.
You know what they say the grass is greener but the bugs are meaner