This game did something very smart. It gave him a situation where he was *sure* something scary was about to happen, and it didn't. Then when he was in a situation where he wasn't worried about anything happening, the atmosphere was fine and he was deep in thought investigating, THEN it gave a very subtle scare. Very nice.
That's why I like the original FEAR so much. You usually have swapping segments of combat, then horror, combat etc. But later on it switches up on you and when you then you'll get horror, you get more combat. And it does the same for the horror sections too. Gets you in a routine, then pulls the rug from under you.
I still swear that Manly is scarier than those jumpscares. Manly's sudden "Whooooa!" is what that shocked me lol. Though I agree with Doc K, I think this kind of jumpscare is much better than those that rely on sudden noises too.
I love the subtle tragedy of the kids who were playing with the cabins were probably sent somewhere. The bring your kid to work day poster makes me think that one of the scientists were trying to find their kid who got poofed by the cabins. (Since the kids figured out that keeping doors open changed which door you came out of)
Replying to a 2 year old comment, but this is actually a plot point in the book Tommyknockers by Stephen King! A small town gets inundated with alien technology they don't understand, and a kid accidentally teleports his little brother to the surface of a barren moon millions of lightyears away.
@@StriverOseven-fx8pl He does not! Although it happens like 1/3rd of the way through the book and weeks pass in the events afterwards, due to like.. time dilation or something, only seconds passed for him on the planet's surface. The ending of the book is they figure out how to beam him back. The way they describe the teleportion tech is pretty fun, actually! It's _mostly_ useless as you can't actually choose the destination, they describe it as like tuning into a radio station, so it's not super accurate either. Most destinations are just "noise" (because space is huge and empty), and some places you just end up inside solid rock. The planet the kid ends up on is one of the few portals that actually goea anywhere, so everyone in the town mainly just uses it as a dumping ground.
I'm a big fan of the detective/debunking kind of immersion that this has. It makes the player want to progress naturally through clues & hints, despite the creepy atmosphere. Also as Manly said, the subtle VHS filter is nice, as it can be overdone.
The entire concept of it is awesome, especially with the horror aspect to things. There's also the fact that you can panic get out of it all by turning off the tape xD
I'm looking forward to this dev's work. I love Puppet Combo like everyone else, but having new blood in indie horror games that's not from PC is wonderful!
I have translated most of the alien paper at 19:13. The bit at the bottom of the paper on the left reads "Sacrament". On the right, it reads: "Signal Received From Constellation Six, Earth. Lifeform Location Transmitted To Appropriate Index. Warning: Unrecognized Lifeform. Warning: Threat Level Unc-"
Everyone is just so obsessed with analog horror nowadays, I think it's just a nostalgia thing, even if most people playing these games weren't even around during the era
@@igz5553 Nostalgia may play a part in it but I think the bigger piece is how media was transferred to VHS tapes and the natural distortions they possessed. If you've ever watched a VHS tape you know that even pristine VHS tapes can have weird distortion and one of the worst things was when a VHS tape would end and you'd get a minute or so of screeching, horrible sound. At the time we just accepted it as a part of the writing process of the technology, but in retrospect that's all a perfect set-up for horror. Visual glitches that distort or hide video and audio, corrupted tape that caused a jumping around effect and empty tape that created terrible noises. It has everything a horror experience needs and yet we just accepted it as normal at the time because we didn't know any better. I still remember the absolute mindfuck everyone got when DVD became easily purchaseable and we realized how it was going to change media forever. There have been improvements since but nothing like the change from the death of VHS. *TL'DR?* - Part of it might be nostalgia but I think a larger part is that the method VHS tapes used to play media were inherently unnerving and people have realized that.
@@ManlyBadassHero It occurs just as you start climbing the stairs so I'd say that is a clear indication that you are being followed into the building. You might not have heard the noise since you were talking over it.
Manly's beep is at 14:05 and the second beep is at 14:12, and is very quiet, right after he says "horribly wrong". I think that's why it's hard to find.
That was the first bloody time ive seen manly jump at something in such an exaggerated manner. Definitely in the top 10 funniest yt things ive seen in the last ten years.
I think The Looker is the name of the location, the house with the tower on top. It's role is to look for the missing cabin and send the information to the computer in the basement. Somebody sent the message and was killed right after, by the figure we saw in the darkness. By the time we found the flashlight the person was dead, dragged through the hole. The receiver of the message was probably the guard. The figure didn't manage to kill the sender before he ordered lockdown, didn't manage to kill the guard before the lockdown occurred, but didn't kill us... What if it was helping us reach the cabin at unknown location? Had a wild thought while writing this that maybe it was the kid that we were playing "tag" with and he got sent to the last cabin due to all of the doors being open while playing, came back as a buff monster. Or maybe we were trying to reach him again, or he was the one helping us find him in some way. Maybe the person recording the tapes and the one watching them aren't the same person, more like the one recording them tried to help the watching one remember or realize something...
Maybe the anomaly is lured Us to initiate the Open Of lockdown and let the 'Cabin Anomaly' teleport out of that place,we can see that the cabin is Gone after we are back from The Unknow Cabin
maybe one of the kids accidentally got sent to that weird other world, and somehow that tipped off the creators or owners of those teleportation cabins, something like that. In fact, maybe that "bring your kids to work day" thing was a hint that it's a kid of someone who worked there, and that's how they found the place?
18:30 Oh yeah, the kid’s note said keeping the door open means you can’t teleport (poof) to it. Silly scientists My favorite thing in media like this is when grown adults are pulling their hairs out trying to figure something supernatural out and the kids had it down pat months ago
@@PanicLedisko Command and Conquer (C&C) and sequel Tiberian Sun and spinoff Renegade (and, I suppose, the other non-Westwood sequels). Good games, kinda old, but still good, very much a childhood nostalgia game (with a surprisingly good anti-extremism, environmentalist message?).
This game is very unique for using tapes as a way to explore different locations for clues. Love it when they use mechanics like this. Also love your content ManlyBadasshero.
Manly is so quick on the draw, it's really refreshing to watch a let's player who doesn't get over-the-top and is actually good at learning the games' systems.
Easily the best work from the developer so far. This was great, nice and tense throughout. The tape system worked quite well, I liked things being relatively calm enough for the player to not feel threatened while investigating only for something to move right at the edge of your vision. Good stuff.
I love how Manly slowly turns whenever he suspects there's a jumpscare, but the game has been designed to scare you at the least suspected times, like how it got him when he was analyzing a puzzle.
I like how this game subverts your expectations. 11:30 I don't think I've ever seen a jump scare get Manly that bad before lol I guess I've discovered what he's afraid of: Jojo Ninjas.
And it wasn't loud or had dramtic music play or something, just it was there, and then not, at a time where he thought things were fine. Horror games, take notes.
The teleportation sequence at the cabins was probably the smoothest, quickest teleports that I've ever seen in a video game. Seriously, I've seen AAA-games that mess that up. But this indie dev did it flawlessly.
The GDI symbol was bizarre as all hell. Nothing says horror quite like the global defense initiative lol. In all fairness the creatures and apocalyptic status of that universe is pretty scary.
I like how diegetic the gameplay is and the player has to physically put in the VHS tape and use the room the protagonist is watching the tapes as a hub area to go through the different locations. I am seriously weak for how much more immersive gameplay is when everything's done within the game universe
i've gotta agree! the vhs filter within this game is much more tolerable and realistic which adds to the spook factor as one would say, but i very much loved this one! where i lived there was an abandoned cabin so this added to my anxiety watching this probs,,,,,
I really like the ending and your reaction to it. It felt like you saw the wirery thing, you didn't realise at first who it was, and then you looked at the table, few seconds to realise and then it hit you like a truck, AND the perfect cut in the end. THAT was amazing. The game itself is also very and VERY good, I like such games where you have to think, even if it's mostly illusion of a choice, you are still making them yourself so you feel invested.
This might sound a bit weird, but this game gave me Outer Wilds vibes. Maybe its the teleporting cabins, the cryptic symbol, or the way you have to figure out how to teleport to a secret sixth location.
I was about to say this, every tape ( could be considered that the selection of a tape is the same as deciding where to go in next loop), and as you pointed out, the symbol (the eye signal) and the sixth cabin ( quantum moon)
I don’t know if I’m the only one who thinks this, but Manly has a very calming voice. His videos are kinda like asmr to me. I actually listen to them to fall asleep to at night, so thanks for the videos Manly.
I’ve seen this a lot over the past three years since i first discovered him lol. 😂 you guys aren’t wrong tho, I used to have his videos on auto play while I worked on projects because of how soothing it is
This was really cool. I’d love to see this as an anthology dealing with different tapes. As played out as VHS everything is now… this felt fresh. Perfect amount of scares with a constant uneasy feeling. Not everything is explained but that’s fine. It explains just enough. I’d like to see a little more interaction between tapes but not overboard where it feels like back track to go do thing in tape 3 to change tape 1 then backtrack tape 1 to change tape 4 ect. Just slightly more interaction.
@@timp4661 two things don’t like to occupy the same space at the same time. Whatever’s occupying the same space as another thing wants to find the shortest route out of the occupied space. Those shortest routes all go in different directions for different parts of the body. The result is usually an explosion of meat and blood. If it’s two people occupying the same space, it’s usually the original occupant of that space that becomes the victim, sometimes it’s both. If it’s a person and a solid object like a wall, the person usually gets turned into chunks
The buff guy who showed up at the window nearly gave me a heart attack. I love how Manly slowly turned around later to make sure he wasn't watching. 😂🤣
The ending part may perhaps imply that we have discovered who or what the anomaly unknown vessel is. Perhaps these tapes, vhs, and tv allow anyone to control an entity remotely. It would explain why the looker the one near the dead guard did not attack us because we are an anomalous entity of our own. Another is that the unknown vessel is us and the ending part shows what we exactly look like. Perhaps that we have the means to escape but the entities inside alter our perception where we assume that we are stuck in the room.
2:47 ah, Siren Tower, the mostly peaceful cousin of Siren Head. 4:18 Toon Cabins, a rejected card idea for Kaiba's Toon World setup. 8:38 Screw you jumpscare! As if a dark creepy basement space with claustrophobic tunnels under a house isn't bad enough. T_T 10:03 Ah, yes. Manly's patented trick of "I won't get bamboozled if I don't turn around all the way and can still get to have a good look at the monster". XD 11:53 I was more of a Nod player myself. 12:10 *curses in eldritch screeches after hitting knee on desk at 1am* Seriously though, I don't think I've seen Manly get bamboozled like that in a good while. Good job dev! *claps slowly* 16:55 As someone who grew up playing Quake online, that mention of tele-fragging invoked some nostalgia. 19:19 At least you weren't interrupted in the middle of your morning coffee this time around. 20:27 ...Clever girl. For those who don't know what tele-fragging is; imagine something adult-sized teleporting right to the space your body currently occupies, violently killing you by displacing your body from within. In 90s FPS games, it was the answer to having online free-for-all deathmatch maps with teleporters and preventing players from getting "stuck" within each other. When you tele-fragged someone, you were usually able to see low-poly chunks and such bounce around for like 2 seconds.
The beginning started with “you wake up hanging from the ceiling” which was a big give away something was off. The ending confirmed my initial feelings in quite a good way imo
"bring your kid to work day" In a knockoff SCP foundation? Bringing a bunch of kids who scuttle and scatter like roaches and have the ability to get into everywhere and touch or taste everything they see is totally a great combination with anomalies that need to be handled carefully so they don't break containment seems like the worst idea ever.
its a great way for the Foundation to get free test subjects from idiot employees when theres no D-class to spare. They even pulled it off like that when they had to close Site████████ after the ███ ████████ invasion.
This is the first video in a while to creep me out to the point of goosebumps. Not that other ones are bad, rather this game and Manly's style of play just hit that right balance to get me.
11:50 Man I knew that wasn't a tree- Edit: 13:28 Also am I the only one who saw the tower in the far right corner? You can see it about three times in this video, and it wasn't there before in the beginning, you gotta pause it right as he is about to turn the corner-
Manly has played so many games he instinctively gets meta nowadays. As for the game, well, humans are a vital part of a balanced diet for growing cabins.
Manly: Reads the clue about the cabins needing the doors open to stop you from teleporting to a location in the first tape. Forgets about it. Solves the puzzle anyway. Also the devs might have taken inspiration from Outer Wild. If you enjoyed that, you might want to play it too.
Literally!! As soon as he read it the second time I was like OMG THEY NEED TO OPEN THEM ALL TO FIND THE MISSING ONE!!! How did the fucking scientists NOT figure that shit out?!?! lol
Man, I saw that Sceptre logo and I was like, "Wow, that really reminds me of the GDI symbol from C&C. ...Is it???" and to hear you confirm it later made me laugh. So iconic.
Idk if someone already said this, but I feel like you play the game AS the looker. It lines up: as you are LOOKing at tapes, and the anomalous part is some sort of time loop hence you giving yourself the code to turn off the lockdown (the code was from the looker), because you knew you’d make it to the computer, and then at the end where you see presumably yourself watching the tape of how you got there.
@@blitherbubbles8832 it's it's VHs saying. If you didn't Rewind, Rewind, video just takes place where it left off, so you had to manually Rewind the tape for it to start from the beginning. It was considered good manners to Rewind Rewind tape once your finished with it.
11:50 "That is the GDI symbol from Command and Conquer" it literally is. It's directly ripped too with absolutely no changes to the symbol or anything. The dev might want to change that considering he's actually charging money for this game.
Yeah that is a really good point, and it has been changed in the latest update. In my defense, I found that exact logo on public domain vectors. Was very surprised when someone told me it's the same logo from the game.
This is such a cool game. I love the vague story telling, it doesn't explain too much. Also the way it constantly makes turning around undesirable is great.
The scan lines are a nice touch. Its what you will sometimes get if the VHS tape or the VCR itself have some slight issues. ( IE Well used, or just something else is slightly wrong. ) For once a developer that is doing the old VHS style correctly. Nicely done.
God, I love the reveal at the end. The game starts out saying that you were “hanging from the ceiling,” which makes the audience assume that it was a suicide/hanging. But when you get deeper into the game, the player is subtly redirected from “what happened to me” to “what are these cabins?” So when you get to the end, the realization takes a bit to kick in-just like how Manly reacted! Super clever game design!
Game: Hey, if the door is open, you don't come out that one. ManlyBadassHero: Hm, there is some kind of puzzle here... probably have to use them in a certain order. I am sure it has nothing to do with the note in the school.
I'm surprised nobody is talking about how similar this is to AlexKansas (Mister Manticore is what he goes by now) style horror. In the entire store of course but the tape showing the cabins teleporting people is incredibly similar to the washingingtonwormhole video. Just an observation. I love that kind of horror. If you haven't deep dived into the AlexKansas/Mister Manticore channel yet, please do. I haven't been keeping up with the series since he changed the channel name hence why I included both.
15:53 the way the music kicked in with the flip of the switch gave me goosebumps! 18:23 you can tell the exact moment Manly remembered the note in the school 19:13 the cut right after Manly put the pieces together 😭 this developer is nuts, his timing is _perfect_
The note in the school was from the original kids that discovered the anomaly. Sceptre took over after one of the kids went missing while playing tag, and imagined that the child ended up in the missing 6th cabin. After intense experimenting, they discovered it, as well as the alien note. The note was instructions for a beacon, which sceptre then built.
My best guess on the story of the main character (apart from us being an alien puppet)? They worked there, and on a "bring your kid to work day" their kid learns about the cabins and thinks they're neat. The kid gets in with their friends to play Ultimate Tag until they figure out the whole trick about leaving doors open. This leads to them going missing in the 6th cabin, which is possibly also connected to The Looker and why the place went into lockdown. The main character goes to the school to try to find out where their kid went, and gets the clue about the open doors. They reverse the lockdown to get in, get to the 6th cabin location, and... alien invasion? A bit fuzzy on the ramifications of the end lol. Us being manipulated *by* the aliens also makes sense, though. Maybe it's a mix of both.
The gimmick is neat, i like it a lot. For some reason, after seeing the message sent "from the Looker", I considered the possibility of it actually being "the Locker", where the c was interpreted as an o and became Looker. Then, the first tape from the school with all the lockers would have been something to further investigate later on. I'm already kind of used to horror games making entities out of entire structures or concepts. "There's no creature in this cabin... it's the _cabin itself."_ -kind of plot element
This games puzzles actually reminded me a bit of the outer wilds, the way you have everything you need to win from the start, you just need knowledge on how to use it.
If you didn’t watched it don’t read 12:11 that moment really got me, also love Manly reaction, almost like - well he was here and almost turned away from the “monster”
WOW! These are probably the best written scares I've seen in a while. This game seems to really understand building good suspense. So many moments where it feels like something is watching you.
You know this game succeeded in being a good horror game when you can scare Manly with just setting up a scare at the right time at the right moment without the need of any in-your-face loud jumpscares
so basically, the Global Defense Initiative (GDI) was involved in this incident; they have their hands full with the Brotherhood of Nod and a cabin anomaly. BTW, the silhouette looking at you at the guard post was definitely a 'Zone Trooper'... huehuehue
I restarted the video trying to figure out why everything was right-side up. Wracking my shoddy memory to remember how long it takes for your brain to change your vision the "correct" way. Wondering if that was a clue to how long the MC has been there... And then I realized it said hanging from the ceiling and nothing about being suspended upside down. 🙃
Honestly I think its funny how it says MC is hanging from the ceiling, but how’s he putting the vhss in there?? Were they able to cut themselves down or something??? Also omfg that LAST image of “us” hanging from the ceiling was sooo creepy!! Omfg 🤦🏻♀️
That was much more interesting than most of these vhs-style games. There were some actually unexpected elements in there. I would love an even more fleshed-out version.
Interesting how Manly wasn't scared from the first jumscare as it was gone just as quickly as it came. Then the second one took him a while to notice as his eyes didn't catch the sillhouetter at first. And the third one completely went unheard, he just didn't heard the second beep at the metal detector.
Welcome to the Hide & Seek Club, how Hide & Seek are ya?
From 1 to 10
I’m 50
Very
i hide and you seek help 😸☝️
SEEKING AND DESTROYING
*You'll hide Manly Kun, and I'll Seek you out..*
This game did something very smart. It gave him a situation where he was *sure* something scary was about to happen, and it didn't. Then when he was in a situation where he wasn't worried about anything happening, the atmosphere was fine and he was deep in thought investigating, THEN it gave a very subtle scare. Very nice.
That's how you do horror properly in games, and yet, so few games get it right.
Effective horror, a lot like effective comedy, is often about knowing when to subvert expectations.
And then they taunt Manly while he is staying on guard by not scaring him again, resulting in him being paranoid of another sudden scare.
Truly a betrayal of expectations
That's why I like the original FEAR so much. You usually have swapping segments of combat, then horror, combat etc. But later on it switches up on you and when you then you'll get horror, you get more combat. And it does the same for the horror sections too.
Gets you in a routine, then pulls the rug from under you.
I love 12:10 . You can tell that he was too deep in thought/talking that it caught him fully off-guard.
I still swear that Manly is scarier than those jumpscares. Manly's sudden "Whooooa!" is what that shocked me lol.
Though I agree with Doc K, I think this kind of jumpscare is much better than those that rely on sudden noises too.
Gotta love a genuine Manly scare
I was just looking down in the comments for this ikr and he usually doesn’t get scared so badly
Plus it kept him paranoid for the rest of the playthrough. It was a pretty well done jumpscare
I was listening while working and just happened to glance over exactly as that happened, I almost had a heart attack lol
I like how his first response to that thing was "its got big muscles" right after getting jumpscared by it
He met ManlyBadassShadow.
@@jeffumbach yes.
Like damm bro he do be ripped
I love the subtle tragedy of the kids who were playing with the cabins were probably sent somewhere. The bring your kid to work day poster makes me think that one of the scientists were trying to find their kid who got poofed by the cabins. (Since the kids figured out that keeping doors open changed which door you came out of)
Interesting.. definitely didnt thought of it that way before
I noticed that your PFP is Jane and I love it
Replying to a 2 year old comment, but this is actually a plot point in the book Tommyknockers by Stephen King! A small town gets inundated with alien technology they don't understand, and a kid accidentally teleports his little brother to the surface of a barren moon millions of lightyears away.
@@BrianM_3rddoes...does he die?
@@StriverOseven-fx8pl He does not! Although it happens like 1/3rd of the way through the book and weeks pass in the events afterwards, due to like.. time dilation or something, only seconds passed for him on the planet's surface. The ending of the book is they figure out how to beam him back.
The way they describe the teleportion tech is pretty fun, actually! It's _mostly_ useless as you can't actually choose the destination, they describe it as like tuning into a radio station, so it's not super accurate either. Most destinations are just "noise" (because space is huge and empty), and some places you just end up inside solid rock. The planet the kid ends up on is one of the few portals that actually goea anywhere, so everyone in the town mainly just uses it as a dumping ground.
I'm a big fan of the detective/debunking kind of immersion that this has. It makes the player want to progress naturally through clues & hints, despite the creepy atmosphere.
Also as Manly said, the subtle VHS filter is nice, as it can be overdone.
Every manlybadass hero video i see you and always the top why
Yeah, the filter is very nicely implemented in this.
When overdone it looks like the VHS tape was played 100 times.
The entire concept of it is awesome, especially with the horror aspect to things. There's also the fact that you can panic get out of it all by turning off the tape xD
This developer is very talented, the drill game was amazing and the VHS filter thing Manly talked is very true.
I'm looking forward to this dev's work. I love Puppet Combo like everyone else, but having new blood in indie horror games that's not from PC is wonderful!
I just hope that GDI icon won’t get them sued later.
I LOVED their games and hope they make more, they're REALLY talented!
(I also loved the giant spider one)
He’s made some more with Buckshot Roulette
@@theotv5522 not even EA cares about cnc anymore
I have translated most of the alien paper at 19:13. The bit at the bottom of the paper on the left reads "Sacrament". On the right, it reads: "Signal Received From Constellation Six, Earth. Lifeform Location Transmitted To Appropriate Index. Warning: Unrecognized Lifeform. Warning: Threat Level Unc-"
did u do this like a cryptogram or is this like. an actual fictional language across many different scp things?
@@aisamai9448 wowza. i can barely do them with letters of the english language in those puzzle books from drug stores, im super impressed bro :0
Threat level unc? He is at least as scary as my uncle then? Terrifying
You are awesome. Thanks.
Translating the alien paper.... what a fucking power move.
That shadowy figure at the security post had to flex on you Manly. All the other shadowy figures don’t care about stuff like that
He just got into bodybuilding and he needed to show off his gains
@@opinionatortv6457 The gun show needs an audience
when the zyzz music kicks in
I love how that figure scared Manly and caused him to be on guard for the entire play through, just for the game to not scare him again.
@@Zack_Zander I’ll add it to the list of times he’s gotten scared in a video
you know things are going to get real bad really quick when a horror game involves vhs tapes
Bout to watch creepshow on VHS
On god
Everyone is just so obsessed with analog horror nowadays, I think it's just a nostalgia thing, even if most people playing these games weren't even around during the era
@@igz5553 Nostalgia may play a part in it but I think the bigger piece is how media was transferred to VHS tapes and the natural distortions they possessed.
If you've ever watched a VHS tape you know that even pristine VHS tapes can have weird distortion and one of the worst things was when a VHS tape would end and you'd get a minute or so of screeching, horrible sound. At the time we just accepted it as a part of the writing process of the technology, but in retrospect that's all a perfect set-up for horror. Visual glitches that distort or hide video and audio, corrupted tape that caused a jumping around effect and empty tape that created terrible noises.
It has everything a horror experience needs and yet we just accepted it as normal at the time because we didn't know any better. I still remember the absolute mindfuck everyone got when DVD became easily purchaseable and we realized how it was going to change media forever. There have been improvements since but nothing like the change from the death of VHS.
*TL'DR?* - Part of it might be nostalgia but I think a larger part is that the method VHS tapes used to play media were inherently unnerving and people have realized that.
@@Goldenkitten1 Its not scary, its legit just low effort garbage
14:09 the gate beeps for manly and he notices.
14:11 the gates beep again and he doesnt hear it.
Mega goosebump moment.
Are you talking about the noise when I tried to open the door?
@@ManlyBadassHero It occurs just as you start climbing the stairs so I'd say that is a clear indication that you are being followed into the building. You might not have heard the noise since you were talking over it.
Nice catch!
ohhhh god that's chilling
Manly's beep is at 14:05 and the second beep is at 14:12, and is very quiet, right after he says "horribly wrong". I think that's why it's hard to find.
That was the first bloody time ive seen manly jump at something in such an exaggerated manner. Definitely in the top 10 funniest yt things ive seen in the last ten years.
You should watch The Caretaker, Manly was spooked by an elderly woman with a knoife
@@ak_nora Oh? Nice, thanks for the suggestion.
Probably surprised like I was at the visage of the swole alien
I got so scared too 😂 I looked at the shadow and thought “just be a tree next to the window” then dropped my phone when he looked over lol
dont forget the cat from that garbage man game
I think The Looker is the name of the location, the house with the tower on top. It's role is to look for the missing cabin and send the information to the computer in the basement. Somebody sent the message and was killed right after, by the figure we saw in the darkness. By the time we found the flashlight the person was dead, dragged through the hole. The receiver of the message was probably the guard. The figure didn't manage to kill the sender before he ordered lockdown, didn't manage to kill the guard before the lockdown occurred, but didn't kill us... What if it was helping us reach the cabin at unknown location? Had a wild thought while writing this that maybe it was the kid that we were playing "tag" with and he got sent to the last cabin due to all of the doors being open while playing, came back as a buff monster. Or maybe we were trying to reach him again, or he was the one helping us find him in some way. Maybe the person recording the tapes and the one watching them aren't the same person, more like the one recording them tried to help the watching one remember or realize something...
Sooo, not Looker, the detective guy from the Pokemon games?
@@sirei01 Spoilers: They meant hang like how we see
ourselves at the end
@@DeathnoteBB that's the thing, we're not sure if the hanging person is the same who is recording the videos
Maybe the anomaly is lured Us to initiate the Open Of lockdown and let the 'Cabin Anomaly' teleport out of that place,we can see that the cabin is Gone after we are back from The Unknow Cabin
maybe one of the kids accidentally got sent to that weird other world, and somehow that tipped off the creators or owners of those teleportation cabins, something like that. In fact, maybe that "bring your kids to work day" thing was a hint that it's a kid of someone who worked there, and that's how they found the place?
These VHS GAMES are definitely making a come back. And I'm here for it. Please give us more
I love them as long as they are good like this. When they boomed before sooooo many of them were crappy little 5 min ones and were terrible haha
18:30 Oh yeah, the kid’s note said keeping the door open means you can’t teleport (poof) to it. Silly scientists
My favorite thing in media like this is when grown adults are pulling their hairs out trying to figure something supernatural out and the kids had it down pat months ago
One of the few moments a jumpscare elicits a startled noise out of manly.
Did anybody notice the metal detector beeping again at 14:12? Manly talks over it, so it's hard to hear, but it a good subtle spook.
I love that "SCP" has become a subgenre of its own. Also Sceptre are pretty cheeky poaching the Global Defence Initiative's logo like that! xD
Down with the GDI!
@@XarathDominion One vision, one purpose?
@@SwedishSinologyNerd KANE LIVES!
What is GDI from?
@@PanicLedisko Command and Conquer (C&C) and sequel Tiberian Sun and spinoff Renegade (and, I suppose, the other non-Westwood sequels). Good games, kinda old, but still good, very much a childhood nostalgia game (with a surprisingly good anti-extremism, environmentalist message?).
Oh boy, self-rewinding tapes!
Loved the atmosphere in this one, VERY much like Submachine with the empty areas that you can jump freely between.
I'm so happy to hear that game be mentioned, I've never found another who knows of his work
Self rewinding tapes is the future we were denied. 😿
“Please be kind, Rewind!” :)
This game is very unique for using tapes as a way to explore different locations for clues. Love it when they use mechanics like this. Also love your content ManlyBadasshero.
Literally took resident evil 7s idea unique lmao
A couple other games have used this concept before but it’s definitely an uncommon mechanic to see and this game does it amazingly well.
Manly is so quick on the draw, it's really refreshing to watch a let's player who doesn't get over-the-top and is actually good at learning the games' systems.
Easily the best work from the developer so far. This was great, nice and tense throughout. The tape system worked quite well, I liked things being relatively calm enough for the player to not feel threatened while investigating only for something to move right at the edge of your vision. Good stuff.
This game gave me huuuge Outer Wilds vibes! Puzzle solving while piecing together an eerie background story, just fantastic.
Especially the sixth location thing haha
Exact same thought
14:13 you can hear someone else going through the metal detector 😳
I love how Manly slowly turns whenever he suspects there's a jumpscare, but the game has been designed to scare you at the least suspected times, like how it got him when he was analyzing a puzzle.
12:17 I can’t help but to laugh when manly jumped 😂😂😂 I noticed it before he got off the computer and was waiting for that
Lol i saw it too
"Wait, is that an arm ? Manly look out ! No ? C'mon !" 😂
I like how this game subverts your expectations.
11:30 I don't think I've ever seen a jump scare get Manly that bad before lol I guess I've discovered what he's afraid of: Jojo Ninjas.
And it wasn't loud or had dramtic music play or something, just it was there, and then not, at a time where he thought things were fine. Horror games, take notes.
Nice try. You want us to believe the jumpscare is somewhere at 11:30, so you can also give us a good scare. You MBH fans are different entities.
The teleportation sequence at the cabins was probably the smoothest, quickest teleports that I've ever seen in a video game.
Seriously, I've seen AAA-games that mess that up. But this indie dev did it flawlessly.
because it teleports you in the same region, it doesn't have to load a whole new map
Portal?!?
3:55 There's a logo taken from Command and Conquer lol.
edit: I love that Manly knows this too and I love him even more now.
This was so scary for some reason- I feel mostly seasoned but the atmosphere of this had me hiding my face lmao
The GDI symbol was bizarre as all hell. Nothing says horror quite like the global defense initiative lol. In all fairness the creatures and apocalyptic status of that universe is pretty scary.
I knew there was something sus about them, I knew it. I was always team Nod, at least they're upfront about being weird and creepy.
I like how diegetic the gameplay is and the player has to physically put in the VHS tape and use the room the protagonist is watching the tapes as a hub area to go through the different locations.
I am seriously weak for how much more immersive gameplay is when everything's done within the game universe
i've gotta agree! the vhs filter within this game is much more tolerable and realistic which adds to the spook factor as one would say, but i very much loved this one! where i lived there was an abandoned cabin so this added to my anxiety watching this probs,,,,,
I really like the ending and your reaction to it. It felt like you saw the wirery thing, you didn't realise at first who it was, and then you looked at the table, few seconds to realise and then it hit you like a truck, AND the perfect cut in the end. THAT was amazing. The game itself is also very and VERY good, I like such games where you have to think, even if it's mostly illusion of a choice, you are still making them yourself so you feel invested.
I love how Manly went from "WHOA" to "who was that?" to "...they had Big muscles :3"
:3
I know right?! I thought that was sooo freakin cute!! haha Manly is so funny
This might sound a bit weird, but this game gave me Outer Wilds vibes. Maybe its the teleporting cabins, the cryptic symbol, or the way you have to figure out how to teleport to a secret sixth location.
I was thinking the exact same thing!!! That and Gemini home entertainment.
I was about to say this, every tape ( could be considered that the selection of a tape is the same as deciding where to go in next loop), and as you pointed out, the symbol (the eye signal) and the sixth cabin ( quantum moon)
At 12:11 I can tell that you were so surprised by just a thing coming out of nowhere and standing in the window lol absolutely hilarious reaction imo
The very first line of the game is, "You wake up hanging from a ceiling." Didn't expect it to pay off quite like that.
I don’t know if I’m the only one who thinks this, but Manly has a very calming voice. His videos are kinda like asmr to me. I actually listen to them to fall asleep to at night, so thanks for the videos Manly.
Yes, i was thinking about this a while ago. He actually has the perfect voice for ASMR lmao.
Agreed
i see a lot of people in the comments say that about manly's voice
I’ve seen this a lot over the past three years since i first discovered him lol. 😂 you guys aren’t wrong tho, I used to have his videos on auto play while I worked on projects because of how soothing it is
This was really cool. I’d love to see this as an anthology dealing with different tapes. As played out as VHS everything is now… this felt fresh. Perfect amount of scares with a constant uneasy feeling. Not everything is explained but that’s fine. It explains just enough. I’d like to see a little more interaction between tapes but not overboard where it feels like back track to go do thing in tape 3 to change tape 1 then backtrack tape 1 to change tape 4 ect. Just slightly more interaction.
Manly is so funny when he gets spooked by something, it brightens my day every time I hear him make some bizarre sound. Thanks, Manly!!
Damn, that dev improves fast. Can't wait for the next thing they put out.
For any kids here, "telefragging" is both when a game deals damage to others upon exiting or just throwing a grenade through.
I'm an Engineer main and I still have no idea how telefragging works lol
@@timp4661 two things don’t like to occupy the same space at the same time. Whatever’s occupying the same space as another thing wants to find the shortest route out of the occupied space. Those shortest routes all go in different directions for different parts of the body. The result is usually an explosion of meat and blood. If it’s two people occupying the same space, it’s usually the original occupant of that space that becomes the victim, sometimes it’s both. If it’s a person and a solid object like a wall, the person usually gets turned into chunks
@@timp4661 If you are standing on a teleporter exit when an enemy teleports to it, you explode.
The buff guy who showed up at the window nearly gave me a heart attack. I love how Manly slowly turned around later to make sure he wasn't watching. 😂🤣
The ending part may perhaps imply that we have discovered who or what the anomaly unknown vessel is. Perhaps these tapes, vhs, and tv allow anyone to control an entity remotely. It would explain why the looker the one near the dead guard did not attack us because we are an anomalous entity of our own. Another is that the unknown vessel is us and the ending part shows what we exactly look like. Perhaps that we have the means to escape but the entities inside alter our perception where we assume that we are stuck in the room.
2:47 ah, Siren Tower, the mostly peaceful cousin of Siren Head.
4:18 Toon Cabins, a rejected card idea for Kaiba's Toon World setup.
8:38 Screw you jumpscare! As if a dark creepy basement space with claustrophobic tunnels under a house isn't bad enough. T_T
10:03 Ah, yes. Manly's patented trick of "I won't get bamboozled if I don't turn around all the way and can still get to have a good look at the monster". XD
11:53 I was more of a Nod player myself.
12:10 *curses in eldritch screeches after hitting knee on desk at 1am* Seriously though, I don't think I've seen Manly get bamboozled like that in a good while. Good job dev! *claps slowly*
16:55 As someone who grew up playing Quake online, that mention of tele-fragging invoked some nostalgia.
19:19 At least you weren't interrupted in the middle of your morning coffee this time around.
20:27 ...Clever girl.
For those who don't know what tele-fragging is; imagine something adult-sized teleporting right to the space your body currently occupies, violently killing you by displacing your body from within. In 90s FPS games, it was the answer to having online free-for-all deathmatch maps with teleporters and preventing players from getting "stuck" within each other. When you tele-fragged someone, you were usually able to see low-poly chunks and such bounce around for like 2 seconds.
The beginning started with “you wake up hanging from the ceiling” which was a big give away something was off. The ending confirmed my initial feelings in quite a good way imo
These kinds of games have such a creepy look to them the video look just makes them more eerie to me
"bring your kid to work day"
In a knockoff SCP foundation? Bringing a bunch of kids who scuttle and scatter like roaches and have the ability to get into everywhere and touch or taste everything they see is totally a great combination with anomalies that need to be handled carefully so they don't break containment seems like the worst idea ever.
its a great way for the Foundation to get free test subjects from idiot employees when theres no D-class to spare. They even pulled it off like that when they had to close Site████████ after the ███ ████████ invasion.
They are outta D Bois,So they need to find the Replacement
This is the first video in a while to creep me out to the point of goosebumps. Not that other ones are bad, rather this game and Manly's style of play just hit that right balance to get me.
11:50
Man I knew that wasn't a tree-
Edit: 13:28
Also am I the only one who saw the tower in the far right corner? You can see it about three times in this video, and it wasn't there before in the beginning, you gotta pause it right as he is about to turn the corner-
You're right! Didn't notice that, but it looks like the tower above the house with the computer in the basement!
13:32?
Manly has played so many games he instinctively gets meta nowadays. As for the game, well, humans are a vital part of a balanced diet for growing cabins.
Which part?
Manly: Reads the clue about the cabins needing the doors open to stop you from teleporting to a location in the first tape. Forgets about it. Solves the puzzle anyway. Also the devs might have taken inspiration from Outer Wild. If you enjoyed that, you might want to play it too.
Literally!! As soon as he read it the second time I was like OMG THEY NEED TO OPEN THEM ALL TO FIND THE MISSING ONE!!! How did the fucking scientists NOT figure that shit out?!?! lol
Man, I saw that Sceptre logo and I was like, "Wow, that really reminds me of the GDI symbol from C&C. ...Is it???" and to hear you confirm it later made me laugh. So iconic.
This is why SCP facilities should NEVER have a Bring Your Kid To Work Day
Idk if someone already said this, but I feel like you play the game AS the looker. It lines up: as you are LOOKing at tapes, and the anomalous part is some sort of time loop hence you giving yourself the code to turn off the lockdown (the code was from the looker), because you knew you’d make it to the computer, and then at the end where you see presumably yourself watching the tape of how you got there.
11:52 I was wondering if Manly was going to notice the GDI symbol, wasn't sure if he played it or not.
Also be kind and rewind.
What does be kind and rewind mean
@@blitherbubbles8832 it's it's VHs saying. If you didn't Rewind, Rewind, video just takes place where it left off, so you had to manually Rewind the tape for it to start from the beginning. It was considered good manners to Rewind Rewind tape once your finished with it.
@@hellfrozenphoenix13 ohhhhhhhh I kinda remember that
Ye olde days of renting tapes from Blockbuster.
Manly mentioned Command and Conquer so probably he played it before
11:50 "That is the GDI symbol from Command and Conquer" it literally is. It's directly ripped too with absolutely no changes to the symbol or anything. The dev might want to change that considering he's actually charging money for this game.
Yeah that is a really good point, and it has been changed in the latest update. In my defense, I found that exact logo on public domain vectors. Was very surprised when someone told me it's the same logo from the game.
12:10 is probably the first time I’ve seen manly jumpscared before
3:55
Didn't know the Command and Conquer GDI faction was a part of this. I say that because that is their logo.
Lmfao was looking for these kinds of comments, literal Logo rip lol
This is such a cool game. I love the vague story telling, it doesn't explain too much. Also the way it constantly makes turning around undesirable is great.
The scan lines are a nice touch. Its what you will sometimes get if the VHS tape or the VCR itself have some slight issues. ( IE Well used, or just something else is slightly wrong. )
For once a developer that is doing the old VHS style correctly. Nicely done.
Manly: Are you implying as soon as I walk in there I'm done for??
You already knew you weren't walking away from this alive.
12:11 jumped like a spooked horse lol. That one got me too.
God, I love the reveal at the end. The game starts out saying that you were “hanging from the ceiling,” which makes the audience assume that it was a suicide/hanging. But when you get deeper into the game, the player is subtly redirected from “what happened to me” to “what are these cabins?”
So when you get to the end, the realization takes a bit to kick in-just like how Manly reacted! Super clever game design!
Game: Hey, if the door is open, you don't come out that one.
ManlyBadassHero: Hm, there is some kind of puzzle here... probably have to use them in a certain order. I am sure it has nothing to do with the note in the school.
Then proceeds to figure it out immediately
12:11 The manliest "whoa!" I've ever heard. XD
I'm surprised nobody is talking about how similar this is to AlexKansas (Mister Manticore is what he goes by now) style horror. In the entire store of course but the tape showing the cabins teleporting people is incredibly similar to the washingingtonwormhole video.
Just an observation. I love that kind of horror. If you haven't deep dived into the AlexKansas/Mister Manticore channel yet, please do. I haven't been keeping up with the series since he changed the channel name hence why I included both.
15:53 the way the music kicked in with the flip of the switch gave me goosebumps!
18:23 you can tell the exact moment Manly remembered the note in the school
19:13 the cut right after Manly put the pieces together 😭 this developer is nuts, his timing is _perfect_
manly recognizing command & conquer has to have made my day. love that game, and love the vid!
The note in the school was from the original kids that discovered the anomaly. Sceptre took over after one of the kids went missing while playing tag, and imagined that the child ended up in the missing 6th cabin. After intense experimenting, they discovered it, as well as the alien note. The note was instructions for a beacon, which sceptre then built.
12:22 "Who was that? Big muscles 💪"
Manly focus on the task at hand. No time to simp
My best guess on the story of the main character (apart from us being an alien puppet)? They worked there, and on a "bring your kid to work day" their kid learns about the cabins and thinks they're neat. The kid gets in with their friends to play Ultimate Tag until they figure out the whole trick about leaving doors open. This leads to them going missing in the 6th cabin, which is possibly also connected to The Looker and why the place went into lockdown. The main character goes to the school to try to find out where their kid went, and gets the clue about the open doors. They reverse the lockdown to get in, get to the 6th cabin location, and... alien invasion? A bit fuzzy on the ramifications of the end lol. Us being manipulated *by* the aliens also makes sense, though. Maybe it's a mix of both.
The talk in this game about a "sixth location", paired with the cabins that teleport you, really reminds me of Outer Wilds.
I think this game was done really really well. The dev really understands how to make interesting horror. Kudos to him.
The gimmick is neat, i like it a lot.
For some reason, after seeing the message sent "from the Looker", I considered the possibility of it actually being "the Locker", where the c was interpreted as an o and became Looker. Then, the first tape from the school with all the lockers would have been something to further investigate later on. I'm already kind of used to horror games making entities out of entire structures or concepts. "There's no creature in this cabin... it's the _cabin itself."_ -kind of plot element
On 3:55, isn't that the GDI logo from Command and Conquer?
This games puzzles actually reminded me a bit of the outer wilds, the way you have everything you need to win from the start, you just need knowledge on how to use it.
If you didn’t watched it don’t read
12:11 that moment really got me, also love Manly reaction, almost like - well he was here and almost turned away from the “monster”
WOW! These are probably the best written scares I've seen in a while. This game seems to really understand building good suspense. So many moments where it feels like something is watching you.
You know this game succeeded in being a good horror game when you can scare Manly with just setting up a scare at the right time at the right moment without the need of any in-your-face loud jumpscares
11:54 Glad I wasn't the only one who thought that. Also, Manly knows C&C, love to see it.
3:54 Is that the GDI logo from Command & Conquer?
EDIT: Oh shit, he noticed
Really like the Commodore 64 showing up around 5:31with a pile of 1541 floppy drives.
I like how, in the final room, the TV is displaying the view from YOUR EYES.
so basically, the Global Defense Initiative (GDI) was involved in this incident; they have their hands full with the Brotherhood of Nod and a cabin anomaly.
BTW, the silhouette looking at you at the guard post was definitely a 'Zone Trooper'... huehuehue
It could've been a tiberium mutant, like the 'Forgotten'
3:55 damn dude, they took the logo of the GDI from Command & Conquer !
Unfathomably Based
Unfathomably sued lol
12:10 is probably one of the few times I've seen manly scared.
"Whoa- who was that? They had big muscles"
Love that line oml
I like how it took the scientists so long and they never discovered the 6th cabin and it took manly only one try with the cabins to find this out lol
That's one of the most terrifying ends for a story I've ever seen. Truely terrible fate.
11:54 Glad I'm not the only one who noticed that.
3:56 Isn't that the insignia of GDI from the _Command & Conquer_ video games?
the most horrifying part of this is Manly calling a floppy disk a tape
I restarted the video trying to figure out why everything was right-side up. Wracking my shoddy memory to remember how long it takes for your brain to change your vision the "correct" way. Wondering if that was a clue to how long the MC has been there...
And then I realized it said hanging from the ceiling and nothing about being suspended upside down. 🙃
I too imagined the MC upside down, but assumed it was right side up cause convenience. The reality was a LOT creepier
Honestly I think its funny how it says MC is hanging from the ceiling, but how’s he putting the vhss in there?? Were they able to cut themselves down or something??? Also omfg that LAST image of “us” hanging from the ceiling was sooo creepy!! Omfg 🤦🏻♀️
That was much more interesting than most of these vhs-style games. There were some actually unexpected elements in there. I would love an even more fleshed-out version.
When the developer's children leave the door open when running in-and-out of the house one too many times:
12:11 i think that's the first time I've seen manly visibly react to something in fear
The way Manly occasionally slowly looks back after 12:10 was hilarious
Interesting how Manly wasn't scared from the first jumscare as it was gone just as quickly as it came.
Then the second one took him a while to notice as his eyes didn't catch the sillhouetter at first.
And the third one completely went unheard, he just didn't heard the second beep at the metal detector.