8 humans, aka (if I recall correctly) the original number of villagers you could have at a time in your town, not counting players... And given the dead bodies and ghosts, seems like they might've replaced the villagers.
In the GameCube Animal Crossing you could have 15 animal villagers. My guess is that it represents how New Horizons let you have 8 human villagers at once (through online).
@@BecCallow1471 I've played Animal Crossing all my life! I never knew this fact, you learn something new everyday! [I played the Wii, 3DS DS, NS versions; all in that order.]
So, if I had to make a guess at the first game's lore: the human villagers moved into a typical AC village and killed the animal villagers (and dumped the bodies in the lake), polluted the land and used up its resources. Possibly as the ghost of a dead animal villager, you make a pact with the demonic head to possess a human (hence getting the skin overlay after the first curse) and curse others for revenge, while saving (or condemning for payment) the souls of your fallen friends, and drag them back to limbo.
that second game has me dying here and the fact that manly was calling it quits, gets hit while doing the outro was the last blow for me. i can’t, my stomach hurts please help
yeah the bodies werent soul they were dead bodies like i mean why would animal kill them selves by jumping in water it could be that humans throwed them in water
My interpretation is that it was an animal crossing island where the humans overconsumed everything until all the local ecosystems and everything died, and showed no love to the animals. Kinda like some tourists. Hence Vacation Island.
@@exzyyd392 I know - it failed at being intentionally funny 100% of the time. The sheer incompetence was occasionally funny though - that's what I meant by "circles back".
@@volaalov6254 As opposed to you messing yourself up? I mean, they do this as a profession. It's their job. They get paid to do the job well. They also are the ones that will pay if they make a mistake.
Every major (and most minor) cities in America, yeah... I look forward to more devs making scathing commentary games on our Shitsville infrastructure models.
My guess for the Animal Crossing game is that it's a village that has been long abandoned by its villagers, who were also massive trolls. In the original Animal Crossing there was a glitch that let you shove villagers off of bridges, into the water, with no way to get out, and the human eyes replacing the animals' might symbolize how the player villagers' eyes were not their own.
@@SirSealIII You're overthinking it, it's just a generic "the players are bastards who just left their game in the worst possible state, let's take revenge."
@@ailithtwinning6806 yeah for real, i had someone almost run me over in a residential area once. the american transportation network is a joke unless you're able to put yourself in a shit ton of debt for a car
Vacation Island looks like the FUNNEST vacation island spot. I can't shake the image of the protag grinding up their friends, putting them in a pipe, and smoking them.
The first game feels like the Dev had a really good idea for a horror based actual animal crossing style game, built a map, and then used it on a weird horror collection game. Like, the map is too nice and has too much details for just some meh collectathon game. Which I guess is kind of the purpose of the game jam.
second game is just the reality of people who dont own a car/choose to ride bikes instead of driving. people in cars really see bike lanes and go "THIS IS FOR ME RIGHT?"
While inideal, it's way better than making cyclists drive on the regular highway in the actual car lanes Or do you just mean the bike lane should be a separate road divided from the main highway cuz that makes more sense
@@ThornShadowWolf That's exactly the idea. And that's also how it's usually done in Europe, at least outside of cities and towns. You can quite often see a bike path next to roads with quite a large gap between them. It's also common for bike routes to be completely separate from roads, since bikes are nimble and can take shortcuts where cars can't. A 10 minute drive can take about an hour on a bike and in that case it would be preferable to just take a bus. If there is a bus line. There seems to be a strong push for individual solutions for problems where societal or infrastructural solutions would work a lot better. It's easier to order people around than to provide options from them. It's easier to paint a highway shoulder red and call it a bike lane than it is to set up and run a bus or train line. Public transit isn't very profitable, so free market won't really help here. It needs to be subsidized.
You spent 10 minutes collecting 88 ghosts and 8 humans, and we just spent 10 minutes watching you collect 88 ghosts and 8 humans. This is a thing that has now happened, and I'm glad it did
It is sad that bike lanes are considered fine to exist beside near car lanes. Every bike rider always prefer the sidewalk out of safety. Completely understandable.
@@chewviewleonardo6511 but then they have to be dodging the pedestrians in the city I often see lots of collisions with ppl that use the sidewalk. I think a complete rework of the bike lane is needed but is it gunna get that?? 🤷♀️
He has a few. There was one about a haunted house or something where the ghost boy was actually friendly. I can't remember the title, but I keep a playlist of both his reverse horror games and deceptively cute horror games. It's somewhere in my list.
Can't think of any really, but something you might like is this RUclips Unfiction series called Diminished. It starts off making you think it's gonna be your typical "I found a haunted game and it wants to kill me" but then you realize it's a really sweet story about a sister trying to finish a game before she passes, so her brother has a way to keep learning with his sister, even after she's gone. Very heartwarming and had me in tears.
Well, the big god in that came could be us. The player. In animal crossing, you make friends, but if there is someone in your town you don't like, you sort of ignore, or abuse them till they go. Until they just "move out". Those shadows in the water could be the "friends" you didn't want to keep, so they "moved out". The reason the humans are still there, is that, without humans on the island, the island is never really made. So, for the- I dunno, thats what my mind built up.
*"Where you go around making friends"* Oh no, the horror. Especially for introverts 😂 You know it's serious when the game starts by telling you *"Hold shift to run"*
the most disturbing thing of the first game is the glitchy eyes and that frikking flesh mask. The second ones just a unanchored mess thing xD flying cars and a simple tap on a fence instantly kills you, also i doubt theirs even a small enough window to round that cop car.
_Ghosts and toast_ Neither game really liked animals. First one, they're already ghosts. Second one, that pig didn't stand a chance. Moral of both games: Just stay home.
I thought maybe the first game was about villagers that neglected their island and the animals dying. Could just be me projecting guilt from neglecting my island ahaha…
I love the music that plays on the first game. Sounds exactly like the specific music that plays early in the morning on the Gamecube version, when you probably should be sleeping
there’s a big difference between a no-dialogue game and a no-explanation game, one can make you feel the distressed atmosphere, the other just bring you confusion.
the first game is actually very accurate! i was sitting in a pile of trash and then Manly came up to me, blew smoke in my face, and now i am a loyal subscriber!
I really like the overly of the skin where the camera is it really ties in the games theme! And I think you’re meant to be death collecting souls maybe?
I think the first person game definitely creates a scarier atmosphere. But what I feel is that even though it's a horror game, I can see faces that people find cute rather than scary!!
I think the first game is the aftermath of evil human villagers moving in instead of good ones, and they polluted the land while murdering the animal villagers (probably for not being human like themselves) and dumping whats left of them into the ill waters The big spooky head likely lets the player character (probably an animal ghost) collect the humans for it in exchange for saving their friends' and themself's souls Such evil souls, like the humans, would probably be flavorful to a weird paranormal being
The first game reminds me so much of Animal Crossing, with similar sound effects and music almost identical with creepy sound effects and off notes, and the world that has the same concept, the villager looking house and the sign in front that says who owns the house, even the size and font of everything. It makes it more creepy since Animal Crossing was part of my childhood and current time as a peaceful game (though not always innocent with villagers making suspicious comments sometimes)
There's this game called "Eternal Threads", and it's about using time travel to fix the problems of previous usages of time travel to restore the original timeline so humanity still exists instead of being wiped out. I think it would be a neat game to try out.
Well... the first game is certainly a... game. The eyes are an excellent touch though gives it a touch of pizzaz. The second one kinda reminds me of qwop type games for some reason. Thanks for the video manly!
For the second one, I think that's the point. It's an obvious commentary on the state of public transport in the U.S. and how it's overlooked for the faster, more expensive, more polluting car. It's supposed to feel horrible because it is horrible, making a loop where cars become a de facto necessity. You CAN just use a bike, but would you want to deal with all of that when you can just buy a car? It even says that quitting the game is "conciding to American Urban Planning".
I love when horror is mixed with Animal Crossing. Animal Crossing is a cozy peaceful game with silly characters and fun mechanics. When you flip that on it's head and make the game into a horror game, then that's really fun to see!
i was so excited seeing the thumbnail! the first game has a lot of charm, with the N64 style graphics and the skin overlay on the camera... but the game itself is so boring! just run around aimlessly collecting way too many ghosts and then... void with giant being in the sky. i hope the devs can make something that matches the great style they have next time
The first one felt like a commentary on humans messing up the unspoiled natural beauty spots they came to visit. And then I guess they caused an apocalypse and we put on some human skin to lead them to judgement...? Second game is mildly funny but mostly infuriating. Not my idea of fun. I'd have quit after the first or second death because I don't like being punished.
Its fun seeing people use bugs and glitches in a creative way. Remember the old FONV bug, where Docs head did like a creepy rotation thing? I put a ton of late night hours into Bethesda games, so I have seen many hilarious and eerie bugs and glitches of all sorts.
Vacation Island was neat, I think it's a safe bet to say that all the ghosts are animals that died thanks to pollution or just general human activities; gathering friends for an angry god, that part is less clear. Murder Strip was just amusing, I can't imagine trying to beat that.
Bro this first game gave me the chills all around, however, I do love the N64 design it most definitely was nostalgic. Now the second game was just hilarious.
first game feels like some entity getting revenge on the humans for getting rid of the animals, even if they felt regret from doing it like that one around all the bodies assumingely in the bags.
First game's interface is really similar to Cruelty Squad's - an end state of video games as a medium, and a tribute to all that is glorious (but mostly Mario 64 and Deus Ex)
Welcome to the Yes The Title Makes Sense Club, how Yes The Title Makes Sense are ya?
Day 75 of asking Manly to play A Cold Love Story through RUclips comments
Make sense
Also im fine ty
Very much so
It makes a lot of non-sense. Mis-understandably.
Yes /10
8 humans, aka (if I recall correctly) the original number of villagers you could have at a time in your town, not counting players... And given the dead bodies and ghosts, seems like they might've replaced the villagers.
In the GameCube Animal Crossing you could have 15 animal villagers. My guess is that it represents how New Horizons let you have 8 human villagers at once (through online).
@@BecCallow1471 oh I didn't know that! Thanks!
@@BecCallow1471 I've played Animal Crossing all my life! I never knew this fact, you learn something new everyday! [I played the Wii, 3DS DS, NS versions; all in that order.]
Yes as I recall indefinitely you do have to be on the sentence I am mentioning before
@@lobster6944 do not played New horizons?
The cop being parked in the bike lane is the most realistic part of this game.
That's the horror aspect of the game :)
So, if I had to make a guess at the first game's lore: the human villagers moved into a typical AC village and killed the animal villagers (and dumped the bodies in the lake), polluted the land and used up its resources. Possibly as the ghost of a dead animal villager, you make a pact with the demonic head to possess a human (hence getting the skin overlay after the first curse) and curse others for revenge, while saving (or condemning for payment) the souls of your fallen friends, and drag them back to limbo.
Tbh the pollution thing is what came to mind for me too
Nice theory
second game's lore: have a car
wouldnt you wanna drag them out of limbo Lol
@@MeowingInsanely second game's lore: America has *a little* too much car-centralised infrastructure
that second game has me dying here and the fact that manly was calling it quits, gets hit while doing the outro was the last blow for me. i can’t, my stomach hurts please help
Same 🤣 🤣
When he went into traffic. Omg
Time stamp?
@@jennatale 17:25
_lmao same, its 3 am im trying to be quiet,_
I think the lake bodies were the bodies belonging to the ghosts...
All of the animals drowned or were dumped.
Agreed
i guess humans were cruel to animals in this game
Do you recognise the bodies in the water?
yeah the bodies werent soul they were dead bodies like i mean why would animal kill them selves by jumping in water it could be that humans throwed them in water
@@businessmudkip4548 is that Jeff? Wait, I recognize that one too. Martin? Why are you two here?
14:20: A car flies by at top speed and crashes right in front of him,
Manly - "Wait, are we a pig?"
and then ``Um the cars are flying- Yea nah nah nah thats normal traffic``
Flying cars… ITS THE FUTURE!!!!!!!1!1!1!1!1!!1!!!!!1!1!1!!!!!
A couple actually lmao
The most unrealistic thing about the second game is the fact that the broken asphalt is only in the bike lane, that shit is everywhere.
Truuuue
My interpretation is that it was an animal crossing island where the humans overconsumed everything until all the local ecosystems and everything died, and showed no love to the animals. Kinda like some tourists. Hence Vacation Island.
There is a Myst parody, Pyst, that tried to do that only to execute it poorly.
@@a.dennis4835 Pyst did occasionally circle back around to ironically funny.
@@williaml840 I suppose that's better than nothing .
@@williaml840 Its literally called Pyst
P I S S E D
I'm pretty sure it was funny on purpose
@@exzyyd392 I know - it failed at being intentionally funny 100% of the time. The sheer incompetence was occasionally funny though - that's what I meant by "circles back".
I love that the second game is a criticism of how fucked up modern transportation is
Yep, your life is out of your own hands and can be taken in an instant if someone in a car makes a mistake.
Especially with cars flying into you
Exactly. Who thought it was a good idea to have a narrow strip in the middle of the road reserved for bikers
@@volaalov6254 As opposed to you messing yourself up? I mean, they do this as a profession. It's their job. They get paid to do the job well. They also are the ones that will pay if they make a mistake.
@@savvythedivineyethuggable7493
?
that second game where the real horror was actually just cities built for cars instead of people
New York?
@@massgunner4152 OK, congratulations on naming one city.
Every major (and most minor) cities in America, yeah... I look forward to more devs making scathing commentary games on our Shitsville infrastructure models.
@@r15835 yep. Rural America is especially bad, espc with gas prices reaching $6/gal now
@@gayindianman9114 How about every city in the US?
I like how the first game is essentially a better Peta game than any Peta game.
PETA if they were actually good:
The second the cars started flying on the second game had me in tears.
My guess for the Animal Crossing game is that it's a village that has been long abandoned by its villagers, who were also massive trolls. In the original Animal Crossing there was a glitch that let you shove villagers off of bridges, into the water, with no way to get out, and the human eyes replacing the animals' might symbolize how the player villagers' eyes were not their own.
Oh, so it's sort of a comment on "what if the player's character is seperate from the player"?
@@SirSealIII You're overthinking it, it's just a generic "the players are bastards who just left their game in the worst possible state, let's take revenge."
@@BecCallow1471 Oh. Sorry. I just kind of like that kind of meta narrative.
The second one made me laugh a lot. The "tonk" is just too good AHAHAHAH
same 😹
Seriously, I’m deadass crying laughing. The aggressiveness and the chaos of the “tonk” makes for some awesome laughs
as someone who bikes to work every day this game has the right idea
You have more courage than I ever will.
@@suitov u probably have more car than i ever will
@@ailithtwinning6806 yeah for real, i had someone almost run me over in a residential area once. the american transportation network is a joke unless you're able to put yourself in a shit ton of debt for a car
@@BelovedCaradoc 1k is a shit ton of debt for you?
@@godsexdevil6665 bro where the hell are you finding cars that work for $1000 in this economy
Vacation Island looks like the FUNNEST vacation island spot.
I can't shake the image of the protag grinding up their friends, putting them in a pipe, and smoking them.
They just roll them up like a blunt and go ham
Lol.
The first game feels like the Dev had a really good idea for a horror based actual animal crossing style game, built a map, and then used it on a weird horror collection game.
Like, the map is too nice and has too much details for just some meh collectathon game.
Which I guess is kind of the purpose of the game jam.
second game is just the reality of people who dont own a car/choose to ride bikes instead of driving. people in cars really see bike lanes and go "THIS IS FOR ME RIGHT?"
It's not exactly the brightest idea to build a bike lane on a highway in the first place.
While inideal, it's way better than making cyclists drive on the regular highway in the actual car lanes
Or do you just mean the bike lane should be a separate road divided from the main highway cuz that makes more sense
@@ThornShadowWolf That's exactly the idea. And that's also how it's usually done in Europe, at least outside of cities and towns. You can quite often see a bike path next to roads with quite a large gap between them. It's also common for bike routes to be completely separate from roads, since bikes are nimble and can take shortcuts where cars can't. A 10 minute drive can take about an hour on a bike and in that case it would be preferable to just take a bus. If there is a bus line.
There seems to be a strong push for individual solutions for problems where societal or infrastructural solutions would work a lot better. It's easier to order people around than to provide options from them. It's easier to paint a highway shoulder red and call it a bike lane than it is to set up and run a bus or train line. Public transit isn't very profitable, so free market won't really help here. It needs to be subsidized.
In Oregon there are places where cars must actively pass THROUGH the bike lane to a turn lane??`???????
Never seen that before. I've actually seen a lot of careless bikers cut through the rode without even looking.
You spent 10 minutes collecting 88 ghosts and 8 humans, and we just spent 10 minutes watching you collect 88 ghosts and 8 humans. This is a thing that has now happened, and I'm glad it did
The one where you bike as a pig is actually a very smart social commentary about the state of bike lanes
I live in middle America, what's a bike lane?
@@EmergencyChannel It's like a car lane, but for bikes
It is sad that bike lanes are considered fine to exist beside near car lanes. Every bike rider always prefer the sidewalk out of safety. Completely understandable.
@@chewviewleonardo6511 but then they have to be dodging the pedestrians in the city I often see lots of collisions with ppl that use the sidewalk. I think a complete rework of the bike lane is needed but is it gunna get that?? 🤷♀️
@@nicoleg6284 Neetherlands. Just that.
"Smoke your friends."
Haha you mean smoke *with* your friends?
"..."
You do mean, Smoke *with* your friends...?
i need a game that seems really scary but ends up being cute
Yes
Same
He has a few. There was one about a haunted house or something where the ghost boy was actually friendly. I can't remember the title, but I keep a playlist of both his reverse horror games and deceptively cute horror games. It's somewhere in my list.
Can't think of any really, but something you might like is this RUclips Unfiction series called Diminished. It starts off making you think it's gonna be your typical "I found a haunted game and it wants to kill me" but then you realize it's a really sweet story about a sister trying to finish a game before she passes, so her brother has a way to keep learning with his sister, even after she's gone. Very heartwarming and had me in tears.
How about Dropsy?
Well, the big god in that came could be us. The player. In animal crossing, you make friends, but if there is someone in your town you don't like, you sort of ignore, or abuse them till they go. Until they just "move out". Those shadows in the water could be the "friends" you didn't want to keep, so they "moved out".
The reason the humans are still there, is that, without humans on the island, the island is never really made. So, for the- I dunno, thats what my mind built up.
*"Where you go around making friends"*
Oh no, the horror. Especially for introverts 😂
You know it's serious when the game starts by telling you *"Hold shift to run"*
Something over too serious…
@@biomechanicalcyber-jesus7573 real shit when e collects items f is flashlight shift is run and Ctrl is hold breath
But there was nothing to run from
@@meandpuppycat5525 Do you never encounter the games that teach you how to run before something coming after you?
@@InnocentC0 of course I do all the time , but it's really useless when there is nothing to run from or after
The real horror here is going to work
The most unrealistic part of the second game is that there's a bike lane at all, and you aren't just forced to ride in a car lane or on the shoulder
the whole concept of Vacation Island is amazing. i'd love to see how it'd look with more detailed scenery, like the original N64 games
the most disturbing thing of the first game is the glitchy eyes and that frikking flesh mask. The second ones just a unanchored mess thing xD flying cars and a simple tap on a fence instantly kills you, also i doubt theirs even a small enough window to round that cop car.
I wonder if the bell would have moved the cop car? Effective, frustrating message.
The whole vibe of vacation island was great too
it absolutely would not
oh, in game? no idea
_Ghosts and toast_
Neither game really liked animals. First one, they're already ghosts. Second one, that pig didn't stand a chance.
Moral of both games: Just stay home.
I thought maybe the first game was about villagers that neglected their island and the animals dying. Could just be me projecting guilt from neglecting my island ahaha…
I love the music that plays on the first game. Sounds exactly like the specific music that plays early in the morning on the Gamecube version, when you probably should be sleeping
there’s a big difference between a no-dialogue game and a no-explanation game, one can make you feel the distressed atmosphere, the other just bring you confusion.
14:22 The correct term is Road Hog.
I love how somewhat peaceful music is playing as manly just consumes everyone
Oh gosh… that second game you just played is having me is fits of giggles… I can’t stop laughing at 😂
You’re reaction is awesome 😂
The lesson I learned from the second game is that side-rails are deadly and should be banned.
To a biker yeah but the roads arent designed for bikers XD
Oh man, I love this guy's voice. He needs to narrate a more calming genre, cause I can drift off to sleep listening to that any day.
I like your channel, your content is enjoyable and I like how detailed your videos are. I particularly like the length of them.
the first game is actually very accurate! i was sitting in a pile of trash and then Manly came up to me, blew smoke in my face, and now i am a loyal subscriber!
the way he said "risking my life" was something I did not expect from manly and got me a bit lol
I really like the overly of the skin where the camera is it really ties in the games theme!
And I think you’re meant to be death collecting souls maybe?
Why would you be collecting living people too though
@@interdimensionalgoober8769 gotta fill that quota
@@ichigo.42ga3 his quota specifically requested living people who were still alive by the end of the game
@@interdimensionalgoober8769 cultists or worshippers perhaps?
@@interdimensionalgoober8769 Maybe they’re going to die and we just facilitate their demise by bringing them back to the giant stone head?
Animal crossing: *Come to relax*
Vacation Crossing: *Escape to survive*
3:54
"Can't read. You can only consume."
This really says a lot about society.
I think the first person game definitely creates a scarier atmosphere.
But what I feel is that even though it's a horror game, I can see faces that people find cute rather than scary!!
I think the first game is the aftermath of evil human villagers moving in instead of good ones, and they polluted the land while murdering the animal villagers (probably for not being human like themselves) and dumping whats left of them into the ill waters
The big spooky head likely lets the player character (probably an animal ghost) collect the humans for it in exchange for saving their friends' and themself's souls
Such evil souls, like the humans, would probably be flavorful to a weird paranormal being
The more day passed,The More Manly delve into the madness.His entropy is very close to ascend
The second game is EXACTLY what being someone who commutes by bike feels like
The first game reminds me so much of Animal Crossing, with similar sound effects and music almost identical with creepy sound effects and off notes, and the world that has the same concept, the villager looking house and the sign in front that says who owns the house, even the size and font of everything. It makes it more creepy since Animal Crossing was part of my childhood and current time as a peaceful game (though not always innocent with villagers making suspicious comments sometimes)
Which is scarier? Animal crossing but with ghosts and the world dies or trying to ride a bike in America.
trying to ride a bike in america 100%
@@isappycracks i dont know anything about america but i assume that when you dont have a 1911 and 4 happy meals then the police eill not let you go
There's this game called "Eternal Threads", and it's about using time travel to fix the problems of previous usages of time travel to restore the original timeline so humanity still exists instead of being wiped out.
I think it would be a neat game to try out.
This game has the same vibe whenever Manly played Bubbo the N64 game awhile back. Very nice to see
The second game demonstrates car-centrism and its detriment to accessible transportation and society
Well... the first game is certainly a... game. The eyes are an excellent touch though gives it a touch of pizzaz.
The second one kinda reminds me of qwop type games for some reason.
Thanks for the video manly!
For the second one, I think that's the point. It's an obvious commentary on the state of public transport in the U.S. and how it's overlooked for the faster, more expensive, more polluting car. It's supposed to feel horrible because it is horrible, making a loop where cars become a de facto necessity. You CAN just use a bike, but would you want to deal with all of that when you can just buy a car? It even says that quitting the game is "conciding to American Urban Planning".
16:53 When you let that car push your dead body to work. My laugh box broke. xD
I’m nostalgic about the renting games, but somewhat glad it’s less unpredictable? Both are good.
Beware of flying cars behind you. This is the Carmageddon!
I'm pretty sure we are punishing the humans in the first game.
Getting some 'Lumpy Touch' vibes from this game
I never thought I would see an environmental message in a horror game.
After reading Industrial Society and its Future, the second game really did feel like a terrifying psychological horror game.
I haven't even read that and it feels like a realistic dystopia.
the first game had a really creepy vibe to it!
Everyone's theory makes it even more so
*Today shall bring a New Horizon. MY HORIZON.*
Ayy. HK fan.
I love when horror is mixed with Animal Crossing.
Animal Crossing is a cozy peaceful game with silly characters and fun mechanics. When you flip that on it's head and make the game into a horror game, then that's really fun to see!
as someone who bikes to work i can confirm i break all my bones daily
*talking about RNG*
*gets rear ended while standing still 2 seconds later*
Now the cars are flying?! Oh yeah, that's normal traffic.
Yup, just everyday stuff.
i was so excited seeing the thumbnail! the first game has a lot of charm, with the N64 style graphics and the skin overlay on the camera... but the game itself is so boring! just run around aimlessly collecting way too many ghosts and then... void with giant being in the sky. i hope the devs can make something that matches the great style they have next time
I think it's just a spin on "what happens to abandoned animal crossing towns?"
Four lane highway plus a designated bike lane.
What could possibly go wro-
"Oh god, OH God, OHHhh GAAAWWD!!!"
The first one felt like a commentary on humans messing up the unspoiled natural beauty spots they came to visit. And then I guess they caused an apocalypse and we put on some human skin to lead them to judgement...?
Second game is mildly funny but mostly infuriating. Not my idea of fun. I'd have quit after the first or second death because I don't like being punished.
That wreck after you stopped behind the cop car made me laugh
Its fun seeing people use bugs and glitches in a creative way. Remember the old FONV bug, where Docs head did like a creepy rotation thing? I put a ton of late night hours into Bethesda games, so I have seen many hilarious and eerie bugs and glitches of all sorts.
Ahhh yes a bike commuters worst fear, the bike lane.
OMG, man, I'm in tears laughing at the bike one. So fucking hilarious.
the BWANG BWONG BWANG BWONG of the bike game keeps making me laugh my ass off haha, its too funny XD
Vacation Island was neat, I think it's a safe bet to say that all the ghosts are animals that died thanks to pollution or just general human activities; gathering friends for an angry god, that part is less clear. Murder Strip was just amusing, I can't imagine trying to beat that.
You’re hilarious and your content is funny
"I'm giving this vacation island a 0/10! I got possessed, worst time of my life!"
"Can't read. Can only consume." Same unfortunately
The animal crossing game gave off strong cruelty squad vibes with its aesthetic tbh.
Bro this first game gave me the chills all around, however, I do love the N64 design it most definitely was nostalgic. Now the second game was just hilarious.
Bruh the animal crossing game is what PETA is trying and absolutely fails to be
I love this channel man. Everything about it. Great work sir.
Remember when you play the game called purgatory I just looked it up in part 3 is coming on 2025.01.01
Oh fuck yeah, an Animal Crossing themed horror game??? Count me in!!
first game feels like some entity getting revenge on the humans for getting rid of the animals, even if they felt regret from doing it like that one around all the bodies assumingely in the bags.
Came back for the in game music. I really like it
i love that every time you collide with something in murder strip its the exact same sound
I love the og animal crossing aesthetic and acnh is basically my favorite game, so I'm exited to see how this turns out :D
To me, the first game sounds like something out of a black comedy.
"One where you go to work"
NO
First game's interface is really similar to Cruelty Squad's - an end state of video games as a medium, and a tribute to all that is glorious (but mostly Mario 64 and Deus Ex)
For some reason, the first game’s face hub gives me Cruelty Squad vibes.
For horror games these sure did made me laugh. Especially the 2nd one 🤣🤣🤣
Ugh, I hate when I'm trying to get to work and the cars keep just fucking flying
*BOTH ARE PERFECTION.*
Collecting the ghosts of _drowned_ animals and _charming_ human children so they follow you to their demise...
Are you the Pied Piper of Hamelin?
oh yeah no this is what not owning a car is like in america
I see Cruelty Squad's "bad trip" visual design has started to proliferate.