In case of performance issues when using a projector to repair your ship instead of turning "keep projection" off just turn the projector off. If you then turn it on again when your ship is damaged it will remember the last projection you set it to keep and work just fine.
Another projector tipp: if you don't want to grind down the block connecting your projection to the projector everytime you finished building you can use a merge block but it's important here that the blueprint has the same ownership as the projector grid to make it work. So you actually need to have the merge block on the projector grid set to "nobody" in creative and to "me" in survival if you do this because in creative your blueprints will allways be owned by "nobody" when welding them. It's easy to forget that you have to leave out the merge block when owning the entire grid with Ctrl+A in creative. Unfortunately you can't automate block owning with a programmable block (to prevent griefing on servers.)
@@megapro125 Fully agree with this comment, I have found the designs done by ISL all come with a merge block attached so if you set up your printing area so that the design and printer meet at the merge block it makes things so much better.
I hope in the future they will give us the option to change the color of the hologram projection, making it bright green/red so we can find that last missing piece easier. :)
Stumbled across your channel when looking for info on this amazing game and I could not have found a better tutorial series. Thank you, Splitsie. Even 6 years later, all the information you willingly shared on a game that could very easily be gatekept has helped me, a new player, immensely. I'd have given up long ago if not for you and your help. Thank you.
I'm so glad Splitsie and all his infinite SE knowledge exists in the form of these tutorials and the Getting Started Series. Few years ago I had no clue what I was doing at all. Now I have several bases, giant large grid rovers, an asteroid base and two nice large grid ships. I found myself wanting to make blueprints just in case and once again Splitsie saves the day! I know I could google it, but it's not the same as getting a good dose of Splitsie
Rather than using landing gear, I like to project small grid blueprints from a large-to-small rotor (safety-locked of course). This gives you a stable base and can transmit power to what you're building. With an advanced rotor and two small connectors, you can also transfer cargo. When finished, simply detach the rotor head (or unlock connectors if using them).
Excellent idea for setting up the pad and then transfer method. Brilliant!! I love the idea of projecting and using the connectors for locking and transferring cargo(fuel) to the new ship and then just unlocking connectors and taking off just like ship is in normal everyday use.
All of your tutorial videos have been above and beyond super helpful! I always wanted to start playing SE in the past because of all the cool things ppl made but I could never get into it because the game's default tutorial never really explained anything well enough to get started/progress efficiently. The thorough explanations and mentioning of minute details helped me start to finally play this game and I am loving it! Just been doing vanilla stuff so far in survival. Thank you for all of your hard work!
Thanks for the kind words, I'm really glad my tutorials were able to help you find the fun parts in this game, always makes me happy knowing that they help people get there :)
I hadn't either for about the same amount of play time. Thinking back to some of the struggles I had years ago, if I'd understood it I would have been able to do so much more :P
You sir are a life saver, Ive spent far too much time reorienting BPs that project upside down, backward and half in the ground, this is gonna save me loads of time
It's something that's always driven me nuts, looking forward to when I get around to remaking this tutorial in the current version since there are some lessons in this I'd like to make even more clear :)
Through my time of playing SE, I've noticed the old window block can be a useful landing pad or building platform for small ships as I've noticed that it doesn't deform to damage. Let alone actually take damage from thrusters. I not sure if you can do the same for large ships. I hope this helps.
I had someone else point that out to me, apparently LCDs work in the same fashion too so you could make pictures on the LCD to help you land well. If I recall correctly you can also place them covering a connector and connect with the window or LCD in between and everything will work normally...
Thank you for another easy to understand video. Super helpful! It's nice to see someone who actually take time preparing their video, not spending half the video setting things up on camera. I bought SE years ago, way back in the beginning, but never got hooked and have since spent almost 6000 hrs in Empyrion. It's really impressive to see how SE do things from a more realistic angle, Empyrion is certainly moving fast in that direction but is still basically a survival game. I can appreciate both angles. I decided to give SE another honest try, now that the survival aspect has matured a bit and i LOVE you're videos!! They helped me a lot!
Thank you, this comment just started my morning off on the right note. I've long been a proponent of the idea that Empyrion and SE are two very different games (if you ignore the aesthetics) so don't need to be competing as they achieve different things and it's so nice to hear someone else say it :) I hope you get even half as many fun hours out of Space Engineers as you've had in Empyrion
I simply do not remember when I started playing Space Engineers, may be 4 years ago. Then I got acquainted with your guides on how to... every thing. Now I encoutered a problem with the grid pivot, as my large "small block" ship could not be printed as 50 blocks of projector were not enough to move the projection as was necessary. And I got remembered that... I've some day wathed your video about this stuff. And yep, I've found the answer. Hello from 2024, you're videos are still pretty up to date and valuable xD *liked and subscribed loooooooong loooong looong time ago
Thanks, Splitsie! I've always wondered what this 'pivot point' business was. Now I know, and now I'll be able to set up my projections so they don't take 30 minutes of fiddling to get right!
One issue with the projectors now (May have always been this way but I'm pretty new to the game) is lights. If you have your projector always on then it actually shows your lights that are not damaged but if you have them turned off the projection still has lights on. But if you turn the projection off the magical light goes away. Great videos Splitsie, this video may be 11 months old but all your tutorials inspired me to get the game for myself haha
I'm not sure when that bug was introduced, though you can certainly use it to your advantage if you want to light up a tunnel without building a grid all the way through it :P I'm glad they helped you get in to the game :)
What a great helpful thorough clear concise well presented video on this topic in SE!! As a person who is just getting started in SE, this is a fantastic primer on the basic and also not so basic use of projectors and blueprints! Very nicely done - Thanks so much for this, yes even 5(FIVE) years later guys are just getting into SE for the first time! Off to the game to put this new knowledge to use!!
The "grid pivot" thing isn't relevant anymore, but there is that thing with where your cursor is pointing, and your facing, influence positioning of the blueprint. Since those changes (I started playing a fairly long while ago, but my computer wasn't capable of it at the time), so I remember the pivot thingy. I'd suggest making a new tutorial, even if it's just to point out those differences.
One more info about naming, make sure that all blocks in ship are owned by You. If they don't You cannot change name cause "name bar" is no appearing. Case is in multiplayer when coupe engineers are building ship and ownership belongs to two or more persons
Another hint for seeing where your projection is would be to lower your UI background opacity. Then you can see through the menu and at your projection but still see your sliders. But still a great video. Looking forward to the next one :)
I completely agree, changing the menu can certainly be helpful for a few different things where you want to see through the control panel like lighting :)
could not figure out why my project blueprint was not letting me build it, you helped me find out why, thank you for taking the time to explain the use of the offsets!
I have been enjoying this game sooo much more since I started watching your videos Splitsie, so just wanted to thank you for all the time and effort you have put in - they are all brilliant - Thank you! I have even gotten used to the Aussie accent :p
@@Splitsie I know you're busy splitsie, so sorry to bug you. I searched your videos but could not find if you have made a tutorial or starting guide / tips for starting a space station?
You're welcome, the official video from then the projector block was released actually makes mention of it, but it does it so quickly that I had completely forgotten about it for ages!
You nailed it about armor work. I designed a beautiful mining ship and started at the bottom armoring it intricately well the beauty sections are the first to get bumped and sure enough I spent 30 minutes trying to get all my angles back perfect.
Cross goes down actually. You can see that in video, that sliders are reversed. But I am told that for preserving grid pivot orientation cross should go up. With Keen you apparently have to choose which part should be right, you can't have both.
Cool video dude. I recently lost a mining ship, I’m not the best designer yet, a fellow in my SE group shared a print and I have had the hardest time welding it up. Show buildable only is going to make things so much easier.
A suggestion marcelo acfm made was to start the grid on the projector, this makes it even easier to auto-repair, because the pivot is the first block placed, so assuming you have it rotated correctly it should already be aligned but you need to make sure you put keep projection on or it will immediately remove the blueprint
An easy way I've found to orient the projection is to set up a control seat and give it toolbar buttons to adjust the forward/horizontal/vertical position. You can sit in the seat and go to 3rd person view and then position your projection where you want it without the UI in the way using the toolbar
These tutorials are great, thanks for the help. I have played this game for quite a while already but over the years theyve changed so many things I forgot a lot of stuff. You're a life saver;)
I hope to find some time to make some new tutorials but it's tough at the moment with my work taking up a lot of my time - maybe one day that won't be the case
it elliminates the need of scripts for damage testing since knowing your ship is way more important but if a ship is made of many components then using some tech to help out the engineer is a good idea, also since my ships are kinda slim it happens a lot that front end gets detached from the rear and 1 of my designs the rear is more important so using a projector i can have another front end build on demand for ramming. Plus using projectors can make a civilian stealth ship that in one moment doesnt have guns, in other bam fully loaded or using as armor to make your ship look bigger or cammo for small ships or even using it for holograms inside of your ship like a planet hologram for cinematic shots
For new people to the game if like I you are trying to use a projector to build a workshop (small) ship you need to put down a small version of the projector on a small battery mounted on a landing gear like in the video I hope this helped took me ages to figure this out lol
Surprised it took me till now to check this out as this is very useful information :P I am terrible at remembering to make blueprints through so a lot of time if I blow something up and don't just load the game it would have been useful to have this knowledge :D I had it in my mind that protectors were kind of like guides that you add the blocks to but now that I know that it works way different than that...I will be able to actually put them to use :D also knowing the best way to create a blueprint is also very valuable information :D
Hi splitsie, can you Show us a blueprint-printer with the welders from up , down and left, right sides . With Tips what is know to build so machines, pls.
Rotation around the front-to-back axis is called roll. Rotation around the side-to-side axis is called pitch. Rotation around the vertical axis is called yaw. They use those in flight dynamics
personally, I just always start out with the projector block, slap a battery and control panel on it and I have my stable, reliable base for construction. if I wanna load the blueprint for repair, I don´t have to mess with offset, if I made an update to the design and want to apply that to all my other ships, I also don´t need an offset. all in all the easiest solution to the problem of "what´s my offset supposed to be?" works too if you wish to use reactors of course
That's a pretty sensible way to start your builds, I've been pretty lazy in the past and haven't used projectors so I'd never previously incorporated them in my plans, I think that's something I need to change :)
New to the game and can really use tips like these, keep forgetting how to name things and how to actually save the blueprints, thanks to your video's I already released a few ground vehicles with more on the way. Thanks for the tips and tricks! Even if the video's are rather outdated now of course!
@@Splitsie I did encounter another issue, for some reason my new ground vehicle refuses to get uploaded to Steam for some reason. Yes, it does use mods but I never really seen a game that would have issues with that specifically. Do you happen to have a idea what could cause that?
id like to add, that you can keep the (keep projection) OFF and just turn the projector off and back on and it will show the projection again, so you can keep the performance of your game :) ohh, just noticed megapro has already mentioned that before me xD woopsy
Actually you lose the projection if it's complete and you don't have keep projection on. I tested this and once it's complete, if a block is removed the projection won't show up again. You need to leave keep projection on then turn the block on and off to help performance :)
A projector needs 1 more "block" or function, the welding. Suggest add a part on how welding works, particularly the area a welder covers. I do not play much SE for the moment, but a wile back I tried a bit experimenting with building a self repairing vessel. To place out welders in a grid so it covered most blocks, giving a really complicated puzzle build. The second stage is to add projector and blueprint, so can construct any blocks that did not got repaired fast enough. The third stage are to design it in modules, preferable as a kind of "borg" cube (with connectors and merge blocks between them), so can expand and enlarge the creation having projectors in the 6 dimensional directions. Just that there are some issues trying to do this. One is how to add controls to an existing main control.
That's a good point you raise about working out exactly how much area a welder can cover. I have plans for doing a video on a printer of sorts. Probably won't be very soon, but it's an idea that's been rolling around in my head for a little while
Is there a way to change the pivot of a ship in survival? Thanks for the great tutorials it helped me a lot to catch the different aspects of the game. I hop you keep it up.
You might be able to move the pivot of a ship in survival through the use of merge blocks, but I've not looked into how the pivot point gets allocated when using merge blocks. I suspect it will have something to do with the controlled grid but would be worth testing in creative first. I'm pleased the videos have helped you out, I love hearing that they've been useful :)
i like to keep the projector as the pivot point, but also in a position that is only1 or 2 blocks under armor. that way it's protected, but also easily accessed. then when i go to build these ships i just perch the projector on a few blocks of armor and build away. takes a bit more for thought into the design but it makes it much easier to build later.
That's a pretty good idea, it would certainly help with building ships with the blueprint projection for repairs and ensuring the projector itself is unlikely to get damaged easily :)
Save 2 versions of a small ship. One with the bare minimums to get flying, and one with all the bells and whistles. Build the minimum version, then fly it up to a welder connected to an inventory to build the rest of the ship.
That's a really smart way to build, I like it :) If you do your design work in creative you could probably even build the finished design first then just delete down to the bare linkages if your thrusters aren't right near your core pieces
I added it to Favorites in my Browser for future reference. I like using Midspace's Experimental Solar Tracker steamcommunity.com/sharedfiles/filedetails/?id=380993690 because it is so easy to usebut I am interested in trying out the script you use to see if it is smoother.
This is some useful stuff! I've not dabbled with projectors yet (none of my designs are good enough to warrant it), but there's only one thing I don't understand... Can you create blueprints from within survival with Ctrl+B? Or do you have to be in creative? I should probably test haha
Great vid! Something I haven't seen mentioned in the comments yet but is probably pretty relevant is that projectors don't work with sub grids (anything connected to your main blueprint grid via rotors, connectors, pistons, landing gears and probably merge blocks?).
I just got this game the other day. I've played hundreds and hundreds of hours of Empyrion. I really wish both developers could get together and make a love child game of space engineers and empyrion... I love the mechanics of space engineers, with all the moving parts and systems you can build, but there are a lot of little things that empyrion does better, one of the biggest being the drone you can fly around with to build things.. always using hydrogen is a pain in the ass. But Im having fun playing the game for sure.
I think you've actually got the projector upside down. You have the "front" correctly identified but the side with the circle with four lines goes down, not up. The evidence for this is that the way you have it mounted in the video, moving the Horizontal Offset slider to the right makes the image go left and vice-versa if you're standing behind the projector facing forward. Also, moving the Vertical Offset slider to positive values makes the image move down instead of up. If you flip the projector right-side up the way I'm suggesting, both these issues are corrected and all three sliders behave rationally. I do concur with you however that the Pitch and Yaw labels should be swapped.
Ok, so when I set it up on say a large ship, would I have to line up the projected image with the ship itself so it can be repaired more easily? if I do that would it try and weld the blocks already covered by ship into existence or would it discount them and really only that missing block would be available to be welded?
Hey I have a question with the survival for having the instructions for blueprints I found in workshop. . I’ve found some good atmospheric drill models, though for some reason it pops an error message, show the hologram of what it looks like, and the objects on the rotator doesn’t spawn in. Any ways I can fix or improve that? I’m still new to the whole game.
It's impossible to print things connected to a rotor or piston from a projector. Projectors can only project a single grid and anything connected that way is considered a sub-grid which is a separate grid. In the case where a ship has multiple grids in the blueprint the projector will only project the part that has the most blocks. In creative mode you can paste the whole thing intact but you can't in survival unless you're willing to enable creative mode temporarily with the alt+f10 menu
So, can you make a blueprint that contains a preconfigured projector complete with that same blueprint, in order to automatically construct an endless surface?
Hey, everything I've learnt is from your videos! Only been playing a week and have tried rather ambitious and successful things because of your tutorials. So I wanted to say a massive thank you for that. I have a question though , in some of your videos you adjust things like rotors and pistons with ease with a (I'm guessing it's a mod) where the settings just show up on the screen. What is this called please. Keep up the good work I will continue catching up through your previous videos. And thank you again.
You're very welcome, glad I've been able to help :) That's a mod called Build Vision, you'll want to get Build Vision 2.3.1 (the current version) as it's got some very nice upgrades over the old one, make sure you check out the workshop page for it as the shortcut keys for it are explained there
@@Splitsie cheers. Have now clicked that join button and hope to see some live shenanigans soon! P.s do you run a server or could possibly suggest how I find a good one for starters?
You are the only source I've found that says ctrl-b is how you blueprint a vehicle... But how do you delete an entire blueprinted ship out of existence in creative mode? Only like 5 mins into the vid
Also i got an awesome idea. You could build a small ship and put a projection over it so others wont be able to find the actual Cockpit at first :) They will waste ammo!
In case of performance issues when using a projector to repair your ship instead of turning "keep projection" off just turn the projector off. If you then turn it on again when your ship is damaged it will remember the last projection you set it to keep and work just fine.
Another projector tipp: if you don't want to grind down the block connecting your projection to the projector everytime you finished building you can use a merge block but it's important here that the blueprint has the same ownership as the projector grid to make it work. So you actually need to have the merge block on the projector grid set to "nobody" in creative and to "me" in survival if you do this because in creative your blueprints will allways be owned by "nobody" when welding them. It's easy to forget that you have to leave out the merge block when owning the entire grid with Ctrl+A in creative.
Unfortunately you can't automate block owning with a programmable block (to prevent griefing on servers.)
Some very helpful points, especially the tip about turning the projector off and only using it when you've actually got any damage :)
@@megapro125 Fully agree with this comment, I have found the designs done by ISL all come with a merge block attached so if you set up your printing area so that the design and printer meet at the merge block it makes things so much better.
Thank you! I was looking for this info!
Improved Holograms... Sounds like a great idea for a mod (if possible, and for a quality of life update, if not)
“Large makes large ships and small makes small ships”
Me: (ferociously taking notes)
Lol sometimes it's the simplest things that people gloss over :P
Ya! Antlers up the rear by who goosed the moose!!
These old tutorials are helpful. I haven’t played SE in a while
I hope in the future they will give us the option to change the color of the hologram projection, making it bright green/red so we can find that last missing piece easier. :)
That would be super handy! :)
Stumbled across your channel when looking for info on this amazing game and I could not have found a better tutorial series. Thank you, Splitsie. Even 6 years later, all the information you willingly shared on a game that could very easily be gatekept has helped me, a new player, immensely. I'd have given up long ago if not for you and your help. Thank you.
I'm so glad Splitsie and all his infinite SE knowledge exists in the form of these tutorials and the Getting Started Series. Few years ago I had no clue what I was doing at all. Now I have several bases, giant large grid rovers, an asteroid base and two nice large grid ships. I found myself wanting to make blueprints just in case and once again Splitsie saves the day! I know I could google it, but it's not the same as getting a good dose of Splitsie
Thanks so much - I'm glad they've been helpful over the years :)
Rather than using landing gear, I like to project small grid blueprints from a large-to-small rotor (safety-locked of course). This gives you a stable base and can transmit power to what you're building. With an advanced rotor and two small connectors, you can also transfer cargo. When finished, simply detach the rotor head (or unlock connectors if using them).
I like that idea, especially using the connectors for getting inventory onto your new construction :)
Excellent idea for setting up the pad and then transfer method. Brilliant!!
I love the idea of projecting and using the connectors for locking and transferring cargo(fuel) to the new ship and then just unlocking connectors and taking off just like ship is in normal everyday use.
All of your tutorial videos have been above and beyond super helpful! I always wanted to start playing SE in the past because of all the cool things ppl made but I could never get into it because the game's default tutorial never really explained anything well enough to get started/progress efficiently. The thorough explanations and mentioning of minute details helped me start to finally play this game and I am loving it! Just been doing vanilla stuff so far in survival. Thank you for all of your hard work!
Thanks for the kind words, I'm really glad my tutorials were able to help you find the fun parts in this game, always makes me happy knowing that they help people get there :)
This was easily the most useful se tut I've watched so far. Thank. You.
Brilliant video Splitsie! I've got close to 1000 hours in the game and never really paid much attention to the grid pivot. Now I know, thanks!
I hadn't either for about the same amount of play time. Thinking back to some of the struggles I had years ago, if I'd understood it I would have been able to do so much more :P
You sir are a life saver, Ive spent far too much time reorienting BPs that project upside down, backward and half in the ground, this is gonna save me loads of time
It's something that's always driven me nuts, looking forward to when I get around to remaking this tutorial in the current version since there are some lessons in this I'd like to make even more clear :)
Through my time of playing SE, I've noticed the old window block can be a useful landing pad or building platform for small ships as I've noticed that it doesn't deform to damage. Let alone actually take damage from thrusters. I not sure if you can do the same for large ships. I hope this helps.
I had someone else point that out to me, apparently LCDs work in the same fashion too so you could make pictures on the LCD to help you land well. If I recall correctly you can also place them covering a connector and connect with the window or LCD in between and everything will work normally...
Thank you for another easy to understand video. Super helpful!
It's nice to see someone who actually take time preparing their video, not spending half the video setting things up on camera.
I bought SE years ago, way back in the beginning, but never got hooked and have since spent almost 6000 hrs in Empyrion.
It's really impressive to see how SE do things from a more realistic angle, Empyrion is certainly moving fast in that direction but is still basically a survival game. I can appreciate both angles.
I decided to give SE another honest try, now that the survival aspect has matured a bit and i LOVE you're videos!! They helped me a lot!
Thank you, this comment just started my morning off on the right note. I've long been a proponent of the idea that Empyrion and SE are two very different games (if you ignore the aesthetics) so don't need to be competing as they achieve different things and it's so nice to hear someone else say it :)
I hope you get even half as many fun hours out of Space Engineers as you've had in Empyrion
I simply do not remember when I started playing Space Engineers, may be 4 years ago. Then I got acquainted with your guides on how to... every thing. Now I encoutered a problem with the grid pivot, as my large "small block" ship could not be printed as 50 blocks of projector were not enough to move the projection as was necessary. And I got remembered that... I've some day wathed your video about this stuff. And yep, I've found the answer. Hello from 2024, you're videos are still pretty up to date and valuable xD
*liked and subscribed loooooooong loooong looong time ago
Easily the best tutorials for this game, thanks for making the purchase of this game so much more worth it for me.
Been watching all your series, this one is just as impressive as all the rest, I've relearnt the game thanks to you
Thanks, Splitsie! I've always wondered what this 'pivot point' business was. Now I know, and now I'll be able to set up my projections so they don't take 30 minutes of fiddling to get right!
One issue with the projectors now (May have always been this way but I'm pretty new to the game) is lights. If you have your projector always on then it actually shows your lights that are not damaged but if you have them turned off the projection still has lights on. But if you turn the projection off the magical light goes away. Great videos Splitsie, this video may be 11 months old but all your tutorials inspired me to get the game for myself haha
I'm not sure when that bug was introduced, though you can certainly use it to your advantage if you want to light up a tunnel without building a grid all the way through it :P
I'm glad they helped you get in to the game :)
Absolutely the best guide I have seen on how these work, and I have viewed MANY!
Thank you
You're very welcome :)
The grid orientation thing and knowing what direction is which on the projector is extremely helpful info, thanks.
It's something that I wish was made clearer in the game, so handy and took me breaking it down so I could even slightly get my head around it :P
Excellent videos man! I wanted to get back into SE and you've cleared up a lot of the new features for me. Thx
Thanks so much, glad to help you get back into it :)
What a great helpful thorough clear concise well presented video on this topic in SE!!
As a person who is just getting started in SE, this is a fantastic primer on the basic and also not so basic use of projectors and blueprints!
Very nicely done - Thanks so much for this, yes even 5(FIVE) years later guys are just getting into SE for the first time!
Off to the game to put this new knowledge to use!!
10:55 - And there it is, why my drilling guide is a tower and not going down from the projector block.
The "grid pivot" thing isn't relevant anymore, but there is that thing with where your cursor is pointing, and your facing, influence positioning of the blueprint. Since those changes (I started playing a fairly long while ago, but my computer wasn't capable of it at the time), so I remember the pivot thingy. I'd suggest making a new tutorial, even if it's just to point out those differences.
The tip using the blueprint on the ship for reconstruction is really good!!!
Thanks, it's a life saver with complex details on your ships when you take a bump on a wall :)
One more info about naming, make sure that all blocks in ship are owned by You. If they don't You cannot change name cause "name bar" is no appearing. Case is in multiplayer when coupe engineers are building ship and ownership belongs to two or more persons
Good point, ownership is always a bit of a bugbear when working with blueprints, scripts and any of the advanced blocks.
At least half of the stuff you said most definately should have been in the tutorial. Your videos are a big help, ty.
Another hint for seeing where your projection is would be to lower your UI background opacity. Then you can see through the menu and at your projection but still see your sliders. But still a great video. Looking forward to the next one :)
I completely agree, changing the menu can certainly be helpful for a few different things where you want to see through the control panel like lighting :)
could not figure out why my project blueprint was not letting me build it, you helped me find out why, thank you for taking the time to explain the use of the offsets!
I have been enjoying this game sooo much more since I started watching your videos Splitsie, so just wanted to thank you for all the time and effort you have put in - they are all brilliant - Thank you! I have even gotten used to the Aussie accent :p
Glad you've been having fun so far :)
@@Splitsie I know you're busy splitsie, so sorry to bug you. I searched your videos but could not find if you have made a tutorial or starting guide / tips for starting a space station?
Whoa! That trick with setting the grid origin (pivot) is awesome! Been playing for years and didn't know that one. Thanks for sharing mate!
You're welcome, the official video from then the projector block was released actually makes mention of it, but it does it so quickly that I had completely forgotten about it for ages!
You nailed it about armor work. I designed a beautiful mining ship and started at the bottom armoring it intricately well the beauty sections are the first to get bumped and sure enough I spent 30 minutes trying to get all my angles back perfect.
Yep, that detailed greebling is the just the worst thing to have to redo without a projector :/
Yeah I love this tip with the projections for repairing ships. I'll definitely be using this! Just excellent!
I love your videos and have learnt so much about this game that used to terrify me with how complex it seemed. Keep up the awesome work mate 😀👌
Thanks so much :)
Cross goes down actually. You can see that in video, that sliders are reversed.
But I am told that for preserving grid pivot orientation cross should go up.
With Keen you apparently have to choose which part should be right, you can't have both.
hmm you're right! IF you want to be picky about it :P But most important thing is that the cross isn't forward or the forward is backwards ;)
Cool video dude. I recently lost a mining ship, I’m not the best designer yet, a fellow in my SE group shared a print and I have had the hardest time welding it up. Show buildable only is going to make things so much easier.
Yeah, it's a massive help for some builds :)
I’ve had this game about a week and your videos are always my go to when I’m abit stuck, good job 👍
I just started space engineers and you have helped me so much
A suggestion marcelo acfm made was to start the grid on the projector, this makes it even easier to auto-repair, because the pivot is the first block placed, so assuming you have it rotated correctly it should already be aligned but you need to make sure you put keep projection on or it will immediately remove the blueprint
It's a good suggestion for making alignment really simple :)
Years ive been looking for a clear tutorial on projectors, at long last YAY! thanks for the great tut video ;)
Such an in depth explanation thank you so much. As a new player to space engineers i have found your videos extremely helpful. Thank you
You're very welcome :)
As already said... Your clip is AWESOME!!! filmed explained with a really likeable voice. Thank you!
Thanks glad it was helpful :)
An easy way I've found to orient the projection is to set up a control seat and give it toolbar buttons to adjust the forward/horizontal/vertical position. You can sit in the seat and go to 3rd person view and then position your projection where you want it without the UI in the way using the toolbar
That is a good tip :)
I know this an old video but this stuff is gold... thanks
Thanks :)
These tutorials are great, thanks for the help. I have played this game for quite a while already but over the years theyve changed so many things I forgot a lot of stuff. You're a life saver;)
Thanks, I'm glad they've been helping you out :)
thank you splitsie, more how to's coming? like for system linkage? conveyers?
I hope to find some time to make some new tutorials but it's tough at the moment with my work taking up a lot of my time - maybe one day that won't be the case
I didn't even know how to start building the projected Vehicle, Your tutorial earned a subscribe Thank You. 😃
Splitsie probs has a sticky note on his screen - 'GYRO!!'
I certainly *should* have one :P
Thank you so much for this tutorial, because how projector works isn't obvious at all
It's one of the more fiddly blocks in the game, I'm glad you found it helpful :)
Thank you very much for this video, using blueprints to fix my own ships is mazing
You're welcome, it's a really handy use for projectors and one that I haven't used as much as I should have to be honest :P
it elliminates the need of scripts for damage testing since knowing your ship is way more important but if a ship is made of many components then using some tech to help out the engineer is a good idea, also since my ships are kinda slim it happens a lot that front end gets detached from the rear and 1 of my designs the rear is more important so using a projector i can have another front end build on demand for ramming. Plus using projectors can make a civilian stealth ship that in one moment doesnt have guns, in other bam fully loaded or using as armor to make your ship look bigger or cammo for small ships or even using it for holograms inside of your ship like a planet hologram for cinematic shots
For new people to the game if like I you are trying to use a projector to build a workshop (small) ship you need to put down a small version of the projector on a small battery mounted on a landing gear like in the video
I hope this helped took me ages to figure this out lol
Haven't played this in forever. But now with that projector tip OMG!!!! Can't wait to go back now that I can actually fix my builds after I crash.
Hehe, it's quite a handy way to rebuild those intricate bits that are just oh, so painful any other way :P
As usual a very informative video - thanks Splitsie.
Thanks and you're very welcome :)
idk what i would do without spiltsie big help
Surprised it took me till now to check this out as this is very useful information :P I am terrible at remembering to make blueprints through so a lot of time if I blow something up and don't just load the game it would have been useful to have this knowledge :D I had it in my mind that protectors were kind of like guides that you add the blocks to but now that I know that it works way different than that...I will be able to actually put them to use :D also knowing the best way to create a blueprint is also very valuable information :D
Great explantion as to how projectors and blueprints work.
Is there a way to save a BP if found in a projector in a scenario?
Hey Splitsie awesome Video as always :)
Thank you very much :)
thank you that helps a bit because i having problems working it out from my work shop saves to build projections
Thanks for helping navigate all these needless hurdles to get this thing working.
You're welcome :)
Hi splitsie, can you Show us a blueprint-printer with the welders from up , down and left, right sides . With Tips what is know to build so machines, pls.
Another massively helpful video... thank you!
You're very welcome :)
Rotation around the front-to-back axis is called roll.
Rotation around the side-to-side axis is called pitch.
Rotation around the vertical axis is called yaw.
They use those in flight dynamics
personally, I just always start out with the projector block, slap a battery and control panel on it and I have my stable, reliable base for construction. if I wanna load the blueprint for repair, I don´t have to mess with offset, if I made an update to the design and want to apply that to all my other ships, I also don´t need an offset. all in all the easiest solution to the problem of "what´s my offset supposed to be?" works too if you wish to use reactors of course
That's a pretty sensible way to start your builds, I've been pretty lazy in the past and haven't used projectors so I'd never previously incorporated them in my plans, I think that's something I need to change :)
New to the game and can really use tips like these, keep forgetting how to name things and how to actually save the blueprints, thanks to your video's I already released a few ground vehicles with more on the way. Thanks for the tips and tricks! Even if the video's are rather outdated now of course!
You're welcome :)
@@Splitsie I did encounter another issue, for some reason my new ground vehicle refuses to get uploaded to Steam for some reason. Yes, it does use mods but I never really seen a game that would have issues with that specifically. Do you happen to have a idea what could cause that?
Pitch and Yaw or not. Had me going for a while! Thanks.
Thanks Splitsie, you just gave me the knowledge to make blueprints work :) so thanks again mate :)
im a new player from space engineers and this helps me alot thx
Glad it's been useful :)
Outstanding for beginners. Thanks!
You're very welcome, glad it was helpful :)
Wow this is amazingly useful
Thanks :)
id like to add, that you can keep the (keep projection) OFF and just turn the projector off and back on and it will show the projection again, so you can keep the performance of your game :)
ohh, just noticed megapro has already mentioned that before me xD woopsy
Actually you lose the projection if it's complete and you don't have keep projection on. I tested this and once it's complete, if a block is removed the projection won't show up again. You need to leave keep projection on then turn the block on and off to help performance :)
A projector needs 1 more "block" or function, the welding. Suggest add a part on how welding works, particularly the area a welder covers. I do not play much SE for the moment, but a wile back I tried a bit experimenting with building a self repairing vessel. To place out welders in a grid so it covered most blocks, giving a really complicated puzzle build.
The second stage is to add projector and blueprint, so can construct any blocks that did not got repaired fast enough.
The third stage are to design it in modules, preferable as a kind of "borg" cube (with connectors and merge blocks between them), so can expand and enlarge the creation having projectors in the 6 dimensional directions. Just that there are some issues trying to do this. One is how to add controls to an existing main control.
That's a good point you raise about working out exactly how much area a welder can cover. I have plans for doing a video on a printer of sorts. Probably won't be very soon, but it's an idea that's been rolling around in my head for a little while
Neat. Well presented and explained, as always.
Thanks Mick :)
THANK U!
so many videos dont show what way around the projector is ment to face
You're welcome :)
Darn I slept in.
Great video splitsie.
Thanks Stan :)
Is there a way to change the pivot of a ship in survival? Thanks for the great tutorials it helped me a lot to catch the different aspects of the game. I hop you keep it up.
You might be able to move the pivot of a ship in survival through the use of merge blocks, but I've not looked into how the pivot point gets allocated when using merge blocks. I suspect it will have something to do with the controlled grid but would be worth testing in creative first.
I'm pleased the videos have helped you out, I love hearing that they've been useful :)
i like to keep the projector as the pivot point, but also in a position that is only1 or 2 blocks under armor. that way it's protected, but also easily accessed. then when i go to build these ships i just perch the projector on a few blocks of armor and build away. takes a bit more for thought into the design but it makes it much easier to build later.
That's a pretty good idea, it would certainly help with building ships with the blueprint projection for repairs and ensuring the projector itself is unlikely to get damaged easily :)
Save 2 versions of a small ship. One with the bare minimums to get flying, and one with all the bells and whistles. Build the minimum version, then fly it up to a welder connected to an inventory to build the rest of the ship.
That's a really smart way to build, I like it :)
If you do your design work in creative you could probably even build the finished design first then just delete down to the bare linkages if your thrusters aren't right near your core pieces
You are my savior today! thank!
Great tutorial-thanks for this!
You're very welcome :)
Could you please mention wleders combined with projector? I've seen it in one video. What interests me the most is the range of such welders.
It's something I'll cover in the future, not sure how soon though :/
Very useful tutorial, even in 2019
Thanks :)
21:41 I came here to learn about projections, not getting emotional... Damn
Thank you for making this video.
You are very welcome :)
I added it to Favorites in my Browser for future reference. I like using Midspace's Experimental Solar Tracker steamcommunity.com/sharedfiles/filedetails/?id=380993690 because it is so easy to usebut I am interested in trying out the script you use to see if it is smoother.
Thanks this was really helpful
You're very welcome :)
This is some useful stuff! I've not dabbled with projectors yet (none of my designs are good enough to warrant it), but there's only one thing I don't understand... Can you create blueprints from within survival with Ctrl+B? Or do you have to be in creative? I should probably test haha
Xenro66 you can add a creation to the blueprint log in survival but you will need a projector to build it. In creative you can just paste the ship in.
Oh ok, that's good to know. I mainly play survival and only go into creative to test ship ideas. Cheers :)
Are you a youtuber? This is the second time I've seen your comments. :)
Great vid! Something I haven't seen mentioned in the comments yet but is probably pretty relevant is that projectors don't work with sub grids (anything connected to your main blueprint grid via rotors, connectors, pistons, landing gears and probably merge blocks?).
That is a very important limitation, and one I will definitely be mentioning if I get around to remaking this tutorial at some point :)
hey so im trying to build the valkrie from steam workshop and when i put blueprint in no block are buildable
I just got this game the other day. I've played hundreds and hundreds of hours of Empyrion. I really wish both developers could get together and make a love child game of space engineers and empyrion... I love the mechanics of space engineers, with all the moving parts and systems you can build, but there are a lot of little things that empyrion does better, one of the biggest being the drone you can fly around with to build things.. always using hydrogen is a pain in the ass. But Im having fun playing the game for sure.
I think you've actually got the projector upside down. You have the "front" correctly identified but the side with the circle with four lines goes down, not up. The evidence for this is that the way you have it mounted in the video, moving the Horizontal Offset slider to the right makes the image go left and vice-versa if you're standing behind the projector facing forward. Also, moving the Vertical Offset slider to positive values makes the image move down instead of up. If you flip the projector right-side up the way I'm suggesting, both these issues are corrected and all three sliders behave rationally. I do concur with you however that the Pitch and Yaw labels should be swapped.
Ok, so when I set it up on say a large ship, would I have to line up the projected image with the ship itself so it can be repaired more easily? if I do that would it try and weld the blocks already covered by ship into existence or would it discount them and really only that missing block would be available to be welded?
Hey I have a question with the survival for having the instructions for blueprints I found in workshop.
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I’ve found some good atmospheric drill models, though for some reason it pops an error message, show the hologram of what it looks like, and the objects on the rotator doesn’t spawn in. Any ways I can fix or improve that? I’m still new to the whole game.
It's impossible to print things connected to a rotor or piston from a projector. Projectors can only project a single grid and anything connected that way is considered a sub-grid which is a separate grid. In the case where a ship has multiple grids in the blueprint the projector will only project the part that has the most blocks. In creative mode you can paste the whole thing intact but you can't in survival unless you're willing to enable creative mode temporarily with the alt+f10 menu
So, can you make a blueprint that contains a preconfigured projector complete with that same blueprint, in order to automatically construct an endless surface?
Another great video. Thank you!
Thanks :)
Hey, everything I've learnt is from your videos! Only been playing a week and have tried rather ambitious and successful things because of your tutorials. So I wanted to say a massive thank you for that. I have a question though , in some of your videos you adjust things like rotors and pistons with ease with a (I'm guessing it's a mod) where the settings just show up on the screen. What is this called please.
Keep up the good work I will continue catching up through your previous videos. And thank you again.
You're very welcome, glad I've been able to help :)
That's a mod called Build Vision, you'll want to get Build Vision 2.3.1 (the current version) as it's got some very nice upgrades over the old one, make sure you check out the workshop page for it as the shortcut keys for it are explained there
@@Splitsie cheers. Have now clicked that join button and hope to see some live shenanigans soon!
P.s do you run a server or could possibly suggest how I find a good one for starters?
Excellent video!
Thanks :)
You are the only source I've found that says ctrl-b is how you blueprint a vehicle...
But how do you delete an entire blueprinted ship out of existence in creative mode? Only like 5 mins into the vid
Great video! Super helpful!
Thanks, happy it was helpful :)
Did not realize it had to be touching the projector thank you
Glad it helped :)
I like to build my projectors on rotors heads so I can build and recharge small ships from a large grid.
That's a pretty handy way to disconnect the newly built ship from the base :)
It's also pretty useful to auto-build small ships using pistons like this : steamcommunity.com/workshop/filedetails/?id=1157415360
Also i got an awesome idea. You could build a small ship and put a projection over it so others wont be able to find the actual Cockpit at first :) They will waste ammo!
It might work at a distance but I'm not sure how well projections move around in multiplayer, sadly the ai doesn't fall for that trick :(
I assume the welders on that ship could have repaired itself if it had the parts?