5 Automation Tips to Make Life Easy in Space Engineers Automatons

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  • Опубликовано: 30 янв 2025

Комментарии • 169

  • @davidemahiser
    @davidemahiser Год назад +128

    ... "Why is my demonstration base on fire?" - This is some relatable SE content right here!

  • @KTpotato
    @KTpotato Год назад +280

    "-why is my demonstration base on fire?!" LMAO

    • @ALifeUnanalyzedIsALifeUnlived
      @ALifeUnanalyzedIsALifeUnlived 11 месяцев назад +2

      That gave me a good laugh too.

    • @LordGrape
      @LordGrape 8 месяцев назад +3

      Here year later to say. That's pretty funny and this video gets an immediate like

    • @mikalcobbs9402
      @mikalcobbs9402 7 месяцев назад +5

      Clang visited your demonstration base

  • @normaldavid
    @normaldavid Год назад +171

    One could also set a precise sensor area to detect humans in the welders range and turn them off when humans get into danger zone.

    • @djsting
      @djsting Год назад +8

      I was going to say the same thing. :D

    • @Daniel-Strain
      @Daniel-Strain Год назад +31

      Friendly humans. Enemy humans can get welded LOL.

    • @ZachTheInsaneOne
      @ZachTheInsaneOne Год назад +4

      This could lead to unwanted behavior, sadly. A player in a cockpit does not take damage from welders, so flying a ship into a welder wall is perfectly safe, but the sensor will still detect the player in the cockpit and turn off the welders, thus making the welder wall useless. Unless you set the sensor range so low that the player is basically touching the welders, and even then it's debatably useless.

    • @MadmanMac2001
      @MadmanMac2001 Год назад +5

      Regarding the welders and assuming they are in a group or timer block of their own already, just placing down a few lights and adding them to the group would do the same job, no real need for the event control at all. 😁

    • @geoffvanwagner655
      @geoffvanwagner655 Год назад

      this 100% some folks overuse that darn block, and it just kills it.@@MadmanMac2001

  • @zeonos
    @zeonos Год назад +66

    If you are missing the "Always aim at sun" then add and remove a weapon or tool, that will bring the missing options back.

  • @amyskippy
    @amyskippy Год назад +50

    I love the idea for setting up docking and undocking power management!

  • @rokker17
    @rokker17 Год назад +17

    I honestly can't tell if all the little "accidents" in this video are intentional or not, but it's super entertaining nonetheless. Great video!

  • @KTpotato
    @KTpotato Год назад +25

    I love how you timestamp your videos, and your captions very clearly capture what is happening in the video. Very accessible and makes for easy watching. 10/10 content will watch every video you post.

  • @WaCrex
    @WaCrex Год назад +15

    Personally, I'm using 2 AI blocks (Move & Recorder) and a timer block to automatically dock my miner after returning with ore, I've got the timer block setup to toggle the AI Blocks on/off and run the autopilot and follow the waypoints, on the last waypoint I set it to trigger the timer block again (shutting down the autopilot & handing the control of the miner back to me). I used to HATE docking to connectors, and dreaded the return of a mining run each time because of this. Now when I return I just need to get close enough to not have anything blocking the path and then trigger the timer block, everything from that point on is fully automated :)

  • @Arthock
    @Arthock Год назад +5

    Nearly 3000hrs and I learnt something new through this video! Big wins 🏆

  • @Alex-xl4xe
    @Alex-xl4xe 10 месяцев назад +2

    Quick, straight to the point, informative. Excellent video

    • @GleebTorin
      @GleebTorin  10 месяцев назад

      Glad to hear it! :)

  • @suzumes6738
    @suzumes6738 Год назад +12

    I've been using the emotion block for my resources status displays and I try and put them on a small grid robot body to give the more character.

    • @GleebTorin
      @GleebTorin  Год назад +3

      That's hilarious! I love that!

  • @lamebubblesflysohigh
    @lamebubblesflysohigh Год назад +22

    For welder walls I always used sensor that would turn them off whenever I walked into the kill zone. It is foolproof that way.

    • @GleebTorin
      @GleebTorin  Год назад +3

      I've used that, too, and probably will in the future, but status lights are always cool. :P

    • @J37T3R
      @J37T3R Год назад +2

      You could also combine the two

    • @GleebTorin
      @GleebTorin  Год назад

      @@J37T3R Absolutely!

    • @xurmisalwaysright2460
      @xurmisalwaysright2460 Год назад +3

      @@GleebTorin You can also put your warning lights AND welders into a timer block, trigger it with a button for ON/OFF, then a sensor to do the same with friendly players detected, it will come back on automaticly once said player is out the killzone. I make everything like that because i hate "grouping" it clutters the k-menu when you have alot of ships docked and ppl forget to name it right. Thrusters off, batteries and tanks on recharge, lights and antenna out = all in one timer block = triggered with sensor on "detect subgrid". Don't need automatons for that. But cheers on your vid anyways, I'm thinking i'll use that light on ore/h2/O2, with containers & sorters, to detect low on ingots of certain kind. No need for scripts like autolcd or isy's inventory management.

    • @EnjoyCocaColaLight
      @EnjoyCocaColaLight Год назад

      Practical. But awfully cheat >:C

  • @FearlessSon
    @FearlessSon Год назад +16

    Regarding the welder-wall warning lights, if you want to get really fancy with it you could tie those lights to a timer block, then tie the timer block to the event controller. The result is that you have lights that not only turn on, they blink on and off. Add a sound block to that and you can have it play a warning noise. Presto, flashing lights and klaxons.

    • @VoidplayLP
      @VoidplayLP Год назад +7

      Lights have settings to make them blink anyway

  • @Alumx
    @Alumx 8 месяцев назад

    love this video format!
    the ship event controller is actually super neat, I've been using timer blocks to trigger multiple sequence stuff while docking/undocking, but still had accidents happen now and then
    awesome tips!

  • @elantricity
    @elantricity Год назад +1

    Aah the small subgrid rotor thing is a nice idea to save some space when building many event controllers, thanks for that!

  • @amatoyoichi8468
    @amatoyoichi8468 Год назад +9

    good thing about this is that you dont need to setup timer block for a simple stuff. like the light turn on and off with welder

  • @Pelasomma
    @Pelasomma Год назад +1

    that power change/tank change when undocking is going to save a lot of my ships!

  • @BattlewarPenguin
    @BattlewarPenguin Год назад

    Wow, I had no idea the event controller was this powerful. Thank you for the demonstrations!

  • @shadenphoenix
    @shadenphoenix 2 месяца назад

    awesome! simple and effective. ive never really gotten into scripts (and my PC is a dino anyways, so im not sure how well if could handle it anyways), but i like mechanical analog stuff anyways! this is very helpful, especially with all these automation updates. thanks!
    (also, love the accent! makes it all that much more funny when surprises happen... "why is my demonstration base on fire?" lol)

  • @little_lord_tam
    @little_lord_tam Год назад +4

    The event controller is so goot to auto recharge and refill, stop and start engines and pretty much anything you would do anyways when docking. One Block, so much easier life

    • @leonm.8865
      @leonm.8865 2 месяца назад

      Im a little late but you're totally right. The block is awesome. I have it on my drill rig. Whenever the large cargo container reaches >90% it turns the drills off and stops the pistons. Once it gets below it they turn back on. No wasted resources because the drill continues with no storage left and it works far longer before I have to add more pistons. More Cargo containers would do the trick as well but that would be much less cool.

  • @Live-Paradox
    @Live-Paradox Год назад +4

    I cannot wait to use the new event block, loving the new update, I wish this game was more popular, I guess it never got the exposure it needed :(
    great video!

    • @GleebTorin
      @GleebTorin  Год назад +1

      Space Engineers is more popular than I thought it was. When researching and older video, I found that it has like 4,000 daily active players, and they also recently hit 500,000 items on the workshop, making it one of the most popular games for user generated content...
      ... But it does feel criminal that it's not more popular.

  • @TherosonDragonstoungue
    @TherosonDragonstoungue 2 месяца назад

    The fun thing I've been noticing is that programable blocks are much more managable on a 3x3 rotor head as you can essentially make an entire server room in the space of a 3x3 small grid.

  • @nicolasmousten9685
    @nicolasmousten9685 Год назад +3

    I started a new survival world an found the best thing ever, i made a static miner and had it mining straight down. And then added a cargo check to se if there is space in the cargobay for more stone. When it had space it mined and then turned of when full. I didn’t need to supervise it at all. Went on building my aircraft carrier(early game!!!) and i never ran out of iron. When it was finished i had 700k iron stored.

    • @GleebTorin
      @GleebTorin  Год назад

      Awesome! Sounds a lot like the ice drill you can see in this video, it stops when the cargo is full.

  • @bolland83
    @bolland83 Год назад +13

    The welder wall one is actually easier than this, Just put the welders and the lights in a group, so they all turn on and off together. Then if you want you can use a sensor to turn the welders off if you get too close, never get zapped again.

    • @GleebTorin
      @GleebTorin  Год назад +4

      Unfortunately, and this has happened to me, that doesn't stop people from activating the welders independantly.

  • @KenwdiTHDG
    @KenwdiTHDG Год назад +1

    Definitely be using some of this. Thanks!!

    • @GleebTorin
      @GleebTorin  Год назад

      I'm just glad you can get some use out of it!

  • @Johnny-Autokill
    @Johnny-Autokill Год назад +1

    Great stuff, didn't see too much new to me as I have some systems like this too plus some stuff for additional automation & convenience. I'd tell more about that but I'm not great at "telling" best when I "show" stuff like that... That said, the Welder Wall at the end, I got 4 Small Grid printing bays on my base with a more complex safety system.
    2 Event Controllers (1 for Tools ON, 1 for OFF) a warning light & a sensor to shutdown tools if someone gets too close. Just got done setting up the last 2 printers yesterday but it's not the only thing I have done, sensors are vital for me because they keep working when my Server Ping is too high & have saved me for certain death before.

    • @GleebTorin
      @GleebTorin  Год назад

      Definitely doable, but... it's kinda funny when mistakes are made, haha. :P

  • @Dryassarmentosa
    @Dryassarmentosa Год назад +1

    Man it was awesome !

  • @ALifeUnanalyzedIsALifeUnlived
    @ALifeUnanalyzedIsALifeUnlived 11 месяцев назад

    I just started playing this game in February 2024 on my old rickety ps4 and im already in kove with it. Albeit that I'm a novice and only have the basics down. I am very excited to get a better understanding of the intriqitue mechanics of this game. I've been itching for a game like this since the first time i played Kerbals. I kove designing and engineering in games, maybe uts in my blood. My father is a retired mechanical engineer with approx. 50 years experience. Whilst my mother was a gifted artist. So i was very blessed for my genetic traits. Where artistry and engineeringnhave been figuratively and literally married into one.
    So with that said, I cannot wait until I understand the mechanics of this game. The things I'm already envisioning in my head I am excited to bring them to life!
    So, I appreciate people who make videos like this. Thank you for the time and effort, I subscribed and will be watching all your stuff, keep up the great work!

    • @GleebTorin
      @GleebTorin  11 месяцев назад

      It's great to see people getting into the game. If ever you have questions, I'm sure that the community can find an answer, but the best part of Space Engineers is trying to figure it out for yourself. Fly safe!

  • @Altaree1
    @Altaree1 Год назад +1

    CHANGE THE TOOLBAR FOR THE EVENT CONTROLLER?!?!?! OMG!!! THANK YOU!!!!

    • @GleebTorin
      @GleebTorin  Год назад

      Right?! So easy to miss this feature, but it's SO useful!

  • @tourstarproductions2150
    @tourstarproductions2150 Год назад +1

    Great idea, do a video of you using slowest lvl one welder possible, brilliant

    • @GleebTorin
      @GleebTorin  Год назад

      I wouldn't wish that on my worst enemy, haha

  • @Thaytor
    @Thaytor Год назад +7

    my welder Trick is to put a sensor on them to turn them off when I or faction mates get too close and back on when we walk away.

    • @GleebTorin
      @GleebTorin  Год назад

      I've done that before, it's a great way to avoid welding your friends. I might do both together, that way people know to avoid it, but can get close without a worry.

  • @djsting
    @djsting Год назад +1

    Not Automatons related, but one of my favorite thing to do with lights is when you have a hanger you're flying into...I put lights on all 4 sections of the hanger entrance. Then I put a corresponding sensor. I set them up so if my ship is going collide with any part of the opening, the corresponding light turns on and I know to adjust. I guess I could just setup an automation sequence now...but for ships that you don't feel like adding flight controllers to, it's a nice way to let pilots manually enter a hanger without hitting the entry walls. LOL

    • @GleebTorin
      @GleebTorin  Год назад +1

      I've done this one myself!

  • @justrandomguy5010
    @justrandomguy5010 Год назад +1

    Офигенный видос, спасибо огромное!!

  • @jtduran5790
    @jtduran5790 Год назад

    To add onto the solar tower, you can also set up an event controller to detect when the panels are not receiving power anymore, and kick on lights and/or backup generators, since this likely means the sun is down.

    • @GleebTorin
      @GleebTorin  Год назад

      That's a good one, I covered it in the earlier video at ruclips.net/video/dvn0JryIg-4/видео.html

  • @shadowpheonix787
    @shadowpheonix787 Год назад +2

    I just add my caution/warning lights to my welder group. This way when u turn on the welders, the lights are also turned on. No extra event controller processing required.

    • @GleebTorin
      @GleebTorin  Год назад

      Yeah that's a good point, but I find that if I'm playing with other people and they don't know there's a group, they may just turn on the welders accidentally. So this saves a bit of trouble.

  • @dankelpuff8381
    @dankelpuff8381 10 месяцев назад

    For the last tip instead of using an event controller you can use a sensor to disable all welders when a character is nearby.

    • @GleebTorin
      @GleebTorin  10 месяцев назад

      Yeah, but then you don't get the laugh as your friends cook themselves. >:3

  • @SteffDev
    @SteffDev Год назад

    You could also add a sensor for your welder wall, and make it turn off the welders when a player is near, it could be usefull fo checkng how your welding is coming along without getting baked!

    • @GleebTorin
      @GleebTorin  Год назад +1

      Yeah, but I like watching my friends get cooked when they get too curious. :P

  • @jazzkyrie
    @jazzkyrie 3 месяца назад

    well for the welders.. we just group the warning lights together with the welders so they turn on whenever we use the welders.. we also use rotating lights

  • @TadhgerLily
    @TadhgerLily 7 месяцев назад +1

    "why is my demo base on fire?" 😂😂😂 Classic space engineers

  • @lyamnicolas7020
    @lyamnicolas7020 Год назад +1

    bro finally a way to have ma usage on solar panels without scripts

  • @D_Rogers
    @D_Rogers Год назад +3

    RUclips isn't putting your chapters into the seek bar in the usual way (for me anyway)
    I can see the chapters listed in the description and the 'key moments' bar - but not on the seek bar (no idea why)
    Thought you should know... :)

    • @GleebTorin
      @GleebTorin  Год назад

      How odd! It normally works, and there's no way for me to do it myself. Thanks for letting me know!

  • @brandonhowe5017
    @brandonhowe5017 2 месяца назад

    Am I weird for using connectors instead for my large grid computers? My experience with subgrids, especially on mobile grids, is that clang likes to fiddle with the physics even if rotors and hinges are locked, and pistons have sufficient axis/nonaxis stiffening. And because arguing with Clang pretty much always ends in losing said argument, I've experimented a little with using connectors instead. Looks neat with the newer inset connectors too.
    I set it into place using LG half blocks around the inset connector, firstly building SG blocks and a 3x3 connector over the gap with some room to work, secondly adding chamfered blocks around the rim of the 3x3 connector, thirdly removing the supporting blocks until you're left with your chamfered 5x5x2 SG connector, and finally... setting the LG inset connector to the forbidden 100% strength (spoiler alert: it kinda just teleports inbetween the half blocks without issue) and locking, not forgetting the parking setting of course.
    I get that it's a bit more hassle to set up, but you end up with a zero-movement, clang-free, sub-grid-but-not-really system at the end of the day.

  • @brianjohnson5272
    @brianjohnson5272 Год назад +2

    Here's a question, how do i make my external cameras link to a transparent LCD screen. My shuttle isnt gonna have windows.

    • @GleebTorin
      @GleebTorin  Год назад +2

      That's a great question! There have been a number of attempts at making mods or plugins that allow you to put the output of a camera onto an LCD. Unfortunately they do come with performance hits and as far as I'm aware, at the moment, there are no mods that work. For now, LCDs are only for displaying information and images.

    • @brianjohnson5272
      @brianjohnson5272 Год назад +1

      @@GleebTorin thank you for the answer.

  • @MikeNorris1
    @MikeNorris1 Год назад +1

    Good stuff!

  • @src6339
    @src6339 10 месяцев назад

    I also put a sensor block on welder walls that shut the wall down when triggered.

    • @GleebTorin
      @GleebTorin  9 месяцев назад

      But then your friend won't die hilariously by their own poor situational awareness. :P

  • @Gray_Night-2ndSquad
    @Gray_Night-2ndSquad Год назад

    good tips . thanks

  • @roughseas3455
    @roughseas3455 Год назад +1

    Ive been trying to set up my ship to recharge when docked, then discharge when not docked, but I cant seem to do it right. Theyre either left in recharge when undocked or put in auto. Theres no option for "Recharge On', "Recharge Off". Its just "On/Off"

  • @greenguyengineering6896
    @greenguyengineering6896 Год назад +1

    Wooo, clunky SE GUI strikes again! I didn't know before watching this video that the event controller has more toolbars. I was like "why the heck does the timer have it but not the EC?". Should have looked more carefully. :D

    • @GleebTorin
      @GleebTorin  Год назад +1

      Keen definitely need to hire a user experience dude.

  • @JunohProductions
    @JunohProductions 3 месяца назад

    I forgot that hinges could be used with turret controllers. I was using two rotors for my solar farm. It worked but not as well as a hinge would, I suspect.

    • @GleebTorin
      @GleebTorin  3 месяца назад

      They're basically the same thing, so it'll work, but if you want to pip it up, a hinge is gonna give you the smaller connection.

  • @slicer940
    @slicer940 3 месяца назад

    Welder wall? I need more videos explaining this stuff. The video was good but kinda vague for each structure. Any longer or more detailed videos?

  • @indo5839
    @indo5839 Год назад +2

    My solution for welders is to have a sensor only detect large and small grid ships, they turn my welders and warning lights on when a ship is detected and off if not detected, so they are always off unless I fly a ship near them, then they automatically turn everything on and off.

    • @GleebTorin
      @GleebTorin  Год назад

      That's certainly one way to do it, I've used this method myself, but I do like me some fancy lights. :P

    • @indo5839
      @indo5839 Год назад

      @@GleebTorin Me too, the sensor also turns on my warning lights, but this way I don't need to manually turn my welders on, and they are not wasting power or a danger to players when not in use 😀

  • @ZTRCTGuy
    @ZTRCTGuy 9 месяцев назад

    The event controller is such a nice block for people like me that don't know how to code.

  • @kingdavewoody
    @kingdavewoody Год назад +1

    I tried my own cargo status light for when my ice amount on my ship was 25, 50, 75% but it wasn't working right with multiple cargo containers. Does it not take an average of all of them but monitors the percentage on all of them and would only light up when all containers are reading below 25% for the 25% light to activate?
    I'm trying to wrap my head around how it works :(

    • @GleebTorin
      @GleebTorin  Год назад +2

      It doesn't take an average, no.
      If the AND gate box is unchecked (as it is by default) then the output/condition is true if any of the blocks meet the criteria (like greater than or equal to 50%).
      If the AND gate box is checked, ALL of the blocks must meet the criteria.
      Let me know if there's anything else I can clear up. :)

    • @kingdavewoody
      @kingdavewoody Год назад +1

      @@GleebTorin Ah nice, perfect :) Thanks

  • @lechking941
    @lechking941 Год назад +1

    well thats one mod i can knock out of my list with solar, but i got a LOT of mods to bugger though, what im looking for is a auto miner at lest the easy to read shell of one i wish i could make a gyro stable miner that has the drill rotate differantly from the ship but :P that be me being board, but i wonder how the new AI stuff hands with sub thrusters like when they altered by whiplashes scripts

  • @slicer940
    @slicer940 3 месяца назад

    The event controller when using a controller, doesn’t allow me to make a 2nd action.
    Like I have hydro engines powering batteries.
    I want the batteries to go into auto mode when they are fully charged and I want the engines to turn off.
    Then when the batteries get low enough I want to do the opposite but I can’t get more than one event set.

  • @MrDanaris
    @MrDanaris 2 месяца назад

    i automatically turn the welders of with sensors so if i get too close to the welder it automatically shuts of so i dont get damaged and if i clear it turns it on again

  • @Tinker_Nerd
    @Tinker_Nerd Год назад

    If you're turning the welder wall on and off using the block group, why not just add the lights to the block group so they also turn on with the welders?

  • @KryptLynx
    @KryptLynx 8 месяцев назад

    On topic of not dying because of welder wall - add a sensor in welders area it to turn off welders if friendly/neutral player detected

    • @GleebTorin
      @GleebTorin  8 месяцев назад

      Yeah, but then you don't get to see your friends fry themselves 😂

  • @adeep187
    @adeep187 Год назад +1

    Thanks fam

  • @graymouser1
    @graymouser1 Год назад +5

    Why is demo base on fire?! Love the cooked-in drama.

  • @couldntfindafreename
    @couldntfindafreename Год назад

    05:00 You can just turn off the welders with a sensor if a player walks into the danger area.

  • @BNETT21
    @BNETT21 Год назад +3

    Glorious Easter Egg

    • @amyskippy
      @amyskippy Год назад

      Gotta be careful with those sabroids 😅

  • @spinosauruskin
    @spinosauruskin 5 месяцев назад

    Tip 5 is good from a safety feature standpoint but in my opinion a bit redundant given you could simply have the lights in the same group as the welders so they always turn on when you turn the welders on

    • @GleebTorin
      @GleebTorin  5 месяцев назад

      @@spinosauruskin Won't help when someone turns the welders on without using the group though

    • @spinosauruskin
      @spinosauruskin 5 месяцев назад

      @@GleebTorin True, but I tend to hide basically everything that's part of a group on the terminal menu so you need to use the group

    • @GleebTorin
      @GleebTorin  5 месяцев назад +1

      @spinosauruskin Never underestimate the power of someone who just wants to find the welder. 😉

  • @knutzzl
    @knutzzl Год назад

    With a welder wall, just ad your warning lights to the group of welder's.
    If you're using sensors to activate the wall than use 2.
    Sensor 1 to detect small grid only.
    Welder's+lights on and off
    Make a new group welder's+lights+sensor 1
    Place sensor 2 set to detect player's only, welders+lights+sensor 1 off
    And sensor 1 on

  • @tjforsythe97
    @tjforsythe97 Год назад

    how have i never noticed the extra slots of the event controller lol, i’ve been using timers because i can trigger multiple blocks with a single button press instead of creating 1 event controller per block/group

    • @GleebTorin
      @GleebTorin  Год назад

      They don't exactly scream that those slots are there, to be fair. I had to be told that they were there before i made this video.

  • @ShnoopsDogg
    @ShnoopsDogg 9 месяцев назад

    I like your music tastes, sir

  • @mailleweaver
    @mailleweaver Год назад +2

    Good ideas except for the last one. That one was a stretch to use the event controller purely for the sake of using the event controller. You can get the exact same result from adding the lights to the same group you use to turn the welders on/off. A better safety feature would be a sensor that turns off the welder group if a player gets too close. That, of course, doesn't require any event controllers, either.

    • @GleebTorin
      @GleebTorin  Год назад +2

      I've actually had some great use out of this. I use this on a multiplayer server. Some people don't think to look for a group and will just turn the welder on by itself. By using the event controller in this way, no matter how the welders are activated, the warning light comes on.

    • @anonymoususer3561
      @anonymoususer3561 Год назад

      @@GleebTorin To this I would have said "Use a timer block and set the entire group.", but an event controller is 40% the PCU so your solution is the best, as long as there are no more than 3 things to do at the same time.

    • @mailleweaver
      @mailleweaver Год назад

      You can set the welders to not share with your faction so other players have to press a button that is shared and toggles the group. Or set a detector to only turn on the welders when a grid is in range so nobody ever has to manually turn them on in the first place. Using an event controller just for lights isn't going to hurt anything, but it's unnecessary.

    • @ChozoSR388
      @ChozoSR388 Год назад

      Yep, I use cut-off sensors on my welding ships, too, since I sometimes forget to turn the welders off before jumping out of the cockpit. I set the field to encompass the cockpit, the welder(s) and around 5 to 7.5m out in front of the welder contacts. Set to detect players only (but not enemies >:) ) Works like a charm

    • @SamShannon
      @SamShannon Год назад

      ​@@mailleweaver An event controller to switch lights based off manually toggling welders might be unnecessary, but it combined with the projector toggling for when blocks go missing has given me an idea for an automatic 'red alert' mechanism for my mothership that I've previously not bothered to do because it'd require a PB.
      Making lights start flashing when events occur (depressurisation, taking damage, running low on something, etc) is a neat usage for an EC that I hadn't considered.
      So the specific usage here might not be the most useful thing to copy exactly, but it's a good source of inspiration for mentally bootstrapping your expectations of what the controllers can do.

  • @uncleweirdbeard86
    @uncleweirdbeard86 3 месяца назад

    I personally prefer to use sensors for my welder walls and pits to turn them off when it detects a player within the area. That said, it's not always reliable as it may turn off if it detects you in the seat

  • @____trazluz____9804
    @____trazluz____9804 Год назад +1

    back when SE introduced planets , i expend like 8h building a massive ship , it fell down a cliff and blowedup because i forgot to change batteries from recharge to auto , lol

  • @MrPatrickleeuwe
    @MrPatrickleeuwe Год назад

    Or just add the lights to the same group as the welders themself. And for larger solar arrays avoid using hinge's ,Just use 2 Rotor's , They are stronger and less buggy

  • @Hudron
    @Hudron Год назад

    Привет , какой мод делает такой белый лед?

    • @GleebTorin
      @GleebTorin  Год назад

      Этот тип льда появляется на планете Тритон.

  • @TURBOMIKEIFY
    @TURBOMIKEIFY 5 месяцев назад

    I can’t even make a damn ship. Now I gotta try this. Looks “EaSy.”

  • @kerbalairforce8802
    @kerbalairforce8802 6 месяцев назад

    Use AI blocks to position "wingman" fighters to the sides and in front of your main ship. These will draw initial fire away from you, and give decentralized fire support.

  • @Lograh
    @Lograh 3 месяца назад

    i would rather want to know how your projection was already alignt with the real deal when i do that its NEVER in the same space and i have to move it...

  • @Wrigggy
    @Wrigggy 8 месяцев назад

    why does this game label hydrogen as H2 instead of H?
    I know a lot of things are simplified for game-play reasons, but it's bugging me why they added an extra 2.

    • @GleebTorin
      @GleebTorin  7 месяцев назад +2

      Hydrogen atoms are most stable when they share electrons in pairs. Since each hydrogen atom only has one electron, they naturally pair up with another hydrogen atom to form H₂, which is the most common form of hydrogen you'll find.
      So, while a single hydrogen atom is represented as H, the hydrogen gas used in the game (and in real life) is actually made up of these H₂ molecules.

    • @Wrigggy
      @Wrigggy 7 месяцев назад

      @@GleebTorin thanks!

  • @mysteriumxarxes3990
    @mysteriumxarxes3990 Год назад +1

    hey guys in this SE tutorial I will be showing you how to....
    why is my demonstration base on fire?

  • @EntoSanto
    @EntoSanto Год назад +1

    Dude wtf? I havent seen that Event Controller has pages in the actions tab.

    • @GleebTorin
      @GleebTorin  Год назад +1

      Yeah, they don't exactly shout about it, haha

  • @FFfanboyX
    @FFfanboyX Год назад +1

    Fair warning, I didn’t get the option to “always point at sun”; pretty sure it’s because I have Weaponcore, though…..

    • @GleebTorin
      @GleebTorin  Год назад

      Good to know! I'll be sure to test that.

  • @BNETT21
    @BNETT21 Год назад +2

    FIRST!

  • @JumpingFlapjack
    @JumpingFlapjack Год назад +1

    I'am new in this game, what ist the "Klang" ? Sounds bad in my ears^^

    • @GleebTorin
      @GleebTorin  Год назад +1

      Klang is a mythical deity feared by SE players, he is thought to be the source of Clang, the sound made when everything goes wrong and explodes without local cause.

    • @JumpingFlapjack
      @JumpingFlapjack Год назад +1

      @@GleebTorin Oh, it seems that this deity also showed me its existence without me knowing it 🤣🤣. Something like this: "Why the heck did that thing explode now?"......jaaaa I've had something like that before.

  • @papisalamander1056
    @papisalamander1056 3 месяца назад +1

    But i love isy's solar alignment

    • @GleebTorin
      @GleebTorin  3 месяца назад

      It's a great script, but it's nice to have a system that you can put together without scripts if you need to, such as on console.

  • @alvinchoquet5761
    @alvinchoquet5761 Год назад +1

    What is a point of a welder wall?

    • @GleebTorin
      @GleebTorin  Год назад

      Great Question! Having a wall of welders let's you weld over a larger area, letting you repair and weld ships much quicker.

  • @Rurumeto
    @Rurumeto 4 месяца назад

    mfw I dock to an unpowered cargo module and my batteries enter recharge mode.

  • @lenorelestrange
    @lenorelestrange Год назад

    Or... You could make warning lights and group them with the welders....

    • @GleebTorin
      @GleebTorin  Год назад

      That won't help if someone just turns on the welders, though. :P

  • @BlankFX
    @BlankFX Год назад

    The first tip was unnecessarily obvious, the last one unnecessary at all. Just add a sensor for friendly humans to turn off the welder.
    Anyway, I hope there are more videos like this.

    • @GleebTorin
      @GleebTorin  Год назад

      ...but how can you laugh as your friends if they don't roast themselves with a welder wall? :P

    • @BlankFX
      @BlankFX Год назад

      @@GleebTorin Because I play SE only with my Wife and if she's getting roasted by a Welder and I dare to laugh, I'm gonna have a baaaaaad time.
      True Story.

  • @piggdsbest333
    @piggdsbest333 7 месяцев назад

    why no more videos

    • @GleebTorin
      @GleebTorin  7 месяцев назад +1

      Life got in the way, but more videos are coming. Thanks for asking, though, it's good to know that people want more!

  • @UNiTEDDKSilent21
    @UNiTEDDKSilent21 7 месяцев назад

    Why is their own solution more complicated than the script that does this same thing without a camera

    • @GleebTorin
      @GleebTorin  7 месяцев назад

      That's a good question, I've struggled to find an answer. I like to think that the complexity in the setup means it's less impactful on your sim speed, but I've never actually tested it.

    • @UNiTEDDKSilent21
      @UNiTEDDKSilent21 7 месяцев назад

      @@GleebTorin If I had to guess, I'd say that the camera method uses ray casting or something of that description, which who knows, but that has never been very performance friendly.

  • @oldweeb1066
    @oldweeb1066 Год назад +1

    This gave me a headache. I barely know SE even without all of this automation. Good video though.

    • @GleebTorin
      @GleebTorin  Год назад

      Yeah, it can be a lot to wrap your head around. Let me know if there's anything you'd love to see covered.

  • @RandomHerokid
    @RandomHerokid Год назад

    I combine the lights into the group with my welders, so one button turns everything on and off.

  • @TheAlexIceman
    @TheAlexIceman Год назад +1

    sudo [USERNAME] 🚀!