Gleeb Torin
Gleeb Torin
  • Видео 47
  • Просмотров 434 305
This Space Engineers Autocrafting system doesn't need scripts or mods! Works on Xbox and PlayStation
🚀✨ Master Autocrafting in Space Engineers! 🛠️ Never run out of components again! 😱
Learn how to easily set up an autocrafting system in Space Engineers. No mods or scripts needed! 💻🎮📺
Discover the perfect dimensions for your build and follow step-by-step instructions to assemble conveyor sorters, assemblers, and small cargo containers. 📏⚙️📦
Automate your system using event controllers and triggers based on cargo levels. Maintain a steady supply of components without overstocking! 📦🔄⚡
Unleash your building potential with this massive yet efficient autocrafting system. Watch the video now! 🎥🚀🔧
Say goodbye to shortages and embrace unlimited building possibilities in Space Engineers! 🌟✨🔩
🎮 Twitch: ...
Просмотров: 16 014

Видео

These underrated tips will make your builds gorgeous!
Просмотров 9 тыс.Год назад
🎥 I will show you five easy ways to use lighting to add drama, depth, and ambiance to your Space Engineers builds. 🔦 I will cover everything from using guide lights to create a sense of direction to using LCD panels to create indirect lighting. 💡 I will also show you how to use blinking lights to add story and meaning to your builds. 🌟 Whether you are a beginner or a seasoned veteran, these tip...
How to use the Event Controller
Просмотров 10 тыс.Год назад
Learn the ins and outs of the Space Engineers Event Controller in this Space Engineers tutorial video! 🎮💡 Discover how to navigate the settings, set up actions, and automate your gameplay like a pro. From selecting actions to understanding conditions and thresholds, we'll guide you step by step. ⌨️🧩 Unleash the power of the block selector, utilize shortcuts, and manage multiple blocks effortles...
Is Space Engineers PlayStation Beta any good?
Просмотров 9 тыс.Год назад
🚀🎮 Attention all PlayStation gamers! 🎮🚀 Space Engineers is finally here with a Public Beta available NOW! 🔥🔥🔥 This physics-heavy survival sandbox game set in space will blow your mind! 🤯👽👾 🔍👀 Although it was originally a PC game, it has now been optimized for the PlayStation console. But is it up to par? 🤔 Our reviewer takes a close look at the game and gives us the lowdown. 👇 🕹️🎮 How do you fi...
5 Automation Tips to Make Life Easy in Space Engineers Automatons
Просмотров 155 тыс.Год назад
🚀🛠️Space Engineers Automatons Update is here!🛠️🚀In this tutorial video, you'll learn 5 essential tips to make life easier, even if you're a beginner or an experienced player. 🔆 Tip 1 shows you how to use the Custom Turret Controller to track the sun's position for optimal solar alignment. 🔆 Tip 2 helps you avoid falling out of a ship while docking with the Event Controller. 🔆 Tip 3 helps you ke...
4 ways AI Blocks make life easy in Space Engineers!
Просмотров 46 тыс.Год назад
🎥 Get ready to automate your ships in Space Engineers with these 4 AI block tricks that DON’T involve drones! 🚀 In this guide video, Gleeb Torin shows you how to use the new AI blocks to improve your gameplay experience. 🤖 Learn how to create a simple Autopilot, set up an Auto-Docking system, search for specific items, and create a navigation system using AI blocks. 📝 You will need an AI Flight...
Top 5 Survival Uses of the Event Controller
Просмотров 37 тыс.Год назад
🚀 In this Space Engineers guide, I'll be showing you some amazing ways to automate your Space Engineers base with the latest Space Engineers Automatons update. We'll cover five incredible tips, starting with automated lighting for your landing pad, making it easier to connect to the connector. 💡Next up, we'll use a Solar Tower to turn on and off lights around the base. 🌞Our third tip will show ...
Exploring the New AI Blocks in Space Engineers - Automatons Update
Просмотров 3,6 тыс.Год назад
🚀 In this video, I'm so excited to share with you the latest update for Space Engineers, the Automatons Update! Keen Software House has done an incredible job with the new AI blocks. These blocks are the move type that defines how the ship can move, the task type, which defines what it should move to, and the combat type which takes over when enemies are detected within 2.5km. I'm thrilled abou...
What Is Space Engineers?
Просмотров 40 тыс.Год назад
🚀 Are you interested in mastering the world of Space Engineers? Join me as we dive into this exciting sandbox game, where you'll learn everything you need to know about gameplay, building, and modding. In this video, we'll explore how to get started, build impressive structures, and create custom mods that will take your gameplay to the next level. Space Engineers is coming to PlayStation! 👨‍🚀 ...
How to Automate Things with Visual Script Builder for Space Engineers
Просмотров 2,9 тыс.Год назад
In this video, I'm excited to announce the release of my latest project - Automatons Beta! As you may know, I'm a big fan of Space Engineers - it's one of my favorite games on PC. So when I saw that the Automatons Beta was out soon, I got too excited and made it for myself! I made my own Automatons using Visual Script Builder- and let me tell you, it was a lot of work (but totally worth it)! I'...
Is THIS leaked content for the Space Engineers Automatons update?
Просмотров 1,1 тыс.Год назад
Is THIS leaked content for the Space Engineers Automatons update?
Quick Tips for Painting your Space Engineers Bases and Ships
Просмотров 18 тыс.Год назад
Quick Tips for Painting your Space Engineers Bases and Ships
Quick tips for Better Looking Space Engineers Builds
Просмотров 38 тыс.Год назад
Quick tips for Better Looking Space Engineers Builds
THESE two Space Engineers trailers have me shaken!
Просмотров 9 тыс.2 года назад
THESE two Space Engineers trailers have me shaken!
This will change Space Engineers Forever! - Space Engineers Automatons Sneak Peek
Просмотров 1,9 тыс.2 года назад
This will change Space Engineers Forever! - Space Engineers Automatons Sneak Peek
The Space Engineers "Most Wanted" Update!
Просмотров 1,3 тыс.2 года назад
The Space Engineers "Most Wanted" Update!
THIS is the next Space Engineers Update?
Просмотров 7842 года назад
THIS is the next Space Engineers Update?
How to find Ore in Space Engineers!
Просмотров 3,3 тыс.2 года назад
How to find Ore in Space Engineers!
Your First Five Blocks in Space Engineers - A Beginner's Guide
Просмотров 4 тыс.2 года назад
Your First Five Blocks in Space Engineers - A Beginner's Guide
Halo Infinite has me FEELING things!
Просмотров 352 года назад
Halo Infinite has me FEELING things!
Beat Saber - Learning Songs on Expert
Просмотров 276 лет назад
Beat Saber - Learning Songs on Expert
Minecraft Build - Eastwatch Melon Farm - CreepsComic Server
Просмотров 25512 лет назад
Minecraft Build - Eastwatch Melon Farm - CreepsComic Server
LudicLP EVE Online - S01E13 - JonnyPew's NoobFleet
Просмотров 65512 лет назад
LudicLP EVE Online - S01E13 - JonnyPew's NoobFleet
LudicLP EVE Online - S01E12 - Exploration
Просмотров 66112 лет назад
LudicLP EVE Online - S01E12 - Exploration
LudicLP EVE Online - S01E11 - Out-of-Game Essentials
Просмотров 68312 лет назад
LudicLP EVE Online - S01E11 - Out-of-Game Essentials
LudicLP EVE Online - S01E10 - By Hook or by Crook
Просмотров 76112 лет назад
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LudicLP: EVE Online - S01E09 - Prepping for PVP
Просмотров 1,9 тыс.12 лет назад
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LudicLP EVE Online - S01E08 - Clearing The Blockade
Просмотров 1,1 тыс.12 лет назад
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LudicLP: EVE Online - S01E07 - The Crusier Struggle
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LudicLP EVE Online - S01E06 - How to suck at Level 2 Missions
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LudicLP EVE Online - S01E06 - How to suck at Level 2 Missions

Комментарии

  • @ecogent
    @ecogent 3 дня назад

    I always disable "Use for Parking" for all Connectors

  • @papisalamander1056
    @papisalamander1056 3 дня назад

    But i love isy's solar alignment

    • @GleebTorin
      @GleebTorin 2 дня назад

      It's a great script, but it's nice to have a system that you can put together without scripts if you need to, such as on console.

  • @RichyN25
    @RichyN25 5 дней назад

    Amazing, now I can hook this up to my sorter system and fully organize and automate my base

  • @Lograh
    @Lograh 6 дней назад

    i would rather want to know how your projection was already alignt with the real deal when i do that its NEVER in the same space and i have to move it...

  • @Ecalypse
    @Ecalypse 7 дней назад

    Great lighting tips. I think they should work well with the new floodlights in Contact DLC.

  • @JunohProductions
    @JunohProductions 9 дней назад

    I forgot that hinges could be used with turret controllers. I was using two rotors for my solar farm. It worked but not as well as a hinge would, I suspect.

    • @GleebTorin
      @GleebTorin 9 дней назад

      They're basically the same thing, so it'll work, but if you want to pip it up, a hinge is gonna give you the smaller connection.

  • @Х8Х8Л
    @Х8Х8Л 28 дней назад

    I bought it yesterday, but unfortunately my laptop couldn't handle it, so I returned it.

  • @Rurumeto
    @Rurumeto Месяц назад

    mfw I dock to an unpowered cargo module and my batteries enter recharge mode.

  • @baconberries8097
    @baconberries8097 Месяц назад

    I'd love it if there was some kind of function that let you hover over a block and repaint every block on the grid with the same color and skin all at once. For example, if i want to repaint my speeder bike, I could just hold down a key combo and repaint every block that is red with the retro future skin to some other color, while leaving the bits that are grey with no skin alone.

    • @MatthewGarnettFrizelle
      @MatthewGarnettFrizelle Месяц назад

      There already is! On PC, just hold Ctrl+Shift+MMB to paint the entire grid. It's really easy do by mistake. You can paint a large area with CTRL+MMB, and then you press shift to run, and accidentally repaint your entire grid, so be careful! EDIT: I just saw that you wanted to fill the same colour. That would be awesome! Consider making a suggestion on the Keen Software House website

  • @TURBOMIKEIFY
    @TURBOMIKEIFY Месяц назад

    I can’t even make a damn ship. Now I gotta try this. Looks “EaSy.”

  • @comcastjohn
    @comcastjohn 2 месяца назад

    So to you,50m/s is slow? That’s 118 mph! That is COOK’n it! 😱😈🫡

  • @spinosauruskin
    @spinosauruskin 2 месяца назад

    Tip 5 is good from a safety feature standpoint but in my opinion a bit redundant given you could simply have the lights in the same group as the welders so they always turn on when you turn the welders on

    • @GleebTorin
      @GleebTorin 2 месяца назад

      @@spinosauruskin Won't help when someone turns the welders on without using the group though

    • @spinosauruskin
      @spinosauruskin 2 месяца назад

      @@GleebTorin True, but I tend to hide basically everything that's part of a group on the terminal menu so you need to use the group

    • @GleebTorin
      @GleebTorin 2 месяца назад

      @spinosauruskin Never underestimate the power of someone who just wants to find the welder. 😉

  • @Hscaper
    @Hscaper 3 месяца назад

    Don’t hit P EVER! Set a switch lock connector on your hot bar

    • @GleebTorin
      @GleebTorin 3 месяца назад

      @@Hscaper P works just fine for me! 🤔

    • @Hscaper
      @Hscaper 3 месяца назад

      @@GleebTorin unless you have other connectors holding things. Best practice is to set the specific one you want or disable all the others used for parking

    • @GleebTorin
      @GleebTorin 3 месяца назад

      @@Hscaper Exactly! Not a problem, so long as you set things right :)

  • @kerbalairforce8802
    @kerbalairforce8802 3 месяца назад

    Use AI blocks to position "wingman" fighters to the sides and in front of your main ship. These will draw initial fire away from you, and give decentralized fire support.

  • @RabidBlackwatch
    @RabidBlackwatch 3 месяца назад

    That was really helpful. Thank you.

  • @TadhgerLily
    @TadhgerLily 4 месяца назад

    "why is my demo base on fire?" 😂😂😂 Classic space engineers

  • @StyxRiverGynoid
    @StyxRiverGynoid 4 месяца назад

    This is ... brilliant! Also, you need to get out more :)

    • @GleebTorin
      @GleebTorin 4 месяца назад

      @@StyxRiverGynoid Just because it's true, it doesn't mean you should say it. 😂

  • @UNiTEDDKSilent21
    @UNiTEDDKSilent21 4 месяца назад

    Why is their own solution more complicated than the script that does this same thing without a camera

    • @GleebTorin
      @GleebTorin 4 месяца назад

      That's a good question, I've struggled to find an answer. I like to think that the complexity in the setup means it's less impactful on your sim speed, but I've never actually tested it.

    • @UNiTEDDKSilent21
      @UNiTEDDKSilent21 4 месяца назад

      @@GleebTorin If I had to guess, I'd say that the camera method uses ray casting or something of that description, which who knows, but that has never been very performance friendly.

  • @piggdsbest333
    @piggdsbest333 4 месяца назад

    why no more videos

    • @GleebTorin
      @GleebTorin 4 месяца назад

      Life got in the way, but more videos are coming. Thanks for asking, though, it's good to know that people want more!

  • @Wrigggy
    @Wrigggy 4 месяца назад

    why does this game label hydrogen as H2 instead of H? I know a lot of things are simplified for game-play reasons, but it's bugging me why they added an extra 2.

    • @GleebTorin
      @GleebTorin 4 месяца назад

      Hydrogen atoms are most stable when they share electrons in pairs. Since each hydrogen atom only has one electron, they naturally pair up with another hydrogen atom to form H₂, which is the most common form of hydrogen you'll find. So, while a single hydrogen atom is represented as H, the hydrogen gas used in the game (and in real life) is actually made up of these H₂ molecules.

    • @Wrigggy
      @Wrigggy 4 месяца назад

      @@GleebTorin thanks!

  • @LionHeart-Gaming
    @LionHeart-Gaming 4 месяца назад

    how are you placing all the blocks like that by dragging it

    • @GleebTorin
      @GleebTorin 4 месяца назад

      Dragging blocks like that is possible in Creative mode. You'll need to hold CTRL for a line, and CTRL+SHIFT to make a rectangle.

    • @LionHeart-Gaming
      @LionHeart-Gaming 4 месяца назад

      @@GleebTorin ahh thanks man

  • @Alumx
    @Alumx 5 месяцев назад

    love this video format! the ship event controller is actually super neat, I've been using timer blocks to trigger multiple sequence stuff while docking/undocking, but still had accidents happen now and then awesome tips!

  • @KryptLynx
    @KryptLynx 5 месяцев назад

    On topic of not dying because of welder wall - add a sensor in welders area it to turn off welders if friendly/neutral player detected

    • @GleebTorin
      @GleebTorin 5 месяцев назад

      Yeah, but then you don't get to see your friends fry themselves 😂

  • @AceOfBlackjack
    @AceOfBlackjack 5 месяцев назад

    Love this update

  • @mad_sn4ck31
    @mad_sn4ck31 5 месяцев назад

    You still need to queue the components in the assembler tho

    • @GleebTorin
      @GleebTorin 5 месяцев назад

      That's true, but only once. Just enable repeat mode, and you're good to go! Check out more at 1:39.

    • @mad_sn4ck31
      @mad_sn4ck31 5 месяцев назад

      Oh I thought you had to queue items when the queue was finished, forgot about repeat mode

  • @naturalstench
    @naturalstench 5 месяцев назад

    Thank you for this, you saved us a ton of time and frustration.

  • @calebmanger
    @calebmanger 5 месяцев назад

    The sensitivity for the controls are a little tedious to get right , even after adjusting it they seem still a little slow overall , also including not being able to change the brightness even on the base pc version

  • @ZTRCTGuy
    @ZTRCTGuy 5 месяцев назад

    The event controller is such a nice block for people like me that don't know how to code.

  • @Tantive
    @Tantive 5 месяцев назад

    Is that first wind generator setup really optimal for power?

    • @GleebTorin
      @GleebTorin 5 месяцев назад

      I do believe so. Wind turbines need 8-ish blocks of clearance on a flat plane around their axis of rotation.

  • @C-Squad3
    @C-Squad3 6 месяцев назад

    Just curious, I don’t know much about the event controllers, but on you auto drilling, you can set the drills on/off and the hinges? Again still learning but didn’t think you can put 2 different conditions on an event controller

    • @GleebTorin
      @GleebTorin 6 месяцев назад

      You absolutely can! You can just change the hotbar when assigning actions, just like when you change hotbars when walking around or flying a ship. Check out this video to see how: ruclips.net/video/9-wAfu_hKLs/видео.html

    • @C-Squad3
      @C-Squad3 6 месяцев назад

      @@GleebTorin awesome and thank you! Actually figured that out shortly after writing my original message smh lol

  • @ShnoopsDogg
    @ShnoopsDogg 6 месяцев назад

    What I always say: "Purpose makes aesthetic" To explain: lighting, depth, breaking monotony, shapes on shapes, movement, coloring, etc... can serve an actual purpose other than aesthetic so the creation will beautify by itself

  • @ShnoopsDogg
    @ShnoopsDogg 6 месяцев назад

    I like your music tastes, sir

  • @BlackRainEntertain
    @BlackRainEntertain 6 месяцев назад

    Im here cause i exactly did what you said... i started the ship with the refinery, and colourized all the pipes in actual real world ISO colours and accidently repainted the entire grid into red lol... does anybody happen to know about of some sort of redo feature? I piped everything so tide, ill basically have to completely rebuild the refinery part including sorter settings and renaming everything if there is no backscrolling through the latest paintjobs

    • @GleebTorin
      @GleebTorin 6 месяцев назад

      Oof, yeah, I've been there, sorry you find yourself in this position. Unfortunately, there is no 'undo' option. I do strongly reccomend the paint gun mod to help avoiding that situation.

    • @BlackRainEntertain
      @BlackRainEntertain 6 месяцев назад

      @@GleebTorin i stumbled upon an "undo" mod, wich allows to scroll back up to the last 20 actions. a game changer for larger builds

  • @GleebTorin
    @GleebTorin 7 месяцев назад

    Thank you very much to @ChozoSR388 for pointing out that my maths was wrong on the gas tank alert tip. There's no need to divide by 4 as I did here, as that just happens naturally by virtue of the fact that there's 4 tanks. If you have any corrections, please let me know, and I'll do my best to get those corrections published.

  • @dankelpuff8381
    @dankelpuff8381 7 месяцев назад

    For the last tip instead of using an event controller you can use a sensor to disable all welders when a character is nearby.

    • @GleebTorin
      @GleebTorin 7 месяцев назад

      Yeah, but then you don't get the laugh as your friends cook themselves. >:3

  • @pedropimenta896
    @pedropimenta896 7 месяцев назад

    Best update IMO

  • @ChozoSR388
    @ChozoSR388 7 месяцев назад

    I don't know if this is due to a re-balance that Keen did or what, but that 1.25% threshold for the Hydrogen tanks equaling out to 3 million liters of stored hydrogen is no longer the case; I apply the same settings to my tank monitoring event controller, and what I end up storing is a total of 750,008L between all 4 tanks It's only when I increase the desired threshold of each tank to 5% that I get 3 million liters (3,000,032L, to be precise). Genuinely trying to be helpful here, because your napkin math was off by a factor of 4.

    • @GleebTorin
      @GleebTorin 7 месяцев назад

      Hey Chozo! Thanks so much for reaching out to me, making sure that information is correct is an important endeavour, so I appreciate the effort. That said, I'm confident that the maths checks out. One Large Grid Large Hydrogen Tank can contain 15,000,000 litres of hydrogen. The base has 4 tanks, and so can contain 60,000,000 litres. 3,000,000 is 5% of 60,000,000. Divide 3,000,000 and 5% by 4, as we're splitting this across 4 tanks, and you get 750,000 and 1.25%. If you were checking this out in vanilla, with the original starting multipliers, then this should hold true. When looking at the statistics in the control panel, bear in mind that it doesn't show grid-wide totals, only what's in that block, which could give the appearance of the math being off by 4, as we're splitting the contents across 4 tanks. Again, thanks for raising this, it's good to see people making sure that the right info is out there, I really appreciate it.

    • @ChozoSR388
      @ChozoSR388 7 месяцев назад

      @@GleebTorinYeah, see, that's the thing; I'm running the world all default settings, no mods. and when I run the Event Controller at a 1.25% threshold, each tank caps out (at 1.25%) with only ~187.5kL. That's why I mentioned the potential of another re-balance. I had to bump the threshold up to 5% to get the desired 750kL per tank.

    • @ChozoSR388
      @ChozoSR388 7 месяцев назад

      @@GleebTorinActually, I think I see where the problem lies here; where 3,000,000L IS indeed 5% of 60,000,000L, and 1.25% of 60,000,000L is indeed 750,000L, 750,000L is ALSO 5% of 15,000,000. So, while it may be 1.25% of 60 million, it's actually 5% of 15 million, which is the target threshold for each tank. 1.25% of each tank is only 187,500L. So, even though your math is correct, unintuitively, you still have to multiply by 4 for the smaller volume of each tank to get the 1.25% for the larger volume of the total of all the tanks. Long story short, the threshold is both 1.25% of the total volume _and_ 5% of each individual tank. Edited for legibility.

    • @GleebTorin
      @GleebTorin 7 месяцев назад

      @@ChozoSR388 Exactly so! That's why I divide by 4 in my original calculations. 🤓

    • @ChozoSR388
      @ChozoSR388 7 месяцев назад

      @@GleebTorinRight, but you have to set the threshold to 5% in the Event Controller, or you only get a quarter of the 3 million liters you're expecting. That's the point I've been trying to make; you have to set the threshold to 5%, not 1.25%, because even though you and I both know that 750,000 is 1.25% of 60,000,000, the Event controller assumes you mean 1.25% of 15,000,000 even when AND is checked, because it looks at the volume of each tank. not the combined total volume of all the tanks. Basically, it doesn't see 60,000,000 like you or I would because all 4 tanks are selected, it sees 4 instances of 15,000,000. So, you have to use the percentage you want each tank filled to, not the percentage of the total volume, which in this case, 5% of 15,000,000 is 750,000, so the threshold is 5%, not 1.25% of 60,000,000, which, even though that IS the same number, it's not what the Event Controller is looking for.

  • @VirtualHolocaust
    @VirtualHolocaust 7 месяцев назад

    why dont you have a piston bedhin the drill bit?

  • @VirtualHolocaust
    @VirtualHolocaust 7 месяцев назад

    Ok buddy thanks for the tips. Is the left side (1st slot) always a 1 and the right side (2nd slot) always a 0?

  • @billypog
    @billypog 7 месяцев назад

    My mother sent this to me

  • @src6339
    @src6339 7 месяцев назад

    I also put a sensor block on welder walls that shut the wall down when triggered.

    • @GleebTorin
      @GleebTorin 6 месяцев назад

      But then your friend won't die hilariously by their own poor situational awareness. :P

  • @Alex-xl4xe
    @Alex-xl4xe 7 месяцев назад

    Quick, straight to the point, informative. Excellent video

    • @GleebTorin
      @GleebTorin 7 месяцев назад

      Glad to hear it! :)

  • @DC_Joker187
    @DC_Joker187 7 месяцев назад

    Okay I'm losing my mind. I built this on my survival world. The bullet proof glass is just making non stop and overflowing into all the surrounding containers. What could i have possibly done wrong?

    • @GleebTorin
      @GleebTorin 7 месяцев назад

      Wow, that's a lot of dedication to build a system like this in survival, I hope I can help you fix it. Off the top of my head, the possible causes are that the Event Controller was misconfigured, or that it was properly configured, but it didn't get triggerd because of one of the few quirks of Event Controllers. Changing the Condition to 'Equal to or less than' and then back to 'Equal to or greater than' will probably fix it.

    • @DC_Joker187
      @DC_Joker187 7 месяцев назад

      @GleebTorin Yeah it didn't take that long tbh. My friend and I both picked up the game a few days ago and this is a lifesaver so it was worth it. I figured it out though. I just needed to do the reset. It's kinda annoying they reset themselves all the time but it is what it is. Just learning how things work still. It's a learning curve for sure

    • @GleebTorin
      @GleebTorin 7 месяцев назад

      @@DC_Joker187 Oh man, you picked a crazy project if you've only just got into the game! Glad you're enjoying it, though :)

    • @DC_Joker187
      @DC_Joker187 7 месяцев назад

      @GleebTorin haha yeah well we were getting tired of prints failing cause we didn't have enough materials. This was the simplest way we found to get around it. Being on Xbox without scripts kinda sucks. The game is still fun though. I do appreciate your build man. It is literally a time and life saver.

  • @MrKhaled306
    @MrKhaled306 7 месяцев назад

    I hope in the future you speak slower and demonstrate more by showing at least all the steps throughly and use names of the things you use specifically Im struggling to keep up with you I have to repeat the video multiple times until i get you 80%

  • @goondah7272
    @goondah7272 7 месяцев назад

    Great video! It's a pleasant surprise to see someone consider colourblindness when it is so often forgotten.

  • @IronWolf307
    @IronWolf307 7 месяцев назад

    This is the greatest thing ever for console.

  • @Ofjkk
    @Ofjkk 7 месяцев назад

    music is a bit loud but otherwise great vid

  • @Jormungrandrserpent
    @Jormungrandrserpent 7 месяцев назад

    This is awesome, the 1 thing I hate doing in SE is coding or doing anything related to coding. Too close to my day job imo

  • @ALifeUnanalyzedIsALifeUnlived
    @ALifeUnanalyzedIsALifeUnlived 8 месяцев назад

    I just started playing this game in February 2024 on my old rickety ps4 and im already in kove with it. Albeit that I'm a novice and only have the basics down. I am very excited to get a better understanding of the intriqitue mechanics of this game. I've been itching for a game like this since the first time i played Kerbals. I kove designing and engineering in games, maybe uts in my blood. My father is a retired mechanical engineer with approx. 50 years experience. Whilst my mother was a gifted artist. So i was very blessed for my genetic traits. Where artistry and engineeringnhave been figuratively and literally married into one. So with that said, I cannot wait until I understand the mechanics of this game. The things I'm already envisioning in my head I am excited to bring them to life! So, I appreciate people who make videos like this. Thank you for the time and effort, I subscribed and will be watching all your stuff, keep up the great work!

    • @GleebTorin
      @GleebTorin 8 месяцев назад

      It's great to see people getting into the game. If ever you have questions, I'm sure that the community can find an answer, but the best part of Space Engineers is trying to figure it out for yourself. Fly safe!

  • @nycos84
    @nycos84 8 месяцев назад

    hello a little crazy build but it work very well