4 ways AI Blocks make life easy in Space Engineers!

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  • Опубликовано: 8 сен 2024

Комментарии • 65

  • @Comicsluvr
    @Comicsluvr Год назад +59

    I'm one minute in and I already appreciate your style. You aren't making hard and fast rules...you're encouraging players to experiment on their own. Well done!

    • @GleebTorin
      @GleebTorin  Год назад +3

      That's the beauty of Space Engineers, there's so many different ways to do the same thing!

    • @KTpotato
      @KTpotato Год назад +1

      This is also why Gleeb's content is my favourite

  • @novacharlie490
    @novacharlie490 Год назад +33

    There is only one downside to using the offensive AI for finding neutrals: If your ship has any wheel suspension with a wheel attached, the AI will target that wheel, because for SE it is a neutral grid and doesn't belong to you, because there is no computer on the wheel subgrid in that case. Had shis issue with a missile truck

    • @GleebTorin
      @GleebTorin  Год назад +11

      Oh, wow, I hadn't thought of that! Thanks for the warning

    • @novacharlie490
      @novacharlie490 Год назад +6

      @@GleebTorin You're welcome. I had to learn it the hard way, so i try to make it easier for others

    • @wraithjam
      @wraithjam Год назад +3

      @@novacharlie490 Is that because when the wheel spawns in, it is neutral? and if so could removing the spawned wheel and placing one on manually fix the issue?

    • @novacharlie490
      @novacharlie490 Год назад +1

      @@wraithjam No unfortunatly that doesn't fix the issue... i think thats a problem only Keen will be able to solve

  • @matthewcozon4686
    @matthewcozon4686 Год назад +10

    Man I didn’t even think about using the AI Combat Offense block in contracts. That’s brilliant! Normally I’d have either a spotlight or turret to help me find them but this is much better

    • @GleebTorin
      @GleebTorin  Год назад +3

      Glad it helps! Being able to lock grids from 2.5km is useful, too, but it's great to be able to do it 100% hands off.

  • @BNETT21
    @BNETT21 Год назад +9

    I like to add an event controller into the mix for docking. Use the event controller to look for the connector being ready to lock. Then in actions put lock connector in the first spot on page 1. Then on page 2 put power off for that same even controller in slot 1. So that you can undock when the time is ready via just hitting P. You can add an action on one of your waypoints to enable the connector event controller. I like turning on docking lights at the first docking waypoint and having the event controller turn them off when docked.

  • @WaveHolder
    @WaveHolder Год назад +7

    Love the simple explanations.
    Very Useful 😊
    Subscribed

    • @GleebTorin
      @GleebTorin  Год назад

      Glad to hear the style is working for you :)

  • @D_Rogers
    @D_Rogers Год назад +7

    Nice!
    Hopefully the Ai blocks get better at the collision avoidance without precision turned on - which seems to simply paralyze many vehicles just now... :)

  • @CalebJackal
    @CalebJackal Год назад +2

    Would love more tips about these blocks, thanks, video well made and very educational

  • @BNETT21
    @BNETT21 Год назад +5

    I really wish we had a higher altitude in the flight block. Like 3k to keep over the ACS bases. I might just need to use an event controller and have some spare thrusters on override to push it higher into the air between waypoints.

  • @suzumes6738
    @suzumes6738 Год назад +1

    I'm surprised you haven't popped up on my radar till now, great tips!

  • @Seed2Sapling
    @Seed2Sapling Год назад +3

    Apart from pressing "P"..... Fantastic video

  • @anthonyconte1902
    @anthonyconte1902 Год назад +1

    Great content, haven't messed with the ai blocks beyond the event controller setting up airlocks . Need to experiment. More.

    • @GleebTorin
      @GleebTorin  Год назад

      The new block are great, you should check out my video about the event controller, it's such a useful block!

    • @anthonyconte1902
      @anthonyconte1902 Год назад

      @@GleebTorin i will, i want to try and see if non scripted VTOL will work with the ai blocks and and turret controller maybe

  • @wulfthemountaindragon5432
    @wulfthemountaindragon5432 Год назад +2

    I know relatively little, but I am learning, and the one question I got is- how do you have that HUD tied to the control seat in the ship? the one in line with the window in front

    • @GleebTorin
      @GleebTorin  Год назад +2

      That's the Transparent LCD, which is available as part of the Decorative Pack #2 DLC. Set the content to Scripts, and choose the Artificial Horizon script. For style points, make the background black and the foreground a dark-ish colour.

  • @StellarisIgnis
    @StellarisIgnis Год назад +1

    I am loving these videos keep up the good work!

  • @williamstock3007
    @williamstock3007 Год назад +2

    I’ve been wanting some sort of speed control for atmospheric flight whilst still having control of steering. Is there any way to do that with the ai blocks?

    • @GleebTorin
      @GleebTorin  Год назад

      Not with the AI blocks, but you can use an event controller to turn off your forward thrust if you're going over a certain speed. Check out this video for an overview of the event controller: ruclips.net/video/dvn0JryIg-4/видео.html

  • @graymouser1
    @graymouser1 Год назад +5

    Speaking as someone's who's avoided all drones so far, thanks for this! (All except the subtle attempts to utilise 'P', which we all know is abomination.)

    • @amyskippy
      @amyskippy Год назад +2

      I'm waiting for 'P' to cause shenanigans for him 😂

    • @GleebTorin
      @GleebTorin  Год назад +3

      Accept P into your life 💙

    • @graymouser1
      @graymouser1 Год назад +1

      @@GleebTorin Evangelicals are the worst.

  • @BNETT21
    @BNETT21 Год назад +1

    That steps backwards thing sounds very familiar. :p

  • @My_initials_are_O.G.cuz_I_am
    @My_initials_are_O.G.cuz_I_am Год назад

    I've used them to create a 2-axis (pitch and roll) stabilized turret on a vehicle.
    Might try to make a 3-axis one, though keeping azimuth may be really difficult.
    Also, with plane parts, single-thruster missiles and guided bombs can be extremely fun.
    I might also he able to make automatic fuel booms with -ejectors- small connectors, since it is easy to have a subgrid just point at a beacon via Task(Basic).

    • @GleebTorin
      @GleebTorin  Год назад

      Wow, I wouldn't even know where to start with stabilising a turret, that's amazing.

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am Год назад

      @@GleebTorin
      I made one with 4 layers of subgrids, on 4 rotors: Azimuth, pitch-stabilizer, roll-stabilizer, elevation.
      On the subgrid of the azimuth rotor, have a beacon, preferably behind where the AI blocks will be(best to place it last), and on the same height level as pitch-stabilizer rotor. (so that the stabilizer doesn't try to point the turret to the side(up the slope, with beacon lower than AI) when you are on a sideways slope)
      Then On P-rotor subgrid have the roll-stabilizer rotor, on its subgrid have gyros and an AI Flight with 0 angle tolerance and Basic Task set to "follow home" targeting the azimuth subgrid beacon, as well as a the gun elevation rotor/hinge.
      I haven't figured out how to get it to stabilize the azimuth,
      Though, now that I think about it, I guess, a very far away GPS waypoint can approximate it, with BasicTask set to "Autopilot", and "One Way", although it will do the opposite of its job, when close to 2 points on any given planet (closest and farthest from the GPS), so switching between multiple points would be necessary.

    • @magistrmaestro2845
      @magistrmaestro2845 6 месяцев назад

      how exactly did you make the guided bombs?

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am 6 месяцев назад

      @@magistrmaestro2845
      The same way you'd make an AI block missile, except without thrusters, and with wing blocks acting as fins on the back of the bomb. Make sure the AI blocks only activate after the bomb is detached from the aircraft/ship.
      They can glide for kilometers, and one of my favorite ways to emply them is drop a bunch of them in such a way that they glide in a straight line into the 2.5km detection radius around the target in a fan spread, so that they engage it from multiple directions.
      It also keeps the bomber way out of harm's way, when you release them from out of detection radius, and you only need to point them in the general direction when you drop theme.
      It is also pretty fun to dodge missiles that have wing blocks instead of lateral thrusters.
      A bit easy, unless the missile has a very high thrust/weight ratio, but still pretty fun.

    • @magistrmaestro2845
      @magistrmaestro2845 6 месяцев назад

      @@My_initials_are_O.G.cuz_I_am No Thrusters at all? Not even one? How can it correct its course then? Wouldn't you need at least one to able to have the bomb make mid course correction? A video of it in action would be good to see

  • @KrappyMusic
    @KrappyMusic 8 месяцев назад +1

    Hey, does the record path block thing work for ship docks in motion? Like, say for instance, I have a large ship with two small hangars. Can i use the record block to have an "autodock" procedure of sorts?

    • @GleebTorin
      @GleebTorin  8 месяцев назад

      Excellent question! I do believe it does, you'll need to have it set relative to the ship in question.

    • @KrappyMusic
      @KrappyMusic 8 месяцев назад

      @@GleebTorin Ah! Thank you, just looked through my notifications, I legit did not expect you to reply XD

  • @BNETT21
    @BNETT21 Год назад +3

    Real SE players use P. :p They just have to cleanup their other mistakes that can come along with it.

  • @Sorinoir
    @Sorinoir Год назад +2

    Can AI use jump drives? I need to make an automatic transport of hydrogen from tryton to petram

    • @GleebTorin
      @GleebTorin  Год назад +1

      They can't, Jump Drives must be triggered by a player using a hotbar button.

    • @Sorinoir
      @Sorinoir Год назад +1

      @@GleebTorin : (

    • @Sorinoir
      @Sorinoir Год назад +1

      @@GleebTorin so, what else could i do to solve this issue?

  • @creativemind42069
    @creativemind42069 Год назад +1

    Subbed.

  • @tillrisen
    @tillrisen Год назад

    ok so max pitch is the angle the ship is willing to tilt but why is there no 180 360? i dont understand

  • @HashknightGaming
    @HashknightGaming Год назад

    My ai move block only wants to move to one GPS location and I don't know what to do to change its home.

  • @thelapin9146
    @thelapin9146 Год назад +1

    thx for the video, one thing tho.. dont you ever press “P” Ever !!

  • @nycos84
    @nycos84 Год назад +1

    Hello, can you follow ship in an escort mission?

    • @GleebTorin
      @GleebTorin  Год назад

      If that ship had a beacon, absolutely. Otherwise, you'll have to use inertial dampeners

  • @jakcobblack6890
    @jakcobblack6890 Год назад

    umm how are you typing in how fast you want it to go?

  • @ColdIronHalo
    @ColdIronHalo Год назад +1

    Can AMY make a AI controled Grinding-Hunter Ship? . . Oh my lord. I need to dig a deep hole.

  • @b151proof
    @b151proof 9 месяцев назад

    auto docking is super complicated lol

  • @itstrysten
    @itstrysten 9 месяцев назад

    Mf did you just say "press P"?! NEVER PRESS P

  • @MrSamuauto
    @MrSamuauto Год назад

    this shit never work

    • @GleebTorin
      @GleebTorin  Год назад

      Sorry to hear you're struggling with it. What's the problem you're having? Maybe I can help?

    • @MrSamuauto
      @MrSamuauto Год назад +1

      @@GleebTorin in short let say you have à hangar bay, and the ship need to be back first. Its always try to go head first

    • @GleebTorin
      @GleebTorin  Год назад

      @@MrSamuauto Sounds like you just need to turn on precise mode while using the recorder block, which will copy the exact orientation when following your motions.

  • @comcastjohn
    @comcastjohn 14 дней назад

    So to you,50m/s is slow? That’s 118 mph! That is COOK’n it! 😱😈🫡