AI DRONES AND MISSILES!💥 - The ULTIMATE GUIDE to building in Space Engineers

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  • Опубликовано: 4 окт 2024
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Комментарии • 211

  • @Zer0sLegion
    @Zer0sLegion  Год назад +37

    What kinds of drones (or missiles 😜) will you be building with the new AI blocks? Let me know!

    • @misteriora
      @misteriora Год назад +1

      probably strike fighters

    • @mrmateusz5188
      @mrmateusz5188 Год назад +2

      probably transport ones, like the one carrying ore from miner in the trailer

    • @LavaDa1shi
      @LavaDa1shi Год назад +1

      LRASMs

    • @AnimoInc7461
      @AnimoInc7461 Год назад +3

      A way to set up any base onto an asteroid or planet easily
      (Note: I am still new to this game, (I've only made it to space) and I don't know if what I am asking is easy or hard)

    • @mattstorm360
      @mattstorm360 Год назад +4

      Strike fighters with kamikaze feature. No guns? No ammo? No problem! There is no such thing as an unarmed spaceship. First rule of warfare.

  • @fearmaker1
    @fearmaker1 Год назад +115

    I just realised: the align with P-Gravity function will be so useful for those who use the Real Orbits mod.

  • @DustinManke
    @DustinManke Год назад +35

    You could build shuttles from base to base or base to ship or even base to asteroid outpost. Patrolling guard drones. Storage containers that follow you around the planet. AI wingmen. Autopilot landing and take off. You could put a screen in your cockpit and connect it to a camera set to track targets such as enemies, based, or docking points. So many possibilities.

    • @crustaceanking3293
      @crustaceanking3293 10 месяцев назад +3

      you could have patrol drones set to do a few loops around the base and then refill ammo and fuel at a station nearby!

    • @NikkiTheOtter
      @NikkiTheOtter Месяц назад

      That's my thinking. Set up a few cargo drones to drive to all my outpost drills so I don't have to go harvest them myself.

    • @mopsfor1
      @mopsfor1 Месяц назад

      ok i am now going to build a automated fleet in this game

  • @dovahkat9635
    @dovahkat9635 Год назад +37

    Being able to have fully automated transports will be very nice, though I imagine any drone that is designed to operate independently without player oversight will need a distress beacon for when something inevitably goes wrong XD

    • @emmanuelallen5680
      @emmanuelallen5680 3 месяца назад +3

      a whole year later the signal update is here to answer that problem lol

  • @sirmattack9549
    @sirmattack9549 Год назад +18

    I'm making a drone ship with about 20 drones, variety of weapons, with event controllers to recognize that a drone has fallen in battle and automatically start the process of making a replacement mid flight, some gatling drones, some missile launchers drone, and a replenishing supply of intercept "nuke" drones, while the main ship has long range rail guns

  • @party4lifedude
    @party4lifedude Год назад +26

    I wanna test a drone with the hit and run combat AI, and have an event controller that detects when it has run out of ammo that turns the hit and run combat block off and turns the intercept combat block on, so it turns itself into a kamikaze drone when it is out of ordinance.

  • @risensentinel3916
    @risensentinel3916 Год назад +22

    A tutorial like this is exactly what I need. Thanks!

  • @sowiwiody3681
    @sowiwiody3681 Год назад +16

    I'll definetly bulid an automated taxi from planet surface to a ship in orbit

  • @brandonhowe5017
    @brandonhowe5017 Год назад +4

    So I hought of a couple potentially devious ideas regarding custom gravity missiles. I haven't had this game for very long so I don't know if any of these will be as effective as I'm hoping.
    1) Includes a gravity generator (or several, forgoing any warheads), set to spherical gravity. Intended for anti-personnel use, the vacuum/vortex missile targets an enemy player directly, and sucks them in for a lethal collision, else if the enemy manages to avoid direct collision, they are sure to be flung, which could still be lethal. Is it as practical and effective as just shooting another player with a turret? No, but it will terrorize them!
    2) A variant specifically designed for use against larger ships with interiors and crew onboard, and ideally assisted by other craft and/or decoys. This variant should attempt to orbit the enemy ship at maximum velocity to evade turrets, but that will also work in favor of its terror effect. Imagine you're on a larger ship, walking around as you check on systems or you're busy deciding upon your personal armaments, but you get sent into a wall across the room! As you realize you're being dragged into another wall, you notice your colleague's body ragdolling with you - they were not so lucky with the initial impact, but you aren't out of the woods yet either! When you are finally forced into respawning on the ship's medical room, it's still happening. Until the offending missiles are destroyed, all you can do is explain to the captain, whose cheeks are locked safely into a seat, that the crew is unable to reach their battlestations, unable to board fighters, and have to respawn elsewhere. Okay, maybe they wouldn't be that effective, not unless you make this variant rather large, but they might still make it hard for crew members to move around the ship.
    Another idea I had was to make cannibal drones. Grinding returns the components used in block construction (I'm assuming the ship grinders do the same, haven't used them yet) while welders consume components to build/repair blocks. From what I've seen, ship welders repair in an area, and multiple blocks at a time, too. So... what if I made a drone that would 'eat' the armor and functional parts of ships, while using those parts to weld itself back together when sustaining damage? These would ideally function as a swarm deployed from a carrier of some kind, and especially if the enemy's turrets don't interpret the grinders as weapons, I'm hoping the hostile weapon systems will ignore them as they devour the ship. And when the fight's over, hey, I come out of it with some assorted components because the drones are deconstructing the enemy's ship rather than blowing it to smithereens, and that would lessen my own repair costs as well.

  • @NatureNZ
    @NatureNZ Год назад +5

    Just 160h on the game and now I found this tutorial. You opened a new world of possibilities for me, thank u a lot 💚

  • @WiseOakDakota
    @WiseOakDakota Год назад +30

    When using the Task Recorder to connect to connector, you should turn precision mode on and collision mode off when it reaches a waypoint near the connector. It should make the connection more precise. Also reducing pitch and roll angles will assist in stopping the connection from being angled

    • @adrewadrew5860
      @adrewadrew5860 Год назад +1

      During recording turn off your conector and stick them closer then set a waypoint. That way you ansuring that you are close enough to conect. Also dont record only top down aproach if your controlers are way off. Set up some form of aproach to allow drone to align witch patch corectly.

    • @adrewadrew5860
      @adrewadrew5860 Год назад +1

      Ps avoid subgrids. AI have problems navigating when there is some form of them.

    • @krirub8166
      @krirub8166 Год назад

      Precision mode should always stay on, and collision avoidance always off, there's no reason to change the two options.

    • @WiseOakDakota
      @WiseOakDakota Год назад +1

      @@krirub8166 precision mode can slow down the overall speed of waypoint travel, depending how close together the waypoints are, and you might want to take collision avoidance off if you are having your drone navigate a tight space using the recorder, where the AI would otherwise struggle to pathfind in such a tight space

    • @adrewadrew5860
      @adrewadrew5860 Год назад

      @@krirub8166 yo can set up event controler to on precision mode and off colisions avoidens before last point just above last point when you connect. That way drone will land and not stuck just above connector.

  • @GothamGamingReviews
    @GothamGamingReviews Год назад +8

    I get the feeling this is going to massively change PVP combat on survival servers. So many options for tactical drone strikes.

  • @AnthonyantARBY
    @AnthonyantARBY 3 месяца назад +1

    the target prediction/intercept combo would make great air-to-air missiles

  • @remanscimitar
    @remanscimitar Год назад +15

    So, use the defense ai for the custom artillery instead of offense, might have to give it a shot on the "battleship" lining (trying to link a few battleship style custom turrets to a radar system Alicedidthings made a tutorial on earlier this morning/night).

    • @remanscimitar
      @remanscimitar Год назад

      Curious question, would I need a defense AI block per turret or just a single one for an entire weapon subsystem?

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад +1

      ​@@remanscimitar Assuming it functions like an automatic version of any other grid control option, you could do it with just one. You might want to use more than one if they are different kinds of turrets or if a turret would have to shoot through your ship to hit a target.

    • @matthewcozon4686
      @matthewcozon4686 Год назад

      This is a brilliant tip. I can’t wait to try it.

  • @kevintaghon9624
    @kevintaghon9624 Месяц назад +1

    The flee function is amazing. Full speed real quick

  • @DustinManke
    @DustinManke Год назад +7

    Time to call in the red stone engineers to see what they can create.

    • @JerichoDaemon
      @JerichoDaemon 9 месяцев назад

      Took awhile but I'm here. Brand new to SE but I'm suddenly getting very excited at the different things you could write in the sky with these.

  • @Red_the_pirate
    @Red_the_pirate Год назад +7

    I've already built a mini nuclear missile using the nuclear weapons mod, And i gotta say, there's A LOT of steps involved in getting a missile to separate from a main craft, turn on its engines, and... goodness, i still haven't quite finished the design.

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад +1

      I haven't played in a while but I feel like you could just attach it with a landing gear and have a command to release the landing gear and fire up the engine.

    • @blak4831
      @blak4831 Год назад +1

      The way I've found works best is using the small connector (new, replaces the old ejector block), have an event controller and a timer block. The event controller waits until the connector unlocks, and activates the timer block. The timer block then just turns on all of the things, because timer blocks have 9 action slots has opposed to the event controller's single slot (the second one activates when the condition is unmet)

  • @_zealos_8213
    @_zealos_8213 3 месяца назад +2

    I'm gonna build a mech with orbiting attack and defense drones. Time to become that one boss from Armored Core 6

  • @DanielSquidington
    @DanielSquidington 11 месяцев назад +1

    Hyperspace missile might be fun, You fire it, it sticks to the enemy, and then activates a jump drive and now the target is god knows where, the target sure doesnt..

  • @BattlewarPenguin
    @BattlewarPenguin 2 месяца назад +1

    You explained it really well! Great video!

  • @Bigfeats1337
    @Bigfeats1337 Год назад +2

    Thanks that’s exactly what I’ve been looking for last week and a half.

  • @imofage3947
    @imofage3947 Год назад +1

    Liking your cargo drone idea. Inventory limit? What's that?
    What about a construction drone? How easy would it be to build a drone that seeks out projected blocks and automatically completes them?
    Or maybe an automated repair drone that gets deployed after an attacker is driven away and automatically patches up your grid?
    Deconstruction drones. Tear down a temp base after you're done strip mining the area so you can reclaim resources.
    Roboport drone. A chonky cargo drone that follows you around at altitude. Serves as a mobile recharge/resupply platform for smaller drones.
    Mining drone. Obvious application is obvious. Automated mobile mining. No fixed base required. Just dip down into atmosphere, release the drones with a supervisor player or two, and do your mining nomad style.

  • @zeratul____1228
    @zeratul____1228 Год назад +1

    This update will change the game, now even servers with small lobbies can have massive battles with sides using unmanned drones to fight eachother. Hell you could make everything from fighters to capital ships!

  • @Comicsluvr
    @Comicsluvr 5 месяцев назад +1

    More than a year after the AI update and I still come back to this video to make sure I'm doing this right.

  • @johngilliam6934
    @johngilliam6934 Год назад +1

    Super helpful thank you, I'm new to the game and content like this is extremely helpful

  • @SammyWhiteley
    @SammyWhiteley Год назад +2

    been working on using speed and kinetic devastation mods to create an ultra-long range kinetic missile that is essentially just an engine and guidance, that will delete any grid and crack asteroids after a few hundred klicks of constant acceleration. Biggest limitation is, from my knowledge, it requires GPS coordinates to actually hit, and moving your grid by 100 yards is enough to defeat it.

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад

      One solution. Have the AI just fly in a direction and when it "sees" a hostile or unfortunate non-ally grid, lock on and fly into that grid.

    • @SammyWhiteley
      @SammyWhiteley Год назад

      @@Blasted2Oblivion given the utterly immense speed of this concept (several kilometers per second) and detection range offered by vanilla SE or even weaponcore, assuming gridAI is ever integrated into that mod, the AI would have only a tiny amount of time to detect a grid and change course.

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад

      @@SammyWhiteley That's a fair point. How about a precursor? It's less efficient but you have a slower moving object latch on to the target and make THAT the missile target. It would have a beacon or something that your missile can detect from much farther away and make the necessary adjustments more gradually to maintain speed but still be accurate.

    • @sethgilcrist8088
      @sethgilcrist8088 Год назад

      ​@@Blasted2Oblivion that would work.
      After all with the ai blocks it should with even better. Cause I used to fire ultra long ranged missiles from the moon at beacons on my planet. Granted I had to use a bunch of laser antenna to talk to the missiles. You could only do so much with remote control blocks and timers and Lord clang loved it when the beacon moved. 50% clang out rate on moving targets

  • @TomPrickVixen
    @TomPrickVixen Год назад +3

    I think its time to build some Y-wings with actual torpedos, and add smart-bombs to my atmo bombers!
    Ballistic missile upgrades? - Nah! I still need to remote fly them to the target, so i just kamikaze it like i did so far...
    MULE drones? - Maybe.
    SAM launchers? - Worth a try.
    Public transport? - ???
    Smart mines? - Absolutely!

  • @thewrathfulbadger2614
    @thewrathfulbadger2614 Год назад +4

    I'm hoping for more rover stuff in the future in regards to the AI. Because I love Rovers to death and from my testing you can't do anything with them with the AI.

  • @Blasted2Oblivion
    @Blasted2Oblivion Год назад +5

    I haven't jumped into the game for a bit. Been waiting for exactly this update. One question, are there new AI controlled enemy grids? I feel like an AI pirate fleet floating around would be a good addition for solo players to fight.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +7

      That's the next update.

    • @mega6076
      @mega6076 Год назад +1

      @@Zer0sLegion I'm pretty sure I got attacked by an enemy drone witch dosent usually happen, will we have to wait for another year for it to happen?

  • @giovantheunissen7234
    @giovantheunissen7234 4 месяца назад +1

    Thank you so much for this helpful guide!

  • @xMaverickFPS
    @xMaverickFPS Год назад +1

    Docking sequences seem super useful

  • @tillrisen
    @tillrisen Год назад

    another great tutorial almost anytime i have a question i see your name pop up and im like oh ya that's probably the answer im lookin for lmao. i been playing the game for a couple weeks now and it's been rough but fun, the game is really good at having discouraging moments like when you spend 3 hours building your first space ship to crash it the second it left the landing pad to learn you have to completely rebuild it. but then it has it's encouraging moments when you finally learn what you did wrong and when it starts to work smooth you'll always look at the craters outside your base and be like... AHHH... i remember those days.

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      Automating the building of ships is very important because, like you said, it takes ages to build one and seconds to crash it. I would highly recommend that's the first thing you always go for.

  • @gratuitouslurking8610
    @gratuitouslurking8610 Год назад +2

    One of the mods I found a while ago was these static mining systems, which can drag out ores from locations without damaging the voxels to save on save bloat. Originally I had planned on doing the pipe mods to set up these mining outposts sorta deals, but now the idea of doing transit ships with the AI controller really seems more an economical idea, dedicated AI craft flying between mining rigs to a centralized depot and all that. With watching this I kinda think I know what I need to do as well, set up the AI on a record path between mine and depot and then just set it to reverse waypoints on cargo fill precents. I suppose the only big question would be if I need an event controller for cargo fill and cargo empty or if a single AI controller could do em both.

  • @SageBlueMusic
    @SageBlueMusic 11 месяцев назад +1

    These blocks would make for very good assists for large spaceships

  • @Ti11erg
    @Ti11erg Год назад +4

    imagine using multiple ships connected to make a huge automated mech with AI

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад

      Are we thinking Voltron or Megazord?

    • @Ti11erg
      @Ti11erg Год назад +1

      @@Blasted2Oblivion megazord, each of the boys gotta have a limb

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      We need Dinozord power NOW!

  • @BigBass63
    @BigBass63 9 дней назад +1

    Just plugged the Ork's Encounters and I'm in desperate need of a more physical way to stop them from ramming my ships and bases.

  • @FoggyBoy1551
    @FoggyBoy1551 Год назад +3

    You should make a massive space ship that is a missile

  • @derHodrig
    @derHodrig Год назад +2

    I assume, if you want an efficient transport drone you have multiple tasks
    - fly to miner
    - load
    - fly to base
    - unload
    - check battery, fly to base and load
    - load until 100%
    - maybe an emote controlling?
    > resume work
    Here is what i don't like, to achieve this, you need a ton of AI blocks on your ship, which makes the ship larger. I am really excited, to find more efficient solutions

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      It might be a lot of blocks but it does make it much simpler to break it down into individual parts.

    • @derHodrig
      @derHodrig Год назад

      @@Zer0sLegion yes as i assumed. I tried and got it to work but the drone must hold many timers and ai blocks... is a bit a downer... but at least those relative beacons are hot AF !

  • @Em.P14
    @Em.P14 Год назад +2

    Just realised that you can now make a guided floppy disk launcher xD
    (My next project)

  • @simonberglund7061
    @simonberglund7061 Год назад +2

    A clang proppelled missiles seems like a fun idea whit the AI blocks

  • @Queerio_lol
    @Queerio_lol 10 месяцев назад +1

    You could make a missile that gets close to a ship, and auto targets the reactors of a ship, and grinds the ships power sources

  • @miitch99
    @miitch99 Год назад +2

    I refuse to believe this was 4 months ago. Wow

  • @nota_videogamer4883
    @nota_videogamer4883 Год назад +3

    THANK YOU NOW I CAN FINALLY MAKE PIERCE MISSILES

  • @Mandalorian_John.
    @Mandalorian_John. Год назад +1

    This ooens so cool ways to ai Star Wars Battles

  • @adamn2993
    @adamn2993 Год назад +1

    thank god, so little tutorials out there for the new stuff

  • @Ohhowmuchhavewefallen
    @Ohhowmuchhavewefallen Год назад +2

    This would be a cool way to do a horde mood with the ai record block

  • @HAXRLITSXY
    @HAXRLITSXY Год назад +1

    drone combat bois lets go! create a drone carrier and dominate!

  • @kevinmoore4916
    @kevinmoore4916 4 месяца назад +1

    Aye mate I can't find anything that shows off thes new AI blocks with mining in mind would you be able to make a video when you can showing how you would be able to do this?
    I'd prefer it form you cus your good at explaining this stuff and easy to follow.

    • @Zer0sLegion
      @Zer0sLegion  4 месяца назад

      Yes, it's the next video on my list.

    • @StellarisIgnis
      @StellarisIgnis 3 месяца назад

      @@Zer0sLegion Are you still thinking about how to do auto mining with the AI blocks especially now that they added the signal update? I love PAM on PC, but I would love it more if I could have automated miners that didn't rely on scripts for my console friends.

  • @zoxxygaming3857
    @zoxxygaming3857 Год назад +1

    Gonna start working on a personal defence drone.

  • @ronanlyons5525
    @ronanlyons5525 10 месяцев назад +1

    Awesome I can't wait to design a nice missile

  • @dmitritelvanni4068
    @dmitritelvanni4068 Год назад +1

    Gonna build a planet scouting platform, and maybe set it up to wander around base until i hit a call button. Gonna call it either magic carpet or magic nimbus something lol.

  • @otter502
    @otter502 Год назад +3

    Some notes from my own testing
    When the flight ai block is enabled you cannot override gyros or thrusters
    During my testing in order to get the dist to locked target to update consistently with the offensive ai block you need to setup a reset clock that resets the AI block for 1 tic otherwise the value won't update consistently, this appears to be a bug and hopefully will be fixed

    • @party4lifedude
      @party4lifedude Год назад +1

      I was having problems with the "distance to locked target" option specifically. It's good to know this wasn't intended. I will have to re-do some tests.

    • @otter502
      @otter502 Год назад

      @@party4lifedude here's what I found it seems to be an issue with the offensive ai block as it won't update the lock after roughly 2 seconds. The way I undid it was to setup two timer blocks (A and B)
      A shut off the ai offensive block, trigger now timer B
      B turned the ai offensive block back on, started timer block A (with the timer)
      This creates a 1 tick delay where the ai offensive block is reset which allows it to update
      But it also seems to keep the last lock it has it just updates the distance it's outputting

  • @falloutgod1073
    @falloutgod1073 Год назад +1

    Looks like I’m about to make a fleet

  • @theannoyingsquid5541
    @theannoyingsquid5541 Год назад +1

    THANK YOU SO MUCH!

  • @BigDismal
    @BigDismal Год назад +2

    Excellent tutorial. You just picked up a new subscriber :)

  • @Ghotstnep
    @Ghotstnep 11 месяцев назад +1

    I dodnt know about the control click. Thats gonna help.

  • @MidTasteGames
    @MidTasteGames Год назад +1

    Much helpful, very thanks!

  • @benjexx_
    @benjexx_ Год назад +1

    THE MISSILE KNOWS WHERE IT IS

  • @Pcr12
    @Pcr12 Год назад +1

    Hit and run chaff swarm.

  • @jopio_5
    @jopio_5 Год назад +2

    Thanks now im master with drone :)

  • @Djkool-nj6fw
    @Djkool-nj6fw Год назад +1

    I'm Gonna see if I can make a miner drone for my solo world!

  • @josiahgillette4232
    @josiahgillette4232 Год назад +3

    Is it possible to build a drone carrier ship that is itself a drone?
    I want to build multiple fleets with a carrier and a couple cruisers for each fleet, that patrol my supply lines.
    I've seen some cool carrier builds, but the carriers themselves are all player manned.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +2

      There's no reason you couldn't, automate all the things!

    • @josiahgillette4232
      @josiahgillette4232 Год назад +1

      @@Zer0sLegion
      Thanks! I'll be giving it a try.👍

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад +3

      You actually have the solution in your question. Build the carrier exactly like the player controlled ones but, instead of a seat and control console for each player manned station, replace it with the appropriate AI block. The individual drones would behave just like we see here with a docking order to refuel/rearm. After that, the hardest part is making sure that the AI doesn't turn on you.

    • @sethgilcrist8088
      @sethgilcrist8088 Год назад

      ​@@Blasted2Oblivion that's the easy part. Don't name the thing after skynet

  • @TheWildcat_YT
    @TheWildcat_YT Год назад +1

    Cool video. I will use this when I get the game working. It would be nice if my Space engineers would start after the update!

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      Tried all the normal steps? Reinstall, clear appdata etc?

    • @TheWildcat_YT
      @TheWildcat_YT Год назад

      @@Zer0sLegion Yeah I did that and support says log is compleatly useless.

    • @Rbobclips
      @Rbobclips Год назад

      That’s why I’m on Xbox I’ve only seen 4 glitches about the entire time I’ve played

    • @matthewcozon4686
      @matthewcozon4686 Год назад

      Disable plugins if you have them on

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад +1

      @@Rbobclips That is probably the primary thing keeping me on Xbox with most games. A new game might not be as shiny as on PC but the vast majority of games won't break because outside systems aren't correct.

  • @bee_nades8880
    @bee_nades8880 Год назад +1

    Missles. i am gonna build missles, BIG missles, inter-continentall missles.

  • @gastergaming9070
    @gastergaming9070 Год назад

    I wonder if you could have automated war ships carrying an arsenal the outside to follow and you in dog fights

  • @timthorson52
    @timthorson52 16 дней назад

    How well do these work for ground based vehicles with wheels and such?
    Perjaps with something akin to a tank, self propelled anti air vehicles, or artillery?

    • @Zer0sLegion
      @Zer0sLegion  16 дней назад +1

      I've not tested it but I've seen other people try it.

  • @thefunny-k3c
    @thefunny-k3c Год назад +1

    You might not see this but, there is a bug that me and my friends found that if you switch quickly beetween both rocket launchers and press m1 you pretty much become a rocket laser cannon

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      Only works in creative but yeah, I knew about this.

  • @little_lord_tam
    @little_lord_tam 6 месяцев назад +2

    AI blocks are so useful when they work. They arent so useful when your combat drones fly and stay away 2.5 kilometers from their target without any reason to do so

  • @yeetboiaug9615
    @yeetboiaug9615 Год назад

    Bit of a wierd idea but I haven't played the update yet so here is an idea. A deployable fighter in a hanger that is launched to fight then can rtb after or be set to follow a medium sized ship deployed from the larger object

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      You could use an AI recorder to launch and dock and then use the AI Basic to set it to follow.

  • @emersondepaz9206
    @emersondepaz9206 Год назад +1

    If someone trys to destroy my base with a ship im gonna send the kamikaze warhead drones🤣

  • @johnathan651
    @johnathan651 Год назад +1

    Question: Will many small-grid subgrids affect my small sized large-grid ship? I want to use small grid turrets, but I don't want my ship spazzing out or being unable to turn, as the whole point is to be small, fast, and agile. My plan is just to use a large to small locked hinge with the turret directly on top of that. I've seen it used before, but never more than a couple per ship, and I plan on using a bunch, and programming that many turret controllers is too tedious. I could use small grid ones on an internal subgrid to make it fit, but still... I'm still very new to the game and on xbox, so sorry if this is obvious to most. Also, I'm having trouble moving beyond the "one or so blocks of armor around essential components" stage, so advice on how to build bigger would be extremely helpful. The only other ship building game I've played is KSP, and it's very hard for me to get out of the "bare essentials" mindset that game encourages. I know that seems odd after asking for advice on smaller ships, but I want to build bigger ones too.

    • @blak4831
      @blak4831 Год назад

      Can say from experience that your turrets will work fine as long as you give them a bit of breathing space and don't put any gyros/thrusters on them. Also make sure not to tick "share inertia tensor," as that will effectively make all your turrets as heavy as your hull and make turning way harder

    • @johnathan651
      @johnathan651 Год назад

      @@blak4831 Thanks! I actually was planning on ticking that box, so that's super helpful!

  • @XOX174
    @XOX174 8 месяцев назад +1

    Time to make kamikaze drones 💀

  • @TheVindicar
    @TheVindicar Год назад

    *sigh*
    On one hand, these are awesome.
    On the other, I wasted months on writing my own autopilot framework for PB, which is now outclassed.

  • @Light.--
    @Light.-- Год назад +1

    You can rock a 1000 m/s drone with no problem if it is not a cargo drone.

  • @ws_stelzi79
    @ws_stelzi79 Год назад +1

    I imagine that such a creepy smiley drone following you around everywhere must be like when you have crazy stalker "fans" following you around everywhere as a big influencer. 🙄😬

  • @Lambda420
    @Lambda420 9 месяцев назад +1

    I’m an American so of course I’m building weapons😂

  • @tecno-480
    @tecno-480 13 дней назад +2

    I will build a gunship

  • @indo5839
    @indo5839 Год назад

    I wonder if this will bring warheads out of D tier, or if the component cost / destructibility will still make them as bad as normal missiles 🤔

  • @Heretical_YT
    @Heretical_YT Год назад

    Hey is it possible to make them target you or do you have to switch teams for them to come after you?

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      Just assign all of the blocks to space pirates

  • @mega6076
    @mega6076 Год назад

    So there's no way to trigger the recorder from my carrier so I don't have to go outside of the ship and press all the buttons???

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      You could trigger it remotely using a remote control or you could use the event controller or sensor to detect and activate it.

  • @gastergaming9070
    @gastergaming9070 Год назад +1

    You can guess what I wanna make
    Hint: Master Blasters

  • @TheSpotlightt
    @TheSpotlightt Год назад

    i can't seem to gert the mini ai blocks to work as i can't find or access the panel, anyone else facing this problem?

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      You need to place an access panel down, they don't have one built in

  • @mega6076
    @mega6076 Год назад

    When will you wear robot helmet?

  • @lordbellonn3007
    @lordbellonn3007 Год назад

    How do I make an AI rover? I heard you say it’s possible but I can’t find any information about it. Can you make a video for AI rovers?

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      I don't know how to do it but off the top of my head, I'd guess it involves using thrusters to move the rover whilst the wheels are controlled by an event controller.

  • @politicalFerret
    @politicalFerret Год назад

    my missles tend to be quite slow. set to 100 m/s they will fly only 40 - 60m/s on a runway of 900m with enough trust to bring them to 100 in 2 sec. looks like an ainproblem. have you seen anything like that?

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      I haven't had that issue with mine

    • @politicalFerret
      @politicalFerret Год назад

      @@Zer0sLegion I created a torpedo bomber that fires 4 salvos of 2 torpedos (90° to the cockpit, which translates to an very interesting multi attack angle strategy) the ship is not gribbled but works as a concept very well, with the limitation that the weapons (2x2x7 blocks smallgrid) work solo quite well but if i fire 8 of them, they tend to fly very slow.
      if you are interessted, i can put it on the workshop. whatever the issue is, it might pop up with others and you know how much we all love issue solving videos ;)

    • @politicalFerret
      @politicalFerret Год назад

      @@Zer0sLegion uploaded the thing as "Torpedobomber MK2" to the workshop. its just the skeleton.
      have fun with it ;)

    • @politicalFerret
      @politicalFerret Год назад +1

      @@Zer0sLegion aaand i found the issue. in beta the activation of the AI block did override the thrust override, now it seams it deactivates the overridden thruster.

  • @wazadandan
    @wazadandan 8 месяцев назад +1

    waouuuuuuuu

  • @capt_ocean1885
    @capt_ocean1885 Год назад

    Where's my Planet destruction video it was promised, under the condition you made over 25k subs and your at 28.3k subs.

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      I'm working on it, I've been very ill for the past month.

  • @bt42_howitzer
    @bt42_howitzer Год назад

    How do you make a mining drone?

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      Mix the event controller and task AIs together and make some magic happen!

    • @krirub8166
      @krirub8166 Год назад

      Not possible, you can't make truly autonomous mining drones without scripts, simply because drones can't find ores on their own.

    • @bt42_howitzer
      @bt42_howitzer Год назад

      @@krirub8166 That's a shame, are there any proven methods that work currently?

    • @krirub8166
      @krirub8166 Год назад

      @@bt42_howitzer Only thing you can do is set up waypoints around an asteroid and let the drone bore tunnels slowly.

    • @sethgilcrist8088
      @sethgilcrist8088 Год назад

      At the moment.
      Only bore or tunnel miners.
      Pam still rules for miners

  • @FoggyBoy1551
    @FoggyBoy1551 Год назад +1

    What if someone made a plane

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      A plane that was a missile 👀

    • @FoggyBoy1551
      @FoggyBoy1551 Год назад

      @@Zer0sLegion Ai rocket machine gun

  • @ethanbunch3274
    @ethanbunch3274 Год назад

    Ive been having issues with the collision avoidance not...well.. avoiding stuff 🤣 has anyone else encountered this bug?

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      I've had the opposite actually, I had it being too careful and staying miles away from everything

  • @adrewadrew5860
    @adrewadrew5860 Год назад

    If i could build something that dont look like a brick. They are very functional bricks everything working as intended but they look like they just hit a wall on every side.

    • @kerbalairforce8802
      @kerbalairforce8802 Год назад +1

      Pic a random animal as inspiration, or start "cutting the corners" to make it more sleek.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      Hey, I still haven't past the building like a brick stage! 😅

    • @Blasted2Oblivion
      @Blasted2Oblivion Год назад +1

      For a brick, it flies pretty good.

    • @sethgilcrist8088
      @sethgilcrist8088 Год назад

      The Quantradyne APOD-33 was the Confederacy's proof to the stars that anything with a big enough engine would fly -- no matter how badly.
      ARDO MELNIKOV
      (StarCraft)

  • @shadowslayer552
    @shadowslayer552 Год назад +1

    Can I make an AI girlfriend? 😆