Don't forget to check out my new series on my second channel where you can see the full playthrough of my "Playing it cool" achievement run. It's certainly a rollercoaster😅: ruclips.net/video/d6Ta-LU2Qqg/видео.html
I congratulate you on perfectly describing the (lack of) usefulness of handheld weapons in this game. I love how I can put together a nuclear reactor or jump drive with a welder, but can't for the life of me build a scope for a rifle lol
I really do believe this is because of the larger combat overhaul that happened with Warfare 1 and 2. The block hitpoints, weapon damage, explosive effectiveness, and some other things got changed pretty significantly to make this scenario pretty brutal nowadays.
@@incendiarypoprocks8700 yeah I played through this scenario back when it first came out. I would reckon the different weapon balance back then and dumber AI probably helped.
It is in quotation marks. Zero recovered the data successfully, upon which his employer sent ships to silence him. When he defeated the ships, he completed frostbite. I did something different. Zero never read the data pads, but I did. They are the last writings of the employees working in the facility. They all hinted at the general consensus that that company was up to no good, and that they should not be allowed to retrieve the data. Non of them explicitly told you how you would prevent the data from being obtained, but I took a guess. And ground down the data cubes. At this point, the company went ballistic, and sent a fleet to kill me as revenge. The same ships that attacked zero. End result, I destroyed the ships, and completed frostbite. Basically, it was possible to complete frostbite, but without having to go to all the work of transporting the data cubes to the landing pad. My ending was much easier and more ethical.
I just want to point out that in the intro when 1812 overture was playing, they made the explosions match up to where cannons would be fired in the song
I just finished this scenario solo, what i did was instead of driving up the road like a normal person i took a hard left right out the gate and drove about 5km out from the buildings, set up a base location, and built myself what i lovingly dubbed the Snow dagger tank, a small grid rover with 2 layers of heavy armor, an assault cannon turret, and an autocannon turret, Let me say this now, that was the best decision ever, it tanked rockets like no tomorrow, bullets were ineffective against it, and it annihilated every drone it came up against, even the end boss drones didnt last more than a few seconds against it, it was amazing!
It helps that in this scenario "HeroVehicleDmgMod" is set to 10%. I soloed it with the vehicles and components hanging around (except some mining for magnesium). Didn't have much trouble till the end fight. Life would have been a lot worse with 100% damage though.
I decided to build a small grid atmospheric ship with drills and a gatling turret on top. Refined a bunch of materials, it made short work of basically everything.
8:20 If you have a hand drills, you can dig and gec closer I mean, not entirely underground, but if you dig a hole, half of your character height - you can crouch to avoid fire, then stand up to return fire I did so against bots from one of the mods
Did Keen up the spawn rate of the drones? When I played through Frostbite, when it first released, I only had a handful of encounters like such. Had a harder time clearing the interior turrets of the buildings than I did dealing with the drones dropping warheads/going kamikaze. Still though, kudos to beating this scenario. I know first hand how difficult it is to beat it. Took me about eight hours playtime, because I kept salvaging components from all the drones.
The frostbite scenario was sooo fun. :D i played it with a friend like 2 weeks after it came out and we were so amazed. we did it in the first try without losing a rover ... sometimes you gotta trust the environment and speed more than the accuracy. :D and in close spaces ... add armor. ... but the gatling was precise back then, and the rifles were better to control. :D But there was not rocket launcher, so i think they ... "overhauled" it at some point. if i remember right, you can control the missile turret in the end from one of the buildings, it has a lot of missiles and is "neutral" ... wont get attacked. althrough i found it more difficult to destory the pirate base from orbit achievement ... i didn't have patience yet to do that.
I'm thinking the "destroy from orbit" achievement was supposed to work by making a combat drone. I cheesed it a bit and had a cruiser with a rotor railgun fire at it from orbit. Took the rounds literally 30 seconds to hit. I had to modify the 'trash' settings so the rounds weren't deleted in transit.
Got this one. I went with building progressively more and more brutal machines and eventually drilled my way through two kilometers of a mountain with the last one. :D
When I did this, rather than difficult, I actually found this enjoyable. I think the way I went about fighting the drones was much different from you guys though, I would get out of my vehicle and hope the drones target me instead so that the would miss me (cuz they suck at crashing into people) and then not damage my vehicle. I was curious why no one had the achievement, I guess this is why.
I completed this god damned scenario, cried because the ending was soooo bad, and then switched the world to creative, spawned a spaceship, flew to space, felt complete, and then freaking crashed the ship back into the planet, and blew it up.
I built an underground moon base in Creative, changed to survival, and used that to win the Death Wish achievement. It had a vertical shaft going 100 blocks below the surface, and then a horizontal tunnel off that which was sealed in multiple locations from the entrance shaft. There was no chance it was going to do enough voxel damage to break through.
Frostbite was tough as long as you only built wheeled things and pre WF2 update. The AI enemies gatling weaponry is much less effective than it used to be and the cannons the player can build will absolutely destroy drones large or small. I feel like they should revisit that campaign and make more like it. Definitely their best work storywise.
I did this scenario solo and without dying. Took almost 24 hours. Main thing is to setup gattling turrets at strategic points to intercept missiles and drones as they spawn. My first 5 hours or so were spent no further than the little home just past the gates of the main landing site. I coupled the spawn rover and heavy rover together, and added an auto-cannon turret for picking off distant targets. I also converted the broken drone into a small gunship to pick off threats from the air from afar. I secured outposts as I went, and gutted them for parts, which I would then haul back using the hybrid rover (which had I think 3 medium cargo containers, and like, 10 small containers. You can canibalize a lot of the stuff you find, and you can also make some very simple recon drones using a single thruster. Takes some practice, but the micro drones are cheap, and are a great way to lure enemies into your turret kill zones. Explore all secondary areas prior to going underground, as they have tons of useful stuff, especially the refinery facility, which has an automated drone you can repair and tweak to shuttle you between the refinery and landing pad. Some notable locations are a drone factory, and a crashed large grid gunship. Also keep in mind, certain terminals will allow you to actually call in reinforcement drones courtesy of your employer. These drones aren't particularly helpful, but they can be a good source of spare parts. When finally getting under ground, remember you can usually drill around turret sight lines. Also, take the time to drill out a functional entrance, and take a small rover in armed with an auto cannon to make quick work of turrets and walls. When going into rooms the rover won't fit into, or is too inconvenient to just blsat your way into, never stand exposed to the door when opening, but rather to the side, and pie your corners, also checking elevation threats. Grind through walls, when you can to avoid doors, and create entry points that give more cover from turrets. Slower is faster. When it comes to retrieving the modules, you want a good exfil plan. Bring all modules to a staging area, like the house (which you've now heavily fortified), and then deliver them to the landing pad all at once. You should have built multiple gattling turrets around the landing pad area, and park your hybrid rover there, too, before delivery to give additional firepower. Finally, hop into your small fighter, and intercept the ships as they come in, best you can, from the outer limits of your weapon range. Aim for thrusters, so they drop fast. Any that get past you will be met with an onslaught of AA fire from your turrets and vehicle turrets. You can clean up any stragglers as needed. Mind you, the first time I did the scenario was long before the Warfare updates, when Frostbite originally launched. I don't even know if there was an achievement then. So I did this scenario, TWICE. First time, I had my ass handed to me, but the second time, after Warfare II update, it was a breeze. The Warfare content, mainly the auto cannons and target locking/leading, made it super easy, but very time consuming.
Autocannons on every vehikel. Played Frostbite alone, ok, need more than 5 hours, but never be killed that often and at the end i drive a roadtrain of three trucks back to the landingsite.
I did that scenario a few times and had a lot of fun with it, but it was less difficult before the warfare update when they nurfed the rifles and increase the deadliness of the interior turrets against players. The way I did it the last time was: I set up a full base at the start where you get your first tank rover. and just build a hydrogen-heavy armed craft to do all the surface stuff and then an atmospheric driller with multiple Gattling on it to do the underground stuff (You have a lot of ores resources near the landing zone). And before you bring the last data container prepare multiples type of turrets for final attack. You may want to try it again because you missed a couple of bases you could visit. If I remember right one even has a flying ghost in it.
Frostbite is my favorite scenario, but I tend to take it slow. I don't think I've ever seen the spider drone still have power when I got to it. I especially like the mining base on the surface. Missile drones suck, though. I can usually take care of them by setting the gatling on the first found rover to full range and target weapons, but sometimes it lets one through to blow a hole in the road. I don't think I've ever had a problem with the mining rover running out of power. It can also cut a much more serviceable road if you use it correctly. The truck with the flatbed trailer can get up the hill on its own if you reduce the strength of the wheel suspensions so they all touch the ground and turn their power all the way up. It also helps to drive on the stone at the side instead of on the ice path in the middle. Ice is slippery, doncha know? The last combat bit is really easy when you know it's coming. I replace the damaged missile turret with a custom, 6-gun, auto-cannon turret and that thing melts the big ships before they can ever get within 500m of the landing pad. One regular gatling turret added to the other side of the compound takes care of the small drones that come from the other direction. There's also a whole lot more to explore: drone facility, communications facility, ammo depot, science station, and another small place up the hill from the ammo depot that I can't remember the function of at the moment. The scenario I can never get to work right is Never Surrender. I've not been able to get any of its achievements to drop, and the drones always stop spawning after 5 or so waves. I think the scripting in that one is just unstable.
So from observation i think the easiest way to get this achievement is to start the scenario before you go to bed, leave it running all night to drain the drones of fuel, then complete it the next day.
I just finished getting the achievement. I used the trailer to move all 4 of the data blocks at one time by adding a landing gear on the back of the trailer. Then i slapped about 6 gatling turrets on top of the trailer then parked it at the landing pad and hid. It's so much easier if you drop off all 4 of the data containers at one time. The gatlings did all the heavy lifting because the player rifles are basically useless.
Oh man. I've played this through three times so far and I don't think I ever had as bad of a run as you. You have my sympathies. The key to not losing rovers in the open is to keep moving. The missiles and bombers aren't that accurate when you are moving. On the mountain road if you shelter under the arches the missiles can't hit you. You definitely need to bring a rover underground. When you have a gatling turret the interior turrets are a lot easier to swat. To do that you need to extend the mining rovers pistons out so you can drill straight tunnels instead of digging holes in front of you. You can also top up the miners hydrogen from the terminal at the mining base. As for transporting data containers it's easier to load all four onto the truck than carry one separately. The truck can get up the mountain, the problem is you need to compensate for the fact that the rear wheels aren't driving. So you set them to acceleration override and put power and friction way up across the board. Just don't jacknife it halfway. I found the final battle easier on my latest run because I restored all the trucks and armoured cars with turrets and parked them around the landing site as well as added a bunch of extra turrets before I even brought the cargo out of the caves. So far Frostbite is my favourite scenario in SE. I ended up doing my own extra mission afterwards on the same map. You should head back sometime a bit better prepared and take on the other two facilities out there in the snow. There is also a tiny little house to be found with a jetski which is super fun. Unfortunately I still haven't got the achievement because it kept bugging out.
Considering the nature of the game, SE should be all about playing scenarios made by other players, but for some reason people prefer survival mode even though it doesn't offer anything gameplay wise.
The thing is that there really isn’t a good way to script events for scenarios in the game. So you can build a map and ships but you can’t really turn them into a playable story. Maybe that’ll change with the AI update.
I did this when the scenario first came out. I remember enjoying this a lot and I think I only had to restart twice (Once to get the achievement, and another to play it with a friend) but I don't remember it being so difficult. But I also spent a couple days taking my time slowing going through the whole thing.
It took a while to complete but I can't recall it being this harsh with the drone attacks, I had loads of fun, besides the random darn interior turrets of course!
I actually managed to cheese this by using the rover parts and drones to build a small grid ship with drills a gatling turret and a landing gear to carry the data containers.
One day, I should post my own frostbite story. A story of me and my team moving through the uncharted and terrible cold, the vehicles we lost, the ones we built to counter the threats we faced. The armored personnel carrier we decided to build armed with an auto cannon. How we drove through the underground facility in near pitch Black conditions fighting drones from the confines of our armored coffin… One of us remained at the starting base gathering vehicles that weren’t required for the mission at hand and upgrading them with armament and equipment to hold the line… putting the bases defenses at a new level… we found ways to quickly fight through…. Surprisingly the drones remained active even with the extra time we took to set up the capabilities so we could make the new armored vehicle and the base defenses… assault cannons ripping into the woefully outdated ROK vessels as we stood, a small band of DDI mercenaries hired to take on the job… after the smoke settled… and everything went quiet, they had failed to take us out… barely… but we still had the data containers, we used them as leverage to get off of that godforsaken ball of ice… I’ll never forget the name… Operation Frostbite.
Knowing what was coming, I took the time to turn the garage near the operations center into a pressurized base wit h an assembler and refinery for ores. Built up a defense grid around the landing platform and weaponized a rover. The mining center is a logical place for such activity other than it is a drone magnet. The last slope up to the landing point could be a lot less steeper too. I don't recall kamikaze drones make that big a crater before...
For the time the rover builds were very impressive. The air taxi was neat and the rollout of tasks and story were very compelling. The abandoned colony one was good too. If they had had zombies back then hehehe....
The key to my survival in this was the thin armor plates. I used them to surround my rovers in a case of armor plates that shielded me just enough to survive.
on the topic of destroying an entire planet, with the fact that people have already made ships that can drill entire asteroids, I say it's only a matter of time until someone pulls a Gru and steals the moon.
I have tried this scenario quite a few times, no luck completing it so far. 4 of my friends who tried it with me ragequitted and after I asked them to try again they said they would never play this again. Frostbite is indeed the HELL of Space Engineers. And where did you get the music at 17:52? Havent seen it in the Space Engineers OST or Trailers but it sounds really good.
playing it cool achievement was really fun. i did it solo in about 5 hours. kind of just did a run and gun, converted some drones here and there, etc etc. it was fun.
on my most recent playthrough of this scenario, i did what the developers didn't intend and made a base at the starting area with all the essentials like a refinery, assembler, and etc. this took SO long, that every drone had ran out of power, crashed, or just disappeared for whatever reason. which means the scenario then became a cakewalk with the added bonus that i have maxed out tools and lot's of weapons and ammo. i'm not sure what it is, but i've rarely gotten many waves of drones at all, maybe like one every few hours? in conclusion, the drones were oddly passive for whatever reason.
You did this the hardest way posable :) Congrts :) . Your a gamer. you know that there was going to be a finale battle. I turned that base into a Fortress well before I left site off it. All the ore you need for guns and ammo are right there. My preferred method of travel is by air so I whipped up a basic platform with guns on it for the clime and the semi at the end had 6 interior turrets welded to the data blocks to keep them safe. My answer to every thing is more guns :) hell the landing pad itself had two gatts and 12 interior turrets plus the rocket turret it came with all on its own. To bad there was more fighting and less reading as all the warning sines where right there :)
I knew there was going to be a final battle, I said it multiple times in the video. I just didn't realise that it was going to be so brutal. I'd assumed we would have been able to complete it with what we had been given, as with everything we'd done so far. Florius and D3lta had looted everything and brought it with us, it still didn't matter.
The drone knows where it is at all times. it knows this because it knows where it isn't. by subtracting where it is from where it isn't or where it isn't from where it is, whichever is greater...
Zero you probably won't see this but one thing I've learned from this is that the xbox adaptation to this scenario has 99% less drones, that our scenario vehicles are indestructible for whatever reason and can't run out of fuel, and that the end attack is much less intense with each attack drone coming one at a time as the missile turret splatters them. I feel so bad for yall playing on pc 😂
@@Zer0sLegion i played it and it was fun! i managed to complete it solo by using the knowledge archieved from your mistakes and by just relying on the armored rover to do everything for me, it was kinda annoying in some places but at the end i managed through.
I'm getting Space engineers for my birthday and two of my other friends are getting the game as well and now I know what to do with them. This is gonna be fun
This scenario is with the weapons from the two Warfare Updates so easy. You can find Iron, Silicium and Magnesium under the Landing Base, i build a small Mining Station beside it, build some AI controlled Ball Turrets and collected the 4 data cores. The end fight was so anticlimatic, the 12 Ball Turrets shredded the enemies so fast, i could only fire 3 Artillery Shells onto the biggest ship, the last one hit and it was gone. Mission done. Now the achievement rate is at 0,3% :D
...wait people dont try this? me and my brother finished this months ago, had alot of fun and screaming. also we went afk in the caves and had to go to my other brother's baseball game. accidentally left the game running. all the remaning flying drones underground ran out of battery.
Yea I wanted to say that with the new(er) DLCs this scenario can be done much easier. Tough when I 1st went trough it (during the warfare DLC, when i had to start all over after a reinstall) non of the turrets had ammo in them (bug do the new ammo system?) so I just needed to hack them and add ammo and those took out most of the drones (those had ammo) for me. Tough i simply fixed that small flying miner drone and added a seat to it, did not wasted time with the mining rover, and yes by the time i got to the tunnels all the old drones ran out of power. BTW there are a few elite rank stuff, and weapons hidden along the way, if u take the time to read the datapads, but if u fix the facility u can make some too. Maybe I try again, BUT with the new custom turrets.
@@Zer0sLegion I did 2 runs total, first was exploring because "new stuff" and blowing up the place.second was some tom Clancy stuff lol. But ey it worked
It's comforting that even someone as good at the game as Zero, they still make the parking brake mistake or press P :3. Suffering alright, but you did it.
When I first played through this scenario alone, I didn't see this many drones. I was attacked pretty rarely so it gave me enough time to minmax my way through the entire thing. I salvaged most of the starting rovers for metal grids to create ships to get around easier and for the end battle I prepared an entire large grid gunship and won easily. I had no idea the drones were supposed to be this aggressive ;-;
@@Zer0sLegion It could've been so much worse had they updated the scenario to use the new Warfare weapons. Imagine you open a door to a railgun turret 💀💀
@@lampostsamurai2518 that mightve been the case. I spent last weekend doing this scenario again same thing happened. Not many drones spawned so I had time to make a little figher. I salvaged the starting rovers to get motors and metal grids quickly and salvaged anything with motors in the in the startin base and ended up with a fighter. Ammo was scarce though so I had to conserve it. Every handheld ammo I had I immediately dissassemble to get magnesium for gatling ammo. Every drone I see I had to take down from the back so the gatling guns would stay intact so I could salvage the ammo. It was great
To be honest, this is probably my favorite vanilla scenario. I remember playing it through the first time (yes, have done it MANY times) and it was TERRIFYING! That said, my friends and I didn't find it terribly difficult to get the achievement. Granted, we had beat it around three times before they added the achievement. xD I am SO jealous that you got attacked so much by drones. I have had playthroughs where the drone script was broken and I only got attacked once or twice the entire playthrough (ending excepted). Found the drone script bug in Single and Multi Player. The scenario is easier if you DO stop to read the lore. It makes more sense of the setting, location, what happened, and maybe where you need to go. ;) My buddies and I can spend a few days just running around this scenario and building up infrastructure and repairing things. Our biggest complaint with this scenario (outside of the LACK OF DRONES) is that running scripts on programmable blocks (we use Automatic LCD 2 a LOT) is glitchy. This is an inherent bug with the scenario that is somehow triggered when someone sits in a control seat on a grid. It "changes ownership" and breaks the programmable block. My biggest frustration though, is that there are hidden dead engineers (seven I think) and my friends and I never could find the last one. If you ever want to run through it again, reach out to me. I'll play it with you any time. ;)
@@Zer0sLegion Haha! Fair enough. I loved Lost Colony, but there wasn't much besides exploring and story. My other go-to scenarios are Never Surrender and Escape From Mars.
@@tigersfangs305 I know where they are. They escaped to hidden rooms. The lockdown module is sitting below a vent access to the doc. The coms array in the second valley has a hidden room accessed via another vent, the top guy is in a hidden room inside the drone manufacturing line (reprogram the drones here for easy mode!), just outside the big underground facility (first one) in the H2 fueling dock is a vent space to the accountant, there's a bunch or dead folks inside the vents in the cargo area (that Zer0 couldn't get into) but I can't remember if they were on the list. I could literally walk you to every one but I can't remember when asked 😆
@@adamjenkins7653 Yeah I've found most of them. But according to the original count of missing personal I'm always one short. I've even enables spectator after drawing the end game and examined every inch of every structure. I'm gonna pay it again and try to find them all. Let's hope that I get done attacks like Zer0 did. 😉
@@tigersfangs305 Worst come to worse, someone put the GPS locations up online. I miss-logged the doctor in my morgue the one time so I thought I had one missing.
awsome welcome to the gang who finished this for me i like the added difficulty of nojetpack in this scenario like the lost city makes you come up with new plans :-)
I haven't played it yet myself, but I'm wondering if either having three players increased the enemy spawn rate *or* by going up the hill first you triggered a script condition to spawn extra enemies earlier than intended. Gonna have to test that when I get around to it.
I had correctly predicted the final battle so spent a good deal of time fortifying the initial landing zone, which caused most of the drones to run out of power before I would have fought them. Made the scenario much simpler. =^.^=
I just want to say when you have the steps to “shut down” the reactor you were mostly right. Stop coolant flow is probably good enough and increasing the requested power is also pretty good although wouldn’t do much without the coolant tbh. Shutting off power to the control rods would cause a full scram killing the reaction immediately. This would mean less heat production and a slower time to melt down. A properly shut down reactor will still have coolant flow to remove decay heat but one you want to melt down you could just stop coolant flow and it’ll melt down no matter what condition you put it in. Decay heat is the cause of Fukushima because that build up in heat was not properly taken care of. Also hydrogen tends to be a bi product of a melting core which was also seen at Three Mile Island the only difference being Three Mile Island vented off the activated hydrogen and Fukushima was not able to. That’s why Fukushima had a few reactors explode and Three Mile Island just slightly melted their core. Generally speaking nuclear power is safe. The US Navy has operated hundreds of reactors since the 50’s with no nuclear accidents. The reactors being operated by people who’ve gone through only about two years of training. The more you know.
I almost beat Frostbite but stopped because I realized that I needed to go all the way back to a different facility for the 4th data cube after painstakingly bringing 3 out of the bunker on a truck that couldn’t seem to stay in one piece
Don't forget to check out my new series on my second channel where you can see the full playthrough of my "Playing it cool" achievement run.
It's certainly a rollercoaster😅: ruclips.net/video/d6Ta-LU2Qqg/видео.html
I was right! Omfg dude yes it feels great to have predicted this. You're genuinely a legend, Zero, keep up the amazing videos and fantastic content.
Nice video...
Now do it again but with perma-death on... 😈😈😈
You forgot the most important gamer lesson. Loot everything. Including the walls of the buildings to build a big rover.
Hmmm... I wonder if the new update will make the scenario easier.
I congratulate you on perfectly describing the (lack of) usefulness of handheld weapons in this game. I love how I can put together a nuclear reactor or jump drive with a welder, but can't for the life of me build a scope for a rifle lol
Warfare 3 when lol😅
Warfare 3 came and went my dude, also you’d think they’d give the P variant of the rifles a scope? Nah just a red dot sight
@@Zer0sLegionWould be pretty useful. I think a sniper or anti-materiel rifle of some kind could be useful - what would you want in such an update?
@@Zer0sLegion a couple months aperently
Oddly enough I don't remember this scenario being that difficult. most of the damage I did was to myself by flipping rovers
We flipped rovers too, I just cut that out 😜
I really do believe this is because of the larger combat overhaul that happened with Warfare 1 and 2. The block hitpoints, weapon damage, explosive effectiveness, and some other things got changed pretty significantly to make this scenario pretty brutal nowadays.
I don't remember there being so many kamikaze drones. Does the scenario spawn more drones when there are 3 players?
@@incendiarypoprocks8700 yeah I played through this scenario back when it first came out. I would reckon the different weapon balance back then and dumber AI probably helped.
@@GalCon99 from when i played it with 4 other friends it seems like the shear amount of drones is based on how many players their are.
I had a lot of fun with this scenario when doing it on my own. Spent literally one whole Saturday on it.
A whole Saturday! Damn.
Well, I was hyper fixated. Even got a “different ending”.
@@normaldavid Different ending? mind explaining it?
It is in quotation marks. Zero recovered the data successfully, upon which his employer sent ships to silence him. When he defeated the ships, he completed frostbite. I did something different. Zero never read the data pads, but I did. They are the last writings of the employees working in the facility. They all hinted at the general consensus that that company was up to no good, and that they should not be allowed to retrieve the data. Non of them explicitly told you how you would prevent the data from being obtained, but I took a guess. And ground down the data cubes. At this point, the company went ballistic, and sent a fleet to kill me as revenge. The same ships that attacked zero. End result, I destroyed the ships, and completed frostbite. Basically, it was possible to complete frostbite, but without having to go to all the work of transporting the data cubes to the landing pad. My ending was much easier and more ethical.
I just want to point out that in the intro when 1812 overture was playing, they made the explosions match up to where cannons would be fired in the song
Glad someone noticed lol
I just finished this scenario solo, what i did was instead of driving up the road like a normal person i took a hard left right out the gate and drove about 5km out from the buildings, set up a base location, and built myself what i lovingly dubbed the Snow dagger tank, a small grid rover with 2 layers of heavy armor, an assault cannon turret, and an autocannon turret, Let me say this now, that was the best decision ever, it tanked rockets like no tomorrow, bullets were ineffective against it, and it annihilated every drone it came up against, even the end boss drones didnt last more than a few seconds against it, it was amazing!
It helps that in this scenario "HeroVehicleDmgMod" is set to 10%.
I soloed it with the vehicles and components hanging around (except some mining for magnesium). Didn't have much trouble till the end fight. Life would have been a lot worse with 100% damage though.
I decided to build a small grid atmospheric ship with drills and a gatling turret on top. Refined a bunch of materials, it made short work of basically everything.
8:20
If you have a hand drills, you can dig and gec closer
I mean, not entirely underground, but if you dig a hole, half of your character height - you can crouch to avoid fire, then stand up to return fire
I did so against bots from one of the mods
Anon discovers trench warfare
Did Keen up the spawn rate of the drones? When I played through Frostbite, when it first released, I only had a handful of encounters like such. Had a harder time clearing the interior turrets of the buildings than I did dealing with the drones dropping warheads/going kamikaze. Still though, kudos to beating this scenario. I know first hand how difficult it is to beat it. Took me about eight hours playtime, because I kept salvaging components from all the drones.
8 hours! Damn, we practically did a speed run then.
@@Zer0sLegion As the saying goes, “many hands make light work”. My run was a solo run.
This man is a champ he suffered 5 hours of frostbite pain and won. You my friend are a true space engineer.!
blowing up a planet will take a lot of fire power to say the least cause se weapons have limited damage radiuses
The frostbite scenario was sooo fun. :D i played it with a friend like 2 weeks after it came out and we were so amazed.
we did it in the first try without losing a rover ... sometimes you gotta trust the environment and speed more than the accuracy. :D and in close spaces ... add armor.
... but the gatling was precise back then, and the rifles were better to control. :D
But there was not rocket launcher, so i think they ... "overhauled" it at some point.
if i remember right, you can control the missile turret in the end from one of the buildings, it has a lot of missiles and is "neutral" ... wont get attacked.
althrough i found it more difficult to destory the pirate base from orbit achievement ... i didn't have patience yet to do that.
I'm thinking the "destroy from orbit" achievement was supposed to work by making a combat drone. I cheesed it a bit and had a cruiser with a rotor railgun fire at it from orbit. Took the rounds literally 30 seconds to hit. I had to modify the 'trash' settings so the rounds weren't deleted in transit.
@@Zephandolf I got planetsphobia by just steering a couple of large ships into the base via remote control. I think they were captured vessels, too.
This show us that Space Engineer Need grenade that can disable anti-Personal turret
Grenades would be cool.
@@Zer0sLegion yes indeed
@@Zer0sLegion mod for that
@@Zer0sLegionThink the Rocket Launcher is supposed to fill that role, sort of
Got this one. I went with building progressively more and more brutal machines and eventually drilled my way through two kilometers of a mountain with the last one. :D
When I did this, rather than difficult, I actually found this enjoyable. I think the way I went about fighting the drones was much different from you guys though, I would get out of my vehicle and hope the drones target me instead so that the would miss me (cuz they suck at crashing into people) and then not damage my vehicle. I was curious why no one had the achievement, I guess this is why.
I completed this god damned scenario, cried because the ending was soooo bad, and then switched the world to creative, spawned a spaceship, flew to space, felt complete, and then freaking crashed the ship back into the planet, and blew it up.
I built an underground moon base in Creative, changed to survival, and used that to win the Death Wish achievement. It had a vertical shaft going 100 blocks below the surface, and then a horizontal tunnel off that which was sealed in multiple locations from the entrance shaft. There was no chance it was going to do enough voxel damage to break through.
Frostbite was tough as long as you only built wheeled things and pre WF2 update. The AI enemies gatling weaponry is much less effective than it used to be and the cannons the player can build will absolutely destroy drones large or small.
I feel like they should revisit that campaign and make more like it. Definitely their best work storywise.
I did this scenario solo and without dying.
Took almost 24 hours. Main thing is to setup gattling turrets at strategic points to intercept missiles and drones as they spawn. My first 5 hours or so were spent no further than the little home just past the gates of the main landing site. I coupled the spawn rover and heavy rover together, and added an auto-cannon turret for picking off distant targets. I also converted the broken drone into a small gunship to pick off threats from the air from afar. I secured outposts as I went, and gutted them for parts, which I would then haul back using the hybrid rover (which had I think 3 medium cargo containers, and like, 10 small containers. You can canibalize a lot of the stuff you find, and you can also make some very simple recon drones using a single thruster. Takes some practice, but the micro drones are cheap, and are a great way to lure enemies into your turret kill zones.
Explore all secondary areas prior to going underground, as they have tons of useful stuff, especially the refinery facility, which has an automated drone you can repair and tweak to shuttle you between the refinery and landing pad. Some notable locations are a drone factory, and a crashed large grid gunship. Also keep in mind, certain terminals will allow you to actually call in reinforcement drones courtesy of your employer. These drones aren't particularly helpful, but they can be a good source of spare parts.
When finally getting under ground, remember you can usually drill around turret sight lines. Also, take the time to drill out a functional entrance, and take a small rover in armed with an auto cannon to make quick work of turrets and walls. When going into rooms the rover won't fit into, or is too inconvenient to just blsat your way into, never stand exposed to the door when opening, but rather to the side, and pie your corners, also checking elevation threats. Grind through walls, when you can to avoid doors, and create entry points that give more cover from turrets. Slower is faster.
When it comes to retrieving the modules, you want a good exfil plan. Bring all modules to a staging area, like the house (which you've now heavily fortified), and then deliver them to the landing pad all at once. You should have built multiple gattling turrets around the landing pad area, and park your hybrid rover there, too, before delivery to give additional firepower.
Finally, hop into your small fighter, and intercept the ships as they come in, best you can, from the outer limits of your weapon range. Aim for thrusters, so they drop fast. Any that get past you will be met with an onslaught of AA fire from your turrets and vehicle turrets. You can clean up any stragglers as needed.
Mind you, the first time I did the scenario was long before the Warfare updates, when Frostbite originally launched. I don't even know if there was an achievement then. So I did this scenario, TWICE. First time, I had my ass handed to me, but the second time, after Warfare II update, it was a breeze. The Warfare content, mainly the auto cannons and target locking/leading, made it super easy, but very time consuming.
You had me at 24 hours. 🙅♀️
My man got an Austria Hapsburg prince and the embodiment of twitter to help him
Someone gotta make a book out of this scenario
The main problem I had with this scenario was I kept getting lost during snowstorms and driving off cliffs
Lol, same thing happened to us
Autocannons on every vehikel.
Played Frostbite alone, ok, need more than 5 hours, but never be killed that often and at the end i drive a roadtrain of three trucks back to the landingsite.
I did that scenario a few times and had a lot of fun with it, but it was less difficult before the warfare update when they nurfed the rifles and increase the deadliness of the interior turrets against players.
The way I did it the last time was: I set up a full base at the start where you get your first tank rover. and just build a hydrogen-heavy armed craft to do all the surface stuff and then an atmospheric driller with multiple Gattling on it to do the underground stuff (You have a lot of ores resources near the landing zone). And before you bring the last data container prepare multiples type of turrets for final attack.
You may want to try it again because you missed a couple of bases you could visit. If I remember right one even has a flying ghost in it.
A flying ghost, what😮
Frostbite is my favorite scenario, but I tend to take it slow. I don't think I've ever seen the spider drone still have power when I got to it. I especially like the mining base on the surface. Missile drones suck, though. I can usually take care of them by setting the gatling on the first found rover to full range and target weapons, but sometimes it lets one through to blow a hole in the road. I don't think I've ever had a problem with the mining rover running out of power. It can also cut a much more serviceable road if you use it correctly.
The truck with the flatbed trailer can get up the hill on its own if you reduce the strength of the wheel suspensions so they all touch the ground and turn their power all the way up. It also helps to drive on the stone at the side instead of on the ice path in the middle. Ice is slippery, doncha know?
The last combat bit is really easy when you know it's coming. I replace the damaged missile turret with a custom, 6-gun, auto-cannon turret and that thing melts the big ships before they can ever get within 500m of the landing pad. One regular gatling turret added to the other side of the compound takes care of the small drones that come from the other direction.
There's also a whole lot more to explore: drone facility, communications facility, ammo depot, science station, and another small place up the hill from the ammo depot that I can't remember the function of at the moment.
The scenario I can never get to work right is Never Surrender. I've not been able to get any of its achievements to drop, and the drones always stop spawning after 5 or so waves. I think the scripting in that one is just unstable.
I don't think Never Surrender is buggy, I think the drones just get lost and drift away. Reloading the world normally fixes that though.
So from observation i think the easiest way to get this achievement is to start the scenario before you go to bed, leave it running all night to drain the drones of fuel, then complete it the next day.
Lololol, so true 🤣
except it sounds like it spawns fresh ones multiple times so you would have to fuel burn each wave
I have to say it's an awful scenario but well done on getting through it.
Invisable bridges are always a issue
Awful? I thought it was the greatest of all. :D
It is the best scenario by far it's just pain
0:41 The duality of Man
🤣
Through the power of "It's not a bug, it's a feature," you survived.
"Hand weapons have a range of 5 meters and the accuracy of a Storm Trooper." Bwahahahahahahahahaha!
I just finished getting the achievement. I used the trailer to move all 4 of the data blocks at one time by adding a landing gear on the back of the trailer. Then i slapped about 6 gatling turrets on top of the trailer then parked it at the landing pad and hid.
It's so much easier if you drop off all 4 of the data containers at one time.
The gatlings did all the heavy lifting because the player rifles are basically useless.
I use the frostbite scenario for testing rover builds.
Oh man. I've played this through three times so far and I don't think I ever had as bad of a run as you. You have my sympathies.
The key to not losing rovers in the open is to keep moving. The missiles and bombers aren't that accurate when you are moving. On the mountain road if you shelter under the arches the missiles can't hit you.
You definitely need to bring a rover underground. When you have a gatling turret the interior turrets are a lot easier to swat. To do that you need to extend the mining rovers pistons out so you can drill straight tunnels instead of digging holes in front of you. You can also top up the miners hydrogen from the terminal at the mining base.
As for transporting data containers it's easier to load all four onto the truck than carry one separately. The truck can get up the mountain, the problem is you need to compensate for the fact that the rear wheels aren't driving. So you set them to acceleration override and put power and friction way up across the board. Just don't jacknife it halfway.
I found the final battle easier on my latest run because I restored all the trucks and armoured cars with turrets and parked them around the landing site as well as added a bunch of extra turrets before I even brought the cargo out of the caves.
So far Frostbite is my favourite scenario in SE. I ended up doing my own extra mission afterwards on the same map.
You should head back sometime a bit better prepared and take on the other two facilities out there in the snow. There is also a tiny little house to be found with a jetski which is super fun.
Unfortunately I still haven't got the achievement because it kept bugging out.
As someone who has completed this scenario I can say this scenario is a pain
Considering the nature of the game, SE should be all about playing scenarios made by other players, but for some reason people prefer survival mode even though it doesn't offer anything gameplay wise.
The thing is that there really isn’t a good way to script events for scenarios in the game. So you can build a map and ships but you can’t really turn them into a playable story. Maybe that’ll change with the AI update.
@@Jenozie99 Escape from Mars managed that pretty well.
I loved frostbite, and when i finished i went in creative and decided to rebuild every single building in the scenario, it was quite fun
i never thought it could be possible to feel so much pain from someone else through a screen lol. true soldiers
😅
Question: can you add mods to a frostbite save? It'd be fun to add a few weapon mods for a second playthrough idea.
You can add mods but good look getting ammo for your weapons.
@@Zer0sLegion *dies and respawns repeatedly to get magnesium by scrapping ammo.*
I did this when the scenario first came out. I remember enjoying this a lot and I think I only had to restart twice (Once to get the achievement, and another to play it with a friend) but I don't remember it being so difficult. But I also spent a couple days taking my time slowing going through the whole thing.
I think we reloaded twice in total, we did cheat a little bit though.
Always love seeing the use of Tchaikovsky’s 1812 overture
It took a while to complete but I can't recall it being this harsh with the drone attacks, I had loads of fun, besides the random darn interior turrets of course!
What is all this about drones running out of ammo? I have never seen the NPC drones run out of ammo.😂🤣🤣🤣😱💀
I actually managed to cheese this by using the rover parts and drones to build a small grid ship with drills a gatling turret and a landing gear to carry the data containers.
One day, I should post my own frostbite story. A story of me and my team moving through the uncharted and terrible cold, the vehicles we lost, the ones we built to counter the threats we faced. The armored personnel carrier we decided to build armed with an auto cannon. How we drove through the underground facility in near pitch Black conditions fighting drones from the confines of our armored coffin… One of us remained at the starting base gathering vehicles that weren’t required for the mission at hand and upgrading them with armament and equipment to hold the line… putting the bases defenses at a new level… we found ways to quickly fight through…. Surprisingly the drones remained active even with the extra time we took to set up the capabilities so we could make the new armored vehicle and the base defenses… assault cannons ripping into the woefully outdated ROK vessels as we stood, a small band of DDI mercenaries hired to take on the job… after the smoke settled… and everything went quiet, they had failed to take us out… barely… but we still had the data containers, we used them as leverage to get off of that godforsaken ball of ice… I’ll never forget the name… Operation Frostbite.
I like the "reference" to V for Vendeta at the begin in music added to explosions :D
Never seen your channel before. You earned a sub for making the explosions sync with 1812 overture
Knowing what was coming, I took the time to turn the garage near the operations center into a pressurized base wit h an assembler and refinery for ores. Built up a defense grid around the landing platform and weaponized a rover. The mining center is a logical place for such activity other than it is a drone magnet. The last slope up to the landing point could be a lot less steeper too. I don't recall kamikaze drones make that big a crater before...
They've always been that destructive since I've tried it.
Also playing solo means going full speed. Playing as a team in a convoy, the target success goes waaaay up.
For the time the rover builds were very impressive. The air taxi was neat and the rollout of tasks and story were very compelling. The abandoned colony one was good too. If they had had zombies back then hehehe....
One last. Do not use admin menu. Three times through, two without using menu and I can't get achievement. Monolith was easier.
@@ToddTalksTech Admin menu doesn't seem to effect it, I used it a couple of times and still got the achievement
8:50 My man be breakdancing in the background using a rover
Lol, it flipped it so many times
It is quite a scenario. Especially in multiplayer, where you don't really savescum. Also especially if you destroy your armed vehicles.
The explosion montage to the 1812 overture. Classic.
funny considering the scenario is in a frozen wasteland while the experience itself was actually HELL
Did this scenario by myself. Most difficulty time I had was near the end, I flipped the truck. Super fun though.
The key to my survival in this was the thin armor plates. I used them to surround my rovers in a case of armor plates that shielded me just enough to survive.
on the topic of destroying an entire planet, with the fact that people have already made ships that can drill entire asteroids, I say it's only a matter of time until someone pulls a Gru and steals the moon.
Who says I haven't done it already.😉
iv been doing this to, but the frostbite one is the worst thing i swear, keen had it out for us man
They want to make us suffer for our achievements lol
Just started this scenario... Good to know that claiming the garage and starting mining & construction operations isn't overkill lol
I have tried this scenario quite a few times, no luck completing it so far. 4 of my friends who tried it with me ragequitted and after I asked them to try again they said they would never play this again. Frostbite is indeed the HELL of Space Engineers.
And where did you get the music at 17:52? Havent seen it in the Space Engineers OST or Trailers but it sounds really good.
The music is the racing track from scrap race.
@@Zer0sLegion Thank you.
playing it cool achievement was really fun. i did it solo in about 5 hours. kind of just did a run and gun, converted some drones here and there, etc etc. it was fun.
on my most recent playthrough of this scenario, i did what the developers didn't intend and made a base at the starting area with all the essentials like a refinery, assembler, and etc. this took SO long, that every drone had ran out of power, crashed, or just disappeared for whatever reason. which means the scenario then became a cakewalk with the added bonus that i have maxed out tools and lot's of weapons and ammo. i'm not sure what it is, but i've rarely gotten many waves of drones at all, maybe like one every few hours? in conclusion, the drones were oddly passive for whatever reason.
They run out of power after a while.
@@Zer0sLegion that's odd because i thought drones would spawn into existence for attack waves like the how the space pirate drones did
Dude, Zero, keep up the good stuff! I was so hype to see you uploaded. Caught it 6 hours late, but still made it. Let's goooooo
You did this the hardest way posable :) Congrts :) . Your a gamer. you know that there was going to be a finale battle. I turned that base into a Fortress well before I left site off it. All the ore you need for guns and ammo are right there. My preferred method of travel is by air so I whipped up a basic platform with guns on it for the clime and the semi at the end had 6 interior turrets welded to the data blocks to keep them safe. My answer to every thing is more guns :) hell the landing pad itself had two gatts and 12 interior turrets plus the rocket turret it came with all on its own. To bad there was more fighting and less reading as all the warning sines where right there :)
I knew there was going to be a final battle, I said it multiple times in the video. I just didn't realise that it was going to be so brutal. I'd assumed we would have been able to complete it with what we had been given, as with everything we'd done so far. Florius and D3lta had looted everything and brought it with us, it still didn't matter.
I got about half way through this scenario solo before I couldn't take the misery any longer. Hell frozen over, is what that planet is
It's gruelling but it's fun.
Huh. Always wondered why an easy scenario had very little in terms of players completing it... now i know they made it nightmare mode :3
so best way to play this scenario. get a friend, and have the trigger the drones, then wait XD.
Lololol
The drone knows where it is at all times. it knows this because it knows where it isn't. by subtracting where it is from where it isn't or where it isn't from where it is, whichever is greater...
🤨
I like how you didn't notice the turret is off
This video was great and this channel is underated, you sir have gained another sub
Thank you!
Zero you probably won't see this but one thing I've learned from this is that the xbox adaptation to this scenario has 99% less drones, that our scenario vehicles are indestructible for whatever reason and can't run out of fuel, and that the end attack is much less intense with each attack drone coming one at a time as the missile turret splatters them. I feel so bad for yall playing on pc 😂
😭
this scenario seems hellish, good thing you're the one who played it and showed it to us so we didn't have to do it ourselves
You should still play it, it is fun just be prepared.
@@Zer0sLegion i played it and it was fun!
i managed to complete it solo by using the knowledge archieved from your mistakes and by just relying on the armored rover to do everything for me, it was kinda annoying in some places but at the end i managed through.
I'm getting Space engineers for my birthday and two of my other friends are getting the game as well and now I know what to do with them. This is gonna be fun
🤣
This scenario is with the weapons from the two Warfare Updates so easy. You can find Iron, Silicium and Magnesium under the Landing Base, i build a small Mining Station beside it, build some AI controlled Ball Turrets and collected the 4 data cores.
The end fight was so anticlimatic, the 12 Ball Turrets shredded the enemies so fast, i could only fire 3 Artillery Shells onto the biggest ship, the last one hit and it was gone. Mission done.
Now the achievement rate is at 0,3% :D
...wait people dont try this? me and my brother finished this months ago, had alot of fun and screaming. also we went afk in the caves and had to go to my other brother's baseball game. accidentally left the game running. all the remaning flying drones underground ran out of battery.
Same thing happened to us 😅
@@Zer0sLegion saw that after i posted lol
Yea I wanted to say that with the new(er) DLCs this scenario can be done much easier. Tough when I 1st went trough it (during the warfare DLC, when i had to start all over after a reinstall) non of the turrets had ammo in them (bug do the new ammo system?) so I just needed to hack them and add ammo and those took out most of the drones (those had ammo) for me. Tough i simply fixed that small flying miner drone and added a seat to it, did not wasted time with the mining rover, and yes by the time i got to the tunnels all the old drones ran out of power. BTW there are a few elite rank stuff, and weapons hidden along the way, if u take the time to read the datapads, but if u fix the facility u can make some too. Maybe I try again, BUT with the new custom turrets.
BTW even less player resets the drones at the "drone facility", (yes there are like 6 other large buildings u seemed to miss) so thy become friendly.
I did read all the datapads along the way, I just had Florius and D3lta treating the game like an MMO and running from objective to objective.
@@Zer0sLegion Agh than u missed the "snow bikes" those are really fun...
I like putting the autocannon turrets on the rover.
destroying a planet at 25k subs? we need to get zer0 to 25k subs!
Syncing the exploding drones up to the music was good! 1812 overture?
Indeed it was
I did that Armageddon Tutorial sort of by accident. I thought it was an extra game mode and I just had fun dealing with asteroids
I just sat in a pod for 5 hours and went AFK, it was a fun time.
We spend half of the time trying to get packages to the top after flipping rover and we had to make flying carrier XD
"it takes but one" was super hard cuz i decided to do it during the release stream from keen just to show off lol. it took a while
I had to do the whole thing again because I got killed by a door. 😥
@@Zer0sLegion I did 2 runs total, first was exploring because "new stuff" and blowing up the place.second was some tom Clancy stuff lol. But ey it worked
It's comforting that even someone as good at the game as Zero, they still make the parking brake mistake or press P :3.
Suffering alright, but you did it.
Bruh, no one said I did it! 😅
@@Zer0sLegion 3:30 hmmmhmmmm. :)
It would be cool if Keen added weapon modification mechanics like being able to make attachments and different ammo types.
I have a feel Warfare 3 is inevitable. If they're going to do an exploration update, we need ways to defend ourselves.
When I first played through this scenario alone, I didn't see this many drones. I was attacked pretty rarely so it gave me enough time to minmax my way through the entire thing. I salvaged most of the starting rovers for metal grids to create ships to get around easier and for the end battle I prepared an entire large grid gunship and won easily. I had no idea the drones were supposed to be this aggressive ;-;
The worst part is, most of them ran out of battery before we got there, so it was supposed to be worse 😓
@@Zer0sLegion It could've been so much worse had they updated the scenario to use the new Warfare weapons. Imagine you open a door to a railgun turret 💀💀
I wouldn't be surprised if it was designed to scale, and having multiple players turned it onto the bloodbath
@@lampostsamurai2518 that mightve been the case. I spent last weekend doing this scenario again same thing happened. Not many drones spawned so I had time to make a little figher. I salvaged the starting rovers to get motors and metal grids quickly and salvaged anything with motors in the in the startin base and ended up with a fighter. Ammo was scarce though so I had to conserve it. Every handheld ammo I had I immediately dissassemble to get magnesium for gatling ammo. Every drone I see I had to take down from the back so the gatling guns would stay intact so I could salvage the ammo. It was great
You know, this scenario might be a tad too difficult.
Lol😅
To be honest, this is probably my favorite vanilla scenario. I remember playing it through the first time (yes, have done it MANY times) and it was TERRIFYING! That said, my friends and I didn't find it terribly difficult to get the achievement. Granted, we had beat it around three times before they added the achievement. xD I am SO jealous that you got attacked so much by drones. I have had playthroughs where the drone script was broken and I only got attacked once or twice the entire playthrough (ending excepted). Found the drone script bug in Single and Multi Player. The scenario is easier if you DO stop to read the lore. It makes more sense of the setting, location, what happened, and maybe where you need to go. ;) My buddies and I can spend a few days just running around this scenario and building up infrastructure and repairing things. Our biggest complaint with this scenario (outside of the LACK OF DRONES) is that running scripts on programmable blocks (we use Automatic LCD 2 a LOT) is glitchy. This is an inherent bug with the scenario that is somehow triggered when someone sits in a control seat on a grid. It "changes ownership" and breaks the programmable block. My biggest frustration though, is that there are hidden dead engineers (seven I think) and my friends and I never could find the last one.
If you ever want to run through it again, reach out to me. I'll play it with you any time. ;)
It's definitely the best scenario by far, I did enjoy it overall. But I don't think I want to go through that ever again lol 😅
@@Zer0sLegion Haha! Fair enough. I loved Lost Colony, but there wasn't much besides exploring and story. My other go-to scenarios are Never Surrender and Escape From Mars.
@@tigersfangs305 I know where they are. They escaped to hidden rooms. The lockdown module is sitting below a vent access to the doc. The coms array in the second valley has a hidden room accessed via another vent, the top guy is in a hidden room inside the drone manufacturing line (reprogram the drones here for easy mode!), just outside the big underground facility (first one) in the H2 fueling dock is a vent space to the accountant, there's a bunch or dead folks inside the vents in the cargo area (that Zer0 couldn't get into) but I can't remember if they were on the list.
I could literally walk you to every one but I can't remember when asked 😆
@@adamjenkins7653 Yeah I've found most of them. But according to the original count of missing personal I'm always one short. I've even enables spectator after drawing the end game and examined every inch of every structure. I'm gonna pay it again and try to find them all. Let's hope that I get done attacks like Zer0 did. 😉
@@tigersfangs305 Worst come to worse, someone put the GPS locations up online. I miss-logged the doctor in my morgue the one time so I thought I had one missing.
The funny thing is, In the xbox version of the game the warhead bomber doesn't work XD. also your awesome!
Would be nice if it didn't work on PC as well!
Frostbite certainly has been the most challenge
I just want you to know the drones at the end have a armed warhead in them so if you were to shot 1 rocket it would have destroyed the drone
Yeah, it's just we didn't have any rockets.
I am glad to say I am one of the few who ripped my nails out suffering through Frostbite.
man I wish I could play space engineers even more now
I KNEW IT! I KNEW FLORIUS WOULD BE THERE. knew it was frostbite the minute I saw the clip! Dude let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
awsome welcome to the gang who finished this for me i like the added difficulty of nojetpack in this scenario like the lost city makes you come up with new plans :-)
It's definitely more fun not the have the jetpack for these kinds of things.
I haven't played it yet myself, but I'm wondering if either having three players increased the enemy spawn rate *or* by going up the hill first you triggered a script condition to spawn extra enemies earlier than intended.
Gonna have to test that when I get around to it.
I had the same issues when I played by myself, in the clip at the beginning I can nuked by the same number of drones.
@@Zer0sLegion Ah, fair enough! I will also say the vid inspired me to get back into SE and actually do the scenarios I hadn't already.
the mission was somehow bugged for me but now i want to try it again^^
Space Engineers is really a massive underated game :D
To be fair, that's a cool achievement
I had correctly predicted the final battle so spent a good deal of time fortifying the initial landing zone, which caused most of the drones to run out of power before I would have fought them. Made the scenario much simpler. =^.^=
Thanks to you I was inspired to do this. Great mission.
Glad to hear it!
I just want to say when you have the steps to “shut down” the reactor you were mostly right. Stop coolant flow is probably good enough and increasing the requested power is also pretty good although wouldn’t do much without the coolant tbh. Shutting off power to the control rods would cause a full scram killing the reaction immediately. This would mean less heat production and a slower time to melt down. A properly shut down reactor will still have coolant flow to remove decay heat but one you want to melt down you could just stop coolant flow and it’ll melt down no matter what condition you put it in. Decay heat is the cause of Fukushima because that build up in heat was not properly taken care of. Also hydrogen tends to be a bi product of a melting core which was also seen at Three Mile Island the only difference being Three Mile Island vented off the activated hydrogen and Fukushima was not able to. That’s why Fukushima had a few reactors explode and Three Mile Island just slightly melted their core. Generally speaking nuclear power is safe. The US Navy has operated hundreds of reactors since the 50’s with no nuclear accidents. The reactors being operated by people who’ve gone through only about two years of training. The more you know.
I was just following what the lady in my head told me to do.
Amazing, well done!
Thanks!
Did they add more drones to this scenario? cant remember so many. unlocked this in april 21
They must have changed it for Warfare or something idk
That is dope yet a wild responsibility in Space Engineers lol. ✅️👌
15:00 No way, Zer0 is forklift certified?
😁
I almost beat Frostbite but stopped because I realized that I needed to go all the way back to a different facility for the 4th data cube after painstakingly bringing 3 out of the bunker on a truck that couldn’t seem to stay in one piece
Yeah, the same one we missed. I'm glad it wasn't just us.😅
so, how many turrets are there? yes!
12:56 thats my jam