This mod combined with real orbits and then skimming the atmosphere can be quite spectacular at times, when the hull heats up just right to give the orange glow on the blocks and a trail of sparks, but not enough heat to disintegrate the ship 👌
One of my first suggestions was to have impacts get somewhat hidden by sfx and have something of a scripted path for the ship to rotate and drag on the ground. Something on the idea of take the center of mass and maybe get the angle of the longest width and have the game rotate it hence why i say hide it with smoke or something as it hits. It be kinda janky but i feel it be more fun that the light taps we have now.
Drag to 0.25 and the Energy Shields mod would probably give you the effect you were going for. Use some connectors and warheads to split the ship and leave the shields on the front half only. You could slam it into the ground for the explosion or even try to recreate Anakin's 'landing' lol
w trade, I accept although I need atleast 50% of what you're getting in order to like the vid edit: aint no way the drag is stronger than god damn gravity. I think the ship burning up in the atmosphere in the first attempt with 1000m/s max speed and thrusters was quite realistic and cool, although it aint as cinematic
Probably, I was experimenting with it but it would take more time fiddling with it than I have. It all works in concept, I just need to find the right numbers.
They really need to up damage for collisions, the main problem is that ships lose so much speed upon hitting something AND blocks are very resistant to collisions
Isn't Providence so big it needs a trainline inside of it to move personnel and equipment around? I feel that would crash any game as soon as it moved lol.
i wonder if you can get the mod autbors to add drag effect toggle based on direction related to gravity and rate/affect of the decay upon rentry. another neat i want to be possible for kinetic explosions is if the explosion could occur with relative speed not associated speed
Yeah... just from what i can see in the vid here is that the math to calculate speed x mass x gravity x drag x aerodynamic surface area, Just isnt that complicated.... meaning irl the graph to chart these dynamics is not linear, where as the chart in game is, resulting in drag overpowering gravity in lower atmnosphere... Dont mistake that as a critisism. Im just speaking to the reality of its way to much for our simple potatos to handle alongside everything else that SE does. My critisim is towards keen for not having an aerodynamic system to begin with baked into the actual engine
Space Engineers didn't have planets on release, it's not surprising no kind of aerodynamics is in the game. And Space Engineers is kinda arcade-y with it's building, adding base game aerodynamics would take away from that and ruin a lot of peoples builds.
Hi the problem is the speed limit of the game is so low. So aerodynamics mod scales velocity. 67m/s is not what the aero 'sees' a ship going with a top speed of 150m/s. There is an LCD Script/App that will display the simulated speed of a ship as the mod sees it.
Something different for you today! Let me know what you want me to do next!
Send the death star in to the planet
@@steller630 I did
@@Zer0sLegion 2 death stars?
Maaaayybe, you could...
ehm...
Fly your death star into the destroyed planet atmosphere, to the tune of 2001: A Space Odyssey. 🤭
@@Leowolf27 ye
The ending with the "That's a lot of lag" was very realistic lol
That was the best ending ever 🤣🤣🤣
My PC legit crashed lol.
@@Zer0sLegionas it should
This mod combined with real orbits and then skimming the atmosphere can be quite spectacular at times, when the hull heats up just right to give the orange glow on the blocks and a trail of sparks, but not enough heat to disintegrate the ship 👌
Rookie move should have a had warheads on a timer in the middle 😂
🙂↕️🙂↕️🙂↕️ Yeap
Rest in peace this mans PC, you did so well in all the videos you did, may it rest in honour and grace.
🫡
@@Zer0sLegion Have a good one mate.
"oh my pccccc..."
goated reference
*Me when decided to thrown the biggest ship I have at a planet.
@@Zer0sLegion *me dropping my comically large planet size ship a little mars*
I love it! It's hilarious! 12 000 tons of metal falling to the ground and air is like: F gravity! I'm gonna stop this ship. xD
Air is mightier than the basic laws of physics!
This is probably my favorite video you posted
It does go under the radar a little bit 😭
I would still like to see a video like this, because i love using mods to make my survival series as cinematic as possible
Peak modded Space Engineers
One of my first suggestions was to have impacts get somewhat hidden by sfx and have something of a scripted path for the ship to rotate and drag on the ground. Something on the idea of take the center of mass and maybe get the angle of the longest width and have the game rotate it hence why i say hide it with smoke or something as it hits. It be kinda janky but i feel it be more fun that the light taps we have now.
This is kinda how it works in the new engine.
This is peak SE gameplay
Drag to 0.25 and the Energy Shields mod would probably give you the effect you were going for. Use some connectors and warheads to split the ship and leave the shields on the front half only. You could slam it into the ground for the explosion or even try to recreate Anakin's 'landing' lol
I tested with shields and it doesn't really help much, it just stops you taking damage as early.
I was just using dark magic to manifest a new Zer0 video. I guess it worked.
Dark magic or coincidence? Definitely the dark magic!
Clearly, the problem was that Anakin and Obi-Wan never actually hit the Like and Suscribe buttons. So uncivilized...
True, true. Good relations with the Like and Subscribe buttons, I have.
Speaking as someone who is on the spectrum (and has 13,000hrs in SE), I feel you mate! 🤣
Me, at 8:20: My God, Bones... what has he done? 😢
It's life Jim, but not as we know it.
Yep, that last one really is the perfect crash
🫡Pour one out for my PC.
You are simply crazy. That was fun.
Not sure if it's crazy or autism, I guess we'll find out
@@Zer0sLegioncould be both. I certainly have both
If I may add a suggestion, please do this with the largest small grid ship ever.
I would love to but I'm going to need a better PC first. My PC was cooked doing the largest large grid ship I own.
You should make a figher plane battle video with those mods :)
Damn, that's crazy!
Boom.
w trade, I accept although I need atleast 50% of what you're getting in order to like the vid
edit: aint no way the drag is stronger than god damn gravity. I think the ship burning up in the atmosphere in the first attempt with 1000m/s max speed and thrusters was quite realistic and cool, although it aint as cinematic
That is kinda how it works in real life.
Ever thought about doing a let's play/playthrough of SE? Always enjoy your vids
I think I'm going to do something for the next update depending on how much is added pve/exploration wise but it's finding the time to do it.
ahh the enterprise ... never worry the eps conduits and the warp core will die before you do ... they did on Picards ship every time
You're more likely to be teleporter cloned than die on the Enterprise.
@@Zer0sLegion still for a primary they didnt protect it worth beans lol
bro ended reality at the end lmafo
Can't you set drag multiplier to a fraction value so the terminal velocity would be higher?
Generally that's one of the coolest mods for this game :D
Probably, I was experimenting with it but it would take more time fiddling with it than I have. It all works in concept, I just need to find the right numbers.
@@Zer0sLegion When you do, can you let us know those numbers? Id love to have a tuned model that is somewhat realistic :D.
W vid
Biggest compliment a man can get🥹
They really need to up damage for collisions, the main problem is that ships lose so much speed upon hitting something AND blocks are very resistant to collisions
They're improving collisions in the new engine but I believe the issue in the current engine is a mixture of performance and engine limitations.
that's a lot of lag, famous last words.
lol The minute I saw the CIS ship I knew it was star wars related
Someone get this man a NASA computer!
🙏
ooooo my pccc
Nice video 📷
Thanks!
you can still very well phase trough the ground. hell i did it a few days ago with a truck
I've not seen it for ages lol
@@Zer0sLegion you just need to go unbelievably fast. if you are lucky your ship wont even be damaged (without the atmospheric entrance mod)
These mods should be core in VR3!
Nah, it's kind of annoying to have re-entry in normal survival.
Its movie accurate for the engines to be damaged
I wonder what some of those ships would look like actual size instead of miniature like this.
Isn't Providence so big it needs a trainline inside of it to move personnel and equipment around? I feel that would crash any game as soon as it moved lol.
@@Zer0sLegion most likely, I image most huge movie ships would crash the game. it would be be cool it see if were possible.
wait, im the first to see this, WHAT, 24 SECONDS AGO, WHATTT, 1 VIEWWWW, WHATTTTTTTTT
I guess you're early!
hazzar another zero vid, yay
🤚✋ Hype!
i wonder if you can get the mod autbors to add drag effect toggle based on direction related to gravity and rate/affect of the decay upon rentry. another neat i want to be possible for kinetic explosions is if the explosion could occur with relative speed not associated speed
I guess the idea is that you set the speed of the kinetic explosions based on your speed limit.
@@Zer0sLegion i mean if it breaks off closes to you it should act like you got sodwinded by a semi
Yeah... just from what i can see in the vid here is that the math to calculate speed x mass x gravity x drag x aerodynamic surface area,
Just isnt that complicated.... meaning irl the graph to chart these dynamics is not linear, where as the chart in game is, resulting in drag overpowering gravity in lower atmnosphere...
Dont mistake that as a critisism. Im just speaking to the reality of its way to much for our simple potatos to handle alongside everything else that SE does. My critisim is towards keen for not having an aerodynamic system to begin with baked into the actual engine
Space Engineers didn't have planets on release, it's not surprising no kind of aerodynamics is in the game. And Space Engineers is kinda arcade-y with it's building, adding base game aerodynamics would take away from that and ruin a lot of peoples builds.
Hi the problem is the speed limit of the game is so low. So aerodynamics mod scales velocity. 67m/s is not what the aero 'sees' a ship going with a top speed of 150m/s. There is an LCD Script/App that will display the simulated speed of a ship as the mod sees it.
5:24 which video are you talking about?
Building the ULTIMATE weapon in Warfare 2 - Space Engineers
DUDE WTF LESS THAN A MINUTE IN AND YOU ALREADY SPOILED A MOVIE FOR ME?!?!?!?!?
in case you were wondering, yes this is satire.
Unbelievable, I cannot believe he would spoil a 19 year old. Blocked.
Jamie want big boom
Bro spoilers!!!! >: (
Sorry, I forgot the spoiler limit is 100 years after release when Star Wars goes out of copyright 😅
dam, way to early xD
me when 2 views in a minute..
Damn, he's really fallen off.
@@Zer0sLegion the legend replied
As someone who is autistic, I don't get how you would receive it.
It's just the meme template, don't worry about it.