Testing The Most Powerful Clang Gun In Space Engineers

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  • Опубликовано: 13 мар 2024
  • Welcome back to our next testing instalment this time we take a look at a jolt cannon.
    Test it for yourself here Helios PJ-100 Piston Jolt
    steamcommunity.com/sharedfile...
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Комментарии • 288

  • @alexturnbackthearmy1907
    @alexturnbackthearmy1907 4 месяца назад +395

    Finally, a proper main caliber for battleships other then missiles.

    • @spooderman4008
      @spooderman4008 4 месяца назад +21

      "Then" is to talk about when things happen.
      (I did this *then* this.)
      "Than" is to compare things.
      (I would rather this *than* this.)
      🤓

    • @basedsneedclave175
      @basedsneedclave175 4 месяца назад +2

      There are like cannons and tail guns too

    • @joyhoward6105
      @joyhoward6105 4 месяца назад +3

      @@basedsneedclave175tail guns

  • @wills9482
    @wills9482 4 месяца назад +232

    I've always loved how people have done actual R&D for alternative weapons in the face of only having Gatling guns and rocket launchers for the longest time.

    • @theobserver4681
      @theobserver4681 2 месяца назад +2

      Gives me a warm and fuzzy feeling to know people will go out of their way to weaponize anything in the game. Community spirit. Haha.

  • @Echo-479
    @Echo-479 4 месяца назад +154

    40k ship builders gonna start installing these for their broadsides

    • @crushingcrusader736
      @crushingcrusader736 4 месяца назад +10

      Love that that was my first thought

    • @grimmspectrum1547
      @grimmspectrum1547 3 месяца назад

      Heresy. These need to be on the bottom of the ship aimed down in times of exterminatus

  • @TalisariKheisik
    @TalisariKheisik 4 месяца назад +461

    "We will be using Mass Drivers."
    "They have been outlawed by every civilized planet!"
    "These are uncivilized times."
    "We have treaties!"
    "Ink on a page!"

    • @ottovonbismarck7646
      @ottovonbismarck7646 4 месяца назад +25

      Is that a Babylon 5 reference I see? Don't see too many of those these days

    • @TalisariKheisik
      @TalisariKheisik 4 месяца назад

      It's an older reference, sir, but it checks out.@@ottovonbismarck7646

    • @marsar1775
      @marsar1775 4 месяца назад +18

      Im introducing a friend(definitely not a captive in my basement) to babylon 5. were halfway through season 2 rn
      good to see my people still show up for refrences

    • @salvagedude625
      @salvagedude625 4 месяца назад +3

      you love to see it

    • @strategyfirst2414
      @strategyfirst2414 2 месяца назад

      B5 love!

  • @whitenoise8397
    @whitenoise8397 4 месяца назад +66

    Captain: "Arm the Clang Gun."
    Lieutenant: "But sir, what about the survivors?"
    Captain: "What survivors?"

  • @danielhomant2832
    @danielhomant2832 4 месяца назад +198

    You should have replaced the warhead with a seat and launched yourself to space. Probably make a moon trip a lot faster than my personnel shuttle, heh.

    • @Headlessgenie
      @Headlessgenie 4 месяца назад +5

      Klang drives are kinda this but somewhat controlable

    • @Only_Some
      @Only_Some 2 месяца назад

      if a single thruster was to be launched it would only travel 100m/s as well both control blocks such as seat/cockpit as well as thrusters have a speed cap. only sub-grids. this is using a sub-grid exploit

    • @danielhomant2832
      @danielhomant2832 2 месяца назад

      @@Only_Some no thrusters, just a block and a seat.

  • @bebopbobby
    @bebopbobby 4 месяца назад +441

    Mac rounds, in atmosphere???

    • @hobojesus3316
      @hobojesus3316 4 месяца назад +52

      Only if Reach would've had clang drives.

    • @Uncommoner
      @Uncommoner 4 месяца назад +49

      One way to get their attention. Hang on to your teeth, people.

    • @JUNIsLuke
      @JUNIsLuke 4 месяца назад +6

      Love it

    • @evanm1337
      @evanm1337 4 месяца назад +8

      HOLD ONTO YOUR TEETH!

    • @navb0tactual
      @navb0tactual 4 месяца назад +8

      "New contact, high tonnage"

  • @phoenixyo9987
    @phoenixyo9987 4 месяца назад +129

    Its a bit exploitive, but not unstoppably exploitive. It still takes a bit of aiming and good luck to hit a distance target, especially a moving one. If it could be somehow limited by the player so its not too overpowered, I think it would a fun addition to battles.
    Besides, as long as it doesn't break the server itself, and all the players know how to build it. Than I actually would like to see it in a PVP server setting, because it would be interesting to see how players adapt and overcome the shear power of the jolty cannon. Instead of building mega large battleships that can 1v1 any ship, players probably will resort to smaller faster ships, capable of dodging with ease the gun at fairly safe distances.
    Or maybe players will adopt fighter tactics, and swarm enemy ships with jolt cannons. With Jolt cannon users building destroyer or frigate like ships that focus on speed and maneuverability to keep themselves alive. Maybe the biggest ships wont be big battleships, but rather big carriers with swarms of AI drones, ready to be sent in before hand. Or maybe we will see jolt cannon battles from long range, where whole factions fire large volleys at one another from far far away. Space engineers is all about adapting and overcoming challenges, so the jolt cannon would definitely be a serious channel to overcome.

    • @Blargerhonk
      @Blargerhonk 4 месяца назад +27

      "where whole factions fire large volleys at one another from far far away" So the musket tactics of lining up and all shooting at each other.

    • @justjesse4276
      @justjesse4276 4 месяца назад +13

      ​@@Blargerhonkspace line warfare

    • @Blargerhonk
      @Blargerhonk 4 месяца назад +4

      @@justjesse4276 That's the words! I couldn't remember the terminology. Thank you! :D

    • @oceanbytez847
      @oceanbytez847 4 месяца назад +4

      I hate the idea of everyone sharing tech for fairness. I loved the early era of SE because everyone had unique weapons and armor solutions. It added a certain thrill you can't get with a curated and balanced fight.
      To be fair, you sometimes did get outmatched, but that's when you go to the drawing board and R&D the response.

    • @krispymoofin
      @krispymoofin 3 месяца назад

      Could also (probably) use them for mining resources too.

  • @theatrain3568
    @theatrain3568 4 месяца назад +109

    I love the idea of it being an illegal weapon. It makes me want to use it more. 😂

    • @RandomYT05_01
      @RandomYT05_01 4 месяца назад +6

      Exactly!!! This thing is effectively a superweapon.

    • @Eggmayor
      @Eggmayor 4 месяца назад

      This is why you dont ban anything in space engineers servers, you just make them "warcrimes"

  • @Ex0du52169
    @Ex0du52169 4 месяца назад +35

    I used to love making the old gravity accelerated weapons when the warheads were first added, I still mean to look back and see how much those types have progressed.. This just brings back that nostalgia for big clangy weapons and bigger explosions and destruction in general.

  • @navb0tactual
    @navb0tactual 4 месяца назад +21

    All I'm seeing is something that's about to make my UNSC Ships a little more lore accurate lmao
    This is beautiful

    • @starhammer5247
      @starhammer5247 4 месяца назад +4

      UNSC ships are more guns that happen to be ships.

  • @hellohelloington9442
    @hellohelloington9442 4 месяца назад +19

    I think the risks associated with using these things & the skill needed to produce a good one (especially in survival) more than balances out the slightly exploit-y nature of them. Especially considering what getting hit just once can do if it just so happens to hit the cannon (which is a lot larger than any other weapon in the first place).

    • @irkkunen4933
      @irkkunen4933 4 месяца назад +5

      It would be a MAC situation where you have one powerful weapon, but if anything hits it then the entire ship is fucked.

  • @WornyTheHun
    @WornyTheHun 4 месяца назад +64

    Credits goes to Major Jon

  • @TheChungassSupreme
    @TheChungassSupreme 4 месяца назад +15

    Scale it up, replace the warhead with an anchor block, and you have an interesting way of launching ships with no atmospheric maneuverability into space from the surface. You'd probably have to make it absolutely enormous to launch most large grid ships though. This seems mostly for small grid ships and transport cruisers.
    Side tangent, if you can rig a cargo container with inertial dampening, make it so it turns on after a set period (once it reaches vacuum, on a timer, or at a specific altitude), and give it a beacon, you could effectively make an orbital-range Fulton Delivery System.
    This is giving me ideas, and now that Space Engineers is on Game Pass, I can test said ideas out.

  • @slowpnir
    @slowpnir 4 месяца назад +5

    Not only this construction is legitimate, but it is holy, as it is a stable vessel for Clang.

    • @Whisper0ak
      @Whisper0ak 3 месяца назад

      It's exploitive of a safety mechanism that was added to pistons to stop them from claging or exploding.
      When you exceed the speed limit in this game collision detection does not work properly. The projectile passes trough armor block and rocks as if they aren't there. Such weapons can hit underground bases without even damaging the land above the base. It's just too broken to be considered legit.

  • @KrakenIsMahB
    @KrakenIsMahB 4 месяца назад +10

    Many forgot how are single warheads devastating. This is certainly the most interesting way to fire them at enemy, but one of the most Clang-prone ways too. We need good ship for showcase of cannon-fired ones too, which may be slower but equally devastating

  • @DiamondPanda207
    @DiamondPanda207 4 месяца назад +7

    As far as gameplay goes this is technically not intended, but from the standpoint of physics it’s essentially a crossbow, as the projectile is launched by the force of the drawstring (pistons) snapping back to a resting position from extreme tension

  • @XiaoMingMC
    @XiaoMingMC 4 месяца назад +22

    search Piston Jolt Clang Gun Multi Ammo for a version with adjustable projectile speed and ammo type. It's based on PJ-200 by Major Jon.

  • @TheLukemcdaniel
    @TheLukemcdaniel 4 месяца назад +14

    How is this an exploit? it's merely worshiping the lord of chaos.
    ALL HAIL CLANG!

  • @wakcedout
    @wakcedout 4 месяца назад +8

    This little build would be good if a server wanted to simulate what real space battles would be, make them planetary defenses and allow teams only a couple ships capable of being armed with 1 or 2 of these each.
    Because honestly if you want a roleplay idea, this would fit.

  • @nobob8564
    @nobob8564 4 месяца назад +8

    It's basically like a depth-penetration fuse warhead, that explodes after breaching the target, to cause way WAY more damage.
    Likely how explosion propigate in SE, they'll do more damage in a caved in structure, as opposed to a flat surface. Basically less wasted explosive force.
    Definitely an exploit, but a fun one. Maybe transform it into a kinetic gun, that fire high mass blocks.... Maybe that would be an acceptable exploit, while still remaining fun.

  • @deadman9335
    @deadman9335 3 месяца назад +4

    Honestly, I would build this and then build an entire ship around it kinda like an A-10 Warthog being built around the gau 8. Just a way to get the gun where it needs to be.

  • @myria2834
    @myria2834 4 месяца назад +5

    This would be a good spinal mount artillery. Harder to aim at distance, and the enemy still has plenty of time to evade, even with the speed.
    I see no reason to ban it, aside from the domination it would have in orbital bombardment

  • @KeithOlson
    @KeithOlson 4 месяца назад +5

    FWIW, there is a 'laser pointer' mod in the Steam Workshop that might make aiming it *MUCH* easier.

  • @FMHikari
    @FMHikari 4 месяца назад +3

    It's not forgotten, nor obsolete. It's just that when playing within limitations, missiles far outclass this, as they don't require rotor/piston manual assembly or precautions other than repairing the launch bay when damaged. A clang gun will clang your entire ship if broken when firing.
    AI Block missiles also have surpassed CTC-rotor missiles. They're ready to launch effectively as soon as assembled, given a well-written blueprint. CTC-Rotor missiles require manual setup every time, and rotor care.

    • @maxbennett5412
      @maxbennett5412 4 месяца назад

      What if you put this on a block missile? A drone ship-killer.

    • @FMHikari
      @FMHikari 4 месяца назад

      @@maxbennett5412 It isn't feasible, as it would require you to either build or finish the missiles manually. Every time.

    • @maxbennett5412
      @maxbennett5412 4 месяца назад

      @@FMHikari Still a fun idea of a swarm of nuke-launching missiles.

    • @FMHikari
      @FMHikari 4 месяца назад

      @@maxbennett5412 I don't find fun in manual assembly if i know i can do better.

  • @GoogleUser-if3xi
    @GoogleUser-if3xi 4 месяца назад +6

    I absolutely love and am fascinated by clang weaponry, every iteration is amazing. Please please please make a dedicated clang cannon ship build

  • @DeadHawk23
    @DeadHawk23 3 месяца назад +1

    I had a friend that would make these tiny little fighter craft that he used as drones to ram other ships. His main ship was a carrier and he had a few others in their ships to defend him while he would basically fly unmanned ships at other ships. It worked shockingly well and he kept trying to make the little ships cheaper and cheaper to reproduce.

  • @DeadHawk23
    @DeadHawk23 3 месяца назад +2

    This should 100% be allowed on servers... it's basically someone making a legit weapon using the physics in the world which is amazing. Instead of using some stupid weapon that's given to you it's way more fun to build your own weapon. It's also MASSIVE so it kinda balances itself out with that almost.

  • @karlthorsten9118
    @karlthorsten9118 4 месяца назад +1

    The weapon concept I think is 100% legitimate, because the projectiles aren't exactly cheap to produce either. And if done properly, this 'clang cannon', or as I like to call it, a HYPERVELOCITY GUN, can be redesigned to have either a bigger projectile, or several in a row in very rapid succession, fired at a target. The HYPERVELOCITY gun si a planetary Superweapon that fires into fairly large ships in orbit due to big ships, logically, being smaller. The massive and/or numerous projectiles will just damage or split the target with ease.
    So if you have the time, I challenge you to design a Hypervelocity Gun with this gun concept. It's just bigger and/or more projectiles instead of just the one.
    And yes, this 'clang gun' does, as demonstrated, work on ships. But the bigger the gun is, the bigger the ship has to be that carries it.

  • @praetorian4922
    @praetorian4922 4 месяца назад +3

    "MAC Rounds? In atmosphere?"

  • @denisj4996
    @denisj4996 4 месяца назад +8

    Search workshop for PMW nuke, you will find lot of weak stuff but if you will find the true vanilla nuke, you not need any lanch system just activate it near enemy fleat and jump away :), But search for the newer nukes the older might not work because there was some updates which cripple the older ones :)

  • @snowfox9461
    @snowfox9461 4 месяца назад +2

    One thing I don't see anyone ever using is the Space ball which can be used as ammo in a gravity gun you don't see it often used tho last time I checked it still does good damage and the higher your speed mod goes the better it will do
    also gravity drives even tho RUclipsrs do talk about it players don't use them in there designs very much

  • @IsaardP
    @IsaardP 4 месяца назад +2

    I'd love to see how this works with Bigger Explosions and Kinetic Devastation mods enabled!

  • @Devanow
    @Devanow 4 месяца назад +2

    I would love to see this clang gun as a dual-barrell variant on a custom turret.. and maybe see some efforts in increasing RPM as safely as possible.

  • @halfeel0907
    @halfeel0907 Месяц назад

    The premise of using it to protect your planet is a wonderful idea.

  • @nobob8564
    @nobob8564 4 месяца назад +1

    What I would do with this, is use a high mass block, instead of a warhead, use an array of them, and then use it like a mortar on planets, and make it rain blocks onto an enemy base in a preparatory bombardment, before the assault. Maybe too OP for players to use, but might make for a fun event that the server admins put together. Watch out for blocks raining from the sky!

  • @supertinnietank
    @supertinnietank 4 месяца назад +3

    Yes please more clang weapons. Would like to see more explanation of what's going on mechanically as well!

    • @joyhoward6105
      @joyhoward6105 4 месяца назад

      It’s an abuse of the force the game applies to keep the piston head on the piston

    • @supertinnietank
      @supertinnietank 4 месяца назад

      @@joyhoward6105 lol thanks, I know, at the high level, *what* klang is but I don't know/understand the best ways to invoke it and especially how to invoke it with semi reliable results.

  • @arkturhellsing1484
    @arkturhellsing1484 4 месяца назад +5

    This weapon is to fun not to use at least once on a server. Maybe make it a superweapon that only has 5 shots for the entirety of the next server scenario?

  • @nicktechnubyte1184
    @nicktechnubyte1184 4 месяца назад +14

    Let's hope the devs don't nerf this weapon!

    • @creeper7ech520
      @creeper7ech520 4 месяца назад +5

      They can't really do much about it since it exploits subgrids

    • @denisj4996
      @denisj4996 4 месяца назад

      @@creeper7ech520 maybe they can, they already fix item duplication with projectors with warfare 2 update, i was wery impresed by that, because i was thinging before the exacly same think what you thinking about the exploited subgrids :D

    • @creeper7ech520
      @creeper7ech520 4 месяца назад +1

      @@denisj4996 that might be possible depending on why they didn't give subgrids a speed limit

    • @denisj4996
      @denisj4996 4 месяца назад

      @@creeper7ech520 the supgris speedlimit is already there, so the projectiles can fly maximum velocity of 1067.5 m/s they just need to make way that the game can discover that subgrid is realy detached if it looks tetached, mybe something waht detach all supgrids in betveen blocks what ar in distance bigger than 10m 🤔

    • @creeper7ech520
      @creeper7ech520 4 месяца назад

      @@denisj4996 good to know

  • @tinhead1112
    @tinhead1112 4 месяца назад +2

    Reminds me of the transform cannon from Perry Rhodan. These cannons are basically teleporting devices that teleport nukes inside of ship hulls to detonate.

  • @Cloakdasasin0
    @Cloakdasasin0 3 месяца назад

    Jolt cannons are great they basically deliver on everything a gravity cannon promises but fails to live up to.

  • @jaronwatson8958
    @jaronwatson8958 4 месяца назад +8

    A few months ago you had a video about a Speed-breaking exploit that depends on the improper categorization of a ship as a subgrid, because subgrids can go faster than other grids. You were NOT impressed.
    This gun works on the same principle, which is why the projectile is so scarily fast. I love this weapon, but if you still follow your own opinion from before, I'm surprised you would Arron.
    This weapon doesn't work without "inertia tensor" or scripts btw

    • @XiaoMingMC
      @XiaoMingMC 4 месяца назад +5

      you can make it work without scripts,but inertia tensor is required

    • @denisj4996
      @denisj4996 4 месяца назад +4

      you can make it without interia tensor if you use gravitigun as projectile accelerator, and you not need any scripts if you use rotors or hinges to activate speed breaking, and with gravity gun it also isn't that much exploit anymore because yes it is very devastating, but with this setup it also cost lot of materials, pcu and energy to fire, but all those speed breaking guns have one another feature, if you use them on server, the projectiles all compleatly invisible for all other players except those who are part of the grid with that gun because of server desynch :)

  • @zoolimar9989
    @zoolimar9989 4 месяца назад

    The damage length is probably tied to ticks on which in game time operates. There was a similar problem in Starmade where you couldn't mod projectile (or ship) speeds over a certain limit without getting very weird results. Up to projectiles going through ships without doing damage or doing too much, or anything in between. Basically due to the speed the projectile is moving at it registers as being in multiple places at once and by the point game catches up to calculating the explosion it just slams it in all the affected spaces.
    Similarly the explosion against ships happens not on armor but in internal spaces and you are basically getting more than double the total damage due to how limited are surface explosions and the fact that they need to deal with armor.

  • @SplatterEffectGaming
    @SplatterEffectGaming 4 месяца назад +1

    I think I would LOVE to see this thing launch a ship into space. that would be quite something to see! :)

  • @Epic_747
    @Epic_747 4 месяца назад +1

    this would be a cool wepion for a server with an energy shield mod as to not have it an insta kill but more a opportunistic finisher of medium to large craft, or as a launcher for some kind of manned breaching craft

  • @KartiacKID
    @KartiacKID 4 месяца назад

    Explote, no, feature that was granted by the physics of space engineers for games to make use of in creative manners, absolutely yes

  • @christianfuller7828
    @christianfuller7828 4 месяца назад

    Few things, first I’d like to bring up the concept of using it to launch small craft/drones out of atmosphere. Second is that speed is typically relative when it comes to damage from a projectile. Third, this clang weapon is an unintended result of the systems at play, yet it adds to the system. I think some severes should allow such mechanics

    • @Isler_
      @Isler_ 4 месяца назад

      some servers do allow jolts

  • @quintingigax5912
    @quintingigax5912 4 месяца назад +2

    gotta love a hyper velocity cannon

  • @goodsoup6085
    @goodsoup6085 4 месяца назад +1

    I built one of these on a server once, although was a little larger and the shell was bigger and used blast doors to as they have a tendency to go completely through a ship .... very quickly got told of after offing a few ships with it XD

  • @FoxNamedFinn
    @FoxNamedFinn 4 месяца назад

    I can imagine using something like this via some kind ship like the UNSC MAC cannons, sort of a front mounted weapon, nice alpha strike capability and good range too

  • @rainy5079
    @rainy5079 4 месяца назад

    I actually mad a GAC cannon using a lot of Gav gens and mass blocks, was a fun concept to play with

  • @moldy13
    @moldy13 4 месяца назад

    that's crazy cool. Clang rules all!

  • @ProtoAzula
    @ProtoAzula 4 месяца назад

    In terms of physics, what is probably happening to cause the round to do so much damage is probably the same reason graviton ram spike shooters do so much in From The Depths, and its in-game tick rate. What im assuming is happening is that the physics are set at a certain tick rate, the projectile has a certain speed initially, and every tick that goes by the object is teleported a certain distance forward. At lower speeds, its not noticeable and doesnt create issues. However, once you go past a certain speed, instead of colliding how you would expect it to, youre partially teleported into or tbrough the object, meaning you are essentially nullifying any kind of armour since you quite literally just teleported through it. So you technically mever hit the outer armour, you only hit the interior assuming this is what is happening

  • @abacus3550
    @abacus3550 4 месяца назад +1

    Made an SG piston based launcher for mines for the water mod using the new barrels as floats and setup with a proximity sensor.

  • @inglebear84
    @inglebear84 3 месяца назад

    “Launch your ship into orbit”
    Yes, but only IF you desire to become a fleshy, compressed ball of steel

  • @kiritotheabridgedgod4178
    @kiritotheabridgedgod4178 4 месяца назад +1

    I feel like this could be allowed on a server, with a very specific limitation. It can only be used as a fighter Catapult.

  • @oltyx6623
    @oltyx6623 3 месяца назад

    Imagine the power of someone putting this on a cheap drone and mass producing them. If one goes down then a dozen more guns are already firing.

  • @martinwashington3152
    @martinwashington3152 3 месяца назад

    Awesome space transport system :D

  • @RocklindGaming
    @RocklindGaming 3 месяца назад

    Reminds me of my early days in SE before planets were a thing and playing around with gravity based weapons

  • @tytonovaehollandiae1278
    @tytonovaehollandiae1278 4 месяца назад +1

    These would make great tech 3 strategic artillery on a rover only server

  • @pieterreynders5607
    @pieterreynders5607 4 месяца назад

    Used to use 2 small grid piston jolt guns on my ships.....very dangerous when you get a hit but also very sensitive to dammage!!

  • @sunstormer5064
    @sunstormer5064 4 месяца назад +1

    Haven't seen that variation of Klang weapon for a long long time, I think it's older than 2 years Arron...
    The one I vaguely remember seeing had a drill head strapped to it instead of a warhead (before drill heads got nerfed with being more fragile)
    But yeah I can also remember quite a few server owners getting pissed off at that Klang weapon getting abused

  • @oditeomnes
    @oditeomnes 2 месяца назад

    Now if you launch a rock and not a warhead, you can probably get away with it, if your persuasion level is high enough. "No Admin sir, this rock was probably just a high speed debris result from an earlier explosion somewhere!"

  • @slowpnir
    @slowpnir 4 месяца назад

    I am truly astonished - people have harness the Wraith of Clang and have made a weapon from it!

  •  4 месяца назад +1

    Wow... Just... wow. Love it!
    Tbh, if it doesn't create issues like lag or clang for others etc, then it's totaly fine in my book! Love to see this being used all over!
    Edit: I call it: The Clang-Cann.

    • @KrakenIsMahB
      @KrakenIsMahB 4 месяца назад +1

      it creates phanton forces on ship it is mounted on and ocassionally does catasthropic clang on own ship. Aaron was just spawning it as static grid

  • @god_of_confusion
    @god_of_confusion 4 месяца назад +1

    I make a series of ship with those canons. One is already finished. It’s more of a prove of concept than anything else. Also working on a turreted version for my latest replica ship the Monarch (work in progress still).

  • @Facet_5_CUT_8XM
    @Facet_5_CUT_8XM 4 месяца назад +1

    DEMOLITION DEMOLITION DEMOLITION DEMOLITION
    Also Lord Klang would be proud of this weapon!

  • @theaveragegamer7221
    @theaveragegamer7221 4 месяца назад

    Try building the UNSC Grafton around it.
    "MAC rounds?! In atmosphere?!"

  • @Johnny-Autokill
    @Johnny-Autokill 4 месяца назад +1

    Never forgot this. Experimented with the concept to see if I could make a stable/non-banable weapon design. Server I played on banned pistons, so I never got to use my design I came up with.

    • @KrakenIsMahB
      @KrakenIsMahB 4 месяца назад +1

      there is always option to propel it with artilerry shots timed together with release on merge blocks ;)

  • @OptiPopulus
    @OptiPopulus 4 месяца назад +1

    If you are to allow this, it should have heavy constraints placed on the availability. Maybe have them require a timer block for reload simulation and make them capital ship weapons or have ships that only have that as their weapon, sorta like a capital ship killer.

  • @lucienkin6714
    @lucienkin6714 4 месяца назад +1

    I think a good method of comparing what happening is, that it is sort of similar to a railgun, but much more centered to destruction rather than penetration.
    A comparison to what is happening, to use a movie, would be "Battleship" with those weird spinning interceptable rounds that lodges itself into the ships and explodes after a short period. It's what's happening here as well, but significantly more powerful and deadly, especially if someone makes something like a light cruiser or destroyer that only utilizes this weapon as their main gun.
    Granted, most likely than not, this weapon will most likely have much more limited armor protection and be an exterior weapon that is attached to something like a destroyer or cruiser to prevent Clang from coming to you for abusing its powers, but that would be a fair trade off in combat for hitting a shot that may rip a ship in two, or do some serious damage.
    (TLDR: Weapon pierces through and explodes in a delayed manner, which makes it do more destruction rather than piercing as heavily as a railgun, which may be effective to breaking a ship's teeth. Might be best as an exterior mounted weapon on ships with decent gyroscopical control. Two might be an upper limit, but I don't have space engineers. Experts go nuts.)

    • @lucienkin6714
      @lucienkin6714 4 месяца назад +1

      Also forgot to mention, but from my limited understanding of Space Engineers, it would be much less risky to mount the weapon outside the ship but using the design as such to not have most of it directly exposed than having the ship have the weapon inside it. Though granted, that *DOES MEAN* it would need a specialized design and need significant testing to have it consistently not break the ship in some way, at least not after 15-30 shots were fired to ensure the ship has decent combat effectiveness and staying power. (And for it to probably not break before that point.)

  • @df1ned
    @df1ned 2 месяца назад

    It was a combination of this thing and the death lotus that got me back into SE after my initial 100 or so hours

  • @rachelphoenix1984
    @rachelphoenix1984 4 месяца назад

    gotta love a clang cannon

  • @patsey3199
    @patsey3199 4 месяца назад

    Oddly good timing because I was testing these out a week or so ago

  • @fredpryde8555
    @fredpryde8555 4 месяца назад +2

    that is one very powerful weapon

  • @sniperofgodz3169
    @sniperofgodz3169 4 месяца назад

    Finally we can harness the power of clang

  • @btyrreddagger2065
    @btyrreddagger2065 4 месяца назад +1

    For the record he has put the steam page in the description

  • @Party_Bones
    @Party_Bones 4 месяца назад +1

    I really wanna see a bunch of them arranged like the barrels of a gatling gun, the firing mechanism set up to fire them in succession 1/2 second after the last for a constant, concentrated bombardment.

  • @aaronchadwick2682
    @aaronchadwick2682 3 месяца назад

    I remember making one of these like a slingshot and using it to chuck small ship parts into the moon orbit

  • @TAnkersly19937
    @TAnkersly19937 4 месяца назад

    Classify these as WMD's and allow them on your servers. By allowing this you will quickly see A LOT of new innovations in terms of armor.

  • @whendarknessfalls6969
    @whendarknessfalls6969 4 месяца назад +1

    Fire drop pods for orbital drops or at ships to get a team of engineers inside the ship.

  • @Caldoric
    @Caldoric 3 месяца назад

    I believe its a legitimate weapon. The devs either can't or won't patch out the behavior, which means its practically a feature by now, much like HOIKs in Terraria, or quasi-connectivity in Minecraft's redstone.

  • @Hobomcfluffernutter
    @Hobomcfluffernutter 3 месяца назад

    Ooh that would be a cool weapon for broadsides

  • @Mr.Schnaps
    @Mr.Schnaps 4 месяца назад +1

    I wanna see one of these in one of your servers, see how effective they are in actual combat.

  • @wardenblack117
    @wardenblack117 4 месяца назад +1

    Imagine that as a giant turret for anti orbital defence

  • @tmcjesus7785
    @tmcjesus7785 4 месяца назад +1

    i kinda wanna see this in battle. its so sick!

  • @Techischannel
    @Techischannel 2 месяца назад

    As a Spinal Weapon i'd say this is okay. As a Turret weapon its not okay. This is essentially a supersized mass accelerator afterall, one which in this case is more akin to a ballista or crossbow. But big.

  • @Boberation
    @Boberation 4 месяца назад

    Now Im curious if you could put that torpedo warhead with the block of stone in the middle and gravity generators holding it in place from the video years back on the front of that thing. I feel like that would either work way too well or change nothing whatsoever. Leaning more towards the nothing side buuuut cool thought experiment at the least

  • @FondlesHandles
    @FondlesHandles 4 месяца назад

    kinda want to see if you could do indirect fire on a base with this. or see if you could use it as a planetary defense weapon

  • @crabjitsu7816
    @crabjitsu7816 4 месяца назад

    I want to see a mod that creates a bunker planet with these taking pot shots at your ships as they approach.

  • @1BigWeed
    @1BigWeed 4 месяца назад

    I see a lot of UNSC design ships using this in the near future on space engineers

  • @aaronm.9821
    @aaronm.9821 4 месяца назад

    I does some really good damage and penetration, but compared to a gravitygun i once build its reasonable i would say. With that gun i hit, provided a max ship speed of around 700m/s, other ships in 10km distance. The size does make it hard to use in battles but with jump drives you actually only need to get it antenna- or renderdistance

  • @angryroostercreations5194
    @angryroostercreations5194 4 месяца назад

    i think it shouldn't be considered an exploit. Considering how hard it would be to implement this in game, if you could actually pull it off it should be considered a feat of "space engineering". using it like a static space gun for orbital launches though, is probably the most realistic way to utilize it.

  • @unitgx488
    @unitgx488 4 месяца назад

    I don't consider piston guns to be exploits. Unlike other things people class as an exploit, they actually require ammo, have a large footprint, are very fragile, and difficult to build in a way that makes them usable. Its just a giant in-line catapult / slingshot, and technically one well placed railgun shot even on a well armored ship will make the weapon non functional

  • @Aryan_Wilcox
    @Aryan_Wilcox 4 месяца назад

    I feel this is actually a valid weapon type, the way it functions is repeatable, reliable enough to be viable and even though it breaks the games "laws of physics" you can compare it to a bullet or something or a modded weapon but creatable in vanilla. These are also very unwieldy weapons because you have to rely on KLANG to actually use it, that means actually relying on it is tricky and dangerous. In my opinion, this is no worse of a weapon than a decent modded weapon (decent not overpowered) and no faster than a bullet. Using this for propelling a ship would be risky and iffy but using this concept as purely a weapon I can see vanilla MAC Guns being a viable strategy for a ship.

  • @gazs2277
    @gazs2277 3 месяца назад

    isn't there a modular missiles mod for SE? That might allow you to make the stuff this fires guidable over extremely long range.

  • @theaveragegamer7221
    @theaveragegamer7221 4 месяца назад

    "MAC Rounds out! Enjoy the fireworks!"

  • @toryunaminosaki1022
    @toryunaminosaki1022 4 месяца назад +2

    curious now if it can go surface to orbit xD

  • @ThestMdRTr
    @ThestMdRTr 4 месяца назад

    It would be cool to see someone who knows this weapon will be used to attack them make a chaff/flare system to try and counter it

  • @redakroma1
    @redakroma1 4 месяца назад

    Have the Devs on your server build a ship around it and call it a Base Killer for one of your scenarios