Hope everyone enjoys the vid. This pinned comment will give some extra clarification to the criticism that the video has received. Why did I call the poplins an enemy? I have a brain eating amoeba and the poor fella died of hungry. No but really I never played the game that has them and definitely should’ve double checked How did you not know that "none" in the Yoshi debug was referring to Mario not having one? I just didn't think of that LOL I want to make an important clarification about the actual information itself, as I took really no part in researching any of it myself. The entire framework of these videos wouldn’t be possible without the people over at The Cutting Room Floor, and I realize now that I need to give these people far more credit in the video than I end up doing. All this video really is is just the cutting room floor article but in video form, and whenever I make the next video on unused things, I will make sure to do better. Apologies to the writers and researchers over at The Cutting Room Floor as it feels like I’m doing them a massive disservice by not even saying thanks to them in the video. I will do better.
Oh damn, Yoshi being a dragon instead of a dinosaur makes so much more sense. It explains the flying, the spitting projectiles, the caped knight riding him into battle
Honestly, this should have been a known fact over the years, but the marketing has a stronger influence on their audience. We have had implications since Super Mario World about a Super Dragon Yoshi and other games implying Yoshi is a dragon or related to a dragon. I remembered the crossover games with Mario & Dragon Quest; the DQ casts outright claimed that Yoshi is a dragon. Super Smash Brothers Brawl has Yoshi's final smash ability named Dragoon Yoshi. It has always been there.
Dinosaurs are called "kyoryu" in japanese, meaning literally "frightful dragon", so you see dinosaurs being treated as dragons very often in japanese pop media.
that luigi sprite is so funny to me because either someone at nintendo was just goofing around when making sprites or they were really mad that day and took their anger out by drawing luigi flipping you off
The Galoombas have always had a different name from the Goombas in Japanese. Goomba in Japanese is Kuriboh, while the Galoomba is Kuribon. Not an issue in Mario World, but when both important when both enemies appear in the same game.
@@LeftyPem They look a bit similar to chestnuts, and that is part of the source of the name, but the original goombas are most assuredly still mushroom-based. They were made to resemble shiitake mushrooms.
No, it’s true. In my secret version I got from the schmuzu emulator the game detects a pirated copy and 309 poplins spawn in every level you play and try to chase you down and kill you
The Magenta color on the 5 coin is used to represent Palette #64, which is animated with many other colors. Going into Lunar Magic and clicking the button that says edit animation settings and unchecking "Enable Original game's Palette Animations" turns off the palette animations. And hat you should see is that magenta color.
Dude this entire video is like, word for word plagiarized from The Cutting Room Floor. You didn't even rearrange the sections or anything. You can use them as a source, even as your only source, but if you're going to quote large sections of the article word for word you need to make it clear that it's a quote and not your own writing, and if you're finding that making it clear it's a quote makes the video feel like you're just parroting someone else, it's probably because you are. In the future you need to 1. Cite your sources in the video while you are quoting them, and 2. Either come up with your own stuff to say about the information (look at beta64 for an example in this genre), or at least openly state at the beginning of the video that this is a video adaptation of an article you did not write. You didn't even record your own game footage... SNES emulators are so easy to find, and if an editing program can run on your computer i promise you an SNES emulator can too. I don't mean this as a dunk on you or anything, I'm just offering some suggestions for the future to avoid plagiarism allegations. If you want to just cover articles that's fine, but it is good practice to make it clear that's what you're doing. And if you don't want to just cover articles, then try coming up with a unique way to present that information in your own way. You don't have to do any extra research, just write some jokes or your own observations. You already do this a little, but it would be good to distinguish what is your own voice and what is the voice of the person writing the article.
@@christinablixthenningsson3529 "make one yourself" how about _you_ make literally anything. do something positive and creative with your life instead of being a no-name default-avatar youtube-commenter moron who defends flagrant plagarism.
As a longtime SMW hacker, I have a few notes/extra context: - At 21:15: the magenta color is a placeholder color for color x64 in the final version of SMW. That color is still present in the vanilla game, but it's immediately overwritten by the animated "yellow" color used by the Yoshi Coins. - At 22:48: the P-Switch being pink with a blue base is actually technically still in SMW, albeit unused -- you cover this graphic at 1:03:51. In the graphics data for the bush, diagonal pipe, doors, etc., the smushed tile is present. The fact that the early sprite specifically uses pink and blue indicates it likely would have been a foreground object before being made into a sprite, which would make it similar to how the P-Switch behaves in SMB3 where it is stationary and cannot be carried. The fact that the final (but unused) graphic is present in a graphics file dedicated to foreground objects, this is most certainly the case. - 44:56: this is an early rendition of a menu found in the Nintendo Super System version of SMW. This version was built for arcade cabinets and is intended to let you select a world to start at, with all levels prior to the start of that zone being set as "completed", at the cost of there no longer being a save system. TCRF has an article on this, but it's fun to note that the literal only change this version has to any level data is to Yoshi's Island 4, which is to delete the message box referencing the Start + Select trick to exit completed levels. - 55:12: the Donut Clouds were likely used as a layer 3 image, as you stated. The SNES Test Program's Character Test shows a scene using a lot of prototype graphics which has the normal cloud backdrop *as well as* the a different design for the donut clouds on a layer 3 image. - 56:00: the interesting part here isn't so much the sprite buoyancy or even the SMB3-esque Koopas. I'd say it's probably the translucent water -- you can see that it's not the layer 3 water used in the final game (which uses a dithered checkerboard pattern for pseudo-translucency) but instead is true translucency. This is likely one of the level modes which goes unused in the final game. Regarding the unused larger floating platform: in levels without buoyancy, it moves right forever once stood on, but when it is enabled it'll float on the water. The fact that it's not on the same general Y position as the other platforms (which *do* appear to be floating on the water) indicates it's probably not floating on the water yet, so it's possible its floating functionality was simply not added yet. - 59:07: The black stuff at the top of the screen isn't something in-game. I'd wager that the slight distortion of the screen at the bottom right of that screenshot probably indicates this was a photo from a projector screen, and maybe something in the room was obscuring that portion of the light?
I think the reason why Mario is wearing a helmet in the beta cape is to go along with the game’s theme of carnival: the jump tape for checkpoints and the high jump tape for goal is like those high jump tricks you see in carnivals, and the helmet on cape Mario being reminiscent of human cannon balls act, where a human is shot out of a cannon and (cartoonishly) slams on the ground like a cannonball, or what Mario does normally when slamming the ground in cape form
I’m not sure I agree with this. There’s no real reason to believe that there is any “carnival” theme. The “tape” is because Nintendo has always referred to the levels as “courses” and races end with a finish-line tape. Like everything else in Mario World, it was designed to show off the power of the snes, in this case depth and overlapping objects. While I don’t know why Mario has the helmet, you may be right about it resembling a stunt performer. But all of the cues in the game, especially from the koopas, and the key art suggest it’s meant to be a superhero cape.
Dude same. I always hated how most youtubers didn’t cover almost everything like gmdblue, of course the leak happened 3 years ago & others made a video about smw years ago but who knows maybe some youtubers will remake a video about smw
7:06 THIS EXPLAINS SO MUCH! in the American SMW commercial it showed footage of Mario walking over blank paths and I was so confused by that. I'm so glad this feature still exists in the games code. ironic how you couldn't get footage of it given that I only know it from its use in footage.
When editing that first debug section, I wasn't able to find a video of it, but it wasn't until I was editing the second one that I managed to find it lol
Alright, I'm glad others noticed you referenced The Cutting Room Floor extremely heavily because I just noticed it myself now and felt sick to my stomach with... I guess honestly just anger and disgust at how little you actually researched on any of this and how much you have copied. I can just visualize the scene of you just recording yourself scrolling down TCRF and reading out the text more-or-less word-for-word. It's just shocking behaviour, and you really owe one of your biggest childhood games better than this. So you pretty quickly acknowledged the issue here in a comment below the video, but here I am a month later watching this, and your video still frames everything as "my research" with you saying things like "my best guess" ('best guess' meaning 'I am literally reading off TCRF rn') when you didn't even work on discovering/dissecting any of this. The big problem with you here has not improved because, today still, your video deceived me into thinking you put work into these discoveries. You have to reupload the video to clearly state with your voice early in the video that you are taking all of this from TCRF - that's all you need to do to make this right. A month ago, you said you would do better, but I'm not seeing improvement on the matter. (If you've got enough time to extensively play Binding of Isaac like you say, you 100% have enough time to set this right, probably only taking up a fraction of your day to record at least one crucial sentence, put it in your video project file, re-render it in the background, and upload the fixed video in the background.) I would have been interested in watching more of your videos (like SM64), but this gives me a really dark feeling that all your videos are lazily copied without credit, exactly like this one still is. It's an awful first impression to make on your new viewers, and so the lasting impression for me personally is that you are an untrustworthy content creator who I want to make sure I avoid in future.
i'm the co-founder of tcrf (hi). if you haven't yet, you should really try reading the article side-by-side with the video -- easy enough, since this guy doesn't even bother to rearrange the sections. it's really fascinating what he decides to slightly rewrite or editorialize (or leave out because it's "boring"). edit: to be clear, this video is 100% low-effort plagiarism, just like his sm64 one -- and not only of tcrf, but every single person whose video he stole (yes, *stole*). other people put actual effort into researching, documenting, and recording the things this bozo is talking about, and he doesn't even have the guts to link to the actual videos -- just a username -- and not even when it's relevant, just a huge lump at the end.
I think Mario with a cape and helmet looks like a human cannonball. Since SMB3 had a subtheme of being a play, maybe SMW would have a subtheme of being a circus.
While it’s difficult to pin down, World’s sub-theme seems to be “sports”. (As evidenced by the football charging chucks, the baseball chucks, the sumo bro koopas, the ticker tape at the finish line of a course, etc. This is, of course, alongside the sub-theme of dinosaurs. (It’s dinosaur island.) I think that the helmet is to make Mario look more like a Japanese superhero, which usually features a helmet alongside a cape. (Like saiyaman in DragonBall, Captain falcon, or viewtiful Joe.)
27:11 HOLY CRAP this is like the shading style of Sonic 1! i could easily see these enemies be used in some kind of Sonic and Mario fangame crossover, it looks so good
Makes you really appreciate the artist skill those guys had at Nintendo at that time. It was still the 80s and i cant recall anyone or anywhere who were able to do such amazing pixel art especially the shading it was prob the best in the world at that time.
The quality of pixelart in SMW is so variable it's funny, the art style consistency is a mess lol. I will say they were great at animations, but the shading is doubtful at times. Castlevania III released a year prior and has much more impressive art imo, a bit later in 1991 would Batman: Return of the Joker release. There are also games like Darkwing Duck, Insector X, heck Blaster Master was released in 1988 and Little Nemo: the Dream Master released the same year as SMW (and it looks FANTASTIC). People were still figuring out how to use 16-bit graphics to their true potential, hats off to the SMW team to improve in such small time when you compare their earlier tries with the SNES test program ROMs. Gotta say some sprites like the beta Koopa Car are really impressive.
… not really? I’m not saying the art is poor on Mario by any means, but Square was doing hugely elaborate monsters in FFbased on Yoshitako Amanos art, Konami was killing it with their art in games like Super Castlevania and the Turtles games, Capcom was doing amazing work in all of their titles as well as their Disney Collaborations, and even companies like Data East were killing it with Joe and Mac. There were tons of amazing pixel artists at the time working on this level or above.
@@JazGalaxy Yeah like what is this guy talking about? There were other games released at the same time or earlier that had much more elaborate, detailed, or just plain brilliant pixel art, like you said. Mario World's art was certainly really good, but it's really only prioritizing clarity and readability; it's not trying to be stunning or flashy. Saying the pixel art in Mario World of all things was "prob the best in the world at that time" is just strange and overlooks other better-looking games. It'd be like saying that cheeseburgers are the best food ever; just because something is iconic or the most well-known doesn't automatically mean it's the best
Seeing all these unused assets of which many were indeed used in later games, notably the poplin in Mario wonder, demonstrates to me why Nintendo is so protective of their assets. It would be a blast to get an honest interview with the devs and get their insights and explanations, but we know there is a 0% chance of that happening
@@zerojayzero calm down, just because he is spreading the same content to youtube in video form does not mean he's stealing from a *PUBLIC* website, which he credits
The duplicate Galoomba sprites in the special world sprites has a very simple explanation, actually. The way SMW (and to my knowledge, every SNES game, but don’t quote me on that) handle sprite graphics is by loading entire “pages” of them, instead of being able to load specific graphics. The special world sprites are on a page that replaces the default one after clearing the special world, and thus they needed galoomba sprites for it otherwise they would appear invisible. This also might be the reason you can’t take Yoshi into castles, as some of his sprites are used by the same space that the castle sprites’ graphics page uses
I came to the same conclusion. Also having a duplicate Galoomba takes a lot of load off the CPU, as before rendering any enemy it would have to ask "Is this the Galoomba" before drawing the sprite.
42:53 This video is great, but I think you could improve your approach slightly for videos like this in the future. All the incredulous "for some reason~"s in this get kind of tiring. The coin and timer being swapped is completely valid in its own right and its actually more intuitive that coins and lives would be next to each-other. All of this dev data is out of context, of course they'll look bizarre to us now in hindsight. They were working toward different goals than the final game that we know today. It doesn't add anything to the video to proclaim your skepticism so much because these are all things they explicitly didn't go with for the final version. If anything, the devs would agree that these old versions didn't make sense for one reason or another. The parts where you clue the audience in on how you think things might have been used, however, are really informative.
your priorities for what constitutes as important to show for the video are absolutely insane because how are you going to call some dry bones sprites more interesting than the BOWSER SPRITES OF HIS FULL BODY STANDING IN THE BACKGROUND AND NOT SHOW IT also your assumptions are everywhere too. the blanket sprite that you said could house a yoshi are named "kuppa" which is bowser's japanese name. i dont think they would've had anything to do with yoshi at all with that just being present in the file name, so chances are that it was intended for somewhere in castle levels or something of the sort with the koopalings maybe? there's far better examples of weird assumptions being made and other things just getting glanced over, like saying there's "nothing new" on a sheet showing 3 different enemies that don't get discussed until later (being the fat hammer bros., chain chomp, and what i assume to be placeholder shapes in the bottom right corner (28:46) and calling resprites of koopa troopas and bob-ombs new enemies (27:38) but this video just feels like it's all over the place. i would REALLY recommend getting some second opinions (if not, more) on these videos and taking the time to look more in-depth at these sprites and check stuff like their file names rather than just taking them at face value because ngl it feels like this video, at least analytically wise, is rushed and it hurts to hear small assumptions get made about stuff that's far clearer than you make it out to be ALSO CAN YOU CREDIT THE PERSON WHO SPENT TIME RECREATING THE BETA TITLE SCREEN???? PLEASE???? seriously though they made custom assets and everything for this and you just give them a "shoutout to whoever did it" without mentioning their name and it feels SUPER disrespectful imo (44:02)
For the little unused green bean lookin' guy, I'd name them "Piplets", as a reference to the suffix "-let", meaning small, and pip in reference to a "pipsqueak". I'd name the unused fireball-esq model, "Monix", poking fun at "carbon monoxide". The bird could be named "Albatross". (Also, the lil' spiky dudes are called "Spinies"!)
I imagine the magenta Mario costume with the cape was an idea that he'd have a new color scheme like with the flower. It doesn't seem to me to be all that farfetched that they played around with color instead of always intending him to be default.
Thought I knew everything this game had to offer, man was I surely wrong. Also this game was my childhood as I kept looking for so many ROM hack LPers and secrets. The graphics for the underneath part of the goal are oddly often seen in ROM hacks
39:26 The hills seem to represent XY positions, with the amount of hills denoting the number, and the large hills being extra numbers 8 and 9. For some reason, they didn't use this for the X values, only the Y values.
Speaking as someone who has been playing Super Mario World since before I can remember, and who has also spent a lot of time messing with Lunar Magic back in the day, and who loves watching videos of old Mario World hacks as well as playing those old hacks myself, it blows my mind being reminded that the stuff in the "Final Game" section of the video is actually unused. Red and blue coins, yellow flying mushrooms, blocks with shells, conveyor ropes, etc. all seem so normal to me that I forget they're not in the normal game.
5:36 small correction: the galoombas ARE different in mario advance 2 when you clear the special world, but the video you've shown was of the regular galoombas before clearing the special world
58:56 That's just the games logo over the top of the screenshots in the pre-release material, with the black part being the shadow for the text. You can just kinda make out the "RLD" in the logo at the top of the first image and the MA in the second.
Interestingly, the winged Mario is just a more literal representation of the P-Wing form from Mario 3. It also is further realized in sM64 by the winged hat. This goes to show that Nintendo really does carry unused ideas forward.
I was hoping this video would be more than a read out of the TCRF article but, you know, unfortunately...it's no better than the kind of videos that just read wikipedia articles.
12:08 I think the helmet was supposed to be like the ones cannon guys at a circus wear. Since a good portion of SMW seems to be circus themed (koopa clown cars, amazing flyin' hammer bros, Reznor's arena, the post special world masks) though the theming was heavily lessened as development went on.
15:35 I wonder if that was tied to the unused cage object that would have appeared in stages. I know the prevalent theory is that the small blue birds carried the cage and that's probably what did, but that bird looks like it's holding something. Maybe a platform? I can only speculate
That's what came to my mind too, but I think the bird is actually holding the old design for Mario's hat that we see in a few of these sprites. I think you can see the brim of it on the bottom.
Fun Fact: The reason all the SMB3 stuff exists is because that game WAS originaly Super Mario Bros. 3. They just made a SNES Port of Super Mario Bros. 3, a similar thing beeing later used in SM All Stars, which they Modified until they got Super Mario World
28:47 "This thing" is called a Nipper. It's a smaller, usually-mobile version of the Piranha Plant that's mostly found in the Yoshi('s Island) spinoff games, that can spawn from slow-falling spores reaching the ground. I personally think they are cute little goobers
14:17 OH, that'd explain why the sprite of the castle after completing it looks so small. Maybe it was originally meant to be the castle from far away and the idea for discarted for some reason, yet kept the sprite making it look inconsistent with its size when entering a castle
23:08 The second pipe sprites look much better than the finalized version. In the finalized version, it looks like it has gaps filled in because it's a slightly thicker pipe, whereas the second pipe sprites are slightly slimmer. 50:37 It looks like a Super Mario Bros. 3 logo, in which @PizzerGames says it's because Super Mario World was originally Super Mario Bros. 3; they just made an SNES port of Super Mario Bros. 3, a similar thing being later used in Super Mario All-Stars, which they modified until they got Super Mario World, that's why there are SMB3 unused sprites in Super Mario World.
9:31 gonna speculate that the fire breathing was scrapped when they came up with the idea for the wand. Ngl I kinda wish we had the red cape. The helmet is cool but doesn’t really fit however. 19:37 gonna say the flower guess is spot on because it looks EXTREMELY reminiscent of the flowers that you throw objects into in yoshi’s island. Seems the flower aesthetic was likely reused from this idea. 21:24 would be a cool sprite to use in a rom hack. Some sort of secret exit or item.
As a hack creator myself I must say, A very very good and really interesting video. I thought you'd only talk about the obvious stuff that I already know. I barely knew maybe 20% of the stuff shown. I really like to see this kind of stuff. When you started to talk about the translucent level setting I knew this was gonna be a great ride. Greetings. 😉👍
Hey it's my wiggler video! Still funny to see it referenced so many years later. I guess nobody else has ever made a video of it. Thanks for the credit!
Fun fact: The Zone Select screen for the US version is what would eventually be used in the Nintendo Super System arcade cabinet version of Super Mario World.
About the cape: my best guess is there was some debate about how to communicate to the player he had a power-up. The red-ish cape does blend too much in Mario's design, so maybe they iterate over the idea of the helmet, the wings or a whole change of outfit (much like all the flowers usually change Mario's color scheme). Eventually they landed on the yellow cape as a solution. It does "pop" enough in the sprite of the character and easily communicate to the player he currently has a power-up Also that bird looks like something straight out of Dr. Seuss
Interesting video on one of my fav childhood memories. The feeling I recall having when the SNES released in the US; excitement & joy, is one I find to be few & far between as an adult.
It's really interesting that small Mario's graphics used to be much closer to the graphics used on the world map. Nobody ever mentions it for some reason, but that blockier design never actually got entirely scrapped!
Long before the gigaleak happened and the US localization prototype we all know today was found, i remember there was also gameplay of another near final version here on youtube. At the time most people called it a hoax but what's weird is that (iirc,) it had some of the exact same debug features and graphics that resemble the screenshots you've shown, with the unused grey Banzai Bill design and yellow-ish background. So the person who uploaded the footage either had an actual earlier build of the US release or just made a rom hack to prank everyone and ended up predicting the power-up toggle by pure coincidence. I can't remember whether or not it was debunked back in the day but i thought it'd be worth pointing out. Great video btw. It's kinda surreal to see how much more the devs could've done with the whole Dinosaur Land setting and all the extra circus(/carnival) themed stuff, such as Mario's human cannonball outfit with the red cape and those cone hats on the Wigglers, as if their current clownish design wasn't enough
Im so mad at the Cutting Room Floor writers for the shark part. Does no one remember Sushi??? He appeared on Mario 64 and then on the very next 2D Mario game, New Super Mario Bros. DS. Witb Mario Land 2 being developed by other people, I think the shark is an early concept for Sushi and they repurposed other ideas for Guppy.
23:00 okay about this one in particular: I learned the other day that in Japan, taxis will use green to mean taken and red for available, so that's probably applied to other things as well. Definitely interesting to me
>Hbomberguy comes out with a video making the entire platform more aware of plagiarism than ever >You still somehow decide plagiarizing an entire TCRF article is okay and won't be noticed That's ballsy.
Read the pinned comment. He apologized for not crediting TCRF for all of the content. This is basically an overview of the article, which definitely should've been more clear. Everyone makes mistakes, and even good people are capable of doing bad things
I’d fact-check quite a few of these entries again. Lunar Magic revealed a lot of these objects and items FAR before events like the Nintendo Leak happened.
oh my god this is it!!! I was scrolling forever because I knew he sounded familiar but I couldn't put my finger on it. others said he sounds similar to other people but it didn't seem right, until i found your comment. that is hilarious lol
1:07:03 Mushroom Scale-esque levels make reappearances in future Mario games, most notably the New Super Mario series. There the mushrooms actually do act like scales so you can push one down to make the other one rise up.
Hope everyone enjoys the vid. This pinned comment will give some extra clarification to the criticism that the video has received.
Why did I call the poplins an enemy? I have a brain eating amoeba and the poor fella died of hungry. No but really I never played the game that has them and definitely should’ve double checked
How did you not know that "none" in the Yoshi debug was referring to Mario not having one? I just didn't think of that LOL
I want to make an important clarification about the actual information itself, as I took really no part in researching any of it myself. The entire framework of these videos wouldn’t be possible without the people over at The Cutting Room Floor, and I realize now that I need to give these people far more credit in the video than I end up doing. All this video really is is just the cutting room floor article but in video form, and whenever I make the next video on unused things, I will make sure to do better. Apologies to the writers and researchers over at The Cutting Room Floor as it feels like I’m doing them a massive disservice by not even saying thanks to them in the video. I will do better.
seen hbomberguy's most recent video lately by any chance?
As for the little green Creature, there are some who call him..... Tim.. XD
@@flamango4660 I haven’t but I probably should. I’ve seen like all of darkviperau’s videos on reaction content tho
@@gmdblueYou should really play Wonder, it’s the first 2D Mario since World and Land 2 that feels creative and exciting
For a video that uses it so much as a resource mentioning it here is not enough. You should go and put it in the video.
Oh damn, Yoshi being a dragon instead of a dinosaur makes so much more sense. It explains the flying, the spitting projectiles, the caped knight riding him into battle
Well he's actually a slug man
I never even put together the caped knight on a steed thing, that kinda makes a lot of sense
Honestly, this should have been a known fact over the years, but the marketing has a stronger influence on their audience. We have had implications since Super Mario World about a Super Dragon Yoshi and other games implying Yoshi is a dragon or related to a dragon. I remembered the crossover games with Mario & Dragon Quest; the DQ casts outright claimed that Yoshi is a dragon. Super Smash Brothers Brawl has Yoshi's final smash ability named Dragoon Yoshi. It has always been there.
It also makes sense because of the Yoshi coins being called Dragon coins.
Dinosaurs are called "kyoryu" in japanese, meaning literally "frightful dragon", so you see dinosaurs being treated as dragons very often in japanese pop media.
Dark Blue Yoshi was the one who fought most of the bosses in Yoshi's Island. Age has not treated him well
What a cool dude though, he's been through it
that luigi sprite is so funny to me because either someone at nintendo was just goofing around when making sprites or they were really mad that day and took their anger out by drawing luigi flipping you off
I like to imagine it was a little bit of both.
Imagine if it was in the final American release
where- oh nvm found it.
The Galoombas have always had a different name from the Goombas in Japanese. Goomba in Japanese is Kuriboh, while the Galoomba is Kuribon. Not an issue in Mario World, but when both important when both enemies appear in the same game.
If I’m not mistaken the Galoomba is something that translates into “chestnut” or something like that. They are different creatures, as you say.
@@JazGalaxyYup. Kuri is Japanese for chestnut. Goombas and galoombas were never mushroom-based. Localization error that has persisted for decades.
@@LeftyPem They look a bit similar to chestnuts, and that is part of the source of the name, but the original goombas are most assuredly still mushroom-based. They were made to resemble shiitake mushrooms.
The Mario World goombas look like tomatoes.
Shoutout to my man for straight-up admitting he doesn’t play the games he records videos for, or even know how to emulate them, that takes guts.
Well, he's doing plagiarism in the first place...
@@drizzziit1 ???
Shigeru's idea of Mario riding a dinosaur actually goes all the way back to Super Mario Bros. 1.
You can clearly see that since the sketch features Mario 1 sprite
19:23 Poplins are not enemies, are friendly NPC's
That's what they want you to think!
(Dramatic noises)
(A single poplin stares from a distance, shadow covering most of its face, while smiling)
😅❤@@theladiescallmesona
No, it’s true. In my secret version I got from the schmuzu emulator the game detects a pirated copy and 309 poplins spawn in every level you play and try to chase you down and kill you
Wow, i can’t believe that the 8 jumps of hell were found in super mario world. truly awe inspiring
*B A C K G R O U N D F O O T A G E*
I got the joke I’m just pretending to not get it so please don’t r/woooosh me
@@im_a_tide_podr/woooosh
If only it in the official release of the game😔
Quit gangstalking people
22:14
The Magenta color on the 5 coin is used to represent Palette #64, which is animated with many other colors. Going into Lunar Magic and clicking the button that says edit animation settings and unchecking "Enable Original game's Palette Animations" turns off the palette animations. And hat you should see is that magenta color.
Dude this entire video is like, word for word plagiarized from The Cutting Room Floor. You didn't even rearrange the sections or anything. You can use them as a source, even as your only source, but if you're going to quote large sections of the article word for word you need to make it clear that it's a quote and not your own writing, and if you're finding that making it clear it's a quote makes the video feel like you're just parroting someone else, it's probably because you are. In the future you need to 1. Cite your sources in the video while you are quoting them, and 2. Either come up with your own stuff to say about the information (look at beta64 for an example in this genre), or at least openly state at the beginning of the video that this is a video adaptation of an article you did not write.
You didn't even record your own game footage... SNES emulators are so easy to find, and if an editing program can run on your computer i promise you an SNES emulator can too.
I don't mean this as a dunk on you or anything, I'm just offering some suggestions for the future to avoid plagiarism allegations. If you want to just cover articles that's fine, but it is good practice to make it clear that's what you're doing. And if you don't want to just cover articles, then try coming up with a unique way to present that information in your own way. You don't have to do any extra research, just write some jokes or your own observations. You already do this a little, but it would be good to distinguish what is your own voice and what is the voice of the person writing the article.
Ok make one yourself
@@christinablixthenningsson3529 "make one yourself" how about _you_ make literally anything. do something positive and creative with your life instead of being a no-name default-avatar youtube-commenter moron who defends flagrant plagarism.
As a longtime SMW hacker, I have a few notes/extra context:
- At 21:15: the magenta color is a placeholder color for color x64 in the final version of SMW. That color is still present in the vanilla game, but it's immediately overwritten by the animated "yellow" color used by the Yoshi Coins.
- At 22:48: the P-Switch being pink with a blue base is actually technically still in SMW, albeit unused -- you cover this graphic at 1:03:51.
In the graphics data for the bush, diagonal pipe, doors, etc., the smushed tile is present. The fact that the early sprite specifically uses pink and blue indicates it likely would have been a foreground object before being made into a sprite, which would make it similar to how the P-Switch behaves in SMB3 where it is stationary and cannot be carried. The fact that the final (but unused) graphic is present in a graphics file dedicated to foreground objects, this is most certainly the case.
- 44:56: this is an early rendition of a menu found in the Nintendo Super System version of SMW. This version was built for arcade cabinets and is intended to let you select a world to start at, with all levels prior to the start of that zone being set as "completed", at the cost of there no longer being a save system.
TCRF has an article on this, but it's fun to note that the literal only change this version has to any level data is to Yoshi's Island 4, which is to delete the message box referencing the Start + Select trick to exit completed levels.
- 55:12: the Donut Clouds were likely used as a layer 3 image, as you stated. The SNES Test Program's Character Test shows a scene using a lot of prototype graphics which has the normal cloud backdrop *as well as* the a different design for the donut clouds on a layer 3 image.
- 56:00: the interesting part here isn't so much the sprite buoyancy or even the SMB3-esque Koopas. I'd say it's probably the translucent water -- you can see that it's not the layer 3 water used in the final game (which uses a dithered checkerboard pattern for pseudo-translucency) but instead is true translucency. This is likely one of the level modes which goes unused in the final game.
Regarding the unused larger floating platform: in levels without buoyancy, it moves right forever once stood on, but when it is enabled it'll float on the water. The fact that it's not on the same general Y position as the other platforms (which *do* appear to be floating on the water) indicates it's probably not floating on the water yet, so it's possible its floating functionality was simply not added yet.
- 59:07: The black stuff at the top of the screen isn't something in-game. I'd wager that the slight distortion of the screen at the bottom right of that screenshot probably indicates this was a photo from a projector screen, and maybe something in the room was obscuring that portion of the light?
@@hell4440 gaming
As a longtime snes hacker are there any tutorials or guides from SMW Central you recommend?
> TCRF has an article on this
he knows, because that's where he got this entire video from
@@Xkeeper0 yeah :^)
I'm pretty sure 59:07 is the super mario world logo
I think its worth noting that the earlier yoshi looks *much* more like a dragon, which goes along with it being called the dragon house early on.
can't believe breaking bad Badger is a super mario world fan
I couldn’t stop thinking about that the whole time lmao
@@grandre3464 same
I think the reason why Mario is wearing a helmet in the beta cape is to go along with the game’s theme of carnival: the jump tape for checkpoints and the high jump tape for goal is like those high jump tricks you see in carnivals, and the helmet on cape Mario being reminiscent of human cannon balls act, where a human is shot out of a cannon and (cartoonishly) slams on the ground like a cannonball, or what Mario does normally when slamming the ground in cape form
I’m not sure I agree with this. There’s no real reason to believe that there is any “carnival” theme. The “tape” is because Nintendo has always referred to the levels as “courses” and races end with a finish-line tape. Like everything else in Mario World, it was designed to show off the power of the snes, in this case depth and overlapping objects.
While I don’t know why Mario has the helmet, you may be right about it resembling a stunt performer. But all of the cues in the game, especially from the koopas, and the key art suggest it’s meant to be a superhero cape.
Thought it was pretty clear it's a pilot style helmet. But I like that interpretation
I mean, the helmet does go well with the cannon ball slam sfx.
Plus, I kinda like it. It gives the form more personality.
this isn't a video, it's just a link to tcrf lol
I mean, I probably wouldn't read the article myself but I quite like having it narrated by someone else with accompanying visual aids
This is literally the tcrf article verbatim and I wouldn't doubt that you don't even understand most of it.
Thank you for your hard work repeating the Cutting Room Floor article and rephrasing things to be more incorrect to make it less obvious.
Also to sound like he's an expert game designer by using a patronizing tone of voice.
So wheres your better version?
@@rartolak bro why are you defending plagiarism
Thank you so much for covering everything unused in the game. I was hoping someone would’ve done it by now.
Dude same. I always hated how most youtubers didn’t cover almost everything like gmdblue, of course the leak happened 3 years ago & others made a video about smw years ago but who knows maybe some youtubers will remake a video about smw
Did he just call the popplins from mario wonder "enemies"? What page did you read this from my guy
Fandom wiki
7:06
THIS EXPLAINS SO MUCH! in the American SMW commercial it showed footage of Mario walking over blank paths and I was so confused by that. I'm so glad this feature still exists in the games code. ironic how you couldn't get footage of it given that I only know it from its use in footage.
When editing that first debug section, I wasn't able to find a video of it, but it wasn't until I was editing the second one that I managed to find it lol
take a shot every time he says "for some reason"
Or this is talking too long
Obviously
MY DAD DID THIS AND HE IS FRAKING DEAD
@@Desmoisdeku-bf1zsai mario 💀
27:51 are we gonna ignore how he's literally just letting it hang?
Pixel PP
Glory in 16 bits.
PINGASSS
Dude, badger got his own youtube channel. W
Alright, I'm glad others noticed you referenced The Cutting Room Floor extremely heavily because I just noticed it myself now and felt sick to my stomach with... I guess honestly just anger and disgust at how little you actually researched on any of this and how much you have copied. I can just visualize the scene of you just recording yourself scrolling down TCRF and reading out the text more-or-less word-for-word. It's just shocking behaviour, and you really owe one of your biggest childhood games better than this.
So you pretty quickly acknowledged the issue here in a comment below the video, but here I am a month later watching this, and your video still frames everything as "my research" with you saying things like "my best guess" ('best guess' meaning 'I am literally reading off TCRF rn') when you didn't even work on discovering/dissecting any of this. The big problem with you here has not improved because, today still, your video deceived me into thinking you put work into these discoveries. You have to reupload the video to clearly state with your voice early in the video that you are taking all of this from TCRF - that's all you need to do to make this right. A month ago, you said you would do better, but I'm not seeing improvement on the matter. (If you've got enough time to extensively play Binding of Isaac like you say, you 100% have enough time to set this right, probably only taking up a fraction of your day to record at least one crucial sentence, put it in your video project file, re-render it in the background, and upload the fixed video in the background.)
I would have been interested in watching more of your videos (like SM64), but this gives me a really dark feeling that all your videos are lazily copied without credit, exactly like this one still is. It's an awful first impression to make on your new viewers, and so the lasting impression for me personally is that you are an untrustworthy content creator who I want to make sure I avoid in future.
i'm the co-founder of tcrf (hi). if you haven't yet, you should really try reading the article side-by-side with the video -- easy enough, since this guy doesn't even bother to rearrange the sections. it's really fascinating what he decides to slightly rewrite or editorialize (or leave out because it's "boring").
edit: to be clear, this video is 100% low-effort plagiarism, just like his sm64 one -- and not only of tcrf, but every single person whose video he stole (yes, *stole*). other people put actual effort into researching, documenting, and recording the things this bozo is talking about, and he doesn't even have the guts to link to the actual videos -- just a username -- and not even when it's relevant, just a huge lump at the end.
@@Xkeeper0hi
Man you basically just read the TCRF page and its subpages verbatim while changing up a few words
Yeah, I also noticed immediately, he even read the category tags from the bob in order
Zero credit in the video too
My lazy self writing an essay:
I think Mario with a cape and helmet looks like a human cannonball.
Since SMB3 had a subtheme of being a play, maybe SMW would have a subtheme of being a circus.
While it’s difficult to pin down, World’s sub-theme seems to be “sports”. (As evidenced by the football charging chucks, the baseball chucks, the sumo bro koopas, the ticker tape at the finish line of a course, etc.
This is, of course, alongside the sub-theme of dinosaurs. (It’s dinosaur island.)
I think that the helmet is to make Mario look more like a Japanese superhero, which usually features a helmet alongside a cape. (Like saiyaman in DragonBall, Captain falcon, or viewtiful Joe.)
@@JazGalaxy I guess ideas were added during development and the idea of the subtheme was left aside.
An amazing digital circus!
@@bruceknee4941Eww
I caught that reference@@bruceknee4941
27:11 HOLY CRAP this is like the shading style of Sonic 1!
i could easily see these enemies be used in some kind of Sonic and Mario fangame crossover, it looks so good
It looks more like 3ds Mario and Luigi sprite shading to me.
Makes you really appreciate the artist skill those guys had at Nintendo at that time. It was still the 80s and i cant recall anyone or anywhere who were able to do such amazing pixel art especially the shading it was prob the best in the world at that time.
The quality of pixelart in SMW is so variable it's funny, the art style consistency is a mess lol.
I will say they were great at animations, but the shading is doubtful at times.
Castlevania III released a year prior and has much more impressive art imo, a bit later in 1991 would Batman: Return of the Joker release. There are also games like Darkwing Duck, Insector X, heck Blaster Master was released in 1988 and Little Nemo: the Dream Master released the same year as SMW (and it looks FANTASTIC).
People were still figuring out how to use 16-bit graphics to their true potential, hats off to the SMW team to improve in such small time when you compare their earlier tries with the SNES test program ROMs.
Gotta say some sprites like the beta Koopa Car are really impressive.
… not really? I’m not saying the art is poor on Mario by any means, but Square was doing hugely elaborate monsters in FFbased on Yoshitako Amanos art, Konami was killing it with their art in games like Super Castlevania and the Turtles games, Capcom was doing amazing work in all of their titles as well as their Disney Collaborations, and even companies like Data East were killing it with Joe and Mac.
There were tons of amazing pixel artists at the time working on this level or above.
@@JazGalaxy Yeah like what is this guy talking about? There were other games released at the same time or earlier that had much more elaborate, detailed, or just plain brilliant pixel art, like you said. Mario World's art was certainly really good, but it's really only prioritizing clarity and readability; it's not trying to be stunning or flashy. Saying the pixel art in Mario World of all things was "prob the best in the world at that time" is just strange and overlooks other better-looking games. It'd be like saying that cheeseburgers are the best food ever; just because something is iconic or the most well-known doesn't automatically mean it's the best
There was real computers back then. Look at Atari ST for example of games with great 16 bit graphics.
😂😂😂 What ??? There were countless games prettier than SMW
Seeing all these unused assets of which many were indeed used in later games, notably the poplin in Mario wonder, demonstrates to me why Nintendo is so protective of their assets. It would be a blast to get an honest interview with the devs and get their insights and explanations, but we know there is a 0% chance of that happening
IS THIS BADGER FROM BREAKING BAD?!!
I though the same
27:44 HOW ARE YOU IGNORING THE FACT THAT KAWASUKUNE IS NAKED
I DIDNT NOTICE IT SOMEHOW
"GOOD GRIEF, HE'S NAKED!"
One of the sprite of him literally looks like he is pissing.
How do you spell “kawasukune”? I can’t find it on google
@@DDDDdJagr It's spelled Kawauso kun, kawauso meaning river otter.
Almost word for word stolen from The Cutting Room Floor, not simply "a source".
Read the desc
@chobies5383 Already did, which is why I said what I said. It isn't simply a source, it's stealing.
@@zerojayzero calm down, just because he is spreading the same content to youtube in video form does not mean he's stealing from a *PUBLIC* website, which he credits
The duplicate Galoomba sprites in the special world sprites has a very simple explanation, actually. The way SMW (and to my knowledge, every SNES game, but don’t quote me on that) handle sprite graphics is by loading entire “pages” of them, instead of being able to load specific graphics. The special world sprites are on a page that replaces the default one after clearing the special world, and thus they needed galoomba sprites for it otherwise they would appear invisible.
This also might be the reason you can’t take Yoshi into castles, as some of his sprites are used by the same space that the castle sprites’ graphics page uses
Yes, if you hack him in, some visual glitches happen.
I came to the same conclusion. Also having a duplicate Galoomba takes a lot of load off the CPU, as before rendering any enemy it would have to ask "Is this the Galoomba" before drawing the sprite.
42:53 This video is great, but I think you could improve your approach slightly for videos like this in the future.
All the incredulous "for some reason~"s in this get kind of tiring. The coin and timer being swapped is completely valid in its own right and its actually more intuitive that coins and lives would be next to each-other.
All of this dev data is out of context, of course they'll look bizarre to us now in hindsight. They were working toward different goals than the final game that we know today. It doesn't add anything to the video to proclaim your skepticism so much because these are all things they explicitly didn't go with for the final version. If anything, the devs would agree that these old versions didn't make sense for one reason or another. The parts where you clue the audience in on how you think things might have been used, however, are really informative.
For sure, the writing in this one is very repetitive
@@gmdbluelol, brother you didn't write it.
Honestly I love this game, this is the classic 2D Mario game I replay the most. seeing how much unused content there is is amazing.
9:35
let’s call him goober :)
seconded
your priorities for what constitutes as important to show for the video are absolutely insane because how are you going to call some dry bones sprites more interesting than the BOWSER SPRITES OF HIS FULL BODY STANDING IN THE BACKGROUND AND NOT SHOW IT
also your assumptions are everywhere too. the blanket sprite that you said could house a yoshi are named "kuppa" which is bowser's japanese name. i dont think they would've had anything to do with yoshi at all with that just being present in the file name, so chances are that it was intended for somewhere in castle levels or something of the sort with the koopalings maybe?
there's far better examples of weird assumptions being made and other things just getting glanced over, like saying there's "nothing new" on a sheet showing 3 different enemies that don't get discussed until later (being the fat hammer bros., chain chomp, and what i assume to be placeholder shapes in the bottom right corner (28:46) and calling resprites of koopa troopas and bob-ombs new enemies (27:38) but this video just feels like it's all over the place.
i would REALLY recommend getting some second opinions (if not, more) on these videos and taking the time to look more in-depth at these sprites and check stuff like their file names rather than just taking them at face value because ngl it feels like this video, at least analytically wise, is rushed and it hurts to hear small assumptions get made about stuff that's far clearer than you make it out to be
ALSO CAN YOU CREDIT THE PERSON WHO SPENT TIME RECREATING THE BETA TITLE SCREEN???? PLEASE???? seriously though they made custom assets and everything for this and you just give them a "shoutout to whoever did it" without mentioning their name and it feels SUPER disrespectful imo (44:02)
this is just the tcrf article
17:55 originally supposed to be a thumbs up, but obviously was scrapped because people might relive the toad misconception
Luigi was NOT happy about being unused.
For the little unused green bean lookin' guy, I'd name them "Piplets", as a reference to the suffix "-let", meaning small, and pip in reference to a "pipsqueak". I'd name the unused fireball-esq model, "Monix", poking fun at "carbon monoxide". The bird could be named "Albatross". (Also, the lil' spiky dudes are called "Spinies"!)
Why did you verbally go over the exact position of score and life counters every time? Like what is the most boring thing to focus on?
31:08 This one‘s surprising since the early version looks much more like what Yoshi looks like nowadays with the more rounded nose
I imagine the magenta Mario costume with the cape was an idea that he'd have a new color scheme like with the flower. It doesn't seem to me to be all that farfetched that they played around with color instead of always intending him to be default.
Thought I knew everything this game had to offer, man was I surely wrong. Also this game was my childhood as I kept looking for so many ROM hack LPers and secrets. The graphics for the underneath part of the goal are oddly often seen in ROM hacks
39:26 The hills seem to represent XY positions, with the amount of hills denoting the number, and the large hills being extra numbers 8 and 9. For some reason, they didn't use this for the X values, only the Y values.
Looks like a template for creating the event tiles shown just before that.
I like how this is a perfectly imformative video and then 17:50 happens.
59:00 that is the Super Mario World logo (mostly its shadow). hth
Speaking as someone who has been playing Super Mario World since before I can remember, and who has also spent a lot of time messing with Lunar Magic back in the day, and who loves watching videos of old Mario World hacks as well as playing those old hacks myself, it blows my mind being reminded that the stuff in the "Final Game" section of the video is actually unused. Red and blue coins, yellow flying mushrooms, blocks with shells, conveyor ropes, etc. all seem so normal to me that I forget they're not in the normal game.
5:36 small correction: the galoombas ARE different in mario advance 2 when you clear the special world, but the video you've shown was of the regular galoombas before clearing the special world
17:02
it's literally named "Spiney"
It's nice to know Badger from Breaking Bad is such a big fan of Super Mario World
58:56 That's just the games logo over the top of the screenshots in the pre-release material, with the black part being the shadow for the text. You can just kinda make out the "RLD" in the logo at the top of the first image and the MA in the second.
27:10 I love this style, reminds me of super mario rpg and donkey kong country
Interestingly, the winged Mario is just a more literal representation of the P-Wing form from Mario 3. It also is further realized in sM64 by the winged hat. This goes to show that Nintendo really does carry unused ideas forward.
I was hoping this video would be more than a read out of the TCRF article but, you know, unfortunately...it's no better than the kind of videos that just read wikipedia articles.
58:55 I believe it’s the games Logo covering the screenshots as they likely came from a collection of screenshots from promotional materials
12:08 I think the helmet was supposed to be like the ones cannon guys at a circus wear. Since a good portion of SMW seems to be circus themed (koopa clown cars, amazing flyin' hammer bros, Reznor's arena, the post special world masks) though the theming was heavily lessened as development went on.
15:35 I wonder if that was tied to the unused cage object that would have appeared in stages. I know the prevalent theory is that the small blue birds carried the cage and that's probably what did, but that bird looks like it's holding something. Maybe a platform? I can only speculate
Oh wow you might be right. Maybe the big bird was going to carry it initially
That's what came to my mind too, but I think the bird is actually holding the old design for Mario's hat that we see in a few of these sprites. I think you can see the brim of it on the bottom.
Fun Fact: The reason all the SMB3 stuff exists is because that game WAS originaly Super Mario Bros. 3. They just made a SNES Port of Super Mario Bros. 3, a similar thing beeing later used in SM All Stars, which they Modified until they got Super Mario World
9:35 their name should be Gurīnbōru :)
(I said their cuz we don’t know the gender)
28:47 "This thing" is called a Nipper. It's a smaller, usually-mobile version of the Piranha Plant that's mostly found in the Yoshi('s Island) spinoff games, that can spawn from slow-falling spores reaching the ground. I personally think they are cute little goobers
Those guys are literally from SMB3 m
So...we're not going to talk about the nude Kawauso-kun sprites? 27:52 Okay, then.
49:03 Unusued Baseball Minigame? No wonder Simpleflips loves this game
14:17 OH, that'd explain why the sprite of the castle after completing it looks so small. Maybe it was originally meant to be the castle from far away and the idea for discarted for some reason, yet kept the sprite making it look inconsistent with its size when entering a castle
23:08 The second pipe sprites look much better than the finalized version. In the finalized version, it looks like it has gaps filled in because it's a slightly thicker pipe, whereas the second pipe sprites are slightly slimmer.
50:37 It looks like a Super Mario Bros. 3 logo, in which @PizzerGames says it's because Super Mario World was originally Super Mario Bros. 3; they just made an SNES port of Super Mario Bros. 3, a similar thing being later used in Super Mario All-Stars, which they modified until they got Super Mario World, that's why there are SMB3 unused sprites in Super Mario World.
9:31 gonna speculate that the fire breathing was scrapped when they came up with the idea for the wand.
Ngl I kinda wish we had the red cape. The helmet is cool but doesn’t really fit however.
19:37 gonna say the flower guess is spot on because it looks EXTREMELY reminiscent of the flowers that you throw objects into in yoshi’s island. Seems the flower aesthetic was likely reused from this idea.
21:24 would be a cool sprite to use in a rom hack. Some sort of secret exit or item.
As a hack creator myself I must say, A very very good and really interesting video.
I thought you'd only talk about the obvious stuff that I already know. I barely knew maybe 20% of the stuff shown.
I really like to see this kind of stuff. When you started to talk about the translucent level setting I knew this was gonna be a great ride.
Greetings. 😉👍
Hey it's my wiggler video! Still funny to see it referenced so many years later. I guess nobody else has ever made a video of it. Thanks for the credit!
me when i read a wiki article verbatim for an hour like a damn tiktokker
Fun fact: The Zone Select screen for the US version is what would eventually be used in the Nintendo Super System arcade cabinet version of Super Mario World.
The original map being the reward of completing Special was what I essentially hoped for as a kid.
About the cape: my best guess is there was some debate about how to communicate to the player he had a power-up. The red-ish cape does blend too much in Mario's design, so maybe they iterate over the idea of the helmet, the wings or a whole change of outfit (much like all the flowers usually change Mario's color scheme). Eventually they landed on the yellow cape as a solution. It does "pop" enough in the sprite of the character and easily communicate to the player he currently has a power-up
Also that bird looks like something straight out of Dr. Seuss
The fact that you continually pronounced "kuppa" as "cuppa" continually killed me. It's pronounced koopa. That's how you spell koopa in japanese.
Interesting video on one of my fav childhood memories. The feeling I recall having when the SNES released in the US; excitement & joy, is one I find to be few & far between as an adult.
PS - subbed
19:23 What?? How do we know for sure those are Popplins? And why did you call them enemies?
It's really interesting that small Mario's graphics used to be much closer to the graphics used on the world map. Nobody ever mentions it for some reason, but that blockier design never actually got entirely scrapped!
This mf did not just call the Banzai Bill "Ban-Zaei"
Long before the gigaleak happened and the US localization prototype we all know today was found, i remember there was also gameplay of another near final version here on youtube. At the time most people called it a hoax but what's weird is that (iirc,) it had some of the exact same debug features and graphics that resemble the screenshots you've shown, with the unused grey Banzai Bill design and yellow-ish background. So the person who uploaded the footage either had an actual earlier build of the US release or just made a rom hack to prank everyone and ended up predicting the power-up toggle by pure coincidence.
I can't remember whether or not it was debunked back in the day but i thought it'd be worth pointing out.
Great video btw. It's kinda surreal to see how much more the devs could've done with the whole Dinosaur Land setting and all the extra circus(/carnival) themed stuff, such as Mario's human cannonball outfit with the red cape and those cone hats on the Wigglers, as if their current clownish design wasn't enough
lmao even the dearrow title for this video calls it out for being blatant plagiarism of TCRF
I'm guessing the map at 39:34 was made to put all of the levels onto, with the bushes indicating what world/level it is
Great video keep up the good work badger!
Lmao
I was looking for this comment lol
What work? Reading an article? Lol
cant have a smw sprites video without a "WAIT.. .. . IS LUIGI... FLIPPING ME OFF???"
jokes aside good video
Im so mad at the Cutting Room Floor writers for the shark part. Does no one remember Sushi??? He appeared on Mario 64 and then on the very next 2D Mario game, New Super Mario Bros. DS. Witb Mario Land 2 being developed by other people, I think the shark is an early concept for Sushi and they repurposed other ideas for Guppy.
7:47 Chocolate Island 2
"Do you have the slightest idea how little that narrows it down"
Couldn't you have used an emulator that supports Game Genie codes to capture the footage you couldn't find?
Definitely think you should make a smb3 version of this video.
Also great video lmao. Super informative and just a nice listen.
Good idea
"I hope you're ready for more entities" is actually my favorite pick-up line.
"kind of like how it does in link to the past" proceeds to show an unrelated clip from link to the past
23:00 okay about this one in particular: I learned the other day that in Japan, taxis will use green to mean taken and red for available, so that's probably applied to other things as well. Definitely interesting to me
>Hbomberguy comes out with a video making the entire platform more aware of plagiarism than ever
>You still somehow decide plagiarizing an entire TCRF article is okay and won't be noticed
That's ballsy.
I know this channel isn't exactly huge and plagiarism is frowned upon but... Literally who?
Read the pinned comment. He apologized for not crediting TCRF for all of the content. This is basically an overview of the article, which definitely should've been more clear. Everyone makes mistakes, and even good people are capable of doing bad things
I’d fact-check quite a few of these entries again. Lunar Magic revealed a lot of these objects and items FAR before events like the Nintendo Leak happened.
You sound like a really small version of badger from breaking bad
oh my god this is it!!! I was scrolling forever because I knew he sounded familiar but I couldn't put my finger on it. others said he sounds similar to other people but it didn't seem right, until i found your comment.
that is hilarious lol
36:54
Wheatley: heavy breathing*
That weird green thing looks like the birds on top of the trees in Yoshi’s House.
the pipe shooting out koopa shells could have been intended for the ghost ship
Bro sounds like Strong Sad but good video.
1:07:03 Mushroom Scale-esque levels make reappearances in future Mario games, most notably the New Super Mario series.
There the mushrooms actually do act like scales so you can push one down to make the other one rise up.
Do not show sprites that contain white in them on a white background.
I mean, he’s a plagiarist so I’m not surprised he wouldn’t put common sense into his editing
Man I wish we still got an actually good, in-depth analysis on this game's development and not some dude reading off TCRF