This Jewel Has A HIDDEN INTERACTION | Path of Exile

Поделиться
HTML-код
  • Опубликовано: 27 июл 2024
  • A discussion about a crazy interaction between the unique jewel Dissolution of the Flesh and skills that reserve life in Path of Exile 3.21: Crucible.
    ► Support: / dreamcore_gg
    ► Discord: / discord
    ► Twitter: / dreamcore_gg
    ► Donate: paypal.me/dreamcoregg
    ► Nexus Store: www.nexus.gg/dreamcore
    My Peripherals (links below directly support me)
    🎧HyperX Cloud II: amzn.to/3uJkc1A
    🎤Editors Keys SL150: amzn.to/4clDkTg
    🖰 Logitech G203 Lightsync: amzn.to/3UHXyBk
    #pathofexile #pathofexile2 #poe #tutorial #guide #build
    0:00 Introduction
    0:37 Dissolution of the Flesh
    1:40 Interaction Explained
    2:24 In-game Interaction Example
    3:44 Why It's Useful
    5:26 Arrogance Support
    6:44 Prism Guardian & Blood Magic
    8:52 Conclusion
  • ИгрыИгры

Комментарии • 80

  • @G33KST4R
    @G33KST4R Год назад +38

    I think it has to be intended because if you add a gem to your auras that suddenly increases their mana reservation then they fall off. In the same way if you don't have enough space to reserve your life auras, they would also fall off.

    • @dreamcore_gg
      @dreamcore_gg  Год назад +4

      This is a great point, although it is still different to what is happening in this interaction.
      The closest thing that you can normally do in game to replicate this interaction would be to try to activate a reservation skill that you do not have enough of the resource to actually activate; expected interaction as per the interaction shown in this video would be that when you activate the skill, it activates and in turn disables the oldest reservation skill to make room so that it can function. However, this doesn't happen, and instead you just simply cannot activate the skill due to not having enough of the resource. Therefore how I would expect this to work with Dissolution is that you would simply just die when you reach 100% life reserved even if you had skills reserved against life, because you can no longer reserve any more life. This is why I'm still unsure if it's intended or not, but personally I hope it's intended because this is something Dissolution kind of needs to somewhat compete with EB/Divine Blessing.

    • @paul5317
      @paul5317 Год назад +1

      ​@@dreamcore_gg Time for another video testing whether MOM behaves the same :)

    • @snocone5721
      @snocone5721 Год назад +2

      @@dreamcore_gg That isn't really the same. What VoteForPedro said is more of an accurate analogy. Dissolution of the flesh is always activated. It just has a dynamic reservation cost. So you can just consider it an aura that reserves a dynamic amount of life. It doesn't activate/deactivate as you suggest. It is an aura that is activated when you socket the jewel, not when you take damage. When its reservation cost becomes too large it will automatically deactivate the other auras, which is in line with how reservation currently works.

    • @dreamcore_gg
      @dreamcore_gg  Год назад +1

      @@snocone5721 Yeah I don't think either are entirely on point, more like somewhere in the middle, because when a reservation cost becomes too high to the point that you can no longer reserve it, it stops reserving, it doesn't deactivate other reservations in place of itself. In the case of Dissolution, that's what it does. As I said in the video this is likely because it has higher priority than reservation skills(and if this wasn't the case, you'd die). Also due to the fact that is stops reserving reservation skills beginning with the oldest first, I've also tried unsocketing Dissolution and resocketing it after reserving those skills against life and this doesn't change anything.

    • @snocone5721
      @snocone5721 Год назад +1

      @@dreamcore_gg I don't think it's priority. it probably logically does try to deactivate it, but it can't. It can't unsocket your jewel and put it in your inventory. That is what it would take to deactivate it. So it deactivates other things. I'm pretty sure this is in-line how reservation works globally. Generally in software development you don't write logic for everything individually. You make general rules that controls the logic of how many things will work. Writing logic for specific use is last resort. But yes, they may want to make an exception for this to make it where it doesn't unreserve auras if it's really that powerful. I haven't played dissolution of the flesh builds, but imo it doesn't seem that powerful to be able to reserve auras on life when you are going to be forced to keep recasting them.
      Can ignore this, I was just interested in trying to dissect the logic:
      In my mind, it makes sense for this logic to exist already. Basically: Aura reservation exceeded limit -> deactivateAura(aura) -> returns error -> deactivateAura(Auras[]). I'm not sure what data structure they are using to contain activated auras, but it probably utilizes a first in first out approach so that you can remove the oldest aura efficiently in these cases. A priority system would be more costly, so not really worth using. You would have to check priority against all other priorities before removing. Yeah, a list of activated auras is short, but game development really prioritizes these types of efficiencies.

  • @apocryphascribe5019
    @apocryphascribe5019 Год назад +5

    I think this is a fantastic interaction! Kind of creates an alternative playstyle to most usual Dissolution builds that normally use Rathpith Globe (or Bloodthirst builds using things like Doomfletch), and as someone who loves the jewel, this is definitely an avenue worth exploring further!
    A thought occurred to me as well: this is the opposite of how you would build, say, a Relic of the Pact build (arguably the most powerful build using the jewel atm), because that build wants increased reservation. Would be interesting to pit that against this to see where it lands.

  • @kekitech
    @kekitech Год назад +5

    Not sure if gamedesign signed off on it but a programmer definetly intended to give this kind of reservation priority, because they would have had to make it actually affect the pool before anything else to potentially avoid a lot of other weirdness with changing overall reservations. Imagine unspeccing some efficiency on HC and just dying in hideout.

  • @tateseyler
    @tateseyler Год назад

    I wonder how the finer details work with this when reserving petrified blood with life (specifically if there is any benefit to it turning off when you take enough damage)

  • @knicklichtjedi
    @knicklichtjedi Год назад +6

    Life Stacker might not be as good with this interaction as they really like Rathpith Globe, buuuut Bubonic Trail (the Abyss Unique Boots) have generic Reservation Efficiency! It also helps to solve Elemental Ailments (especially Ignite)!
    In the end with Prism Guardian, Bubonic Trail, Champion of the Cause and Life Reservation Efficiency Mastery you can add 3 50% Auras to your Life and still have 20% left!

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Год назад

      I'd rather have the Petrified Blood overleech mechanic still active, so I'd still keep my life reservation above the 50% mark.

  • @TableForRambo
    @TableForRambo Год назад

    Might be good for builds that use Bloodthirst support... Thinking Rage Vortex or Flicker Strike with Voidforge. Using Blood Magic can squeeze out some additional life with the %more multiplier (which I believe is multiplicative with Dissolution). Only problem is that each time you come close to removing one of your auras, you might not be able to cast skills/spells for 2 seconds, which could be disastrous.
    I wonder if you can alter the order in which auras are removed from your life... i.e. put the build-enabling auras in the back (Petrified Blood) and the large res% damaging ones up front (Hatred, etc.). Might be necessary to avoid locking your skills too often.

  • @SisterHell
    @SisterHell Год назад +1

    This jewel interaction always has been like this ever since it was released. Since your aura turns off randonly when you take damage, everyone thought it was bad QoL and did not talk further on it.

  • @sethgradwell2366
    @sethgradwell2366 Год назад

    Does dissolution of the flesh work with the full petrified blood + progenesis + bloodnotch + immutable force combo. Or does the reservation override the recovery from bloodnotch? Trying to make a super beefy character since I have enough damage that I can swap in this full combo if it works...

  • @positivitize
    @positivitize Год назад +7

    Oh man. Now I'm kicking myself for not trying it with Prism Guardian... Good idea! :)
    Careful with Petrified Blood. I haven't totally negated the PB dot with regen and sometimes the PB dot will kill me before it pops my auras off, breaking the interaction. Makes out regening the PB dot even more important. Love the educational content!

    • @dreamcore_gg
      @dreamcore_gg  Год назад +4

      Yeah I think that's why recoup is so good with this combination of mechanics because you can just get the exact amount of recoup you need to counter the life loss mechanic from PB. Thanks for leaving the comment, I'm surprised this interaction wasn't very well known with the jewel being in the game now for 5 leagues!

    • @kekitech
      @kekitech Год назад

      Captain lance had a mention of this with the pith scion abyss strength lifestacker. He seemed to have found some regen that has server tick priority over the petrified blood degen, because his build required to often straight up drop down to 1hp for spamming movement skills with the 10% sac on shield

    • @kekitech
      @kekitech Год назад

      He still randomly died sometimes apparently.

  • @parleybae4321
    @parleybae4321 Год назад

    Quicn question. How would this interact with life reserving mine skills such as reap or exsanguinate.

  • @thisjustin77
    @thisjustin77 Год назад

    I noticed this happening on my scion. Stacked a bunch of life for rathpith my DMG and would take a huge hit that would disable my auras. Did not think it had to something with dissolution

  • @InkblotRaven
    @InkblotRaven Год назад

    I found about this interaction trying a life stacking blood sacrament build, it’s pretty cool but hearing death screams a lot was weird.

  • @asw5895
    @asw5895 Год назад

    is this working with cwdt wardloop build? since you can block self dmg with ward right?

  • @imbalanceman3928
    @imbalanceman3928 Год назад

    I think it's attended for some damage using hp reserve skill like relic of the pact to counter the damage taken when you reserve 99% of hp but that just what i think.

  • @martoantoniuk
    @martoantoniuk Год назад

    That's a really cool interaction I didn't know about

  • @PaintMasterPoE
    @PaintMasterPoE Год назад +2

    Im playing with lowlife cold dot occultist in ruthless.
    Clarity, vitality and temporal rift reserved with life. Petrified blood on mana.
    Wanted to try this jewel. But then temporal rift basically become useless.
    Idk mb im wrong, but i feel like temporal rift is stronger atleast for my build. Its just button that insta heal me after big hit/hits, with 3 second cooldown. And probably its better for builds that want to use eldritch battery or have decent es pool covering life.
    And its wild that only 0.1% of hc players use temporal rift. But it takes a bit of time get used to it.

    • @dreamcore_gg
      @dreamcore_gg  Год назад +2

      Since you don't have grace, I wouldn't recommend it unless you have large amounts of block because Dissolution really benefits from having a lot of avoidance in your build so you can make time to recover from the life reservation from damage of 2 seconds. Temporal Rift is a great skill specifically in Ruthless due to how limited you are in movement in that gamemode, but in non-Ruthless I'd say that while it may be a bit underrated, it has its own issues, such as competing with other reservation skills. It can be quite good on avoidance based builds that rarely get hit, but people tend to prefer reliable defensive setups so that they can just tank oncoming damage and recover it through other means.

    • @PaintMasterPoE
      @PaintMasterPoE Год назад

      @@dreamcore_gg hmm actually, i do have block on that cold dot build 51/70 without glancing blows, then it actually makes sense to use it. But for the cost of losing some mobility, idk.
      Didnt think about that with block its much stronger.
      But its definitely worth using with arrogance on builds that play with 50/55% life. With two of flat reservation auras,vitality, clarity or precision.

  • @fistan5447
    @fistan5447 Год назад

    This interaction doesnt work if you took multiple smaller sources of damage however. I remember dying multiple times because i reserved small auras from life like precision and vitality and they just didnt not swich off before the end.

  • @vandal_prime9934
    @vandal_prime9934 Год назад +1

    Disollution of the flesh would be AMAZING for evasion builds with only one simple change. Make only damage FROM HITS reserve life, not DOTs, It's the DOTs that will kill you and there's pretty much nothing you can do about it.

  • @gampie13
    @gampie13 Год назад

    this seem to be the same rules as mana, if you reserve mana, and then upp the reservation cost on an aura gem, you automaticly dissable the aura as you dont have enogh to reserve the aura in the first place

  • @onofish487
    @onofish487 Год назад

    You reserve 5k life on guardian you get 8k armour to you and allys, could help make a nice minion build.

  • @MichaelDWeiss
    @MichaelDWeiss Год назад

    One thing I noticed which I think is another interesting interaction with Dissolution, is Rathpith Globe. Ignore the sacrifice part that all makes sense, but Spell Damage and Critical Strike Chance is based on your Max life. As you "reserve life" your Max Life goes down. However it does not appear that your damage with Rathpith goes down as more of your life is reserved from Dissolution. I haven't done rigorous testing of this but anecdotally it feels like it doesn't and I notice tool tip damage doesn't change as you take damage which you would expect. Thoughts? Maybe I'm wrong, I'd love more information on this.

    • @dreamcore_gg
      @dreamcore_gg  Год назад +1

      Yeah this is because your maximum life and/or maximum mana actually don't go down when you reserve against those resources. Anything that scales based on maximum life/mana will still function from your actual maximum before any reservations. A good example of this is the Sanctuary of Thought node on Hierophant which grants a percentage of your maximum mana as extra maximum energy shield - you can reserve 100% of your mana, and you'll still gain extra maximum energy shield based on your total pool pre-reservation.

    • @AMabud-lv7hy
      @AMabud-lv7hy Год назад

      Rathpith + Dissolution is already a well-known combo tho

  • @FlareFluff
    @FlareFluff Год назад

    so like a "health gate"?

  • @dervakommtvonhinten517
    @dervakommtvonhinten517 2 месяца назад

    does RF count as taking damage? or wardloop? wardloop uses cwdt so it should work right?

    • @dreamcore_gg
      @dreamcore_gg  2 месяца назад +1

      Yeah RF and dissolution won't work together as you constantly take damage so you constantly reserve life. As for wardloop, I'm not very familiar with the current wardlooping build but I believe some of the older setups should/would have worked if they are mathed out correctly

  • @Supportingcast03
    @Supportingcast03 Месяц назад

    Is this method still working? Also does this work if you are taking damage overtime?

  • @RandomnessUK
    @RandomnessUK Год назад

    How would this work if you used the jewel with petrified blood + arrogance support?

    • @dreamcore_gg
      @dreamcore_gg  Год назад +1

      The PB buff would be active for the damage you take below half life, and if you would reserve 100% of your life, PB would become unreserved so that the remaining life can be reserved in its place but then you would no longer have the PB buff active.

    • @RandomnessUK
      @RandomnessUK Год назад

      @@dreamcore_gg would that reduce the total amount reserved or help in any way?

    • @dreamcore_gg
      @dreamcore_gg  Год назад

      @@RandomnessUK You can check out my video Ep 1 of Interesting Synergies, it's about this exact interaction of PB with Dissolution. But yes, the damage reserved by Dissolution while the PB buff is active is only the 60% of the hit. The remaining 40% is life loss over time, not damage over time which means it doesn't reserve life, it is instead drained from your actual life.

  • @FaeraGaelwyn
    @FaeraGaelwyn Год назад

    I think it's probably a similar situation as the negative minimum charges from kalandra. The jewel technically specifies that when you reserve 100% of your life, you die. I assume however that because killing blows don't reserve you to exactly 100%, instead 'over reserving', the instant the reservation is added the game finds itself in a situation where the jewel reservation 'must' be reserved, and the skill reservation 'can't' be reserved' disabling the skill in the same server tick and basically treating it the same as life on block vs glancing blows. As you said it just has a higher priority.
    Really you should be dying, as whether the jewel reserves 105% of your life on a hit and kills you with no skills reserved or you have 50% reserved and the jewel reserves 55% shouldn't make a difference. You still reserved 100% or more of life and should be dead.
    Neat interaction though, I made a DotF+Strength of Blood manaforged arrow champion this league stacking max leech effect. Trying to see how tanky I could get him, didn't know this interaction was a thing. Always new things to learn in this game.

    • @dreamcore_gg
      @dreamcore_gg  Год назад

      Yeah this is how I understood it too and why I was questioning if it was an intended mechanic or not. Personally I feel that, in the current meta of EB/DB, DotF isn't that strong of an option right now unless you build a character purposely around it from the ground up, so this interaction provides a nice bonus to compete with EB/DB, but I guess we'll find out if it is intended or not in the 3.22 patch notes if they do get around to changing it.

  • @caspermarzec3514
    @caspermarzec3514 Год назад

    does dissolution of the flesh work with Mahuxotl's Machination? (+5 max res)

    • @dreamcore_gg
      @dreamcore_gg  Год назад

      You have no energy shield so you cannot reach full energy shield to proc it

    • @caspermarzec3514
      @caspermarzec3514 Год назад

      @@dreamcore_gg ok, thx

  • @Pharmacopium
    @Pharmacopium Год назад

    This doesn’t work quite this way when you are reserving life with blood sacrament. In the split second while you reserve (usually) 78% of your life pool, you are highly susceptible to random deaths, which implies that instead of just deactivating the blood sacrament reservation, it lets you die instead.

    • @dreamcore_gg
      @dreamcore_gg  Год назад

      Thank for this information, I was wondering how this interaction worked - that is interesting, I wonder if the 'temporary' reservation of blood sacrament somehow overrides priority. Out of interest, does anything happen to your reservation skills that reserve life when you use blood sacrament(will it just reserve as much as it can or does it also deactivate life reservation skills and reserve in their place?)

  • @Splifyznuts
    @Splifyznuts Год назад

    I don’t understand how this helps at all. Your still taking that same amount of dmg but it being reserved? It gives no mitigation. Is it just so you can use extra hp res auras and keep turning them on as they turn off?

    • @dreamcore_gg
      @dreamcore_gg  Год назад +1

      You can gain a bunch of extra damage from offensive auras that you otherwise wouldn't be able to reserve, because the assumption would be that you die from reserving 100% of life even if some of that reservation includes the life reserved through reservation skills, but that's not the case.

  • @sober667
    @sober667 Год назад +1

    How that work with relic of the packt?

    • @veritaseru
      @veritaseru Год назад +4

      How did you add a "k" AND a "t" to *RELIC* ??

    • @sober667
      @sober667 Год назад +2

      @@veritaseru its complicated - im heavly dislectic so unless i focus extremaly hard on what i write there is alot of stuff will go wrong
      And on top of that eanglish is not my primary lanuage but i fixed it now for you

    • @dreamcore_gg
      @dreamcore_gg  Год назад +1

      I'd need to test this in-game, but the assumption would be that because Relic has a skill that reserves life(presumably the same interaction as reserving life via a reservation skill), taking damage and thus reserving life beyond the capacity of life that you have will end the reservation from the Relic skill the same way that it ends the reservation in the example in this video. If this is indeed the case, it's VERY interesting because that makes the Relic/DotF build far stronger defensively since it could never accidently kill itself by reserving fe. 99% life then taking 1%+ damage. I've personally never played a Relic build so I can't really comment with certainty on this though.

    • @veritaseru
      @veritaseru Год назад

      @@sober667 you took it off relic and added it to *pact*
      You are a savage

    • @apocryphascribe5019
      @apocryphascribe5019 Год назад

      I tested this in game on my Relic build, and I can confirm it works for Relic as it does for other builds. A small amount reserved with a low level Precision aura can provide a bit of one shot protection for those moments when you're about to get hit while casting Blood Sacrament.

  • @breakthecode4634
    @breakthecode4634 Год назад

    This is 100% intended

  • @Gid-J
    @Gid-J 9 месяцев назад +1

    This is intended

  • @raptorjesus3396
    @raptorjesus3396 Год назад +4

    On the first glance, it seams very powerful, then you realise: This is not valid against one shots! The one shot hitpool is lower
    EDIT: I was wrong, it doesn't reduct your effective one shot hit pool!!

    • @dreamcore_gg
      @dreamcore_gg  Год назад +2

      Except it's not. A hit that would oneshot you still unreserves the life reservation skill and reserves life in place of it. There's literally no difference in EHP.
      Say you have no reserved life and you take a hit that would reserve 80% of your life: you take the hit, and reserve 80% of your life. Now lets say you have 50% of your life reserved from a single skill and you take the same hit that would reserve 80% of your life: you take the hit, the 50% reservation skill is unreserved and you reserve 80% of your life.

    • @raptorjesus3396
      @raptorjesus3396 Год назад +2

      @@dreamcore_gg really? I will test this and report my findings

    • @dreamcore_gg
      @dreamcore_gg  Год назад +2

      @@raptorjesus3396 If you think about it, the example I showed in the video is no different to a oneshot: the final instance of damage I take would have had to have reserved more life than I possibly had to be able to reserve, and thus it should have killed me but instead that reservation from damage flows into the new opening for reservation after the skill gets deactivated

    • @raptorjesus3396
      @raptorjesus3396 Год назад +2

      @@dreamcore_gg just tanked a nice shaper slam with 45% reservation. It seems that you're right. Lemme amend my initial comment

    • @raptorjesus3396
      @raptorjesus3396 Год назад +2

      Now I want to test, if life reservation efficiently affects allocation from DoF. It probably won't , and I can't really figure out how to measure it. Any ideas?

  • @zyntril6404
    @zyntril6404 9 месяцев назад

    I mean divine flesh and eldrich battery is not that amazing imo...

  • @genocidegrand2057
    @genocidegrand2057 Год назад +1

    the only problem is dot. if you do reserve until 300 or 1k hp youll die from dot fast. assuming you cannot be poison cannot be bleed. corrupted blood immune. there is lightning dot enemies too when this jewel is out with archnemesis. now im not sure if that enemies with lightning dot and cold dot still exist or not but back then its pretty annoying. so you are basically a tanky character with extra aura on life with gg damage until you meet your nemesis dot stuff. there are a few other dot thats just weird interaction too burning ground but still bypass your burning ground immune stuff like that.
    tldr you dont reserve hp that low. i could be wrong

    • @dreamcore_gg
      @dreamcore_gg  Год назад +8

      I should have mentioned it in the video, but DoT also has the same interaction, tested using a Forbidden Taste flask. The type of damage doesn't matter, as long as you would reserve enough life to be at the point where you would die, you unreserve life reservation skills beginning with the oldest reservation first.

    • @genocidegrand2057
      @genocidegrand2057 Год назад

      @@dreamcore_gg now thats interesting

    • @finalfragment8432
      @finalfragment8432 Год назад

      Ya but how the fk do you play a build with no recovery

    • @dreamcore_gg
      @dreamcore_gg  Год назад +2

      @@finalfragment8432 If you haven't looked at Dissolution of the Flesh before, I did a video a while back EP1 of Interesting Synergies covering all of the crazy mechanics using it(sorry in advance for the AI voiceover), but essentially the only recovery you need in a Dissolution build is recovery to counteract the life loss over time mechanic from Petrified Blood if you are using it, otherwise recovery is irrelevant, as for example you could have 5000 life and be on 1/5000 life and you can still reserve all of your life against damage taken, even the life that you do not have.

    • @Evil_Arthas
      @Evil_Arthas Год назад

      ​@@finalfragment8432 You use Eternal youth

  • @Lardbutt200
    @Lardbutt200 Год назад +2

    This is insane

  • @pAULEE_wORLi
    @pAULEE_wORLi Год назад

    what a complete load of waffle

  • @jzxnaga4510
    @jzxnaga4510 Год назад

    You are making too much, this combo itself is useless