Just want to clarify for some folks that are focusing on only the "defense" portion: the purpose of this tech is to use PB and not get squishier. Previously I didn't use PB because it make us squishier to one shots and the flask allows us to use PB without that. Some folks have pointed out that the flask alone is better than Flask + PB for defense, and that's true, but it's missing the point. Turning off PB + Pain Attunement isn't the point, it's that we can now use it without getting squishier. Cheers!
I madewave 30 of simulacrum with my SST Raider because Progenesis. Before I was dying by wave 23~26. Hope they don't nerf it, this bottle is everything I ever wanted for many of my build. I usually like to build tanky, but stretching my build for increased life always feels bad. With Progenesis, I can have a moderately low life with a good amount of defensive layers and avoid being one-shot this way.
There is also anomalous petrified blood which can increase the base 40%. Since 2 layers are multiplying together for this every little bit you get for both of them will give increasing returns in defense.
I didn't realize that the flask and PB synergized that well, this sounds like an interesting defensive layer to play around with! Just a small thing I wanted to point out, Petrified Blood gives skills a base life cost of 40% of base mana costs while not on low life, so as long as some of the skills the character uses spend some mana, that's the 'getting to low life'-part automatically sorted out!
IDK if you can say running this set up gets you an additional Aura really because Petrified Blood is reserving about as much as Herald of Purity + Vitality with Vitality mana res mastery allocated (which subs for the life res mastery). So you likely (depending on your mana pool I guess) would be able to reserve Purity and Vitality in place of PB if you didn't go the LL route. Still a solid tech setup but I don't buy the additional aura as a benefit aspect.
You don't get a huge 50% aura in addition but without changing anything else I freed up 150 mana on my build and am able to sneak in both level 1 clarity and precision which can be quite a difference if you need them for a Watcher's Eye or 8% damage/aura mastery etc.
my build uses the flask and PB with 0 recoup and no leech (totems). I have 900hp regen, and never see my life not full. Has no problem outhealing the dot and hit dmg. I even chose to start playing without a life flask. Currently lvl 97.
I play wardloop with recoup I realized recoup is strong I can run no regen map less recovery map with RF on while my RF inquisitor can't run that kinda map,and now after see your video how about this setup with skill that always hit,like forbiden rite so the we can get 100% recoup uptime,Im curious to see petrified blood progenesi forbiden rite CoC or non CoC should be interesting to see
In the other side of the tree, as a melee player there is bloodthirsty support that benefits from this tech too, magefist flicker uses, but he didn't put progenesis flask in pob... I use, and cb imune, ans stromshroud, and bleed imune by jewel implicits too, and pantheon, maybe i'll get even vaal pact since I wear a kaom spirit, well this league is fun AF, I was looking for this flask since day 1 and abuse it now have been a blast
Iv been thinking about Petrified Blood/Slayer overleech/Vaal leech on a Flicker Strike build. Figure these all good together super well. Trick of course is I do not have nearly the knowledge on theory crafting poe as of yet....but we try.
want to say tha tPB is awsome for mitigating high hits if invested into life flask, EG I have perma life flask which recovers 3k hp per second and it is awsomn.
There's a flask mod that leeches 15% of damage taken from hits. That flask with worms molt well rolled can be potentially more effective that recoup in combination of progenesis and petrified blood.
Would Anomalous Petrified Blood be good here? It does increased the amount prevented, and if you get tons of recoup and even reg on top , wont matter if taking over 4 sec is higher?
You don't need to worry about getting hit /spending life. petrified blood applies a small life cost to all your skills as long as you are over 50%, just 1-2 casts and you'll be below and ready for pain attunement :)
I feel like this could be massively tanky when combined with Nine Lives and Mind over Matter. I'm pretty sure that degens would become a net heal with that. Of course dropping an aura or two might not be worth it.
Yeah! The issue with Nine Lives (besides costing 70 divines) is that it'll recoup in 3 seconds so it'll stop while you still have 1 second of life loss from PB/Progenesis ticking. I opted not to go that direction but as long as more damage is incoming I think it'd make you nearly immortal.
@@subtractem Yeah, but that last second is only going to account for 11-12% of the original health damage (which will be much smaller due to both ES and Mana taking their chunks) and shouldn't be a problem if you have any life leach/regeneration. But yeah, pretty expensive it is.
Man this build keeps on getting stronger and stronger, love it! Is there a possibility of knowing if it's possible to League start INTO this build, meaning, playing another skill that benefits from a similar passive tree so that I can farm maps and gather the currency necessary to eventually transition into Reap and PB? Would it be possible to League Start a Exsanguinate using an Occultist and farming legion and expedition until I have enough to acquire the gear for the full Reap swap?
Just my two cents, but I personally always think it’s more valuable to select a good build under the same ascendency to league start, than to select something that are “more or less similar but worse” to what you want eventually. If you can save say 1 hour playing good build than to a scuffed “similar to reap” build, then as long as you can farm 1 divine with this extra hour, you can buy enough regret orb for the swap.
Dissolution of Flesh synergises with PB good, when on low life your whole health pool gets the 40% less damage benefit. And with dissolution you don't take life damage, you reserve damage temporarily from max.
Great video (technically the title is misleading as the flask without PB is better from an EHP perspective but if you can handle the regen [were talking like wurms molt or statis prison recoup or dopplegangers guise/t1 life regen rare boot+helm+gloves levels of sustain] PB is great for PA as you already clarified in the comments) Tldr flask is broken and awesome makes you feel like a god even with just a decent life flask
Can't figure out why you haven't leveled PB to 20 or got a 21 one, doesn't the higher level just make you take less of the damage it prevents over 4 seconds or am I reading that wrong? Sorry noob here and wanting to try out this setup on my build but don't want to mess up anything.
people keep saying petrified blood gives overleech effect as long as you dont reserve MORE than 50% of your max life... i mean, it shouldnt really matter at all right? petrified blood says i cant recover life above low life unless i use a life flask. and leech is removed once you reach full life right? so no matter how much life i reserve, it should have the overleech effect regardless since i can never be full life.
Sorry to keep asking questions, but do you think this build version (with original sin) is overall better than the cold tanky version? Been grinding the currency and what to have an idea before I dive into buying.
For sure. It's the aspirational goal of the build. The Cold version was really me just walking backwards to see if it could work and it turned out pretty solid still.
@@subtractem Nice, looking at the PoB I was kinda thinking that. Think ailment immunity is important/achievable for this? Or chill and freeze is fine? Notice a lot of the blue altars do stuff like sap/scorch and what not.
Have you checked out the interaction Petrified has with the crafted flask mod that leeches a % of damage taken as life? Hotaka has done some good videos on it by investing pretty hard into it, some have even managed to sustain a CWDT loop off of it: ruclips.net/video/wLrtzbX3e8k/видео.html
I came here to mention Wurm's Molt and the flask mod. I suck at math, but if you take this PB + Progenesis + Recoup tech and combine it with Wurm's Molt, wouldn't you have insane big hit mitigation and insane sustain?
@@Nalixor Yes, everyone is months behind cuz almost every other ikon of poe is copy pasta builds. Everyone uses PB to mitigate big hits, idk where he got off thinking it makes you a 1 shot target. If your build is 1 shot able with PB its dam near 100% chance you will still get 1 shot because you just lack layers of mitigation with or without it. Plenty of PB videos that are very old that disagree with this guys opinions, and they show the math and they also show examples of with and without. Here is a link. ruclips.net/video/RM03E1J3K30/видео.html Its time people in the poe community got some integrity and stop lying without doing their homework. PB is meant to increase your effective hp pool; making you stronger vs 1 hits...
@@zandiskoul you're literally wrong though. PB with 20% quality prevents only 40% of life loss yet it eliminates 50% of your hp. No math needed, it makes you more susceptible to one shots by itself.
Hey Subtractem, new sub here! Loving the videos so far! I know this video was specifically about the Progenesis + PB interaction, but I was wondering if you happened to have PoB or Poe profile link for this character ? Because it seems that this is your reap occultist build, and I'm thinking about making one this league for a league start test and wanted to see what auras you were using differently compared to your Reap Occultist build guide you posted previously. Cheers!
it's a heavy belt that was crafted with abyss fossil which gives it abyss socket, then corrupted into rare yellow and then mythic orbed into MAGEBLOOD WITH ABYSS SOCKET!1!1!1
@@subtractem You are correct! I just tested this with a rumi and a lions roar. I got the bonus for both melee dmg and the block. I didnt look at the armor though. But I imagine that they dont stack. I suppose I got a few things mixed up then ^^
Limited value for any on hit build that hits leech cap already. Fun tech for constant leech if you have lots of incoming hits somewhere but doesn't do much for a build like this that leeches already (esp with constant overleech).
@@subtractem Just funny how youtube affects the market. It looks like it even went back down today. Thanks for replying. I admire your work and positive vibe.
Hold on! 40%+25%=65% so you take 35% and not 45% of the dmg! So you only need 35% recoup. Pare that with glancing blows and you are immortal to Hit dmg. Add a Guardian with Kingmaker for the fortify and you are a God.
@subtractem can correct me if I'm wrong, but: Initially yes he's not in Low Life, but Petrified Blood means that once he drops into LL, ONLY flasks can get him out of it. So as soon as he spends some life with Reap or Exsanguinate, he's going to stay right at 50% or below and LL will be active unless he uses a health flask, which he's obviously not. And that 50% has some headroom before he's "full", so any leech/recoup won't be cancelled and he'll be overleeching right back up to that 50%. It's a really clever way to get overleech which feels great to play.
petrified blood doesn't let you recover above 50% so once he casts one spell that costs life (exasanguinate) or takes any damage he is then stuck at 50/51% and has pain attunement active unless you use a life flask. Petrified blood technically works without reserving anything it will by itself just keep you at 50/100.
@chriscarollo7816 thanks for the explanation! I use Eldrich Battery, so this wouldnt work I guess? But this "overleech" works with EB because of ES leech I think
While your math is correct, your conclusion is not. You will still have a higher maximum damage hit taken without petrified blood when using the flask. The reason petrified blood provided less maximum hit is that you going to 50% health while preventing only 40% damage, which reduces your total life effectively. Testing in my PoB with 5700 hp character. Max ele hits go like this: No Flask, No PB - 38625 No flask, PB - 35450 So using just PB puts you to 91.8% effective health from before. Flask, no PB - 44975 Flask, PB - 40742 Using both flask and PB puts you to 90.6% effective health. In conclusion this flask changes absolutely nothing. You are still reducing your effective max health by pretty much same same amount. In fact as can be seen above with the flask you are actually reducing your max hit by more than before. My main point that PB still brings the exact same benefits as before the flask. This new flask changed nothing in terms of using petrified blood.
PB without the flask made you squishier to one hits. The flask allows you to enjoy all of the benefits of PB (like using pain attunement, reserving life, overleech etc which is why I focused on it so much in the video) while not becoming squishier to one shots. You will be taking 60% of a hit's damage while at 50% life using only PB. With the flask this goes down to 45% which makes it less risky to use. Now, the flask ALONE (especially scaling flask effect) is ideal for just defense. However, the title of this video is more defense AND more damage. Taking advantage of Pain Attunement without increasing the risk of being one shot is half of the purpose of this video. Cheers
@@subtractem You missed my point. Since the flask is multiplicative, it adds the same amount of effective max hit whether you have PB or you do not. My main point was that the flask and PB have no direct interaction with each other as the flask adds the same amount of damage reduction regardless. Saying the flask somehow improved using petrified blood is the same as saying: 'Having maxed out resists makes petrified feel good' or 'Having determination makes petrified blood feel good'. As both how much resists or armour you have improve how much damage you can survive, but does not interact with petrified blood mechanic in any way. The biggest misinformation here is that using the flask "The flask allows you to enjoy all of the benefits of PB (like using pain attunement, reserving life, overleech etc which is why I focused on it so much in the video) while not becoming squishier to one shots.'" If you do proper math and look at PoB, you can clearly see that turning petrified blood on reduced your effective health by around ~9%. Flask or no flask makes no difference at all.
You're thinking about this backwards from what my point is: My point is that normally I would always LIKE to use PB but it makes me weaker than not using it because it makes me more squishy to one shots. I totally understand that the flask alone is BETTER than Flask + PB. But reverse it from the perspective of wanting to use PB for sustain and Pain Attunement and then getting the additional tool of the flask which now allows me to enjoy all of the benefits of PB without becoming squishier to one shots. Make sense?
I'll clarify in a pinned comment. I think the biggest takeaway here is folks are very focused on just the defense portion and ignoring the fact that we can now get Pain Attunement for only the cost of a flask and 2 gem sockets...WHILE getting tankier against one shots, which was not possible before.
@@garoukennekuorag4828 I would never normally use Petrified Blood on its own because it would make me too weak. (Although I believe there are some very niche ways of doing so where it still makes sense.) But adding the flask to Petrified Blood allows Petrified Blood to be used and would no longer make me so weak-assuming I wanted to use Petrified Blood in the first place for extra low-life damage. This also presupposes there is additional investment in other defensive layers, such as recoup, as described in the video. If I only wanted to be defensive, I would only use the flask. But if I wanted to do more damage from the enabled low-life mechanics that are possible with Petrified Blood (as well as benefit from additional auras in a way that can't be directly calculated here), using the flask allows that to happen. The combination of the two allows for both defence and offence that wouldn't otherwise be possible without the flask. In short, the flask is not improved from the use of Petrified Blood; however, Petrified Blood is improved from the use of the flask, while reasonably allowing an increase in damage. (Assuming you value the increased damage more than you do the issues with damage over time.)
Life recovery rate scales recoup according to wiki. Idk if it just makes you recover the amount faster or if it just makes your effective recoup higher, doesn't say. If the former, it's good, if the latter, it's REALLY good. Regardless, it's something to look into since recovery rate is just, well, really good and underrated. It's a more multiplier for all you recovery, leech included.
Just want to clarify for some folks that are focusing on only the "defense" portion: the purpose of this tech is to use PB and not get squishier. Previously I didn't use PB because it make us squishier to one shots and the flask allows us to use PB without that. Some folks have pointed out that the flask alone is better than Flask + PB for defense, and that's true, but it's missing the point. Turning off PB + Pain Attunement isn't the point, it's that we can now use it without getting squishier. Cheers!
I madewave 30 of simulacrum with my SST Raider because Progenesis. Before I was dying by wave 23~26. Hope they don't nerf it, this bottle is everything I ever wanted for many of my build.
I usually like to build tanky, but stretching my build for increased life always feels bad. With Progenesis, I can have a moderately low life with a good amount of defensive layers and avoid being one-shot this way.
There is also anomalous petrified blood which can increase the base 40%. Since 2 layers are multiplying together for this every little bit you get for both of them will give increasing returns in defense.
I think this flask, plus the wurms molt leech tech for an elemental slayer would be sick
I didn't realize that the flask and PB synergized that well, this sounds like an interesting defensive layer to play around with! Just a small thing I wanted to point out, Petrified Blood gives skills a base life cost of 40% of base mana costs while not on low life, so as long as some of the skills the character uses spend some mana, that's the 'getting to low life'-part automatically sorted out!
If you dont spend much mana it won't get you below 50% for a while though.
Enjoying the impromptu math and mechanics lessons, learned something new today.
Btw you dont need to watch out for anything to cost life to bring you go LL - petrified blood adds a life cost to your skills if you arent LL
Good point! I forgot about that. I'm a PB noob overall but now with Progenesis I'm pro-PB all the way!
IDK if you can say running this set up gets you an additional Aura really because Petrified Blood is reserving about as much as Herald of Purity + Vitality with Vitality mana res mastery allocated (which subs for the life res mastery). So you likely (depending on your mana pool I guess) would be able to reserve Purity and Vitality in place of PB if you didn't go the LL route. Still a solid tech setup but I don't buy the additional aura as a benefit aspect.
You don't get a huge 50% aura in addition but without changing anything else I freed up 150 mana on my build and am able to sneak in both level 1 clarity and precision which can be quite a difference if you need them for a Watcher's Eye or 8% damage/aura mastery etc.
great, now i have to farm more divines to do this setup also.
@subtractem.. With your inspiration i bought the super ring! cant wait to blast with it!
my build uses the flask and PB with 0 recoup and no leech (totems). I have 900hp regen, and never see my life not full. Has no problem outhealing the dot and hit dmg. I even chose to start playing without a life flask. Currently lvl 97.
I play wardloop with recoup I realized recoup is strong I can run no regen map less recovery map with RF on while my RF inquisitor can't run that kinda map,and now after see your video how about this setup with skill that always hit,like forbiden rite so the we can get 100% recoup uptime,Im curious to see petrified blood progenesi forbiden rite CoC or non CoC should be interesting to see
can you add dissolution of the flesh as an additional layer of defences on top of this interaction?
In the other side of the tree, as a melee player there is bloodthirsty support that benefits from this tech too, magefist flicker uses, but he didn't put progenesis flask in pob... I use, and cb imune, ans stromshroud, and bleed imune by jewel implicits too, and pantheon, maybe i'll get even vaal pact since I wear a kaom spirit, well this league is fun AF, I was looking for this flask since day 1 and abuse it now have been a blast
Iv been thinking about Petrified Blood/Slayer overleech/Vaal leech on a Flicker Strike build. Figure these all good together super well. Trick of course is I do not have nearly the knowledge on theory crafting poe as of yet....but we try.
the flask scales with flask effect.. as a pf with high investement into flask effect u can get ~50% on the less damage taken
want to say tha tPB is awsome for mitigating high hits if invested into life flask, EG I have perma life flask which recovers 3k hp per second and it is awsomn.
There's a flask mod that leeches 15% of damage taken from hits. That flask with worms molt well rolled can be potentially more effective that recoup in combination of progenesis and petrified blood.
This build hits leech cap instantly, wurms molt and the flask mod wouldn't help for this situation. It's neat tech for non traditional build though.
Petrified blood adds a life cost to anything if you're above 50% life, might not even need to spend life
Not great if you have a low cost skill and a life flask, you'll be losing your pain attunement damage quite often
Would Anomalous Petrified Blood be good here? It does increased the amount prevented, and if you get tons of recoup and even reg on top , wont matter if taking over 4 sec is higher?
do consider that atziris promise and progenesis chaos res implicit dont stack
You don't need to worry about getting hit /spending life. petrified blood applies a small life cost to all your skills as long as you are over 50%, just 1-2 casts and you'll be below and ready for pain attunement :)
I feel like this could be massively tanky when combined with Nine Lives and Mind over Matter. I'm pretty sure that degens would become a net heal with that.
Of course dropping an aura or two might not be worth it.
Yeah! The issue with Nine Lives (besides costing 70 divines) is that it'll recoup in 3 seconds so it'll stop while you still have 1 second of life loss from PB/Progenesis ticking. I opted not to go that direction but as long as more damage is incoming I think it'd make you nearly immortal.
@@subtractem Yeah, but that last second is only going to account for 11-12% of the original health damage (which will be much smaller due to both ES and Mana taking their chunks) and shouldn't be a problem if you have any life leach/regeneration.
But yeah, pretty expensive it is.
@@subtractem The big thing that this does is plug the vulnerability to degens that it originally had.
Man this build keeps on getting stronger and stronger, love it! Is there a possibility of knowing if it's possible to League start INTO this build, meaning, playing another skill that benefits from a similar passive tree so that I can farm maps and gather the currency necessary to eventually transition into Reap and PB? Would it be possible to League Start a Exsanguinate using an Occultist and farming legion and expedition until I have enough to acquire the gear for the full Reap swap?
Just my two cents, but I personally always think it’s more valuable to select a good build under the same ascendency to league start, than to select something that are “more or less similar but worse” to what you want eventually. If you can save say 1 hour playing good build than to a scuffed “similar to reap” build, then as long as you can farm 1 divine with this extra hour, you can buy enough regret orb for the swap.
That being said, blade vortex occultist is pretty similar to reap and is very league start friendly.
Dissolution of Flesh synergises with PB good, when on low life your whole health pool gets the 40% less damage benefit. And with dissolution you don't take life damage, you reserve damage temporarily from max.
I'm leveling it right now with Arc on no gear to speak of... Works just fine.
Since I purchased my Progenesis this league I haven't died once from 98 to 99
Great video (technically the title is misleading as the flask without PB is better from an EHP perspective but if you can handle the regen [were talking like wurms molt or statis prison recoup or dopplegangers guise/t1 life regen rare boot+helm+gloves levels of sustain] PB is great for PA as you already clarified in the comments)
Tldr flask is broken and awesome makes you feel like a god even with just a decent life flask
Combine with recoupe build (stasis prison, nines life from occcultis) you are basicly immortal
how did you get an abyssal socket on a mageblood?
its a stygian vise.
Progenesis + PF for maximum flask effect should also scale progenesis damage reduction right?
It does yeah, I mention it at the end of the video. It's an insanely strong flask!
It's been a while since I've gone petrified blood, but I remember Anomalous Petrified Blood helping with the 1shot math. have you tried that?
It's good with enough recoup/regen but it makes you take a lot more damage from the life loss after so it'd be rough in this build.
Hmmm, play with Pain attunement so you can back off damage.... 01:17
In terms of resource investment. Getting that damage multiplier means you can still have good damage while decreasing investment in other places.
Can't figure out why you haven't leveled PB to 20 or got a 21 one, doesn't the higher level just make you take less of the damage it prevents over 4 seconds or am I reading that wrong? Sorry noob here and wanting to try out this setup on my build but don't want to mess up anything.
You do want to level it, just hard to get enough strength in this build.
people keep saying petrified blood gives overleech effect as long as you dont reserve MORE than 50% of your max life...
i mean, it shouldnt really matter at all right?
petrified blood says i cant recover life above low life unless i use a life flask.
and leech is removed once you reach full life right?
so no matter how much life i reserve, it should have the overleech effect regardless since i can never be full life.
rapid assault + raider variant when? monkaHmm
sorry for being that guy but... updated pob with this flask LL version pls?
Have you looked into Divine Flesh and how it synergizes with Eternal Damnation to reduce elemental damage. Pls make a video on this next.
Is this viable for your original sin build? If so, how much recoup should we be seeking and is it all on the tree? Thanks!
I'm using it now yeah, 30% feels pretty good...if I got up to 50% or more it would feel incredible.
@@subtractem thanks!
Sorry to keep asking questions, but do you think this build version (with original sin) is overall better than the cold tanky version? Been grinding the currency and what to have an idea before I dive into buying.
For sure. It's the aspirational goal of the build. The Cold version was really me just walking backwards to see if it could work and it turned out pretty solid still.
@@subtractem Nice, looking at the PoB I was kinda thinking that. Think ailment immunity is important/achievable for this? Or chill and freeze is fine? Notice a lot of the blue altars do stuff like sap/scorch and what not.
@@djones1609 I went full immune on my frost blades build and I really like it. Stormshroud is great.
Have you checked out the interaction Petrified has with the crafted flask mod that leeches a % of damage taken as life? Hotaka has done some good videos on it by investing pretty hard into it, some have even managed to sustain a CWDT loop off of it: ruclips.net/video/wLrtzbX3e8k/видео.html
Ye its so broken
I came here to mention Wurm's Molt and the flask mod. I suck at math, but if you take this PB + Progenesis + Recoup tech and combine it with Wurm's Molt, wouldn't you have insane big hit mitigation and insane sustain?
@@Nalixor Yes, everyone is months behind cuz almost every other ikon of poe is copy pasta builds. Everyone uses PB to mitigate big hits, idk where he got off thinking it makes you a 1 shot target. If your build is 1 shot able with PB its dam near 100% chance you will still get 1 shot because you just lack layers of mitigation with or without it. Plenty of PB videos that are very old that disagree with this guys opinions, and they show the math and they also show examples of with and without.
Here is a link. ruclips.net/video/RM03E1J3K30/видео.html
Its time people in the poe community got some integrity and stop lying without doing their homework. PB is meant to increase your effective hp pool; making you stronger vs 1 hits...
@@zandiskoul you're literally wrong though. PB with 20% quality prevents only 40% of life loss yet it eliminates 50% of your hp. No math needed, it makes you more susceptible to one shots by itself.
@@Lardbutt200 It does not eliminate 50% of your hp though and at full life it will make you tankier.
does it work on RF builds?
It doesn't do anything for your survival in RF since it's only for hits but many folks use it for LL damage.
Do you count as "Low-Life" at your current life reservation of 49%?
Cool story - now all I need is 54divs to get that flask lols
Hey Subtractem, new sub here! Loving the videos so far! I know this video was specifically about the Progenesis + PB interaction, but I was wondering if you happened to have PoB or Poe profile link for this character ? Because it seems that this is your reap occultist build, and I'm thinking about making one this league for a league start test and wanted to see what auras you were using differently compared to your Reap Occultist build guide you posted previously. Cheers!
Been using this combo for the past month and can confirm it is BROKEN!
Thats cool tech
wtf is that a mageblood with abyssal jewel slot???
it's a heavy belt that was crafted with abyss fossil which gives it abyss socket, then corrupted into rare yellow and then mythic orbed into MAGEBLOOD WITH ABYSS SOCKET!1!1!1
@@sunshawty3159 NO WAY THIS THING MUST BE WORTH 1000 MIRRORS
@@daaaaabom it's abys belt with mageblood skin transfer 🤦🏻♂️
Just want to remind you that you cant have the effect of both progenesis and atziris flask at the same time as they're both amethys flasks
As far as I know this is not correct. The chaos res won't stack but unique effects will still work.
@@subtractem You are correct!
I just tested this with a rumi and a lions roar. I got the bonus for both melee dmg and the block. I didnt look at the armor though. But I imagine that they dont stack.
I suppose I got a few things mixed up then ^^
12 div it better be
subtractem do u think impossible escape with the conduit keystone is worth it? theres 4 decent notables
Combine this with the Wurm's Molt and damage leeched as life flask mod combo that that other content creator has been playing around with.
Limited value for any on hit build that hits leech cap already. Fun tech for constant leech if you have lots of incoming hits somewhere but doesn't do much for a build like this that leeches already (esp with constant overleech).
PB adds a life cost to your skills while you are above low life, so using any skill should be enough to get you to 50%.
Lethe Shade and the reduced DoT pantheon are good ways to deal with the spookiness that is DoT when using petrified blood.
This sounds like a lot of skillpoint investment
this a loaded ? but what builds is the progensis flask good for ? mabe srs
Every single build out there pretty much. Just go check some top builds in the game and you will see.
Waiting for the comment about how Subtractem has ruined yet another unique by making the price go up massively. 😏
the one I bought 2 hours ago is already worth 4 divine more than I paid for it lol
How weird. Progenesis has gone up in price. XD
Looks like it's only up 1-2 divines which could be a natural increase, not a big difference :)
@@subtractem Just funny how youtube affects the market. It looks like it even went back down today. Thanks for replying. I admire your work and positive vibe.
Hold on! 40%+25%=65% so you take 35% and not 45% of the dmg! So you only need 35% recoup. Pare that with glancing blows and you are immortal to Hit dmg. Add a Guardian with Kingmaker for the fortify and you are a God.
This is wrong. Please watch the video again.
@@subtractem yeah... figured it out but still it's too strong. I expect GGG to nerf this interaction.
I dont get it: when you reserve 49% of your life you arent on low life so no pain attunement?
@subtractem can correct me if I'm wrong, but: Initially yes he's not in Low Life, but Petrified Blood means that once he drops into LL, ONLY flasks can get him out of it. So as soon as he spends some life with Reap or Exsanguinate, he's going to stay right at 50% or below and LL will be active unless he uses a health flask, which he's obviously not. And that 50% has some headroom before he's "full", so any leech/recoup won't be cancelled and he'll be overleeching right back up to that 50%. It's a really clever way to get overleech which feels great to play.
petrified blood doesn't let you recover above 50% so once he casts one spell that costs life (exasanguinate) or takes any damage he is then stuck at 50/51% and has pain attunement active unless you use a life flask. Petrified blood technically works without reserving anything it will by itself just keep you at 50/100.
@@chriscarollo7816 Correct!
@chriscarollo7816 thanks for the explanation!
I use Eldrich Battery, so this wouldnt work I guess?
But this "overleech" works with EB because of ES leech I think
have to find new timeless jewel 🥲
yo
howdy
While your math is correct, your conclusion is not. You will still have a higher maximum damage hit taken without petrified blood when using the flask. The reason petrified blood provided less maximum hit is that you going to 50% health while preventing only 40% damage, which reduces your total life effectively.
Testing in my PoB with 5700 hp character. Max ele hits go like this:
No Flask, No PB - 38625
No flask, PB - 35450
So using just PB puts you to 91.8% effective health from before.
Flask, no PB - 44975
Flask, PB - 40742
Using both flask and PB puts you to 90.6% effective health.
In conclusion this flask changes absolutely nothing. You are still reducing your effective max health by pretty much same same amount. In fact as can be seen above with the flask you are actually reducing your max hit by more than before.
My main point that PB still brings the exact same benefits as before the flask. This new flask changed nothing in terms of using petrified blood.
PB without the flask made you squishier to one hits. The flask allows you to enjoy all of the benefits of PB (like using pain attunement, reserving life, overleech etc which is why I focused on it so much in the video) while not becoming squishier to one shots.
You will be taking 60% of a hit's damage while at 50% life using only PB. With the flask this goes down to 45% which makes it less risky to use.
Now, the flask ALONE (especially scaling flask effect) is ideal for just defense. However, the title of this video is more defense AND more damage. Taking advantage of Pain Attunement without increasing the risk of being one shot is half of the purpose of this video.
Cheers
@@subtractem You missed my point. Since the flask is multiplicative, it adds the same amount of effective max hit whether you have PB or you do not.
My main point was that the flask and PB have no direct interaction with each other as the flask adds the same amount of damage reduction regardless. Saying the flask somehow improved using petrified blood is the same as saying: 'Having maxed out resists makes petrified feel good' or 'Having determination makes petrified blood feel good'. As both how much resists or armour you have improve how much damage you can survive, but does not interact with petrified blood mechanic in any way.
The biggest misinformation here is that using the flask "The flask allows you to enjoy all of the benefits of PB (like using pain attunement, reserving life, overleech etc which is why I focused on it so much in the video) while not becoming squishier to one shots.'"
If you do proper math and look at PoB, you can clearly see that turning petrified blood on reduced your effective health by around ~9%. Flask or no flask makes no difference at all.
You're thinking about this backwards from what my point is:
My point is that normally I would always LIKE to use PB but it makes me weaker than not using it because it makes me more squishy to one shots. I totally understand that the flask alone is BETTER than Flask + PB.
But reverse it from the perspective of wanting to use PB for sustain and Pain Attunement and then getting the additional tool of the flask which now allows me to enjoy all of the benefits of PB without becoming squishier to one shots. Make sense?
I'll clarify in a pinned comment. I think the biggest takeaway here is folks are very focused on just the defense portion and ignoring the fact that we can now get Pain Attunement for only the cost of a flask and 2 gem sockets...WHILE getting tankier against one shots, which was not possible before.
@@garoukennekuorag4828 I would never normally use Petrified Blood on its own because it would make me too weak. (Although I believe there are some very niche ways of doing so where it still makes sense.) But adding the flask to Petrified Blood allows Petrified Blood to be used and would no longer make me so weak-assuming I wanted to use Petrified Blood in the first place for extra low-life damage. This also presupposes there is additional investment in other defensive layers, such as recoup, as described in the video.
If I only wanted to be defensive, I would only use the flask. But if I wanted to do more damage from the enabled low-life mechanics that are possible with Petrified Blood (as well as benefit from additional auras in a way that can't be directly calculated here), using the flask allows that to happen. The combination of the two allows for both defence and offence that wouldn't otherwise be possible without the flask.
In short, the flask is not improved from the use of Petrified Blood; however, Petrified Blood is improved from the use of the flask, while reasonably allowing an increase in damage. (Assuming you value the increased damage more than you do the issues with damage over time.)
😘
Life recovery rate scales recoup according to wiki. Idk if it just makes you recover the amount faster or if it just makes your effective recoup higher, doesn't say. If the former, it's good, if the latter, it's REALLY good. Regardless, it's something to look into since recovery rate is just, well, really good and underrated. It's a more multiplier for all you recovery, leech included.
You're so big brain