The nuke is rng based, the cannons, lasers and snipers are not Also rockets are quite rng involved as well as the buzzsaws since they have a random attack pattern Forts in general is a very skill based game but at higher levels like this where players all have similar skills, rng does play a big role, especially with the rng factored weapons
I like to angle my shields very specifically when folks have a bunch of lasers. 90° can be cool, but sometimes 75° will be putting a guys laser into his buddy.
One of these days, someone is going to get door sniped with a laser, only for the sniper to discover that door just has an energy shield behind it rather than a weapon.
@@HuslWusl If the two mirrors touch at edge, and are at right angle, any laser from a roughly 90 degree cone from the concave side will be mirrored, closer to the intersection means more accurate reflection
that first instant replay.... if that firebeam hadn't stopped at right that second the cannon round would have been incinerated before reaching the core.
That's incorrect. if you watch the video frame by frame, you can see that the cannon shell *did* in fact get ignited by the firebeam. Cannon projectile does not disappear immediately when ignited by a firebeam - it carries on for some distance. If you ignite a cannon shell close enough to the target, it will actually strike and even do extra damage (because it's on fire), which is exactly what happened here, given that it crossed the firebeam right in front of the target.
Interesting idea! I'd love to see that in action (or use it as a player, lol). I wonder though if that would make the matches less dynamic or a bit too long, because that's essentially adding more healing. Still, base stability is probably one of the funnest mechanics in the game, it's really unique, and sadly a bit underutilized imo.
Whenever top core starts listing forward as it dies I can't help but root for it to hit bottom. I know I've seen that kind of doublekill once, and I'd love to see it again.
meanwhile my team proceeds to beat the undefeatable team and i farmed elo points off gengar lmao i hard carried the first fight and the next i bassically carried once again. (Ps i am jefuty, i changed my steam name since i had a jefuty simp moment)
@@labrat_09 why does it feels like one....same instances of a team playing rush and losing in the end, the buzzsaw insta collapse of a base, just really deja vu
29:57 wrong instant replay lol. I was hoping I can see that slow mo nuke
I think he tried to fix it by reuploading but he uploaded the wrong version again.
"... the chances of it happening again ..." and then everyone holds their breath as another cannon shot heads in that direction.
Really enjoying the fpl casting and editing incursus, keep it up!
19:00 "that was like Deathstar one in a million shot, ok" - made twice in FPL this year :D
I know, and the last one was from only a week ago.
At some point you have to start wondering how much is skill, how much is luck, and how much is RNGeesus.
I feel it's very much "the more I practice, the luckier I get".
The nuke is rng based, the cannons, lasers and snipers are not
Also rockets are quite rng involved as well as the buzzsaws since they have a random attack pattern
Forts in general is a very skill based game but at higher levels like this where players all have similar skills, rng does play a big role, especially with the rng factored weapons
I like to angle my shields very specifically when folks have a bunch of lasers. 90° can be cool, but sometimes 75° will be putting a guys laser into his buddy.
One of these days, someone is going to get door sniped with a laser, only for the sniper to discover that door just has an energy shield behind it rather than a weapon.
have been thinking about corner-cube reflector logic, perpendicular shields will always bounce a laser directly into its source
@@samuels1123 But then again, the laser would have to hit the shield in the exact same Spot again
@@HuslWusl If the two mirrors touch at edge, and are at right angle, any laser from a roughly 90 degree cone from the concave side will be mirrored, closer to the intersection means more accurate reflection
I like to put retroreflectors behind decoy doors
"Pike fish" and "Alcoholic"
What a beautiful team
that first instant replay.... if that firebeam hadn't stopped at right that second the cannon round would have been incinerated before reaching the core.
That's incorrect. if you watch the video frame by frame, you can see that the cannon shell *did* in fact get ignited by the firebeam. Cannon projectile does not disappear immediately when ignited by a firebeam - it carries on for some distance. If you ignite a cannon shell close enough to the target, it will actually strike and even do extra damage (because it's on fire), which is exactly what happened here, given that it crossed the firebeam right in front of the target.
13:55 "fuck your sniper and everything to do with him"
Never underestimate the power of dumb luck.
Little did we know, ultra random aim is not their strength, but in fact their weakness
In the first game, the Nuke was not even needed for the kill, it was the cannon + fire-beam combo.
Dear Lord, that second round involved some Ciaphas Cain-level (mis)fortune!
16:20 buzz saw hit battery kill core!
"it's all skill i swear!" 😂
great battle as always
i just LOVE the fact that 42 scientist's profile picture is dr doofenschmirtz
18:40 that lucky buzz saw
It really shows in the scoreboard of Match 1 that Meph Doktoren were just putting out way more damage than Ultra Random Aim, 86k vs 57k.
14:49 for the sudden nuke
bro i love watching this so much
They need to add a spring block to be able to relieve base stress.
The ropes are slightly stringy.
@@busteraycan That's tension, not compression. Ropes are no good unless you have something above you to attach to.
@@6Twisted ah ok I get what you mean now.
Interesting idea! I'd love to see that in action (or use it as a player, lol). I wonder though if that would make the matches less dynamic or a bit too long, because that's essentially adding more healing. Still, base stability is probably one of the funnest mechanics in the game, it's really unique, and sadly a bit underutilized imo.
Whenever top core starts listing forward as it dies I can't help but root for it to hit bottom.
I know I've seen that kind of doublekill once, and I'd love to see it again.
Incursus every pro match talks about how the winning teams strategy isn’t good…then they win happens like 80% of the time
That was indeed very good
loving the intro
you sound tired, Incursus
Suddenly, Pineapples
GREAT MATCH!
i really want to see a barrel zombie in one of these
what is the stats below the energy row?
A hug here from Brazil incursus I really like your videos.
I hope you all pull through down there
I'd like to see more videos of you playing against players and not just being the intermediary
meanwhile my team proceeds to beat the undefeatable team and i farmed elo points off gengar lmao
i hard carried the first fight and the next i bassically carried once again.
(Ps i am jefuty, i changed my steam name since i had a jefuty simp moment)
Cool story bro.
Do the players see their wooden supports flashing when they are near collapse?
I think they do. In normal matches I see my supports flashing. And it's very unlikely the pros are playing with different rules in this instance.
forts
Absolutely... How true
"Алкаш" и "Щука"
Наши люди
Great editing! And great matches.
Death by machine gun 🤣
this is a reupload?????
No
@@labrat_09 why does it feels like one....same instances of a team playing rush and losing in the end, the buzzsaw insta collapse of a base, just really deja vu
He streamed these matches last week Wednesday. If you watched the stream/vod, you already saw these matches.
not technically a reupload, but it is a clip from the last 3hr livestream
Remember when you played games incursus
Helo