Missile Weapons Tier List

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  • Опубликовано: 28 дек 2024

Комментарии •

  • @Wanky_Woop
    @Wanky_Woop 15 часов назад +131

    Inclusion of demonstration gameplay clips is a great addition, very appreciated.

    • @atpsoldat6108
      @atpsoldat6108 12 часов назад +2

      Ditto

    • @jacksons9546
      @jacksons9546 12 часов назад +8

      Time for him to redo the entire series! But yeah agreed, this stuff is getting better and better

  • @eastdiripiet6601
    @eastdiripiet6601 14 часов назад +61

    "The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't."
    - John Harpoon, on his way to completely annihilate a poor fluxed out kite.

  • @ymfah
    @ymfah 9 часов назад +22

    I blame the Pegasus for the fall of missiles. 11 -> 7 Hurricane is just so sad.
    I'm sure Squall + Harpoon Gryphon would be next in the chopping block.

    • @bigbrainenergyguy
      @bigbrainenergyguy  9 часов назад +5

      In a way the gryphon did get hit already with the change to missile autoforge. Not a heavy nerf, but hopefully good enough that no more missiles need to hit the chopping block.

    • @VeritasCalivmeir
      @VeritasCalivmeir 5 часов назад

      some of the changes were definitely heavy handed but I think overall missiles are in a really good place where there's solid use cases for most of them, or at the very least make for interesting gameplay against (such as persean league's gazer/gorgon spam)

    • @AstroBioMan
      @AstroBioMan 3 часа назад

      Sabot + dragonfire gryphon is just getting started however

  • @AlbinoMichigander
    @AlbinoMichigander 15 часов назад +31

    I always find it funny how truly "balanced" missiles are. All of them have some use in some situation, especially if you have a missile gunboat that you can load a bunch onto. Even the bad missiles that arent that useful are still better than nothing most of the time (if for nothing more than harassing frigs or getting flux-free dps).

  • @ExtraRaven_
    @ExtraRaven_ 13 часов назад +17

    the added gameplay clips made this a delightful experience. If you ever remake the other tier lists please make use of this for those too. Thanks for the great starsector content! also, do you have any plans to edit down your streams or do a modded fleet video, where it would be something like instead of a lowtech fleet fighting ordos, it could be VIC or diable. would love to see what your take on those endgame fleets would be

  • @SchizoidPsycho
    @SchizoidPsycho 16 часов назад +46

    When you're playing with modded battlesize to effectively unlimited pilum turn into S tier when you're bringing enough ships with them to make your pc turn into a turbine

    • @Theeater126
      @Theeater126 15 часов назад +10

      5 pilums annoying, >10 pilums and it's a problem, >20 pilums and it's Armageddon.

    • @ianpartrick8347
      @ianpartrick8347 15 часов назад +2

      Less so now that theyve changed from a bunch of HE into a spike of frag and EMP, but theyre overall better now.

    • @Dragon74213
      @Dragon74213 14 часов назад

      True that, I love playing modded low tech campaigns and filling the entire battle map with Pilums.

    • @nickgrout2502
      @nickgrout2502 14 часов назад

      Really all you need is Fleet Size by DP and a bunch of Vigilances.

  • @roddyrich2768
    @roddyrich2768 15 часов назад +9

    I am loving these "guides" i just recently got back into the game and found that ship loadouts always escaped me. I tend to use the autofit builds but with these tier lists I feel a lot more confident in building my own ships that actually fit their niches in my fleet. And I use ships i dont normally use as well because of the build ideas i get from these. Thanks for the help Spingus!

  • @spinloki
    @spinloki 15 часов назад +17

    I think hammers also benefit a bit more from the extra ammo from expanded missile racks and missile specialization because their reload speed is so good. So an enforcer with 4 small hammers and 24 total rounds can burn up to something that's fluxed out and shit low tech armageddon down its throat. Last time I ran low tech, enforcers delivered the killing blow to a lot of big targets that way

    • @batuarganda728
      @batuarganda728 5 часов назад

      It also works on the eradicator which is awesome

  • @НесуществующийЗритель
    @НесуществующийЗритель 15 часов назад +13

    WAKE UP STARBABE NEW TIER LIST JUST DROPPED

  • @wolas321
    @wolas321 11 часов назад +3

    Not a single S tier? I think that's the first time I've ever seen someone have that kind of restraint. Especially with the squall and hurricane right there.

  • @TheMelnTeam
    @TheMelnTeam 15 часов назад +8

    I've enjoyed your tier lists. I randomly got one in my feed a few weeks back despite having never played starsector and only watching Seth's video on it years ago. Was looking for a new game, so I bought it. Been no-lifing it a few weeks, and can win fairly high XP bonus fights now.
    Hearing the rationale for what goes where helped conceptualize how things in combat work. For example, "AI doesn't use it enough" in a 1v1 context doesn't matter if your current fleet setup is for ships to work together using escort package + advancing as a line, but on a ship that's built to flank, win capture points, and often see 1v1 scenarios it needs to end quickly, you'd want to equip missiles it will use (or link missiles it would otherwise be reluctant to use to another weapon, although that comes with some risks too).
    Harpoons are incredible AI missiles in fleet context, especially if you invest in things like racks + ECCM. Another thing that helps harpoons a lot is using carriers, because that also distracts point defense and tends to build flux on enemies...creates the exact scenario that makes the AI want to use harpoons.
    I've been meaning to try a spam strategy that takes advantage of clean disengage.

  • @zunwarshinn8193
    @zunwarshinn8193 15 часов назад +9

    Commenting for the Gamma Ai algorithm so this video stay relevant. Ludd bless 🙏

  • @Admiralyolo197
    @Admiralyolo197 5 часов назад +1

    Thanks for enlightening me to the Dragonfire DEM ! Currently doing a midline playthrough. Might give it a shot this time around.

  • @DaraEhteshamzadeh
    @DaraEhteshamzadeh 6 часов назад +1

    A few things you might like to try:
    1. 6 swarmers on a retribution basically make a locust with high explosive damage. It's great.
    2. AI Pegasus with 4 hydras hard counters a player Wolfpack tactics build.

  • @ItsYaBoyWafflez
    @ItsYaBoyWafflez 16 часов назад +8

    Hello I'm gamer and this is the moment I've been waiting for.

  • @VeritasCalivmeir
    @VeritasCalivmeir 10 часов назад +2

    i think ai is so hesitant with atroposs because they're so much weaker impact than even a hammer against shield, much less a reaper. it tries to make sure to fire them when it thinks it's REALLY going to hit armor/hull unless it's panicking/about to die or it just has nothing else to work with (like a kite with atroposs blows its load too early)

  • @TheSweetSpirit
    @TheSweetSpirit 2 часа назад +1

    You always make very well structured videos ;D And I always am the peanut gallery.
    I actually think it may have been useful for you to briefly note what type of PD is best against each missile as you brought them up. Like how certain pd weapons do not so great vs. sabots and DEMs. Just a thought.
    ECCM is worth the OP for Breach for sure, though it's more of a 'fit it if you got the spare OP (usually due to S-mods). For breach, they strongly benefit from the enhanced tracking and speed, either to hit nimble targets or get more breaches onto the target before being shot down. On the note of swarmer there's some rare funny builds that use mass swarmers for their HE DPS - Aurora, Enforcer and Eradicator mostly. The build actually doesn't work very well without ECCM, too many might get shot down before it reaches destroyers and cruisers.
    Since Gazers are DEMs, they are considered way more threatening to the AI than they should be. Combined with its long duration and decent ammo, I'd basically rank it in the same place as the Gorgon. Powerful in their niche of... somewhat cheesily, confusing the enemy omni shield AI. Medium mounts are more competitive so I don't know if medium gazers are worth it compared to small gazer.
    "I'm mainly avoiding missile spam" Hehehe, good call. In case anyone's curious, missile spam just works via the best combination of refire rate/burst size, range, ammo and damage, in that order of importance. Do whatever missiles you want with the best combo of those 4 stats and just spam it a ton. If Alex wants to balance gorgon pods to not be spammable, he could also just hit its refire rate instead of its range. Would make the medium more valuable that way.
    I really wish annihilators had a lower refire rate or did not shoot at ships with low flux. I feel the same way for both small and medium, more so for the small. Just wanted to mention that, it's my second biggest gripe with vanilla missiles, DEM omni shield behavior being my biggest gripe.
    I almost think Salamander pod should be C tier - there's such thing as having 'too many' salamanders and you can always downsize a medium mount into a small, when thinking about salamanders.
    Regarding sabot pod, I think the 'they're a bit too good on high tech ships' should be a hint that maybe they deserved S tier. They are just so insane in their use case and still good outside of their use case.
    I strongly disagree with the Hydra ranking. - I believe it is C tier at best. If it didn't have the DEM omni shield cheese, I would rank it D. It's held back by its 500 hitstrength per beam and, more importantly, held back by how it flanks around to do its damage. I feel like that extra range it has over the Locust doesn't help it get value over the Locust - if it's a frigate or destroyer they're usually going to be in Locust range, which is cheaper in OP and generally more reliable, I feel. I would much rather if Hydra didn't try to flank around its targets but instead just behaved like the Gorgon.

  • @magimagi5004
    @magimagi5004 9 часов назад +1

    The entire week I've been waking up and checking the channel for the missile tier list. FInally, the day has come!

  • @robdead4550
    @robdead4550 2 часа назад +1

    Pro job on this one with the in game examples of the weapons in action.

  • @annabellerice839
    @annabellerice839 16 часов назад +17

    _It's time_

  • @bobrooss9172
    @bobrooss9172 13 часов назад +2

    Glad it came out before I got out to sea. Looking forward to watching the new videos when I get back!

  • @Mintymint89
    @Mintymint89 16 часов назад +12

    @Big Brain Energy
    The single Atropos is missing, isnt it? :P

    • @nickgrout2502
      @nickgrout2502 14 часов назад

      I mean, its just Atropos rack but worse and for only slightly less DP.

    • @aisir3725
      @aisir3725 14 часов назад

      Isn't there also single sabot and hammer?

    • @bigbrainenergyguy
      @bigbrainenergyguy  11 часов назад +11

      Nonono, you are mistaken. There is only the double shot sabot, other variants don't exist.
      There is no single hammer, there is no double harpoon, and there is no Easter bunny.

    • @Mintymint89
      @Mintymint89 10 часов назад

      @@bigbrainenergyguy I didn't even notice those xD

    • @ymfah
      @ymfah 9 часов назад +2

      It's so weird that single hammer/atropos/etc exist but not medium atropos

  • @Pvariety441
    @Pvariety441 13 часов назад +1

    Appreciate the video(s). Your explanations and reasoning for each placement is super helpful. The effort you put into this one really shows too, thanks Big Brain

  • @johnathanmcdoe
    @johnathanmcdoe 15 часов назад +4

    Hammer barrage my beloved, I don't even look at cyclone reapers anymore. I was surprised it didn't made A tier, but it's fair, not enough ships support them.

  • @Mudsson
    @Mudsson 15 часов назад +5

    Had to get my finest coat on for this upload, I will have more community service for my heinous crimes of stealing the coat now but worth it.

  • @MrKibitt
    @MrKibitt 11 часов назад +1

    Gazers deserve a bit more discussion - they can sit inside the shields of larger ships like nova or onslaught and the pressure on enemy shields is constant and immense with no option for point defence to stop them, and at longer range than sabot. They are essentially graviton beams and when deployed en masse will also deflect enemy missiles which gives them defensive properties too.

    • @MrKibitt
      @MrKibitt 11 часов назад

      also, Salamander on player ships with burst beam damage like tachyon is useful because salamanders can convince enemies to swap shields or turn to allow a tachyon volley to hit hull and armor for free. You only need 1 launcher for this.

  • @impersonal6959
    @impersonal6959 13 часов назад +1

    The AI is very queasy about using "finisher" type missiles for some reason. It either panic dumps them on someone when at super-high flux, or they kill-dump them at the first ship that overloads within range. This last part is sorta good, but also kinda bad. If the overload is on a Conquest or something, great. If it's a Vigilance, then it's bad. Still, Harpoons do reacquire targets if the original one is blown up so you can have a giant swarm going around hitting shields and exposed areas.
    Point is: Harpoon and its kind needs mass. No mass, no finishing.

  • @TalonTheTerrxr
    @TalonTheTerrxr 9 часов назад

    I appreciate all your tier list, with so many weapons to choose from in this game it can be hard to find what fits.

  • @Bvoid-b
    @Bvoid-b 15 часов назад +3

    Personally I have concerns with trusting my AI ships with limited ammo missiles.
    "It was very very strong, right up until it ran out of missiles, then it was terrible!" Yeah, vanilla missiles...

    • @WhiteFang103
      @WhiteFang103 9 часов назад

      The reason they have ammo is because it would be giga-busted and meta if they did have unlimited ammo. Zero flux cost to fire, can travel otherside of the map and still burst down a target.

    • @Bvoid-b
      @Bvoid-b 8 часов назад

      @@WhiteFang103 They can be shot down, its really not that busted to regenerate ammo.
      In an earlier version of the game, I've heard ballistic weapons had limited ammo as well.

  • @Jaydee8652
    @Jaydee8652 15 часов назад +2

    People complaining about Dragonfires is fascinating because I think they’re really really good, almost too good on specialised ships, mainly modded ones, but also stuff like the Falcon (P).
    They’re a side grade to reapers but functionally because they’re guided they’re a lot more versatile in where you can mount it.

    • @Wanky_Woop
      @Wanky_Woop 14 часов назад

      They are probably the most dangerous missiles when fired en masse. Persean fleets prove it.

  • @TheHuffur
    @TheHuffur 10 часов назад

    Another bonus point for Gorgons is that they have a very "sideways" movement similar to Salamanders in how they kinda tease the PD while flying out to the sides instead of straight forward, even the AI will somewhat often benefit from it by shooting some Gorgons baiting the PD out towards the sides of the ship while more direct fire missiles/torps can get through at the front.
    So like either some nice saturation spam missile like Swarmer/Annihilator/Locust/Squall or favourite flavour of torpedo.
    Enforcers for example can have some fun loadouts with them, they are wide enough that 2 Gorgons on the outer left and right will almost guarantee the missiles will split to the left and right, then you put another payload missile/torp in the other 2 more central slots that takes advantage of the gap in PD. That way the Gorgons are nice missiles against fast irritating frigates and also quite decent against larger ships with good PD cover.

  • @ianpartrick8347
    @ianpartrick8347 13 часов назад

    Some really nice analysis here, and the demonstration video is a really great idea.

  • @Patton1944
    @Patton1944 10 часов назад

    Lol, what the hell? Your energy tier list video popped up in my recommended, and I was thinking, "I wonder if he'll do a missile tier list." Well, I guess I got my very expedient answer.

  • @Manslayer-eo1nh
    @Manslayer-eo1nh 11 часов назад +1

    I will always shill Reaper cyclone launcher. They are my sledgehammer to any problem. Even in a heavy modded game.

  • @szilagyimate
    @szilagyimate 8 часов назад

    Finally, the tierlist of the weapon type i use the least cus it has limited ammo. Lets see the measure of my stupidity this time.
    As always, thank you for the video BigBrainEnergy!

  • @777CHEKIST777
    @777CHEKIST777 8 часов назад

    I treat tier lists as opinions.
    And people's opinions are often tied to their rationalizations and feelings.
    This is also an opinion, but it is academic.
    Thank you.
    Thank you for giving yourself time to gain experience and only then expressing "opinions".

  • @JojoNedich
    @JojoNedich 11 часов назад +2

    Thanks!

  • @romindous
    @romindous 14 часов назад

    Love the showcases of each weapon, bro cooked up frfr 🔥🔥🔥

  • @DrmChsr0
    @DrmChsr0 15 часов назад

    Good video, I might try out the Dragonfires and Hurricanes now that you've shown one way to properly use them.
    Would like to add my humble comments tho.
    Firstly, Hydra spam. Not fun when you're the target. Made me respect the Gorgon DEM. And a very hard lesson learnt about layered point defense.
    Secondly, your views on missiles differ from the Fossic views. Even accounting for the PvP nature of the guide, you still acknowledge that the Hurricane MIRV is still good, while the Fossic people are bemoaning the heavy nerfs to the Hurricane (11 bomblets in 0.90!) And I think I quite prefer yours, even if you wrote it as a text guide.
    Thirdly, I've always found Harpoons to be too fragile for my tastes. Especially when you factor in the AI. Yes, there's the odd accident when the stars align and the Harpoons absolutely wreck an overloaded ship, but it happens too rarely for me.
    I play almost exclusively in RTS mode and uh, I don't think I can react as well as most people. My Lasher skills are mediocre at best on a good day and I avoid piloting a flagship where possible.

  • @jtojagicc
    @jtojagicc 11 часов назад +1

    I LOVE THE PILUMS
    I LOVE THE PILUMS
    I LOVE THE PILUMS
    I LOVE THE PILUMS
    I LOVE THE PILUMS
    I LOVE THE PILUMS
    I LOVE THE PILUMS
    I LOVE THE PILUMS

  • @magimagi5004
    @magimagi5004 8 часов назад

    11:20 I feel like it has something to do with missile health and speed. Hammer and reaper are hard to shoot down for health and speed reason, so it's fairly safe to shoot them from higher range. Atropos and harpoons on the other hand have lower speed and HP than either, so AI is just afraid they get shot down. It would be nice if AI first checked the amount of pd on the enemy and, for torpedoes, enemy speed, but it just doesn't

  • @sergigrajera5966
    @sergigrajera5966 16 часов назад +22

    45 seconds is diabolical

  • @lucsoul2512
    @lucsoul2512 10 часов назад

    love your tierlists, love your advice for improving ingame and whats good for AI versus players and will we be getting a ship tier list at some point? i'd love to hear your thoughts on each ship in a context of early game to endgame, varying fleet sizes and job efficiency, punching up or down during bounties versus non combat fleets and with all of that some build recommendations would be great, i know its asking for a lot but sometimes i look at the shipyard and go "i have no idea whether you're good for me so il buy another lasher or hammerhead"

    • @bigbrainenergyguy
      @bigbrainenergyguy  10 часов назад +1

      Don't know when I'll have them done, but I've got ship tier lists in mind.

    • @lucsoul2512
      @lucsoul2512 10 часов назад

      @@bigbrainenergyguy Yippey :D many thanks for all your hard work and big brain knowledge

  • @wallace7691
    @wallace7691 15 часов назад

    Can you post that conquest build you use at 45:30? I want to give it a try, but I'm not sure what hull mods you're using / would be good, beyond the obvious integrated targeting unit and expanded missile racks.

    • @bigbrainenergyguy
      @bigbrainenergyguy  11 часов назад +1

      i.imgur.com/PGr9kwv.png
      Just make sure to switch the hydra's fire mode from "Alternating" to "linked"

    • @wallace7691
      @wallace7691 11 часов назад

      @@bigbrainenergyguy Thank you!

  • @MnemonicHack
    @MnemonicHack 16 часов назад +2

    Missiles, my favorite weapon system. Fighters are a close second.

  • @TwillyZXY
    @TwillyZXY 16 часов назад +4

    Finally, it's big brain time!

  • @impersonal6959
    @impersonal6959 13 часов назад

    Jackhammer on Dominator is godly! Put on Expanded Racks and you can fire four times. It's crazy. AI launches them quite often and cruisers get blown apart hardcore. Potentially 36 Hammers per Dominator means good mass, which means PD struggles. It's great!

  • @leexgx
    @leexgx 15 часов назад +1

    4:48 ai really just blasted drone/figter with full volley of misses

  • @dakota0000001
    @dakota0000001 3 часа назад

    Time for me to get started on that missile focused run, I kinda wanna just push things with all the bonuses I can slap onto them and see how funny it can go.

  • @elliottprehn6342
    @elliottprehn6342 15 часов назад

    Oh I have been waiting for this
    Kite reapers my beloved

  • @MachinimaGothic
    @MachinimaGothic 7 часов назад

    Looks like we don't have conclusion what is best. I guess we should be happy that game is balanced. Good that you included footage

  • @KravityGECK
    @KravityGECK 12 часов назад

    Very interested to see your thoughts on the various missiles. It's a weapon type I use very little, to my detriment no doubt.

  • @billybatty7018
    @billybatty7018 16 часов назад +4

    Praise Ludd, my Brothers

  • @СергейБатькович-п7г
    @СергейБатькович-п7г 15 часов назад

    Best New year present. Thanks!

  • @Stlaind
    @Stlaind 14 часов назад

    The times I've been frustrated with the AI not firing missiles was when I was running LP Kites with Atropos. They had a weird tendency not to unload like I would gave expected

  • @cookies23z
    @cookies23z 8 часов назад

    ok, finally I can watch. I must say, if swarmers arent B tier (id probably accept low A) then ima jump off the nearest bridge
    (dw, its not a large bridge, just over a tiny creek, but for real, swarmer is so nice, full of ammo, great against the survey drones, throw them on a wolf a kite an omen, etc, useful on eagles for a cheap OP cost that doesnt require any other investment and helps with shredding armor and pd, obviously they fall off much later, and against capitals they kinda just... dont do anything, but the little guy deserves love for all the early game and small ship support and pd utility they can manage at just 3op and no need for missile skills or hullmods to make them better or have more ammo)

  • @joshuacem2827
    @joshuacem2827 16 часов назад

    I actually was waiting for that yeah
    thank you gamer

  • @bakagaijin943
    @bakagaijin943 15 часов назад

    wait, how did this youtuber knows that it is the moment that i've been waitnng for?

  • @Kuba_K
    @Kuba_K 9 часов назад

    Calling Typhoon sidegrade of Jackhammer is heresy, its objectively superior in every role torpedo can be used in.

  • @nikewilly8404
    @nikewilly8404 15 часов назад

    I remember spamming harpoons on eradicators and wiping out entire fleets in one missile salvo. Just Whoosh Whoosh Whoosh and everything is dead.

  • @wildwoody8324
    @wildwoody8324 2 часа назад

    This is truly the masters piece

  • @neuron_police
    @neuron_police 11 часов назад

    when BBE uploads an angel gets its wings back

  • @8eewee
    @8eewee 10 часов назад

    The one gripe I have with these videos is that my brain yeets this info out the window the moment I boot up starsector.

  • @The_Man42
    @The_Man42 7 часов назад

    Thank you this is the perfect conclusion to my very big brain day, I spend the afternoon playing factorio (which is as we all know a very big brain game) while listening to Angela Collier in the background (who is also very smart and has a Ph.D in physics) now as the climax of my big brain day I will watch this smartest video by the smartest RUclipsr. Hopefully if a keep doing this my own smartness will increase.

    • @bigbrainenergyguy
      @bigbrainenergyguy  7 часов назад

      I also watch Angela sometimes. I really liked her video about silicon aliens (a popular scifi concept), and why in reality silicon-based biology is extremely unlikely compared to carbon-based.

  • @JohnnyBravo-tn6kc
    @JohnnyBravo-tn6kc 16 часов назад +2

    Okay, okay...FINE. I'll sub to the channel.

  • @AstroBioMan
    @AstroBioMan 11 часов назад

    Hammer barrage really does work when you're fighting stations, i find

  • @Pilvenuga
    @Pilvenuga 13 часов назад

    Proximity Charge Launchers have one huge issue: when you've got a big fleet going and slot in the PCL for AI use, you're essentially stabbing yourself in the foot if your enemy has flanking frigates and fighters. PCL will fire at them, they will dodge or die to some of the shots and then the remaining bombs will merrily drift towards your other ships who will never shoot at proximity charges launched by your own ships.
    So, for solo ships its fine as a hybrid of a PD/armor pressure against slow ships. Something like a flanking frigate or destroyer can use them well. On a capital that's got destroyer escort? pass.

  • @firekin5624
    @firekin5624 15 часов назад +1

    and the torpedoes finally hit!

  • @TechNinjaSigma
    @TechNinjaSigma 6 часов назад +1

    (Morpheus Voice) "At last"

  • @Wanky_Woop
    @Wanky_Woop 14 часов назад

    90% into the video i was screaming "Which rocket will you put in S then?!" and it sounded a bit wrong.

  • @sgi_cris3780
    @sgi_cris3780 15 часов назад

    now you should rate modded missiles based on how balanced they are

  • @LLDD135
    @LLDD135 14 часов назад

    I like to use kinetic weapon+explosive missile for my mid/long range ship and sabot+explosive weapon for my close range ship. Somehow most of the time I use torp it either miss or being shot down so I only use it if I don't have any other choice.

  • @heliasthehelias3058
    @heliasthehelias3058 7 часов назад

    you know what they say, D is for Dragonfire, anyway time to watch the video and see where it goes

  • @bigdiccmarty9335
    @bigdiccmarty9335 15 часов назад

    Swarmers on heg kites with a railgun is my goto early game frigate, a small pack of these guys is 10 dp, and brings 800 shots or more with some choice officers, and has enough kinetic punch to work shields, and fast as heck
    But being able to kill fighters as a side is so good for no flux, en masse, 2 wings of broadswords doesnt survive 10 swarmers at once
    All for 10dp and 30 op, my little wolfpack

  • @wilsonspicher6690
    @wilsonspicher6690 14 часов назад

    I'm one of those people that run 4 hydras on a Pegasus with 4 hvd 4 ion and a Mauler but I use it to anchor the line while I kill a flank

  • @guilhermef.cabral8252
    @guilhermef.cabral8252 15 часов назад

    Heyy i was waiting for this

  • @funnyscope5414
    @funnyscope5414 16 часов назад +2

    Ah yes, finally

  • @Rogbet1
    @Rogbet1 13 часов назад

    ITS HERE

  • @Triumph633
    @Triumph633 16 часов назад +1

    the prophecy has come true!!

  • @Famelhaut
    @Famelhaut 37 минут назад

    the clips are great

  • @GP22855
    @GP22855 9 часов назад

    King ngl

  • @_KroW_
    @_KroW_ 16 часов назад +1

    Peak has hit

  • @MOISECRIMI
    @MOISECRIMI 11 часов назад

    we will have a tier list for ships good sir?

  • @jernun331
    @jernun331 15 часов назад

    well, this isn't a missile tie- holly shit.

  • @KJ23177
    @KJ23177 15 часов назад +1

    Hm... I think this video is about missiles

  • @hulihuy
    @hulihuy 2 часа назад

    Now...
    Ship Hull Tier List?

  • @karljosephaustria2914
    @karljosephaustria2914 16 часов назад +3

    Oh my gyat

    • @poi9311
      @poi9311 16 часов назад +1

      yummers

    • @Wanky_Woop
      @Wanky_Woop 13 часов назад +1

      skibidilicious

  • @kronosz123
    @kronosz123 15 часов назад

    Finaly! Thank you!

  • @kape2978
    @kape2978 8 часов назад

    Audio seems a bit too low.

  • @keavinmutuc282
    @keavinmutuc282 16 часов назад

    Finally it's out

  • @TheDeadSource
    @TheDeadSource 11 часов назад

    Oh no he actually did it.

  • @raoul2635
    @raoul2635 11 часов назад

    she tiering on my list till i missile

  • @nickgrout2502
    @nickgrout2502 14 часов назад

    Has anyone confirmed whether the Gazers have the same shield damage amplification as Graviton Beams?

    • @bigbrainenergyguy
      @bigbrainenergyguy  11 часов назад

      They do. Gazers have all the same effects as a graviton beam.

  • @jameswestfall9359
    @jameswestfall9359 14 часов назад +1

    MISSILE TIER BBZ

  • @ExtinctionBomb
    @ExtinctionBomb 15 часов назад

    Ludd would be proud

  • @vos2693
    @vos2693 13 часов назад

    Hammers not in S-tier? By Ludd, you should check your mailbox!

  • @WhatWillYouFind
    @WhatWillYouFind 6 часов назад

    Big Brain Compendium

  • @donk8961
    @donk8961 15 часов назад

    Legion battle carrier. Hammers. Expanded missile racks. Your PD is irrelevant, I am using them as a melee weapon with bomber support.

  • @Nyghtrid3r
    @Nyghtrid3r 16 часов назад

    Super Alabaster tierlist when?

  • @savenok4869
    @savenok4869 14 часов назад

    This video is about missiles