If you use C# events instead of direct assignment for the Button component, you can share one Ad system between interstitial and rewarded ads and cut down on size. Maybe you could even pass an int or a bool during the event call as a tag for how many /+ what kind of ads to play. Just some thoughts. Great tutorial!!!
I have a problem, after I got the reward from the rewarded ada reload the scene to get another rewarded ad, the button becomes not interactable and if I turn on and click on it, the ad doesnt show, only the first time that I execute the game
@@JDE19 yeah, Just delete the LoadAd call from the initialization script and assign the function directly to the button (Just dont remember if it was the showad or the load ad void). Also if you dont want to have another ad after the first one you need to erase or Mark as comment the code that is marked as"load another ad"
placementId cannot be nil or empty, I know this error is beacause my button is inactive in the beggining, but I want it to get active only when play dies, so is there a fix to it?
Thanks so much, great video. When the interstitial ad has finished does it (the button and ad script) kind of self-destroy? I want to have the ad load every two levels so should I have the script on the 'Next Level' button? Thanks so much.
The button and ad script will not be destroyed. They'll continue to exist. If you want the ad to load every two levels, you would need to keep track of how many levels have been completed since the last ad was shown.
Hi, excelent but I have a question. What if you want to call a rewarded Ad from another game script instead of from a button? All YT videos show how to do it from a canvas button... Thanks
When publishing, do I need to disable in the unity editor the option?: Project settings -> Services -> Ads -> Test mode Also, in the Ads manager in the gameobject that has the scripts?
I REALLY APPRECIATE YOUR FAST AND SIMPLE TUTORIAL and I would like to ask you how we can make the ad play without using a button .that is after a certain event say the player fails a level
Hello! Thank you very much for the video! it worked very well! One question I have a button for when the player dies that gives you 3 more lives. But I want to add a button, I don't know if in the same window or in another part where I deliver 20 coins. How should I do in this case? Because the RewardedAdsButton code is for only one.
Thank you this was very useful, but I have a question. Everything works perfectly in the browser but nothing displays when I try it on my actual phone device, do we have to check for an ad to be ready or anything before calling show?
How can I define what type of ads are going to be show in the interstitial? I think about mainly two variables to set, being length of the ad (in seconds) and the right format (portrait, landscape)?
Whay is happening this?: When I use the button, the rewarded ad is called once. (normal) the second time i use the same button, the rewarded ad is called twice, then 5 times, then 13, 34...
@@sliceggjd I know iam late but if someone has the same problem as i , if you disactivate the button before you called the LoadAd Method and you activated it again, the button will not be interactable, you will need to make it interactable when you activate the button by Writing /*the variable of the button*/.interactable = true; in the code that you activated the button in or the panal or canvas in.
Thanks for the information. I have a question: I have the RewardedAdsButton in the same scene as the game (all is the same scene, even the main menu). So when player presses the add button it displays the ad, but when the scene reloads (because the player dies), the button gets opaque and cannot be pressed again. I will appreciate any help, thanks
Thanks! But I found this in Reward ads "Error showing Ad Unit Rewarded_iOS: NOT_READY - Placement Rewarded_iOS is not ready" it not complete initialize yet?
Unity ads display in games played on mobile devices. Do they display in games played on the web and game stations? If not, what ad service(s) can be used to display ads in games on the web and game stations? Thanks.
Hello, so I want the game to display the ad, then begin a level once the ad has been seen/closed by the player. I tried modifying OnUnityAdsShowComplete, but this method executes as soon as the ad loads.
Thank you @Hooson for such an awesome tutorial... But you forgot to add an important method, without which Unity rewarded video ad registering multiple times and on every click it gets multiplied. Well I solved this problem by calling OnDestry(), from OnUnityAdsShowStart(string adUnitId). This gives appropriate follow and rewards on every click. ))
Welcome back hooson!
I'm glad you're back...
Keep making videos....
I really want *your* videos!..
Pleasee...
Screen+voice+information = perfection. Thanks.
This was an amazing tutorial. I got so excited when the button worked. Thank you.
I was waiting for this! Thank you!
I watched 10 Videos. You were the only one who is the best at explaning thinks;) Thanks
Great Tutorial, simple and easy to follow. Thanks Hooson
Awesome guy, congrats!!! So clearly explained and this video have helped me monetizate my game. Thank you very much
Great tutorial, helped me with the ads package update! :)
If you use C# events instead of direct assignment for the Button component, you can share one Ad system between interstitial and rewarded ads and cut down on size. Maybe you could even pass an int or a bool during the event call as a tag for how many /+ what kind of ads to play.
Just some thoughts. Great tutorial!!!
Hi, but what if you want to ask for a rewarded ads and manage the reward in your main game script instead?
Wonderful job, keep up the hard work!
Thanks for this clear tutorial!
Awesome and simple tutorial! Thank you so much!
That was awesome. Thanks!
Thank you, very nice base example to allow me to expand my own ideas
Thank you great video as always, can you do one more video about Banner ads :)
Good tutorial! Thanks! You saved me a lot of time! :D
Bro, you are the best please keep making videos im so interested to your videos pls pls pls
Rly nice tut! helped me a lot on getting away those headache at implementing ads properly =D
Keep up the work! ^.^
legend - thank you!
I have a problem, after I got the reward from the rewarded ada reload the scene to get another rewarded ad, the button becomes not interactable and if I turn on and click on it, the ad doesnt show, only the first time that I execute the game
Same, have you figured out a fix yet?
@@JDE19 yeah, Just delete the LoadAd call from the initialization script and assign the function directly to the button (Just dont remember if it was the showad or the load ad void). Also if you dont want to have another ad after the first one you need to erase or Mark as comment the code that is marked as"load another ad"
Thanks man I’ll give it a try when I get back! Appreciate the reply
@@JDE19and?
thanks mate , great tuto keep it going!!
Thanks for this video, it helped me a lot
Awesome tutorial, everything worked.. thank you!
Great vid! Thanks a lot!
Thanks for the updated version for this code.
Thanks a lot bro you helped me a lot
placementId cannot be nil or empty, I know this error is beacause my button is inactive in the beggining, but I want it to get active only when play dies, so is there a fix to it?
Great tutorial. Thanks!
Thank you so much for this perfect guide!
Thanks you so much your great!
finally a tutorial worth 100% perfection. thanks bro! sub done!
A great tutorial. Just one question: ¿How do you change the advertising from the test environment to the real environment to publish the App?
Just unchecked the test mode
Thank u very much brother you solved my big problem❤❤❤
Muito bom, rápido e muito preciso, resolveu meu problema!
Very Helpful tutorial! thank you so much!
Great and Simple tutorial, Thanks👍. How to add second button???
Great Tutorial bro! Thank you so much
Fantastic tutorial I'm curious though. if I wanted to implement both in my games how can I call them differently?
My hero, you saved me with this tutorial !!!!!
Really cool of you, thank you!
Thanks so much, great video. When the interstitial ad has finished does it (the button and ad script) kind of self-destroy? I want to have the ad load every two levels so should I have the script on the 'Next Level' button? Thanks so much.
The button and ad script will not be destroyed. They'll continue to exist. If you want the ad to load every two levels, you would need to keep track of how many levels have been completed since the last ad was shown.
thank you soo much this really helped and worked!!!
excellent clear and precise video very good
Thank you
Super helpful, thanks!
Дякую тобі велике
very good, but i have one question, how the Interstitial will work, need press a button? to show in real app?
Hope all your wishes come true thanks for yr videos
Hi, excelent but I have a question. What if you want to call a rewarded Ad from another game script instead of from a button? All YT videos show how to do it from a canvas button... Thanks
Велике вам дякую!!
When publishing, do I need to disable in the unity editor the option?: Project settings -> Services -> Ads -> Test mode
Also, in the Ads manager in the gameobject that has the scripts?
Well defined. thanks
Hi can you make how to integrate to Unity Mediation since a notice from unity said. This Unity Ads Legacy will not get supported soon
I REALLY APPRECIATE YOUR FAST AND SIMPLE TUTORIAL and I would like to ask you how we can make the ad play without using a button .that is after a certain event say the player fails a level
i have an idea you can maybe put the ads button as the restart button when you fail a level
Thank you so so so so much!!!
does this work for visual novels made with Panoply, Visual Novel engine etc?
thank you this video so helpful
then if i upload the game on Google play it’s the Google play will add the ad’s in the game right ???
i have a problem that when i test on my PC , it show ad. But when i build apk and run on my phone, it not work. Help me!
Your awesome thank you
Excellent travail! Bravo
thanks a lot u saved me, perfect one
Thanks works ❤
Awesome and simple
Hello! Thank you very much for the video! it worked very well! One question I have a button for when the player dies that gives you 3 more lives. But I want to add a button, I don't know if in the same window or in another part where I deliver 20 coins. How should I do in this case? Because the RewardedAdsButton code is for only one.
Thanks Man 🙏 🌹
thanks bro really goos video
Hello, Does Unity Ads support this: OnPaidEvent like Admob?
Hey bro will you upload a vedio about how to implement banner ads
Awesome video.
In execution of project ,show this image ads but in mobile dont show nothing...
10/10 subbed
Thank you Very much
how do you pass this through scenes? Say your button is on scene index 1
thank you !
Hi hooson, would you make a video how to implement ads mediation in unity?
Thank you this was very useful, but I have a question. Everything works perfectly in the browser but nothing displays when I try it on my actual phone device, do we have to check for an ad to be ready or anything before calling show?
make sure your internet is available on your phone while playing
I think you need to publish it.
very good tutorial
Hello. Do you have tutorial for implementing banner ads in Unity ?
thanks
How can I define what type of ads are going to be show in the interstitial? I think about mainly two variables to set, being length of the ad (in seconds) and the right format (portrait, landscape)?
after I press button it shows me ad and button turn inactive. How to solve this?
thx man
thenks bro ]
:)
Whay is happening this?:
When I use the button, the rewarded ad is called once. (normal)
the second time i use the same button, the rewarded ad is called twice, then 5 times, then 13, 34...
me also having same problem
thanks bro
Hey! Great tuorial but I get an Error: (placementId cannot be nil or empty). Can anyone help??
You Switched Plattform to Android or ios?
In my case the button gameobject was inactive.. I solved by calling the LoadAd() when the button is active and visible
@@ericofabriciogomes how?
@@sliceggjd I only call the loadAd method when the button is visible on screen
@@sliceggjd I know iam late but if someone has the same problem as i , if you disactivate the button before you called the LoadAd Method and you activated it again, the button will not be interactable, you will need to make it interactable when you activate the button by Writing /*the variable of the button*/.interactable = true; in the code that you activated the button in or the panal or canvas in.
Thanks for the information. I have a question: I have the RewardedAdsButton in the same scene as the game (all is the same scene, even the main menu). So when player presses the add button it displays the ad, but when the scene reloads (because the player dies), the button gets opaque and cannot be pressed again. I will appreciate any help, thanks
any fix ? same problem here :|
@@Ubagine1205 not yet
same anyone?
I solved the error as follows: Create a void Start in the RewardButton script.
And in this void Start call the LoadAd function.
@@dupladeumso Thank you ! Will try it out in the morning, but for now - Goodnight :')
Hi Thanks for Awesome tutorial.
Can anyone help to get the event when Interstitial ads get closed ?
Thanks a lot, can you please make a video about banner ads
Thanks! But I found this in Reward ads
"Error showing Ad Unit Rewarded_iOS: NOT_READY - Placement Rewarded_iOS is not ready"
it not complete initialize yet?
I got the same problem. did you find a solution
@@Cooked_Pigg No, I decide to not use it
Unity ads display in games played on mobile devices. Do they display in games played on the web and game stations? If not, what ad service(s) can be used to display ads in games on the web and game stations? Thanks.
love your videos can you make game tutorial series full gamedev from scratch.
Thanks soooooooooooo Muchhhhhhhhh
Hello, so I want the game to display the ad, then begin a level once the ad has been seen/closed by the player. I tried modifying OnUnityAdsShowComplete, but this method executes as soon as the ad loads.
ArgumentException: Could not create sprite (0, 0, 1600, 1200) from a 1024x768 texture.
I get This Error every time...
Thank you @Hooson for such an awesome tutorial... But you forgot to add an important method, without which Unity rewarded video ad registering multiple times and on every click it gets multiplied.
Well I solved this problem by calling OnDestry(), from OnUnityAdsShowStart(string adUnitId). This gives appropriate follow and rewards on every click. ))
legend
Thanks a lot
My rewarded ads not working after build the game why can anyone help me please
This was such a great channel , hope you return to upload some new videos soon 😔
may you add the codes in a pdf or comment with the added content cuz I do it all and Serial is never found