I love the way you explain everything, you make it simple yet detailed. That's probably the hardest challenge most educators face. The editing is fantastic as well!
Thank you so much for this video. I was able to set up rewarded ads in a few minutes within my game and it actually worked even in the first try! The only thing that has changed and is noteworthy is that "placements" are now "ad units" in Unity dashboard.
Great job overall on showing how to implement ads! One comment though: After helping people with their ads on a discord server, I wish content creators would also show how to debug problems on real devices. A lot of people get double initialization when using the Services Tab while also calling initialize in code (not sure if Unity fixed it). You should also point out how to activate test mode at all times since you can get your account banned for showing "live" ads on test devices. I feel like showing a running app on a device and attaching a debugger or accessing phone logs while "simulating" possible errors would go a long way to teach people how to fix their problems.
really great visualization of connections (project and ad IDs) this tutorial is made for beginners but also it's not overly detailed for the experienced users who knows what your talking about without going too deep in the problem.
Only issue I ran into is the default name Unity uses for rewarded video ads isn't "rewardedVideo" it's "Rewarded_Android" (Or "Rewarded_iOS"). That part is on the Unity dashboard by the way. Great video other than that.
this video is beautiful, i must say that your attention to every step is truly remarkable and outstanding. you might not have gotten millions of views, but you won our hearts.
Thanks for your tutorial, sir! But, why my ads didnt showed? I already checklist test mode on ads service, and on console didnt show any error. Thank you
Hello Coco Code. I love this tutorial and the way you explain things. Is it possible to make a tutorial using Unity Mediation for your Ads? Thanks for everything you do.
For new watchers: Click monetization on the black tab and then Ad units on the white tab that appears. You should click complete activation then change the option to another one and back to I only use unity ads then ok. (Redo it if the ok button doesn't become clickable). Ensure u click the copy clipboard button cuz not all numbers are displayed and paste what was copied in the script. Msg me if u have any other trouble
Hi coco code,i think i made everything right but when i click the button,nothing happens,could you give me a hand? By the way i am publishing it only for android. Thank you...
For all of you that can't find that quickfix for IUnityAdsListener, here you have: public void OnUnityAdsReady(string placementId) { throw new System.NotImplementedException(); } public void OnUnityAdsDidError(string message) { throw new System.NotImplementedException(); } public void OnUnityAdsDidStart(string placementId) { throw new System.NotImplementedException(); } public void OnUnityAdsDidFinish(string placementId, ShowResult showResult) { throw new System.NotImplementedException(); }
Hello Coco Code! The ads are working fine in the editor window but once I published my game my game crashes at launch I only have got the banner and the interstitial. Is there anyway to solve this problem I have been trying a lot of methods and failed. Thanks for the awesome video!
thank you for the great video it realy helped me. but i have a problem that the debug will always show me that the add is not ready, and it wont show the ad but i have the advertaisment pack ,and test mode turned on but it still wont work. please help me and thank you again for the great video
Thanks for the video, your video really help a lot. I have a query btw, In my game, there is multiple rewards like a coin reward and a revive reward and I have no idea how I can reward the player one specific item. I will really appreciate if you can give your precious time for that :)
Great tutorial, but I had an issue at the end. The "Action onRewardedAdSuccess" sets itself as null when I change scenes, throwing an error after a rewarded video ad closes. Is there anyway around this issue?
I figured it out. Set the AdsManager Gameobject to have DontDestroyOnLoad() and make it so before it sets this, in Awake(), I check to see if the AdsManager is null and if it isn't, AdsManager creates itself.
5:58 i get an error message saying "initializationListener is null, you will not receive any callbacks" what does that even mean? 6:42 i also get an error saying "error CS0117: 'Advertisement' does not contain a definition for 'IsReady'" what am i supposed to do?
I paid for the scrpt but I don't see rewarded video ad in the onclick section and i am getting errors in my console - update now it plays a banner ad when I click it
Can we add ada on a standalone build? It's not necessary to be made with unity ads. Im looking for whether its possible with any other alternative at all
Good video, but i think ShowBanner() causes infinite amount of coroutine instances. Every time coroutine fails to show banner it invokes itself one more instance in "else" statement? Also what if user push the button "show banner" for many times? It would invoke many instances of this coroutine and each one will be looping? And what if user is not connected to the internet? "Show banner" would always fail?
ok for everyone that have my problem u need to go in window > package manager > then on the top select unity registry > find advertisement > click the arrow > click the child > select 3.7.5 > upgrade version
Rewards does not seem to be given after publishing it to an android platform after ads plays; but works perfectly fine on the unity editor, pls what is the issue, really stuck
Thanks for the video. For the first time I have actual working ads in my game... I''ve set mine to play between levels, and is triggered within my level controller script. I have one important issue. When I complete a level, it plays an ad but then just keeps reloading ad after ad after ad in a loop ?
I have an question, when i test my game build on my mobile, it displays an unity advertisement, but when I upload my game to the google play, that will be fixed? or that means isnt working?
Is it actually possible to display a banner ad or something similar in world space? So I could show ads on a 3d billboard, or building facade? Even if unitys ad system does not support it,do you know a systethat can do that? Thanks ;)
There is one service that allows you to do exactly that but unfortunately I don't remember it's name currently. Traditional ad providers won't allow you to place ads like that
I love the way you explain everything, you make it simple yet detailed. That's probably the hardest challenge most educators face. The editing is fantastic as well!
Thank you so much for this video. I was able to set up rewarded ads in a few minutes within my game and it actually worked even in the first try! The only thing that has changed and is noteworthy is that "placements" are now "ad units" in Unity dashboard.
Did it also work on your android device,
With rewards given?
@@gamefallsmobile4517 Yes. It worked on all the devices that I installed the game on.
Mine don't seem to work after a reload😔
tysm! this took me forever to find!
Excellent teacher - but since this is out of date already, I do hope for an updated version of this tutorial.
This must be one of the best Unity tutorials ever made, thank you very much!
I am in a team with 3 people and we can really use this. Thank you!
@@arda9310ok
ok
Best wishes for you, May you Succeed more and more
ok
what your game name?
Thank you for saving my project, none of the tutorials work, only this one worked. Big thanks Man!
Great job overall on showing how to implement ads!
One comment though: After helping people with their ads on a discord server, I wish content creators would also show how to debug problems on real devices. A lot of people get double initialization when using the Services Tab while also calling initialize in code (not sure if Unity fixed it). You should also point out how to activate test mode at all times since you can get your account banned for showing "live" ads on test devices. I feel like showing a running app on a device and attaching a debugger or accessing phone logs while "simulating" possible errors would go a long way to teach people how to fix their problems.
Thank you for bringing that up! I'm thinking about creating a follow up video that will cover that!
Fouman?
You are the PERFECT RUclips teacher for this subject in every way. THANK YOU 🙏
really great visualization of connections (project and ad IDs)
this tutorial is made for beginners but also it's not overly detailed for the experienced users who knows what your talking about without going too deep in the problem.
Only issue I ran into is the default name Unity uses for rewarded video ads isn't "rewardedVideo" it's "Rewarded_Android" (Or "Rewarded_iOS").
That part is on the Unity dashboard by the way.
Great video other than that.
THANK YOU SO MUCH! I CANNOT EXPLAIN HOW MUCH THIS HELPED ME
you don't know, how you helped me with that comment. Thank you so much!!!
This channel deserves more recognition.
This tutorial is the one of the best turorials i've ever seen
this video is beautiful, i must say that your attention to every step is truly remarkable and outstanding. you might not have gotten millions of views, but you won our hearts.
You are the greatest You have the potential to be the next Brackeys
Amazing tutorial! Really helpful, and your voice is easy to understand! Keep making awesome vids! +1 sub
Awesome, thank you! 🎉
First. And thanks for your video. I think you are the next Brackeys
Thank you Coco, thanks a lot. My ads work perfectly now, great implementation with the Action callback! Thanks!!
Great tutorial! didn't end up using the rewarded ads because it didn't fit into the game but thank you so much
Thanks for your tutorial, sir!
But, why my ads didnt showed? I already checklist test mode on ads service, and on console didnt show any error.
Thank you
thank You very much finally i can start earning with the help of your tutorial !
Great Video keep up the amazing work you do
I love your videos and when i see them they always work
Hello Coco Code. I love this tutorial and the way you explain things. Is it possible to make a tutorial using Unity Mediation for your Ads? Thanks for everything you do.
For new watchers: Click monetization on the black tab and then Ad units on the white tab that appears. You should click complete activation then change the option to another one and back to I only use unity ads then ok. (Redo it if the ok button doesn't become clickable). Ensure u click the copy clipboard button cuz not all numbers are displayed and paste what was copied in the script. Msg me if u have any other trouble
This is for dashboard setup
Thank you!" I was just searching for that :D
'Advertisement' does not contain a definition for 'IsReady'
Do you have using Unity Engine.Advertisement at the top
'Advertisements'
2k subs nearby! Congrats
He just hit 2K!
🎉🎉🎉
Thanks for this great video!
you explained everything really well
Amazing content, and very well explained. Thank you. I have one question, in a company what is the area that does this?
Hey everyone, if you want to follow this tutorial make sure yuo are using the 3.5.2 ads package
There is no Placement page anymore, it's now called Ad Units now
You really worked very hard! Appreciated
Exellent Video that Clear Easy Way how to Impliment the ADS to your Unity Games , Thank You Sir .....☺
Hi coco code,i think i made everything right but when i click the button,nothing happens,could you give me a hand?
By the way i am publishing it only for android.
Thank you...
I really love the way you explain! ;)
Glad you like it! 🎉
For all of you that can't find that quickfix for IUnityAdsListener, here you have:
public void OnUnityAdsReady(string placementId) {
throw new System.NotImplementedException();
}
public void OnUnityAdsDidError(string message) {
throw new System.NotImplementedException();
}
public void OnUnityAdsDidStart(string placementId) {
throw new System.NotImplementedException();
}
public void OnUnityAdsDidFinish(string placementId, ShowResult showResult) {
throw new System.NotImplementedException();
}
Hello Coco Code!
The ads are working fine in the editor window but once I published my game my game crashes at launch I only have got the banner and the interstitial.
Is there anyway to solve this problem I have been trying a lot of methods and failed.
Thanks for the awesome video!
with the new version of Unity Ads you can't use IsReady() function so, use only Advertisement.Show("video"); in the public void PlayAd().
Now I am rich, thank you!
i don't know u will reply or not but at 8:40 when i am clicking right button in my VS the drop box has only four options
Thanks a lot man, great content amazing video.
thank you for the great video it realy helped me. but i have a problem that the debug will always show me that the add is not ready, and it wont show the ad but i have the advertaisment pack ,and test mode turned on but it still wont work. please help me and thank you again for the great video
did you solved? i have this problem too
This is outdated now with Unity Mediation
what do I do if It doesnt show ad placements
Interstitial_Android
Rewarded_Android
Banner_Android
or
...._IOS
Thank you very much! Unfortunately I cannot push 2 or more likes :D
WOW!
Great Tut....
Thanks! 🤝
Clean tutorial, thanks
Its a great tutorial video! Can u make a video abaut UI tooltips?
Excellent tutorial! Thanks
does this work for visual novels made with Panoply, Visual Novel engine etc?
Thanks for the video, your video really help a lot. I have a query btw, In my game, there is multiple rewards like a coin reward and a revive reward and I have no idea how I can reward the player one specific item. I will really appreciate if you can give your precious time for that :)
Make two separate rewardable ad functions.
one that rewards with revive and one that rewards with coins
I am getting an error as "initializationListener is null, you will not receive any callbacks" 🤷♂️
Great tutorial, but I had an issue at the end. The "Action onRewardedAdSuccess" sets itself as null when I change scenes, throwing an error after a rewarded video ad closes. Is there anyway around this issue?
8.30
8:30 go to
I figured it out. Set the AdsManager Gameobject to have DontDestroyOnLoad() and make it so before it sets this, in Awake(), I check to see if the AdsManager is null and if it isn't, AdsManager creates itself.
Thank you for a great tutorial :)
Thank you!
Unfortunately this is deprecated.
thank you man, it was helpful.
THANK YOU MATE
I dont know why the "video" string doesn't work also when i call the ad in game over it keeps repeating.
Excellent tutorial !!!
5:58 i get an error message saying "initializationListener is null, you will not receive any callbacks" what does that even mean?
6:42 i also get an error saying "error CS0117: 'Advertisement' does not contain a definition for 'IsReady'" what am i supposed to do?
Yeah man the packages are different alot of things don't work currently, so watch new tutorials old ones are outdated
Can you make an updated tutorial on unity mediation with AdMob integration?
So underrated
In console : rewarded is not ready
And advertisement is not showing
I paid for the scrpt but I don't see rewarded video ad in the onclick section and i am getting errors in my console - update now it plays a banner ad when I click it
thanks! great tutorial
Can we add ada on a standalone build? It's not necessary to be made with unity ads. Im looking for whether its possible with any other alternative at all
Any plans to introduce ironSource integration?
Good video, but i think ShowBanner() causes infinite amount of coroutine instances. Every time coroutine fails to show banner it invokes itself one more instance in "else" statement? Also what if user push the button "show banner" for many times? It would invoke many instances of this coroutine and each one will be looping? And what if user is not connected to the internet? "Show banner" would always fail?
that was so helpful
Subscribed That Acctully Make Me LEarn those thing :D
Great video!
hey Coco! the Unity website's been updated and i can't find the placements tab. any suggestions?
Ad units
Could you please make a video for ads for a webGL games (like third part plug in like adsinplay or google ad sense)
Unfortunately it's already changed
this one is not ruclips.net/video/H4iVumd8kKo/видео.html
Im using VS and I cant implement an interface what should I do?
bro i have a problem,
A message pops up in the console that rewarded ad is not ready plz help :(
My game ID in unity editor has an extra '1' number than my game ID on the dashboard , which one should I use in code , please help
Hey, is this still up to date? I often struggle with ads or IAP a lot
Thanks this really helped
Subscribed 💡
is Unity Ads actually good or is there a better option? I have heard some mixed opinions on the services.
I love you man thank u 😍
'Advertisement' does not contain a definition for 'IsReady' can anyone help me
ok for everyone that have my problem u need to go in window > package manager > then on the top select unity registry > find advertisement > click the arrow > click the child > select 3.7.5 > upgrade version
Thanks Mate
Unity ADS is the best for remuneration ? not Google AdMob ? or any others ?
If I use unity adds and put on Google store, who pays me unity or Google?
Rewards does not seem to be given after publishing it to an android platform after ads plays; but works perfectly fine on the unity editor, pls what is the issue, really stuck
May you have the codes in description or comment please Ill take care of my own code but I have no idea what I keep messing up
I want to change any when I upload in play store? Like any bool
Thanks for the video. For the first time I have actual working ads in my game... I''ve set mine to play between levels, and is triggered within my level controller script.
I have one important issue. When I complete a level, it plays an ad but then just keeps reloading ad after ad after ad in a loop ?
Hey! Check out our discord server (link in the description) and describe your problem with the code screenshots there ;)
I have an question, when i test my game build on my mobile, it displays an unity advertisement, but when I upload my game to the google play, that will be fixed? or that means isnt working?
Wut is the different between Unity Ads than others?
Also, how to see my Game ID for Android?
The console happens to not be empty and not be what your error was
I have an important question, can you give me a code where if a person watches a reward ad they will get points?
very easy bro !
very easy bro !
Whats the difference with Ads Unit?
Is it actually possible to display a banner ad or something similar in world space? So I could show ads on a 3d billboard, or building facade? Even if unitys ad system does not support it,do you know a systethat can do that? Thanks ;)
There is one service that allows you to do exactly that but unfortunately I don't remember it's name currently. Traditional ad providers won't allow you to place ads like that
Thank you
Actually this tutorial is already outdated ...there is no more tab called PLACEMENT....and that's is can't follow the tutorial.
now its called ad Units
@@wawa_game thank you your help me
i Have a Question: Unity does not recognize IUnityAdsListener
Hello, when I Start my Scene offline and get online while staying in the same scene the ad wont be able to load. Any solutions to fix that Problem?
i made everything like in a video, but an ad isnt showing. what should i do?
Is that ok if I use static AdManager class
I did exactly the same, and the ads never show, only the debug that tells me "ads not ready"
Fixed it, I had to change "rewardedAd" to the ad id from unity dashboard, which was "Rewarded_Android"