Publish your UNITY game on Google Play Store - 2023 guide

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  • Опубликовано: 20 ноя 2024

Комментарии • 278

  • @wogcharriot
    @wogcharriot Месяц назад +1

    after trying to do this with some short cut videos and getting nowhere I thought (rightly) maybe it's a case of getting what you went to, so I decided to invest a bit more time , around 10 or so minutes, into your video....
    COMPLETELY WORTH EVERY MINUTE
    thank you so much for this video. it's easily the best one I have seen and it was easy to follow and quick - I spent hours trying to fix a build issue that related to where my unity builds were downloaded and installed to that involved something as simple and dumb as a space.
    again - thank you, thank you, thank you.

  • @random_precision_software
    @random_precision_software Год назад +29

    ABOUT TIME SOMEONE DONE AN UPDATE FOR GOOGLE PLAY STORE !!

  • @alshahriar1473
    @alshahriar1473 Год назад +141

    Make sure to keep your project key safe. You can't update your app if you lose the project key you used first time to publish your app.

    • @yusufum_
      @yusufum_ Год назад +18

      Sounds like experience has spoken! :)

    • @LazyCliqueOFC
      @LazyCliqueOFC Год назад

      Now you can

    • @ariella2658
      @ariella2658 11 месяцев назад

      Really?​@@LazyCliqueOFC

    • @fadlhlisl
      @fadlhlisl 11 месяцев назад

      @@ariella2658 happened to me

    • @asdftgb1765
      @asdftgb1765 8 месяцев назад

      0:11

  • @JohnathanNausley-fh6eh
    @JohnathanNausley-fh6eh 8 месяцев назад +5

    I want to say thank you for helping me be able to add a game to the store love you all

  • @yusufum_
    @yusufum_ Год назад +39

    Amazing! I was just thinking why anyone not making an updated video for publishing. You are great as always.
    Just in case, I would like to recommend some videos about some possible rejection from google play (common mistakes developers do).

    • @jw200
      @jw200 Год назад +4

      They will beat you around and up in the beginning but later they leave you alone. They just wanna make sure you're serious about your app. No problems later

  • @ferds814
    @ferds814 Год назад +8

    omg thank you so much!! i just spent last 4 hours trying to get to upload and kept getting unsigned package error. it was the arm architecture that screwed me over. also make sure to uncheck that debug option. thank you very much for this awesome video!

    • @tonytran07
      @tonytran07 Год назад

      THANK YOU!

    • @raulrusboy
      @raulrusboy 9 месяцев назад

      Uncheck debug and Development build, and if your app is bigger than 150mb, check the 'Split Application Binaries' in the Publishing Settings of the Player Settings.

  • @Semmetje11lolly
    @Semmetje11lolly Год назад +4

    Very good tutorial!
    I do have a question tho. I can't seem to find the video you were talking about where you show how to generate those images in Unity itself?

  • @SNSDTae
    @SNSDTae Год назад +2

    you are really amazing , after I search for many tutorial , none of them acrually help me , until you show up ,a lot of thanks , the way you teach is quite clearly and detail,good job

  • @davidbaity7399
    @davidbaity7399 Год назад +1

    I dont do this enough to remember all the steps, Thank you for the instructions!

  • @chandrasekarannatarajan5013
    @chandrasekarannatarajan5013 9 месяцев назад

    It would be very hard to do this upload if this tutorial was not there. Excellent guidance, Thanks a lot Keep creating videos like this

  • @panpam-educar-jugando
    @panpam-educar-jugando 11 месяцев назад +4

    Amazing! Thanks for the tutorial. It's really helpful 😍

  • @kristiyanaleksiev8403
    @kristiyanaleksiev8403 Год назад +12

    This comes out just in time for my first android game. Thanks!

    • @GabrielGcbs
      @GabrielGcbs Год назад +3

      for me too, good luck for us!

    • @doraemongaming2376
      @doraemongaming2376 11 месяцев назад

      Have you guys uploaded your games on Play Store if yes than you are earning from it or not?

    • @kristiyanaleksiev8403
      @kristiyanaleksiev8403 11 месяцев назад

      @@doraemongaming2376 yes, on Google play. "Arrow It" it has like 100 downloads and I have earned like $1 but when I updated it the ads stopped working and I don't earn anymore

  • @Jimaniki
    @Jimaniki Год назад +3

    Thank you for all your videos, you are the best pedagogue for Unity in english

    • @CocoCode
      @CocoCode  Год назад +1

      Wow, thank you! 😎

    • @justanopinion7029
      @justanopinion7029 Год назад

      @@CocoCode Im not getting the sms code or call ive netered all the details properly no errors but the sms never arrives ive seen this in reddit forums..Why and how to fix i cant get my game to store without the sms pls help

  • @tyrel7341
    @tyrel7341 Месяц назад

    This saved me from soooooooo much headache.

  • @stanlalisaqueen1097
    @stanlalisaqueen1097 2 месяца назад +1

    Thank you for thisss i appreciate now my game have almost 500M+ Download! 🎉🎉

  • @gervagared
    @gervagared 2 месяца назад

    Congratulations!. Your tutorials are great. Good job.

  • @GabrielGcbs
    @GabrielGcbs Год назад +9

    You have no idea about how useful and amazing your video is. Thanks, +1 sub!

  • @thejeromelim
    @thejeromelim Год назад +4

    it's a good tutorial. how about when the aab file exceeds 150MB. google play is not accepting it. do you have a solution for that?

  • @DanKardell
    @DanKardell Год назад

    Great job. If you have the internal test on your device, how do you then get the production version?

  • @EDW4RD249
    @EDW4RD249 Год назад +2

    When publishing, do I need to disable in the unity editor the option?: Project settings -> Services -> Ads -> Test mode
    Also, in the Ads manager in the gameobject that has the scripts?

    • @Quantiflyer
      @Quantiflyer Год назад

      yes you need to disable test mode when publishing your app

  • @XDgamer1
    @XDgamer1 Год назад +27

    Coco Code is the best!

  • @Chuck_Greene
    @Chuck_Greene Год назад +1

    Do you have a video explaining how to use the firebase testing for the app?

  • @pixelart0124
    @pixelart0124 9 месяцев назад +1

    I'm playing Diablo while listening to your tutorials. I just like your voice and accent, very nice and calming. Not ASMR really, but sort of akin to those overexplaining ASMR videos, something about explaining something in slow detail is calming.

    • @pixelart0124
      @pixelart0124 9 месяцев назад

      I feel like a coddled baby listening to your videos, while I shed the blood of swathes of monsters and robots in Diablo. What a world we live in...

    • @pixelart0124
      @pixelart0124 9 месяцев назад +2

      About 2min into the video. I really appreciate your tutorials. This seems incredibly useful. And actually inspiring and encouraging for me, knowing what I already wish to do. Thanks for the content.

  • @GeniusK
    @GeniusK Год назад +1

    good tutorial. Thank you.
    There were 2 warnings after uploading the app to the public. Can you tell me about those warnings ?

    • @CocoCode
      @CocoCode  Год назад +2

      Thank you!
      Sorry I haven't mentioned that in the video. Here is the screenshot of the warnings: share.cleanshot.com/81ntyl2K
      > 1st error (about completing the advertising ID) may be in fact a problem in the future. For newer android builds you need to do one more step shown on this screenshot: share.cleanshot.com/md6rQgbd (Policy and programs -> App content -> Advertising ID) and select Yes/No if your game uses ads.
      > 2nd error can be pretty much ignored - we already provided debug symbols, and no steps are needed in this case.
      Unfortunately google play requirements change quite rapidly. I will do my best to update this video (in the description or with the new video) if there will be some new breaking changes happening.

    • @GeniusK
      @GeniusK Год назад +1

      @@CocoCode Thank you so much. this is helpful. ❤️

  • @andywildsnake7714
    @andywildsnake7714 Год назад +3

    Excellent tutorial!
    Straight forward and simple.
    Thanks a lot!

  • @regys9521
    @regys9521 Год назад +2

    Also you could update videos on how to monetize unity games with Unity Ads and in-app purchases

  • @blu145
    @blu145 5 месяцев назад +1

    1:01 yes "Create AAP BAATAAN"

  • @jorgeponce5147
    @jorgeponce5147 Год назад

    Hello! Excellent video! I have a question about min 2:46 I don't know what to put in my game there are only Rewarded videos and you can also buy Coins within the application. In my case do I have to put yes or no?

  • @gernotweiser
    @gernotweiser Год назад +1

    very nice description, thx

  • @aaronh560
    @aaronh560 9 месяцев назад +4

    Why am I getting, The Android App Bundle was not singed?. I have extra options for signed by google play and singing keys. So I can't upload for internal testing until I can figure it out

    • @raulrusboy
      @raulrusboy 9 месяцев назад +3

      Might be because you have debug or development build selected. You'll also probably need to select 'Separate App Binaries' in the Publishing settings too.

    • @aaronh560
      @aaronh560 9 месяцев назад +4

      @@raulrusboy Yup, that was it. I saw a about it too but didn't realise the check box was in the build settings and not the android settings. Literally found the button a couple hours before your message but that was it!

  • @xdedeone
    @xdedeone Год назад

    Can you make a video on how to make an application like yours from unity? The result looks pretty good to give it a try

  • @iconicspark1264
    @iconicspark1264 Год назад +1

    Iupload my first game with the help of your video.
    thanks

  • @Dexterdevloper
    @Dexterdevloper 8 месяцев назад +1

    Extremally helpful.

  • @MrRevelance
    @MrRevelance Год назад +1

    Please continue playfab as well!!! you are the best

  • @John_Macaroni
    @John_Macaroni Год назад +1

    When will you show how to get the screenshots easily?

  • @helloyou191
    @helloyou191 Год назад +2

    Hello! Does ARM64 Architecture affect the game in any way? Like the graphics, FPS etc? Should additional testing be made after the architecture was changed for ARM64 ?

    • @6Planet
      @6Planet Год назад +1

      Not in my experience. (10+ years making android games in Unity) But it's always a good practice to test things after every change.

    • @helloyou191
      @helloyou191 Год назад

      @@6Planet thank you!

  • @hakpakgames
    @hakpakgames Год назад

    This video is great! Could you make tutorials on how to release an update for your apps on google play store?

    • @CocoCode
      @CocoCode  Год назад

      Thank you!
      I covered updating the app in 12:23 - is there anything else I missed?

    • @hakpakgames
      @hakpakgames Год назад

      @@CocoCode Oh yeah I see it! Thanks Coco Code!

  • @Finn_Allison
    @Finn_Allison Год назад +1

    Thanks for the tutorial. I'm having a few issues in the internal testing phase that I wasn't getting when running the app in Unity. For example, when I try to open the camera the screen goes black and there are no requests for camera access. Any ideas?

  • @septiawanrizky1013
    @septiawanrizky1013 Год назад +2

    9:53 Mine when upload got "You uploaded a signed APK or Android App Bundle in debug mode. You must sign your APK or Android App Bundle in release mode"

  • @franciscovicente92
    @franciscovicente92 Год назад +1

    And if we are an individual , what app bundle naming should we use ?

  • @young_you
    @young_you Год назад +1

    Subscribed! Thank you for your thorough explanation.

  • @hakpakgames
    @hakpakgames Год назад +1

    Hey Coco Code, are you supposed to include the app versions of your previous release to the new release? What does including the previous release do?

    • @CocoCode
      @CocoCode  Год назад

      Sorry, I don't understand the question?

    • @hakpakgames
      @hakpakgames Год назад +1

      @@CocoCode When you are updating the app, below the app bundle, there is an option to include app versions from your previous release? Do you know what that is for?

    • @dev.faizan
      @dev.faizan Год назад

      @@hakpakgames did you find the answer

  • @jhonicarlos6784
    @jhonicarlos6784 Год назад

    Thanks a lot man, very usefull guide. But when i tried to install the app on my S10+ i got the message that the app was not compatible anymore.

    • @jhonicarlos6784
      @jhonicarlos6784 Год назад

      I think that was an older version of my app on google play, just refreshed and works fine. Thanks again.

  • @emergentgameplay
    @emergentgameplay Год назад +1

    How about some A* pathfinding as your next video? Say, pathfinding on a chess grid board. Orthogonal and diagonal. Kind of like in Overland game (which looks like might have been made in Unity)?

    • @Quantiflyer
      @Quantiflyer Год назад

      Brackeys has done it already, and it is still up to date

  • @tafman
    @tafman Год назад +1

    Thanks for this tutorial bro, it's really helpful... We appreciate it 🙏🏽

  • @zapleaf
    @zapleaf Год назад +2

    Seems a few things have changed. Had to submit changed to google and I am now waiting (stats 7+ Days) for a review before my game can be active and it's currently inactive with a dead link to the google play store location. Have I done something wrong?

  • @LOPSN.GAMES7853
    @LOPSN.GAMES7853 Год назад +1

    Great video, it says Android SDK is missing required API level when I download it, can anyone help???

  • @MrJotaFelipe
    @MrJotaFelipe Год назад

    Awesome video! Can you do one for App Store too?

  • @iraoua
    @iraoua 11 месяцев назад +3

    thank you so much

  • @michchal6414
    @michchal6414 Год назад +1

    I have a problem with internal testing, after opening link game can't be downloaded and says that "product unavailable"
    Note that there is no warnings on google play with the game file

  • @diegocosta2383
    @diegocosta2383 Год назад

    Woooooww. Excelent video!! Simple and objective. The limited version API in 32 for google play limit the android version of my game. How can I maintain in older versions of android? hugs.

  • @EthanoCreates
    @EthanoCreates 10 месяцев назад +2

    Unfortunately google play now makes us go through closed testing where we must get 20 testers to opt in to test the game for 14 days for dev accounts made after Nov 13

    • @CocoCode
      @CocoCode  10 месяцев назад +1

      Oh wow, that makes a huge difference! In my opinion it’s a good change - may reduce/slow down Google Play spam. I understand the frustration it causes for smaller developers, but it also requires to plan out your release

    • @EthanoCreates
      @EthanoCreates 10 месяцев назад +2

      Yeah will probably help with quality control for Google play, but definitely does throw a spanner in the works for smaller developers who may struggle with finding 20 testers, will make sure I account for this extra time needed next release 🙏

  • @themadcrown249
    @themadcrown249 Месяц назад +1

    how to add pricing to my app?

  • @caeleng5553
    @caeleng5553 Год назад

    Really helpful video! Please could you do the same for the app store?

  • @robertdracosu8115
    @robertdracosu8115 Год назад

    Hi man, great tutorial, what about this warning i get: "There is no deobfuscation file associated with this App Bundle. If you use obfuscated code (R8/proguard), uploading a deobfuscation file will make crashes and ANRs easier to analyze and debug. Using R8/proguard can help reduce app size." ?

  • @krystianeotis6479
    @krystianeotis6479 Год назад

    I would love another tutorial on the ui builder

  • @nicolassuarez1697
    @nicolassuarez1697 Год назад

    Outstanding! Now IOS please :)

  • @sceptiletops3760
    @sceptiletops3760 8 месяцев назад

    Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many, Thanks pal

  • @helloyou191
    @helloyou191 Год назад +1

    Hello, on minute 8:15, on the "Build" section from "Publishing Settings" should we have only the "Custom Main Manifest" checked? And the other settings empty?

  • @foreverwonderful
    @foreverwonderful Год назад

    Awesome tutorial. I'm stuck at the keystore, you said to create one, but for the password, what password do I use?

    • @CocoCode
      @CocoCode  Год назад

      If that's your first keystore, type in your new password for it. Think of it as a new account (it's not windows/google/Unity password). Remember to keep it somewhere save!

  • @EDW4RD249
    @EDW4RD249 Год назад

    3:37 Can I edit one of the previous steps? (I just completed the Data Safety step, but need to update it, I haven't continued with the app setting in the google play console)

  • @russellgu8y2447
    @russellgu8y2447 Год назад +1

    Thanks for your help, I didn't realise everything would be so complicated.

  • @doublehitgames531
    @doublehitgames531 Год назад

    Amazing amazing tutorial Ty very much.
    Please add a tutorial explaining the Unity Dashboard Liveops Auth - using Google Play games sigin. Mybe others liveOps features ate unity dashboard too. For me, the liveops features is very hard to use. The unity docs is very week!

  • @VMYE-ir6vw
    @VMYE-ir6vw Год назад +2

    Awsome tutorial!

  • @DevikenGames
    @DevikenGames Год назад

    Thanks for the amazing video,i hope you will do the same for IOS,and make some videos about Ads and in-app purchase integration

  • @elevenminecraft
    @elevenminecraft Год назад

    thx i'm going to be rich and here 1+ subscriber

  • @page0809
    @page0809 Год назад

    In update part of the video you didnt go to closed testing but on internal testing. What is the difference?

    • @CocoCode
      @CocoCode  Год назад +1

      Maybe I will cover that in a future video, basically:
      > Internal testing - instant release, up to 100 defined emails, intended for in-house testing of your game
      > Closed testing - it's quite similar to the internal testing, but this time there is no limit on the number of users that can join this testing track. You can either invite a ton of emails or even setup a "join beta" link and share it online
      > Open testing - everyone will be able to go to your store page and click "Join open beta testing". Only availabe if you already have a published game.
      Hopefully that is clear ;)

    • @page0809
      @page0809 Год назад +1

      @@CocoCode This is actually very helpful information! Thank you, sir!

  • @wanawayCom
    @wanawayCom Год назад

    Unity is super unstable when build. It is nightmare!!!! Always graddle errors, but sometimes it works ... Could you please make explanation video about errors when building! Thanks

  • @reivaxcorp
    @reivaxcorp 6 месяцев назад

    Make apps in unity it's more easier than other languages such as android studio. Because Unity haven't issues with gadle or other dependencies. I have too many problems with Android Studio when I open old projects, sometimes I can't run them again.

  • @davidsanchezplaza
    @davidsanchezplaza 5 месяцев назад

    amazing tutorial

  • @elangovan9838
    @elangovan9838 Год назад

    How you did that background effect

  • @henryrosales8500
    @henryrosales8500 6 месяцев назад

    I was having trouble with uploading, and it was so stupid but just in case anyone else has this problem. I checked development build because you know it's not ready for release yet so I just thought check that. But this caused an error with google not recognizing the "app signing" so if anyone else is having this issue just make sure you don't have development build checked

  • @VamereDigitalCrafted
    @VamereDigitalCrafted Год назад

    Excellent video. But i have small problem. After i send it to my testers they report that they cant download it. Problem is that they have on screen that is not working with their phone. Is there something what i can do to resolve this problem? Because i found some solution but i cant ask 100 testers to do something with their phones. Thank you for any suggestions.

  • @Crafted_Tales
    @Crafted_Tales Год назад +1

    please make a level select menu (with locks)

  • @superzaidgaming1987
    @superzaidgaming1987 Год назад +1

    Thank you so much I appreciate it and I really did this 💗

  • @iamQuicklearner
    @iamQuicklearner Год назад

    Very well explained.

  • @deltaghostprofessionalgame875
    @deltaghostprofessionalgame875 Год назад

    I cannot see your app link of the description.

  • @rafaelbalanzavinas338
    @rafaelbalanzavinas338 2 месяца назад

    Hi i need help, the option of upload native debug.. i DONT HAVE IT, it only has the first option and the last , what can i do?

  • @bunnybhai2666
    @bunnybhai2666 5 месяцев назад

    your video is very use full can you add hindi subtitle invideo like mr.beast

  • @Hashishin13
    @Hashishin13 Месяц назад

    Upload to Closed testing before Publishing.

  • @awesome1337
    @awesome1337 Год назад

    I see that you use stable version unity 2021.1. An dyou going for max API 32. I just wounder what Java are you using? What gradle version are you using to make API 32 work? Im stuck at API30. Cant upgrade.... Thanks if you can answer

  • @qatary800
    @qatary800 3 месяца назад

    "Ok, let's see..."
    "You have to pay 25$-"
    "Aight, I'm out"

  • @coldblood2054
    @coldblood2054 Год назад

    Sir how to do pre register and then release

  • @SpeedIncStudio
    @SpeedIncStudio 10 месяцев назад

    if my game have the Unity Ads I don't can mark de ads in PlayStore too? Because are two distinte platforms? Thx for the video! Hugs fom Brazil

  • @random_precision_software
    @random_precision_software Год назад

    Hi, I've just got an email from Google saying there's a "Google play games on PC" .... Now is this a separate store for PC games or do you have to make your Android games compatible with your PC ?

  • @satchensewnarine9862
    @satchensewnarine9862 Год назад

    I'm having an issue where after I build the IL2CPP ARM64 version, a few functionalities of my game stopped work (for example, the OnCollisionEnter2D doesn't work aka my character no longer dies)

  • @FelipeViana-bg7h
    @FelipeViana-bg7h Год назад

    Great tutorial! Saved me

  • @jphgaming00
    @jphgaming00 Год назад

    Sorry, my english is very basic. Do I need the .aab file or can i publish my game in APK? Because when go to the build in .aab there is an error, so i would can publish my game in APK? What's the difference beetween aab and apk? Can i publish my game in apk or not?

  • @MarekNijaki
    @MarekNijaki Год назад +1

    Awesome work

  • @kelet-studios
    @kelet-studios Месяц назад

    what about steam?

  • @tonytran07
    @tonytran07 Год назад

    Great review
    Thank you Coco-CooOOooDe!

  • @clashergaming717
    @clashergaming717 Год назад

    i selected the api level 33 while publishing and when i published .. my game was unable to install on many android devices due to compatibility issue , although the game was so low-end it shouldve work. is this an issue due to api level ? can you please help me out :)

    • @CocoCode
      @CocoCode  Год назад +1

      Hey, are sure you've changed "Target API Level", not "Minimum API Level"? You should have a setting like this:
      share.cleanshot.com/BNJJCqgy

    • @clashergaming717
      @clashergaming717 Год назад

      @@CocoCode yup got it ..
      i selected the minimum level api by mistake

  • @calvinms7503
    @calvinms7503 Год назад

    THANK YOU!

  • @GDDyna
    @GDDyna 8 дней назад

    void start
    {
    Well,okay,I guess?
    }

  • @sagarhm2237
    @sagarhm2237 Год назад

    sir can i use unity store assests without license ,How to be sure with copywites make vedios

    • @igorthelight
      @igorthelight Год назад

      Just read everything on the asset page itself.
      In 99.9% of the cases you can use it in a commercial product.

  • @raghav2356
    @raghav2356 Год назад

    @8:15 why use setup keystore ?

  • @crystalmorgan7994
    @crystalmorgan7994 Год назад

    Tank you so much for show me that

  • @Liam-h3r8h
    @Liam-h3r8h 10 месяцев назад

    Hi uploading the game to Google Play is it free or for money?

    • @NitinKr7
      @NitinKr7 9 месяцев назад +1

      You have to pay $25 one time fees

  • @hehexd4787
    @hehexd4787 6 месяцев назад

    is this tutorial still applicable until now?

    • @ipigtaiwan
      @ipigtaiwan 5 месяцев назад

      u need to verify ur id now

  • @DdsDdsDds
    @DdsDdsDds Год назад

    do you know how to fix The Android application package has not been signed.?? it is when you add game for play console and i dont know how to fix this

    • @igorthelight
      @igorthelight Год назад

      From another comment:
      Make sure "Development Build" is not checked in Build Settings.