Publish your UNITY game on Google Play Store - 2023 guide
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- Опубликовано: 4 авг 2024
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This tutorial/guide will show you how to publish your Android Unity game on Google Play store. You will learn how to:
- Setup Google Play store and get it ready for your players
- How to build Unity game for Android
- How to test it on your mobile device
- How to publish on Google Play store
- How to update your existing app
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🔗 LINKS IN THIS VIDEO:
- Google Play dashboard: play.google.com/console
- Unity ads data safety: docs.unity.com/ads/en/GoogleD...
- Document with data safety guides/tips: github.com/Privado-Inc/SDK-Pr...
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⚙️ VIDEO CHAPTERS:
0:00 - Intro
0:15 - Configure Google Play settings
5:06 - Build your Unity game
9:08 - Upload to Google Play on Internal testing track
11:04 - Publish your game
12:23 - Update your app
Make sure to keep your project key safe. You can't update your app if you lose the project key you used first time to publish your app.
Sounds like experience has spoken! :)
Now you can
Really?@@LazyCliqueOFC
@@ariella2658 happened to me
0:11
Amazing! Thanks for the tutorial. It's really helpful 😍
you are really amazing , after I search for many tutorial , none of them acrually help me , until you show up ,a lot of thanks , the way you teach is quite clearly and detail,good job
I dont do this enough to remember all the steps, Thank you for the instructions!
Excellent tutorial!
Straight forward and simple.
Thanks a lot!
Amazing! I was just thinking why anyone not making an updated video for publishing. You are great as always.
Just in case, I would like to recommend some videos about some possible rejection from google play (common mistakes developers do).
They will beat you around and up in the beginning but later they leave you alone. They just wanna make sure you're serious about your app. No problems later
Extremally helpful.
You have no idea about how useful and amazing your video is. Thanks, +1 sub!
very nice description, thx
It would be very hard to do this upload if this tutorial was not there. Excellent guidance, Thanks a lot Keep creating videos like this
ABOUT TIME SOMEONE DONE AN UPDATE FOR GOOGLE PLAY STORE !!
💪
@@CocoCode code
Thanks for this tutorial bro, it's really helpful... We appreciate it 🙏🏽
Subscribed! Thank you for your thorough explanation.
Thanks for the tutorial. I'm having a few issues in the internal testing phase that I wasn't getting when running the app in Unity. For example, when I try to open the camera the screen goes black and there are no requests for camera access. Any ideas?
Very good tutorial!
I do have a question tho. I can't seem to find the video you were talking about where you show how to generate those images in Unity itself?
thank you so much
Hello, on minute 8:15, on the "Build" section from "Publishing Settings" should we have only the "Custom Main Manifest" checked? And the other settings empty?
Iupload my first game with the help of your video.
thanks
Very helpful, thank you so much
Great job. If you have the internal test on your device, how do you then get the production version?
This comes out just in time for my first android game. Thanks!
for me too, good luck for us!
Have you guys uploaded your games on Play Store if yes than you are earning from it or not?
@@doraemongaming2376 yes, on Google play. "Arrow It" it has like 100 downloads and I have earned like $1 but when I updated it the ads stopped working and I don't earn anymore
Thank you for all your videos, you are the best pedagogue for Unity in english
Wow, thank you! 😎
@@CocoCode Im not getting the sms code or call ive netered all the details properly no errors but the sms never arrives ive seen this in reddit forums..Why and how to fix i cant get my game to store without the sms pls help
amazing tutorial
I want to say thank you for helping me be able to add a game to the store love you all
What's it called??
@@1_in_8billion look up XP Booster under the name Droid Studios
Coco Code is the best!
Wowowowowwow uwo
Go for it
ty
Hello! Excellent video! I have a question about min 2:46 I don't know what to put in my game there are only Rewarded videos and you can also buy Coins within the application. In my case do I have to put yes or no?
Thanks you!
Very well explained.
Please continue playfab as well!!! you are the best
I'm having an issue where after I build the IL2CPP ARM64 version, a few functionalities of my game stopped work (for example, the OnCollisionEnter2D doesn't work aka my character no longer dies)
Great tutorial! Saved me
very informative, thanks!
omg thank you so much!! i just spent last 4 hours trying to get to upload and kept getting unsigned package error. it was the arm architecture that screwed me over. also make sure to uncheck that debug option. thank you very much for this awesome video!
THANK YOU!
Uncheck debug and Development build, and if your app is bigger than 150mb, check the 'Split Application Binaries' in the Publishing Settings of the Player Settings.
Seems a few things have changed. Had to submit changed to google and I am now waiting (stats 7+ Days) for a review before my game can be active and it's currently inactive with a dead link to the google play store location. Have I done something wrong?
I'm playing Diablo while listening to your tutorials. I just like your voice and accent, very nice and calming. Not ASMR really, but sort of akin to those overexplaining ASMR videos, something about explaining something in slow detail is calming.
I feel like a coddled baby listening to your videos, while I shed the blood of swathes of monsters and robots in Diablo. What a world we live in...
About 2min into the video. I really appreciate your tutorials. This seems incredibly useful. And actually inspiring and encouraging for me, knowing what I already wish to do. Thanks for the content.
Awsome tutorial!
thx a lot
Awesome video! Can you do one for App Store too?
Tank you so much for show me that
NIce video! thank for this info.
THANK YOU!
Great review
Thank you Coco-CooOOooDe!
Wonderful video!
Thank you so much I appreciate it and I really did this 💗
I mean I really need this
Amazing amazing tutorial Ty very much.
Please add a tutorial explaining the Unity Dashboard Liveops Auth - using Google Play games sigin. Mybe others liveOps features ate unity dashboard too. For me, the liveops features is very hard to use. The unity docs is very week!
Thanks for the amazing video,i hope you will do the same for IOS,and make some videos about Ads and in-app purchase integration
Can you make a video on how to make an application like yours from unity? The result looks pretty good to give it a try
3:37 Can I edit one of the previous steps? (I just completed the Data Safety step, but need to update it, I haven't continued with the app setting in the google play console)
Love you man!
Thanks for your help, I didn't realise everything would be so complicated.
I see that you use stable version unity 2021.1. An dyou going for max API 32. I just wounder what Java are you using? What gradle version are you using to make API 32 work? Im stuck at API30. Cant upgrade.... Thanks if you can answer
Awesome
Also you could update videos on how to monetize unity games with Unity Ads and in-app purchases
Please help! I have tried to upload a bundle with API levels 32, 33 and 34 and it did not work on my both mobile, a Motorola g22 and a Huawei P30 pro (it says this device is not compatible on the Google play store for both). Then I upload an API 29 and it works for the Huawei but still not for the Motorola whereas it is compatible with an API level 31…
Anyone has an idea why?
I would love another tutorial on the ui builder
dzięki Maciej!
Thank you.
Do you have a video explaining how to use the firebase testing for the app?
if my game have the Unity Ads I don't can mark de ads in PlayStore too? Because are two distinte platforms? Thx for the video! Hugs fom Brazil
Sorry, my english is very basic. Do I need the .aab file or can i publish my game in APK? Because when go to the build in .aab there is an error, so i would can publish my game in APK? What's the difference beetween aab and apk? Can i publish my game in apk or not?
ANYONE PLS HELP!!..Ive read in reddit forums people put in the correct details the + all of it and they never get the sms or call anyone else having that problem and how to fix..There google support doesnt help at all
I have a problem with internal testing, after opening link game can't be downloaded and says that "product unavailable"
Note that there is no warnings on google play with the game file
Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many,Many, Thanks pal
9:53 Mine when upload got "You uploaded a signed APK or Android App Bundle in debug mode. You must sign your APK or Android App Bundle in release mode"
Woooooww. Excelent video!! Simple and objective. The limited version API in 32 for google play limit the android version of my game. How can I maintain in older versions of android? hugs.
thanks you
Hello my app can't update when I click update in google play. My solution right now is reinstall it again. Can you help? (I already uploaded my app to version 10)
Outstanding! Now IOS please :)
good job
Awesome work
Thanks a lot 😊
Hello! Does ARM64 Architecture affect the game in any way? Like the graphics, FPS etc? Should additional testing be made after the architecture was changed for ARM64 ?
Not in my experience. (10+ years making android games in Unity) But it's always a good practice to test things after every change.
@@6Planet thank you!
thank you so mush 😭😭😭😭😭😭😭💥
Hi, I've just got an email from Google saying there's a "Google play games on PC" .... Now is this a separate store for PC games or do you have to make your Android games compatible with your PC ?
I tried to get verify on google play console so many time but now i get restricted. I uploaded everything that was requested but still got restricted. what should i do?
When publishing, do I need to disable in the unity editor the option?: Project settings -> Services -> Ads -> Test mode
Also, in the Ads manager in the gameobject that has the scripts?
yes you need to disable test mode when publishing your app
thx i'm going to be rich and here 1+ subscriber
1:01 yes "Create AAP BAATAAN"
thanks bro
Thanks!
Thank you!
Thanks
you are king. thanks very much. Appreciated
Bro please help me when I want to add the app bundle I don't have any file available everything is just unavailable I wanna publish my app but I can't
Why am I getting, The Android App Bundle was not singed?. I have extra options for signed by google play and singing keys. So I can't upload for internal testing until I can figure it out
Might be because you have debug or development build selected. You'll also probably need to select 'Separate App Binaries' in the Publishing settings too.
@@raulrusboy Yup, that was it. I saw a about it too but didn't realise the check box was in the build settings and not the android settings. Literally found the button a couple hours before your message but that was it!
How you did that background effect
How about some A* pathfinding as your next video? Say, pathfinding on a chess grid board. Orthogonal and diagonal. Kind of like in Overland game (which looks like might have been made in Unity)?
Brackeys has done it already, and it is still up to date
What do i do if my abb file is 800mb? Pls help
Kiedy probuje wgrac apke do internal testing: Pakiet aplikacji na Androida nie został podpisany. A wszystko krok po kroku z tutorialem robie. Poradzcie :)
your video is very use full can you add hindi subtitle invideo like mr.beast
it's a good tutorial. how about when the aab file exceeds 150MB. google play is not accepting it. do you have a solution for that?
Same here
good tutorial. Thank you.
There were 2 warnings after uploading the app to the public. Can you tell me about those warnings ?
Thank you!
Sorry I haven't mentioned that in the video. Here is the screenshot of the warnings: share.cleanshot.com/81ntyl2K
> 1st error (about completing the advertising ID) may be in fact a problem in the future. For newer android builds you need to do one more step shown on this screenshot: share.cleanshot.com/md6rQgbd (Policy and programs -> App content -> Advertising ID) and select Yes/No if your game uses ads.
> 2nd error can be pretty much ignored - we already provided debug symbols, and no steps are needed in this case.
Unfortunately google play requirements change quite rapidly. I will do my best to update this video (in the description or with the new video) if there will be some new breaking changes happening.
@@CocoCode Thank you so much. this is helpful. ❤️
love you bro
And if we are an individual , what app bundle naming should we use ?
com.yournickname.yourgamename
I cannot see your app link of the description.
Hey Coco Code, are you supposed to include the app versions of your previous release to the new release? What does including the previous release do?
Sorry, I don't understand the question?
@@CocoCode When you are updating the app, below the app bundle, there is an option to include app versions from your previous release? Do you know what that is for?
@@vvsgucci8212 did you find the answer
This Video is GOLD!
When will you show how to get the screenshots easily?
What does it mean include symbol
Excellent video. But i have small problem. After i send it to my testers they report that they cant download it. Problem is that they have on screen that is not working with their phone. Is there something what i can do to resolve this problem? Because i found some solution but i cant ask 100 testers to do something with their phones. Thank you for any suggestions.
@8:15 why use setup keystore ?