The Unity Engine Roadmap

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  • Опубликовано: 21 дек 2024

Комментарии • 513

  • @FeriFerdinan-i7o
    @FeriFerdinan-i7o 3 месяца назад +248

    Unity Roadmap full timestamps:
    0:45 Unity 6.0 key features
    2:40 Generational Releases
    4:08 New Generational Releases 🔥🔥🔥
    5:20 New Update Release
    Unity 6 Generation
    Graphics
    7:01 MeshLOD (Auto LOD at import)
    7:59 Richer worlds with Deferred+
    8:29 Deferred rendering optimized for mobile
    Platforms
    9:10 Platform Browser / Build Profiles
    9:46 Android: Improved support for Large Screens & Foldables
    10:04 XR: Improved Scene Setup
    10:19 XR: MR Multiplayer template
    10:33 XR: Meta Quest Build Profile
    10:55 WebGPU: Next-level rendering for the Web
    11:18 Instant Games on Facebook and Messenger
    12:00 Web Assembly stripping reduce engine load time by average 56%
    Multiplayer
    12:30 Enhanced development workflows
    13:10 Resilient client-hosted games (Host migration) 🔥🔥🔥
    13:47 Session management UX
    14:16 Vivox makes safe comms easy
    Unity for Industry
    14:41 Improvements to Unity for Embedded Systems
    Unity Next Generation
    16:31 Unity Next Generation
    Simplicity
    18:43 Simplicity
    19:47 UI Toolkit
    20:38 Simplifying Rendering
    21:31 URP+HDRP = UNIFIED RENDERER 🔥🔥🔥
    (Removing Built-In and Unified URP + HDRP)
    23:36 UNIFIED SCALABLE LIT SHADER with OpenPBR 🔥🔥🔥
    24:31 Shader Graph 2 & Block Shaders
    Iteration
    26:57 Iteration
    27:49 CoreCLR 🔥🔥🔥
    28:53 Domain Reload (deprecated)
    29:10 Assembly Load Contexts (new) 🔥🔥🔥
    30:42 MS Build
    31:22 Content Pipeline
    31:58 Importing faster, less, and without blocking the editor
    33:29 Background importing
    Power
    34:43 Power
    35:11 ECS for all
    35:48 Building ECS into the core of Unity
    37:00 Game Object + Entity = Unified Transform 🔥🔥🔥
    38:06 New Animation System
    38:25 Previewing animation with one click
    38:45 Skeleton editing
    39:05 Sockets (previewing attached object to model)
    39:35 Clip markup (create, edit animation event, etc.)
    39:53 Remapping
    40:17 Graphs and tooling
    40:45 Hierarchical Layered State Machine
    41:16 Visual debugging 🔥🔥🔥
    41:45 Pipeline and Performance
    42:29 New World Building
    43:03 Non-destructive editing
    43:22 Procuderal rule sets
    43:30 Shader Graph integration
    43:44 Level design flexibility
    44:04 Virtual texturing and tesselation
    44:19 Scattered Entities

    • @candrawijaya9936
      @candrawijaya9936 3 месяца назад +3

      thank you so much bro

    • @MrAndyPuppy
      @MrAndyPuppy 3 месяца назад +1

      Thank you! We will be including chapters and timestamps on all of the "officially edited" sessions but since we wanted to get this out so quickly we had to bypass a couple of things

    • @memresable
      @memresable 3 месяца назад

      appreciate it man

    • @voidquaternion
      @voidquaternion 3 месяца назад

      Thanks!

    • @saeedbarari2207
      @saeedbarari2207 3 месяца назад +1

      Thou shalt goeth onto heaven

  • @8kgamingofficial
    @8kgamingofficial 3 месяца назад +359

    looks like unity is getting back on track, great job guys

    • @Aco4k
      @Aco4k 3 месяца назад +3

      I seriously want to know whats going to keep them from doing this again?

    • @sebastiankarlsson9577
      @sebastiankarlsson9577 3 месяца назад +2

      It's just marketing, like every time half of it won't work in practice & poor overall support.

    • @uani3
      @uani3 2 месяца назад

      this time they do things logically eg. srps are switchable, GOs are ECS backed which a "knowledgeable" person would have done from the get go thus their last time failings which are exactly due to not doing what they annonuced now are unexpected by me to happen again; additionally they mentioned they want to go simplicity over complexity which is my #2 principle (things being easy is #1 -- things can be multi-step = complex but easy and single-step = simple but difficult (think pushing a thread through a needle hole) thus "easy" is my #1 ("many" # follow which apply when the previous does not)). Will Goldstone appears like he has understood to apply reasoning to future tackables too. Also they haven't advertised and stated mouthful imaginations this time.

    • @uani3
      @uani3 2 месяца назад

      "release cycle" post by me on Unity's "Unity Engine" forum from 2021 🙂

  • @speedy1000ism
    @speedy1000ism 2 месяца назад +11

    As a long time Unity user. This is a breath of fresh air.

  • @virtualmind9341
    @virtualmind9341 3 месяца назад +33

    This was infinitely better than the keynote. My faith is restored.

  • @Tymon0000
    @Tymon0000 3 месяца назад +214

    Imagine importing an asset and it not being pink! Bravo! 👏👏

    • @CadaverKuma
      @CadaverKuma 3 месяца назад +2

      Bro 😂 atleast they are improving like why yall complain so much

    • @TedThomasTT
      @TedThomasTT 3 месяца назад +7

      ​@@CadaverKumaI think he's being serious bro lol

    • @CadaverKuma
      @CadaverKuma 3 месяца назад

      @@TedThomasTT maybe

    • @ZukuseiStudios
      @ZukuseiStudios 3 месяца назад +1

      Don’t tease me!

    • @ProkerKusaka
      @ProkerKusaka 3 месяца назад +6

      Time to upload pink assets just for lulz

  • @tejastjs9981
    @tejastjs9981 3 месяца назад +73

    Really excited for the next generation of the engine - CoreCLR and ecs under the hood. Great work unity!

    • @MrAndyPuppy
      @MrAndyPuppy 3 месяца назад +2

      ECS under the hood is already a thing in a few places but to really make the editor sing we need to make some more fundamental changes to integrate it, thus next generation.

  • @unuslupus-csa
    @unuslupus-csa 3 месяца назад +21

    As a game developer, I have to say I could not be happier with some of the changes you are talking about here. It is what I've been hoping for for years!

    • @willgoldstone
      @willgoldstone 3 месяца назад +3

      Same. I am incredibly impatient to get this stuff in my own game!

  • @lpfonseca
    @lpfonseca 3 месяца назад +309

    Unity is back on track!! Congrats!

    • @AntonQvarfordt
      @AntonQvarfordt 3 месяца назад +22

      settle down and wait for delivery before you say that.

    • @niuage
      @niuage 3 месяца назад +15

      @@AntonQvarfordt We might be setting ourselves up for disappointment in some areas yea, but at the same time it's good to show Unity that we appreciate the new direction. Also there are people behind Unity, and I'm sure they appreciate the hype.

    • @DreadKyller
      @DreadKyller 3 месяца назад +15

      @@AntonQvarfordt While it's good to be skeptical at times, there are also times to be hopeful. There's frankly too much skepticism around all over the internet to the point that it's drowning in it. It's getting ridiculous the amount of cynicism around, not just talking about Unity either, more the entire internet, no one can ever make any claim anymore without some people being hyper negative.
      I'm not going to get my hopes up that this will all be amazing perfect next-level stuff that revolutionizes development, but I'm also not interested in being so pessimistic that I can't find enjoyment in anything either.

    • @AntonQvarfordt
      @AntonQvarfordt 3 месяца назад

      ​@@niuage Myeah... That Will guy made surprisingly much sense for a Unity keynote these past few years...
      Something really happened with the direction when they went public and Joachim Ante and that other guy stepped back that's felt cataclysmic for Unity as an engine-of-choice going into the future.
      If they could really turn that corner nobody would be happier than me, knowing all the time spent with it won't be useless knowledge in a few years - because it's no longer a good choice for developing much of anything.
      Like.. I've spent those famous 10.000 hours... And if Unity continues down that path in the future those hours will just be gone.

    • @AntonQvarfordt
      @AntonQvarfordt 3 месяца назад

      ​@@DreadKyller I'm not going to cheer for something I genuinely don't think is prosperous (or even detrimental) just because it's a bummer when people are a being a bummer.
      In fact, in my view, if comment sections like these might has any actually useful purpose it'd be for using them to say "NO!" when you see something you think is going in the wrong direction.
      I don't want to bum them (Unity staff) out by saying it's all crap (most of it is really quite amazing, fundamentally :P)
      But the direction they've been going the past few years I think is really very destructive.
      In my mind people should legitimately use any opportunity or platform they can to point that out.
      I think there are tons of ppl at Unity who are really talented and just want to make a great & useful engine... I'm behind that intent 1000%.
      All of us, them (staff) and us (users) has to fight tooth and nail to make sure that actually happens.
      It's not there yet.
      This talk is a bit of a ray of light, though.

  • @rockateer2162
    @rockateer2162 3 месяца назад +116

    Good job Unity, the community appreciates you listening.

    • @maxrinehart4177
      @maxrinehart4177 3 месяца назад +5

      they didn't listen, their stock literally tanked and they are public trading company, they're forced, so either this or bankruptcy.

    • @rockateer2162
      @rockateer2162 3 месяца назад +5

      @@maxrinehart4177 yeah and they had to listen to what people wanted to get themselves away from that

    • @maxrinehart4177
      @maxrinehart4177 3 месяца назад +3

      @@rockateer2162 these was already implemented before the runtime fee thing. their developers were working on this release for like 2 to 3 years now, obviously the engineering team knew what the people wants, matter of fact any competent engineer would come up with these as they are logical evolution of what they already have.

    • @rockateer2162
      @rockateer2162 3 месяца назад +1

      @@maxrinehart4177 feature wise, that's fair to say but I doubt we would've got all of them as soon as this with Unity 6 and there's almost no way they would've dropped runtime fees without the backlash from the community

    • @Th3-Mast3rmind
      @Th3-Mast3rmind 3 месяца назад +2

      ​@@maxrinehart4177stop saying "them" or "they". We all know who exactly caused the previous mess

  • @KRGraphicsCG
    @KRGraphicsCG 3 месяца назад +25

    Welcome back, Unity... we've missed you

  • @JuniorDjjrMixMods
    @JuniorDjjrMixMods 3 месяца назад +21

    Basically a list of what we wanted for years! I'm finally happy with the Unity progress.

  • @sharoozasghar4956
    @sharoozasghar4956 3 месяца назад +38

    Dear Unity, this is probably one of the best roadmaps yet and I stand fully behind you. Please try to execute on these ideas nicely!

    • @MrAndyPuppy
      @MrAndyPuppy 3 месяца назад +1

      Thank you! As someone who has been involved in creating the last 4 roadmaps, I was over the moon this year when we were finally able to do a proper roadmap and look forward.

    • @SnakeEngine
      @SnakeEngine 3 месяца назад

      If they struggled already with current features, what makes you confident that they will pull off even more?

  • @iHeartGameDev
    @iHeartGameDev 3 месяца назад +27

    Omg the animation updates are beautiful! I cannot wait to get my hands on them!

  • @tojynick
    @tojynick 3 месяца назад +97

    Just thank you! THIS is what we needed. As a tech artist I'm especially grateful for unified rp, shader graph 2 and block shaders ❤

    • @MrAndyPuppy
      @MrAndyPuppy 3 месяца назад

      Have you started using Unity 6 yet? I know those features you mentioned are next generation, but there's some nice improvements in 6 and a couple more in 6.1

    • @tojynick
      @tojynick 3 месяца назад +1

      ​@@MrAndyPuppy Not yet, I'm waiting until it comes out of the preview. But yeah, Unity 6 already has real nice stuff I want to try!

    • @shadow_xts
      @shadow_xts 2 месяца назад +2

      I’m so glad they are finally tackling the absurdity of the different renderer pipelines. Just downloaded the preview now but I haven’t felt that excited for a very long time as a tech artist.

  • @jumpjumpdiegaming
    @jumpjumpdiegaming 3 месяца назад +35

    Looks like Unity is back on the menu boys!!!! This is so exciting. Well done Unity.

  • @Ryan_Sever
    @Ryan_Sever 3 месяца назад +86

    Unity helped me become someone in life I remember the day I left modding Minecraft and set out to make my very own game wouldn't be possible without these amazing people and this fantastic engine thank you Unity 😢❤

  • @sacb0y
    @sacb0y 3 месяца назад +12

    You guys have been doing great work behinds the scenes these past 2-3 years XD

  • @R4venshore
    @R4venshore 3 месяца назад +5

    Good stuff! I am sure all of us old Unity devs are a bit skeptical, until we see those in action, but at least the lineup looks promising :) As others have pointed out, most of these have been desperately needed for a long time. Well done...so far.

  • @niuage
    @niuage 3 месяца назад +27

    You absolutely killed it. Unified renderer + faster iteration are the 2 best things you could have focused on. Other things like the new animation system are dope too.

  • @robinbosch2931
    @robinbosch2931 3 месяца назад +5

    Faster Assembly Loading is really big. This gonna save so much time in the long run. Rendering changes are also amazing, making the process more simple and transparent is really important.

  • @XcutAngel
    @XcutAngel 3 месяца назад +33

    shader graph 2's ui/features is a lot like substance designer's node-based editor, which is very welcome.

  • @martinpolajner9080
    @martinpolajner9080 3 месяца назад +32

    Idk what was going on with unity last year with runtime fee and other disappointments however this might be the best bounce back... they started listening to community and are better than ever

    • @willgoldstone
      @willgoldstone 3 месяца назад +14

      If I may - the runtime fee and so on weren’t things the core product team were working on. What you see here is a bunch of dedicated people who kept their heads down and kept working through a very tough year, and now we are showing some of what they’ve worked on for a long time. We really hope that comes through.

    • @GColeman-xl3yr
      @GColeman-xl3yr 3 месяца назад +3

      It's worth noting that the runtime fee was cooked up by the formal CEO whom used to work for EA. The board fired him not long after the runtime fee controversy. I think the new CEO is great, and has been instrumental of the direction Unity is going in now.

  • @atrociousanimal
    @atrociousanimal 3 месяца назад +24

    Unity may have just regained trust and respect. Some amazing features in this roadmap

    • @HiImKyle
      @HiImKyle 3 месяца назад +4

      Regaining trust and respect usually isn't just done by undoing the one thing that made them lose it in the first place.

    • @sdrawkcabmiay
      @sdrawkcabmiay 2 месяца назад

      ​@HiImKyle they're not referring to the undoing of their mistake but their road map to add lots of good things to their tool

  • @olegparamonov7670
    @olegparamonov7670 3 месяца назад +6

    Holly Molly! Hold my beer guys. Look who is back - Unity! Let's gooooo! Great to see that they learn their mistakes and listen to the community.

  • @shariel9731
    @shariel9731 3 месяца назад +9

    Really impressive guys, I think your focus on simplicity is super important because most of the time all you want is for things to just WORK. One of the reasons I don't like unreal is that it just has way to many features available all in your face rather than them being hidden or put in different areas. Means I don't have to fiddle around trying to find things that should have been put at the forefront.

    • @MrAndyPuppy
      @MrAndyPuppy 3 месяца назад

      THANK YOU for saying this. A lot of us internally felt that simplicity and iteration speed were the most needed areas we could tackle but some thought they weren't "sexy" enough. So as a bonus, we're doing that too, but focusing specifically on making it easy to make the right choice and having that choice deliver, and not forcing you into choices up front that dictate the direction of the entire project

    • @shariel9731
      @shariel9731 3 месяца назад +1

      @@MrAndyPuppy Yeah I'm super excited about the new features you guys have coming up. Unity to me will still be better than Unreal in most cases just for its ease of use and I don't feel like I'm battling with the engine to do anything. Really great work!!!

  • @UsmanArshad-e9q
    @UsmanArshad-e9q 3 месяца назад +2

    Amazing and it's great to see that Unity being unity amoung the team and the development.

  • @supernova8486
    @supernova8486 3 месяца назад +4

    Feels like unity is back with 6 version. Glad to see it.

  • @ewwitsantonio
    @ewwitsantonio 3 месяца назад +3

    Wonderful to see this!! My faith in Unity is really restoring. Back to the core of what made Unity so great :)

  • @UnitCodesChannel
    @UnitCodesChannel 2 месяца назад +1

    Liked how Unity did a complete 180 now. Good stuff. Fellow developers and studios, I wish you all the best in your process of creating beautiful PIECES OF ARTWORK.

  • @tatoforever
    @tatoforever 2 месяца назад +4

    Faith restored.
    Finally, a release that focus on stability and performance of both the editor and the player!
    I look forward to the Unity 7 SIP (simplicity, iteration and power). Makes me nostalgic about the old good days. This felt like a David Helgadson talk. Snip, nostalgic! :V
    Who remembers the collar guy btw?
    Unity remains a corporation but taking good care of their customers, should be their no1 priority to stay afloat! Without your customers there's no money to the board! So please think twice next time you going to do a move that harm Unity's reputation! ;)

    • @willgoldstone
      @willgoldstone 2 месяца назад

      Always good to see you pop up Jorge! take care!

  • @artcadev
    @artcadev 3 месяца назад +3

    Fantastic work, Unity! I'm thrilled about the new Animation System and workflow-it's looking amazing! Super impressed with Shader Graph 2, and having ECS for everything is just the icing on the cake. Can't wait to dive into all these features. Keep up the great work, you’re absolutely nailing it! ❤

  • @OdysseyHome-Gaming
    @OdysseyHome-Gaming 2 месяца назад +2

    Really glad about the focus on streamlining choices. As a student this makes learning less about troubleshooting and more about experimentation. 😊

  • @harryworner1990
    @harryworner1990 3 месяца назад +4

    Awesome work, Unity team! Looking forward to what Unity 6 will bring to the table! 👍👍👍

  • @flamart9703
    @flamart9703 3 месяца назад +2

    Cool! Exactly what I need for my future games! My decision to stay with Unity wasn't wrong. Great job Unity!

  • @Theotherone232
    @Theotherone232 2 месяца назад +2

    So many great features and improvements.

  • @f11bot
    @f11bot 3 месяца назад +4

    This awesome to see, it’s starting to remind me of the good old days of Unity 4 and 5!

    • @willgoldstone
      @willgoldstone 3 месяца назад +2

      This comment brings me joy. I feel the same way!

  • @attaxiaffxi7033
    @attaxiaffxi7033 2 месяца назад +2

    Wow now I've seen this I realise that unity has done a complete 180 and we should trust them unequivocally!

  • @vwgamedev
    @vwgamedev 3 месяца назад +3

    Okay, I see unity is absolutely back on track❤❤❤

  • @ploopploop
    @ploopploop 3 месяца назад +3

    So glad to see Unity picking back up the pace they once used to have before they went to yearly versions

  • @michaelf7858
    @michaelf7858 3 месяца назад +4

    That's quite inspirational, when your tool gets better. It gives urge to make a good game in Unity.

  • @dkvChannel
    @dkvChannel 3 месяца назад +3

    It's a great job! You made a little mistake, but you stopped in time and went the right way!
    I am very happy and grateful to the entire Unity team!
    I am looking forward to all the innovations!!!
    👍👍👍👍 ❤❤❤🔥🔥🔥😁😁😁

  • @studionachtwerk
    @studionachtwerk 3 месяца назад +3

    Unified renderer sounds fire, also the new Animation system and worldspace UIToolkit (making it actually usable) sounds great. Seriously, lots of good plans up the road, I hope Unity manages to put these into reality :)

  • @AugoER
    @AugoER 2 месяца назад +1

    All of this looks very good, please keep going Unity!

  • @mrslake7096
    @mrslake7096 2 месяца назад +1

    MeshLOD is incredible, keep up the great work

  • @cate01a
    @cate01a 2 месяца назад +1

    very exciting! future of unity looks bright!

  • @minerkey682
    @minerkey682 Месяц назад +1

    am very hopeful this is a beginning of a Unity thats back on track and focusing on the needs of it's users

  • @darkmattergamesofficial
    @darkmattergamesofficial 3 месяца назад +28

    Unity is back and better than ever!

  • @everything-bagel
    @everything-bagel 3 месяца назад +2

    Really cool to see Unity focusing on Multiplayer. I think this is the way for the future. It would be nice to see some out-of-the-box Multiplayer functionality that most games might need, like client predicted projectiles , Kinematic Character Controllers, replicated movements, etc.

  • @HamzehShabani
    @HamzehShabani 3 месяца назад +2

    After many years, i feel unity want to be the best engine again 😊

  • @corrinwilson2708
    @corrinwilson2708 3 месяца назад +1

    Really great to see a multiplayer focus, great work! Looking forward to playing with the new version.

  • @nervepoison
    @nervepoison 2 месяца назад +1

    finally, great great work. Slowly you get our trust back, from time to time! We all love Unity and we cant wait

  • @longers2550
    @longers2550 2 месяца назад +3

    Simplicity! Iteration! Power!
    Keep building a good engine!
    Finally we won't be embarrassed by UE developers ;P

  • @ujjawalparajuli2710
    @ujjawalparajuli2710 3 месяца назад +2

    Bravo..it looks like a whole new software. waiting for all those relevant changes for a long time

  • @Vanka_Tube
    @Vanka_Tube 3 месяца назад +3

    Looks promising, already using Unity 6 -- performance is better!

  • @MrHwizard
    @MrHwizard 3 месяца назад +3

    Finally excited about Unity again!

  • @Nomadjackalope
    @Nomadjackalope 2 дня назад

    Those iteration time improvements sound so amazing!!

  • @seldemirov
    @seldemirov 3 месяца назад +2

    Last 4-5 years I scolded the Unity team. But now I want to say - it is a good way! I'm glad that Unity evolves your engine again.

  • @bovineox1111
    @bovineox1111 3 месяца назад +1

    This is the most excited I’ve been about Unity for some time. Just tell me when we’re getting these improvements!!

  • @ludologian
    @ludologian 3 месяца назад +5

    Finally CoreCLR
    Faster editor assets pipeline
    shader2graph , forward+
    New animation system for retargeting
    RLT& emoji support,
    AutoLOD builtin , dot entity mix with GO & world building tools
    🎉 Congratulations

  • @drinkwwwaterrr
    @drinkwwwaterrr 3 месяца назад +1

    This looks really promising!! Hope Unity delivers and gets back on track

  • @aliengarden
    @aliengarden 3 месяца назад +37

    Unity has the potential to be the biggest game engine, good thing they are trying to fix the mess they created

    • @katoun9
      @katoun9 3 месяца назад +7

      They had the potential. Some of this stuff they had on the roadmap some years ago, but they did not deliver on it or just partial, incomplete solutions. Now they have a looot of work to do to catch up. May years (maybe 5-7) ago when I so some of these work in progress, future changes I thought: because Unity has such a lean workflow and architecture for sure adding the power of Unreal Engine will make it beat it, because Unreal Engine is so much harder to use. I am dreaming of the Foliage System and the Work Partitioning from Unreal inside Unity, because I tried Unreal for years and I can not get used to it.
      P.S. I am going to give Unity Tech a hard time, because I believed in them for years (as I started 20 years ago with game engine, mostly opens source and much, much simpler/primitive ones back then), I loved their goal to democratize game dev and help game dev. Right now because of corpo greed they sh## the bed and I am criticizing them (like many other) because they deserve it. I do hope that from this mega industry fail they learn a hard lesson (and so send a message to other corporations, must mostly in the gaming industry), they get on track, work hard and rise to the top. Like No Man's Sky did. Some others fails but do not recover.

    • @Bobbo69
      @Bobbo69 3 месяца назад +1

      It's already the biggest game engine 🙃

    • @katoun9
      @katoun9 2 месяца назад

      @@Bobbo69 The biggest in what sense? Content, features, high fidelity graphics (like Unreal) or the biggest in failures (like the Runtime Fee) or features promised and delivered 5 years later incomplete?
      Yes I know that withdrawal is very very hard, even from Unity.

    • @LeslieZA
      @LeslieZA 2 месяца назад +2

      @@katoun9 biggest, as in most used by devs over desktop and mobile.

  • @issatay8876
    @issatay8876 3 месяца назад +2

    That was strong!!! The best update ever. It's like unreal, but with good web and phone performance.

  • @michaelvicente5365
    @michaelvicente5365 2 месяца назад +1

    these are all great updates. Still hard to trust them for the future, but I can't deny they're doing everything right so far. Keep up the good work

    • @plasmaarmelund
      @plasmaarmelund 2 месяца назад

      The old CEO is out so that's a step

  • @kaspedkk
    @kaspedkk 3 месяца назад +2

    Dam the upscale and muse chat are two really interesting AI features, that i definitely wanna start playing around with! As well as all the other new features like UNIFIED RENDERING. Cool stuff!
    - Also really appreciate the humble nature of this presentation. Admitting where unity's lacking and explaining how you plan on improving!

    • @mowax74
      @mowax74 2 месяца назад

      i don't get that in-editor muse chat. Just use a custom GPT, like "Unity Helper" for free. Does a pretty good job.

  • @s81n
    @s81n 3 месяца назад +16

    "I'm glad we finally made framebuffer fetch happen"...and no one laughed...criminal. I loved the joke.

    • @willgoldstone
      @willgoldstone 3 месяца назад +6

      You are my hero ❤

    • @MrAndyPuppy
      @MrAndyPuppy 3 месяца назад +4

      For the record, I was in the front row and snorted. He ad-libbed that and it wasn't in the script!

  • @darkmattergamesofficial
    @darkmattergamesofficial 3 месяца назад +6

    Unified rendering sounds awesome

  • @LEHtJong
    @LEHtJong 3 месяца назад +1

    Got to love the Portal node! "Super Important"

  • @XcutAngel
    @XcutAngel 3 месяца назад +8

    as it relates to the iteration update, a long time ago (10 years+?) I left a comment on a youtube video / forum post from unity, where I wrote, "all I want for christmas is faster script compilation." I'm super excited for this process to get sped up, because while it doesn't take a lot of time, it takes my ADHD 10 seconds before I'm searching for something new to watch on youtube, while I wait for minor debug's written into an inconsequential script to recompile for 20 - 40 seconds. It's amazing this is finally getting addressed.

  • @alekseyrastegaev3077
    @alekseyrastegaev3077 3 месяца назад +1

    Love this presentation. Cool that they focused on tools that are really used and will be used by the most of the developers. Hated when they did tools that almost no one will use and then forget about them leaving in demo statez

  • @gamheroes
    @gamheroes 2 месяца назад +2

    I only see good news😍
    Especially related to optimization and of course Multiplayer improvements on mobile is the bomb

  • @kaizerapa1814
    @kaizerapa1814 3 месяца назад +1

    I'm impressed with the probe volume, I didn't expect good lighting in one click. This reminds me of the Cryengine voxel GI but with probes. It's still using baked lighting to do it (ancient tech) but the results are what I'm actually impressed with.

  • @elektra81516
    @elektra81516 24 дня назад

    Really excited for the new animation system!

  • @MegamanXGold
    @MegamanXGold 3 месяца назад +2

    If all of the assets that made that world building demo possible were included and free to use, and even set up in a sample scene, that would be incredible. Anyone could just build realistic-looking worlds out of the box.

  • @TYNEPUNK
    @TYNEPUNK 3 месяца назад +1

    All seems amazing!.. i love free performance gains the most. thank you.

  • @XcutAngel
    @XcutAngel 3 месяца назад +6

    mesh LOD is phenomenal

    • @ludologian
      @ludologian 3 месяца назад

      I believe it exists as plugin in unity I've it + texture streaming I can load 4K assets easily

  • @asa989asa
    @asa989asa 3 месяца назад +1

    I love this presentation. very promissing future

  • @tufanaydin6340
    @tufanaydin6340 3 месяца назад +3

    I really loved this presenatition

  • @gamedevinspire
    @gamedevinspire 3 месяца назад +1

    congrats for this comeback!!

  • @RicardoSanchez-es5wl
    @RicardoSanchez-es5wl 3 месяца назад +1

    BIG fan of the LOD support and multiplayer improvements

  • @SpicyMelonYT
    @SpicyMelonYT 3 месяца назад +2

    That multiplayer update sounds awesome. That's the most important change I think unity needed to make besides AI when it comes to the engine and dev tools themselves

  • @FahadAkash
    @FahadAkash 3 месяца назад +12

    Finally Unity is back 😀

  • @priyapianosongs7390
    @priyapianosongs7390 3 месяца назад +1

    This is truly awesome, looking forward to this, congratulations and thank you ❤

  • @GamingDad-sn8dr
    @GamingDad-sn8dr 2 месяца назад +3

    FINALLY NEW ANIMATION SYSTEM!!!!! Oh God was waiting for it for years. Finally Unity Engineers understand that every game starts witch tree "C" Character - Camera - Controller, Awesome features, awesome ROADMAP!!!! Terrain system Kinda Microverse... but l think Unity should integrate ALL popular and usefull tools from asset store - into the engine! Best of luck guys!!! I`m still with you almost 10 years!!!

    • @GamingDad-sn8dr
      @GamingDad-sn8dr 2 месяца назад

      now is pain in the ... to setup custom animation or remap clips from body to body... especially when dealing with playables API and you need to keep track of which state is playing...

  • @Windy7258
    @Windy7258 3 месяца назад +8

    WE ARE SO BACK

  • @Chief-wx1fj
    @Chief-wx1fj 3 месяца назад +1

    This is all very exciting, looking forward 🤩

  • @kewa_design
    @kewa_design 3 месяца назад +1

    Honestly everything sounds and looks awesome

  • @X400DYL
    @X400DYL 3 месяца назад +4

    Finally UNITY looks like a Viable alternative to Unreal, love it

  • @dev_samo
    @dev_samo 3 месяца назад +1

    FINALLY A NEW ANIMATION SYSTEM 🔥

  • @chyra451
    @chyra451 3 месяца назад +4

    WE'RE BACK

  • @ujjawalparajuli2710
    @ujjawalparajuli2710 3 месяца назад +4

    damn the world building looks great

  • @SaladFX
    @SaladFX 3 месяца назад +2

    Thank god they have unified renderer now
    I came back to unity after years (last one I used was unity 5), and I was so confused as to what I should be picking.

  • @akademiacybersowa
    @akademiacybersowa 3 месяца назад +8

    This feels like going back to Unity 4 and 5 roadmap announcements.

    • @INeatFreak
      @INeatFreak 3 месяца назад +5

      They're finally de-Riccitiellofying the Unity

  • @alpercizmeci4039
    @alpercizmeci4039 3 месяца назад +7

    Nice stuff, looking forward to see CoreCLR and Unified Render Pipeline specifically

  • @lightbug6103
    @lightbug6103 3 месяца назад +4

    Nice to hear they are willing to deprecate old/legacy systems. I really hope the old input system gets removed and the new one gets 100% integrated as part of the engine

  • @rodolforubens
    @rodolforubens 3 месяца назад +2

    Lots of exciting stuff!!

  • @MrZajic_
    @MrZajic_ 2 месяца назад

    Sounds good. Welcome back.

  • @Unixir_
    @Unixir_ 3 месяца назад +1

    🤯🤯🤯Thank you Unity!!!

  • @Savernard
    @Savernard 3 месяца назад +1

    Next Generation is fire! And i mean it!

  • @abahgames4244
    @abahgames4244 2 месяца назад +2

    Great job

  • @Nash-963
    @Nash-963 2 месяца назад +1

    ❤ Great features , hope they do something for blender to unity "materials problems"