Im convinced if CoD made the M4 a late level unlock, WW3 would break out, the sun would fizzle out of existence, and the universe would implode on itself.
Technically, this isn't an M4 but an M16A1 carbine. The receiver is also very different from the XM4. It lacks the A2 pistol grip, and I believe the carry handle iron sights are supposed to be the A2 sights as well. Sorry for the over analysis.
I agree. I'd love the ability on the XM4 or switch between a Car-15 carry handle sight, an old school m4 picatinny carry handle sight, and a picatinny upper with a flip up sight.
One request I would love to see on loadout videos across youtube is listing the Weapon Level and Rank needed to run the attatchments, perks and wildcards of the load out. It would be hugely beneficial.
These are my fav gun build videos. It's got stats, it's got playstyle ideas, and it's got vibes man. I really hope that we get some BO1 themed gun skins for these weapons. I hope we get more operators that look like the random soldiers you used to get in the BO1 games, and earlier MW games, where it was just... some unique variant of a spec ops dude. GI Joe the vidya game.
Hi The One Boom. Just discovered your videos. Great stuff. Please consider making a video about effective "comms" during BO6 multiplayer for solo queing. Thank you!
"🤓👆 actually the "XM4" gun model in game isn't a XM4 but a gun that would eventually replace it and eventually it become the stepinh stone for the OG M4's that we see today"
The recoil numbers can be a bit misleading. Each gun has a predictable recoil pattern, so showing those patterns up front and practicing in the firing range is key to success. Also, if you’re going to say that call of duty is a game about millimeters and milliseconds, you can’t say that the TTK numbers aren’t important, because they are. I would say, with all love, that you need to redraft your scripts a little. For instance, you say that building for close range is a minus for overall versatility, to which I’d say: what about payback, or the face-off maps? Having a short barrel and ADS movement/movement speed stock with a CQB grip is totally viable for these maps. Same with a ranged build - the long barrel is all you really need to keep the gun effective at long range on any of the larger maps. There are just a lot of little contradictions in the script and I know you can do better. I like the video overall, just some tips.
Fast mag would be lovely to have if desync didn’t exist, no fking way am I going to run around with 25 bullets only to put 10+ into a guy and then use an attachment that slightly increases reload speed but you lose bullets
how is the call of duty black ops 6 game. so far for u guys playing the game any issues so far. and how is the guns in the game. and the killstreaks and how is the xm4 gun.
Im convinced if CoD made the M4 a late level unlock, WW3 would break out, the sun would fizzle out of existence, and the universe would implode on itself.
Technically, this isn't an M4 but an M16A1 carbine. The receiver is also very different from the XM4. It lacks the A2 pistol grip, and I believe the carry handle iron sights are supposed to be the A2 sights as well. Sorry for the over analysis.
CoD games should allow us to choose between a few different iron sights for each weapon with no attachment cost.
@@YourGuySmallFry I would love to put on flip up sights from BO1.
I agree. I'd love the ability on the XM4 or switch between a Car-15 carry handle sight, an old school m4 picatinny carry handle sight, and a picatinny upper with a flip up sight.
One request I would love to see on loadout videos across youtube is listing the Weapon Level and Rank needed to run the attatchments, perks and wildcards of the load out. It would be hugely beneficial.
Yooo you’re finally back
Jst started watching your vids today. Dope af🔥🔥
I run this:
M203 Underbarrel Grenade Launcher (Standard)
45 round Magazine
CQB grip
Steady Aim Laser
Recoil Springs
Man i do hope you do this with more weapons, i would love to see a lot of videos on this
Great video!
These are my fav gun build videos. It's got stats, it's got playstyle ideas, and it's got vibes man. I really hope that we get some BO1 themed gun skins for these weapons. I hope we get more operators that look like the random soldiers you used to get in the BO1 games, and earlier MW games, where it was just... some unique variant of a spec ops dude. GI Joe the vidya game.
I think the ames is the best all around assault rifle.
Missed opportunity for the Blackhawk down CAR15 build
this video was dope dude, can’t wait for the AK-74 video. Good stuff keep it up
Hi The One Boom. Just discovered your videos. Great stuff.
Please consider making a video about effective "comms" during BO6 multiplayer for solo queing.
Thank you!
Your channel’s vibe reminds me of Shoddycast with Austin. :) a little less unhinged but just as entertaining
Yeah. I noticed you put on Overdose in the background.
Lol, direct all complaints to the trash is exactly my aura. Happy that I subscibed here.
Great video Boom, ty
"🤓👆 actually the "XM4" gun model in game isn't a XM4 but a gun that would eventually replace it and eventually it become the stepinh stone for the OG M4's that we see today"
Isn't this the cold model 723? It's essentially a M16A1 carbine correct?
@shadowtitan8545 yes
@@shadowtitan8545Yeah the 723 is essentially just a CAR-15 with a 14.5 inch carbine barrel.
The XM4 is the best smg in BO6
Assault rifle bud
@@NOFACE8779he means the XM4 outshines smgs at being smgs.
@@NOFACE8779 it shocks me how so many people just don’t understand sarcasm, makes me really wonder
@@NOFACE8779it’s a joke lil bro 😂
No the AL Val is the best SMG in BO6
I gotta have tac stance on my M4. I feel like John Wick when I’m in Tac Stance for some reason!
The recoil numbers can be a bit misleading. Each gun has a predictable recoil pattern, so showing those patterns up front and practicing in the firing range is key to success. Also, if you’re going to say that call of duty is a game about millimeters and milliseconds, you can’t say that the TTK numbers aren’t important, because they are.
I would say, with all love, that you need to redraft your scripts a little. For instance, you say that building for close range is a minus for overall versatility, to which I’d say: what about payback, or the face-off maps? Having a short barrel and ADS movement/movement speed stock with a CQB grip is totally viable for these maps. Same with a ranged build - the long barrel is all you really need to keep the gun effective at long range on any of the larger maps. There are just a lot of little contradictions in the script and I know you can do better. I like the video overall, just some tips.
Fast mag would be lovely to have if desync didn’t exist, no fking way am I going to run around with 25 bullets only to put 10+ into a guy and then use an attachment that slightly increases reload speed but you lose bullets
Pro tip: You can inspect your weapon in the gun range, but you have to have a keyboard for it. The inspect button by default is "i"
When are we getting the xm7 though
The XM7 was in MWIII as the BAS-B
Bro idk bout having any gun with only 30 bullets in the clip in this game u woukd have to reload way to often
Solution: I play hardcore lol
@@clover4522 facts lol
how is the call of duty black ops 6 game. so far for u guys playing the game any issues so far. and how is the guns in the game. and the killstreaks and how is the xm4 gun.
>iron sights arent good
Idk man seems like a skill issue.
Assault rifle 🤢🤮
0/10 no Patriot loadout
Im way to early
17 mins for a gun guide, jesus. I'll wait for ace
😂😂😂