Make any Blender viewport smooth

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  • Опубликовано: 22 окт 2024

Комментарии • 17

  • @hoogyoutube
    @hoogyoutube 7 месяцев назад +12

    Dude, thank you for this series

  • @zachhall5061
    @zachhall5061 7 месяцев назад +3

    Man. This is great. Im working with a bunch of massive cad files for clients. Thousands of materials that can all be condensed into one. The remap users is going to be helpful.

  • @ItsMilitaryCut
    @ItsMilitaryCut 7 месяцев назад +4

    Love your style of content, especially with blender tutorials 🫡🤝 very refreshing

  • @ivanb386
    @ivanb386 2 месяца назад

    Thank you so much for the "Remap Users" tip!!!...I wish I knew this years ago, I've spent countless hours doing it manually.

  • @adiiiiii1
    @adiiiiii1 7 месяцев назад +1

    great series, thank you! especially for the low poly geometry nodes trick.

  • @jizhang2407
    @jizhang2407 Месяц назад

    This is gold. Thanks ❤

  • @yakonusuke
    @yakonusuke 7 месяцев назад +1

    Great series, I learned a lot even though I'm not a beginner. keep it up!

  • @YourTele-sFabulous
    @YourTele-sFabulous 7 месяцев назад +1

    I love the set, its gorgeous, would love to see how you made every detail

  • @chasingdaydreams2788
    @chasingdaydreams2788 7 месяцев назад +7

    High poly counts have neglegable impact on rendertime since the release of Cycle X. Not sure what they did but it is magic. These days high poly count is nothing but a memory issue. Sounds crazy ik but you can test with suzanne subdivided to millions of polygons vs default suzanne

    • @robinsquares
      @robinsquares  7 месяцев назад +3

      True! Though there can still be issues rendering high-poly objects. For one, Eevee rendering, obviously. But even for Cycles, most modifiers take longer to calculate for a high-poly model. And the time it takes to load the model into memory can become significant if your render time is otherwise fast.

  • @shamielrinquest2078
    @shamielrinquest2078 6 месяцев назад +5

    The issue you're having with the viewport lagging when you go from Shaded view to Solid view, I think blender has a "persistent data" feature where it keeps the data you loaded, that way it will load up much faster the next time.
    One thing you could try is to purge the data. I think the option is in File -> Clean up -> Unused Data-Blocks or Recursive Unused Data-Blocks.

  • @10MinuteEditing
    @10MinuteEditing 7 месяцев назад +1

    Thanks ❤

  • @nahkubnah
    @nahkubnah 7 месяцев назад +1

    great tut

  • @ignorante.promedio
    @ignorante.promedio 7 месяцев назад

    nice

  • @genesis2303
    @genesis2303 7 месяцев назад

    Remap Users 👀

  • @ArtStractStudio
    @ArtStractStudio 6 месяцев назад

    This is gold, thank you 😉