Neutral.mp4
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- Опубликовано: 10 фев 2025
- guiltygear.se/g...
Thanks for the clip Tene. Pet your dog for me.
Russian translation by temanator.
Twitch: / krackatoa
Twitter: / koryuken
Discord: / discord
#GuiltyGear #GuiltyGearStrive #FGC
My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts.
Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive..
SUBSCRIBE
/ krackatoa
New Guilty Gear videos for Accent Core +R, Xrd and Strive.
Lots of Faust tech and breakdowns for all characters coming.
showing this to my peers to show that my 17th run up throw is indeed a "tactical and well-thought-out neutral option"
"he wouldn't do it _again_ " is the funniest yomi layer, change my mind
"Hey as long as it works" - kyle, probably
If it’s still working you can’t stop
This is the most Faust main looking Faust main I've ever seen.
When he said “why’d you get grabbed from full screen by Ky Kiske” I felt that
I probably produced 8 scripts total and 20 minutes of full video before eventually making this video. I learned a lot, but also realized that neutral is hard to explain in under 10 minutes.
The effort paid off, because this is really good!
Loved the video. I subscribed and saved it for later.
Hey krackatoa, I want to start a guilty gear channel how to play, tournaments, and mod making channel.
Can I ask, what programs do you use to make your videos? Or can you guide me on the process of how a video is made or what to look up like a tutorial on how to create stuff for videos? I want to be professional like you and reward my audience with quality content.
Some things I'd like to ask on how to create are the
-animated background
-Subtitles/text
-the drawing of the arrow that made the triangle in the explanation
-the measurement line between characters
I don't know what to look up to start so I thought I'd ask here
And if needed to Ill try to contact you in a direct message or email
Thank you
And happy new year
@@vexzel5550 Video editing: Sony Vegas or Adobe Premiere.
Images/Graphics: Photoshop, Google Images (then imported into Premiere), or made directly in Premiere.
Background: Made it in AfterEffects but could have did it in Premiere/Vegas I'm sure.
But sir Krack, what if my dumb brain needs 40 minutes of explanation of neutral o.o
honey new krackatoa just dropped
😂😂
😓😓🙂
😓😓
😓
@@francisholt8685 😓😓😓😓😓
I can't wait to be watching a clip compilation and see Ky run in and grab and have the video cut to this man saying "Why'd you get grabbed full screen by Ky Kiske?"
I've known about the Machaboo Triangle for years now, and I come back to it anytime I feel a bit lost in my neutral. This document is a god send.
He just. Doesn't. Miss. Absolute banger video. A funny and concise script, tackling fundamentals with easy to understand examples without getting bogged down in details. Clean editing on engaging content that leaves the consumer the tools needed to grow/better his own gameplay. I think many content creators 1000 times your size should ENVY how easy you make it all look.
You are my favourite Canadian Faust content creator who also manages Dustloop out of everyone out there.
That is a very small niche
I like how he mentioned that he didn’t have time to factor in risk reward into the video and I’m over here like “high reward? Cool! What does high risk mean?”
maybe the best video about how fighting games actually work that ive ever seen
Sajam brought me here: I never thought of neutral as it's own sort of mixup triangle like this, but it totally is! Great vid.... To go on a tangent a bit, Pokken is a title that's really neutral focused not enough people appreciate: A lot of people view Pokken as an arena fighter due to the Phase Shift mechanic, but in reality the game still has unique movelists, cancels, just-frames, a height system (more on that below) like any other traditional FG in the 2d phase, and It's best to think of that as Pokken's core. The Phase shifting acts as a anti-infinite mechanic that forces a return to neutral in the Field/3d phase (which itself is sort of an added buffer layer of neutral). But most importantly, since the shift from 2d to 3d is dictated by the hidden PSP guage filling up (3d > 2d shifts happen on any heavy hit, hence why it's more a added layer of neutral then anything else), and different moves will add more or less points (or even remove points) to that guage, iit also acts as a anti-flowcharting and adaptation rewarding mechanic and a sort of resource management system:
At a high level, you'll be altering your combo composition to end combos right when the PSP guage is maxed out, so your combos aren't interrupted by a shift. Also, sometimes you'll intentionally go for a lower damage combo or one that's less safe etc to intentionally either built less PSP, keeping the other player in the corner and under pressure in the hopes of winning another interaction for higher long term damage instead of cashing out (so sort of like a reset), causing a shift and allowing them to get back into neutral; or one that builds MORE PSP to shift faster, if YOU wanna get back to neutral and out of pressure faster or to get the meter and health regen causing a shifts gives.
The way the game's height system works also encourages neutral and more adaptive play as well: Height in Pokken exists not as a way for offensive players to bypass blocking, but rather as a way for either player to bypass and punish other moves in their active frames. Think like how 2H's in DBFZ can bypass and punish aerials, except like half the moves in the game have invulnerability to moves of specific height states, and there's 8 height states rather then the usual 3 or 4. In practice, this gives a defensive player more opportunities to get reversals or break back to neutral, but still retains height mixups, in that if you expect the other player is gonna use a move of a given height (say on wakeup, or as a meaty, or in the middle of a blockstring, or in neutral), you can try to use a move that bypasses it to punish, but they know you can do that, so you still have the mixup mindgames there.
In practice, both the Phase shift mechanic and the way height works means there's way more chances to get back to Neutral and time spent in Neutral in Pokken then some other titles. There's also not as many "win neutral/end footsies" tools (though there are absolutely some)in characters kits, but part of that is just because Pokken is slower paced. Bottom line is Pokken is sick and more people should play it.
A good solid way to explain neutral, which is very complex and hard to grasp concept. Great video.
I will lose five sets in a row to never get grabbed by the kyle. I am churning my command grab at all times
Your presentation is immaculate.
Faust players are Daisuke's gift to Strive.
Clinging to "look at how reactions and adjustments play into decision making." What I needed to hear the most.
And then I binge watched all Krack's videos, thanks for enlightenment and entertainment coiled in one beautiful bundle.
You the man, man. Been really trying to take the advice in your videos to heart and it's helping a lot. We're very fortunate to have you
Finally, truly 100% useful video. Seriously this is the best guide i have ever seen, not just a fighter guide, but in general just the best guide in general I've seen in my life. Instant sub, great work
god this guy is so menacing he could be a JoJo villain
Holy shit new Krackatoa tutorial and right before the end of the year, we have been blessed
I was watching Sajam's video about this and I had to come over and give the original a bump.
The info here is presented in such a clear and fun manner.
I feel very neutral about this video.
i know this is a lot to ask after you've made it so clear how much effort this video alone took, but i would LOVE to see/hear you talk about/explain Risk/Reward. i think you teach so well and it's a topic i can never quite get
On the surface, it's straightforward: What do you get for being right vs. wrong in a given situation. Doing that analysis can be quite involved. There are little things that can lead a player to overvalue or undervalue a particular outcome.
@@Krackatoa how are you so good at this man
@@CourageousAmy_ 1500 hours of skullgirls
One of the best videos ive seen explaining the concept in an easy to understand way. Keep it up!
I’ve been looking forward to this video, and it was worth it. You enrich us with so much knowledge.
Extremely concise, straightforward video that's still funny, and gives actionable examples to work off of while I think of how to apply these ideas to Testament
this was such an awesome video! yeah, it's a lot to take in, but i really think that you simplified it as much as you could. i think most people will be able to get it within 2-4 viewings
Much respect for all the knowledge you drop Krack! Cheers & have Happy New Year!
Definitely a Holiday gift of a video. Thank you Mr. Krackatoa.
Nice to see Lindybeige branching out to the greatness of fighting games.
SCISSORS. ALWAYS.
I have watched this video 10 times, all hail the Krack
Krackatoa is back, baby! Always appreciate your videos and fighting knowledge!
This video is a perfect closure of 2022, great video, was worth the wait
2023, we are applying this Neutral Triangle Strategy (not to be confused with the game Triangle Strategy by Nintendo). Happy new years to you as well and see you at Frosty
Thank you for the exceptionally well made video Krackatoa ❤️❤️
Awesome neutral guide, Krak! As I’m trying to reach Celestial floor, I found that increasing the amount of time I spend in Passive Play yields more success as people tend to spend a lot of time in Preemptive Play. In other words, I whiff punish a lot more and this is bringing me ever closer to clearing the 5-wins challenge. Goal in 2023 is to make it to Celestial, wish me luck :) and keep up the great work!
Well, I'll need to watch this video many many times in order to get all the info but this is amazing information! Thank you man, you have another sub
“Why is Prince Harry teaching me guilty gear?”
Honey, wake up, new Krackatoa vid justt dropped
Babe wake up new Krackatoa video just dropped
common educational krackatoa W
Since reading Machaboo's article I've always called the three pillars of the neutral Reactive, Proactive, and Preemptive play because of how clunky the Japanese terms can be. I can't say whether I'll change my terminology because of this video, but this is a fantastic visual guide for Machaboo's article. I'll come back to this often.
The fabled Neutral mp4 finally arrives
love you krackk! another banger 😎
Instructions unclear, I'm DPing.
Nice video :)
I love how he doesn't blink while facing the camera and cuts when he can't keep it up
That's not it my eyes are just very moist.
BIGGER SCISSORS
The legend finally did it! Great Video!
I don't even play GG (yet!?) but this helps it all make sense. Quality video that applies to all fighting games.
Heard about this from Sajam. I play Brawlhala and tried some of these ideas out and it changed my game. You were able to explain this so well.
Great video, good mix of entertainment and education with good humor.
Was just playing a long set as Sol against my friend's Faust who was struggling to deal with establishing play by leaning too hard on passive reactions, great timing
had to watch this video at least 20 times in 6 months to fully understand it. I think i'm finally at a place where I could effectively explain each sentence in detail to someone else which i guess means I get it. Time to game.
love it, great stuff man
Hell yes, dude. CONTENT.
this is such a nice video i am struggling on this rps game for 3 months now
Finally the trio is complete
wake up babe new krackatoa vid
6:01 got me very good because my first thought was also just Ram
Thanks for posting. This is REALLY good.
3:30 I love it lol
4:11
We have been blessed
This was very simple to follow for a beginner like me. Thank you.
Thanks Krack!
I like how you explained the neutral triangle in a guilty gear frame. I really implemented this when I was learning Tekken 6. This is a great video that any guilty gear player should watch.
Then the triangle becomes complicated when a character isn't very good at one and therefore has to make the enemy aware of the weak option to get to the good stuff.
Correct! I would say Faust isn't that strong at Establishing Play in Strive, but in +R and Xrd he doesn't have that weakness.
Excellent vid Mr. Crack
I learn a lot when I decide that I'm going to play a match very passively. I just wait again and again and try to beat stuff by reacting to it, and then play against my predictions of what they will do. I'm basically taking the establishing play and putting it in my pocket for a match. It's very refreshing and I urge everyone to try it
the power of the blue check quality
This was a very informative video. I'm highly confident in my strive play, but going from FG to FG, neutral is always this obnoxiously simple but complicated state of the game. Kinda the beauty of a fighter lies in the fact that devs pretty much just provide a stage, boxes, and mechanics, then let the players figure out what works. The sandbox nature is fun but DAMN Ram/Nago/Chaos exists. Anyways lol never seen your content but I'm glad that of all videos, an analysis with the thumbnail Neutral.mp4 was what caught my attention. Happy fighting.
Just an edit: Would love to discuss or play sets anytime, if you have any interest. Thanks again!
The funniest part about this is that you sound exactly like Team Four Star’s Tien
The amount of run-up grabs I get hit with tilts me so hard
I know it's because I play a semi defensive spin-happy Anji but on the other hand people who think I only spin also love running straight into round start 5H so I can't complain
Good video, very informative
Incredible video man.
Reaction - I'm gonna wait and see what his ass does
Rushdown - I'm gonna go so fast he can't react to what my ass does
Reads - I bet I know what his ass will do so I'm gonna counter it before he even does it
thank you professor
OH HERE IT IS
Dude thank you for posting this. The way you presented it made it very easy to implement it into my gameplay & I'm already seeing the value.
cant wait for the faust patch video
I worked 6 hours on one and then gave up because it was kind of boring.
It can be hard, when you're a beginner, to stop doing stuff for a second, as effective as it is. I find that in a lot of my interactions I'm trying to get my opponent off balance, force them into making a mistake. But that's a lot of scissors, mostly. Considering I play Potemkin, rock DOES turn out to be an effective tool when I calm down and give the match some room to breathe
Holy shit this video is good thank you so much
This is also very descriptive of Uniclr play as well. It's not uncommon to see two really good players down back against each other for a full 3 seconds, waiting for the opponent to do something since blocking is so strong.
Great concise video.
Thrillho was so good back in the day.
This is great but rock being the option that never kills is unacceptable to me.
This video had a new meaning after a gio player I've played a few times now has the baiken vs gio matchup primarily breakdown neutral into who can catch the opponent either slipping in a good approach before it can be checked, or sticking out a big poke to check the approach, because of both gio's really far moving step dash and me presenting kabari as an attempt to push her out of that range
Someone on GBVSR put the url for this video as their profile message, which is why i'm here.
Always appreciate a good Simpsons reference - great video!
bonestorm enjoyers rise up
Such a good video!
This is amazing breakdown
thanks for this.
"now go... play some guilty gear" - Krackatoa
This is your best video.
The amount of times I've gone into +R replay takeovers and discovered that I would've been mollywhopped by Slayer players a lot less if I just... did nothing a bit more often.
Love your vids, recently started playing Fighting Games and you are a true inspiration, when are you dropping the Faust season 3 tech?
video is sooo gooooooooood
this guy has ze frank energy. which is good, because ze frank is a fantastic speaker and presenter
This video is incredible
Kracktoa, nice vid! I think putting the link to the dustloop page with the document in the description would be great.