Is Content Bloat a Real Issue with Modern Warfare III?

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  • Опубликовано: 8 июн 2024
  • Modern Warfare III currently has the most content we've ever seen in a single Call of Duty multiplayer game and I'm noticing more and more people expressing frustration with how overwhelming it has become to try to keep up with all of this content. Today, I wanted to explores this topic by diving into 3 primary content categories; guns, attachments, and maps. What are your thoughts on the level of content we currently have in MWIII? Do you think it's too much to keep up with?
    Twitch: / thexclusiveace
    Twitter: / thexclusiveace
    0:00 Intro
    0:19 Can you have too much content?
    1:14 Too Many Guns?
    6:35 Too Many Attachments?
    10:09 Too Many Maps?
    11:51 Final Thoughts & Wrap Up
  • ИгрыИгры

Комментарии • 881

  • @ashby105
    @ashby105 22 дня назад +694

    the real content bloat is the attachment system.

    • @-_OduvanchiK_-
      @-_OduvanchiK_- 22 дня назад +63

      This. There are like 8 grips with literally same stats... I mean - wtf? Problem wouldn't be SO bad if not that "HULU" UI

    • @dillonc7955
      @dillonc7955 22 дня назад +81

      Give us 4 different types of grips and give us cosmetic options for each variant. Do the same thing across all attachments; problem solved.

    • @erm221
      @erm221 22 дня назад +9

      ​@@dillonc7955PERFECTLY SAID.

    • @Rundas045
      @Rundas045 22 дня назад +14

      If they organized it better, I wouldn't have as much of an issue.

    • @behr7990
      @behr7990 22 дня назад +33

      The attachment system is such a huge turn off for me. Can’t even tell how it will truly affect the weapon without a RUclips video.

  • @ickybobclay26
    @ickybobclay26 21 день назад +31

    I think the real bloat issue is there’s too much stuff for how bad the UI is. Takes forever to get to what is new/ what you want.

  • @MetalZeroFour
    @MetalZeroFour 22 дня назад +39

    For me I feel like the amount of content isn’t necessarily the issue, it’s the menus and UI that has made this so much worse this year. Having to do a endless horizontal scroll to get to where I want is an absolute nightmare. They have been slowly improving this with the filters I’ll give them that, but the entire UI NEEDS a complete overhaul.

    • @L3XisLIVE
      @L3XisLIVE 21 день назад +4

      Worst UI in gaming.

    • @bobdarrick2628
      @bobdarrick2628 20 дней назад +1

      no the ui wouldnt be as much of an issue if there weren't guns carried forward. whether the ui was different or the same as it is now, it's so filler and conflated having this many weapons.

    • @L3XisLIVE
      @L3XisLIVE 20 дней назад +3

      @@bobdarrick2628 the UI was bad in MWII, it’s the same. This was before carry forward.

    • @MetalZeroFour
      @MetalZeroFour 19 дней назад +1

      @@bobdarrick2628 As L3X said. Plus again, you have filters and can exclude all those weapons if you want to. Still doesn’t fix the core issue which is the shit horizontal scroll subscription service type menus to try and “retain players.” I still forget how to use the menus at times.

    • @bobdarrick2628
      @bobdarrick2628 9 дней назад

      @@MetalZeroFour it’s not that deep. Just get used to it. Horizontal scrolling wasn’t that bad in MWII. It’s bad in mwiii bc of carry forward - one of the dumbest things a CoD has ever done.

  • @DeathJr96R
    @DeathJr96R 22 дня назад +61

    I really don't think the amount of "content" is the issue. Just the attachments. We have like 300 attachments that do slight variations of the same thing, that's the one area where I'd like to see change. I will never complain about too many guns or maps or anything else like that though.

    • @bobdarrick2628
      @bobdarrick2628 20 дней назад

      too many guns is the bigger issue. it's just filler bs.

    • @wokeupro
      @wokeupro 20 дней назад

      definetely agree too many attachments but the guns are cool

    • @rockmycd1319
      @rockmycd1319 9 дней назад

      The guns have the same issue. A lot of the guns literally just do the same thing with little variation. Like ffs they added a burst fire suppressed version of the MP5 only to add a full auto conversion kit for it anyways.

    • @bobdarrick2628
      @bobdarrick2628 9 дней назад

      @@rockmycd1319 nah bro. You’re right that there is content bloat/filler bs. guns shouldn’t have been ported over and should be ignored. But that’s it - the MP5SD should have been left in MWII.
      MWII adding a burst fire SMG was a good thing. It added more variety. But mwiii should have its own batch of guns only.

  • @2bhenriquezl.franciscoarma333
    @2bhenriquezl.franciscoarma333 22 дня назад +258

    "many people leave because of too much content"
    Me playing MW3 only because of the huge variety: 🗿🗿

    • @Ccubed92
      @Ccubed92 22 дня назад +18

      Weapons are cool the attachments are bloated

    • @2bhenriquezl.franciscoarma333
      @2bhenriquezl.franciscoarma333 22 дня назад +6

      @@Ccubed92 Im even happy with the attachments unless they look ugly, but I understand some optic options are not that needed. (Higher zoom)

    • @doratheexplosion6129
      @doratheexplosion6129 22 дня назад

      Same but doesnt change anything game force you to play only some meta smgs

    • @2bhenriquezl.franciscoarma333
      @2bhenriquezl.franciscoarma333 22 дня назад +8

      @@doratheexplosion6129 Hasn't forced me since launch for me. Im never using that BP50 broken AMP

    • @doratheexplosion6129
      @doratheexplosion6129 22 дня назад

      @@2bhenriquezl.franciscoarma333 sbmm exist you have no chance against sweats if you dont use meta guns

  • @jeoffphillips
    @jeoffphillips 22 дня назад +13

    I remember Mw2 people were just complaining about enough content. Now its to much. It doesnt matter you cant make people happy. Me personally I love having variety I dont want to keep using the gun everyone is.

    • @Alpha_2-6
      @Alpha_2-6 21 день назад +4

      We're seeing the opposites here. MWII mostly suffered from lack of maps. MWIII isn't bloated because of the size purely, it's bloated because of how much dead weight there is. Most of the MWII weapons are horribly underpowered, and most MWII attachments aside from a few have no viability. I'm not a meta chaser, I use what I like, but even in Warzone one I found a way to use MW2019 weapons through Cold War and Vangaurd. In MWIII, though, there's a lot of weapons that I don't feel like are competing with everything else. The biggest problem is that most MWII attachments kill your movement, and the upsides are negligible. In MWIII, you can get stock with +20% reductions to sprint to fire and a minor hit to recoil or hip fire. In MWII, your stocks give between a 2-4% reduction to recoil or ads speed, with either 5-10% cons to movement speed or recoil. You can make an MWIII sore in the greens with lots of upsides, in MWII you can barely get a gun to be fast and shoot straight without relying on the MWIII attachments they can have.

    • @sohan6058
      @sohan6058 20 дней назад

      The guns don't have differences

    • @bobdarrick2628
      @bobdarrick2628 20 дней назад

      MWII never had an issue with the number of guns. MWIII has a lot of maps and that's fine. it's too much content bc of the guns. u can only have so many differentiated guns. it's filler, bs and conflated having this many.

  • @superbotc
    @superbotc 22 дня назад +19

    I’m honestly fine with the number of guns, but the attachments are wayyy too bloated. They should just consolidate them to subcategories with a selector for cosmetic differences

    • @ECcR0
      @ECcR0 21 день назад

      This! Sub-categories and more variety on effects could be good

    • @sohan6058
      @sohan6058 20 дней назад

      All the guns feel the same

    • @bobdarrick2628
      @bobdarrick2628 20 дней назад

      im not fine with the carry forward guns whatsoever

  • @MultiFrogfrogfrog
    @MultiFrogfrogfrog 22 дня назад +64

    I mean, no one really needs to "keep up" with all the new content to begin with. It makes no negative difference if I don't know the exact stats of every gun used by everyone. If anything I would rather there be far more maps and guns than I could keep up with so the game doesn't feel too samey

    • @hamza-chaudhry
      @hamza-chaudhry 21 день назад +9

      As someone who doesn't get much time to play, it is quite overwhelming

    • @oned8167
      @oned8167 21 день назад +7

      @@hamza-chaudhryit’s overwhelming because you want you use everything all at once, you probably want all the weapons and gear unlocked so you could find the most Godly loadout and dominate every match, No chill off of that, pick a load out level up the guns in it and have fun. Most new players are so focused on “meta” and “pro tactics” that they forget to just enjoy the game, you all want to be the next CDL champion in public lobbies, just grab a gun that matches your style of play and just play. It’s really simple.

    • @cubeking4538
      @cubeking4538 21 день назад +2

      If there wasn't a meta then the game wouldn't feel as boring

    • @BackupReal
      @BackupReal 21 день назад +1

      ​@@cubeking4538I don't know how old are you but every COD in existence has a meta. COD 4 had the infamous M16A4 yet it was the most successful FPS multiplayer ever. Same with MW2, MW3, BO2, BO3, etc, the meta is not the problem at all

    • @ECcR0
      @ECcR0 21 день назад

      ​@@oned8167you are right the journey of unlocking everything the feel of progression is the good part when it comes to unlocking tons of stuff it is like rpg game where you collect loot from dungeons you explore

  • @kandihustty5610
    @kandihustty5610 21 день назад +52

    COD community: "we want more content and content carry over"
    Sledgehammer: "we got you fam"
    COD community: "there's so much content and all these guns from last year are still here? get your shit together Sledgehammer."
    like, bruh... we finally got a dev team to listen and now we're gonna complain that they listened too well? This community sucks.

    • @swiftblaqness
      @swiftblaqness 19 дней назад +13

      People like you who can't see the nuances in things are the ones who suck. Like yes there is a too far in either direction, yes they gave us content but just because they gave us content doesn't mean they did it in the right way. I agree they have done a much better job than Infinity Ward listening to the community and backtracking on some of those stupid policies they had but I'm not going to act like everything is perfect. The weapons I understand because they had to bring the modern warfare 2 weapons because they didn't have enough weapons at first now they do and now there are just too many that do the same thing. But where I do feel there needs to be a huge improvement is the gear section and the attachments. And equipment, why are there several different types of mines, why do we need shock sticks and stun grenades, and gas, like all of these things virtually do the same thing. Like this video points out why have 10 attachments that give slight variations but with one clear winner. It makes the others pointless except for appearance sake which you don't need to change the stats for that you can just make it look different but only several different variations like the idea he pointed out in this video. It's not very hard to understand like he said this amount of content is just too much to keep track of. There are literally like 5 assault rifles that have high rates of fire high accuracy and bullpup designs LoL that's not even factoring in any conversion kits that might also infringe on that. There's no reason for that many weapons that almost are the same gun unless they are a variation of the same like modern warfare 2 had with the platforms. At this point it's almost impossible for even a veteran player to keep up with the weapon changes and weapon buffs weapon nerfs etc. I stopped playing for a couple weeks and came back to 20 different changes and several weapons I completely forgot about or didn't know they existed because they came out within the two weeks I hadn't played and were also patched in that 2 weeks. The s***'s ridiculous bro

    • @kandihustty5610
      @kandihustty5610 19 дней назад +6

      @@swiftblaqness The comment was an over-simplification. However what did you think was going to happen when you add 80 weapons(most of which having shared attachments) to a game with 50 new guns(which also have shared attachments)? You get 50 foregrips. More optics then you can shake a stick at. When you have well over 100 guns of course they aren't going to be "unique". Also what do you mean there wasnt enough guns in MW3 on launch? It's the second (or third) most weapons on launch after MW2. There was PLENTY. There's way better things they could have done, but if they didn't just bring the same guns over from MW2 they would have shipped them over in the battlepass eventually anyway (ex. The kar98 coming back for the 8th game in a row, the mp5 which has been in damn near every COD not ww2 based). If the community couldn't get their heads out of their asses we could get a COD in the future where guns can look unique again, cause unfortunately guns made in the last 10-20 years are basic and uninteresting. If we go too far back they bitch, if they go too far forward they bitch. There's no happy medium. They stop dropping guns they'll bitch there's no content and there's no reason to play the season. They stop dropping maps, guess what now they're being lazy. L after L after L. The only way they can balance and work on weapons is if they stop making them and switch to AMPs but then there's too many AMPs that they may as well just be new guns. There's nothing they can do but keep adding. And you know what's gonna happen next year? People will want BO6 and whatever other game to be cross compatible just to bitch again. I can't speak on grenades/mines etc. cause I literally only switch between throwing knives and frags, and refuse to use tacticals cause im from a time where using flash/stuns made you a tryhard sweat.

    • @KreepKarnage
      @KreepKarnage 18 дней назад +1

      @@kandihustty5610 i agree with everything but the gun design. BO3 and beyond had absolutely Horrible, worm-ridden, green, DOGSHIT gun design. i speak for all gun nuts when i say i would prefer Bullets over Lasers. AKs over "kastovs". the AMPs are the gun creativity you're describing and NEED to be a core part of the franchise now. but dont give me a bunch of guns that look and feel like ass. looking at the MR9. there are cool fictional guns, cooler than real ones, COD cant make them. i love the Broadside and MP9. i DONT like the fact they re-use the AUG and AK platforms 3 times for each gun class, or *_MW2's_* recycling the same DLC guns but in a new caliber (ISO-9mm, ISO 45, MP5SD/Shroud). that is the definition of bloat.

    • @KreepKarnage
      @KreepKarnage 18 дней назад +1

      @@kandihustty5610 also using stuns STILL makes you a tryhard. if you cant win fair gunfights you dont need to play the game you need to play an aimtrainer.

    • @kandihustty5610
      @kandihustty5610 18 дней назад

      @@KreepKarnage post Bo3 was Infinite warfare which was a game so bad I never touched the MP. After IW was BO4 which I also didn't play cause the jetpacks were removed. Then WW2 by sledge which was well... WW2 based. So i didn't get to the yucky green you're referring to. I don't have a preference between laser and bullet ultimately they do the same thing in COD cause for some reason lasers have recoil??? But I have to disagree with you on the multiple augs, they've been fucking up what the Aug is since MW lol. From an LMG to a AR to a smg. I despise IW but I liked the weapon platform idea. The name changes though are incredibly silly.

  • @Alpha_2-6
    @Alpha_2-6 22 дня назад +108

    I think the easiest fix for this is simply what MW2019 did. We had the MK18, M16A1/A2/A3/A4, the colt 9mm, the colt commando, the LVOC, etc. All from the M4A1. Because we had built-in conversion kits and cosmetic changes to the guns. Instead of the M13B AND M13C, we had the M13 with a .300BLK conversion kit. It'd be so much nicer to have one gun, and you just build it to be something else instead of having 5 guns from the same receiver. Maybe the barrel and Stock can become free attachments, your barrel chooses your range and your stock picks your accuracy, then you build it from there.

    • @peepsbates
      @peepsbates 22 дня назад +20

      I agree with this for cosmetic changes. MW2019 is the GOAT when it comes to that. I even remember different AK blueprints got different dovetail mounts, like the RS Regulate rail.
      I do feel that for receivers, those should either be the gun itself, or a **free** attachment slot, since I don't wanna have to use an attachment slot to get a Colt 9mm when I could just pick a receiver for it, for free. That's one advantage the receiver system in MW2 did have.

    • @RipVanWinkle-zm7vs
      @RipVanWinkle-zm7vs 22 дня назад +11

      ​@@peepsbatesAbsolutely hate how since MWII every weapon blueprint is like "Just add some random colors and stickers and call it a day" while MW19 had so much unique attachments and even unique iron sights for weapons like the M4A1. Biggest let down for me, at least im keeping my money

    • @RipVanWinkle-zm7vs
      @RipVanWinkle-zm7vs 22 дня назад +6

      If somebody is interested, there's 1 bundle in MW3 that actually change a weapons appearance, the RIVAL-9/Skorpion Evo has a blueprint available that converts it into the MW19 weapon model which is way closer to the real Skorpion

    • @peepsbates
      @peepsbates 22 дня назад +3

      @@RipVanWinkle-zm7vs Oh fuck, I gotta check that out. I've had 3K Cod Points since launch and literally nothing to spend them on since MW3's bundles have been with *little* exception, hideous glowie Fortnite crap.

    • @peepsbates
      @peepsbates 22 дня назад +2

      ​@@RipVanWinkle-zm7vs Agreed. The two blueprints in MW2 which **DID** change stuff like MW2019, were great.
      The Queen's Guard M4 you got from completing the campaign, which added some rail covers to the handguard.
      That one AK 7.62 blueprint which had the dust cover removed, so you could see the bolt in operation. Was also the only way to have a dovetail mount for your optic on the AK instead of the dust cover rail that was on, by default.

  • @VEERRNN
    @VEERRNN 21 день назад +6

    MW3 is the Fortnite of COD. They took our favorite gritty maps from MW2 and sprinkled it with sloths and cartoons.

    • @BackupReal
      @BackupReal 21 день назад +1

      Its all because nowadays some COD players get depression and obtain blindness if the map they're playing is not a sunny day with a bunch of colours that you may be playing Splatoon without even knowing.
      We can't have nice things anymore, even the community helps Activision make this franchise even more corporate

    • @sohan6058
      @sohan6058 20 дней назад

      ​@@BackupRealwe had that in bo3 bo4 and cw and haven't had it since

    • @BackupReal
      @BackupReal 20 дней назад +1

      @@sohan6058 They literally made maps like Rundown and Underpass more colorful and bright for "visibility reasons" but Rundown looks like plastic

    • @KreepKarnage
      @KreepKarnage 18 дней назад +1

      nobody wants to look at the same dogshit dirt textures. i was just complaining about this, BO2's most memorable maps all had bright colors. there is 0 appeal to looking at the same dirt textures copied and pasted. "wow we're fighting in a Real military setting? these grey walls and nameless buildings are so milsim!" - no one in the history of COD. bro is moaning about MAPS being unrealistic lmfao. CODcope has reached new levels

  • @Real_Beaky
    @Real_Beaky 21 день назад +5

    This is a cool topic, I want to have an opinion too.
    Weapons: I think we are right on the cusp of having too many, but we aren't there yet. I like Ace's opinion on the "roles" they occupy. Personally I just look to have every kind of real world counterpart. Not for mil-sim, but for aesthetic. Like we need to have an M4/AR15, an AK, a FAMAS, a G36, an AUG, an MP5 etc. I like to see the weapons from around the world represented. Then from there they can balance them to be different gameplay archetypes.
    Attachments: Too many, particularly too many that are useless or have too many negatives.
    Maps: I like the amount, but I don't like that so many are tiny (like shipment/rust/stash house/etc.) I like variety in size and layout.

  • @josephparkin1810
    @josephparkin1810 21 день назад +4

    Every feedback video “Let’s just slowwwly get things back to the way it used to be” the CoD ship is a giant tanker that takes years for any one terrible decision to be changed or reversed

  • @dalberttran8134
    @dalberttran8134 22 дня назад +68

    Gunsmith has so many attachments that are so redundant to the point where its not really gunsmith, my friends joke about cod needs to bring back pick 10 not Pick 10,000. What mw3 shouldve done with the gunsmith is to simplified the attachment into their own sub categories like for example for Underbarrels we have foregrips (Ex:Merc Foregrip), Handstop grips (Commando Foregrip), Tactical grip (FSS Sharkfin 90), and Underbarrel lauchers. Foregrip is meant for vertical recoil control and Handstop Foregrips are meant for horizontal recoil. And all the options for select different types of foregrips or handstops be all cosmetic and has no additional benefit other than looking cool on the gun this will simply solved the over bloatedness of the gunsmith and will make it easier for the average player to grasp which option is good for what

    • @RipVanWinkle-zm7vs
      @RipVanWinkle-zm7vs 22 дня назад +3

      Pick 10 is the other awful extreme where you are so restricted of adding stuff to your whole class than most people would forget secondary weapons or tactical/lethal equipment even exist.
      The real solution is just have 2 or 3 grips for example and just make it able to change those grips cosmetically like we can now with blueprint attachments.

    • @dalberttran8134
      @dalberttran8134 22 дня назад +2

      @RipVanWinkle-zm7vs mw19 gun Smith even though it's still kind of flawed it was the best version of gunsmith we've had you have just even variety of attachments where you don't feel restricted and have attachment that have clear upsides and tradeoff except suppressors clearly the monolithic is the best

    • @RipVanWinkle-zm7vs
      @RipVanWinkle-zm7vs 22 дня назад

      @@dalberttran8134 Exactly, the whole "Gunsmith 2.0" fiasco did so much harm to the whole system. Just use 3 attachments for every part and make us able to change them visually, thats how it worked

    • @juanlilg2868
      @juanlilg2868 22 дня назад

      This is a great idea. I like this idea. Not the pick 10 but the categories of the attachment

    • @Visstnok
      @Visstnok 22 дня назад

      So... what the video suggested?

  • @WinterBoots15
    @WinterBoots15 22 дня назад +201

    Only the CoD community can complain one year “not enough content” to then say 1 year later “too much content.”

    • @Kuriketto
      @Kuriketto 21 день назад +31

      There's a sweet spot. Saying one doesn't preclude the other.

    • @erm221
      @erm221 21 день назад +8

      What you are seeing is the start of the coping mechanism of COD Players or RUclipsrs to start justifying buying the next game. As he said on the video "I want Black Ops 6 for a fresh start"

    • @erm221
      @erm221 21 день назад +25

      @@Kuriketto that sweet spot doesn't exist. The majority wants more content, look at the comment section.

    • @nakedbanana7056
      @nakedbanana7056 21 день назад

      Cod players are generally criers.

    • @Kuriketto
      @Kuriketto 21 день назад +9

      @@erm221 Don't know what comment section you're reading, but I see plenty that agree there's content bloat. And I personally feel there's a sweet spot.

  • @alessandrocoppola8250
    @alessandrocoppola8250 22 дня назад +6

    Let’s not complain about this🤣 at a push the UI and Filtering needs to be improved to make this more manageable

  • @Steelwolf579
    @Steelwolf579 22 дня назад +77

    What a weird complaint. I'm I the odd one out here, but I personally just like to grab a gun built it in a weird off meta way and just have fun. I don't look at the weapons and say "hmm whats meta this week" I look for "what fun casual build am I feeling today, lets grab a scar with a underbarrel shotgun with a 4x and just have a good time."

    • @ohnobro3770
      @ohnobro3770 22 дня назад +16

      Channels like this don’t help with meta spam lol

    • @UnatMar
      @UnatMar 22 дня назад +7

      The old creat a class allows you to lean into a weapons weird mechanics more than a gunsmith since most trade offs make anything but the normal attachments kinda useless

    • @gamerbg294
      @gamerbg294 21 день назад +1

      And what's the problem with having fewer weapons, wouldn't it be possible to do the same style of "non-meta classes"? But instead of them wasting time making weapons that are basically copies of each other, it would be better for them to spend that time on more useful things, like maps or solving bugs

    • @louis-zm2xg
      @louis-zm2xg 21 день назад

      I think I have more time in the gunsmith than the actual game, I just like making cool looking guns

    • @abstractbeholdings1030
      @abstractbeholdings1030 21 день назад

      It is very bloated.
      For me, thats good, for warzone modes, i move with the wave, and maybe twist it a bit.
      For mw3 i like i can play any mode, any way, with any gun, and make it work (mileage varies with poo guns)
      Personally i love replaying war mode like an insane guy.
      Legit, nothing will matter at the end of times, so have fun and dont lock yourself from an entire cataloge of boom sticks

  • @SeriousApache
    @SeriousApache 21 день назад +2

    "Too many guns" is way worse with melee weapons.
    Why do we have a fuckton of melee weapons, when they fit similar role? There should be only one melee weapon, and current existing melee variety must come from 1 "attachment" you equip to melee weapon.

  • @xXacinaterXx
    @xXacinaterXx 22 дня назад +34

    I think personally, there are way too many attachments. I miss the basic attachment system like the older cods

  • @ALIENjoy
    @ALIENjoy 22 дня назад +9

    lol @ the comments claiming clickbait. Did you even watch the video? Ace gives such a moderate explanation of his concerns. It’s not his fault you read “content bloat” and your head explodes.
    At any rate I don’t expect we’d get these changes given they’re a by-product of the live service approach to AAA releases. I’m sure SHG agrees with Ace’s points about making the weapon/attachment systems more efficient but changing it now would go against ATVI’s agenda and would likely obscure whatever plans they have going forward. This is definitely better than having not enough content, but it’s also definitely indicative of poor management by ATVI/execs expectations.

  • @cleanboi9136
    @cleanboi9136 21 день назад +1

    on cosmetic attachments: your idea is perfect. i think when you level up a gun you should unlock all statistically different attachments in just its own track and also unlock cosmetic variations for all guns. so you don’t have to use other guns, but you are encouraged to do so

  • @Angus_McWangus
    @Angus_McWangus 22 дня назад +48

    Idc if some guns play the same, as long as they look different.

    • @peepsbates
      @peepsbates 22 дня назад +2

      Yeah. The only points I'll give him is in regards to skins (But that's more of an issue of CoD's artstyle being dogshit thanks to Fortnite style crossovers and not sticking to a military aesthetic.) and attachments where there are straight up 'Best in slot' versions that **literally** make others redundant.
      Like, if there was even 1 tradeoff between them, (Eg: ADS Grip, Faster ADS grip but with recoil penalty) it wouldn't be an issue, since it lets people min-max to the stats they want (That's why I liked weapon tuning in MW2 even though we needed a better UI for it for people to understand the stat changes.).

    • @lunchpin403
      @lunchpin403 22 дня назад

      Same, and sound different too

    • @BackupReal
      @BackupReal 22 дня назад +2

      Absolutely. Keep adding more weapons, we still need more like the M60E3, USP.45, FAD from MW3, AA-12, AS VAL, Barret 50. Etc. This "content bloating" is just nonsense to cry about like drowning on a tear of water

    • @jobin9471
      @jobin9471 22 дня назад

      Exactly

    • @attilarza2488
      @attilarza2488 22 дня назад +2

      I love guns, i look at them as cool gadgets. I like the technology of them if that makes sense. MP5, NP7, Holger (G36) ,M4.. my favorites

  • @DevlVergil
    @DevlVergil 22 дня назад +6

    I have an issue with too many maps, though it's mainly a problem due to map voting imo. The COD community generally likes smaller maps and hates bigger maps. My favourite map by far is Estate. Though the high number of maps leads to Estate rarely being in the map vote. And when it is in the map vote no one's gonna vote for it because the majority prefers the alternative.

    • @RipVanWinkle-zm7vs
      @RipVanWinkle-zm7vs 22 дня назад +2

      THIS. I HATE WANTING TO PLAY NORMAL SIZED MAPS ON QUICK PLAY AND PEOPLE KEEP CHOOSING DAMN STASH HOUSE OR RUST

    • @DevlVergil
      @DevlVergil 21 день назад +1

      @@RipVanWinkle-zm7vs I will never understand people voting for those tiny ass braindead ADHD maps when there's a 24/7 small map playlist.

  • @AIAX.
    @AIAX. 20 дней назад

    I think you hit the nail on the head with this one Ace. The huge number of attachments is something I find extremely frustrating because I end spending a third of my time testing attachment combos instead of actually playing whenever I am trying out a different weapon.

  • @damnter9360
    @damnter9360 21 день назад +1

    The manipulated matchmaking, revengespawns and hitregistration is the real issue. That's what stops me playing time and time again.
    I don't get fomo over some attachments. I kinda like something to play for.

  • @blackpainty3048
    @blackpainty3048 22 дня назад +13

    I completely agree with this video, there so many similiar choices to make that I have to go to the internet when I want to make a loadout

    • @BackupReal
      @BackupReal 22 дня назад +13

      Then that's your problem lmao. Imagine looking on internet for weapon loadouts to have fun in the game 😂, just play with what you like, you don't have to make an investigation of what works for you, you can drop Nukes with the most obscure weapon class and nothing matters

    • @blackpainty3048
      @blackpainty3048 22 дня назад +1

      @@BackupReal it seems you forgot about the matchmaking

    • @BackupReal
      @BackupReal 22 дня назад +6

      @@blackpainty3048 Is matchmaking stopping you from creating your own class and having to use the lastest meta? Thats on you, I do good and I only use MW2 guns

    • @blackpainty3048
      @blackpainty3048 22 дня назад +1

      @@BackupReal No, but when I do well I am put into lobbies that have people who think they are in CDL. Now, how about you try to make a positive contribution to society for once?

    • @BackupReal
      @BackupReal 22 дня назад +5

      @@blackpainty3048 If you get in a lobby where people think they're playing the finals of a COD tournament then just leave honestly if your objective is to have fun. Fighting sweatyness with more sweatyness just leads to stress

  • @BackupReal
    @BackupReal 22 дня назад +10

    As so much people have said, there are other real problems more than "content bloating".
    Complaining about having more content, damn

  • @vTransQueen
    @vTransQueen 21 день назад +1

    In quick play,I feel like I’ve been playing rust and shipment WAY too much lately. They need to have more variety in the map voting, it always the same maps going against each other.

  • @FuneralK9
    @FuneralK9 21 день назад

    I love your idea of consolidating the attachments and just letting us choose a cosmetic variant. That would help so much and look much cleaner.

  • @RedTactics
    @RedTactics 22 дня назад +1

    I love all the content they’ve added lol been fantastic value for money so far.

  • @-Zelo
    @-Zelo 21 день назад

    Glad you addressed this! I've avoided playing MWIII all together for this exact reason. I get maybe 1 or 2 days a week to play for a few hours and literally cant keep up with all the new things being added. I wanted to play recently but they added akimbo models which everyone was spamming and now its the BP50 and I dont have either of them so ill just end up getting destroyed by the meta in my kind of lobbies. I don't mind new content but there's just too much to keep up this at this point. I just want to hop on and play the game without worrying about getting the new meta gun and essentially giving the enemy the advantage of having the better gun.

  • @ZeLzStorm
    @ZeLzStorm 22 дня назад +32

    It's interesting to hear you talk about all the weapons from a statistics and role-driven standpoint. Constantly referencing fire rates, kill distances and shot count, "character" etc... and how all of it can be overwhelming for the casual player...
    What's important to remember is that you're talking from the perspective of someone who does care about the statistics of a weapon where as I can guess most casual players will just try a weapon based on its visuals, sound and if they recognize it from other forms of media. They don't care IF the weapon has good stats, or "is meta" currently as a weapons character it's more about look and feel for them. Not the stats or role it fills.
    My guess is that most 'causal' players massively enjoy the vast amounts of weapons in the game currently and they'll find a few favorites and swap between weapons every so often.
    If they ever want to try a new gun, they are certainly not limited on choice!
    They don't chase META's or "what the best loadout" is as to them, it simply doesn't matter.

    • @2bhenriquezl.franciscoarma333
      @2bhenriquezl.franciscoarma333 22 дня назад

      Yep. I couldn't care less about the meta and sometimes statistics. I just play with a good looking weapon that works decently and get my kills. That's the way people should be playing the game instead of stressing what's the best, this is COD

    • @Rayuzx
      @Rayuzx 22 дня назад +1

      And even then, the meta guns/loadouts are always a Google search away these days. If you really want to keep up with it, it's not all that difficult to do so thanks to how easy it is to get information these days.

    • @mjdsaxkid
      @mjdsaxkid 22 дня назад

      A good point but most people that but this game have been for quite a while and overtime get pretty good. This system I think is made worse with SBM because casually I want to just have fun with everything but then you get paired up with try hard stompers that use MCWs (back when it was meta) with attachments that made it a laser and just camping lanes. Now I feel like I’m forced to use the terrible attachment system to build a better set up and do better only to be put up with even better players. This game just never seemed to be getting better at this rate. It lost its casual touch and it lost me in the process

    • @Alpha_2-6
      @Alpha_2-6 21 день назад

      Yeah, I'm a mixed casual and dedicated player, but I do think the current way it's being done is a sight for sore eyes. I liked the simplicity of MW2019's selection and menus, but I also love the cosmetics customization that we have. I'd like to see a system where you choose a receiver and pick your caliber, barrel, and stock options. That way, you can have your desired firearm before you use any attachments, and it helps keep the clutter from 7 weapons to just one. Plus, it means if they wanted to add a new receiver, they could just change a few small details, not make a whole new model for the slightest changes

    • @sohan6058
      @sohan6058 20 дней назад

      That's not how cod is. Cod is for different weapons that are different. Not the same

  • @Peter_Gabriel
    @Peter_Gabriel 22 дня назад +1

    Ace, you perfectly explained why I don't play this game all that much. Huge COD fan all of my life, but less so in recent years, and I just feel overwhelmed and have no sense of enthusiasm to actually take the time to learn and experiment with everything because the overabundance of meaningless stuff in the game. Your videos are the only reason why I haven't given up completely, but I hardly play COD these days. I really hope they simplify the attachment system and take COD back to a time where there was less choices, but each choice was more meaningful. Sometimes less is more. Thanks for making this video.

  • @Cr4zyRuski
    @Cr4zyRuski 14 дней назад

    Absolutely love your solution to the amount of attachments!!

  • @pyrothebonehead741
    @pyrothebonehead741 21 день назад

    I'm glad you brought up the guns feeling bland. I remember when guns were distinguishable and unique and you knew exactly how to use that weapon. Nowadays, they're your usual grunts in campaign comparatively to the main characters who are fun to listen and play as in each mission.

  • @knights162
    @knights162 21 день назад

    Agree, it's so annoying trying a new gun to switch things up for fun and realising that it's basically just the same as the other 3 guns you've used already today.

  • @rayobrown
    @rayobrown 22 дня назад +14

    I don’t think content bloat is the problem. No lie out of like 30 irl people I asked about mw3 the only reason they don’t play it. Is because they only know it as a dlc not it’s own game or how it fixed movement and is in a good place. That the only reason why people don’t play it is because of how it was announced.

    • @DeadSpacedOut
      @DeadSpacedOut 22 дня назад +4

      Yeah, but those ppl ain't gonna play MW3 anyway's so who cares, they made their decision, stupid or not and they're gonna stick to it. Ace's point here is talking about an issue that the current COD players that actually PLAY MW3 are experiencing. I know he's using examples of new players, but this also affects all players and that seems like his point overall.

  • @doughboy47
    @doughboy47 22 дня назад +1

    I dont mind weapons and maps carry forward because how many times are we going to see the m4, mp5,m16,ak,ect and ect same with map like shipment, rust, dome ect

  • @jeremy8189
    @jeremy8189 19 дней назад +1

    The last two memorable weapons for me that fell outside what id considered definitive roles were the oden from mw 2019 and the side winder in mw3 ...

  • @dochd7441
    @dochd7441 22 дня назад +3

    It probably wouldn't happen, but a playlist only using guns from MW2 or another with only MW3 guns.

    • @wokeupro
      @wokeupro 20 дней назад

      this also would be cool

  • @tomwilson4353
    @tomwilson4353 21 день назад

    Spot on Ace! You've articulated my thoughts perfectly in this video. That has been my biggest downer on MW3 is the carry over content. Too much!

  • @anthonyefimoff7228
    @anthonyefimoff7228 21 день назад

    I like the huge variety because there's so much weird, fun stuff with the gunsmithing. You can make cool, tactical-looking builds or just ridiculous stuff, or you can try to maximize/minimize in a certain direction to see what comes out. It's fun. Wish there were more groundwar maps though. It's what I play the most, and we haven't had any post-launch maps like MW2 had.

  • @woodcock696969
    @woodcock696969 20 дней назад

    I thought this was just me and I’ve believed it for a while. Especially for a casual-to-casual high player. I’m glad it’s been highlighted by such a platform

  • @lyndyannajones3117
    @lyndyannajones3117 21 день назад

    I feel like its one of the reasons why Im so excited for xdefiant, because every gun feels good at something and being unique to itself

  • @kadenzzola8119
    @kadenzzola8119 21 день назад +1

    When you have so many attachments that you have to use a filter to find them, that's a problem.

  • @GTGDPUBLICAGENT
    @GTGDPUBLICAGENT 19 дней назад

    Remember when u could only pick 2 to 3 attachments and they were so simple. Quick draw, red dot, extended mag etc. We need that back

  • @np134
    @np134 21 день назад +1

    My complaint about the game is that with how weak the killstreaks are, I find myself mindless pushing things and overly challenging fights that I didn't used to because there really isn't a good reason to stay alive because of how worthless, easily shot down and weak the killstreaks are. You shouldn't be able to shoot down at 1250 score VTOL with a clip and a half of a lmg.

  • @MostCedric
    @MostCedric 21 день назад +1

    Content bloat is great, because I want to watch Ace’s breakdown videos everyday.

  • @keithsplish
    @keithsplish 20 дней назад

    If I understand your example, when we pick a specific attachment from the default list, you grind to unlock it as usual. Once the item is unlocked, show only that attachment and the two defaults when you gunsmith your weapon. If you want a different attachment, open the default, select the one you want cosmetically and grind for that attachment. Basically allow the players to choose how bloated they want their attachment categories to be. That's kind of the reason behind the favourite menu which IMO is additional added bloat. I don't use that since I can only have 10 custom loadouts. I keep changing my loadouts since the devs nerf my favourites and I have to start over trying to find the right balanced weapons and attachments that suit my play. There's also space for 2 more weapon loadouts so why not allow 12? That view just seems incomplete to me. Thanks for the vid Ace, hope the devs follow your suggestion.

  • @joesackmann5589
    @joesackmann5589 21 день назад +1

    The issue is there is a lack of content in certain areas and way too much in others. The devs are also terrible at balancing certain guns, make new weapons either super meta or just good enough to warrant using them. There isnt any new real content for zombies, no truely new maps or modes, Ground War, War mode and Invasion have harldy got content drops and the vast majority of 6v6 maps are just recycled content. The guns options are very nice but could be condensed by making a "build/reciever" set as a gun and give it 1 or 2 free attachments. For example; instead of having like 7 different AK pattern rifles you have the AKM then you pick the reciever set (rpk, ak74u, etc.), then pick the attachments from there. So lets say you pick the akm, pick the Ak-74u reciever, now you can only pick 5.45 ammo and magazines and only the shorty barrels. Oposite goes for the RPK.

  • @DekuSkrub2129
    @DekuSkrub2129 22 дня назад +1

    I hope BO6 fixes the attachment bloat by making tuning change the power of an attachment, rather than slot-based options.
    Let me make my compensator tank my stats while giving me massive recoil reduction, or make it a small change to both.
    That way, the angled grip you mentioned, can be just option with a ton of cosmetic option. So many MW2 attachments were adjusting the same stats, but different magnitudes. This could also be a good excuse to bring back optic tuning

  • @Quedaco
    @Quedaco 21 день назад +1

    They need to bring the old attachments, quick draw grip etc it’s just too many attachments

  • @WolfVdME
    @WolfVdME 21 день назад

    The problem I have with map rotation right now, is that it isn't a rotation. 1. Map voting, means that certain maps never get played. 2. With non persistent lobbies/servers, there is now actual rotation, just a random map choice/mode, and you can easily play the same map again after playing it.

  • @ChineseDemocracyFtw
    @ChineseDemocracyFtw 17 дней назад

    What you're seeing is MW3 being developed and released in real time. We now have a full game, plus all of the MW2 content bolted on from launch.

  • @Denilius123
    @Denilius123 22 дня назад +1

    In terms of weapons and attachments absolutely yes. But nothing else, I like having my paid-for cosmetics carry forward. But I do like the feeling of a new CoD with no clowns jumping around, so I think a good idea would be to temporarily lock purchased skins in a new CoD for the pre-season, and then in Season 1 simply unlock it for those who have purchased.

  • @Anonymous-rd5ew
    @Anonymous-rd5ew 21 день назад

    I agree. Balance! There are basically four possible attachments that I consider with the exception of barrel, laser/light, and grip. There are usually 1-2 choices for me in those categories. When it comes to AR, SMG, or BR.

  • @Tha6et
    @Tha6et 19 дней назад +1

    I don’t think the new players (that came with mw2019) would be happy with a simplified attachment system. I think the idea of having 5 attachment on a gun is here to stay sadly. My favorite attachment system was in BO4 which was incredibly underrated but it was both simple and unique with the pick 10 system and each gun felt different than the other. I don’t think treyarch would simplify the skins tho because they usually go overboard with their skins and gun variants too but that’s ok since we don’t have to get them if we don’t want them.

  • @tsuikyit5511
    @tsuikyit5511 22 дня назад +22

    No, Vanguard may be my favourite game (yes, I know. But I really had fun) was the best example of bloated content.
    Every gun had at least 2 more ammo conversions which turned it into a new gun essentially. Like how the Automaton had the base ammo, 6.5mm Sakura and 8mm Klauser. Since all ammo types had different fire rates, damages and even recoil, it was basically 3 guns in 1. And this was literally the case for every gun which had 2 or 3 different ammo types.
    MWIII 2023 hasn’t reached that point yet. Some guns have aftermarket kits which might turn them into a different gun, but it’s not on every gun. So I’m fine with it

    • @goIdfishgamer
      @goIdfishgamer 22 дня назад +3

      Xclusive is click baiting

    • @goldenwolf_gamingYT
      @goldenwolf_gamingYT 22 дня назад +3

      Vanguard handled it better and wasnt bloated. You the player chose how the gun played at different ranges making vanguard more balanced especially against sbmm the matchmaking system that doesn't want players to have different play style. Why you think the community called it a bad game??

    • @dalberttran8134
      @dalberttran8134 22 дня назад +3

      But those ammo conversions are either slower ttk but more accurate or more damge and faster ttk everyone gonna go to the second option its not really variety like how you make it out to be

    • @gcw2830
      @gcw2830 22 дня назад

      I miss Vanguard. I loved Blitz mode. I really enjoyed the chaos having more players on the map brings. A lot of MW 2 and MW3 maps are boring because there aren't enough players for the size of the map. Once you've had that level of action, 6v6 just doesn't cut it anymore.

    • @elg7365
      @elg7365 22 дня назад

      ​@@goldenwolf_gamingYTexactly, vanguard was a good game , but had no personality. Ir was not a ww2 game .
      Sbmm was not so strict and maps where fast paced.

  • @bodefosho
    @bodefosho 19 дней назад +1

    We just watched Ace drop 58 kills in TDM and lose!

  • @TheJustina102085
    @TheJustina102085 22 дня назад

    I use to feel same way, but I’ve come to really appreciate it. Other than brand new gun drops you see such a wide array of guns in some games and same for attachments. The key in my opinion is having proper balance and if that’s accomplished I think the crazy amount of guns and melees are fun. I have my warzone load outs of course but on multiplayer I’ll change it up often and use random sniper or marksman rifles etc.

  • @HEELEO
    @HEELEO 19 дней назад

    I think MW19 had attachments in the perfect spot, especially since there were a good deal of attachments that were exclusive to the weapons they were on, like the snatch grip on the PKM or the bolt attachments on the SPR, exclusive weapon attachments and conversion kits can go a long way to help with weapons identity

  • @elxslve8448
    @elxslve8448 18 дней назад

    Honestly just take me back to the IW/BLOPS3 days… map packs + pick 10 over what we have now any day

  • @UnForgivenFury
    @UnForgivenFury 20 дней назад

    I think that having multiple guns filling the same roles is fine because there are some guns I like visually more than others. When I can pick which gun I like the looks of more without sacrificing a specific role is nice. I dont like having to use the same guns as everyone else if I dont like it because its just better.

  • @thekingswitness3374
    @thekingswitness3374 22 дня назад

    @TheXclusiveAce : I really agree with you on the gun and attachment point. We have waayyyy too many options that really don’t change things much. That was one of the first things I actually noticed when I started playing MW3 and my exact thought was, I will have little time to invest to get and use most of the items. That paired with the reality that there really isn’t much of a difference. You just end up looking up what has the best stats and running with it. I like your idea of pairing things down and using cosmetics (if the cosmetics are even necessary), but I understand many people like changing their look, so it’s a good option for them to consider doing rather than creating more bloat.
    On the map tip, I agree that more options are better, with the caveat that they need to really put in the work to make truly good maps that create good variety and play well. Additionally, they can spend the other time and energy into improving the overall game performance and stability. To me, that matters more than having 25 guns in each category and creating yet another cosmetic. I’m not saying take away the cosmetics, just don’t prioritize them.
    I’m one of those players that enjoys a good campaign as well as a good multiplayer. So if the focus were on great story content, campaign, overall game stability, and a balanced/reasonable amount of gun/weapon options, I think they would be able to maintain a truly great game that would create the type of following they would be proud of. Oh, and lest I forget, they have to include a really effective anti-cheat system and process with that also. We all want a fair and safe gaming space.

  • @TheFrozenOne777
    @TheFrozenOne777 22 дня назад +1

    It's fine. It gives us something to do every week with challenges for attachment unlocks and weapon kits. However, many attachments I just don't use unless they are unique. I think that's the problem. Too many redundant attachments if anything. I use maybe 10% of all the available attachments in the game for all my loadouts.

  • @cptbuckyohare99
    @cptbuckyohare99 20 дней назад

    As a casual CoD player, completely agree with all of this!
    Feel deterred from playing as I only have a small amount of time to play each week and I dont want to have to spend all that time Googling which guns, attachments etc are relevant after weapon balance patch 963
    Love the attachments idea, much easier to manage and could have some fun making visually distinct guns
    Would be nice to have a map filter option when searching for games as some of my favourites from early on never seem to show up anymore

  • @Dolemite19
    @Dolemite19 21 день назад

    The biggest issue with the bloat comes from not balancing the mw2 weapons and heavy negative attachments pretty much making alot of guns and attachments bascilly useless to use.

  • @igreyfox9793
    @igreyfox9793 22 дня назад

    I heavily agree with you with the attachment solution and simplifying it down to multiple small choices with a large variety of cosmetic choices;
    For underbarrels we'd have 1 angled grip and 1 short angled grip, a fore grip and a stubby grip, a bipod, a foregrip bipod, and underbarrel weapons.
    For sights, since the sight category is especially bloated, we could have irons, red dots, holo sights, hybrids, short range sights (2x - 4x), mid range (5x - 8x), long range (9x and over), and a thermal category. This could especially work well with optic customizations since we could not only choose the optic cosmetic but also the sight reticle and (wishful thinking, i know) sight color.
    The biggest downside that i can see seeing how acti can bloat the BP with sight/grip cosmetics and reticles while leaving out potential and actually cool cosmetics.

  • @oolooo
    @oolooo 22 дня назад +77

    It is not a problem of content bloat , the problem is that all the guns are the fucking same .No variety .All the Meta ones are Assault Rifles and Submachine Guns that all look the same .

    • @jolbertti7421
      @jolbertti7421 22 дня назад

      Ar or smg are not even meta

    • @DevlVergil
      @DevlVergil 22 дня назад +19

      @@jolbertti7421 ARs and SMGs are always meta. 80% of a lobby is using either of those. The MWIII BRs are also just glorified ARs btw.

    • @jolbertti7421
      @jolbertti7421 22 дня назад +2

      ​​@@DevlVergilMy lobbies are 80% snipers.. mors is meta

    • @Selling-McCarthyism
      @Selling-McCarthyism 22 дня назад +1

      The meta could involve more marksman and MGs. Liked they added the wardens which did put them in the meta. Will say that I liked they gave bullpups more love which have lacked in most cod games.

    • @bobdarrick2628
      @bobdarrick2628 22 дня назад +5

      Nope. It’s content bloat. They have too many guns. That’s why so many are the same. Porting over guns was completely stupid and unnecessary. This issue could have easily been avoided.
      Map wise though, I’m happy with the amount MWIII has provided.

  • @goode.110
    @goode.110 21 день назад

    The combo of 300 attachments per gun and totally unclear attachment descriptions is the issue to me. If you have that many attachments, the effects need to be clear without having to equip and test. Or streamline the attachments so you can reasonably experiment with each one

  • @dillonc7955
    @dillonc7955 22 дня назад +17

    I find it super tacky how we spent 2 years on the MW universe and the leaked killstreaks and weapons for BO6 are the same things we've seen from BOCW or are tacky reskins from MWIII. The separation of the CoD universes is super important for this reason. Seeing the same weapons for 2 years straight gives a lot of us content burnout and the hard reset we get yearly helped prevent that massively.

    • @Real_Beaky
      @Real_Beaky 21 день назад +4

      Idk if this is a valid opinion. You can't make an FPS type game anytime post 1960 without including an M4/M16/AR15 platform and an AK/AKM platform. The IRL popular and most used platforms have to be represented in the game.

    • @calwhitt01
      @calwhitt01 21 день назад +1

      @@Real_Beaky that has nothing to do with the same killstreaks for 3 years in a row, and on top of that all aerial killstreaks are absolute dogshit so the only streaks worth using are low streaks. they cant just keep reusing these shit streaks, give us anything new and it would be better.

  • @legendofLINK445
    @legendofLINK445 22 дня назад +1

    I like the large variety of weapons and attachments. What I don’t like is how poorly balanced some attachments and weapons are. No muzzle attachment (besides JAK BFB) should give anything over a 10% ADS penalty. I also wish more underbarrels could be reworked, and have them provide better bonuses. I hate having to use the same small pool of attachments because there are so many that aren’t good enough to use. I’m not asking for any of them to be OP either. Most of the weapon specific MW2 attachments need MAJOR reworks too. Things like barrels and stocks on weapons like the AUG, P90, Lachmann Sub, etc. They have waaaayyy too many negatives and not enough positives to make them worth using.

  • @bencrawfo
    @bencrawfo 21 день назад

    It's the boots dilemma. Everyone use covert because it's so good that everything else is out classed. Same thing for the optics, under barrels, and muzzles. Only a few of each are actually useful or "good". Everything else is basically pointless.

  • @Insertnamehere3000
    @Insertnamehere3000 21 день назад

    I want so much content so that RUclipsrs can’t spoil it by telling viewers what’s the best of everything! Gone are the days when people found out for themselves

  • @truwho82
    @truwho82 19 дней назад

    Only with the attachments, really. Maps, modes, and guns are something you can never get enough of. Maybe guns, but I don't feel like there are too many.

  • @mathewsrivera8136
    @mathewsrivera8136 21 день назад

    as long the content has quality then it is fine. i actually like seeing all of those guns in the game and the attachment. they all server their purpose and those difference are what make the guns unique. since you might like how one attachment feels over the other. variety is a great thing to have

  • @somemistakes6091
    @somemistakes6091 21 день назад

    I for one am happy with the content we’ve got in MWIII, am 47 yr old father of two who works full time and I’ve still managed to finish Interstellar and all prestige calling cards…time to grind Zombies

  • @steerj07
    @steerj07 22 дня назад +2

    Well everyone either uses the MCW or BP50 so dont think content bloat is an issue

    • @shadowxeagle
      @shadowxeagle 22 дня назад

      I agree all people use both this gun when my stratégie it’s says un game MCW and BP50 = no skill they gonna react and play like dummy xD

  • @HeXaR_TOX
    @HeXaR_TOX 22 дня назад +1

    The best way to deal with attachment problem for me is to use little bit more attachments than MW19 had (make three types of stat attachemts: little buff, mid buff - little nerf, big buff - mid nerf). Instead of adding like 100 versions of the same reflex sight, make it that you unlock only the basic one, but you can unlock different skins for this sight by actually using it. Unlocked 2nd sight? Cool, now you can onlock 3rd one by using 2nd one and etc. Same for other copypaste attachments.
    UPD: i was literally 10 sec away from Ace having the same idea that i had xdd

  • @Shreadington
    @Shreadington 22 дня назад

    I like the vast variety. I just need more than 10 loadout slots to have all the class set ups I want on hand.

  • @wlm9714
    @wlm9714 10 дней назад

    There has been no additional ground war map. They need to add the right content. It's not just volume. It's quality.

  • @OnlyBadSalmon
    @OnlyBadSalmon 22 дня назад

    On the maps front, I would love to see more curated playlists that cycle more often. 2-3 weekly moshpit playlists that have 5 hand selected maps a piece would be very nice

  • @s7robe297
    @s7robe297 10 дней назад

    Having a large amount content that offers nothing of value is the same as having “not enough content” most of this shit doesn’t affect gameplay, and the overall experience in a meaningful way.
    Like you said BO2 (and imo BO3) everything was very purposeful and had character. Really added a lot of replayability to those games.

  • @vgpjuno2608
    @vgpjuno2608 22 дня назад

    I feel like combining similar attachments would be a great idea. Tbh i feel like we could bemefit from maybe expending map voting to 3 choices and each one being 1 Mw3 map 1 remake and 1 mw2 map. And i feel like maybe for next time for xarry forward they should just take the most popular items instead of all items.

  • @imaginesagi
    @imaginesagi 21 день назад

    The only thing I agree with are the attachments. There are too many with similar/same stats.
    But the amount of guns, maps, characters/skins are amazing. I love that I can go back to MW2 weapons, skins and maps in MW3. I think for the maps, we do need more playlist. A dedicated MW2 playlist and a separate sized maps playlist like “medium” and “large” playlist would be a good addition to the game.

  • @82guitarman
    @82guitarman 20 дней назад

    I haven’t played MW3 in a couple months now, but the attachment bloat was part of the reason I stopped. I have no idea where to start on building a gun that works for me. Then there’s other stuff to unlock but only by using some other weapon that I don’t care to use. All while having to deal with the other aspects of the game I don’t care for. It was easy to walk away from and wait for something better to come out.

  • @Insanefreakboy
    @Insanefreakboy 21 день назад

    Can someone please explain the whole ranking and level system and matchmaking. I play on the average every other day for about 2-3 hrs nd im a level 650. I notice i often end up in lobbies with a level 17 that gets close to 100 kills in a match with a gamertag of anonymous nd or -justgotoffurmom- or something like that. Can someone plz explain??

  • @jerrynova93
    @jerrynova93 20 дней назад

    I don’t have an issue with all the attachments and guns. I think it allows for tons of different builds and play styles. The only thing that sucks is how sweaty the lobbies get forces you to use the same meta guns

  • @i-firebrand-i5543
    @i-firebrand-i5543 20 дней назад

    I don't know there might be, give me a minute real quick while I scroll through the 8,000 scopes, muzzles, and underbarrels for the longbow

  • @keenanbartlome8153
    @keenanbartlome8153 22 дня назад

    I don’t play cod a whole lot, but I feel like it’s almost just a cosmetic choice. And as a firearms enthusiast, I like having the choice of using a gun I like, even if it performs the same as 5 other guns.

  • @damoyo6721
    @damoyo6721 18 дней назад

    i finally started playing MW3 about 4 days ago and those first 2 days i was so confused and lost cause the amount of random stuff that the game has. i’m still trying to figure out certain things w the game cause there’s way too much stuff in the game. even my brother was trippin on how much shit is in the game it’s crazy especially the weapon system.

  • @rekt_n_line
    @rekt_n_line 22 дня назад +1

    As a casual player I enjoy the variety. But while I liked the Carry Forward thing, I hate that nearly all MWII guns are not competitive with the new MWIII guns. I knew it was gonna be that way from the beginning, I mean they have to sell skins somehow. But for the most part MWII weapons are just bloat. Also the conversion kits are cool, but the latest M16 kit was kind of annoying. It just turned it into an M4 with the old long barrel from MW2019. Not really anything new.

  • @buffcrepz3483
    @buffcrepz3483 21 день назад

    I love the fact that there are more guns in MW3. The fact that I hated MW2s gameplay, I was using a small selection of meta guns. MW3 gave a reason to grind camos and longshots are more attainable as visual recoil was improved. It’s the SBMM that hurts the enjoyment as it’s harder to used the non meta guns in MW3 so a lot of frustration happens when it hurts ur KD

  • @Ianbarnes87
    @Ianbarnes87 22 дня назад

    I like the fact there’s a lot of guns, just use the ones you like the feel of but glad there’s an array to choose from so doesn’t get boring. Too many attachments that are of no use is defo an issue tho.

  • @josephparkin1810
    @josephparkin1810 21 день назад +4

    Modern CoD is the PERFECT example of “If it ain’t broke try and fix it” “Time to reinvent the wheel” for no good reason whatsoever

  • @xXVOIDZXx
    @xXVOIDZXx 21 день назад +1

    I think mw3 would have been better if carry forward wasn't there it's already added so much content it didn't need the stuff from mw2

  • @DarkPyroZero
    @DarkPyroZero 22 дня назад

    I enjoy having a variety of weapons to use, just need to make each gun feel unique

  • @GatlingNG
    @GatlingNG 21 день назад

    I'm liking the amount of content

  • @elg7365
    @elg7365 22 дня назад

    The issue is that the game is not based on team work and everyone is playing for their personal reasons.
    For camow ,for kills ,to unlock an attachment or to do a challenge.
    So essentially you dont play a game ,to win . That is the only game that plays this way.
    All this content means nothing most play small maps to unlock things.
    Rank is great tho

  • @rishabhsingh3315
    @rishabhsingh3315 22 дня назад +1

    If you are playing from the beginning, and have also played mw2022,then the content feels enough, but if you have not played mw2022 and have bought mw3 after season 3 then the game feels overwhelming, and will take time to complete. But it's a good for grind if your not buying this year's COD😊