faster ttk but more recoil. throw them on and strafe while shooting for the recoil smoothing. stacking fire rate is very good I use it on every class pretty much.
A couple things to note. The SVD can get a one shot kill to the head with the heavy barrel within the maximum damage range and burn off of a headshot will always kill at any range when combining heavy barrel and cleaner passive. Also, the M44 with heavy barrel does 118 damage to the chest, making the first burn tick (which happens almost instantly) kill a Phantom player if you hit them in the chest.
8:29 although the recoil plots are the same, the fact that that recoil plot is played out through a longer period of time does make the recoil less aggressive, regardless of the recoil recovery stat not working properly
My rationale for using the heavy barrel is that if I'm taking the RoF penalty, as a result the recoil will be easier to control making me get more shots on target consistently. Especially with the Vector. Glad to know there was something actually to using it tho and not 100% placebo.
@@TheXclusiveAce Yeah, but with a slower ROF you have more time compensate for a recoil between shots, so even if there is no objective recoil benefit, the slower rof will moderate felt the recoil regardless
@@valakivalakifalvai137 I feel like this is true, but only high rate of fire guns like the vector really benefit from this to not take other attachments... The lower the rate of fire the less need for this compensation.
This is a really useful video! I'll definitely be putting the heavy barrel on my vector class now. Just want to point out that, when shooting only 1 shot, the burn deals 8 damage instead of 10, so the tac 50 just barely won't get kills in the lower torso and arms with only the burn damage and no damage barrel
1:42 One thing for people who *are* interested in Cleaners + Heavy Barrel, the Heavy Barrel plus cleaners with the SVD will allow you to still get one shot kills to the head past the roughly 45 meters mark. (Whatever the range is for it exactly, I know it has a 10% reduction for Cleaners) The reason for this is the Heavy Barrel for the SVD boosts the damage past its range where it no longer gets a one shot kill to 99. One damage point shy to kill all but Phantom players with one shot. And since the Cleaners near instantly add 2 points of damage for its first tick out of four, its *practically* still a one shot kill to the head. Again to all but Phantoms. Also of note similarly and really even better, using the M44 sniper with the Heavy Barrrel + Cleaners will basically have the same effect, allowing you to kill Phantoms to the chest like all other factions. So keep that in mind if you intend to use the M44, or the SVD. Both are insanely good with Cleaners + Heavy Barrel. Have fun and snipe some heads and Phantoms! :D
Question… why does the m44 hit for 112 on phantoms…. Is that the head shot damage as usually it still appears white not red for a crit ?? Note I’ve not been using heavy with it just recon barrel atm.
@@Synergy4375 I think there’s an upper body multiplier. I believe you can 1 shot Phantoms to the head. I think it’s 112 to the chest so you need the Cleaner to finish them off.
@@Synergy4375 there is a separate hitbox in the chest area but only some guns actually get a multiplier for hitting it. You can test it in the firing range where they use the images of the characters as targets.
I'm surprised xclusiveace didn't mention the one shot with the SVD. I've been running both markmans for the majority of my play time and they are both absolute monsters with the heavy barrel.
Not sure if you already have this planned or not but I would love to see a gun guide series on this game or just some recommendations on class setups in general. Appreciate all you do man!
I think its planned yeah, but obviously low on the priority list edit: ye he talked about it in the comments of this video and he says he has a lot of weapon levelling to do still so it'll take a while
Appreciate your work as always! If you could hit up the Rapid Fire barrel attachment whenever you have time that'd be great :) Been running that instead of the heavy on my mp7/vector builds but now I'm curious what the TTK difference might be across the board comparing the two
If you want to see the ttk difference between attachments go to the range. The dummies on the right give you ttk with your setup and you can tweak it in the range
Even if the TTK were slightly faster with the rapid fire attachments, the 30% total loss in recoil control will still be too much of a downside to make it the better choice
Small note - the m16 also requires only 2 headshots instead of 3 for a 1 burst using the heavy barrel in max damage range and in medium range can still one burst with 3 to the head. I rock heavy on the m16 and discovered that it’s a lot better than it sounds (since with body shots it’s still a two burst kill)
Something extra abt the marksman rifles, the heavy barrel allows the dragunov to one shot to the head at the closer ranges on non-phantoms, which is really nice
5:25 If I'm not mistaken the burn damage for snipers is only 8, so the hip for the TAC-50 was 90+8 damage without he heavy barrel, and with the heavy barrel it turns into 95+8 damage
Thank you for the effort to test this. However, it would be interesting if the rapid fire barrel on the mp7 and vector are a better choice if it comes to ttk
No. Or at least, incredibly unlikely. One less shot to kill is usually a bigger improvement than just shooting slightly faster, also it means you use up slightly less ammo and have slightly less recoil ( Yes I know ace says it doesn't impact recoil in the video, but he is wrong. The recoil magnitude is the same, but over a longer period of time, therefore the gun kicks up slightly slower, making it easier to control nonetheless). Also, the rapidfire barrel has disadvantages to -range- recoil which is very very bad depending on the gun, so beware That being said the muzzle booster can be used in conjunction with the heavy barrel to boost both damage and ROF and that's how I use it on the vector. I The extra recoil is practically unnoticeable imo.
You lose -five- 10% fire rate, then gain 2.5% back. So it basically -halves- quarters the rof penalty of the heavy barrel, but introduces a recoil penalty instead. Definitely worth using on some guns. The vector for example, I think it makes perfect sense here, if you don't want to use the barrel extender
Great video! I think one thing that's important to note with heavy barrel on the MP7 and Vector is that it is going to hurt your TTK if you get more than two headshots. Also lowering RoF is a big tradeoff in this game since it's more punishing for any missed shot and this game has fast movement. For both of these reasons, I prefer Heavy Barrel on Vector (it's RoF is higher and mag size is smaller) and not on the MP7.
I still use it on the mp7 tbh, you miss a lot less if you don't go for headshots, and you have less recoil (despite what ace said) because while the magnitude is the same, it's happening over a longer period of time which means a lower rate of climb.
I have long range ACR setup that combines the heavy barrel with the barrel extender, so that second dmg range where it becomes a 5sk gets extended out to 45m. I would also say that from the experience of using it, the heavy barrel does make the gun easier to control at longer ranges just as an inherent side effect of the slower rof. So the slightly slower ttk is to some extent offset by the fact that your target is slightly easier to hit. So, i'd be inclined to say that it's better on the ACR than this video is giving it credit for. I use a similar setup for my long range M4 and i find it works well for me there too. I'd definitely say the M4 benefits quite a bit from the heavy barrel.
What on God's green Earth is the point of some of these attachments. You can get them on the vast majority of the guns but they're also just a straight up downgrade from the stock weapon on the vast majority. Seems like a lot of them are just busy work for having something to unlock.
I mean, that’s the point. Not everything is just a straight up upgrade for every gun. They have their uses on some things and not on others. And sometimes you can make up for downsides on things with other attachments.
there aren't any? I don' think. I mean rapidfire lowers your damage range but that's self explanatory. Also, they're a lot less complicated: firing faster is always better in terms of ttk, but you have slightly more recoil because of the added fire rate, and they have some downsides attached. Pretty simple if you ask me
I don’t think it’s faster, however I do feel like momentum if sliding off a ledge is. Probably due to sliding into a jump appears to me to have more velocity but i dk really …. down hill is though depending on the steepness and distance, like on zoo the hill to 2nd zone from attacker side, is faster to slide than sprint from my experience anyway.
Hi Ace, thank you very much for all the hard work you are putting into those vids! Please, will the gun guides for Xdefiant be coming at some point in the future?
Love the video! I believe the recoil test is flawed because you shot the whole magazine of both guns without taking into account the time. 1 second of fire from a heavy barrel should have a pattern 10% lower than a normal barrel, and you have more time to manually adjust the aim between shots.
This is one of those attachments where I'm like "why?". It does feel like that XDefiant has a lot of weird choices for the stats these attachments give
The SVD with heavy barrel becomes a one shot kill to the head at the first two damage ranges. With cleaners it's a one shot kill to the head from any range even without the heavy barrel iirc.
While I may be underestimating the difficulty, couldn't the cleaners be (roughly) calculated by seeing which guns leave enemies at 8/10 or below health while using the heavy barrel and go from there?
Does mixing cleaners and heavy barrel have potential on certain guns? I imagine potentially with something like the AK it would drop the time to kill across the board if you mix both? Could you do a video on that soon please? I really love these videos
Yes. I put up a comment on this a few minutes ago so I'll just put it here as well, but basically, SVD and M44 are solid. Here is my original comment: "1:42 One thing for people who are interested in Cleaners + Heavy Barrel, the Heavy Barrel plus cleaners with the SVD will allow you to still get one shot kills to the head past the roughly 45 meters mark. (Whatever the range is for it exactly, I know it has a 10% reduction for Cleaners) The reason for this is the Heavy Barrel for the SVD boosts the damage past its range where it no longer gets a one shot kill to 99. One damage point shy to kill all but Phantom players with one shot. And since the Cleaners near instantly add 2 points of damage for its first tick out of four, its practically still a one shot kill to the head. Again to all but Phantoms. Also of note similarly and really even better, using the M44 sniper with the Heavy Barrrel + Cleaners will basically have the same effect, allowing you to kill Phantoms to the chest like all other factions. So keep that in mind if you intend to use the M44, or the SVD. Both are insanely good with Cleaners + Heavy Barrel. Have fun and snipe some heads and Phantoms! :D"
Not worth to put it on the AK. It only adds 1 damage to 24. You would still need 5 shots to kill. Only M16 is worth using a heavy barrel to reduce from 5 to 4 shots and you can kill with 1 burst if it lands to the head.
Just to be clear, even on weapons that you are *technically* losing ttk with while using this barrel you can still potentially benefit. The MDR, for example, has quite a bit of recoil compare to other weapons, which is effectively counteracted by the lower firerate. Ive found the MDR to be a lot more consistent (ESPECIALLY at range) which using the heavy barrel.
I really love the M4, not just in the game but as a gun itself. So i was wondering if it would pair well with the heavy barrel + muzzle boost combo to counteract the loss in RoF.
Probably not that many, I hope. I always stay away from those attachments because I fully expect them to harm my ttk in most situations with most guns. This just confirms that intuition ig
The only guns I actually use is on currently are the vector and M16. The vector feels almost useless without it out of point blank range. M16 bring a 4 shot kill makes it a no brainer on a gun that doesn't need much firerate anyway.
I feel like it's a shame that most of the time it's not worth using. This is probably really hard to code, but I feel like the heavy barrel should increase the ttk in one or two damage ranges, and worsen it in the others. Basically being a positive attachment on the MP7 in close range, but hurting it in long range. Something like that for example
The recoil section was interesting because to me, I felt recoil was easier to control with the heavy barrel on the M4. Guess it might be a placebo effect then.
Mp7 with heavy barrel vs without which one has faster ttk ? That one less shot looks good on paper but what about 10% penalty on rate of fire ? The overall ttk is better with or without ?
Ok, but what if you have to choose either heavy barrel or one that increases range ? i still like the chrome barrel more to give me that little extra reach on the mp7 and vector to get the faster ttk when they would normally be just out of range
Hey Ace, Cleaners don't appear to actually have reduced damage range, when testing in the firing range. Where did you get your info that they have a 10% reduced damage range?
No shade toward Nero as I like him and his content but I don’t think detailed testing is his forte. It’s what I focus on full time and I’m very confident in my testing methods. There’s absolutely a reduction to range and my testing method showed it to be almost exactly 10% (it was slightly off but there’s a bit or a margin of error to consider since we can’t ping targets directly)
5:42 Hard disagree tbh. I'd rather increase my consistency, esp given how much people jump and move. And also given the netcode problems its just better to simply have better damage, at least up close. Plus the rate of fire isn't so bad that you can't get at least a 2nd shot off. Plus if you pair it with the pistol grip or PEQ-15 laser you can def make it even more consistent. So nah. Really the M870 just needs a buff. the 14 or 15 damage per pellet is just too weak in general. Really should have a solid 16 damage as a base, and the mid and long range drop off should be buffed from 8 to 10, and 6 to 8 for the ranges respectively. Its just a weak weapon in general.
It hardly changes consistency as you appear to fire far more than 8 pellets per shot but only 8 can register per shot so odds are, you're going to be easily landing 8 up close either way and 7 will be rare. In saying this, I'll admit I need to do more detailed testing with shotguns and the practice zone can be a little limiting for that style of testing. I totally agree the M870 is super weak for a pump though and it likely needs some tuning.
@@TheXclusiveAceSo even with 11 pellets (At least from my personal testing in the Practice Zone) only 8 can register at a time? Gosh dang that's either a massive bug or a really bad balancing choice. That's just weird. 😮
@@CmoIsDaNam3i I think, if it is true, that it is designed to improve consistency with the shotguns. I don't see how it is a "bad" balancing decision, as it has nothing to do with balancing really.
Both? Sprint to fire (STF) only applies when coming out of a sprint, ADS applies at all times. Therefore if your STF is faster than your ADS, you can start shooting before being fully ADS when coming out of a sprint. If they are equal, then nothing changes, and if your STF is slower than your ADS, you can be aiming down sights but not yet be able to shoot because your STF timeout is not over yet. Sprint to fire is the duration of time it takes until your gun is able to shoot after coming out of a sprint. ADS is how long it takes to ADS. They both run parallel to each other and do not stack. Ideally you'd want your STF to be the same as your ADS or slightly faster, never worse though
I really like this game butttttt, what keeps getting me is my ping is so high alwayyyys makes some matches unplayable. Bullets don’t register enemies with golden bullets.
The Heavy barrel in this game is a very fringe attachment. Some weapons work really well, some push that barrier for Cleaners to be useful again but most of the time is only good for headshots. However, because it does reduce fire rate, it also acts as a recoil mitigation attachment, for what it's worth.
Using Phantom, emptying an entire mag on an enemy at close range (headshots included) but they don’t die, turns and kills me with two bullets??? Like WTH!
Most likely they didn't kill you with two bullets, it just feels that way because the netcode is bad. Basically you register the first bullet long after it has been fired, and by that time you are already dead
Recoil recovery is a trash stat not fix yet fellas just run heavy barrel or rapid fire with ads speed time and vertical recoil . Thanks for the video yo
The ONE GUN heavy barrel shouldnt be good with is the mp7. It literally plagues the game almost as bad as snipers do and out guns ARs at mid range which is pretty nuts. (Yes i have used it, and ARs cant touch me and its sad.)
Mp7 and Vector being able to kill with one less shot using heavy barrel should not be a thing. That TTK is absurd. If anything, the MP5 that should be smg that could get the option to kill with one less bullet, so it at least have a niche to be used.
People will always cry about something. Some guns are going to be better thzn other and it's ok. You can do good with all guns since there is no sbmm. Always nerfing/buffing everything is so boring. Enjoy the gun.
@@DogMakingSausage If guns are significantly better than others why would I use the weaker ones? Most people are gonna pick the meta options regardless of sbmm. There's nothing wrong with the weapon classes actually being balanced around each other. I cant enjoy a gun if the rest of the guns in its class are straight up better
Yeah you have no control over encountering phantoms which means you WILL be running into them and have to deal with them. Meanwhile, it's your choice to run cleaners so you should figure out for yourself if what you're doing is a good idea.
Yeah I've started using the vector and it's just... kind of insane. To be fair I was coming from doing pistols only (and not the best pistols at that) so the difference was going to be stark no matter what, But it feels as if I never lose a gunfight unless I just plain whiff or my opponent is also using the vector or a 1sk weapon
Theres no reason not to use the Heavy Barrel on the sniper rifles tho, most of the attachments are useless on snipers so just throw it in there anyways
Detailed view will show your range values, it will show for example M16 does 24 damage out to 31 meters, then 20 in the next range, and even less in the next. Just multiply the number and you're good. If a pistol has 10 meter range, then a barrel with +10% range will make it 11 meters.
I have turned of the crossplay in the game meny and in the xbox meny. The problem is now that the game wont find any player in the game lobby..xdefiant is not fun at all,when i have to play against pc gamers.its really not a fair fight... Time for some ww2 fun in enlisted instead..
Heavy barrel is useless on most guns because the attachment has been streamlined to have the same effect across all guns. This is wrong, it should apply different effects based on the gun. I don’t like how there’s no reason to ever use heavy barrel on some guns. Why even give the option then? To fool the players who don’t know any better into harming their TTK?
No, because they wanted the attachments to be the same on all guns. That's why they did it. And it doesn't have the same effect on all guns because duh, that's called balancing. If it helped all guns equally it would be a no brainer. Now wether or not you agree with how they chose to balance this is up to you, but it's obvious *why* they did this.
@@Fantastic_Mr_Fox It does have the same effect on all guns (+5% damage) and no, it’s not obvious why they wanted to it this way. The only obvious thing is that if heavy barrel makes some guns worse then there’s no point in ever using it. What a waste of an attachment
@@janoliver7436 As I said, it's obvious why: because they wanted the attachments to be the same across all guns. You're allowed to disagree with that of course, but don't pretend like it *makes no sense*
@@janoliver7436 It doesn't have the same effect on all guns, but I get what you mean when you say that it does. Yes, the stat bonuses and maluses are the same on all guns, however on some guns it lowers the STK, on other guns it does not, on some guns it lowers the HS required to lower the STK, on some guns it does not. That's why I say it has a different effect on all guns. I get what you mean when you say that it's dumb for it to be available on some guns where it can only hurt you, perhaps the dev team could remove that attachment for those guns. However, there's no harm in giving players the option to use it if they'd like to anyways. For example say with heavy barrel I deal 99 dmg in three shots instead of 97, now I can be sure that if that person has taken any damage beforehand I will get a faster TTK. Is it very useful? No, but maybe someone out there wants that assurance. Also, ace didn't consider cleaners with this and that might make a difference on some guns.
@@DogMakingSausage WTF? there is balance with some meta and there is everyone using a single overpowered gun LMAO, have you never played an online fps before? Sorry for the rude manners, but your response clearly makes it seem like either you don't play the game, you're a complete meta slave or you're just very lucky in which case I'm so jealous. I want the game to be better so talking about the issues gives better chance for the devs to hear about them and fix them. Believe me, if I was just crying I would have quit and wouldn't have commented, I'm not masochistic to play a game I do not enjoy or do not see myself enjoying after a few patches, especially if I didn't pay a penny for it
@@DogMakingSausage Good for you, I'm just a person with limited time for gaming so I cannot keep up using an rpk against full 6 man parties with their 24/7 mp7s that literally kill over 1.5x faster, so I would like some way better balance, it is true that if you are good enough the weapons don't matter, but as I have a life and responsibilities, I don't have that time to get that good to where a 150 ms ttk difference where the average is 400 is something I laugh at... I do way better with the mp7/vector than I do with an mp5 and while I don't mind doing a little better with the meta guns, the night and day difference is where I say I don't like it. Also always getting killed by the same 3 guns instead of a variety with some being somewhat more common is frustrating after a while. (I do however think the mp7 and vector with their ttks are overpowered just for the record and if you disagree I would like you to try to tell me with objective numbers why should I ever use anything else over them for the general moving-around gameplay (so not camping/highly defensive playstyles))
I don’t see the point of heavy barrels on smgs. Alot of the time people are going to be out of your optimal range and all its gonna do it hurt your ttk. Rapid fire barrel helps your ttk no matter what and that alone makes it better imo
If range is an issue, then increasing rate of fire isn't great either, you waste more ammo and experience more recoil. If you want range... take range attachments.
@@mellowistaken You can increase your range by like 50% if you stack the right attachments. Also if range is an issue for you with the SMGs, you are using them wrong. All of the maps are perfectly usable at SMG ranges if you play smart and avoid long sightlines. And as he said, faster ROF means more recoil. Which is bad
@@Fantastic_Mr_Fox range is also something thats really not worth building into. The gains you get from max range especially on smgs is negligible. And yes with smgs you should be trying to fight within its intended range but that doesnt happen all the time. And when its outside of your range its only hurting you with heavy barrel. You’re really not going to notice a difference, it’s essentially wasting an attachment slot imo. You can go into the range and see the distance from 5 to 10 meters. As for recoil, atleast on PC, recoil is not an issue. I have no problem using max speed and rof and still being accurate. I understand it might be different on controller. But back to the original point, it would be better to go for more speed and rof or recoil control instead of using heavy barrel. It’s better to have a faster ttk at any range with rapid fire instead of a slightly faster one within range using heavy barrel. The only outliners are the m16, ak47, and maybe the mk20 if you’re on cleaner faction. Pretty much everything else just isn’t worth using the heavy barrel
here is a thought why dont you start a second channel for Xgayfiant lol crazy how lazy youtuber viewers have become too lazy to go to his channel and use the search bar? not only that but you can go to this guys channel and look at playlists and bam all the xfiant vids in one spot man the IQ of the common gamer is sooo low now i blame all the soy and estrogen along with plastics in all foods now
So. In short. The heavy barrel is almost useless outside of a very, very few cases. Im not saying it needs to be the obvious choice but to me it seems like it does too little. Maybe once the fix the recoil issue then maybe it will improve and add more benefits.
In my experience it is very good on the M4. Needing one less bullet to kill is pretty nice. I'd say it tends to work pretty well for using guns at longer ranges.
Can we have a similar video for the muzzle booster and rapid fire barrel?
we need it!
Rapid fire barrel kills 5% faster, muzzle booster 2.5% faster, and together 7.5% faster. That’s it for ttk
its helps every gun. there is no need for a video
It just kills faster on every gun…
faster ttk but more recoil. throw them on and strafe while shooting for the recoil smoothing. stacking fire rate is very good I use it on every class pretty much.
A couple things to note. The SVD can get a one shot kill to the head with the heavy barrel within the maximum damage range and burn off of a headshot will always kill at any range when combining heavy barrel and cleaner passive. Also, the M44 with heavy barrel does 118 damage to the chest, making the first burn tick (which happens almost instantly) kill a Phantom player if you hit them in the chest.
8:29 although the recoil plots are the same, the fact that that recoil plot is played out through a longer period of time does make the recoil less aggressive, regardless of the recoil recovery stat not working properly
Was thinking the same thing
Exactly
Would be so awesome to have a in-depth guide to all the attachments or all the stats and what they actually do, and how they change the weapons stats!
I already did the testing for this myself, but I'm glad you've made a video on it because more people need to know
My rationale for using the heavy barrel is that if I'm taking the RoF penalty, as a result the recoil will be easier to control making me get more shots on target consistently.
Especially with the Vector. Glad to know there was something actually to using it tho and not 100% placebo.
Make sure you watch the recoil section toward the end!
@@TheXclusiveAce Yeah, but with a slower ROF you have more time compensate for a recoil between shots, so even if there is no objective recoil benefit, the slower rof will moderate felt the recoil regardless
@@TheXclusiveAcehe's saying that while the magnitude is the same, the rate of climb is ~10% slower.
@@valakivalakifalvai137 I feel like this is true, but only high rate of fire guns like the vector really benefit from this to not take other attachments...
The lower the rate of fire the less need for this compensation.
This is a really useful video! I'll definitely be putting the heavy barrel on my vector class now.
Just want to point out that, when shooting only 1 shot, the burn deals 8 damage instead of 10, so the tac 50 just barely won't get kills in the lower torso and arms with only the burn damage and no damage barrel
It does 2 instantly and 8 dot
Awesome info - please startup your Gun Guides for xDefiant, would love some analysed class setups for ACR, AK-47 etc!
Its not possible atm due to long grind just to get attachments for weapons so it will take a while for him to fully release gun guides/best builds.
1:42 One thing for people who *are* interested in Cleaners + Heavy Barrel, the Heavy Barrel plus cleaners with the SVD will allow you to still get one shot kills to the head past the roughly 45 meters mark. (Whatever the range is for it exactly, I know it has a 10% reduction for Cleaners)
The reason for this is the Heavy Barrel for the SVD boosts the damage past its range where it no longer gets a one shot kill to 99. One damage point shy to kill all but Phantom players with one shot. And since the Cleaners near instantly add 2 points of damage for its first tick out of four, its *practically* still a one shot kill to the head. Again to all but Phantoms.
Also of note similarly and really even better, using the M44 sniper with the Heavy Barrrel + Cleaners will basically have the same effect, allowing you to kill Phantoms to the chest like all other factions. So keep that in mind if you intend to use the M44, or the SVD. Both are insanely good with Cleaners + Heavy Barrel. Have fun and snipe some heads and Phantoms! :D
Nice note 👍
Question… why does the m44 hit for 112 on phantoms…. Is that the head shot damage as usually it still appears white not red for a crit ?? Note I’ve not been using heavy with it just recon barrel atm.
@@Synergy4375 I think there’s an upper body multiplier. I believe you can 1 shot Phantoms to the head. I think it’s 112 to the chest so you need the Cleaner to finish them off.
@@Synergy4375 there is a separate hitbox in the chest area but only some guns actually get a multiplier for hitting it. You can test it in the firing range where they use the images of the characters as targets.
I'm surprised xclusiveace didn't mention the one shot with the SVD. I've been running both markmans for the majority of my play time and they are both absolute monsters with the heavy barrel.
Not sure if you already have this planned or not but I would love to see a gun guide series on this game or just some recommendations on class setups in general. Appreciate all you do man!
I think its planned yeah, but obviously low on the priority list edit: ye he talked about it in the comments of this video and he says he has a lot of weapon levelling to do still so it'll take a while
Appreciate your work as always! If you could hit up the Rapid Fire barrel attachment whenever you have time that'd be great :) Been running that instead of the heavy on my mp7/vector builds but now I'm curious what the TTK difference might be across the board comparing the two
i been running muzzle booster rapid fire w em now i’m gonna try muzzle booster heavy barrel jus to see how it feels after this info
If you want to see the ttk difference between attachments go to the range. The dummies on the right give you ttk with your setup and you can tweak it in the range
Even if the TTK were slightly faster with the rapid fire attachments, the 30% total loss in recoil control will still be too much of a downside to make it the better choice
You play on console? I have pretty much max recoil penalty and I haven't noticed difference on pc.@@spudmaster1793
MORE MORE MORE XEDEFIANT CONTENT I NEED THE JUICY INFORMATION BREAKDOWNS! I NEEEED THEM!
Great xDefiant content, keep it up. More exposure and more players for that great game!
Small note - the m16 also requires only 2 headshots instead of 3 for a 1 burst using the heavy barrel in max damage range and in medium range can still one burst with 3 to the head. I rock heavy on the m16 and discovered that it’s a lot better than it sounds (since with body shots it’s still a two burst kill)
Thank you for making this content for xdefiant
More consistent 2 shots with the marksman rifles is music to my ears :D
Something extra abt the marksman rifles, the heavy barrel allows the dragunov to one shot to the head at the closer ranges on non-phantoms, which is really nice
Dude you’re killin it with the XD content.
5:25 If I'm not mistaken the burn damage for snipers is only 8, so the hip for the TAC-50 was 90+8 damage without he heavy barrel, and with the heavy barrel it turns into 95+8 damage
Thanks for the breakdown, Ace!
Thank you for the effort to test this. However, it would be interesting if the rapid fire barrel on the mp7 and vector are a better choice if it comes to ttk
No. Or at least, incredibly unlikely. One less shot to kill is usually a bigger improvement than just shooting slightly faster, also it means you use up slightly less ammo and have slightly less recoil ( Yes I know ace says it doesn't impact recoil in the video, but he is wrong. The recoil magnitude is the same, but over a longer period of time, therefore the gun kicks up slightly slower, making it easier to control nonetheless).
Also, the rapidfire barrel has disadvantages to -range- recoil which is very very bad depending on the gun, so beware
That being said the muzzle booster can be used in conjunction with the heavy barrel to boost both damage and ROF and that's how I use it on the vector. I The extra recoil is practically unnoticeable imo.
I'd love to see how using the heavy barrel and muzzle booster together changes these values
You lose -five- 10% fire rate, then gain 2.5% back. So it basically -halves- quarters the rof penalty of the heavy barrel, but introduces a recoil penalty instead. Definitely worth using on some guns. The vector for example, I think it makes perfect sense here, if you don't want to use the barrel extender
Great video! I think one thing that's important to note with heavy barrel on the MP7 and Vector is that it is going to hurt your TTK if you get more than two headshots.
Also lowering RoF is a big tradeoff in this game since it's more punishing for any missed shot and this game has fast movement.
For both of these reasons, I prefer Heavy Barrel on Vector (it's RoF is higher and mag size is smaller) and not on the MP7.
I still use it on the mp7 tbh, you miss a lot less if you don't go for headshots, and you have less recoil (despite what ace said) because while the magnitude is the same, it's happening over a longer period of time which means a lower rate of climb.
I have long range ACR setup that combines the heavy barrel with the barrel extender, so that second dmg range where it becomes a 5sk gets extended out to 45m. I would also say that from the experience of using it, the heavy barrel does make the gun easier to control at longer ranges just as an inherent side effect of the slower rof. So the slightly slower ttk is to some extent offset by the fact that your target is slightly easier to hit. So, i'd be inclined to say that it's better on the ACR than this video is giving it credit for.
I use a similar setup for my long range M4 and i find it works well for me there too. I'd definitely say the M4 benefits quite a bit from the heavy barrel.
What on God's green Earth is the point of some of these attachments. You can get them on the vast majority of the guns but they're also just a straight up downgrade from the stock weapon on the vast majority. Seems like a lot of them are just busy work for having something to unlock.
I mean, that’s the point. Not everything is just a straight up upgrade for every gun. They have their uses on some things and not on others. And sometimes you can make up for downsides on things with other attachments.
Now we need a similar video for the attachments that increase fire rate while decreasing damage!
there aren't any? I don' think. I mean rapidfire lowers your damage range but that's self explanatory. Also, they're a lot less complicated: firing faster is always better in terms of ttk, but you have slightly more recoil because of the added fire rate, and they have some downsides attached. Pretty simple if you ask me
Much appreciated video! Thanks Ace.
Xclusive Ace really the goat 💯
Easily
Btw is sliding faster than just running?
You could make this into a short
I don’t think it’s faster, however I do feel like momentum if sliding off a ledge is. Probably due to sliding into a jump appears to me to have more velocity but i dk really …. down hill is though depending on the steepness and distance, like on zoo the hill to 2nd zone from attacker side, is faster to slide than sprint from my experience anyway.
Hi Ace, thank you very much for all the hard work you are putting into those vids! Please, will the gun guides for Xdefiant be coming at some point in the future?
Eventually but I still have tons of weapon leveling to do
@@TheXclusiveAce Don't we all? 😅 Take your time and thank you, looking forward to it!
U always have 🔥🔥🔥 breakdowns..u actually sit and study the game stats like me...but understanding the game nics of gameplay with game stats/guns
Love the video! I believe the recoil test is flawed because you shot the whole magazine of both guns without taking into account the time. 1 second of fire from a heavy barrel should have a pattern 10% lower than a normal barrel, and you have more time to manually adjust the aim between shots.
I’m glad I saw this after I unlocked the heavy barrel
The thing for me is i do the boosted muzzle along with it, i like the control of the ACR better with it weirdly enough.
Love the tips Ace
This is one of those attachments where I'm like "why?". It does feel like that XDefiant has a lot of weird choices for the stats these attachments give
The SVD with heavy barrel becomes a one shot kill to the head at the first two damage ranges. With cleaners it's a one shot kill to the head from any range even without the heavy barrel iirc.
While I may be underestimating the difficulty, couldn't the cleaners be (roughly) calculated by seeing which guns leave enemies at 8/10 or below health while using the heavy barrel and go from there?
Matches the kind of general idea with anything that lowers ROF, it's generally only good when a gun has an extremely high ROF or extremely low ROF.
Love it on the mp7 and vector, and the m16 it's nice to but so is rapid fire barrel.
Any chance you're gonna test the Chrome Line barrel as well? I'm curious if that one is worth it
For the MK 20 if your aim is good then you don’t need the heavy barrel and just run the rapid fire mods and get a faster ttk.
Or play cleaner and get the best of both worlds
@@Dirtytarget Exactly. why you would play those guns without cleaners is a plain mistery to me
Does mixing cleaners and heavy barrel have potential on certain guns? I imagine potentially with something like the AK it would drop the time to kill across the board if you mix both? Could you do a video on that soon please? I really love these videos
Cleaners don’t impact TTK, the burn damage only applies once you stop dealing damage to the enemy.
@@tonedeaftachankagaming457not true. The first 2 damage tic hits well before then, it's just the rest that waits until you stop hitting long enough
Yes. I put up a comment on this a few minutes ago so I'll just put it here as well, but basically, SVD and M44 are solid.
Here is my original comment:
"1:42 One thing for people who are interested in Cleaners + Heavy Barrel, the Heavy Barrel plus cleaners with the SVD will allow you to still get one shot kills to the head past the roughly 45 meters mark. (Whatever the range is for it exactly, I know it has a 10% reduction for Cleaners)
The reason for this is the Heavy Barrel for the SVD boosts the damage past its range where it no longer gets a one shot kill to 99. One damage point shy to kill all but Phantom players with one shot. And since the Cleaners near instantly add 2 points of damage for its first tick out of four, its practically still a one shot kill to the head. Again to all but Phantoms.
Also of note similarly and really even better, using the M44 sniper with the Heavy Barrrel + Cleaners will basically have the same effect, allowing you to kill Phantoms to the chest like all other factions. So keep that in mind if you intend to use the M44, or the SVD. Both are insanely good with Cleaners + Heavy Barrel. Have fun and snipe some heads and Phantoms! :D"
Not worth to put it on the AK. It only adds 1 damage to 24. You would still need 5 shots to kill. Only M16 is worth using a heavy barrel to reduce from 5 to 4 shots and you can kill with 1 burst if it lands to the head.
@@boocombanit kills with 1 burst anyway
I want to see your M16 breakdown
Just to be clear, even on weapons that you are *technically* losing ttk with while using this barrel you can still potentially benefit. The MDR, for example, has quite a bit of recoil compare to other weapons, which is effectively counteracted by the lower firerate. Ive found the MDR to be a lot more consistent (ESPECIALLY at range) which using the heavy barrel.
Why not just put attachments that increase recoil control though?
@@Fantastic_Mr_Fox Obviously you use those too. The mdr has a lot of kick.
@@Destractoid Fair enough. I haven't used it personally, but I see your point
You like the fact they made the game so we have to watch your videos :D
Keep it up
Great video, thank you!
I really love the M4, not just in the game but as a gun itself.
So i was wondering if it would pair well with the heavy barrel + muzzle boost combo to counteract the loss in RoF.
Probably better to just use the muzzle booster and some other barrel
Any chance you'll be putting together load outs for weapons in the future? I feel like your load outs would be very optimal.
Yes, but he said it'd take a while since he still had a lot of weapon leveling to do
I wonder how many poor souls were using the Heavy Barrel before seeing this thinking "Oh, cool, more damage!" without understanding the numbers.
Probably not that many, I hope. I always stay away from those attachments because I fully expect them to harm my ttk in most situations with most guns. This just confirms that intuition ig
Ace: No heavy barrel on MDR
Also Ace: Put the heavy barrel on the MDR
This video was before the MDR buff when heavy barrel sucked on it
there is "less" recoil bc you have more time to adjust bc it fires slower
Yeah I wish he hadn't said that, I think it misled a lot of people
The only guns I actually use is on currently are the vector and M16. The vector feels almost useless without it out of point blank range. M16 bring a 4 shot kill makes it a no brainer on a gun that doesn't need much firerate anyway.
Thank you this helped my ttk
What about chrome lined barrel and stacking with barrel extender
I feel like it's a shame that most of the time it's not worth using. This is probably really hard to code, but I feel like the heavy barrel should increase the ttk in one or two damage ranges, and worsen it in the others. Basically being a positive attachment on the MP7 in close range, but hurting it in long range. Something like that for example
I noticed a huge jump in my KDR when using Heavy Barrel on the TAC-50 with Cleaners.
From reading comments I suppose it means you were hitting some lower torso shots, maybe? idk
Love the XD videos
Clutch video cuz I was just trying to figure out if heavy is good on the m4
Xdefiant is the most fun i had since cod mw2 2009!
The AA12 heavy barrel doesnt work FYI. it's bugged.
DMRs are a must for this
The recoil section was interesting because to me, I felt recoil was easier to control with the heavy barrel on the M4. Guess it might be a placebo effect then.
The recoil is happening a bit slower making it easier to compensate for. Its still the same amount but it's happening slower.
The heavy barrel is very good on the M4
Mp7 with heavy barrel vs without which one has faster ttk ? That one less shot looks good on paper but what about 10% penalty on rate of fire ? The overall ttk is better with or without ?
Without Heavy Barrel: 343ms
With Heavy Barrel: 305ms
M44 with heavy barrel does 118 to upper chest
So M44+Heavy Barrel+Cleaners =120
Just enough to be able to 1 shot upper torso against phantoms
Ok, but what if you have to choose either heavy barrel or one that increases range ? i still like the chrome barrel more to give me that little extra reach on the mp7 and vector to get the faster ttk when they would normally be just out of range
^ This, I prefer the consistency of having the same TTK out to longer ranges
Damn, this is the kind of sweaty gameplay that my grandpa warned me about 😂
is heavy barrel worth it over rapid fire barrel on mp7
Hey Ace, Cleaners don't appear to actually have reduced damage range, when testing in the firing range. Where did you get your info that they have a 10% reduced damage range?
From very careful testing and measurement in the practice zone
@@TheXclusiveAce Interesting. NerosCinema couldn't find any evidence in his testing, but I'm more inclined to believe you.
No shade toward Nero as I like him and his content but I don’t think detailed testing is his forte. It’s what I focus on full time and I’m very confident in my testing methods. There’s absolutely a reduction to range and my testing method showed it to be almost exactly 10% (it was slightly off but there’s a bit or a margin of error to consider since we can’t ping targets directly)
@@TheXclusiveAce You are indeed the detailed testing king, and it is always appreciated.
On guns like the Vector and MP7 how does the heavy barrel compare to the rapid fire one?
5:42 Hard disagree tbh. I'd rather increase my consistency, esp given how much people jump and move. And also given the netcode problems its just better to simply have better damage, at least up close. Plus the rate of fire isn't so bad that you can't get at least a 2nd shot off. Plus if you pair it with the pistol grip or PEQ-15 laser you can def make it even more consistent. So nah.
Really the M870 just needs a buff. the 14 or 15 damage per pellet is just too weak in general. Really should have a solid 16 damage as a base, and the mid and long range drop off should be buffed from 8 to 10, and 6 to 8 for the ranges respectively. Its just a weak weapon in general.
It hardly changes consistency as you appear to fire far more than 8 pellets per shot but only 8 can register per shot so odds are, you're going to be easily landing 8 up close either way and 7 will be rare. In saying this, I'll admit I need to do more detailed testing with shotguns and the practice zone can be a little limiting for that style of testing. I totally agree the M870 is super weak for a pump though and it likely needs some tuning.
@@TheXclusiveAceSo even with 11 pellets (At least from my personal testing in the Practice Zone) only 8 can register at a time?
Gosh dang that's either a massive bug or a really bad balancing choice. That's just weird. 😮
@@CmoIsDaNam3i I think, if it is true, that it is designed to improve consistency with the shotguns. I don't see how it is a "bad" balancing decision, as it has nothing to do with balancing really.
why does everyone recommend the chrome lines for the mp7?
Can you do the rapid fire barrel next acr?
Can we get ads vs sprint zo fire? I am still clueless as to what is actually better.
Both? Sprint to fire (STF) only applies when coming out of a sprint, ADS applies at all times. Therefore if your STF is faster than your ADS, you can start shooting before being fully ADS when coming out of a sprint. If they are equal, then nothing changes, and if your STF is slower than your ADS, you can be aiming down sights but not yet be able to shoot because your STF timeout is not over yet. Sprint to fire is the duration of time it takes until your gun is able to shoot after coming out of a sprint. ADS is how long it takes to ADS. They both run parallel to each other and do not stack. Ideally you'd want your STF to be the same as your ADS or slightly faster, never worse though
Heave barrel is ok as long as you partner with muzzle booster
I really like this game butttttt, what keeps getting me is my ping is so high alwayyyys makes some matches unplayable. Bullets don’t register enemies with golden bullets.
The Heavy barrel in this game is a very fringe attachment. Some weapons work really well, some push that barrier for Cleaners to be useful again but most of the time is only good for headshots.
However, because it does reduce fire rate, it also acts as a recoil mitigation attachment, for what it's worth.
HONEY WAKE UP
Using Phantom, emptying an entire mag on an enemy at close range (headshots included) but they don’t die, turns and kills me with two bullets??? Like WTH!
You probably missed most of your shot. This makes no sense, respectfully.
Most likely they didn't kill you with two bullets, it just feels that way because the netcode is bad. Basically you register the first bullet long after it has been fired, and by that time you are already dead
M16 heavy barrel vs M16 rapid fire barrel ttk info pls?
Heavy barrel makes more sense, I suppose.
SVD does 103 to the head with the heavy barrel making it one tap except against Phantoms
Recoil recovery is a trash stat not fix yet fellas just run heavy barrel or rapid fire with ads speed time and vertical recoil . Thanks for the video yo
The ONE GUN heavy barrel shouldnt be good with is the mp7. It literally plagues the game almost as bad as snipers do and out guns ARs at mid range which is pretty nuts. (Yes i have used it, and ARs cant touch me and its sad.)
Mp7 and Vector being able to kill with one less shot using heavy barrel should not be a thing. That TTK is absurd. If anything, the MP5 that should be smg that could get the option to kill with one less bullet, so it at least have a niche to be used.
People will always cry about something. Some guns are going to be better thzn other and it's ok. You can do good with all guns since there is no sbmm.
Always nerfing/buffing everything is so boring. Enjoy the gun.
So it should just be a wasted slot?
@@DekuSkrub2129its a wasted slot on most guns already
@@MrKing-he3eo and he wants it to be wasted on more weapons
@@DogMakingSausage If guns are significantly better than others why would I use the weaker ones? Most people are gonna pick the meta options regardless of sbmm. There's nothing wrong with the weapon classes actually being balanced around each other. I cant enjoy a gun if the rest of the guns in its class are straight up better
strange logic to consider phantom enemies which you have no control over while not considering cleaners which you do have control over.
Yeah you have no control over encountering phantoms which means you WILL be running into them and have to deal with them. Meanwhile, it's your choice to run cleaners so you should figure out for yourself if what you're doing is a good idea.
@@blackomega34 That, and also cleaners are *much* more complicated to figure out
Isnt 19 x 1.05
19.95? And players have 100 health? Does it round up?
Vector is busted with it. 5 shot kill at 900 RPM is….I don’t know what to say.
Yeah I've started using the vector and it's just... kind of insane. To be fair I was coming from doing pistols only (and not the best pistols at that) so the difference was going to be stark no matter what, But it feels as if I never lose a gunfight unless I just plain whiff or my opponent is also using the vector or a 1sk weapon
Theres no reason not to use the Heavy Barrel on the sniper rifles tho, most of the attachments are useless on snipers so just throw it in there anyways
Why reduce rate of fire for no upside?
@@TheXclusiveAce Does the rate of fire stat even do anything on bolt action sniper rifles?
Please do the other barrels like chrome lined, what is that 10 and 20% short and medium range actually do?
Detailed view will show your range values, it will show for example M16 does 24 damage out to 31 meters, then 20 in the next range, and even less in the next.
Just multiply the number and you're good. If a pistol has 10 meter range, then a barrel with +10% range will make it 11 meters.
Goat
I have turned of the crossplay in the game meny and in the xbox meny. The problem is now that the game wont find any player in the game lobby..xdefiant is not fun at all,when i have to play against pc gamers.its really not a fair fight... Time for some ww2 fun in enlisted instead..
a quick note i would like to add is that after making a spreadsheet i found that no matter what the heavy barrel will decrease the over all DPS
well of course, it'll always be a net loss on all weapons because of the percentage difference. Only ever worth it when theres breakpoints involved
Yeah no shit sherlock
Heavy barrel is useless on most guns because the attachment has been streamlined to have the same effect across all guns. This is wrong, it should apply different effects based on the gun. I don’t like how there’s no reason to ever use heavy barrel on some guns. Why even give the option then? To fool the players who don’t know any better into harming their TTK?
No, because they wanted the attachments to be the same on all guns. That's why they did it. And it doesn't have the same effect on all guns because duh, that's called balancing. If it helped all guns equally it would be a no brainer. Now wether or not you agree with how they chose to balance this is up to you, but it's obvious *why* they did this.
@@Fantastic_Mr_Fox It does have the same effect on all guns (+5% damage) and no, it’s not obvious why they wanted to it this way. The only obvious thing is that if heavy barrel makes some guns worse then there’s no point in ever using it. What a waste of an attachment
@@janoliver7436 As I said, it's obvious why: because they wanted the attachments to be the same across all guns. You're allowed to disagree with that of course, but don't pretend like it *makes no sense*
@@janoliver7436 It doesn't have the same effect on all guns, but I get what you mean when you say that it does. Yes, the stat bonuses and maluses are the same on all guns, however on some guns it lowers the STK, on other guns it does not, on some guns it lowers the HS required to lower the STK, on some guns it does not. That's why I say it has a different effect on all guns. I get what you mean when you say that it's dumb for it to be available on some guns where it can only hurt you, perhaps the dev team could remove that attachment for those guns. However, there's no harm in giving players the option to use it if they'd like to anyways. For example say with heavy barrel I deal 99 dmg in three shots instead of 97, now I can be sure that if that person has taken any damage beforehand I will get a faster TTK. Is it very useful? No, but maybe someone out there wants that assurance. Also, ace didn't consider cleaners with this and that might make a difference on some guns.
As if the mp7 wasn't overused enough, it is made even better with the heavy barrel... great
Yeah and when it'll get nerfed, another weapon is gonna be overused lmao. Get over it and stop crying
@@DogMakingSausage WTF? there is balance with some meta and there is everyone using a single overpowered gun LMAO, have you never played an online fps before? Sorry for the rude manners, but your response clearly makes it seem like either you don't play the game, you're a complete meta slave or you're just very lucky in which case I'm so jealous. I want the game to be better so talking about the issues gives better chance for the devs to hear about them and fix them. Believe me, if I was just crying I would have quit and wouldn't have commented, I'm not masochistic to play a game I do not enjoy or do not see myself enjoying after a few patches, especially if I didn't pay a penny for it
@@valakivalakifalvai137 I'm just able to do good with every gun since no gun is really overpowered and there is no sbmm at all
@@DogMakingSausage Good for you, I'm just a person with limited time for gaming so I cannot keep up using an rpk against full 6 man parties with their 24/7 mp7s that literally kill over 1.5x faster, so I would like some way better balance, it is true that if you are good enough the weapons don't matter, but as I have a life and responsibilities, I don't have that time to get that good to where a 150 ms ttk difference where the average is 400 is something I laugh at... I do way better with the mp7/vector than I do with an mp5 and while I don't mind doing a little better with the meta guns, the night and day difference is where I say I don't like it. Also always getting killed by the same 3 guns instead of a variety with some being somewhat more common is frustrating after a while. (I do however think the mp7 and vector with their ttks are overpowered just for the record and if you disagree I would like you to try to tell me with objective numbers why should I ever use anything else over them for the general moving-around gameplay (so not camping/highly defensive playstyles))
@valakivalakifalvai137 youre the one whos clearly never played an fps. I cant think of a single game that doesnt have meta weapons that get abused
I don’t see the point of heavy barrels on smgs. Alot of the time people are going to be out of your optimal range and all its gonna do it hurt your ttk. Rapid fire barrel helps your ttk no matter what and that alone makes it better imo
If range is an issue, then increasing rate of fire isn't great either, you waste more ammo and experience more recoil. If you want range... take range attachments.
@@blackomega34 range stats dont really matter in this game. The benefits you get are negligible. Faster rof wins every time
@@mellowistakenyou are dumb
@@mellowistaken You can increase your range by like 50% if you stack the right attachments. Also if range is an issue for you with the SMGs, you are using them wrong. All of the maps are perfectly usable at SMG ranges if you play smart and avoid long sightlines. And as he said, faster ROF means more recoil. Which is bad
@@Fantastic_Mr_Fox range is also something thats really not worth building into. The gains you get from max range especially on smgs is negligible. And yes with smgs you should be trying to fight within its intended range but that doesnt happen all the time. And when its outside of your range its only hurting you with heavy barrel. You’re really not going to notice a difference, it’s essentially wasting an attachment slot imo. You can go into the range and see the distance from 5 to 10 meters. As for recoil, atleast on PC, recoil is not an issue. I have no problem using max speed and rof and still being accurate. I understand it might be different on controller. But back to the original point, it would be better to go for more speed and rof or recoil control instead of using heavy barrel. It’s better to have a faster ttk at any range with rapid fire instead of a slightly faster one within range using heavy barrel. The only outliners are the m16, ak47, and maybe the mk20 if you’re on cleaner faction. Pretty much everything else just isn’t worth using the heavy barrel
Try it with muzzle booster bruh😂😂😂
Always funny seeing console players reliably use an smg at range 😂
That'd be almost impossible on PC 😂
Can you start a separate channel for XDefiant?
No. I have no time in my schedule to manage a second channel
here is a thought why dont you start a second channel for Xgayfiant lol crazy how lazy youtuber viewers have become too lazy to go to his channel and use the search bar? not only that but you can go to this guys channel and look at playlists and bam all the xfiant vids in one spot man the IQ of the common gamer is sooo low now i blame all the soy and estrogen along with plastics in all foods now
@@TheXclusiveAceAnd many of us are just fine with that! Keep up the great content! 👊
So. In short. The heavy barrel is almost useless outside of a very, very few cases. Im not saying it needs to be the obvious choice but to me it seems like it does too little. Maybe once the fix the recoil issue then maybe it will improve and add more benefits.
In my experience it is very good on the M4. Needing one less bullet to kill is pretty nice.
I'd say it tends to work pretty well for using guns at longer ranges.
we need numbers of weapon stats, not that dumb stripes