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Update 14 Elite Dangerous: Thargoid War Simulation System, Survival Tips, Pre-Engineered Gear & More
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- Опубликовано: 4 дек 2022
- Update 14 Elite Dangerous: Thargoid War Simulation System, Survival Tips, Pre-Engineered Gear & More
It's been an action dense five and half days since update 14 dropped into the Elite Dangerous LIVE game and the Thargoids begun their invasion of the largest expanse of human occupied space, the Bubble.
In this video we’ll tell you everything we currently understand about how the war system progresses, share some crucial beginner survival tips for entering Thargoid space and give you the latest updates on the community wide effort to push back the bugs. o7 CMDRs
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Target Priority Systems
1- HIP 23716
2- Imeut
3- Matshiru
Systems with a Sirius Megaship
Arimpox
Alioth
Luyten's Star
Leesti
Andecavi
Onoros
Useful Links!
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Ian Doncasters Analysis of the Thargoid War Simulation System
forums.frontie...
CMDR Dylan D analysis of the Maelstrom
/ detailed_maelstrom_ana...
Reforge Aegis War Analysis Spreadsheet
docs.google.co...
The AXI (Anti Xeno Ops)
www.antixenoin...
AXI’s Thargoid Watch Website (AXI’s current priorities)
www.thargoid.w...
The Post Disaster Evacuation Service Discord (station evac)
/ discord
Operation Ida (station repairs)
www.operationi...
The Elite Dangerous Community Calendar
www.elitedange...
The Galactic Exploration Catalogue
edastro.com/poi/
Operation: Wych Hunt Discord
/ discord
The Odyssey Materials Helper App (must have tool for Ody Engineering):
github.com/jix...
Quizengines Odyssey Map Guide (O.M.G.)
www.quizengine...
Canonn’s UIA / Stargoid tracking application
map.canonn.tec...
Frontiers Console Transfer FAQ
www.elitedange...
Frontiers Elite Dangerous 4.0 FAQ
www.elitedange...
NVIDIA GeForce Now
www.nvidia.com...
Join and follow the Buur Pit on :
Twitter: / cmdr_buur
Twitter: / cmdrrheeney
Facebook: / thebuurpit
In Game Squadron “The Buur Pit”
inara.cz/squad...
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elite odyssey new information, elite Dangerous, The burr pitt, Burr pit, elite dangeorus odyssey, Elite dangerous News, elite dangerous odissey, Odyssey elite, elite odissey, fleet carriers, elite dangerous exploration, elite dangerous engineering, elite dangerous horizons, elite dangerous ships, elite odyssey gameplay, Elite dangerous odyssey review, elite dangerous gameplay, elite dangerous fleet carrier jump, elite dangerous vr, elite dangerous update 13, elite news, elite dangerous ARX, elite dangrous, elite dangerous engineering, elite, thargoids attack, proteus, azimuth, canonn, planets collide, FDEV, Braben, elite dangerous lore, stargoid, console transfers, nvidia gforce now, graffiti on stations, goids, thargoid anomoly, elite dangerous update 14, thargoid hive ships, thargoid motherships, titans
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Music: Epidemic Sound
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PC Specs: docs.google.co...
Thargoid interceptors can still “see” you when cold, they just have a hard time leading their shots for a hit.
Hence why interceptors keep shooting at cmdrs during an attack run while under heatsink.
In other words, heatsinks make you hard to hit, not hard to see. So fly in a curve as you heatsink and boost away until you are outside their weapons range, 3km. If you fly straight they can still hit you!
Top Tip! O7
That woll help me a lot, thanks for the tip!
Will*
I guess they still has a range where they still see you no matter the heat, just like human ships. But beyound that range, they can't target or resolve you, just like human ships.
I'm still down on the surface on foot, keep yelling at the goids to come down and fight me face to face but they aren't listening.........
That’s what I was expecting. I wanna fight them on foot.
Apparently, neither are the Devs....
You have to speak Thargoidanese.
Caustic damage can also be removed by overheating your ship above 120%.
When you get hit by missiles from scouts or Interceptors that have only lost 1-2 hearts, yup. Later caustic barrages from Interceptors, or flying through a dead Interceptor's cloud, requires 250%.
The caustic dot has levels, which requires more and more heat to remove.
Yeah, caustic damage is annoying. Overheating the ship begins melting the caustic damage off. The hotter you go the faster the caustic removal, and things like Caustic Torpedoes and the gas cloud created by a dead interceptor produce far more caustic acid than scout's missiles and death clouds.
The more acid on the ship the longer it'll take to remove and the more hull damage taken.
%?
tip: while it is in your best interest to run cold, if you get stuck with caustic damage, overheating your ship will boil it off
Thargoid-wise, heat management goes both ways.
I’ve primarily been an explorer or rescuer. I decided to take a chance at fighting and this is my first time at it. While I’m not experienced, I’ve found that using a krait mk2 with ax weapons works well against scouts. Build up your hull as well. Don’t be afraid. Just dive in. You’ll find that many people are fighting and will help out making the fight seem easier.
My Bug hunter is a K Mk2 as well - she runs too hot though atm.
Get some gauss on there and you will easily be shooting the cyclops. Start at a surface port so you don't have to deal with the swarm.
Recommended items: Shutdown field neutraliser, heatsinks and a long range thermal vent beam laser.
o7
I might recommend the shard cannons as well. You can take out hearts pretty quick as long as your accurate with your shots. Maybe don’t try it on a hydra first try though lol
@@chris746568462 you can fight interceptors with the ax multi cannons, I fought a cyclops in my chieftain without any other cmdrs just the local npcs, it was a struggle and had to leave for repairs, and all the ax npcs were dead by the time that one cyclops was finally killed, but it is doable
Been running rescue out of oasis in a no shield dolphin. Speed and heat sinks are vital as stated. Kudos to the commanders who have been defending it and allowing guys like me to get the people to safety. Testing the heatsink flexibility and usage to see what I can come up with and what can provide the safest results to keeps the rescues alive and going.
Edit: Going into a system that is under attack after popping a heatsink will not set the chance of being hyper-dicted to zero. The goids' can still track you with certain weapons even if your heat rate is at zero, Albeit they cannot focus you down as well. Safe travels commanders o7.
Two massive tips I can say if you want to start taking on interceptors. First is to fight around one of the stations under attack or in a conflict zone while other commanders are around. The AXI does pride on being able to take on an interceptor solo, but you DON'T have to do this for general AX combat, it'ts just for bragging rights. Get into CZ's where other commanders are around and play support for others taking them on. Even if your not in a wing, more guns on target means the interceptors go down faster, and of course they will appreciate having someone to draw fire or sweep up pesky scouts. Not to mention having someone dealing with the Thargon swarms.
This leads onto point 2 actually, Fight around surface stations if at all possible. If a surface station is under attack that is absolutely the best place for newer, fresher people to take on AX, especially when intercepts are involved. This is because as of right now, Interceptors CANNOT deploy thargon swarms when close to a planets surface, which entirely eliminates what could be considered the single most threatening weapon an Interceptor has. Unchecked Thargon swarms can easily take out commanders far quicker than any EMP, Caustic missile, or lightning attack. Their missile runs and suicide attacks in particular can tear a ship apart in seconds. Entirely eliminating this threat just by choosing to fight close to the ground is a massive weight off new players shoulders.
I also did some experimenting with hyper jumps. I've noticed the same results from super cruise in that if you pop a heatsink right before you hyperjump, I have yet to be hyperdicted jumping in and around systems with thargoid activity. Great for ensuring successful evacuations.
Oh, another tip. In systems listed as under a Thargoid Alert there are a bunch of Search and Rescue NPCs that will hit you up with a repair or even decontamination limpet if they are in an instance with you. I even had one jump into a random spot in deep space and hit me with a limpet when I was at 25% hull and still melting from some Thargoid-goo.
For my activities I run:
Rescue: Anaconda with 160 capacity
AX Combat: Challenger/Gunship/Chieftain (soon will be building an AX Corvette)
Orthrus “Probe-Denial”: A fast-boi Dolphin with corrosive racks
Maelstrom “Poking Device”: A very fast-boi Imperial Eagle
Will be working in HIP 23716, hope to see you all there
On engineerd heat sinks there has been a small leak at launch a caustic sink , you could find the synthesis ammo just above the SRVs , later that day it got removed .
You needed :
chemical storage unit 1
galvanising alloyes 1
corrosive mechanisme 2
Coustic shards 4
I ran an engineered python into stations for wounded evacs and import cargo missions. Was an extra spicy session, but with a fast ship I took more damage white dwarf jumping and slamming onto the landing pad of station under attack.
Same. So far only a couple of runs in, but I like using the Python for a medium-sized rescue ship and the tension of getting in and out with combat happening all around makes for a great experience!
Same. My rescue-thon was set up for old school rescues though so runs cold but slow and no jump range. I’m gonna have to rebuild it.
Running Krait mk II, nothing seriously engineered except engines and armour. Doing evacs now. If you get interdicted ( WHEN you get interdicted ) RUN boy, RUN !! Duck and Roll also helps 🙂
My instance(s) is now completely bugged, my "accepted mission" counter will not reset meaning i cannot accept any missions as my counter is on 20/20, my cargo bay is empty. restarted several times but it will not reset 😞
The only issue I have had while doing rescue in an anaconda is that the rescue ships only have 1 large landing pad. So a lot of times there is a line of players waiting to land and drop off there missions/passengers
Switch to solo, dock, and go then back into open. Works for me
@@GerLeahy Yeah this works and I have done it when there are over 4 commanders waiting. I feel like part of the game play is seeing other players returning from there runs with damaged ships. I wish there was more landing pads so I don't have to fly in solo.
@@GerLeahy I was just about to writ this.
Thanks for confirming my choice to use a Python for its mix of speed & capacity while only needing a medium pad. ;-) Hope to see you and other Cmdrs out there helping those injured and displaced by the invasion!
Using my Corvette as a rescue ship works out, I get there later than everyone else and have a nice empty pad waiting, lol.
so far, what Ive been doing in the Thargoid war.... I did one delivery of Relief personnel to a Rescue ship and otherwise, Ive been working my ass off to actually start getting the stuff I need to eventually truly participate in the war.
One of the best parts of ED has always been the player groups. It's invigorating to see the sheer volume of infrastructure and information built and distributed on a purely volunteer basis!
You can also remove caustic effects by going temperature critical and burning it off. Great vid Buurs!
I personally am running an Imperial Clipper for evac missions. I know the Python would have been a better choice but I am rescuing people in Imperial luxury. Worth it in my books.
Oh, totally. My cutter is a lot zippier than a type 9 anyway, so I've been breezing through evac runs.
I did some experimentation with shock mines, got interdicted, boosted, throw a bunch of mines, looks like the swarm and targoid will shoot them first and not fly thru the mines, unless you are very close, gives even more time and a clear path to run..
Boiling the ship with silent running burns off the caustic (120% heat was enough against scout corrosion)
It's been 5 years scense Iv seen that rebuy screen glad to see I haven't changed XD
It will be interesting to see if we have the collective resources to also deal with the additional 5 Stargoids yet to arrive. It might be a case of having to outgun them somewhere and let other systems fall initially, retaking them later.
Imma (sad) laugh my ass off if Frontier over estimated the player bases ability to fight off the goids and unintentionally kill their game
@@sgt.squirtle2528 Elite dangerous 2 could have a much better engine ya know? :D
Genuinely had a nightmare that looked almost exactly like the inside of Thargoid Maelstroms.
Though that nightmare also included a "medium" thargoid ship that doesn't exist in the game.
😬
...as far as you know. ;)
@@CitizenGold I freakin' hope not.
It was between the size of a scout and interceptor and its primary means of attack was a rapidly spinning set of hammers.
About all I could do was point my nose away and boost and hope it didn't catch up!
@@TMHedgehog Hammers! Gods... how are we going to keep up with that level of tech? :)
Personally, I'm hoping for something large enough to land on and have ground combat.
@@CitizenGold How about ee find a way to destroy the inner Maelstrom Stargoid and it falls onto the nearest planet, where the final stand is happening? Other than that, zero G combatt would be sweet
10:34 you can also overheat yourself on purpose to decontaminate from caustic just go to silent mode and shoot lasers/boost etc. to overheat yourself to around 130 and you will be clear.
Just finished DS9 series for the 3rd time and this war makes me feel this is the Dominion War.
Been doing rescues with a Cutter (grade 5 dirty drags). All you need is speed. I just boost away from interdictions, no problem.
Outstanding! Brilliantly done outline about helping with the war effort!
Handy tip, remove Caustic Gupe by Silent Running, and bringing hull temp up to 125%. Caustic Goo will dissipate. I got that tip from another CMDR in game, (thank you) works great 😘
You really don't need anything fancy. I am doing evacuations in my small dolphin right now. Just keep boosting away and keep the speed above 350 until you jump. It can take 30 passengers, that gives you a few million every trip. I saw someone else jump into the fight with just a cobra, you can do it!
I've been dropping in and fighting at the stations that are under attack, usually just interceptors worth 80,000 credits each. I take my Conda with 2 class 3 turreted AX multi cannons and one pre-engineered guardian gauss cannon the rest of my ship's armament is human-engineered, I also launch my Trident fighter with an almost elite AI pilot. I run 2 class 5 guardian hull reinforcements and have removed my prismatic shields in place of a bi-weave that has been engineered for fast recharge. I carry a decontamination limpet controller and about 80 Limpets I still have my shield boosters as with my shield tank PVP set up. seems quite survivable for most battles. Hyperdiction is another story I just run I do not fight I can boost 300 and it seems adequate to outrun them. And at least jump out of the system to another star, always plot a course out of the system you just jumped into before you leave the star orbit.
In the skies beating on goids, or running human cargo back to safety.
FYI when I haul pods human pirates and mercs try to intercept me. So fly a fast, armored ship.
get sirius heatsinks it gives u 1/4 , i removed shield on my krait so am wreaking havoc on those thargos.
Someone is probably mentioned it already, but if you start taking caustic damage you can switch on silent running and let the build up until it cooks the corrosive substances off your hull
I can confirm that 18% heat is still to much. I got interdicted and killed every time I tried to do rescue missions with the Beluge. Now I use a Cutter and outrun them after the Interdiction with 490 m/s. Getting 160 refugees and 24 wounded out of trubble with every run.
This update looks cracking
I actually left elite around a year ago after nearly 3000 hours in but will be reinstalling to help out the ax. I actually have an engineered krait for bug squashing but never ever did try it out , now tho seems the perfect opportunity to dust both myself and the krait down and go pew pew those bugs
I've been fighting in AX combat zones, and then once I take enough damage, I land and evacuate civilians. I'm running a Cutter with 4 2B gauss cannons as my primary anti-xeno armament. As someone who has never fought Thargoids before, I've actually been getting the hang of it pretty quickly. I've found I can down scouts in 2-3 volleys if all 4 gauss cannons are on target, which is pretty easy to do if you mount the cannons on the center hull hardpoints of the Cutter. I run around 29% heat in supercruise, and interdictions seem pretty hit or miss. I've primarily been running in the Imeut system, evacuating Wilkes base, which is something like 54k LS from the system's main star. I have had runs out there where I haven't been interdicted at all, as well as runs where I'm interdicted out of supercruise 3 or 4 times. So far interdiction seems random. This is interesting times in Elite Dangerous, but it brought me back to the game after almost a one year hiatus, so I'm actually kind of happy that this is happening.
Don't waste the heat sinks if traveling in a straight line for escape - Interceptors can hit you (even when cold) unless you are moving vertically or horizontally in relation to them when cold as they will miss you. Best action for escape is speed. All combat interceptors except the Basilisk travel at a max speed of 450 m/s - The Basi can max out at 530 m/s.
Nonstop squashing bugs in my dbs finally got cold orbiting down and was able to take down a basilisk last night!
O7 commander, I kept flying on cold ships but its subjective some goids appear with drones ready and teeth bearing down on you, despite heat sinks the mother ship can track you when the drones hit.
In most cases those without drones on hand you can trick them with the heat sinkies
i really hope fdev will release new ships, using the fact there is now an arms race between thargoids and humans. who can put out the better ships?
I think a smart move would be to have mats on the market place, at least while the war is on so cmdrs can upgrade quickly and get in the fight
the next step is definitely mass produced guardian gear, so fresh players don’t need to venture out of the bubble. maybe then guardian ships, like the fighters that already exist
So far I got to exobiology elite 4 and a half.
Repurposed a clipper for research in thargoid controlled systems and orthrus assassination and it performed marvelous.
Stomped bugs in attacked systems.
Excellent Video! This is exactly what I was looking for.
Awesome :)
I been to hip many times fighting in my conda did my first ever solo interceptor kill so I'm trying my best
As someone who started during the Elite great depression and post Odyssey exodus...I literally couldnt be happier in a game right now. This update has been phenomenal so far. Way to come back from the brink FDev.
Man I want to jump in but I'm worried about the grind being to much
I was worried too, so I just built a DBS for scout hunting, and I can recommend the approach. The rebuys are not very high, being a small ship, and it doesn't take much engineering to get it flying fast enough (shoot for a boost speed of 500 m/s) to get away from trouble. Fill it up with AX multi cannons and happy hunting! o7
The grind is real, looking to rank up with the federation and it's going to take at least a few days. Fed rank is just the start.
You can burn off Caustic damage too! This needs to be noted so people who run hot with guass or going silent running both work as well.
I tried a few things, getting my feet wet.
Decided to go with a Challenger, setting it up for Scout killing to start with. I had a bit of trouble with caustic damage until I switched to Guardian Hull Reinforcements. They really do a good job, even though it says caustic resistance is only 22% (on my ship). I had grade 4 regular Hull Reinforcement before, and even though the armor stats were similar, I'm taking much, much less damage now. I can basically ignore the Scouts caustic damage. Then when there's a lull, I can decontaminate with a limpet. I recommend them!
Anyway, having fun. Lots to learn.
oh my, those heat sinks look really useful. I've got to get my hands on a few. So far, I've primarily still focused on trading to make some cash so I can afford a couple new ships.
Good luck CMDRs, fly dangerously
Honestly, this has been some of the greatest fun in ages! I stopped playing for a while, so I've already had fun learning new systems, but this is just like the old days dialled up to 11, where we got some big content drop and so much of it was up to the community to figure out - but not in the way we've been left to figure stuff out for the past ages!
I'm running a Krait MKII, which I had my eye on already, and instead of rigging for bounty hunting, I've decided to rig for passenger evac runs, so I'm armoured and shielded up (no meta alloy hull yet 😳).
I was doing the run in my trusty AspEx, but her poor thing had paper-thin hull once they breached shields, so it was proper by-the-seat-of-my-panta flying, made me think of being a kid in my first Cobra MKIII!
I'm hearing stories like this from all over. It's amazing :) .... Here we go! o7
same here, been out of it for a year or 2 now. Hopped back in yesterday to defend humanity. Myself and my Conda (The Decimator) have now dispatched 500M in bonds of scouts and interceptors alike. o7 CMDRs
I'm just over here smoking my space cigars and waiting for the end. My friends it has been wonderful, but I think I shall be leaving the bubble if things get ugly.
I hadn't played for a couple of years so first I re-familiarised myself with the controls. But with 2.5k hrs in game that didn't take long.
Then I had to reposition my AX ships from the Pleiades.
Finally ready, I dropped into HIP 23716 and took out some scouts in my challenger. I was on my own in the cz though, so gonna have to find the cmdr hotspot and join in there next time.
When I heard we were officially at war I did everything I could as fast as possible. I got hold of my semi engineered Krait Mk.2 suited for pve and found a station with a techbroker. Bought a diamondback explorer, upgraded it and followed a guide to get guardian stuff.
Equiped my Krait according to a Thargoid build guide before the war and I did combat zones to train my aim and heat planning without heatsinks.
Yesterday I felt ready and went to hip 23716. Got intercepted while I jumped there and other 2 times while going to the wolf standport. I didn't die, although I got 20% hull once, got 10-15 scouts and 2 Cyclops interceptors. Then I had to leave the game. I stayed until the attack was halfway done.
I plan to come back today and continue to fight for this war. If you're afraid, don't be. You can escape them. Just get a strong shield, especially a bi-weave for fast charging and get some hull upgrades and basic human anti xeno weapons and help in the way you're most confortable with.
Hope to see you in battle cmdrs. o7
I've been using heatsinks in supercruise for the past few days, only got interdicted when my heat rose above 15%
Been using a guardian fitted krait mkII, and an all human built chieftain. Works great.. tip is have a size 2 or 3 thermal vent beam to regulate heat and also if u get caustic damage u can dry fire to overheat yourself and get rid of the caustic that way...
Does guardian tech still work in these areas?
@@clwydianuk yes but not the maelstrom and against orthus or so i heard
Na we killed a couple today, shards seem to be very effective. Buddy's vet solo an orthus with 4 shards in only 3 reloads
Best ship for all this is the krait phantom... very good jump range for rescue mission... decent cargo space for emergency goods for burning station... 580 m/s boost is fast anof for any Thargoids and even some wanebe gankers... and its fit's 4 good placed guns... for fighting the murder Flowers...
I had a Phantom for exploration but decided to build a moderately-engineered Python for rescue/evac ops. So far I'm liking it - more cargo / pax space than a Phantom and I still boost to over 460 with a jump range of about 30LY. I run at about 32% heat under normal conditions and so my trio of heatsink launchers keep me well-covered if I get noticed or interdicted along the way.
@@noelwade i am running 17% heat in supercruise and 43 ly jump what a 7A grade 5 low emissions power plant.
And stiil boost 580 m/s... but yep you do win on cargo in the phyton.
My throttle pot went out so I've been out of the war efforts, hoping to do some engineering tonight and get in on the action working evac tomorrow
am out at colonia, but have started working on engineering a xeno combat anaconda, and a cold running fed corvette for bulk evac. I'll probably then head bubble wards in my carrier down the highway. Figure I'll either meet the goids partway if things go badly in the bubble, or be able to get involved in bubble defence if things are going well...
I really like and appreciate your work o7.
Thank you :)
I do what I've always done. Whatever my fickle-ass feels like doing in any particular moment.
Except now, I keep looking over my shoulder.
Pretty sure the anomalies are larger thargoids and the maelstroms are defense mechanisms for larger vessels. At some point, we may be able to enter these clouds and attack them directly. Willing to bet they have similar mechanisms to shutting down capital ships.
Tried running my old rescue conda that was specced for long range rescue and cargo runs to damaged stations out in the nebulas. Basically a jumpConda with the internals swapped out for passenger cabins/cargo racks depending on what I wanted to do.
Turns out, a glorified exploration ship with just enough engine power to boost and shields designed for bumping into the mail slot doesn't fare well against a thargoid interceptor.
Back to the outfitting screen... Swapped the light hull for a reactive one I had in storage from years ago when this conda was a combat ship (glad I didn't sell it, those are expensive) swapped the 6d thrusters for 7a with grade 5 clean tuning (for thermals) and the low power standard shield for a same tier prismatic. I still can't outrun interceptors outright and I lost 10 ly of jump range but I can last long enough to survive hyperdictions and interdictions without too much trouble. And with 160 passenger capacity I can make nice money with only three jumps to the rescue ship
I'm just coming back to the game so could be wrong about this, but you might be better off with military grade composite instead of mirrored, as thargs deal absolute damage.
Again, I'm fuzzy in the specifics, but have a look into it.
@@Ryan-lk4pu you are correct, but I already had the reactive armor in storage so it was a "free" upgrade. vs. the 130 million for composite armor.
besides, this isn't a combat ship. the shields and armor just need to last long enough for me to charge my FSD and escape
I wanna jump back in, but got 0 engineered stuff lol. Think i'll help out with logistic side of things during the holidays.
so far running rescue missions, mostly in Imeut. I've run out to a couple other systems to see how things are looking there. It does seem pretty random whether you'll get hyperdicted or interdicted in any given system. Flying my Type-6, set up to carry 48 passengers, as that seems to give me plenty of mission options. A couple 2D hull reinforcements come in handy at times, when I get fat handed & start flying like a drunken squirrel. I can boost right around 500, so fast enough to get away usually, but my clumsy initial couple of seconds can get me into trouble fast.
My AX chief is not ready yet, I still don’t have guardian reinforcement or corrosion resistant racks but I may deploy early.
Supercruise at 15% heat or less and the interdictions will stop. You can pop heat sinks while in supercruise. I'll have to make a video or something but I've been cruising around in maelstrom systems in my cold DBX and have yet to be interdicted.
It's the Type-10's time to shine. 😁
I’ve been re engineering all of my combat ships, which for the last 3 years hasn’t seen much action. I’ve done a scout krait..with shields, and a interceptor cold orbiting variant, I’ve also repurposed a conda, for evacuation missions, shielded, but with AX multi cannons, gauss cannons, neutraliser and flaks. But I’m not sure using a large ship on rescue missions is practical, it’s now a heavy build and will only boost to around 360 .I have decons on all, and either afmu or repair limpets should I need them. Couple of things I could do with some information on. The Ax mult’is what is the reload like, ? and how fast do you chomp through the ammo…I currently have synthesis mats for about 30 re arms. Lastly I’ve engineered mostly thermal expecting energy weapons being used by the scouts is this right?. I’ll join the axi discord when I’ve finished the engineering hopefully tomorrow . I’m hoping to find a mentor…it’s great that we have a reason to play Ed again…I’ve been enjoying SC, but my really heart stays in elite . My regards to the Burr family.
Running an engineered Evac-conda, carrying 192 refugees, cruising at 14% and still getting interdicted occasionally, just popped some AX turrets on to punish scouts when they pull me out but still blowing out 4 Sirius heat sinks to escape an interceptor.
Wish INARA would list which systems are on Alert, under attack or abandoned.
ive been evacuating people in a cold engineered Dolphin had one hyperdiction, running cold seems to work.
Grinding guardian mats is painfully slow, but with good locations you can grind it out fast. Synuefe NL-N C23-4 Planet B3. Bring a ship with an SRV and do 6 runs to get the module blueprints, then divert back toward the bubble for EN-H d11-96. In that system you'll find the long term grind spot. You are guaranteed one Guardian Technology Component from one of the destructible panels on the opposite end of the structure from the datavault. Good luck commanders o7
Same am there at synuefe using the carrier cleopatra as a refuel and rearm station for my SRV i'll then move the weapons blueprint location and then once equiping my ASP with a laser weapons get the fighter unlock
My anti xeno ship is a krait mk2 called “the wasp killer” has no shields as shields are a complete waste of time against the bugs. Has 3 engineered hull reinforcements, and 3 guardian module reinforcements. For weapons she has 3 gauss cannons & 2 beams with thermal vent. So far she’s been able to blow a good punch against the Thargoids.
Still farming Arsenic to engineer my FSD!
I brought my best thargoid build ships to a system, low intensity conflict system. Followed all the tips that the tutorials said worked. Killed one small thargoid, then bigger ones showed up and killed me without me having a chance. O want to be in on this action, but the best ships i brought in to fight them, were wiped out in 20 seconds. Its very discouraging
I am using a Prismatic shield Cutter with AX and Guardian weapons. I have a 7a limpet controller to decontaminate and repair as well as collect parts.
I am in 63 Eridani if anyone wants to fly together. The Cutter is amazing and I can stay in instance for as longer than I want. My hands hurt from gripping the joysticks and my head is spinning when I take off the goggles. Wow. This is fun.
Unfortunately it's not only Thargoids we have to worry about. I just got jumped by a Cmdr Magini? whilst in the IMEUT system. As if we don't have enough troubles.
Killed 4 Orthrus so far, useing Anaconda with 4x C3 (basic) shard cannons. They melt like dream, but need to be fast, beacuse after a time the guardian modules fails around the Orthrus. It gives 50 mil credit per kill, and hopefully a main contribution to war asset. The hardest part in this is actually fiding them. They spawn in Thargoid alert state on threath 4 Non Human SS, but the signal it self spawns rarely.
Do the AX CZ wins/losses count for the war effort, or is it only the kills? I ask because of all the issues with AX CZs not being able to progress.
Pretty sure it's the kills that count.
Question: has anyone tried to destroy the little caustic cloud generators that surround the maelstrom? What if the center gets its power from the cloud and killing those things makes the cloud smaller and eventually exposes the core part so we can actually attack it? If this is a thing FDev intended for us to force players to work together as a team this doesn’t seem outside the scope of something that will take a large coordinated effort to complete. We should be focusing our power on destroying the maelstrom so that we can stop the attacks rather than bandaid the issue of dealing with the individual system attacks. The maelstrom probably will jus launch more attacks until we destroy it.
A "nubie / been away" guide to anti xeno equipment and tactics and how to get them would be good
check out the website of the Anti xeno innitiative they have everything you need to know regarding anti xeno equipment ship build etc
Cmdr Arrok Trrar .. first time fighting thargoids and not much of a combat wiz. Started to get tired of the millions it cost in rebuy, so flying my cool DBX with some upgraded. 3 hard points that can carry AX weapons is working pretty well for me and the rebuy is way less
Still flying my DBX in support of an outpost. Not had to rebuy for a while as I dock, repair and re-arm as needed. I did upgrade my armor and engines a little more with engineering, but didn't fly much after to see the benefits o7
Running a imperial cutter for hauling they can't catch it.
I've brought my Alliance Chieftain brawler to the frontlines, fully equipped with AX weapons, Bi-weave engineered shields and other goodness.
Upon entering the frontlines, I was instantly being pulled out of FSD by a GIANT ASS Thargoid. It nearly instantly shot all my shields to shreds so before I could fire back, I instantly booked it out of there.
I repaired in a 'safe' system and went back, to see if I could fight back. Entered a system with a station, went to the station, suddenly a Thargoid jumped in (really, that was scary and impressive), it instantly targeted me, powered up its neutralizer, I JUST was a second to late with activating the anti-neutralizer field, so my ship got neutralized... The Thargoid came at me, firing and completely OBLITERATED me in 1 pass. Holy heck.
I will be back, but damn, it felt like a horror game for a moment. It's amazing.
Welcome to the frontlines cmdr o7
the only thing that is a nightmare near the maelstorm is the jump bug... i have to jump twice for 90 percent of my jumps
I am on the east side of the galaxy and therefore I only can watch what is happen in the bubble on YT channel. So I hope all my ships will be alive when I'm back...
I see people posting all these builds for AX combat, and I want to do it, do my part as it were. Plus the fact that I really dislike passenger and material running missions, I want to fight........ And then I realize by the time I get through the literal WEEKS at minimum of grinding it's going to take me to do it, the war will be over anyway, and with how few people actually play the game anymore, we won't be the winners....... Honestly that's the biggest reason I can't bring myself to come back, is that I'm just SO utterly far behind everyone else in game, that by the time I finally catch up on the engineering and guardian grinding, just to even have a CHANCE and surviving, it'll be over anyway..... It's honestly depressing for me, because I do enjoy this game and I WANT to experience this, but the grind heavily deters me...... Honestly, if this is SUCH a big deal and that they need EVERYONE on this or we'll lose, WHY do they keep the necessary gear locked behind multi week/month long grindwall?
I’m going to be trying using heat sinks on my next sessions!
Question for the group. If you have a ship with shields, but disable the shield module, will that have the same effect on the swarm as having a shield less build when fighting interceptors?
I've been trying to run rescue and supply runs in HIP 23716 in a Cobra or Fer de Lance, but its way too inefficient. I'm getting some engineering done to outfit my Viper mkIII for Thargoid killing. With the money from that I can help with the rescue missions in a Krait.
the thing i noticed is how people do interact with each other, very little ganking is going on, even in the affected systems are more players than on CG's. shows true community spirit. (or the griefers found a enemy?) .. nevertheless, the social aspects of the changes are massively positive.
but it looks like Fdev is trying to slow that down as the pay for it is sort of unrealistic compared to the danger.
as one still can Just carry escape pods from somewhere else for 10% less profit but with 90% less risk.
I'm building a cold running Dolphin to help with evacuation.
Can recommend.
I’ve been an explorers all my Elite life and as such I don’t have any guardian shield or AX weaponry at all. I bought a corvette but I have still not been able to jump into a conflict system because I get interdicted and destroyed. But I’ll try with the heatsinks but I feel going through the hoops of getting guardian shields is a bit too much right now for this :(
Try medium ships with dirty drives. I'm fighting in a Chiftein with no shields. Start using autocanons for killing small goids. Eventually you Will be able to fight against interceptors. GL!
Guardian kit is 100% not needed.
Basic Ax multi cannon turrets for example will shred scouts around an attacked surface starport. No unlocks needed.
@@TheBuurPit But I didn't even make it into the system, not with my Asp Explorer (with extra boost) and not with my corvette (with gimballed weapons), I got shredded :(
I was wondering if you could buy AX munitions without having to jump through hoops... wish you could with Guardian weapons! Where's a good ship to get the AX stuff?
Tip: you're not winning a thargoid interdiction unless you're flying an imperial courier. Just submit and run
I've beaten them in both my Mamba and Chieftain. They're tough, but it's doable.
Thousands of light years away, likelihood of me making it back to do anything is very low.
Can you carry more than 4 heatsinks for a module and reload them automatically without having to synthesize them?
Those first two systems are Thargoid controlled and therefore only suitable for experienced combat pilots. I'm a Novice and can barely escape an interdiction in those systems. I'm trying to find a good place to practice where there are easy scouts and cyclopes. Great video and thanks for the info and updates!
I went to one of the systems in my beluga to try and get some rescue missions and was blasted almost immediately by a group of 5 thargoids. I suck at combat lmao
What have I been doing? Going to the rebuy screen more often than not
You said in the video that you'll post the full list of pre-engineered modules and where to get them in the description, but I can't seem to find them
The info is there in fact. "Systems with a Sirius megaship".
@@TheBuurPit Oh right. Thanks