Hello Marcus, I have been using 3ds Max 2013 for a year now, self taught myself from tutorials, the only thing I had missing to learn was sub object multi texturing an object and this did it, I am in Second Life and have begun making money designing various themes. If you ever want to see any of my designs, I am happy to show them to you. On a last note, this tutorial has been extremely helpful in helping me understand assigning multiple material id's to one object, you have my thanks. Pat
Hi Pat, thank you for the comment, and I wish you good luck in your modelling career. Any models you make you should upload to demonstrate your techniques and abilities, especially if you are looking to make money on the designs. All the best, Marcus
@MarcusDesigns Yeah, you know I've just remember that I had to add a ProBoolean substraction to that side of the wall, that's probably what's messing it all up :S I'ma try just copying the wall, placing it in the same place and delete the otherone :) I think when I copy it, the copy won't have no modifiers..
What version are you using (Max 2012, or the Design version maybe)? Are you using the standard view of the materials or are you in slate view? It would be useful to be able to see an image of the material editor so I can see what is happening.
@MarcusDesigns Hey sup dude! I've got a problem here that really ruined all expectations for a pretty house model... I've got a L-Shaped wall and I applied a brick material to it... It worked in 3 faces, but the texture deforms and stretches along other 2 faces :S I've tried rotating and offsetting, still I can't fix it, any ideas?
i made a charecter and i skinned it (using the modifier skin(duh)) but when i tried to change the IDs to texture it the skin didnt work anymore. any ideas?
Right at 1:42, none of the sub-materials have names like "Material #25 (Standard)" for me, they all say "None" and it is impossible to click on the color swatches next to them to change the colors (they're all just black). What could I be missing ?
Around 2:30, you click on the black box to change the color, but when i click on it, the color grid doesn't show up. Nevermind, I found the problem. I forgot to change the materials to standard.
@gordonfreemannr2 Actually i'm having the exact same issue. I set my IDs to unique pieces, etc, but after I add a texture to say.. ID 1, after that I can't see the rest of the textures I add, only gray. And it's driving me nuts lol. It's making things difficult because I can't tell if i've selected something by mistake until later. It won't even show the textures in render. D:
Hello Marcus, I have been using 3ds Max 2013 for a year now, self taught myself from tutorials, the only thing I had missing to learn was sub object multi texturing an object and this did it, I am in Second Life and have begun making money designing various themes. If you ever want to see any of my designs, I am happy to show them to you.
On a last note, this tutorial has been extremely helpful in helping me understand assigning multiple material id's to one object, you have my thanks.
Pat
Mr. McCormick, you sir are the MAN!!! thank you for the tutorial.
Thanks very much for making this tutorial! Helped me a lot.
i owe u one dude... really... big thanks for u...
This was useful, thanks for taking the time.
Hi Pat, thank you for the comment, and I wish you good luck in your modelling career. Any models you make you should upload to demonstrate your techniques and abilities, especially if you are looking to make money on the designs. All the best, Marcus
Throw a Edit Mesh or Poly on top of the Modifier Stack. You should be able to make the changes on the new modifier.
Amazingly useful tutorial, this is a must know for a 3d artist. just like anything else the basic can save life's and this tutorial as save mine.
Thank you so much, this is exactly what i needed!
amazing. thnx. i was trying to figure why the texture couldnt be activated. i had to assign the texture material separetely
@MarcusDesigns Yeah, you know I've just remember that I had to add a ProBoolean substraction to that side of the wall, that's probably what's messing it all up :S
I'ma try just copying the wall, placing it in the same place and delete the otherone :)
I think when I copy it, the copy won't have no modifiers..
What version are you using (Max 2012, or the Design version maybe)? Are you using the standard view of the materials or are you in slate view? It would be useful to be able to see an image of the material editor so I can see what is happening.
Around 2:30, you click on the black box to change the color, but when i click on it, the color grid doesn't show up.
@MarcusDesigns I figured out my issue.. Lol. It's working fine now, but thank you. :)
thanks!!!
@MarcusDesigns Hey sup dude!
I've got a problem here that really ruined all expectations for a pretty house model...
I've got a L-Shaped wall and I applied a brick material to it... It worked in 3 faces, but the texture deforms and stretches along other 2 faces :S
I've tried rotating and offsetting, still I can't fix it, any ideas?
i made a charecter and i skinned it (using the modifier skin(duh)) but when i tried to change the IDs to texture it the skin didnt work anymore. any ideas?
Right at 1:42, none of the sub-materials have names like "Material #25 (Standard)" for me, they all say "None" and it is impossible to click on the color swatches next to them to change the colors (they're all just black). What could I be missing ?
Around 2:30, you click on the black box to change the color, but when i click on it, the color grid doesn't show up.
Nevermind, I found the problem. I forgot to change the materials to standard.
@gordonfreemannr2 Actually i'm having the exact same issue. I set my IDs to unique pieces, etc, but after I add a texture to say.. ID 1, after that I can't see the rest of the textures I add, only gray. And it's driving me nuts lol. It's making things difficult because I can't tell if i've selected something by mistake until later. It won't even show the textures in render. D:
What is the main material name? Is it a standard material?
Thanks mAN! YOu saved my life!
tHANK U Sir ;)
life saver, aint u! :)
I fucking love you!!!! lol There other guide i tried was far to complicated. This was simple to understand. Thanks!
I have the exact same problem :-(