OMG WQOOHOOOOOOO FINALY FIGURED THIS CRAP Problem with the non selecting out after 2hours of Fiddling with settings and boxes. RIGHT PEOPLE! :D. Select a sphere in materials window > Click Blinn Basic Parameters (click the grey box on the right of 'Diffuse' > Select your material from the list (you should have already saved your material to the library), click Ok and now click the 'Assign Material to Selection' icon under all the spheres (third from left) and click 'Show Standard Map In Viewport' (fourth icon from the right) and EUREKA!!!! sometimes a struggle is good. Makes the reward so much sweeter haha. Hope this helps others. GL : ]
Why can't i apply any material? I can apply self made colors but when i try to use a material from the material list, i can't press the "Assign material to selection" button, nor drag it. Help please.
@AnchorheadMedia The top button on the right coloumn next to the sample windows lets you display your material as spheres, cubes or cylinders. What people use is just a personal preference and doesn't affect the material at all
Great job on the videos, they're teaching me everything i know about 3ds and its helping a lot. But did anyone else notice you were able to right click in this video? I thought it was freezing your recording the the rest of the videos. Just a random thought, keep up the awesome work :)
can you help me, please ...i must apply a material in only one side of the Plane (standar primitive) ( as a page with an art in one side and white in other one, but it's look impossible...i did tried a bunch of things, but no sucsses.
@WithLoveFromKay Press "M". In the upper left corner of the window that pops up, there is a button called "Modes". Click on it, then click on "Compact Material Editor". You should be fine and have the same as in the video.
OK this is very helpful and you present it in a very clear manner, but I have a question. I found that I am able to apply different colors to my object using the way you've shown, but when I use the same method with textures, i.e. 'Noise' (as you have picked) and others, such as 'Wood', the object remains the same. Is there a different method for applying textures? Appreciate your feedback, tks!
Hi, when I try to drag and drop the material to my object, it doesn't allow me, my cursor turn into the small grey box with a little black circle and a line through it. Please respond so I can fix this quickly. -Thanks
I haven't seen all the tutorials yet. But I'm wondering if this program has a "bone" animation technique. It's where you have skinny pyramid lines and you can move them around to control a kind of skeleton thing. When you render it out, the skin comes out on top.
Hey, is there any chance how i can transfer JUST the material settinggs from material #1 to another one (material #2) and overwrite so an existing material (#2) from the scene in one or two clicks (instead of always use find selected materials and re-apply the desired material to them .. that method is working but quiet annoying and takes ages ... Thx
Hey newboston, good job! a question: How do you move an object from a specific point in the object to say the endpoint or a corner of another object? Like in architecture, we have to move a wall from one of its corners to the corner of another wall. thank you
my "assign material to selection" button is greyed out when I try to apply a material from the "get materials" button. I'm trying to make a handle with a wooden texture, how to I assign it?
Right this has pissed me off so badly now. I have a BMP file of a snake skin tile (offset it in Photoshop)I want to apply to a sphere. I have saved it to the Materials library and I find it under 'Material' > 'Get Material' > [Tick] Mtl Library (first option on my list), double click it so it shows on the selected material sphere (which it does) and try to click and drag....nothing happens. I try to click 'Apply to Material Selection' icon (third from left right under all the spheres) and STILL nothing. I'm at my wits end. Was REALLY motivated to get some work done today but Googling this problem has solved nothing :[
@pijanykrolik hey i gut my image how do I set it as my backgroup (as refrence only), not appling it to a object, i dont even have an object yet i just wana put in in my background, any idea ??
Hey there "thenewboston" i have a question: i use Zbrush 3.1 , when i export the .OBJ file from 3d max to Zbrush and edit it and all , etc.. i have to make a "normal" map with it , so it can work on 3d max , however when i export it to 3d max and load the .OBJ file it already comes with the normal map on it , but the normal map is more "pixelized" why? , and how can i avoid that?
I have checked out many tuts on this, none of them very helpful. One major issue and difference is I do not have that 'Blinn Basic Parameters' section available, where the Diffuse option is. Really annoying. I am using 3ds 2014. Anyone know why I do not get that damn section in my material editor?? Or anyone know a tut vid that starts from the beginning, showing me everything to do to set this up? All of these videos appear to be for ppl already relatively fluent in 3ds. My skills after only 2 weeks of use are not that advanced.
@thenewboston I'm using 3ds max 2013 and i went to material editor. I picked one of the default thingies and selected noise. Then i added custom textures for the a and b colors. Now I can't seem to apply it to anything because the options are shaded and not letting me click on them. I can't drag and drop, i can't apply to selection, or put it to the scene. I really need to texture the planes I'm working with otherwise they look to CGI being only one color. Can you help? ~Thanks
I need some help guys! I made a rectangle and then I extruded one of it's corner top faces to make a wall. I applied texture on it using material editor. But while having the texture ok on the floor, the texture on the wall is very stretched.. what should I do?
I need help. I have 3ds max 2012 and im trying to add metals to my object but theres no metals on my maps in material editor. i looked it up on help and it only shows matels in meterial/map browser if currently active render supports it. also i cant find mental ray and dont have any thing for autodesk meterial liberary. can someone help me please.
@soloshockMedia There are 2 views. I was confused by this myself. But you go to modes >> compact view. He is using compact view, and 2012 has the other view on by default.
im having a problem here n it freaken me out i keep opening my material editor n click on the get material button but when my material/map browser shows up but my side options are not showing and all i see are the default materials and maps standards . can someone plz tell how to fix it
Standard menu: Rendering menu > Material Editor > Compact Material Editor Enhanced menu: Materials menu > Create/Edit Materials > Compact Material Editor
My Material thing is totally different, Some HUGEEEEEE gingg comes, with SOOOOOO many things to clink on, and a navigator, and what not, its like a map, this this material there and that there, and link it with bridges and what not, how do i make it as simple as urz?
Hi, I got the 2012 version of 3DS max and my interface for materials and maps is a little different, so I'm having a little trouble keeping up. If, anyone can link me to somewhere I can get more info and tutorials for 2011/2012 versions I'd be extremely grateful.
These are amazing tutorials! Big thanks!! I'm having a problem though.. all of a sudden when I try using the tools associated with W, E, and R the XYZ thing isn't showing up anymore... anyone know what to do? Thx
I'd really like to know what version you're using. Seems more simple to me than the 2013 version. From here on every menu is something totally different in my program. Fuck! And i really wanted to learn it. :/
lol, Any of the tutorials you make , make all others look like cr@p (no offense others... but..) . Nice job. Makes me feel more confident and less confused.
To those who have a diffrent material editor, just click on Modes -> Compact Mode ;)
Yeah... I was wondering too. I think 3DS max 2015 has the other editor as a default. Thanks!
Merthalophor thanks A LOT!! I've been looking for this answer my whole life!
Thanks a lot!!!
thank you
THANK YOU SO FCKIN MUCH!!
sry for caps :)
OMG WQOOHOOOOOOO FINALY FIGURED THIS CRAP Problem with the non selecting out after 2hours of Fiddling with settings and boxes. RIGHT PEOPLE! :D. Select a sphere in materials window > Click Blinn Basic Parameters (click the grey box on the right of 'Diffuse' > Select your material from the list (you should have already saved your material to the library), click Ok and now click the 'Assign Material to Selection' icon under all the spheres (third from left) and click 'Show Standard Map In Viewport' (fourth icon from the right) and EUREKA!!!! sometimes a struggle is good. Makes the reward so much sweeter haha. Hope this helps others. GL : ]
THANK YOU SO FUCKING MUCH!
I LOVE U SO MUCH I WANT TO HUG YOU
Insensible4K WOOHOOO I helped someone VICTORY!. Glad it worked for u m8. I have probably forgotten EVERYTHING to do with Max now lol
Cornelious Stratovarious lol
Thank you so much for these nice videos, I hope I could have posted a comment for every single one of them.
You helped a lot... I'm just getting back to 3D... So, I'm learning basically how to walk again through the software... Thanks...
Thx alot dude, these turtorials save me from paying 400$ U R THEBEST
Press "M" then go to Modes>Compact Material Editor. :)
Why can't i apply any material? I can apply self made colors but when i try to use a material from the material list, i can't press the "Assign material to selection" button, nor drag it. Help please.
Awesome and informative tutorials, well done and thanks for your help.
"...and bam, look at that, how awesome is that"
i really like your style
At last!!!!!!! A decent person left in the world. Thanks
@AnchorheadMedia The top button on the right coloumn next to the sample windows lets you display your material as spheres, cubes or cylinders. What people use is just a personal preference and doesn't affect the material at all
totally like your style of teaching ..... keep it up
Really an awesome work. thanks a lot Sir. I am learning through your videos daily..
Is it unhealthy to watch 15+ of these/day?
I am going for all 22.
very good step by step turorials!
Great job on the videos, they're teaching me everything i know about 3ds and its helping a lot. But did anyone else notice you were able to right click in this video? I thought it was freezing your recording the the rest of the videos. Just a random thought, keep up the awesome work :)
I learn new usefull stuff every minute, thanks for your great tutorial!
can you help me, please ...i must apply a material in only one side of the Plane (standar primitive) ( as a page with an art in one side and white in other one, but it's look impossible...i did tried a bunch of things, but no sucsses.
@WithLoveFromKay Press "M". In the upper left corner of the window that pops up, there is a button called "Modes". Click on it, then click on "Compact Material Editor". You should be fine and have the same as in the video.
OK this is very helpful and you present it in a very clear manner, but I have a question.
I found that I am able to apply different colors to my object using the way you've shown, but when I use the same method with textures, i.e. 'Noise' (as you have picked) and others, such as 'Wood', the object remains the same.
Is there a different method for applying textures?
Appreciate your feedback, tks!
I have noticed also that when dragging from the materials window to the polygon windows the 3DS Main View window doesnt seem to acknowledge the hover
When I create a material, save the model as a .x file (by Exporting),
will the material be automatically passed to an XNA C# project?
Hi, when I try to drag and drop the material to my object, it doesn't allow me, my cursor turn into the small grey box with a little black circle and a line through it. Please respond so I can fix this quickly.
-Thanks
I haven't seen all the tutorials yet. But I'm wondering if this program has a "bone" animation technique.
It's where you have skinny pyramid lines and you can move them around to control a kind of skeleton thing. When you render it out, the skin comes out on top.
Hey, is there any chance how i can transfer JUST the material settinggs from material #1 to another one (material #2) and overwrite so an existing material (#2) from the scene in one or two clicks (instead of always use find selected materials and re-apply the desired material to them .. that method is working but quiet annoying and takes ages ... Thx
Just realized you can go to the Modes menu in the toolbar and switch it to Compact Material Editor. Much nicer.
Hey newboston, good job! a question: How do you move an object from a specific point in the object to say the endpoint or a corner of another object? Like in architecture, we have to move a wall from one of its corners to the corner of another wall. thank you
1:20 "I ussualy work with biggest" That's what she said.
Thanks for the tutorial.
@mossmon you can change on the menus, i dont remenber whose but you just have to change from slate material editor to compact material editor
my "assign material to selection" button is greyed out when I try to apply a material from the "get materials" button. I'm trying to make a handle with a wooden texture, how to I assign it?
Right this has pissed me off so badly now. I have a BMP file of a snake skin tile (offset it in Photoshop)I want to apply to a sphere. I have saved it to the Materials library and I find it under 'Material' > 'Get Material' > [Tick] Mtl Library (first option on my list), double click it so it shows on the selected material sphere (which it does) and try to click and drag....nothing happens. I try to click 'Apply to Material Selection' icon (third from left right under all the spheres) and STILL nothing. I'm at my wits end. Was REALLY motivated to get some work done today but Googling this problem has solved nothing :[
@pijanykrolik hey i gut my image how do I set it as my backgroup (as refrence only), not appling it to a object, i dont even have an object yet i just wana put in in my background, any idea ??
My materials don't appear, it's just all black.
Help please :s
you're an awesome teacher bucky!!!
how do I get my material editor set to the default grey? Mine are all colours, which is effecting the colour swapping.
thanks ive been waiting for this video
Hey there "thenewboston" i have a question:
i use Zbrush 3.1 , when i export the .OBJ file from 3d max to Zbrush and edit it and all , etc.. i have to make a "normal" map with it , so it can work on 3d max , however when i export it to 3d max and load the .OBJ file it already comes with the normal map on it , but the normal map is more "pixelized" why? , and how can i avoid that?
I have checked out many tuts on this, none of them very helpful. One major issue and difference is I do not have that 'Blinn Basic Parameters' section available, where the Diffuse option is. Really annoying. I am using 3ds 2014. Anyone know why I do not get that damn section in my material editor?? Or anyone know a tut vid that starts from the beginning, showing me everything to do to set this up? All of these videos appear to be for ppl already relatively fluent in 3ds. My skills after only 2 weeks of use are not that advanced.
i have a model i downloaded and i also have a 3ds max material library file, how do i import this into my scene and put it onto my object?
Note: You can also magnify it (the textured sphere) even more by scaling the window.
congragulations on solving your right click crisis =)))
Imagine going to a paint shop.
"Blue Passion"
"Golden Spark"
"Purple Twilight"
"Green Whatever"
Hahaha
We are not here to correct people! We are here to learn 3Ds Max!
@PlayClaner Go to modes tab at the top bar of the material editor and select 'Compact material editor', and the setting will change.
@thenewboston
I'm using 3ds max 2013 and i went to material editor. I picked one of the default thingies and selected noise. Then i added custom textures for the a and b colors. Now I can't seem to apply it to anything because the options are shaded and not letting me click on them. I can't drag and drop, i can't apply to selection, or put it to the scene. I really need to texture the planes I'm working with otherwise they look to CGI being only one color. Can you help?
~Thanks
@niklas2009bn I have 2012 student edition and the material editor is under rendering -> material editor -> compact material editor ;D
I need some help guys! I made a rectangle and then I extruded one of it's corner top faces to make a wall. I applied texture on it using material editor. But while having the texture ok on the floor, the texture on the wall is very stretched.. what should I do?
no sound im watchin in class how did you open this material window @ 0:35 ?
to whoever told me press 'm' . ty
@pijanykrolik thank you SO much i nearly had a mindblow, the default window is a dam maze of lines
if you wanna assign "noise" to the selected object. how do u do it? it doesnt work with mine :S
I need help. I have 3ds max 2012 and im trying to add metals to my object but theres no metals on my maps in material editor. i looked it up on help and it only shows matels in meterial/map browser if currently active render supports it. also i cant find mental ray and dont have any thing for autodesk meterial liberary. can someone help me please.
When I drag and drop my materials onto my objects, they don't change colour in the viewport. It only shows when it is rendered.
VLunarFangV Make sure the "Show Shaded Material in Viewport" option is activated in your Slate Material Editor.
I have that activated and still no response on my objects, is there a setting I'm missing?
How come you can right-click now? You couldn't do that in your previous tutorials
@soloshockMedia There are 2 views. I was confused by this myself. But you go to modes >> compact view. He is using compact view, and 2012 has the other view on by default.
camtasia at 640 x 360
is there a maximum number of materials you can use?
sup guys sup guys i understand lol every tutorial by him in 3d max he say sup guys ...awesome :3
im having a problem here n it freaken me out i keep opening my material editor n click on the get material button but when my material/map browser shows up but my side options are not showing and all i see are the default materials and maps standards . can someone plz tell how to fix it
when i apply a material, when i render it does not show up. can u help me?
you are better than those fucking tutors ...i love your style
My material browser is not that way, i have a lot of "carpets" and very few materials...
" I usually work with the biggest."
i can't find the ambient colour box
my material/map browser dosent appear like that. how can i change it?
Where can I downloads some materials?
Can you give tut for slate material editor?
TMB m8 u are great...I have a question..any chances to activate 3ds max 2010 after 1 month trial? thank m8
What if I wanna keep all the materials but need new slots?
never mind XD figured it out
your voice is so friendly :)
how can i active material editor on 3ds max? when i press 'm' the slate material editor appear
Standard menu: Rendering menu > Material Editor > Compact Material Editor Enhanced menu: Materials menu > Create/Edit Materials > Compact Material Editor
after opening material editor.Go to material>>slate
i havnt seen all the videos but how do u get more material balls cos iv used all 24 and need more . link me up please?? :D
My Material thing is totally different, Some HUGEEEEEE gingg comes, with SOOOOOO many things to clink on, and a navigator, and what not, its like a map, this this material there and that there, and link it with bridges and what not, how do i make it as simple as urz?
How do I increase number of materials more than 24?
thanks
Hi, I got the 2012 version of 3DS max and my interface for materials and maps is a little different, so I'm having a little trouble keeping up.
If, anyone can link me to somewhere I can get more info and tutorials for 2011/2012 versions I'd be extremely grateful.
These are amazing tutorials! Big thanks!!
I'm having a problem though.. all of a sudden when I try using the tools associated with W, E, and R the XYZ thing isn't showing up anymore... anyone know what to do?
Thx
DUDE!!! CAN YOU LIKE BE OUR TEACHER INSTEAD!!!? CAUSE YOUR FRIGGIN AWESOME AND TOTALLY NOT BORING!! ..... BAM!!
lol he still doesn't explain how to apply your own god damn textures/images onto an object
Hey guys, do you like my profile pic? :3
i thout it was for the sistom 3ds?
very nicely explained...
@pijanykrolik I am reading your comment right after I figured that out lol. Thumbed up.
@pijanykrolik
where is modes?? compact material editor o.o
when i press m i open the slate material editor
What happened to Tutorial 14?
nothing its editable polygons look it up n good luck ;)
how to import vismat materials in 3ds max?
I'd really like to know what version you're using. Seems more simple to me than the 2013 version. From here on every menu is something totally different in my program. Fuck! And i really wanted to learn it. :/
how many tutorials bro please tell me bro
I have the same problem as @3amtak !!!II cant assign "noise" to the selected object.Anybody can help out?
i dont have the blinn basic paramaters. Im using 3ds max 2012
yeah 2012 and 2013 have the menus reworked to make it difficult and confusing. everything is moved around and renamed. really frustrating
got it, thanks to one of the comments :)
go to mode press compact material editor. that should get you something close to what he has
oh its a compact version of the material editor. I'd still appreciate help. :D
omg the 2012 material editor menu is alot different :O
lol, Any of the tutorials you make , make all others look like cr@p (no offense others... but..) . Nice job.
Makes me feel more confident and less confused.
Keep up the good work and make more videos
@PlayClaner
if you have 2012 got o render, material editor, compact material editor.
it does not work with 2012 :(
yep, It was so easy with this, the old material editor
umm you just right clicked at 2:12 when you said it will stop rendering