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Slate Material Editor in 3ds Max Explained
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- Опубликовано: 17 авг 2024
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In this tutorial, I will explain slate material editor in 3ds max. Many people still use the old compact editor, I hope this video will help them to switch.
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If you want to move material with all of its maps, you can use CTRL+ALT+left mouse click (drag) on material.
Sure, thanks 😊
Been using the compact material editor since the earliest 3dsmax version. Tried to move to slate editor several times, but always return to compact. But now I think i have to push myself to slate editor, as materials get more complex these days. I feel the compact editor just struggling to keep up with the multitude branchings of submaterial, maps, etc of today's materials. Thank you for your explanation
you right missing in 3DSMAX2024 I will never make the update
for complex and multi submix materials is useful. It's useful also to check if textures are instanced properly, this is basic when using gpu (not only) renderers where textures must be optimized across all the scene materials. Also changing a multitude of parameters with just one value is possible only within the slate.
I used the compact editor in the beginning as that was all that was available, up until 2015 I think. Once I forced myself to get used to Slate, there is just no going back. It's so much easier to control instanced nodes, adding controllers (so things like UVW scale or material parameters can be shared and controlled across several nodes), and you're no longer limited to 32 materials to edit at once. The only problem with Slate though is if you have a lot of tabs and/or a lot of materials in the view(s), that adds to not only your filesize but also to how long it takes to open a file.
Thanks for sharing your thoughts ;) I had the same thought when I switched to Slate Material Editor - 'no way I will go back to the Compact version'. Anyway, in terms of the problem you've mentioned - this is why we need to keep a material editor clean (f.ex. use the same textures to multiple materials if possible instead of copy them) and we can delete unnecessary view tabs, and use some tricks to optimize the material editor preview. But good point, thanks for addressing it here ;)
@@ArchVizArtist I use the Instance Duplicate Maps option often, problem is things like CoronaBitmap don't honor this tool so even if you have 3 identical copies of a grunge coronabitmap, 3ds' system for instancing after-the-fact won't apply to those nodes. Not sure if that's an Autodesk or a Corona issue though.
But I did learn that lesson and I try to pass that tip on - keep tabs low and number of active materials in the editor to a minimum when you save your file at the end of the day.
lol you wrong compact is better for speed
This tutorial is clean and easy to understand, thanks for that!
at school we were taught the compact editor it is what I have been using.
I use slate material editor as it gives more flexibility to work.
You have the best channel in RUclips. I'm not fan of node editor, it's good when you have scene with single item and only couple materials. When scene is more complex then node editor navigation is really messy.
I still don't know what would be best option to organize material library of all the materials, maps? I would like to see some kind of tree structure list or table with good search and filter tools to quickly find materials from long list.
Thank you ♥️ I think it's all about practice and get used to this new method :) I recommend checking 😃 but if the compact still works better for you than you can stay with the old one.
very nice - I am still using the compact material editor but gonna try the slate one again
Thank you very much for this video! I used the old view, as the slate editor was a bit intimidating.
I think the stress for the word material would be [mə'tɪərɪəl] for the second syllable.
Keep up the good work!
3:40 Thanks! Im learning through some tutorials but didnt know how to make the preview of the object bigger. As simple as a double click xD
I use the compact, like 95% of the time, because I'm not used to the slate mat.editor. With your video I might use it more, thanks!
I highly recommend this 👌
@@ArchVizArtist no
K. So I've been using Max since 1998. Starting with 3D Studio Max R2. I have always used the compact material editor (at least that's what its called now) and would like to explore moving to the slate editor. To be honest, I find the slate editor very confusing and visually jumbled. Needless to say, I'm still using the compact editor. I would be interested in a tutorial that concentrates specifically on old schoolers such as myself converting our work flows over to the slate editor. Is there such a tutorial?
you are God of Teaching skills.
thanks a lot. i was here to learn how to teach as a teacher. and i think no one can explain better than the way you do.
Seeing the comments i dont even understand how in 2021 people can still use compact editor. The slate is so much more powerfull. This video barely scratches the power of it. Instancing maps, and to go furtheryou can even instance uv mapping. You can add color correction by the fly between two nodes, or delete them by Alt+drag and shake mouse. You can have multiple board view, drag and drop bitmap from windows on it. Etc etc etc....
Guys take one hour to switch to it, you wont regret it.
I cannot imagine this neither :D I think some people don't like changes...
can you please explain how to change the default background and create the new ones in the material previews?? yours looked amazing
hi . how to copy and paste material (replace in other material ) in SME ?
to compact material its easy . but i dont know this in SME .
thank you.
Love Slate Mode but i want learn more about all the maps and trick you can do !!!tx
Compact, old school all the way. That way I keep a mental scheme in my mind and I can see more than just the slate.
eXcUsE mE wHaT tHe FuCk😳
Agreed. If you know how to build out the materials and utilize each feature there's no need to see it laid out.
@@NolanMillerArt I think to make a judgement you have to use both for some time, and then see which is faster for you.
Can you put a background image in the Slate Material Editor window itself ( instead of the gray grid BG ) ? to help organize the positioning of materials
It's driving me nuts right now. I want to create an Arnold Material and observe the changes in Active Shade. Whenever I use active sahde, the material preview will turn black and I cant see what I'm doing. If I turn Acttive shade off, the material Preview in slate works fine, but the object in the Viewport has no texture - because the arnol Material has no Support for this. I'm this close to punch a hole in my monitor.
I am not getting the coronamtl option can anyone tell me how should i do that
If i right-click to add a material, is there a way to customize what options show up? I feel like i've seen this in a tutorial. Thanks
Where or how do I find the museum’s internal endoscopy blocks, which are free. Please help
pls make a video on volumetric light pls
I'll think about it, thanks for suggestion ;)
How to make lether material?
Is there anyway here to replace the material by ‘copy+paste’ from other material like “compact editor” does have..........thanks in advance
i have a problem with viewing materials v ray in view port max 2020 any kind of solution plz ?
Hello. How do you pass materiales to the editor from a done scene?
I love my sister . Thenkyou
slate mtrl editor id too confusing i always use compact
slate of course
Good one 👍
⭐⭐⭐
Useful content
Hey, I want to buy your school.
I have a question, the curriculum is the type through your videos and self education??
how to delete materials competely from the max scene, i've tried so many things but nothing completely wipes out the unused materials from scene materials.
First, I would try to look for a specific script that do it with one click or I would try to select everything, go to Utilities Panel, UVW Remove, I will choose Materials, and then I will delete all views form the material editor. :)
Thank you...😍
Welcome 😊
can you make tutorials about Autodesk Maya ?
Thanks Ava...
You’re welcome 😊 Do you use Slate Material Editor?
Uwielbiam!
I come from Blender, so Slate makes more sense to me.
Coming from Blender. Compound sucks and slate has one crucial design flaw which literally makes me scream in frustration. Why do I constantly have to see all materials of all the objects in the scene??? It's ridiculous, confusing and in most cases unnecessary. I want to see the material of the selected object not everything all the time. Luckily there is a script to make that happen. Still incredibly stupid design decision which tells how far 3ds max is already behind it's competition in certain areas.
AGREED. Do you know where I can find this script? Trying to learn 3DS right now, and the material editor is one thing I REALLY don't like..
There is a problem with subtitles. Turkish does not come out.
We do not upload any subtitles..
@@ArchVizArtist Previous tutorial videos have subtitles but?
@@atessoguzz These are automatically translated subtitles, I think it may be some YT technical issue, perhaps try later on? I hope it will work. :)
Gud
i personaly don't understand why there still have pple who use the compact material editor... way less intuitive and visual
10:33 explain why? difference between watermelon and melon? lol. care yourself please
5 click only to select 1 material (1 on compct one ) need to drag and drop alltime... 1 click on old material editor ...loose time with this shit(25 clicks just to put a bitmap in diffuse color) I hate new stupid update
i dont like slate...
you need to pronounce MATERIAL muh·tee·ree·uhlz better... if you're going to teach a tutorial in English please refer to proper pronunciation otherwise teach in your native language with English sub titles.. is very distracting.. I'm trying to help so please don't think I'm being harsh.
That's not the way you "can" make a comment trying to help xd