3ds Max: Materials and Render Settings CRASH COURSE + Scene Files
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- Опубликовано: 14 июл 2024
- In this 3ds Max tutorial, we focus specifically on creating different types of materials, such as glossy plastic, glass, chrome, emissive, and volumetric materials. We also explore creating and applying texture maps, as well as creating bump and displacement maps for extra surface detail, and using the UVW Map modifier to adjust the look of textures on objects. We cover a lot in this video, but it's really only the first steps on an expansive set of parameters available in 3ds Max for creating materials.
You can download the file used during this tutorial below for reference, but I encourage you to explore creating your own materials while watching the video, and explore more material parameters on your own! :)
www.dropbox.com/s/j1a1hk0q6r7...
Textures used during this video were downloaded from here:
www.textures.com/
We created displacement maps during this tutorial using Crazy Bump, which you can download here:
www.crazybump.com/
If you enjoyed this tutorial, please LIKE and SUBSCRIBE to the channel for more upcoming tutorials! If you're interested in more 3ds Max tutorials, check out my other videos on my channel! Also, let me know if you have any questions or thoughts about this tutorial in the comments below :)
Also, you can follow me on instagram for news on upcoming tutorials, and to see current art pieces that I'm working on:
/ simulationlab
Thanks for watching!!!
this man is a straight up legend, not making any advertisemeants, doesnt beg for money and simply posts the most high quality tutorials for free.
Dude I really appreciate that!! I'm glad you think the tuts are good quality! I think I tend to ramble a lot, so I'm working on that, lol. I'll keep making tuts as long as people like them!
@@simulation_lab thats like the best part, its only more usefull information i can learn from. More is in this case certainly not less. because as someone who started working with this program as of last week, without any training or courses the more information i get the more i understand the program or usefull applications. Also, props for still awnsering on 3 year old vids.
What a pleasure to listen to. The descriptions are very clear, the pace is perfect and, most importantly, you inspire confidence. Not easy to do. Thank you very much.
I’ve got to say: this was by far the most amazing tutorial in any subject, ever. Super clear, easy to follow, high quality. Thank you!
Thank you so much Sami! I'm glad you found it to be helpful!
best tutorial I went through so far, greatly appreciated!
Thanks Kyle for taking some of your time to help us learn.....
Every video covers very interesting topics in simple way to understand. I watch videos to the end multiple times, and my "english" becomes better with " native-speaker".
While I moved on from 3ds Max it will remain my one true love when it comes to 3d. I cut my teeth on it back in the very old days and I loved it. I truly, madly loved it. It's good to see some updates and people using it. After 20+ years and it's interface is "mostly" the same.
absolutely love this tutorial! thank you for taking the time to create it!
you're my hero. thank you for taking your time to explain everything so thoroughly, you saved my matriculation lol
Clean, thorough and to the point
thank you
I'm so happy I found your channel, thank you!
The best teachers teach from the heart. Thank you for being a wonderful teaching !
Happy teacher Day!
🎉
The best teachers teach from the heart. Thank you for being a wonderful teaching !
Happy teacher Day!
Good Morning,
this 60-year-old professional, unemployed for some time, has a lot to learn from you.
gratitude for freely putting his knowledge to help other people and professionals.
God blesses
the way i burst out laughing when he said "slap my wood" 😂
by far the best materials tutorial i've come across btw. thanks alot 🙏🏽
Hahaha!! Thanks, I'm glad you liked it :)
this tutorial is GREAT! helped me a lot. thanks so much! :)
you doing a great job ..! we want more videos of modelling tutorials last one is great
Bro you are god for 3ds max 🛐❤ keep it up man
TNice tutorials video is the best tutorial I’ve ever seen about soft soft
Thanks for these tutorial. thank you so much.
Very stupid of me that I didn't watch this video the first time I have seen it, I have seen this video about 6 month ago and I thought nothing of it, until I actually started to worry about improving my materials, I started to watch the video, and I can say, this is by far the best material video I have seen, keep up the great work!
so much to learn from you ,thank you so much 🙏
wow thank you so much. no joke it is now so much easier and u explained it really good.
One of the best tutorial
Thank you so much
soft just keeps getting better
Friend, thanks for this tutorial. It's very good
Thank you so much bro. Sending virtual hugs. Worked like a charm ;-)
Tnx 1000. Great tutorial as always! You know how to make simple even the most complex thing! I'll love an "in deep" view of the unwrapping... editing... end rassigning material to a complex/organic object like a face... or to a "hard-surface" object like a spaceship hull! I'm following you Man! keep Tutoring! ;-)
You're welcome dude! Yea that would be a great idea for a tutorial. I recently had to unwrap a few assets for a game I'm making, and I used Substance Painter to paint textures. I can probably show that process, or use Quixel Mixer because it's a free software. Might be more fun to show that rather than the old way of painting textures in photoshop, lol.
Best Basic Material Tutorial I have Ever Seen
Hoping for a Lightning Tutorial too
That's great to hear! I'm glad you liked it! I can definitely do a crash course on lighting. I will put that on my list for sure. Thanks for the suggestion!!
thanks, it actually let me through so i could download it.
Big thanks. i found video to be easy to wrap my brain over :)
Glad it helped!
Its great information thank you for your efforts
This is great, thank you!
thank you so so much for sharing your knowledge!
You're very welcome!
THis is what i need right now, thank you so much
thanks a lot!!! so nice reverb
working fine thank you
Thank you for this video. I am a student and it was very helpful
Everything works perfectly
now i am in a good mood
Guys it really works, I checked.
i finally made so good soft. thanks ❤
you are just awesome ! keep up the good work and God bless !
Thanks very much! 🙂
It's just awesome
Awesome ❤
so much helpful bro,appreciate
You're very welcome!
Thank you very much. 😉
He said it's a good tutorial if you are beginning with Materials topic. It's true.
Nice tutorial,
took me a while due to mistake, but it works thanks
I would love a tutorial on material unwrapping! Keep up the amazing work your videos are extremely helpful as their aren't many tutorials that are explained as clearly and simplified as yours. Quick question, how would I apply normal maps and specular maps?
Thanks, I appreciate the kind words! Normal and specular maps can be added under a material's map channels, but making the actual maps is a different process. I usually use Photoshop or a program called Crazy Bump to make normal and displacement maps.
No worries! I use Vray materials and there isn’t an option for normal maps or specular maps on the material map channel. Is their a specific method of applying this?
Huge thanks amazing video!!! Btw i caught that slap my wood on there hehe :)
I wish you explained slate material diagrams :( you were a life saver with the 3ds max basics tutorials!
Yes, I should totally have explained that, lol. I tried to make this a beginner-friendly course, and I thought the slate would just confuse people. That would be a great tangent video though!
@@simulation_lab you're probably right in thinking that. It's just that I got spoiled by your tutorials and now all the others are unwatchable, because you show the cool stuff you can do with things, others just go trough the bland theory. well, either way, thanks for the response, looking forward to your future tutorials!
I love it !
thank you very much!
Muchas Gracias !!
De nada! :)
very helpful
Hi Kyle, thank you for the tutorial but please don't forget the guys climbing on the rope tutorial
Haha yea I can probably do a tutorial on the rope climbers. It's sort of an extensive setup, and takes a lot of time to tweak, but I'll see if I can simplify it enough so the tutorial isn't 3 hours long, lol.
thanks helpful vid
great tutorial! could you please possibly make a tutorial of one of the architectural projects you've done in the past? they look very very stunning. thank you!
Thank you!! Yes I can put together a tutorial about rendering architectural scenes. There's a lot of detail that goes into architectural scenes, so it would probably have to be a series of videos. I'll start planning something out for that :)
@@simulation_lab awesome appreciate it - thank you very much!
Nice
Great Tutorial!!!! very helpful and understanding
slap my wood though! made me crack lol.
Amazing tutorial. Thank you !!
Great
i would love a UVW unwrapping creach course.
Please make a Vray crash course :( Please ! Your tutorials is so good !! Thanks
Thanks!! I don't use Vray much these days, especially since Fstorm is so fast. I only really use Vray when I'm rendering huge numbers of instances or particle sims from Phoenix FD. I might do some Phoenix FD tutorials in the future, and tie in some Vray usage :)
your voice was so pleasent to hear 🤩🤩
Thanks you so much! :)
Brother make a video on lightning in 3ds max...
You are doing a great job man ❤ ❤
COOL
Helpful? Try, "a life saver". I started learning Max back in 2006, and after a brief stent in the game industry stopped all modeling in 2008. Now I am up for a job as a modeller, and I sort of remember... sort of don't. At the same time, (your) techniques are so much more refined than what I was getting back when I first learned the tool. I will move on to your modeling tutorial after this.
Interesting. This is a very simple question, which might have an easy answer, in which case thanks in advance. If the answer is complex thanks too. How do you link a screen projected environment map's rotation setting (W) angle with a moving object in a scene, like say a box, or a sphere? The challenge is to have the angle change to point at the object wherever it moves to on the screen.
aight imma head out
I DEMAND MORE TUTORIALS
Hahaha I'm glad you like them! Is there anything in particular that you'd like a tutorial on? I'm always open to suggestions :)
hey Kyle, thanks again for this tute!! I wonder if it's possible for you to add timestamps in future videos? Sometimes when I'm messing around on 3dsmax I know what I want to do, but can't remember the steps to do it - and I'll go to a video of yours which I know covered that topic. However it takes a little time to find exactly where that is covered in the video. If its not too much trouble that would be really appreciated :) thanks once again mate!!!
Great suggestion! In future videos with a lot of steps or when I cover different objectives, I'll add in some timestamps. Thanks bud!
thx
cool
Please, thanks for sharing this knowledge. Kindly requesting to go through the V-ray render settings
Hello, i've watched the whole video and i'm really grateful for your tutorial, it explained a lot. however for someone who can't afford getting Vray or Fstorm and has the built in renderers liks Arnold, Scanline etc.. (i'm running 3Dsmax 2019) can you make a tutorial explaining how to do the same thing under Arnold for exemple. i tried applying your tutorial and nothing worked properly. thank you a lot
I chose not to cover those because there are quite a few tutorials which cover the default scanline engine and Arnold, some of which I've seen on the official Autodesk channel I believe. Regardless, most of the material property setup should translate to any engine, once you have a grasp on setting up lighting, etc with the engine you're using.
Question, how would I make a volumetric material with Arnold? I don't have Fstorm, so I'm struggling a little bit with that.
Thanks Kyle good tutorial very informative , quick question you didnt mention Redshift Render any perticular reason :)
You're welcome dude! I love RedShift, not sure why I didn't mention it, lol. I just don't use it that often I guess.
wishing like you could finish your commercial works well very soon So u can make another tutorial...😭😭🙏
btw I am waiting for your tutorial by taking all the notifications of your channel... 😁😁 pleaseeee...
this dude is using crazybump in 2020 lika boss!
Haha I love crazy bump, it's a stupid simple tool that poops out perfect displacement maps in like 1 click, lol.
Hey, i have a problem with the channel rack. Everyti I add an instrunt, for example the soft he added, it keeps loading for a long
I agree I'm an old SONY ACID Head.you want complicated try ABLETON and more tourture..with there controller ABELTON PUSH.
Hey.. great tutorial but for a beginner can you please make video on how to make basic materials on the default renderers.. instead of the one you used…
hey man! im on the free version of soft soft and the plugins list on the left side of the screen is not showing up and i can not bring it up.
how did u trumped-up that, it is so cool
Hi! I'm really struggling to open a 3d image from TurboSquid in 3ds Max. I need to rotate an aircraft image for screenshots to use in training manuals but this seems so complicated. Any chance you could do a video to teach us mere mortals how to get a downloaded 3d image rendered and looking as good as the screenshots on TurboSquid? I don't want to animate it or make a Peter Jackson style epic movie; just a jpg! All other 3ds Max tutorials seem to miss out this basic use! I've tried using the free models but all I get is a grey outline block. Hope you can help, thanks!
Hi there, can you tell me how to apply bump map in arnold render without using displacement modifier
i've been follwoing this (slowly) using fstorm 1.5. there is a setting for opacity, and nothing under refraction seems to alter transparency of the material.
hye, kile thanks for the beautiful tutorial. please make video on lighting, i tried very hard but i am not able to get real time lighting results.. please help me in creating beautiful lighting and modelling projects.. love from india
Hi! Thanks for the suggestion, I've been planning to do a tutorial on lighting. There are many different lighting scenarios that achieve different results, like for architectural rendering or for motion graphics. I'll try to do a video that covers some of them!
@@simulation_lab thanks bro.. keep up the good work.. and thanks in advance..
I was rather hoping that it would be possible to open another instance of soft soft VST in rewire and drag stuff from one to another but
Hello!
Could you please tell me how to find the option in 3ds max x vray x corona, XSPM, the option where you could find the texture and the color of the material.
i dont have ft storm render it is plugin like corona or a defalut?
Earlier you used single graphic card for your work and you showed your that outstanding work in this video. Could you please tell me which graphic card you used and memory size of the card.
I initialy had a single gtx1080ti card, which I believe has 8bg of VRAM. I have 4 of those cards now, which helps speed things up, especially for rendering. Nowadays, the 30 series cards are much more powerful, so if you're looking to buy new card, I would suggest an rtx3060, 3080, or if you're lucky enough to find one, a 3090!
@@simulation_lab thanks a lot👍
Damn! you cleared all my doubts... at least covered all the concepts i need for my architectural rendering. I have another doubt though, i have i7 7700HQ quad core processor (1050ti 4gb graphics) and my complete house/project renderings get really heavy... any tricks to save time?
Sorry for the late reply on this! You should try to reduce number of polygons on your geometry, and you can use the pro-optimizer modifier for that. Also, reduce your texture sizes using photoshop, so they're as small as they can be without sacrificing too much detail. Additionally, try to reduce the number of lights you're using. That should help you speed up your render times. I might put together a video on how to optimize scenes, seems like a good idea :)
Great Tutorial. PLEASE HELP ME! The DISPLAY CORRECTION under the Layer panel in my Vray Frame Buffer is not showing Please help me fix this. Thank you.
at 2:50 where you grab the back plane up.. when i do the same.. it picks it up like a carpet and stretches it .. what am I missing.
Hmm.. does that happen when you apply the chamfer modifier? Make sure you only have that back edge selected in the Edit Poly modifier first before you apply the chamfer modifier. That way, it will only apply chamfer to the edge you selected previously. Let me know if that helps!
You are probably using a newer version of 3ds max. do the same thing he did, select the edge, but instead of pulling the plane object, go to extrude under the "edit edges" tab and press the settings check mark. from there extrude the height of the edge to your desired height.
I downloaded some objects with materials but they are not showin on render. Any suggestions why? I run a corona converter ...
Hello, thamks for this great video. Just i wanna ask : when i render , on the image show some white circles , why is this ? Can you help me ?
I got those too. My guess is that those are watermarks from the free version of Fstorm.
@@zmxang2166 Thanks for this answer. It happened to me too, and i was looking over all the comments to find out if anyone knew the solution...