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3ds Max: Rigging Crash Course / Tutorial
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- Опубликовано: 13 авг 2021
- Have you ever wanted to bring your 3D characters to life with animation? Well, you'll need to know the basics of how to rig your characters. That's exactly what we cover in this crash course! We take an in-depth look at rigging characters using the standard BONE tools, CAT rigs, and the character studio BIPED!
When rigging characters, there's a lot to learn. In this crash course, we take it step-by-step from modeling a simple character from scratch, creating a bone system, and skinning our character's mesh to complete the rig. We also have a brief look at using TyFlow for creating a simple particle system for our character's hair!
If you found the course to be helpful, please LIKE and leave a comment down below!! Also, subscribe to the channel for more 3ds Max, TyFlow, and other tutorials :)
You can download the scene file, and the character's animation BIP file here:
www.dropbox.co...
If you're curious as to where to find the TyFlow plugin, you can download it for free here:
docs.tyflow.co...
Check me out on IG:
/ simulationlab
Follow me on Twitter:
/ simulationlab
Thanks for watching!!!!!!!!!!!
In India the true teacher called "Guru" and you are true Guru sir. If mentorship and teaching has a face it's you sir. Proud to watch such type of content on RUclips
Thanks so much!! That gives me a ton of encouragement to continue teaching, I love it!
Man... your tutorials are by far the best I've seen, that's a real pleasure to learn from you !!
Thanks so much dude! Let me know if you have any questions. Have fun!
how the hell aren't you at least at a much higher sub count then currently you deserve way more fame for the long and easy to understand tutorials keep up the high quality videos
Thanks, I appreciate that!! It's probably because 3ds Max tutorials are very niche, and it's not the most popular 3D software out there, even though it's one of the best!
Please make more videos, you're knowledge is worth its weight in gold!
the best max tutorials on youtube, thank you for sharing man
This crash course is very very fun to go through. I think in todays age when 3ds max became something from old times theses fun introduction is what we really need. Me personally I've been using 3ds max for 10 years or so and never touched deeply rigging and animation and I can say that this is a great start.
Thanks so much! I'm glad you liked the video, and you're exploring rigging and animation with max. It's really fun once you get into it, and get past some of the learning curve. It becomes really intuitive and powerful after a while :)
More, more, more, please!
You rock so hard with this tutorial. And, awesome adding in tyFlow for the hair. Excellent. Thanks so much. Best.
Thanks!! I'm glad you liked it!!!
good to have you back supreme max tyflow leader
Hahaha! We do a little bit of TyFlow in this video for the character's "hair". I plan to do more advanced TyFlow tuts in the future!
Thanks for the Rigging tutorial. waiting for more tutorials
Thanks bro 🙏🏻.
Simple & humble tutorial!!
Gotta say I knew some general information going into this but I feel this expanded on some areas that just help if not improve the overall workflow of utilizing animation in Max even if it is something fairly simple.
Amazing tutorial!!!! Thanks dude!! Learning 3DS Max has been a little daunting (coming from using only Maya and zBrush) so thank you for explaining things how you did and at the pace you did! Will be looking at all your content from now on!
Thank you for the fine work that you did on this tutorial. I would just like you to know that it is appreciated. I am sure I am not alone to say that, but it should be said. It's the right thing to do. Best wishes.
Thanks so much for the kind words!! I'm glad you found the tutorial to be helpful :)
Yes. Very much appreciated.
It's awesome ! Please continue with something such as animation crash course, Forest Pack crash course,....
LOL love this channel !!
Thanks so much!! Yep, I'm currently planning an animation crash course. I love Forest Pack, and use it pretty frequently, so I'll definitely make a tutorial on it! Thanks for the suggestion!
@@simulation_lab Yes please ! Love the way you're teaching us :3 Thanks so much
This is a Really good tutorial, thank dude, I'm hoping after this you made more as I'm just getting into rigging, something I never thought I'd want to do, but this tutorial was easy to follow, subbed :)
Amazing tutorial! Would love to see an advanced version of this
Love your tutorials man, also KIng Gizzard effing rocks
I've just found your channel, it's super cool! The professional and humble way as you do these tutorials is exemplary.
Will you do tutorial regarding Interior Design? Also as Arnold comes by default with newer versions of Max I'm really interested in it as well!!
Thanks! I'm glad you like my teaching style ;) I was planning to do a tutorial focused on lighting interior and exterior scenes, and I could use Arnold for that. Thanks for the suggestion!
This tutorial was amazing. Keep up the good work.
I love you work man !
Thanks so much dude!
Nice, that's exactly what I need!
Awesome! I hope you enjoy it!
great work thanks a lot!
How can i change the walk loop diwnload from (.bip) to (.fig )
So many bones... really spooky stuff.
i like your style! Thx!!!
Thanks!! I'm glad you like the way I teach :)
Thank you so much I learned a lot from your channel Your teaching is verywell
I liked the video, useful information
Thanks!! I have a bunch more topics coming up! Making tutorials is very fun :)
Do you have a tutorial for rigging capes? Like make the cape have dynamic physics when moving?
Hello, thanks for the tutorial, when i'm trying to create the pelvis with te Cat Objects, nothings is showing ? Is it just me ? The elements are here in the layer manager though, but just not showing on the viewport. Can someone help me please ?
i have issue, somehow i learn the basic snake, but it got stiff.like instead of bending like snake, its segment got strechy
Sir, can you make a video on how to do retopology for CAD models? Really love the way you explain stuff!
Thanks! Hmm.. well that's a sort of broad topic. depending on what you're trying to re-topo, you could bring the model into zbrush, which has really robust re-topo features. If you're trying to simply turn tri's to quads, Max has a few features, but it tends to make a mess. Really just depends on the original model topo.
@@simulation_lab Yes I'm just trying to turn tris into quads (I want to animate and render mechanical assemblies from CAD and people say that I have to do re-topo of CAD models to apply materials to them) . I've started looking into zbrush now thanks for the tip.
Amazing job!!
Thank you!!
sir your area the best can you please more animation biped skin video
Hello sir , big fan of your tutorial, can u please make a video on lips synchronisation and facial expressions, and hair motion, on nobody sausage charector...
Please 🙏🙏🙏❤
don't forget about cat rig! :D
Hey, I've never been so productive in max, Thanks. But every time I import the walking animation it twists my arms around maybe 180 degrees. I have tried editing the bones by twisting them in both ways but I still get the same issue. Any ideas what I have done wrong? Initially when I made the bones I noticed the elbow was bending backwards when I first skinned it. Maybe I twisted the bones? Maybe I should redraw the bones?
Dear can please help me about Computer specifications with a fast ability to work
simulation Chaos Phoenix
Thank you so much I learned a lot from your channel
That's great to hear! I plan to do more beginner courses, and move onto more advanced topics as well. I'm glad to hear you find the channel to be helpful! :)
Hi MR Sim i was going through your channel after i watched this video! I was hopping to find a video on Animating but i found non so i was hopping you`d
do one titled "animating anything in 3ds max" thank you!
That's a great suggestion! It would be a great follow-up to this video, so I think I'll work on that tutorial next :)
Hi. Thank you for your efforts for these tutorials. Could you please highlight the things (rigging,animations) that can be done with Maya but limited with 3dsmax.
Followed you! more please
hey , amazing tutorial , thankyou
best yt tutorial !!
Hi there, thanks for your tutorials. They are very clear and easy to follow.
I have a question: When trying to target an Actorcore motion into 3DsMax when going through the process of creating a CATParent and then loading a CATRig "Base Human", I do not have all options preloaded as it should (according to tutorials I've tried to follow so far). I am working on a licensed version of 3DSMax 2022.
How can I get it sorted? Any advice would be of great help
TIA
please make a tutorial about exploding(detaching) rigs parts like (hand - leg - head)
Can we get more detailed video on each type and also how to render that animation properly according to industry standards?
I do plan to make a tutorial on more in-depth features of the CAT system in the future. For render settings, that's a great suggestion! There's been a few people asking for a similar walk-through, so I will plan for it :)
great sir, U teach like a real teacher Slow but PERFECT ,,, sir does bone size effects on mesh deform etc.?
yes, you are a cool dude, you tell so many cool new chips, I even subscribed to you on Instagram, keep pouring video lessons here, you show very interesting content!!!
That's amazing to hear! I'm glad you like the videos! Yep I plan to continue creating tutorials, and have a good list of topics to cover. Feel free to suggest topics as well, for things you'd like to learn with 3ds Max!
Hai.. great tutorial btw.. i was wondering, i have create a character with 3 different mesh, Base Mesh (nude model), Costume (Shirt) and Hair.. i have 3 different Maps as well. when i wanna rig. is it possible to use the skin modifier on this 3 mesh as a group? i wanna be able to choose element for easier to skin, and rig.. or is it i have to combine all mesh make it 1 mesh? because i wanna preserve the quality of all this 3 maps.. i wish you can give me ur opinion on this. im using 3ds max 2020 btw.
Thanks! For that, I would probably use the Skin Wrap modifier.. So you'd rig the base mesh with the regular Skin modifier, and use the Skin Wrap modifier on the clothing and stuff.
awesome!!
Glad you liked it!!
Please make a full detail video on your Instagram animation cartoon
Thank You so muchhh!
thank you so much!!!!
THNX A LOT!!
BROOOOOOOOOO!!!!
Best
How does Max compare to Blender rigging . Takes me some 1/2 hour now ( after much repetition) to rig a 6/8 legged creature with head/tail with control bones . Then another 1/2 hour to create a walk cycle. edit: very powerful tools after watching the whole video. Very nice Thank you. Question now is Maya indie or Max indie ?
Rigging is more or less easier in certain programs than Max, but Max offers pretty detailed control over the rig, which is nice. I think rigging in Maya is generally easier, but it's a different workflow, and Max tends to be more versatile.
@@simulation_lab nice, I started 3d on Maya LT in 2018 rather liked the rigging but confusing at first
I'd say that neither are "indie" as they are both industry standards for different things. Even Blender is quickly growing into a professional powerhouse. I usually see Max used for modelling (especially stuff like architecture) whereas Maya seems more geared towards animation. Personally I find the UI in Maya far more intuitive, but I try to keep up with both (and Blender) just in case a certain job requires one or the other for whatever reason. The skills transfer pretty cleanly between programs, it's just a matter of navigating the new ui.
@@utmostkibbles9125 I prefer Max to model, rather than Maya. But Blender with Boxcutter HardOps and Machine tools is very good..Add ZenUV and UVPacker and it's way cheaper.
Niceeee
more videos!!
hi sir l newly started learning 3d max
and I can, t understand english very well but l rally like your lessons just speak slowly dude 😊
U do Cat rigs?
We briefly cover what CAT rigs are in this video, but I plan to do a more in-depth video on CAT rigs in the future, being that it's pretty complex. In this video we mainly focus on simple bones and the Biped system.
@@simulation_lab ok nice, i think cat is pretty much easy to do than bone tools, i am getting stuck between the pipeline, max to maya!
Great video, I thought you might be interested to know there's a new method just been developed called virtual bones that eliminates some of the incorrect deformation with current techniques.
Check out a channel called Two Minute Papers, they just released a video today that covers it.
That sounds awesome! I'll definitely check it out!
Just wait some years to get some commercial end user application, few years ago they were talking about voxel skinning and delta mush now we got it. It takes a while unless you are a gifted developer and want to bless us all with your work as the good Tyson did it with Tyflow.
@@ErikRicardoLC I'm no developer unfortunately.
You're right it will be a few years before it's integrated into any software, a large percentage of the videos on that channel are about new liquid simulation algorithms but none of them have ever been integrated into software like PhoenixFD or Realflow.
28:26
How are you? I am an Arab girl. My dream is to become an animation designer, but my financial circumstances do not allow me to buy courses, and my computer is not of high specifications. I ask you to support me in animation courses and create more of these courses.
I enjoy your Videos. Do you have a Patreon ? I would like to Subscribe to your Patreon and get some Tutorials from time to time.