3ds Max Multiple Materials

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  • Опубликовано: 4 дек 2024

Комментарии • 23

  • @BinaryReader
    @BinaryReader 16 лет назад

    Thanks again for the tutorial mate. This stuff translates very well into the stuff im trying to do with Collada.
    Actually, the things you describe actually help me make sense of the Collada document.
    Keep it up mate :)

  • @Jallenbah
    @Jallenbah 13 лет назад

    Got exactly what I needed in 1 minute 40 seconds. Excellent tutorial, thanks!

  • @elvanovich
    @elvanovich 14 лет назад

    Thanks dude! It was precisely what I was wandering: how to play around with several textures applied to the same object by using UVW. Poly select was the answer...
    Thanks a lot.

  • @Waffletoasters
    @Waffletoasters 15 лет назад

    Gah I forgot how to do this after I had a Max break for half a year.. really thank you for this vid, it made some bells ring again XD

  • @HDHOTDUDE
    @HDHOTDUDE 13 лет назад

    Thank you so much sir. I have been trying to do this for the longest while. Nice explanation , really helpful.

  • @Waffletoasters
    @Waffletoasters 15 лет назад

    Thank you, this prevented a lot of head aches
    Adding it to favs so I wont forget it either ha ha

  • @Halasaar
    @Halasaar 16 лет назад

    Thanks for this tutorial! Very Very cool
    Will

  • @cormacfarrell
    @cormacfarrell 14 лет назад

    Hi there great tutorial, really step by step which is what i need, great. Can i ask a question. I am modelling for unity 3d, and all the talk is about combining meshes and using texture atlases to save on system memory, and since in this example there is only one mesh with two materials applied to it, how would i export that multi/sub-object material as one material atlas (or sheet) for a real time engine. sorry for the long comment slash question,

  • @3dcognition
    @3dcognition  14 лет назад

    @Lord0lives - It's just another way to do it.- your method can be problematic if you don't have right selection set, materials can change on you, when you detach you can be more certain there will be no confusion.

  • @3dcognition
    @3dcognition  13 лет назад

    @pukaprat - you could use either method, it is a matter of preference.

  • @DaEnno
    @DaEnno 11 лет назад

    Thanks a lot, been looking for hours.

  • @soccer101pro
    @soccer101pro 13 лет назад

    thank you i was trying to figure out how to add more then one texture to one object

  • @AlfaToTheOmega
    @AlfaToTheOmega 13 лет назад

    Thank you very much, this is so helpful!

  • @vrigash
    @vrigash 14 лет назад

    Yo there nice totu, anyways i am trying to make a bowl with colours, White (map channel1 ) on the inside and black(map channel2 ) on the outside. i have applyed the 2 map channels, but my uvw maps only register the black one, even though i have set the white to map channel 1. hope i have explained my problem thoughly.

  • @3dcognition
    @3dcognition  14 лет назад

    @vrigash - have you tried it the way I did it in the tutorial here? Not sure I can be much more help on this, pretty busy this month. Anyone else have a suggestion?

  • @Lord0lives
    @Lord0lives 15 лет назад

    I'm not sure why he detached the polys in the first example. I usually just drag the material onto the selected polys and they get applied only to whats selected.

  • @3dcognition
    @3dcognition  14 лет назад

    @djaroud
    Sorry, don't have the bandwidth to look into that right now, nor any idea of a good website to send you to.

  • @mastaxbudha
    @mastaxbudha 12 лет назад

    THANK YOU SO MUCH

  • @VertexHero
    @VertexHero 13 лет назад

    Wow I just found this after a few weeks of making mine haha XD, but I go about doing it for gaming purposes in UDK.

  • @StatD
    @StatD 13 лет назад

    Surely there's an easier way to do this now within max 2012? The 2nd method seemed pretty long-winded.

  • @MultiJacob123
    @MultiJacob123 14 лет назад

    great man you are reely awaZone!

  • @Rachiddomino77
    @Rachiddomino77 11 лет назад

    plss how can i remove set ID i have done many mistakes can u plssss make a video type about it

  • @vrigash
    @vrigash 14 лет назад

    @3dcognition aaah made a mistake in the poly select weeeeeeeeeeeeeeeeeeeee