Thanks again for the tutorial mate. This stuff translates very well into the stuff im trying to do with Collada. Actually, the things you describe actually help me make sense of the Collada document. Keep it up mate :)
Thanks dude! It was precisely what I was wandering: how to play around with several textures applied to the same object by using UVW. Poly select was the answer... Thanks a lot.
@Lord0lives - It's just another way to do it.- your method can be problematic if you don't have right selection set, materials can change on you, when you detach you can be more certain there will be no confusion.
Hi there great tutorial, really step by step which is what i need, great. Can i ask a question. I am modelling for unity 3d, and all the talk is about combining meshes and using texture atlases to save on system memory, and since in this example there is only one mesh with two materials applied to it, how would i export that multi/sub-object material as one material atlas (or sheet) for a real time engine. sorry for the long comment slash question,
Yo there nice totu, anyways i am trying to make a bowl with colours, White (map channel1 ) on the inside and black(map channel2 ) on the outside. i have applyed the 2 map channels, but my uvw maps only register the black one, even though i have set the white to map channel 1. hope i have explained my problem thoughly.
I'm not sure why he detached the polys in the first example. I usually just drag the material onto the selected polys and they get applied only to whats selected.
@vrigash - have you tried it the way I did it in the tutorial here? Not sure I can be much more help on this, pretty busy this month. Anyone else have a suggestion?
Thanks again for the tutorial mate. This stuff translates very well into the stuff im trying to do with Collada.
Actually, the things you describe actually help me make sense of the Collada document.
Keep it up mate :)
Got exactly what I needed in 1 minute 40 seconds. Excellent tutorial, thanks!
Thanks dude! It was precisely what I was wandering: how to play around with several textures applied to the same object by using UVW. Poly select was the answer...
Thanks a lot.
Thank you so much sir. I have been trying to do this for the longest while. Nice explanation , really helpful.
Gah I forgot how to do this after I had a Max break for half a year.. really thank you for this vid, it made some bells ring again XD
Thanks for this tutorial! Very Very cool
Will
Thank you, this prevented a lot of head aches
Adding it to favs so I wont forget it either ha ha
Thanks a lot, been looking for hours.
@Lord0lives - It's just another way to do it.- your method can be problematic if you don't have right selection set, materials can change on you, when you detach you can be more certain there will be no confusion.
thank you i was trying to figure out how to add more then one texture to one object
Thank you very much, this is so helpful!
Hi there great tutorial, really step by step which is what i need, great. Can i ask a question. I am modelling for unity 3d, and all the talk is about combining meshes and using texture atlases to save on system memory, and since in this example there is only one mesh with two materials applied to it, how would i export that multi/sub-object material as one material atlas (or sheet) for a real time engine. sorry for the long comment slash question,
@pukaprat - you could use either method, it is a matter of preference.
Yo there nice totu, anyways i am trying to make a bowl with colours, White (map channel1 ) on the inside and black(map channel2 ) on the outside. i have applyed the 2 map channels, but my uvw maps only register the black one, even though i have set the white to map channel 1. hope i have explained my problem thoughly.
I'm not sure why he detached the polys in the first example. I usually just drag the material onto the selected polys and they get applied only to whats selected.
@vrigash - have you tried it the way I did it in the tutorial here? Not sure I can be much more help on this, pretty busy this month. Anyone else have a suggestion?
@djaroud
Sorry, don't have the bandwidth to look into that right now, nor any idea of a good website to send you to.
Wow I just found this after a few weeks of making mine haha XD, but I go about doing it for gaming purposes in UDK.
Surely there's an easier way to do this now within max 2012? The 2nd method seemed pretty long-winded.
plss how can i remove set ID i have done many mistakes can u plssss make a video type about it
great man you are reely awaZone!
THANK YOU SO MUCH
@3dcognition aaah made a mistake in the poly select weeeeeeeeeeeeeeeeeeeee