I confused lots how to selected certain mat ID when i want to only normaliz the leaves inside the tree model. This videl helps me lots and solved it. Thx!
you are wonderful!!! I have been trying to figure this out since I started class and with your explanation I get it finally!!I have used your other tutorials to learn this program too and have learned a lot from you. I hope you teach this because many could learn from you. I take this class in college and have been totally confused about the material editor until this.
Great tutorial! lets say i have a model and all objects are in one piece. How do i divide the faces up so i can select them easily just like the tea pot?
Yeah, but can you actually unwrap different parts of a single object individually(and therefore texture them individually), using material ids? Or is it done some other way? That would be cool to know. Thanks for the tutorial!
Fitzgerald Krox Love how she ignored everything you said and just thanked you for your "feedback". However, I will answer you, yes, when you unwrap the model, on the UVW Editor window it will let you select which material ID's to display
in the case of me wanting to export this model to Unreal 4 (a game engine with it's own material editor), would setting the material ID's be enough, or do I still have to assign the materials within 3ds max and then replace them within unreal 4?
I have just a question cauz I am beginner in max :p I understood all ur tutorial but I was asking to me "how could I got this color Id on my map UV" How to bake this sub object material? thx :p
This is the closest video I can find for my issue. I want to select and assign random colors to all faces on my editable mesh. It's a low-poly model, but it has over 350 faces, so in comparison to the video, I really, really don't want to assign each face a manual ID. Can't stand all-grey faces!
Finally got my multi sub/object materials to work thanks to this tutorial.
Thank You
I confused lots how to selected certain mat ID when i want to only normaliz the leaves inside the tree model. This videl helps me lots and solved it. Thx!
Best tutorial on youtube for MSO on the slate editor. Thanks
Thanks Wendy very helpful and easy to follow tutorial.
you are wonderful!!! I have been trying to figure this out since I started class and with your explanation I get it finally!!I have used your other tutorials to learn this program too and have learned a lot from you. I hope you teach this because many could learn from you. I take this class in college and have been totally confused about the material editor until this.
Thank you for your tutorial, it is very simple but useful for the beginner like me.
finally got my multi sub/object material . thanxxxxxx
Thank you very much for your feedback!
great, easy to follow along and explained beautifully - Thank you!
thank you wendy......its very clear....helped me alot
Thank you very much, Miss i was facing an issue about this command but at last your video solve my problem... Thanks again
Very clearly explained and easy to understand. We'll done!
Thank you very much for your feedback!
nice tutorial, you make easy to understand. thanks
Thank you! it simple and easy to follow and understand!
Joanne Chan Thank you very much for your feedback!
Thank you so much, this helped me out a lot, you're an excellent teacher.
RoboKing14 Thank you very much for your feedback!
Thank you very much for your feedback!
It didn't work for me initially, but then it did, so thank you.
DeadManIV Thank you very much for your feedback!
Very well explained such as good tutorial, thank you!!!
Very well explained and a lot of extra general tips included. Thank you
Thank you very much for your feedback!
10/10, helped me learn how the assigning process works.
Nicely done! Thank you!
Nice one - ga raibh mile maith agat!
Thank you very much for sharing.
thanks,it helps me a lot
Thanks for the great tutorial.
Thank you so much!!!
A lot of thanks
Hi,i dont have "Mental ray Renderer" option. Can u help me please,i use 2020 ver.
Great tutorial! lets say i have a model and all objects are in one piece. How do i divide the faces up so i can select them easily just like the tea pot?
Tutorial molto ben fatto! Complimenti!
vincenzo ceccarelli Thank you very much Vincenzo Ceccarelli for your feedback!
speek english u ass
Thank you very much.
Excellent! Thank you!
great tutorial, thanks.
James Johnston Thank you very much for your feedback!
y u lyin bruh
Thank you very much :)
Yeah, but can you actually unwrap different parts of a single object individually(and therefore texture them individually), using material ids? Or is it done some other way? That would be cool to know. Thanks for the tutorial!
Fitzgerald Krox Love how she ignored everything you said and just thanked you for your "feedback". However, I will answer you, yes, when you unwrap the model, on the UVW Editor window it will let you select which material ID's to display
DSLeicester
Thanks alot :D
Was struggling with it but then found out how to do it properly.
2:20 what if I don't have mental ray Renderer on that list? Do I have to download it or choose NVIDIA mental ray (is it the same?) ?
My question was answered. Thank you!!!
GREAT
in the case of me wanting to export this model to Unreal 4 (a game engine with it's own material editor), would setting the material ID's be enough, or do I still have to assign the materials within 3ds max and then replace them within unreal 4?
THANK YOU!!!!
Thanks!!
Super madam.
U r great. thnx
manali mankame Thank you very much for your feedback!
thank u wendy ur a great
zyd badoy Thank you very much for your feedback!
thanks
La amo señora
I have just a question cauz I am beginner in max :p I understood all ur tutorial but I was asking to me "how could I got this color Id on my map UV" How to bake this sub object material? thx :p
Thank you for your feedback!
Thank you
Thank you!
This is the closest video I can find for my issue. I want to select and assign random colors to all faces on my editable mesh. It's a low-poly model, but it has over 350 faces, so in comparison to the video, I really, really don't want to assign each face a manual ID. Can't stand all-grey faces!
Thank you! thank you very much! it really helps :D
I've been trying to use a bitmap on the multi sub object, but the drag and drop doesn't work =/
No, Thank YOU for explaining :)
tyyyyy
Might I add, that voice is addictively cute! :3
Thank you very much
Thank you very much for your feedback!
i dont have mental ray
Wendy Hunter
Thank you very much for your feedback!
Thank you for your feedback!
Thank You very much
Thank you very much. :)
Thank you very much for your feedback!
Thank you for your feedback!
Thank you so much :)
Thank you very much for your feedback!