Newbie query: just wondering why you didn't use the Blender Bridge to allow for updating the geometry using Plasticity? Also if there was a reason for not using instanced geometry in Blender for making the bottles match?
Well I do this in both options. If I have a very complex shape that I still will be working on in Blender then most likely. Being the main objective to render out the effect I really didn’t need the lowest polys so I just went with n-gons. Yes I could have done 1 controller and instanced the object. I normally do instancing when the scene is very loaded with polys. This frames at 4 K where only taking around 1 minute. Thanks for the questions
Hey quick question, how do you ensure everything lines up properly in blender. Like do you have to make sure the solid object in blender is the same size in liquigen? And how do you position the obect so its in the exact same position as liquigen? I wish there were some kinda of bridge from embergen and liquigen to blender.
Good day DimiArt thanks for the question, at 46.29 on the video I kind of explain about the scaling. So, when I first imported this in it was a bit too big. So, in Liquigen I scaled this down to where I thought it would fit better and then took that information and went back to blender to scale the exact amount and then re-brought this back into liquigen so that the effect would fit perfect. When I brought in the Alembic (ABC) file into Blender it was 180 degrees turned So, I added in an empty and took the ABC file and used the empty as the parent to rotate the object 180 degrees which put this in the perfect placement. So just a little thinking ahead helps the end result work for the effect. Hope this helps
@ThreeDCreate yeah so we have a similar workflow it seems. The thing I wasn't doing was measuring my object in blender and in liquigen. I just been kind of eyeing it. Like I said I really wish there was a bridge for jangafx to blender. 😅
i re watched the video and i still don't understand how you get your simulation to line up with your object(s) in blender. I tried matching the size and the position over everything in blender and liquigen and it still looks a bit off. i keep having to match by eye
Magic…
Thank you!
great tutorial!
Thank you
👍
Thanks!
Newbie query: just wondering why you didn't use the Blender Bridge to allow for updating the geometry using Plasticity? Also if there was a reason for not using instanced geometry in Blender for making the bottles match?
Well I do this in both options. If I have a very complex shape that I still will be working on in Blender then most likely. Being the main objective to render out the effect I really didn’t need the lowest polys so I just went with n-gons. Yes I could have done 1 controller and instanced the object. I normally do instancing when the scene is very loaded with polys. This frames at 4 K where only taking around 1 minute. Thanks for the questions
Hey quick question, how do you ensure everything lines up properly in blender. Like do you have to make sure the solid object in blender is the same size in liquigen? And how do you position the obect so its in the exact same position as liquigen? I wish there were some kinda of bridge from embergen and liquigen to blender.
Good day DimiArt thanks for the question, at 46.29 on the video I kind of explain about the scaling. So, when I first imported this in it was a bit too big. So, in Liquigen I scaled this down to where I thought it would fit better and then took that information and went back to blender to scale the exact amount and then re-brought this back into liquigen so that the effect would fit perfect. When I brought in the Alembic (ABC) file into Blender it was 180 degrees turned So, I added in an empty and took the ABC file and used the empty as the parent to rotate the object 180 degrees which put this in the perfect placement. So just a little thinking ahead helps the end result work for the effect. Hope this helps
@ThreeDCreate yeah so we have a similar workflow it seems. The thing I wasn't doing was measuring my object in blender and in liquigen. I just been kind of eyeing it. Like I said I really wish there was a bridge for jangafx to blender. 😅
@@DimiArt yes that would be awesome
@@ThreeDCreate I see the developer makes tutorials, ill comment on his page to see if theres a possibility
i re watched the video and i still don't understand how you get your simulation to line up with your object(s) in blender. I tried matching the size and the position over everything in blender and liquigen and it still looks a bit off. i keep having to match by eye