Classic WoW Tanking and Threat Guide
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- Опубликовано: 22 авг 2024
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----- Timestamps -----
What is a tank's role? 0:49
Who can tank? 1:34
Basic Tanking Cycle: 4:28
What is Threat? 5:21
How is Threat Generated? 6:13
How else is Threat Generated? 7:27
Threat generated by Damage: 8:44
Threat generated by Healing: 10:02
Threat generated by Buffs/Debuffs: 11:31
Threat generated by Power Gains: 13:00
Threat generated by Classes, Talents, and Abilities: 13:48
Threat generated by Buffs, Items, and Enchants: 14:36
Balancing and Maximizing or Minimizing Threat: 15:37
Transferring Aggro: 16:22
Setting up Your Pulls: 18:26
How to Engage Mobs: 20:19
Tanking Single Mobs: 21:47
Tanking Multiple Mobs: 22:23
How to Mitigate Damage: 23:16
Situational Abilities: 24:59
Conclusion: 26:11
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Hey, everyone here is a link to view and comment on the PowerPoint slides. Enjoy. Also, timestamps and corrections are below: drive.google.com/file/d/1bg3wA54Z8a1qrNOzqKiRtkyUiyF3NKOJ/view?usp=sharing
Here are the corrections (errata):
1) 6:43 the voice-over says, "your abilities accrue 1.3x more damage than the damage they produce" when I meant to say 1.3x more threat than the damage they produce.
2) 9:34 on the "Threat Generated by Damage" slide, the Defensive Stance example text says "Battle Stance modifier" in it instead of "Defensive Stance modifier"
3) 14:48 the text and voice-over, I say that shaman's Grace of Air totem reduces threat, when it should be Tranquil Air totem
4) 23:44 the voice-over says that crushing blows only come from enemies 4 levels above you. The correct number for Classic is 3 levels above you (it was changed to 4 in WotLK).
Here are timestamps:
What is a tank's role? 0:49
Who can tank? 1:34
Basic Tanking Cycle: 4:28
What is Threat? 5:21
How is Threat Generated? 6:13
How else is Threat Generated? 7:27
Threat generated by Damage: 8:44
Threat generated by Healing: 10:02
Threat generated by Buffs/Debuffs: 11:31
Threat generated by Power Gains: 13:00
Threat generated by Classes, Talents, and Abilities: 13:48
Threat generated by Buffs, Items, and Enchants: 14:36
Balancing and Maximizing or Minimizing Threat: 15:37
Transferring Aggro: 16:22
Setting up Your Pulls: 18:26
How to Engage Mobs: 20:19
Tanking Single Mobs: 21:47
Tanking Multiple Mobs: 22:23
How to Mitigate Damage: 23:16
Situational Abilities: 24:59
Conclusion: 26:11
Defcamp & Melderon TV moo kin can tank too
So so SO many people who don’t tank need to watch this. Any time you try to explain to people about allowing the tank to gain some threat first, they instantly default to claiming you just suck at tanking and they should be able to max unload immediately or else you just can’t handle their elite-ness. I wish more people would take the time to understand systems like this, because when the group allows the tank to do its job, the instances are smooth and everyone has a good time. A night and day difference.
I blame retail because in retail tanks generate huge threat without trying.
I'm just helping the tanks learn to hold aggro by AoEing all the mobs after their 2nd auto attack.
thank you for this, this is my first day tanking and people just attack a mob as soon as i run up to it, before I even do damage. People keep doing things to make my job harder but I thought I just sucked. my first dungeon I was having trouble keeping threat the first half of the dungeon until I noticed there was a sundering on a mob I didnt attack yet. I look and see there is an UNDEAD warrior in my group and I ask him if hes been using it and he says Yes as much as I can i use all my rage on it, im new to warrior but i thought he was joking! he wasnt! He also ran up with me and thunder clapped everytime. Havent had that problem again but its funny my first dungeon was another warrior unknowingly competing with me for threat. Now I mostly just have hunters that attack a mob as im running up to it. Then when they pull aggro, they RUN ALL THE WAY AWAY instead of towards me, which is impossible to fix because id have to chase after the mob while keeping aggro on everything else. Then 2 people blamed me and were toxic af so since then Im always group leader so I dont have to take crap from people who just want to be toxic to someone while im doing the right thing
I'm playing warrior for my first time on Turtle WoW (amazing private server)
You'd think after 20 years, the DPS have learnt to wait a few seconds before starting.
Nope. Instead, they flame the tank for being shit. 😂
@@Black_Kakari Same experience (even though I'm still a bad tank)
LET THE TANK DO SOME DAMAGE FIRST MAGES AND ROGUES, SOMETIMES TAUNT RESISTS.
My taunt button seems to be broken when taunting mobs off dps hahaha NO TAUNT FOR YOU!
The 5 second rule applies to starting dps. Not just that snack you dropped on the floor
@Keagan T we got a badass over here
@Keagan T Ah... my bad habit. Sunder is very useful then.
@keagant1638 he is refering to when warr open with sunders and a mage does some damage that generates more threat than sunder (like a crit) then the mobs attacks the mage and taunt resists... He never said or wanted ppl to understand that he opens with taunt LOL
The fun part of being a warrior tank is when someone pulls aggro on the giant sized mobs in Molten Core and they run and find out Taunt has a very very very short range. The chase is real.
I did that (RIP)
@@chrisandreas3142 Doing that almost every week with my hunter. FD ftw.
Aggro is a somewhat difficult concept. Roughly it means "the priest dies".
> Presses Fade
@@anonymousjeffry1864 Goes shadow
@@anonymousjeffry1864 resists
Resist, Parry, Evade, Priest dead, Parry, Miss, Wipe...
Yes, I too liked the flintlocke comic back in the day
Including shaman in the thumbnail! So controversial but yet so brave
:)
Up until level 40+ instances, shamen make damn good tanks. They can tank SM or lower as well as any other class. Maaaaaybe ZF. After that, it starts getting hairy.
Why? I shaman tanked everything up to Dire Maul for friends with my Shaman. Only when we couldn't find a war or druid. Or for fun.
bcuz shamans can tank.
Honestly I'm wondering if that hybrid elemental/melee build would be good for threat gen now, even if not optimal dps
Basic basic basic tips for everyone grouping classic:
Dps: wait a few seconds for the tank to build threat (and rage)
Tanks: watch the full group, not just what’s in front of you, and watch the healer’s mana
Healer: don’t stand in melee range when healing or it increases your threat, and let dps die if it means saving scraps of mana for the tank.
As a prot paladin i never had to watch the healers mana bar, as i was always out of mana as well.
Stonks.
Also druid tanks can somewhat ignore healers mana bars as well as they can just innervate the healer and go
As a prot pally, I feel like I am the healers personal body guard rather than a meat shield
Something warriors can do on pulls: after you entered combat by doing a range pull use Bloodrage & Battle Shout. That will give you some additional threat right from the beginning and may save your healer some trouble if he/she used a HoT on you too early. Edit: same goes for druids - HoT yourself up before you starfire your target.
Biggest issue being having to explain all this every time you find yourself in a PUG with clueless dps that don't have a threat meter. But instead only care about being on top of their only addon, the dps meter. They start attacking as soon as you fire your bow to pull, they don't attack the marked targets and they aren't paying attention to what's around them and therefor pull extra packs. And then blame their deaths on you or the healer. Having to type it all out in a simple enough way for them to understand it, keeping their attention for all that time without them just spamming "go go go" in chat. It's often very infuriating. Being able to stay calm as a tank, having tons of patience and being able to communicate well is very important.
That's why you let them die. Just keep the healer alive. Once that DPS dies 3 or 4 times they will learn dead dps=zero dps.
there will be a lot of this when classic comes out with how easy BFA dungeons are compared to classic.
@@jameslane2326 worse yet, it's a learned behavior from several expansions worth of this type of doing dungeons. Go go go kill kill kill (check skada or recount) go go go kill kill kill.
We will certainly encounter lots of these players no doubt, but good thing most of them will learn quikly it aint BFA - either they will quit or use some common sence and etiquette.
I was a tank from vanilla through wrath. I had all instructions on macro. It had kill order, cc, threat reminders and that if they didn't want to follow directions they could die or get another tank. Since as a tank you could have a group instantly they usually followed the rules since they knew I could walk and they might not find another tank for hours while I completed 2 dungeons in the meantime.
Thanks, this really helped! I'm a lvl 25 Warrior, but I've never done a dungeon or raid since 2006 so I basically forgot all the aspects of tanking.
I remember when Battle Shout's threat was not divided by the number of enemy mobs. My guild used it on Phase 1 Nefarian, trivializing the phase. We all stacked up on the tanks while they just spammed Battle Shout, producing enough threat to hold aggro on all the mobs. Battle Shout was nerfed just a few weeks later.
are you talking about private servers? Bs wasnt producing threat on blizz servers if im not mistaken.
13:44 and blood rage costing 20% of the warriors mana
Discovered you today through your "bag guide". Not an "active player" for a while now but will be returning for classic.
This is the 3rd video of yours i am watching and the 2nd of your guides.
Very well presented and thorough videos m8. Thank you for creating them and keep them coming!
Great video, well put together and loaded with good tips. One significant correction however - Crushing Blows. Prior to 3.0, Crushing Blows could occur if you were fighting a mob only 3 or more levels above you, not 4 or more. So in Vanilla and TBC, raid bosses (effectively level 63 & 73, respectively) could still Crushing Blow max level tanks unless the tanks pushed crushes off the hit table with avoidance percentage. 3.0 increased the level gap to 4 levels before crushes came back onto the table to reduce the importance of avoidance, which was a significant buff for Feral Tanks in end-game viability.
Thanks, man. Yeah I actually caught that one. It's in the pinned comment. Thanks s ton
Very nice, generally detailed guide. One critical omission though (at least I can't find it), is that you don't explain *how taunt works*. To quote wowwiki: "(Taunt) is a single target debuff which forces the mob to attack the warrior for three seconds, generating enough threat so the warrior matches the current top entry in the mob's aggro list." This knowledge is vital. When you taunt, you MATCH the CURRENT top threat, and it's forced to attack you for 3 seconds. If the previous top keeps producing more threat than you, you might lose aggro again (at 110%/130%) after those 3 seconds.
That's vital indeed, thanks.
I am completely new to playing a warrior and this is the first and only video that explained tanking to me in a comprehensive, very beginner friendly, way!! Thank you so much, man.
as someone who recently started playing this game for the first time ever two weeks ago, this is exactly the video i've been looking for on how to tank as a warrior, thank you for this.
I feel like my gameplay took a major step up after watching this, thank you so much for the clear and informative video!
As a main rogue in classic wow I definitely fully understand the struggles of playing a tank as I have a protection warrior as well and all the info you explained is 100% brilliant. I can not say it enough how important it is to wait a few seconds before starting to dps.
Really nice video and great initiative.
It would be awesome if you made more and went into more details. Maybe make a video for each of the 4 tank classes and how they play out and operate? I'm not complaining here, I'm just saying it would be really appreciated since you hardly spoke of Paladins and Shamans at all compared to how much time you spend on Warriors and Druids. And even Druids didn't get so much attention there when it came to how abilities worked. :-)
On the Defensive parts I would have liked if you had mentioned how Paladins have in talents 30% increased block value and Shamans have 25% increased block value, which are important. Also there is a trick for the Druid tank where you let a Warrior momentarily taunt the boss off you, jump out of bear form to cast Barkskin, then jump back into Bear form and taunt the boss back, making you have an amazing mitigation-or-"oh shit"-tool with a mere 1 minute cooldown! Insane...That will be of use several times during the same raid boss fight...
On Private Servers, Paladin's can use the /sit function to keep a 100% upkeep of Redoubt, regardless of the amount of mobs. /sit would also proc Reckoning, so sitting is a significant mitigation and threat boost for the paladin. Especially since Paladin has 30% increased block value in talents. And that also works in raid encounters and raid bosses. As long as the Paladin is above like 70% health give or take depending on gear and consumables/buffs. A crit wont kill a tank on a raid boss if at high percentage healthpool, and since the paladin will be defence capped, the only crits received will be controlled by the paladin.
Only problem is, in the Classic demo, /sit wouldn't proc Redoubt, so we'll have to see if that becomes possible once Classic launches. If it's possible at Classic launch, then the Paladin will have complete avoidance/blocking throughout the entire boss fight, as long as the Paladin soaks a crit every 8-10 seconds.
In the beginning you mentioned that Druids had amazing singletarget threat. That's of course correct, especially so if you add the Manual Crowd Pummeler weapon into the mix, but the reason why you use them so much on trash is mainly because they also have pretty good AoE threat. It's not anywhere near as good as Paladin AoE threat, but it's still noticeably better AoE threat than Warriors.
A thing to mind during the Power Gains part, is while on trash and in dungeons for Druid where Furor/Wolfshide Helm and powershifting for Rage dumping threat can be used, but that only works outside of raid bosses to my knowledge.
About taunting. You wrote that Warriors among many other cooldowns also have challenging Shout for AoE Taunting cooldown, but you only mentioned Barkskin and Healing for the Druid. But Druids have Challenging Roar. You also mentioned Warriors having Bloodrage but you didn't mention that Druids have Enrage. You also didn't mention that Paladins have Divine Shield/Divine Protection and Lay on Hands, which all have their uses for tanking cooldowns. Such as removing Debuffs.
And Paladins do have an ability that can be used for taunting. if you macro a 'target targets target cast BoP'-macro you will then have a 3-minute cooldown Blessing of Protection ability that is almost just as easy to use quickly as Taunt is. Only difference is that you press the ability an extra time and it only works if there is only 1 person above your Threat. And unlike Taunt, Blessing of Protection cannot be resisted (Taunt function under spell hit rules, so the Warrior needs spell hit or tier items to reduce the chance for Taunt to be resisted), and it will also work during those raid boss encounters where Taunting doesn't work. Many bosses in raids are Immune to Taunting but no-one is immune to Blessing of Protection unless they already have been bubbled.
I would also have liked if you had gone into how Paladin and Shaman threat abilities scaled, as you did with Warrior and somewhat with Druid too. I didn't see anything regarding how Seal of Righteousness for tanking works. There is a lot to mind with regards to Seal of Righteousness for threat. Attack Speed, Attack Power (for the white hit), and +Spelldamage and moreso +Holydamage, all change Seal of Righteousness damage and threat in different ways. Also Seal of Righteousness procs works under the same rules as an auto attack, so proc-on-hit effects in gear, and judgement of Light/Wisdom can also proc off of the proc of Seal of Righteousness. Which all makes an interesting theorycrafting point to delve into - fast weapon speed vs slow weapon speed. Item procs and Weapon Speed along with other things gear-related and enchants like Lifesteal or Fiery Weapon enchant which also can proc proc-on-hit effects, aswell as Dragonbreath Chili and certain weapon Oils which can proc off itself and eachother (if one wants to use those) can change the game significantly for a certain class.
The only Paladin threat ability I see mentioned in the vid and link, is Holy Shield. But Paladin has so much more to consider Threat ability-wise than just Holy Shield. The Seals, Judgement (Judgement of Righteousness, Judgement of the Crusader, and Judgement of Light (because the healing of every melee gives threat to the Paladin) all have significant relevance for Paladin Tanking), Consecration, Exorcism, Holy Wrath, Blessing of Sanctity, (and if /sit works) Redoubt and Reckoning.
Also a thing to be mindful of is that Druids cannot use Potions, Grenades, and Stratholme Holy Water, while in Bear form. So that is a bonus in favor of Warriors/Paladins/Shamans.
You wrote/said Grace of Air totem when you spoke of threat reducing abilities. It's Tranquil Air totem that reduces threat.
And regarding the Paladin having a finite mana bar, and how that is considered a problem. The mana bar only seems to be a big problem to the eyes of those who haven't spend alot of time tanking as a Paladin. First off, consider how the period of a 5-min bossfight has certain points of importance, tankwise. Like for example how establishing Aggro is most often just a thing for the first 10-30 seconds of the fight. Past that, the Tank can afford to not have max threat because of already having established the dominance of threat. A Paladin wont need to use Consecration off cooldown throughout the entire fight. Only in the beginning 10-30 seconds of the Fight. And Consecration is the high mana spendage ability of the Paladin. Apart from the first 10-30 seconds, the Paladin wont need to spend all that much mana while tanking. Also consider consumables like Demonic Runes. Including that there is an item called "Black Grasp of the Destroyer" which gives you mana back on melee hit, aswell as also considering Judgement of Wisdom, both of which increase in effectiveness with faster weaponspeed and extra hit proc effects.
Would be awesome if you made a vid for each tank class, delving into them each in detail :-)
Tons upon tones of good information here. Honestly, man. If you want to consider writing some guides that can be then transferred to video format, we'd love to have you write some guides for us on classicwow.live and work close with Taladril, our head guide writer. We eventually do plan on making guides specific to each tanking class and your input would be very much welcomed. As far as shaman, I have made a shaman tanking guide but I plan on improving it in the future. Anyway, if you are interested, join the classicwow.live discord and hit one of us up!
@@DefcampMelderonTV Messaged Taladril just now on the Discord channel :)
/sit stuff you talk about for Reck/Redoubt didn't work in retail vanilla, it is a pserver bug so shouldn't work in Classic.
@@Mr91Jmay It did work to an extend. It worked like on Private Servers during an earlier patch in retail vanilla, but at a later patch they for some reason changed it, but it still worked even then because of latency. There are a few videos from that time where they showed how to bypass that bug. This bug was first fixed during TBC where /sit again could proc these effects in the normal way that it used to work. But Blizzard has already stated that they will be fixing bugs that were in Vanilla, and there were many bugs in Vanilla that were first fixed in later expansions like TBC. If I remember correctly, Blink first worked properly sometime within TBC.
@@solitaryinvoker9977 yes, Vanish also didn't work for ages in Vanilla iirc
Back when "you pull it; you tank it" was real
I still do this. As far as I care, you get two chances. You fuck up once? I let you know. Twice? I let you pull. Three times? I ain't even gonna try to help you. Congrats, you're the new tank.
FreezyNinja EXACTLY hahaha I remember a warrior "accidentally" charging in before me in sm cath then he did it again. I just went cat form and watched the group lmao
Kzpy LJ if that warrior is any good he could tank that in SM with battle stance no problem just by doing good damage , and probably keep better treat than bear at that level
Great video man. I’ve been tanking /healing since Vanilla and this depth of knowledge was what set a good tank/healer apart from the rest of the crowd. Damn I can’t wait for classic
Same here! Same here!
i said i would just play classic wow just to reminisce and be nostalgic for a month and now here i am getting way to deep into the mechanics and watching guides... gdi..
omar rivera Exactly the same for me !
Who Downvotes a detailed video like this?
I Would had liked to see Any video made this well regarding Healing as well; not found any down to detail healing ones.
paladins.
Down vote because in wow classic there is no other tank than a Warrior if you thumbnail and clickbait you should be accuratr
@@Farsightful Came here to say just that.
I just have to say. All of your videos are , top notch. Every video is explained in extreme detail. And are extremely informative. Whenever I look for a classic wow video. I always go to yours, first. Thank you very much for taking the time to make them.
You are welcome and thank you so much for saying so!
Druids can't tank because they are leather.
- Random dude in 2005
That dude must had been a skinner
I thought they couldnt tank because they couldn't parry/block in classic which were required stats to reach uncrushable.
@@jago18777 that's the reason that they're bad main tanks. They're great off tanks though, and are also choice tanks for caster bosses due to their high stamina.
@@omarlozano9374 blizzard fixes that in tbc by giving warriors spell reflect :>
@@omarlozano9374 They're not bad main tanks, though. Early on, damage mitigation is often the most important thing for tanks because your healers usually aren't very geared and your DPS will also be low. Once people start to get gear, though, threat generation becomes much more important to focus on than damage mitigation. With tanking, that's a trade-off. Typically, the higher your mitigation, the lower your threat and vice versa.
That's the reason that a lot of warriors will be running around (later in the game) a very large portion of the time, outside of very high damage encounters or situations, dual wielding as fury spec with a couple points in protection. Doing that means your DPS can do more damage without pulling aggro, shortening the fight, but it also then puts them back to where they can be crit and hit with crushing blows, and they will always have less damage reduction than a druid even if the druid is wearing threat generation gear. Even then, the single target threat generation is usually better with a bear than anything a warrior can do unless the warrior is geared with the best stuff available in the game.
So basically, druids are great main tanks on any content at every level with the exception of 2-3 fights later on in the game, though still capable even on those. You should go watch a couple Skarm videos where he talks about bear tanking and how underrated it is going all the way back to vanilla. He has main tanked every raid boss encounter on private servers (granted, they aren't identical to classic) with both a warrior and a druid, everything from Lucifron in MC to Kel'Thuzad in Naxx.
A great guide and as always nicely produced and well researched. I would add whirlwind to the stance dance bit as well though. Just like thunder clap it should be used early if you have excess rage left over from your previous pull or if you charged in. I personally prefer thunderclap though, for the damage mitigation.
Excellent guide. I've tanked in live WoW since WOTLK but I plan to tank in Classic as well and this was super helpful to me. I actually did not know fully how threat worked before. Hopefully, this makes me a better tank in Classic as well.
That's great to hear considering we've made this guide primarily for someone like you. Happy tanking!
Battle shout works always until dps is too geared that you cant keep up. Then use taunt. This is vanilla!
All I remember from classic is full prot Warrior's mt, fury hybrid ot, oh and better have a full set of fire resist gear, maybe some shadow resist peices, Druids were basically brought for enervate and they group healed.Paly's were for buffs and tank healing. Typical pull: hunter pulls for tank, feins death+tank taunts, raid wide white dmg while tank stacks sunders, ot keeps demo shout and thunder clap up, 20 min later "ok yellow dmg", then Omen threat meter came out lol. Good times!
Cool info. I never knew that getting into melee range as a caster could be so bad, as far as aggro goes.
This is some really great work. Thanks for this amazing video.
I was a pally tank in BC and dabbled with DK tank in Wrath. Never got to tank in Vanilla so this guide was a god send.
Tank: I must reduce pressure on healers
Healer: Pull more im bored!!!!!!
The answer isn't to pull more, the answer is to be less good at your job...
Let the rogue or hunter tank a mob or two. Having more than one healthbar to mind adds more excitement to a healer's life than just needing to put out more heals per second. ^.^
Wow, what a great in depth guide! I currently just rolled a warrior as I am trying new classes in hardcore and I've got to the level range for deadmines. Only thing is I have never tanked in my life! Thanks a lot for this guide x
Nice guide! All warriors should be able to tank if asked to, it's not that hard.
Some additional tips not mentioned:
1. Save your resources! Adding threat to mobs that are about to die is utterly pointless. If you can you want to have a full rage bar before every pull for shouts/high initial threat. It will boost clearspeed significantly and make every pull really safe.
2. Make a macro that toggles autoattack every time you tab to a new target. A super simple macro that will make tanking a walk in the park. You can greatly increase your tanking efficiency with various macros if so inclined, but that is the only one required.
3. You don't necessarily have to tank the whole pack. If the skull is a squishy clothie that dies quickly or does little damage to a dps warr/rogue you might wanna leave it alone and focus on more important targets
R. Weidmann Thanks for the tips! How do I make a macro that sets auto attack every time I press tab to switch target?
I bought WOW in November of 2004 and played a priest and mage. IN burning crusade, i finally decided to tank, but, if you guys remember, pally tanking in BC was a bit of a joke. You throw the shield, hit three mobs, burn the ground beneath you and just spam your cleave.
So when classic came out, i decided i'd make a warrior tank on the side and my god is it a lot to digest.
This guide was beyond awesome. Great job dude and thanks so much for posting.
22:13
Didn't know sunder armor cost 150 mana, iiiiinterestiiiiing.
HellionRex only when you tank with your priest though.
This is a very good guide! It's clear and it's simple.
Every player should atleast watched this video!
Awesome guide man!
As comprehensive as usual, this is why I'm subscribed to your channel :)
I appreciate that you mention shamans as an option for tanking, even though it's far from the most optimal choice.
Good video. Thanks. There was a few things I didn't know and I did some main tanking back in Vanilla and BC. Looking forward to Classic and hoping it will be true to the vision.
@18:15 "and the mob one shots the mage"
The story of my original World of Warcraft career :)
What up my fellow Hoosier
what a great guide! very informative. I am keen to play feral druid in classic
Amazing video, really appriciated you posting this!
Started as a human mage but got burned out by first day snaps and overcrowding.
So I decided to just go on a server with low queue and roll a Orc Warrior. I haven’t played WoW before so at my current level of 19 I have about 30-40 corpse runs to my name.
But at about level 16 I got invited to run RC in Orgrimar as a tank. So from my first two-three runs I managed to figgure out most of this, (obviusly not the math or other classes) but this will level up my tank game for sure. Again thank you so much.
As someone who has never played WoW and is looking forward to playing Classic. This is a Solid Guide. Good Shit.
Been maining a warrior thru tbc-wrath and all of classic and I learned so much from this. Amazing guide. Thank you!
First saw you on Kargoz's livestream a little while ago about the changes in WoW classic. Love seeing people embrace their knowledge and take the most advantage of it, and best of all.. sharing it with others. Keep the grind going!
Thank you making this video. It will greatly help me with my Prot Warr. I have only played Modern WoW, looking forward to Classic.
Good video, it's so informative, it reminds me of power point presentations i used to be forced to sit through when I went to college
Tanks are going to have it rough in Classic. The current state of Wow is to race through a linear instance and complete ASAP. Classic requires a slightly more thoughtful approach. DPS visiting from the current state of Wow just wont understand why the tank keeps getting them killed.
Thunderfury is going to be essential in Classic Wow. Without it, I can see good dps having to hold off because of threat. I think people are little more organized for focusing targets, even in 5 man dungeons. If the tank loses threat on a mob, can taunt it back over. Any more than that and it's going to get pulled. This is just going off memory though, maybe things are different in private servers.
I think there will be a demand from those who didn’t play in 04-06 to mass pull and not rely on CC. I remember most trash pulls requiring sheep, sap, freezing trap, etc... I’m just not sure the wotlk-style noCC dungeon rush method will work out very well for most pug groups in classic
Exactly. I remember playing back in olde Vanilla days! It was essential to take it slow and crowd control, or wipe. Dps would constantly masturbate the "spacebar" to help control the desire to go go go! So, you would see alot of dps jumping around all the time, but they knew it had to be that way or wipe the group. It will take alot of learning if Classic is true to the way it was back in the day. Methodical.
Solution - Have a short "interview" with people you group with. Make sure they're responsive and are ready to communicate via chat, make sure they know the Vanilla Dungeons 101. If not, don't invite them to group.
@@jonpate2456 It's no essential. As you mention, dps needs to throttle itself, that's what makes a good dps and not a dead dps. If you find a dps in your team brags about pulling agro away from tank, then it's time to educate or remove said dps.
Battle Stance -> Charge -> Bloodrage -> Thunderclap -> Defense Stance -> Sunder Armor + Cleave
Battle stance > charge > thunderclap > defensive stance > Blood Rage > demo shout > Sunder > whatever
Learning to tank in TBC Classic. Thank you so much for explaining to me! I learned soon much and now I can fully enjoy playing tank!
First time i see the true correctly tank definition ! congrat for the job !
Should address defence cap, diminishing returns, and recommended values (i.e., how much parry is recommended, how much dodge is recommended, etc.,). Thank you, nice video.
Don't bother with defence cap. Stamina and armor are your most important stats, followed by agility and hit.
Amazing guide. Thank you for helping me believe in my 60 druid. Going with Heart of the Wild spec plus natures swiftness 0/30/21 for tanking and healing hybrid while still being pvp viable
Druids also have Challenging Roar which is identical to warriors Challenging Shout.
As far as i remember classic warrior tanking was equip a shield spam sunder armor.
You dont really need a shield until 45ish ;-)
I was grinding and didn't pay attention to anything, but I gave you a thumbs up just for the fact that you had an acustic guitar version of the barrens music at the end :D
Good work on this video. Looking forward to those to come.
this is so clear and precise. Thank you
You are very welcome
Great vid guys. The math on it is understandable and easy to grasp. I learned a few things i didnt know.
Except it should be 97.5 on the warriors example
Sorry 90
Thanks, Eric!
This is litereally the best guide out there! Thank you so much, Bro! Well done!
Very comprehensive guide. Best I've seen so far.
Seeing druids, shamans and paladins in a tanking guide warms my heart.
Awesome! Glad I could do that
Just a side note for pulling casters, if a DPS can interrupt at range its awesome, for example, as a shaman i would rank 1 earth shock casters if there was no line of sight because it would cause the caster to immediately come up to the group, easier for the tank.
Thanks for making this video; subbed! :)
I love the role as a tank but have yet to level a warrior to 60; i'm focusing on the healing side of the coin myself and can't wait for this "summer".
Funky to see these guides about topics that was the most basic of basics in WoW anno a over a decade ago. Gives a rather interesting perspective as to how the game has progressed and evolved the last years when it's clearly assumed people don't know these things any longer. When BFA started I did hope to see a few things become challenging again, but it's generally not been except for a rare few times and those are usually in the timewalking dungeons when older content was assumed to be AoE fests as most anything is today.
Yay another defcamp video! Always love these! Keep up the amazing work
came here for a warrior spell priority, got a college math class
Man, I'm new on wow and you really helped A LOT! Thank you
Hunters with an owl/bat/carrion bird can provide a lot of additional mitigation by using Screech. Its basically demoralizing shout that stacks with DS. It generates a lot if aggro, tho, so watch your pet's health.
Personally of the 3, I prefer Carrion Birds, specifically Spiteflayer(has a 1.2 attack speed) from the Blasted Lands. Carrion Birds have no dps penalties, an armor bonus, have access to both bite and claw for dumping Focus, have Screech to replace Claw when it's safe to debuff, and eat fish, which is much much cheaper than the Meat only diets of Owls
Thx for the basics. There is only one thing that I missed: Offtanking mobs. In many dungeons in vanilla, I did not hold aggro on the first target (skull) till the end. So I lost aggro, but it didn't matter, because skull died a few seconds later. Either it ran to the casters and died on its way to them, or the melee got hit 1-2 times. It made my life much easier, as I could build up threat on the second in the list and the other mobs. If the group is trustworthy, I could even just stun skull as a warrior and concentrate on the rest of the pack, as the mob dies in the duration of the stun anyways.
If i recall correctly, shaman was meant to be an anti paladin since in vanilla only ali could be paladins and only horde could be shamans...itd be dope if they did have a dedicated tanking set tho
Bliz missed the opportunity of having shamans use the earth elements to use for tanking! Imagine a shaman that uses the earth elements to shield them from taking a bunch of damage!
@@wolfguardianz5075 10000000%, I really wish they had leaned into this, would have been sick to see a tank that uses the elements to protect themselves
I really wish they had a pet tanking class. And I mean raid tanking not like what they have now.
Great guide!
Lets make tanking great again, let us stance dance again!
while playing on darrowshire as a hunter, my pet bear would often serve as an off tank in dungeons when the tank was not good enough
I've had that experience as well. Classic is so diverse
locks can do that too. i have had to few times on my lock the pet acts like a off tank but at the cost of dps for the lock. i would see the tank having probs then just ask him in /w if he would like my tank pet to help never had a tank say no when the tanks knows in his head he has bite off more then he can hold. the tank is norm hell ye thxz man. :)
I like to allow hunter/warlick's pets to offtank caster mobs.
Bro learned Power Point and decided to build his whole carreer around it. Gj
Can i make a suggestion?
This was EXACTLY what i was looking for and would pay money for and i can't be the only one. You should offer in depth class specific videos either on a subscription model or as perk for patron donators
Well, we have shaman covered. Something I want to do, just need collaborators. And I would never paywall information
Fantastic video. As a warrior I approve this message.
By the way, for Shaman you forgot to mention they have a 'static' increase to threat like Druids and Warriors through Rockbiter Weapon. It acts the same way, you just have to put it on every 5 minutes.
Absolutely, you may want to check out my shaman guides where I cover those aspects. These were just examples
Nice video, but I would have liked to see some more discussion about prot pallies. I know prot pallies are not quite as common or effective in a raiding environment, however I was hoping you may have explored their ability to tank a bit more thoroughly and offered some tips or advice around that. They are unlikely to main tank, however there is a possibility of off tanking a mob or tanking aoe packs. I would have liked to see some discussion surrounding those topics as well as spells to utilize, method of pulling, where there niche lies, and some gearing tips and tricks.
Either way, great video!
We are working on class-specific guides for sure
As a prot paladin main it's not much worth the bother in vanilla. Class design for paladin especially was pretty much terrible for everything except healing and made basically useless compared to just have a warrior.
@@MakisOfEquinox The more I learn about the mechanics of vanilla and how specs interact with the mechanics the more I'm annoyed they didnt balance this stuff.... I don't exactly them to add like 5 abilities but like throw a taunt at paladins and give druids a decent way to interact with crushing blow and bam you have 3 relatively viable tanks instead just 1... its insane to me the arguments people use against balancing classic when tanks/warriors are the literal definition of roll/class homogenization
@@chad912 yeah, it makes the game kind of boring only have one option for tanks.
I honestly have not seen anyone with the knowledge of tanking and threat as I have. Not to toot my own horn, but tanking is an acquired taste and whike many can do it, but only few excel at it.
That being said, this was an excellent guide! Thank you!
As a tank it’s great to know what is optimal rotation in any given situation, because occasionally you will get some pro in your pug who just loves to point out that you might be 5% less efficient than you could be or sin of sins, you are a total noob because the healer got aggro for a second ten minutes in, causing said healer to sustain that crippling 7% damage. Salt aside, if you are a good tank and people know it, they will continue to push your abilities, as tank I loved this and was one of the great challenges in vanilla. Especially levelling, when you would have a core 10-20 guys you always instanced in, and the chaos was always walking the line but ultimately contained. It’s always the hunters who can’t use their pet properly or the pushy mage trying to get gnomes done in 25 minutes who caused the wipes, ultimately adding many many minutes to the run. All good fun though, no one is so bad in wow these days that they can’t modify their play style to suit the group dynamics, and if they are they quickly get jettisoned.
One of best tanks I played with was a druid and he was dam good. We used him for most encounters. Druids just couldn't do what warriors could do so he wasn't always main tank.
Super helpful; im leveling my first warrior. Thank you. I'm rushing out to buy the shiniest threat addon i can find ;)
Wrong Growl in the video: It says 100 range, but in classic it is melee range.
Also Druid has basically the same AOE Taunt as warrior has, and something that works similar to bloodrage, and then there is power shifting (+ Wolfshead Helm), which makes sense right before a pull or even right after pulling with moonfire and then going into bear form with a 10 (15) rage, while the moonfire ticks have a 1.3 threat multiplier.
In my humble opinion it isn't the fact that Paladin's don't have a taunt that makes them not viable as raid tanks. Yes it is partially due to the fact that they run on Mana which is a limited resource but also that there is no gear in the game within rating that is aimed at Paladin tanks. If there was gear they would my opinion be completely viable except for fights like four horsemen where you need to taunt.
Aren't there fights where the boss drops aggro? Can you pull him off once he does it without a taunt?
This is what im saying there are certain fights where they still wouldnt be able to but as far as tanking raid trash and some bosses i think they would do ok
Valid point. Tier gear wasn't aimed toward paladins but the question is why. I think it relates to the previous points.
B3n1sg0d
Yeah but there aren't that many fights with an agro wipe on the Tank.
The biggest reason why pallies and druids were not viable tanks was crushing blows. Warriors were the only class that could push crushing blows off the table by using talented shield block.
Very nice presentation. Thanks a lot!!!
Hello my name is Mildred. Captions ftw. Great guide, good info man.
I love how he said, "You should play however you want and whatever you want, except you will NEVER get a group unless you're Warrior or Druid." Though realistically, if you're not a Warrior than just give up. Don't you just love Classic WoW?
what the hell are you talking about?
Yes shaman can tank!
Hi I'm currently new to Classic Tanking and wanted to learn and stay informed for smoother runs. First I'm glad I found this video, second thank you for making this in-depth video. Third, at 18:46 in regards of mob marking, is there a macro to be able to mark mobs in a more efficient way?
You can keybind them. I personally use the numpad, on the right of the keyboard. I find that easy yet out if the way enough so you don't misclick them
@@DefcampMelderonTV Thank you! I shall try your tips :)
Pulling threat of our tanks back in the day was our favorite game. Forced our tanks to increase their offense. This was back in BC/Wrath tho. :)
Dear tanks, I love you, but as a healer please don´t run through instances without watching my mana.
Dont worry man, I'm playing pally I'll run out of mana before you
Great guide. Thank you!
The one change I would like to see is them getting rid of crushing blows. Its a mechanic intended to keep people from cheesing higher level content. But it is a mechanic that would have been game breaking had warriors not had improved shield block. One point in that one talent prevented the game from being broken at release. If warriors hadn't had improved shield block you would have seen crushing blows removed or moved from mobs 3 levels higher to 4 levels higher (which happened in wrath) in the first patch after guilds started end game raiding.
Crushing blows are a game breaking mechanic that by pure stroke of luck didn't break the game because one class by pure chance had a single talent the negated the mechanic. If you think the devs included improved shield block with the purpose of pushing crushing blows off the table I have a bridge to sell you. It was by total accident that crushing blows didn't break end game entirely.
Without crushing blows druids and paladins become move viable raid tanks. Druids more so of course.
As i recall correctly, in 1.12 when you tried to obtain initial threat on mutiple (3+) mobs, u had to use battleshout, as it was bugged (or designed like this dunno..) a little and it generated like 50 threat on every npc multiplied by every friendly target who gained the buff, so in theory if you were able to buff everyone in the party with BS then u generated like 250 threat on each npc u pulled, but demoshout only generated like 50 on each mobs. That 250 threat was almost equals with the threat of 1 sunder as i remember, revenge and shield slam was higher threat but still was a good start at pull.
Btw make your own group and take mage/hunter/rogue dps-ers to CC 1-2 npcs all the time, it helps a lot if u only need to worry about 2-3 npcs not 5, and dont forget to remind ppl to give enough time for the tank to gain threat. in vanilla as a dps you cannot go full ham nuke at the begining of the fight, especially if the tank has to swap target to make sure the healer wont get aggro.
And dont forget to take healers with talented threat reduce, later on when u will have proper weapon and gear it wont really matter, but in questing greens / blues it can couse trouble when the healer starts to burst heal without any threat reduction at pull, priests are the bests if they use Fade properly, that spell is amazing at pull :)
I´m one old returning player. Thinking about taking the task of tanking with a Warrior, but after your excellent video i´m not sure i´m skilled enough=D Well a Warrior should be fun to PVP with at least. Raided with a Hunter in Vanilla.
We on Board you can do it man it not that hard
Hi! Not bad. All of the information provided is correct and needed, just a bunch left out. Why not use target my target's target? This can be easier than skull x. Also, most of classic dungeons have 5 or more mobs. As a tank I cannot focus on x but must spread attacks around. Finally, tanking is all about when things go sideways. What do you do when the mage pulls aggro? What do you do when a level 60 mage is in a group with a level 40 tank? Having a large range of levels is much easier to have in classic because there is no dungeon finder.
thank you for this video. very helpful! this new undead warrior is pumped.
This video is amazing! Thanks for your work.
Great vid!!