The New Empire Troops & What They Do - Update 5.0 - Thrones of Decay - Total War Warhammer 3

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  • Опубликовано: 23 апр 2024
  • The Empire has a bunch of new units in Thrones of Decay but what are they, what do they do and how do they compare to units already in the roster? Well in this video I want to tell you! Let's discuss!
    The New Empire Troops & What They Do - Update 5.0 - Thrones of Decay - Total War Warhammer 3
    #totalwar #warhammer3 #thronesofdecay #news
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Комментарии • 258

  • @TheGreatBookofGrudges
    @TheGreatBookofGrudges  2 месяца назад +25

    Video 2 of 2 today! I'm also live on Twi- as thegreatbookofgrudges pop by and say hi!

    • @Jefrejtor
      @Jefrejtor 2 месяца назад

      "Twi"? Can we not say "Tw*tch" anymore?

    • @TheSegert
      @TheSegert 2 месяца назад

      what is with the collision of the landship?. The steam tank goes through te landship... at 12:30 I hope they fix that.

    • @HoneyBadger1779
      @HoneyBadger1779 2 месяца назад

      Royal Guard are my favorite Estalian unit from the OvN mod. Ironsides are similar.
      I'm wondering why...oh why...handgun units can't affix bayonets.

    • @HH-hd7nd
      @HH-hd7nd 2 месяца назад

      Th knights have a unique role in the Empire roster: The other units are pretty much all shock or skirmish cavalry. This is melee cavalry which can actually survive in prolonged combat.

    • @deathtrooper7760
      @deathtrooper7760 2 месяца назад

      If you have the chapter house of the knights on tier 4 they get a great buff. A skill that prevents that models die until you are beneath 50% of there health pool. Combine that with the fact they are heavy melee cavalry build for direct combat. You could combine them with shock cavalry to soften up the fronline first, then throw the black rose knights in to bind them in combat while you use your shock cavalry for attacking there back for an hammer and anvil strategy.

  • @barleysixseventwo6665
    @barleysixseventwo6665 2 месяца назад +122

    The Master Engineer on a Steam Tank becomes obscene when you realize you can give it Ward saves, physical resistances, and missile resistances.

    • @AggressiveLemur
      @AggressiveLemur 2 месяца назад +1

      Skills that benefit a unit do not always benefit similar mounts.
      For example the forbidden workshop upgrades for flayers or doomwheels

    • @DarkFenix2k5
      @DarkFenix2k5 2 месяца назад +24

      @@AggressiveLemur I believe he's referring to items.

    • @IainDoherty51
      @IainDoherty51 2 месяца назад +10

      @@DarkFenix2k5 Agreed. Giving it a Talisman of Preservation is going to make it a significantly more dangerous unit, and there's a bunch of other items and ancillaries that will make it a scary thing to deal with

    • @jorgemoya1341
      @jorgemoya1341 2 месяца назад +3

      Sword of khaine or nemesis crown on a steam tank is gonna be fun.

    • @cohortConnor
      @cohortConnor 2 месяца назад

      I read this comment and literally just nutted

  • @naguale
    @naguale 2 месяца назад +184

    Between you and Legend, I can always get all the education and info needed to keep on enjoying TWW3. Great work on this release. Thank you.

    • @thiagorodrigues5211
      @thiagorodrigues5211 2 месяца назад +4

      Legend of Total War? The guy who only plays exploiting the game?

    • @shogunarki1139
      @shogunarki1139 2 месяца назад +26

      ​@@thiagorodrigues5211 Why shouldn't you exploiting a singleplayer game ? Do you play game for fun or for something else ?

    • @wolffrdu6463
      @wolffrdu6463 2 месяца назад +4

      @@shogunarki1139 exploiting the game isn't fun

    • @TheTombo1990
      @TheTombo1990 2 месяца назад +29

      ​@@wolffrdu6463 well, it's not fun for you. Fun is subjective.

    • @SkullivanBones
      @SkullivanBones 2 месяца назад +13

      Well maybe if the game was better made and wasn't so easy to exploit...
      Also what tombo said

  • @ChimpOnComputer
    @ChimpOnComputer 2 месяца назад +21

    12:51 I love the stationary horse dancing.

  • @chalzen1012
    @chalzen1012 2 месяца назад +53

    Players: give us navel battles
    CA: sorry best we can do is land boat

    • @Nikusarusan
      @Nikusarusan 2 месяца назад +11

      whyd you want a battle on your belly ?

    • @matul3808
      @matul3808 2 месяца назад +7

      thats crazy though, most of all battles are fought on land anyways, and that would be such an insane overhaul, it would require and entire different dedicated team, and you have to remember that this is the last installment in the trilogy, the best thing they can do now is improve the game, (which we know already needs a lot of it) but the game itself is still great and the naval battles like many people have been saying for years is not necessary.

    • @navelwarfare3247
      @navelwarfare3247 2 месяца назад +5

      Here I am

    • @HoneyBadger1779
      @HoneyBadger1779 2 месяца назад

      ​@@Nikusarusan
      I get it

    • @HoneyBadger1779
      @HoneyBadger1779 2 месяца назад +1

      Naval battles make sense but most everyone either CBA or hates them in the TW games that implemented them

  • @Vandreren83
    @Vandreren83 2 месяца назад +11

    Note that in campaign if you get the landmark building for knights of the black rose, they get a pretty significant buff by being unkillable untill total unit health is below 50 %.

  • @Ebb0Productions
    @Ebb0Productions 2 месяца назад +25

    Maybe the helblaster volley guns should start aiming at enemy units' center mass instead of shooting at the edge of a formation.

    • @Agentcoolguy1
      @Agentcoolguy1 2 месяца назад +1

      This. A small change that would be a huge QoL improvement for so many units.

    • @HoneyBadger1779
      @HoneyBadger1779 2 месяца назад +7

      They have only had 24 years total to recalibrate artillery aiming, give them more time.

    • @HoneyBadger1779
      @HoneyBadger1779 2 месяца назад

      ​@@Agentcoolguy1 And missile units not volleying into your own units backs

    • @kimrah01
      @kimrah01 2 месяца назад

      This!
      The reason why they perform nearly equal to just one gun in the tank is their narrow bullet-spread... with only a handful of models in the killzone per salvo, the regular hellblaster is giving up their numbers advantage...

  • @warweasel2330
    @warweasel2330 2 месяца назад +61

    I presume the Hochland lads can get on walls and fire during sieges, unlike Cranes and Jezails

    • @semi-useful5178
      @semi-useful5178 2 месяца назад +4

      They showed it off in the trailer

    • @zacharyjackson1829
      @zacharyjackson1829 2 месяца назад +22

      yeah they can. im VERY excited to see what they can do when firing from forests since they have snipe unlike jezzails or crane gunners

    • @ecargfosreya
      @ecargfosreya 2 месяца назад +2

      @@zacharyjackson1829snipe those pesky hell cannons

    • @Animesguardianangel
      @Animesguardianangel 2 месяца назад +4

      Crane gunners actually can get on walls. try it out in skirmish mode and select a siege map they can totally do it.

    • @Botar48
      @Botar48 2 месяца назад

      Cranes can get on walls too.

  • @euromanijak
    @euromanijak 2 месяца назад +53

    Okay hear me out the land ship + fullpower! + banner of swiftness *Inital D intensifies*

    • @reinaldoantonio7271
      @reinaldoantonio7271 2 месяца назад +11

      "Gaaaaas gaaaas gaaaaas, i'm gonna step on the gaaas toniight"

    • @Ya-Bryce
      @Ya-Bryce 2 месяца назад +5

      Night of the undead? They should get ready for the night of 🔥

    • @johnj.spurgin7037
      @johnj.spurgin7037 2 месяца назад +1

      Weirdly enough, "The Last Saskatchewan Pirate" is playing in my head.

  • @Noblesix84
    @Noblesix84 2 месяца назад +11

    Ive seen other folks talk about the Knghts and I think theyve filled the role other point to which is dedicated melee cav, the type that you charge into weaker infantry and keep them there for a bit to help hold the line, rather than shock/charging cav that the empire already has a fair amount of

  • @guitarhausdoesntknowwhatac3285
    @guitarhausdoesntknowwhatac3285 2 месяца назад +7

    My Take on the knights of morr is that They're really good for either messing with infantry charges or just trying up your opponents backline/flanks for a really, really long time owing to the fact that they have a huge defense rating combined with immune to psychology, which gives them a really useful niche in an army who'se melee options are generally craptacular.

  • @mechanicobra
    @mechanicobra 2 месяца назад +15

    In regards to the Knights of Morr that you brought up, they’re technically already in game as elector troops. And while I would love for them to be changed to a proper unit, I wouldn’t want it to take up a spot for something actually new in a paid dlc. Just like as much as I want Toddy to be upgraded to a proper starting LL I will never pay for him if they try to get us to.

    • @johnj.spurgin7037
      @johnj.spurgin7037 2 месяца назад +5

      I kinda want an eventual faith-focused DLC to just change the various knightly orders into a troop unlocked by T4-5 of their signature settlement. Knights of Morr don't feel right as a Sylvania unlock.

  • @Thukad
    @Thukad 2 месяца назад +4

    A buff that I have seen no one mention for this DLC, there are a ton of amazing beards and mustaches for modders to use

  • @justonhelf7513
    @justonhelf7513 2 месяца назад +4

    Hopefully steal faith overhaul mod keeps both variants of Nuln ironsides. Because it would be cool to have the dlc version as tier 3 and have the repeaters rifles as a tier 4 or 5 unit.

  • @sagittariusa9012
    @sagittariusa9012 2 месяца назад +8

    9:09 I tested the Helblaster Volley Guns in the past and one thing i did see was that they often focus the same models. Which means 1 Gun is attacking a unit model and shortly later another gun is shooting at the same model, which most of the time misses because the model is already dead because of the first gun. I guess that is why the Steam Tank version isn't far behind damage wise. They also do that in your Video.

  • @HistoriaVids
    @HistoriaVids 2 месяца назад +13

    Love the videos, they're always informative, Morathi tried touching me in Naggarond.

  • @micsteher
    @micsteher 2 месяца назад

    You are doing a great job covering all the new features coming in 5.0.

  • @thomasprice7893
    @thomasprice7893 2 месяца назад +6

    "The Landship is tier 4, I was expecting it to be tier 5 like the Steam Tank"
    The literal lore reason for the landship's existence is that it's easier to manufacture than a Steam Tank

  • @Mikalent
    @Mikalent 26 дней назад

    One thing I will say that puts the landship a bit above the Steam tank, the landship's ammo only counts for the forward facing cannons, the repeater gunners have unlimited ammo, just as the Steam tank's turret has unlimited ammo. So once the Steam tank exhausts it's ammo, the landship is able to continue doing more damaged, as the main cannons on it are really there as an anti-large option.

  • @sanguiniuscarn4116
    @sanguiniuscarn4116 2 месяца назад +28

    Man I'm still salty the nuln ironsides don't have repeater rifles.

    • @limper106
      @limper106 2 месяца назад +14

      With all the evidence so far I'm pretty sure they were shot down (heh) by GW

    • @Raulikien
      @Raulikien 2 месяца назад +2

      Literally gonna be a mod on day 1 lol

  • @rellek4053
    @rellek4053 2 месяца назад +3

    I mean this in the most respectful way, hearing you talk about Elseth and Nul instead of Elspeth and Nuln is driving me nuts

  • @matul3808
    @matul3808 2 месяца назад +6

    Hey guys, i just wanted to say that im so proud and happy for the team at The Great Book of Grudges, I loved warhammer growing up and when i came across lore videos it was hard to find them, and if you did then people kind of just talked through it, but instead The Great Book of Grudges team actually takes the time to explain everything, they narrate with passion, and ive been following your content for years and i remember saying you guys were gonna blow up and in a few short years you guys did and i just wanna say thank you, you guy deserve it and most of all i love the way you this team portrays the lore with so much passion, and detail. its amazing.

    • @Tejbegrizzly
      @Tejbegrizzly 2 месяца назад

      Why are you insisting on calling Nathan a team intentionally lol

  • @inductivegrunt94
    @inductivegrunt94 2 месяца назад

    The Steam Tank (Volley Gun) is my favorite unit here! More tanks has me so excited.

  • @adrienwarad
    @adrienwarad 2 месяца назад +13

    knights of morr are in game, we have to accept it they are a state troop in game

    • @Azraiel213
      @Azraiel213 2 месяца назад +3

      No reason why they can't be reworked as a State Troop version of the Black Rose, though. 🤔

    • @adrienwarad
      @adrienwarad 2 месяца назад

      @@Azraiel213 CA can rework it, but the way they managed currently is giving easier access to elspeth, so we can bet it will stay that way for a time

  • @stuffmcstuff399
    @stuffmcstuff399 17 дней назад

    Black rose are awesome. They have a lot of staying power. So you could make an entire front line of Black Rose instead of halberdiers or greatswords. Then use shock cav for hammer and anvil.

  • @cjk4540
    @cjk4540 2 месяца назад +4

    Nice, please do this for the other two new factions

  • @IainDoherty51
    @IainDoherty51 2 месяца назад +1

    The Nuln Ironsides being a smaller unit with a similar fire rate can be useful when it comes to getting them the clear lines of fire needed for gunpowder units.
    And the Hochland Long Rifles have one major advantage... they start with stalk and snipe, so they can and will be able to shoot from a long way off without being detected, which will straight up win them a lot of engagements with other missile troops, and will allow for some really nasty ambushes or flanking manoeuvres against enemy forces

    • @monostorizsolt2472
      @monostorizsolt2472 2 месяца назад

      Unfortubetly CA forgot about stalk and they have only snipe, which means that snipe does nothig :/

  • @mamaabech
    @mamaabech 2 месяца назад

    @TheGreatBookofGrudges
    Now I've heard you mention it a couple of times in your latest videos and just want to point out that we already have the Knights of Morr as Elector Count State Troops. Also as far as I can tell from pictures I've seen, Elspeth has an increased access to them (unlocks recruitment and mercenary replenishment) through the Temple of Morr building in the Gardens of Morr mechanic. Just thought I'd let you know :)

  • @Calj5
    @Calj5 2 месяца назад +2

    9:15 Since Patch 4.1 Artillery will pretty much just focus fire the same Model in a unit, you can see it here pretty clearly, the Hellblasters are massively overkilling a couple zombies at a time.

    • @jamieh4148
      @jamieh4148 2 месяца назад

      Yes, good point. That end of the unit sucker is really in trouble haha.

  • @bezyn2291
    @bezyn2291 2 месяца назад

    Empire does have a cav lord, surprisingly it`s Volkmar, he gives wayfarer to knights and new cav changes make cav benefit big time from any speed buffs

  • @gregoryshinn9805
    @gregoryshinn9805 2 месяца назад

    Thanks for the video

  • @memedaddy6932
    @memedaddy6932 2 месяца назад +1

    Ironsides have similar upkeep to Ratling guns and Blunderbusses, yet they seems a tidbit less impactful than both of them...

  • @pavarottiaardvark3431
    @pavarottiaardvark3431 2 месяца назад +1

    Suggestion to fix the Empire General: Give them mutually exclusive Order Membership options: Panther, Blazing Sun, Reiksguard, Morr, etc. These can provide a character buff AND a thematic buff to Empire Knights where appropriate.

    • @raynightshade8317
      @raynightshade8317 2 месяца назад +1

      That is what the Grandmasters are so if we dont get them sure

  • @Wanderer-nw2so
    @Wanderer-nw2so 2 месяца назад

    Would actually say, though that the biggest threat to a steam tank would be a metal wizard with plague of rust to lower its armor and final transmutation does a lot of damage to it

  • @Dinovart
    @Dinovart 2 месяца назад

    Knight of Morr are in the game since TWW2 "the hunter and the beast" august 2019 dlc as one of elector-count troops. Maybe knights black rose were chosen just to not overlap with existing knights of Morr.

  • @sydsweiner6516
    @sydsweiner6516 2 месяца назад +17

    Im pretty excited for ironsides just being better gunners and having the long rifles. I still wish empire had a solid front line but we can't have it all

    • @jameslee8428
      @jameslee8428 2 месяца назад +2

      Just get the radious mod. The empire actually gets a solid choice for a front line

    • @Wanderer-nw2so
      @Wanderer-nw2so 2 месяца назад +9

      They will buff the witch hunter in the 5.0 patch with the grim resolve passive in melee which gives immunity to psychology to allied units around him in a 50 m radius so they have turned him into a pseudo grail relic and with accusation as well he will be great anywhere in the Empire's formation.

    • @argetlam05
      @argetlam05 2 месяца назад +6

      Don’t need it if the enemy is all dead before they reach you

    • @draconomega
      @draconomega 2 месяца назад +1

      ​@@argetlam05Not even dead, just half dead is enough to even the odds betwen even the greatest vs infantry unit and an Empire Swordsmen

    • @HansAlRachid
      @HansAlRachid 2 месяца назад +7

      Honestly I really appreciate the more lopsided, specialized factions more than the ones that have something for every possible role these days. Gives their playstyle a lot more character in my experience. If every faction could do everything they'd risk blurring together to an extent.

  • @Tommonius
    @Tommonius 2 месяца назад

    Franzer Division ready for action soon.

  • @fabianhediger3951
    @fabianhediger3951 2 месяца назад +1

    Thanks

  • @dragonslayer2107
    @dragonslayer2107 2 месяца назад

    12 types of steam tanks?!?! Dang, that is a nice amount of variety. This makes me think that out of all the factions we have seen so far that the Empire is the one with the most potential new units that can be added to its unit roster.

  • @Hansiwansi
    @Hansiwansi 2 месяца назад

    I never played the tabletop version, but the knights of the rose look sick! Think about in medieval time a unit like that is your enemy! I would run just because of their Armor!

  • @Dead94820
    @Dead94820 2 месяца назад

    When I saw Master Engineers I was wondering if they were getting the "Druzhina Affect" that Kislev got in SoC where there's not 0 point in getting a Boyar (Or empire general in this case) with the addition of a Druzhina (and master engineers), atleast the huntsman generals still have use early in the game when it's really efficient to just build archer stacks and arch lectors are actually pretty good especially for Volkmar, but empire generals just got power crept and no longer have a place.

  • @XtecHubble
    @XtecHubble 2 месяца назад

    Different steam tanks could be implemented as upgrades to regular steam tanks. Like, when they get to a certain rank you could choose which variant it evolves too. Would be cool.

  • @childoftheeternalsky2382
    @childoftheeternalsky2382 2 месяца назад +2

    Can't wait to try all the new units with Markus Wulfhart!!! Armoured gunners will complement his hunters greatly😊

    • @Azraiel213
      @Azraiel213 2 месяца назад +3

      Yeah, poor Marcus himself feels *okay* to me as a LL, but most of the innovations and new stuff that came out with him kinda flopped and his campaign feels unsupported to me. Then again, being completely surrounded by horrifying enemies with nothing but gunpowder and the courage of men to see you through is the most Empire thing imaginable.

    • @raynightshade8317
      @raynightshade8317 2 месяца назад

      @@Azraiel213 Part of the issue is the lizardmen are fine with Cathey and Bretonia being there but they dont like him for some reason

    • @childoftheeternalsky2382
      @childoftheeternalsky2382 2 месяца назад +1

      @@raynightshade8317 there can only be one apex predator in the jungle, and Markus is their top contender lol. Jokes aside yeah having played his campaign religiously since that dlc launched, it's becoming crazier and crazier in Lustria. And I love it

  • @SuperDoggy99
    @SuperDoggy99 2 месяца назад

    It's funny to me how the engineer's mechanical horse is doing a piaffe-like dressage move.

  • @imperialguardgeneralsturnn3629
    @imperialguardgeneralsturnn3629 2 месяца назад

    personally the one unit i really wish we had gotten was black guard of morr but they are already added to the game very well by mods and the other units/heroes/lords are quite nice, the empire desperately needed ironsides and long rifles as well as the engineers they are known for with the gunpowder roster. this update to the empire pleases me.

  • @primarchstar2087
    @primarchstar2087 2 месяца назад

    I find the Robo Horse's Idle animation quite playful~ ngl :D

  • @playwars3037
    @playwars3037 2 месяца назад +1

    I was about to comment that the ironsides would burn through ammo faster than handgunners, and that was their downside, but no, they have almost 50% more ammo to compensate. They really are just a straight up upgrade. I...I'm not sure how feel about that honestly. I like having direct fire unit that can be a frontline, like the infernal guard with fireglaives, but the blunderbusses had their own advantages to compensate, notably their batshit insane damage output.

    • @Digitward
      @Digitward 2 месяца назад +1

      They have 60 models so their damage output is actually worse. They are a more expensive downgrade for 40 armor. Reload speed has a hard cap due to animations and can be increased through chevrons, so at highest tier for both units, handgunners outdamage them

  • @Hansiwansi
    @Hansiwansi 2 месяца назад

    The Landship is for me a must have. I'll try to get the right combination, so I can build up Rifles only Armies with canons, rifles and this Nice Landship, to Gund an ram the enemy down! The only melee will be the black rose Cavalary that will flank and protect missions.

  • @LordOmnissiah
    @LordOmnissiah 2 месяца назад

    The land ship is great for shoot and scoot by using the full speed ability. Just ram straight into the guys normally and before they can surround you and you get to stuck in you hit the gas and get out of there. By the way how is the Amethyst version by comparison?

  • @jarrod7465
    @jarrod7465 2 месяца назад

    You wont skip handgunners because handgunners are unlocked in the tier 2 building chain and ironsides are tier 3. You'll be relying on handgunners until you can get a settlement to tier 3.

  • @DonVisric
    @DonVisric 2 месяца назад

    I do like the colour of those knights

  • @derubain5774
    @derubain5774 2 месяца назад

    1st order of business in any empire campaign. Hire a master engineer to accompany your starting LL to start leveling 😊

  • @SliderFury1
    @SliderFury1 Месяц назад

    God, the Landship is so much fun! Turn the acceleration on and just charge it around at random. The AI does everything it can to run its units out of the way, and then I come around the sides with my cav and catch them mid- movement and it's just over 😂

  • @Maxusxavier
    @Maxusxavier 2 месяца назад +1

    Black rose are front line calve not strike calv they are for getting stuck in not charging they have the melee defense to actually do that

  • @xPureAndTheTaintedx
    @xPureAndTheTaintedx 2 месяца назад

    Just remember this game has alot of hidden stats for units. Long rifles might not quite seem as good as the other snipers, but they might have better accuracy/calibration which is very powerful. Also, i dont think you can compare the volley tank and hel blaster volley guns, they both fill a completely different roll and from what ive seen, helblasters dish out way more damage as they should, being a differnt unit with a single purpose.

  • @Azraiel213
    @Azraiel213 2 месяца назад

    I already use 4 units of Handgunners as my main battle line protecting my artillery, with just a couple of units of melee infantry to guard their flanks and some cavalry to rear charge any enemy that survives to make contact. Nuln Ironsides will *definitely* be the new standard core unit for basically all my Empire armies going forwards, so the real question for me would be how they compare to Gunderman's Surefires with Karl Franz's new state troop-buffing trait? Putting Surefires on the line isn't their intended use, I know, but they do that job well thanks to their Decent Melee Combatant status. 🤔

    • @TheBICBOIChannel
      @TheBICBOIChannel 2 месяца назад

      Why not do 6? 2 surefires, 2 ironsides, and 2 long rifles

  • @GaratghDeloi
    @GaratghDeloi 2 месяца назад

    The knights of morr is already in game (elector count unit)

  • @TrickingTrapster
    @TrickingTrapster 2 месяца назад

    Okay but unlike the other sniper units the long rifles have Snipe don't they? Which means that if they are hiding they won't reveal themselves when shooting which is probably something to mention

  • @FujimoraPantsu2
    @FujimoraPantsu2 2 месяца назад +1

    I might be alone on this but I really hate when they pump out a virtual 1 for 1 of an existing unit in a factions roster like the ironsides and its just a "pay us to have better stats" deal. Same idiot thing they did with Akshina \ Streltsky at SOC launch.

  • @DirtyTroy
    @DirtyTroy 2 месяца назад

    This video makes me want to run a tank/land ship stack and I never do that 😂

  • @VainEldritch
    @VainEldritch 2 месяца назад +1

    By Sigmar, YES!

  • @wyattwelton8599
    @wyattwelton8599 2 месяца назад +1

    I have a feeling the religious part of the empire will come with its final DLC when they bring Boris tod bringer and midland to the fore front (Then we will get chapter master, celestial hurricane, and upgraded warrior priests)

    • @semi-useful5178
      @semi-useful5178 2 месяца назад

      But will the Cult of Taal get any love too?

    • @delta9915
      @delta9915 2 месяца назад

      ​@@semi-useful5178I hope they get something. Horned Hunters are a cool aesthetic

    • @semi-useful5178
      @semi-useful5178 2 месяца назад

      @@delta9915
      Not just the hunters. Cult of Taal would probably be a more monstrous side to the Empire. Bears, Griffons, Great Stags. The main other Monstrous unit that would be with the Empire would be the Children of Ulric. Probably would wind up being reskinned skinwolves.

  • @bendyer551
    @bendyer551 2 месяца назад

    i want the steam tank war wagon

  • @Shero1337
    @Shero1337 2 месяца назад

    Can you do a video on what units have changes? I know a few have been changed but a lot of these videos just assume you already know what all the changes are.

  • @raynightshade8317
    @raynightshade8317 2 месяца назад

    Personally i would have liked Knight of the Raven as a heavly armored Horse Archer or Outrider that also very capable in melee

  • @OlrikMeister
    @OlrikMeister 2 месяца назад

    Since the landship can have insane speed and firepower. Could it be a counter/deterent against skirmish cav?

  • @snakeoo7ca
    @snakeoo7ca 2 месяца назад

    Ironsides being good at melee is how handgunners should have been. Hangunners should be more viable in melee, because a bayonet is basically a spear

  • @Laucron
    @Laucron 2 месяца назад

    No repeater gun regiments? That's like, THE thing.

  • @maximus5668
    @maximus5668 2 месяца назад

    If it is writen in the Lore... is fine!! ( Sigmar seal of approval )

  • @TheNightblindness
    @TheNightblindness 2 месяца назад

    Vollay gun arty has some bug, if you shoot infantry with mass like Sarus then this gun deal less dmg .

  • @bluntlyhonest6803
    @bluntlyhonest6803 2 месяца назад

    I woulnd't call ironsides heavily armored, thats very medium at best. 60 is not a whole lot, dwarf quarrelers have more, cathay jade warrior crossbows etc. i'd call that high, 60 is very middle of the road.

  • @zaynekauffeld2073
    @zaynekauffeld2073 2 месяца назад +1

    Random question, do more chevrons give more accuracy too?

  • @Templar_
    @Templar_ 2 месяца назад

    Maybe there is something wrong with me but the land ship just looks goofy to me and I really don't like it, but I am glad they added it since many people seem to like it.

  • @AintImpressed
    @AintImpressed 2 месяца назад

    There already is a Knights of Morr state troops. Which did them dirty.

  • @zacharybecker8228
    @zacharybecker8228 2 месяца назад

    I wish they would have kept the repeaters. that test against zombies was barely better and making another unit useless isnt fun where a repeater would have opened up a different role

  • @Therealmongosse
    @Therealmongosse 2 месяца назад +1

    Nuln iron sides are such a let down. We can't have reapeters now, but in 2 years they'll be canon.

  • @andrewcook7806
    @andrewcook7806 2 месяца назад

    So can we use amethyst units too? Or is that campaign exclusive only? The units looked kind of different from normal nuln Ironsides

  • @hivecasts
    @hivecasts 2 месяца назад

    Warhammer TW3: Thrones of Decay or Return of the Franzer divisions. Now you acutally can have a 20 stack Franzer Division and blitzkrieg Bretonnia

  • @eypick6987
    @eypick6987 2 месяца назад +4

    Frankly I’m glad The Empire doesn’t have a magical generic lord. It makes it feel like magic isn’t a wholly respectable and trusted aspect of The Empire- which it isn’t- and it makes Gelt and Elspeth that much more special. The Empire General and Huntsman General definitely need a buff, though.

    • @user-rr8iy6mv5f
      @user-rr8iy6mv5f 2 месяца назад

      Exactly. Empire are not elves or lisardmen. Magic is still kinda historically new to them, so there's a lot of untrust and superstitions about the mages. Having a battle wizard or few in an army? - Sure, as long as there's witch hunter close by. Having a mage leading an entire army? - Unless they're an exceptional figure with a lot of personal power and influence the answer is no, cause they're just won't be trusted.

    • @paulenan9636
      @paulenan9636 2 месяца назад

      Apparently the Empire General is going to have his own skill line after this update so we will see how much of a buff they got.
      Huntsman generals stay an early game/militia stack general though, sadly

  • @jozephjoestar1
    @jozephjoestar1 2 месяца назад

    I will never understand why they replaced the Ironsides repeater rifles for normal rifles, they’re just hand gunners now not much left that separates them

  • @josephtucker8456
    @josephtucker8456 2 месяца назад

    Empire Generals are still superb duelists once they get their big bird and can deal with enemy lords and heroes very easily, especially those small single entities that guns tend to have trouble with if they're mixed in the melee. Arch Lectors and Huntsmen Generals are kind of lacking a niche though... Huntsmen Generals at least make for good leaders of crap stacks.

  • @user-ci7fi5rg1p
    @user-ci7fi5rg1p 2 месяца назад

    please do the dwarf units next :)

  • @SaltyRocksPew
    @SaltyRocksPew 2 месяца назад

    master engineer means that okoii can finally make the 20 steamtank army

  • @marcus3457
    @marcus3457 2 месяца назад

    Is there a review embargo date yet? Starting to wonder about the release date since you still can't even technically pre-buy the DLC yet.

  • @redliquid6775
    @redliquid6775 2 месяца назад

    I am happy to see the Master engineer be good.
    The other Empire Lord options are bland and uninteresting, I really hope they get an overhaul and massive buff so they are at least mildly interesting.
    I just feel nothing for any of them.

  • @Shimatzu95
    @Shimatzu95 2 месяца назад

    Guess i can stil hope for incarnate elemental of death with an dark elf dlc right? Right?

  • @goku7521
    @goku7521 2 месяца назад

    Would the iron sides be a good frontline?

  • @austinsmith2027
    @austinsmith2027 2 месяца назад

    The ironsides seem to be barely better than the regular hand gunners once you take into account the unit numbers(about a 37% increase overall) Not even taking into account the ten second wait for their passive to kick in to get to that point. But even from a visual point of view their volleys look weak and unsatisfying. Compare that while for every 2 volleys the ironsides let off, the handgunners 1 (while doing less damage overall) does damage to a unit in a larger chunk than the ironside's faster chipping away. The armor and and melee attack are too low to mean jack shit.

  • @johnj.spurgin7037
    @johnj.spurgin7037 2 месяца назад

    Don't long rifles get snipe and stalk inherently, or is that part of the gunnery school?
    They're good as literal snipers.

  • @vikingbanana2404
    @vikingbanana2404 2 месяца назад

    Man if only hochland ironsides had repeater

  • @mirage1857
    @mirage1857 2 месяца назад

    GreatBookofGrudges. I'm having a hell of a time deciding which faction to try first. I"ve not played either of these Order factions in WH3. I tried them in WH2 and was boooored. Help me decide which to try first.

  • @toxicmongerofthehatefulbro5745
    @toxicmongerofthehatefulbro5745 2 месяца назад

    Not gonna lie, I was hoping the longrifles would have came with Stalk at least. I mean it's fine it's just they're gonna get picked apart by artillery and Crane/Jezzails before getting into range.

  • @monostorizsolt2472
    @monostorizsolt2472 2 месяца назад

    Mistake spotted, long rifles - they have snipe ability, but they forgott to give them stalk..... snipe does not make sense without stalk

  • @arianmansour1050
    @arianmansour1050 2 месяца назад

    I still don’t understand why empire doesn’t have reapter rifle infantry units

  • @LeoKasper47
    @LeoKasper47 2 месяца назад

    Why do people keep saying they'd prefer the knights of Morr? The Knights of Morr are already in the game as the Sylvania Elector Count troops.

  • @tudormunteanu4094
    @tudormunteanu4094 2 месяца назад

    Any reason long Rifles have less range than crane gunners and jezzails? On TT they had the same range, no?

  • @libertylemonz7145
    @libertylemonz7145 2 месяца назад

    I think it should be said that in campaign, the Nuln settlement that Elspeth starts in has a landmark which gives the Knights of the Black Rose immunity to death until the whole unit is under 50% hp.
    Which is I think the only real use-case for them.

    • @zacharyjackson1829
      @zacharyjackson1829 2 месяца назад

      i wouldnt say it's the only use-case. they are the only cav that empire has that can really sit in melee to deal with infantry without need of cycle charging and given empire cav has a habit of getting stuck in crowds preventing cycle charging anyway these guys are gonna be the better option. of course you' eventually have demigryphs but those take longer to recruit and arent always necessary.

    • @libertylemonz7145
      @libertylemonz7145 2 месяца назад

      @@zacharyjackson1829 "they are the only cav"
      "of course you eventually have demigryphs"

    • @zacharyjackson1829
      @zacharyjackson1829 2 месяца назад

      @@libertylemonz7145 it's hilarious how you chose to quote only part of what I said

    • @libertylemonz7145
      @libertylemonz7145 2 месяца назад

      ​@@zacharyjackson1829 Nothing more needs to be said. You summed it up pretty well with just those two sentences.
      The rest really doesn't matter.

    • @zacharyjackson1829
      @zacharyjackson1829 2 месяца назад

      @@libertylemonz7145 sure 🤣

  • @bone_zoner
    @bone_zoner 2 месяца назад

    Oh did they remove the armory building, and then its requirement for Greatswords and such now?

  • @hubertcumberdale6404
    @hubertcumberdale6404 2 месяца назад

    It appears CA took a peak at some of the top mods hahaha

  • @KronosV
    @KronosV 2 месяца назад

    Black Rose Knight have 50 defence... They have different role, lol, they are not shock cav