Tactics matter more than Stats

Поделиться
HTML-код
  • Опубликовано: 27 сен 2024

Комментарии • 277

  • @AArmstrongDotOrg
    @AArmstrongDotOrg Год назад +680

    Thank you again for sorting my disaster! Great Xmas present, since losing this army would have totally sucked since I have nothing in that area. Not at the stage where I build doomstacks either.
    Spitting the AI 4 ways was very impressive! I honestly did try a fair few times just wasn't good enough with my own micro/positioning/tactics, and never thought to split my artillery away from the rest so generally they just slammed into me even if I delayed it since I got spotted more easily. Gives me some ideas for how to use early-mid game Empire in general now...

    • @lubieznypurcel8561
      @lubieznypurcel8561 Год назад +38

      You've tried so hard and got so far
      But in the end it doesn't even matter
      You had to fall to lose it all
      But in the endtimes it doesn't even matter

    • @steeltrap3800
      @steeltrap3800 Год назад +16

      Much of his skill, and I say this without the slightest hint of irony or criticism, is understanding how the computer opponent works. Most people, myself included, would fail with these battles as we don't have the depth of knowledge of how to troll the computer opponent.
      Legend makes it look easy, which, while sometimes it is (oh, god, watching the computer feed units into mass missile fire on entirely irrelevant walls in sieges makes my brain hurt, LOL), often it isn't. This one was quite fun to watch.
      It's a shame CA has never really built an effective computer player.
      Not easy, I know, but at the least it ought not be so readily possible to bamboozle it into stupid, aimless charging in all directions and never sticking to ONE plan.
      I'd really love to be able to sit with the team who designs that aspect of it so as to try to understand how they've been doing it. I don't accept it couldn't be improved significantly.
      Of course it also comes down to resources, and it would appear CA is happy not to improve it because people keep buying their games despite this rather central flaw.
      Cheers

    • @JB-xl2jc
      @JB-xl2jc Год назад +7

      I think the most surprising part of this entire video is hearing the phrase "Ok, he didn't get lightning strike, that's fine".

    • @Tyrgalon
      @Tyrgalon Год назад +3

      I would recommend halberdiers over spearmen in general, they can hold for ages against a lot of units and have charge resistance, armourpiercing AND anti-large all in one.
      Also IMO you should always have at least 2 cavalry (fast units) in every army, I often go for 3-4.
      You are also rather heavy on ranged units (missiles + artillery) compared to stuff that can hold the line, you could replace 2 crossbows with a cavalry and a halberd unit for example :)

    • @JB-xl2jc
      @JB-xl2jc Год назад +1

      @@forrestmcgee7631 Yeah it's way less powerful in 3 than in 2, but I was just conditioned to see him viewing lightning strike and campaign movement speed as the two "If you missed these, you ruined your character build" options haha

  • @H0kram
    @H0kram Год назад +293

    Pyrrhic victory.
    Pyrrhus said '' one more victory like this, and we'll be lost '' here if Karl has only victories like this he'll paint the entire map in Reikland colors, no problem.
    Oh well.

    • @LustyLichKing
      @LustyLichKing Год назад +53

      Pyrrhus was notorious for his low casualty replenishment rate, even in the allied territory of Epirus. Not even global recruitment would have been fast enough to save him either.

    • @thebackup2121
      @thebackup2121 Год назад +5

      My best guess is it was Lord/Hero health that determined that? Go into another battle without healing, and the leaders would be useless to you like that. So does anyone know if it's determined by damage dealt/damage taken as a ratio, or current strength regardless of the opponent's condition? I feel it does make sense to say it's a Pyrrhic victory based on the chances of winning a second battle straight after with the condition of the army at the moment of victory (which is moot with replenishment rates in-game being much higher than IRL), since to myself the real life equivalent of having 100/15000 health is close to flatlining and needing defibrillating 😅

    • @thebackup2121
      @thebackup2121 Год назад +2

      @@LustyLichKing haha very true, which is why I think it's based on how close the army is to receiving serious casualties if it fought again in it's current state (based on health points), I'd be worried for that Warrior Priest for instance

    • @PG-gp5xp
      @PG-gp5xp Год назад +5

      its bs, phyrric victory is barely a victory, almost a draw. This was as clear as you can get a victory. I would say it was a heroic victory.

    • @nobullfarming
      @nobullfarming Год назад +11

      @@PG-gp5xp That's... not what Pyrrhic means at all? A pyrrhic victory is when you won, but the cost was so high, it was not worth it. You won the battle, but may as well have lost due to the casualties you took

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 Год назад +128

    As you can see I will literally pay for more "Strats over Stats", with as much of your insight as possible. I'm an experienced gamer but Total War feels like it's more artistic advanced strategy elude me.

  • @bubbasbigblast8563
    @bubbasbigblast8563 Год назад +139

    The Mortars and the Skaven had a Christmas Truce, but the Mortars realized they don't actually know what a "christmas" is, and the Skaven were planning on an attack regardless.

    • @Eidenhoek
      @Eidenhoek Год назад +1

      I don't know what Christmas is, but Christmas time is here.

  • @---js9qz
    @---js9qz Год назад +114

    random tip for combat:
    To get around restrictions like withdrawal being grayed out in combat(active melee, being shot at), if you select another unit that CAN withdraw along with your actual target, both of them will be able to withdraw. You can then cancel the withdraw on only the other target you used to unlock it. Last I checked, this also worked with withdrawing from ambush battle without actually reaching the box.
    This works similarly as the summon faster attack that uses summon selection via UI with another unit to make the summon attack while coming out of summon animation.

  • @Khayne
    @Khayne Год назад +24

    "My tactics are working perfectly. Just need the artillery to fire at this unit cluser." AI: "DURP!"

    • @thebackup2121
      @thebackup2121 Год назад +2

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

    • @joolsv4125
      @joolsv4125 2 месяца назад +2

      Haha a whole year later and they still haven’t done shit but throw overpriced DLC at our faces

  • @daxl505
    @daxl505 Год назад +526

    I heard so many people arguing about cheesing in warhamer 3 but this is the class of videos that show how to use ur army and the terrain at its perfection

    • @thebackup2121
      @thebackup2121 Год назад +29

      Oh of course, what Legend does in the "saving a disaster battle" series is very useful for informing players, given the number of hours of playtime that stand to be lost, but it is thrilling to watch the armies being employed in detachments like this

    • @daxl505
      @daxl505 Год назад +5

      @@thebackup2121 yeah I have learn how to save my campaings thanks to Legend what a lad !

    • @UrbanArmada
      @UrbanArmada Год назад +39

      If abusing the AI with flyers and magic seems like true strategy you must love these games.

    • @daxl505
      @daxl505 Год назад +23

      @@UrbanArmada well the game gives you the tools why not using them right ?

    • @alexfeder9328
      @alexfeder9328 Год назад +25

      @@daxl505 don't bother with these people, they will argue no matter what

  • @gergelykorody690
    @gergelykorody690 Год назад +7

    After 250+ hour's I became very good in Battles, defeat enemy when the auto match result is "Close defeat", and some of the rewards I belong to YOU, your tipps and videos.
    Thanks to you I'm a really confident general and winning online battles match after match!
    Keep going!

  • @Tutel0093
    @Tutel0093 Год назад +121

    Golden rule of a battle:
    - Kill what you can't defeat, Defeat what you can't kill.

    • @necfreon6259
      @necfreon6259 Год назад +5

      Some strange logic I’m not seeing here

    • @dinosdaniel3508
      @dinosdaniel3508 Год назад +26

      I translate it as shoot what your units can't fight and rout what you cant wipe out

    • @necfreon6259
      @necfreon6259 Год назад +6

      @@dinosdaniel3508 there we go

    • @merchant_of_kek5697
      @merchant_of_kek5697 Год назад +1

      Mfs trying to sound so philosophical instead of just killing mfs.

  • @ST9876543
    @ST9876543 Год назад +10

    Good old Phyrrhic Victory at it again can't escape it not even in Warhammer 3 ^^

  • @numrut96
    @numrut96 Год назад +52

    Looks like mortars were affected by line of sight issue

    • @CapybaraConnoisseur89
      @CapybaraConnoisseur89 Год назад +17

      yeah loads of problems in this game in general, going to wait until late February with new patch (if it comes by CA slow snail pace)

    • @SkavenEnjoyerYesYes
      @SkavenEnjoyerYesYes Год назад +27

      It's the single reason I can't play this game anymore. If even mortars refuse to fire because of line of sight something is REALLY fucked up.

    • @Ax_Dj0
      @Ax_Dj0 Год назад +4

      @@SkavenEnjoyerYesYes try melee factions, now it is satisfying to play. I can't get myself into missile-based factions, line of sight problems and following orders problems too obnoxious

    • @CapybaraConnoisseur89
      @CapybaraConnoisseur89 Год назад +4

      @@Ax_Dj0 you're correct this is why I enjoy Chaos so much these days especially Slaanesh and Khorne because of this reason, ranged should be balanced and melee is finally viable in this game.

    • @DarkCrimsonBlade
      @DarkCrimsonBlade Год назад +16

      Mortars lob, they are barely affected by line of sight. What happened is that by constantly telling them what to attack they would start moving. They stopped firing at one point because the designated target moved out of range and they weren’t on hold position so they started moving again. For ranged units in 3 it’s really best to get a good position, tell them to hold position, and then leave them be so they don’t go stupid. If a unit is jumped you only work with that unit. It took a while for 2 of the mortars to fire because they were trying to line up again with the one whose guys were getting back on their mortars.
      It’s tough and annoying but knowing how to work with stupid will get you far in life, not just this game.

  • @thebackup2121
    @thebackup2121 Год назад +10

    I am a bit of a spectacle nut, so would like to see the occasional charge up close when it's safe and you're mopping up the enemy, I love strategy games but one of the best things about total war is being able to switch between top down strategic view and close ups for the rush of battle, otherwise a perfect video -
    Super glad to see that legitimate strategy and order of battle is still viable in "Total Blob" 😅 Was beginning to think hero cheese, doomstacks and turtling were the only consistently successful strats worth using against needless A.I. buffs (bit of an exaggeration now since the A.I. does improve somewhat based on difficulty compared to, say Rome 2 on release, but it s not what it used to be)

  • @tommyservo9660
    @tommyservo9660 Год назад +4

    If you drank every time a vortex spell goes in the opposite direction, you'd be dead

    • @adriankoch964
      @adriankoch964 Год назад +1

      Vortex steering has to make a comeback.

  • @NotTheRedComet
    @NotTheRedComet Год назад +12

    They say that to eat the best cheese, you gotta first know how to milk the cow.

  • @Olav_Hansen
    @Olav_Hansen Год назад +8

    25:00 The most sensical I have been able to come up with through all these years is that pyrhic has nothing to do with value, it has to do with losing 50% or more of your own balance of power.
    The warrior priest withdrew, 3 artillery withdrew, crossbows fired over half their ammo, karl franz had lost almost 2/3 hp, some of the infantry and the reiksguard lost a sizeable chunk of hp.
    So I think you just barely slipped over that 50% balance lost, and got a 'pyrhic'.

    • @randomrandom9570
      @randomrandom9570 Год назад

      ... Doesn't ammo auto replenish after every fight? Why would using your ammo lower the victory type? LOL, weird game.

    • @Olav_Hansen
      @Olav_Hansen Год назад

      @@randomrandom9570 well I don't know how the exact numbers go, but the main things involved appear to be:
      -the factor of relative strength (if the opponent has a weaker army to begin with, a heroic victory is (near) impossible
      -the amount of balance of power (%) lost on the enemy side
      -the amount of balance of power (%) lost on your side
      Ammunition spent counts as balance of power, so for units where most of the balance is in the ammo it can even be possible to have a pyrhic victory (or even lose) without losing a single hitpoint.
      The same happens when you (for example) use bearsleds, use up all ammo, get a ton of damage and lose no models, it'll still count as a pyrrhic victory because the models themselves aren't part of value calculations, only the hp and ammo is.

  • @zimri1323
    @zimri1323 Год назад +12

    "Legend to the wall here" Ha!

  • @isawaryosuke
    @isawaryosuke Год назад +2

    Legend: I was planning on taking them out of the battle.
    Mortars: Fine we won't shoot...haha

  • @SMT-ks8yp
    @SMT-ks8yp Год назад +4

    It is a pyrrhic victory if you count only valuable skaven.

  • @zachbuilds8522
    @zachbuilds8522 2 месяца назад +1

    This guy and napoleon would be either best friends or dire enemies

  • @Revan_002
    @Revan_002 Год назад +7

    They really need to fix the ranged units not firing. Had the same problem on a winnable battle with peasant archers but they just refused to fire no matter what. Seems like a line of sight targeting bug - makes you want to slam your face against the keyboard lol.
    Wp, very fun battle to watch, learned a lot!

    • @thebackup2121
      @thebackup2121 Год назад +2

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

    • @joolsv4125
      @joolsv4125 2 месяца назад +1

      1 year later and they still haven’t done anything :)

  • @thegyloraptor
    @thegyloraptor Год назад +8

    I dont know if you know this Legend (i might be misinterpreting something here as im not an expert on the ins and outs of youtube) but this video seems to only appear in the playlists section but not your actual videos section of the channel nor on the new videos list for subscribers. Anyway thanks for the great content!

  • @MrFirefly3000
    @MrFirefly3000 Год назад +27

    straight up tactics make a better video than cheesy ones . more if you can please legend

  • @DackJaniels51111
    @DackJaniels51111 Месяц назад

    Artillery not shooting is the bane of my existence as empire. Clear lines of sight during seige but no firing.. Does my head in.

  • @CrimsonCamisaso
    @CrimsonCamisaso Год назад +3

    Yeah just a heads up, I don't know if it was a patch bug or something wrong with WH 3 but most ranged unites now simply will not shoot if there is ANYTHING obstructing their LoS, and that's not even just a little hill like here but I put some gunmen behind a wooden fence and they just sat there the whole battle while I yelled at them for not firing. The most irritating part of this though, is it's not consistent at all. Meaning sometimes they might still fire, sometimes only half of them fire, and sometimes they just stand there like that.

    • @thebackup2121
      @thebackup2121 Год назад

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

  • @Trent-m6j
    @Trent-m6j 2 месяца назад

    Defeat in detail. Often used alongside Defense in depth. Split up the larger invader into more manageable chunks by withdrawing in multiple directions and then achieving local superiority over those chunks one by one.
    Finish Motti Tactics are probably the pinnacle of the art.

  • @newnamesameperson397
    @newnamesameperson397 Год назад

    I wish burning head was buffed
    Always a joy watching one of these videos. I know the best I can do is run alley guys in there then act confused when my army routs but what do you expect from someone who plays chaos and likes perpetual war, I'll just respawn another army next turn.

  • @sethleoric2598
    @sethleoric2598 Год назад +1

    If Legend Of Total War was a real commander in Warhammer, then the Empire would have stopped the End Times singlehandedly.
    He'd even beat the Skaven with their tactics!

  • @hjkLionBlaze
    @hjkLionBlaze Год назад +5

    Another battle that hand gunners used 0 ammo before end battle pops out. Really hope that fix these new range units issues and line of sight issues.

    • @thebackup2121
      @thebackup2121 Год назад

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

  • @joshuaracey6783
    @joshuaracey6783 3 месяца назад

    When the mortars didn't shoot Legend started turning into a skaven.

  • @ChaoticKatana
    @ChaoticKatana Год назад +1

    I agree with legend that lore of fire can feel frustrating to play with the changes to The Burning Head.
    I would like to point out that The Burning Head (upgraded), is actually a really good choice on this map in a few occasions. I've found that the damage is much more likely to kill rather than wound chaff models and the sheer length of the trail is ridiculous. There is an opportunity for a sick kiss shot at 3:45 and 4:10 while they are forced out. A bouncing shot at 6:15.
    Don't get me wrong I'm not critical of this battle. WP on Legend's part picking them apart with K Franz. This is exactly the army anybody who has played Empire has had to save from a disaster so perfect. Only Legend would charge a wizard into Throt alone on purpose just for that value win. Super risky if they got caught there. WP once again.

    • @adriankoch964
      @adriankoch964 Год назад +2

      With many TW3 spells it'd be happy to be able to cast them for cheaper and get a reduced effect, like a shorter trail burning head at 30% less magic but similar DPS. The cost floor is just too high and the pool too small in vanilla, unless you play a specific LL that has cost reductions (like Balthasar Geld with his metal bombardment spell, for example).

  • @einarr7301
    @einarr7301 3 месяца назад

    the good old "refusing to shoot" bug. still happens to this day and can happen with any ranged unit. its single handedly the most enraging bug, especially when youre armies are ranged based. i noticed it happens a lot on badlands maps in particular these days, but has a chance of happening anywhere

  • @shamanahaboolist
    @shamanahaboolist 3 месяца назад

    Honestly i have the most fun using combined arms crap stacks with tactics and in the long run it's the most efficient way of running your campaign allowing you to manage a much larger front line with sufficient grayzone.

  • @matiasmosquella1830
    @matiasmosquella1830 3 месяца назад

    I've noticed since thrones of decay that units don't shoot anymore. Happens to all missile units, you order them to shoot but sometimes at random they just stop

  • @AstralJumper
    @AstralJumper 15 дней назад

    The specific tactic is "Defense in detail" officially.

  • @NemoAssassinCZ
    @NemoAssassinCZ 2 месяца назад

    I am really surprised the mortars didnt get menace below'd the AI seems to love to do that.

  • @lordjunal7470
    @lordjunal7470 Месяц назад

    In almost every match I had played, for some reason, AI always senses if there are hidden troops and where!

  • @TheBoxGhost_tm
    @TheBoxGhost_tm Год назад +1

    That was an enjoyable watch. A good mixture of cheese and tactics.

    • @adriankoch964
      @adriankoch964 Год назад

      With a sprinkle of derpy own unit behavoir to keep things spicy.

  • @Arasaka
    @Arasaka Год назад +2

    That was great to watch! A Heroic Victory in my book.

  • @JohnFWitt
    @JohnFWitt Год назад +1

    Man, I've got some battles I've been stuck on and campaigns I've been absolutely grinding my way through with lots of save scumming that I've been too embarrassed to send because I see you and other RUclips TW guys breeze through similar tough spots on harder difficulties. But maybe I should just humble myself, toss a campaign your way, and learn how to git gud... I've got a Tzeentch campaign currently that's turned into a total nightmare because Teclis caught me out of position while I was dealing with Oxyotl, and is now ploughing through the entire east end of the Southern Wastes.

  • @EveloGrave
    @EveloGrave Год назад

    Good intro to various tactical plays for the Total War battles. Keybinds are my main issue when it comes to them though.

  • @unteejo3678
    @unteejo3678 Год назад +4

    No cheese? Am I in the wrong channel?

  • @horrocko
    @horrocko 3 месяца назад

    Somehow all my Karl Franz armies end up looking exactly like this one...

  • @trowachess
    @trowachess Год назад +5

    Tactics ftw!

  • @Pedro-zu3uq
    @Pedro-zu3uq Год назад +11

    The guns not shooting a single bullet until the battle was over was beyond infuriating. Also the battle results are a joke lol, some times i kill 3 stacks using only lords and heroes and finish full health with 0 casualties just to get a "close victory".

    • @thebackup2121
      @thebackup2121 Год назад +1

      Yeah we need to raise this with the devs, they seem to be pretty on it with making tweaks, think there's a place for that on the Discord

    • @bigquazz3955
      @bigquazz3955 Год назад +2

      Yeah that happens when lords/heros take up a significant portion of your balance of power and you use up alot of their heal cap. Even if you end at full health, it's still counting all the health you healed as lost health

  • @caiobortoletto4363
    @caiobortoletto4363 Месяц назад

    im glad to see legend tell his mortar to fire and they dont fire. just like in my game lmfao

  • @forzakule
    @forzakule 5 дней назад

    13x more kills against 2.5x more number of enemies. That's a Heroic Victory man! Stupid AI

  • @UncrushableHope
    @UncrushableHope Месяц назад

    what would you have done different if there had been more ranged units it shoot the wizard?
    also I notice nobody who makes videos pauses during combat, is that looked down upon or something?

  • @Littlelostdragon
    @Littlelostdragon Год назад +2

    I've noticed that for some reason artillery in this game more so then 2 think they must move if anything changes. So if you give an attack order? Reform. Target dead? Reform. Told to stop? Oh must reform now. Inching ever forward every time.
    Never mind other ranged issues where units with clear line of sight just.... decide that no, they won't pull the trigger. As a fan of ranged combat my self, this is very annoying and has lead to many battle redos.

  • @Voromire1
    @Voromire1 Год назад +1

    I can only do these sort of tactics with pausing, and using slow mo. I just don't have the dexterity to do it in real time. It's insane that anyone can do this sort of thing!

    • @Idontknow-vm1iy
      @Idontknow-vm1iy Год назад +1

      It just comes with practice my friend! Try creating a rule where you can't pause and try to only do your micro in slow-mo. After you get proficient at that, you can step it up to normal speed. Heck, even practice some easy battles at 2x speed in the "quick battle" tab.

  • @thebackup2121
    @thebackup2121 Год назад +4

    Hey Legend, loved the video, it's stuff like this that really makes me glad to be a strategy gamer as I also have such an appreciation for military strategy and history. Haven't had a chance to watch the streams so you may already do this, but do you use the same techniques in your own campaigns as you do the disaster battles? I feel like you've got "The Cheese" down to a fine art at this point and would like to see more gameplay that reflects the strategies of whatever faction/Lord you happening to be playing at that time, would you be up for it? It does mean thinking and acting differently with each species, so that could be quite interesting to see, looking forward to hearing your thoughts on this

    • @skeenerbug601
      @skeenerbug601 Год назад +4

      He stopped streaming a bit ago to focus on videos but there's a ton of old streams on his channel you could watch, on just about every faction and LL imaginable

    • @adriankoch964
      @adriankoch964 Год назад +2

      Usually Legend doesn't need to fight such large scale disaster battles, since he also has very strong control and forward thinking in his campaign map gameplay. Disaster battles are often the result of mismanaging campaign map stage.
      Make sure to subscribe and catch his end of year 24h charity live stream it's prolly gonna be a "this is total war" campaign, where the rule is to immediately declare war with every single empire that he encounters!

    • @thebackup2121
      @thebackup2121 Год назад

      @@skeenerbug601 Bugger I forgot that 😅 thanks for the reminder tho

    • @thebackup2121
      @thebackup2121 Год назад

      @@skeenerbug601 But that's not to say he can't pre-film any that he'd like to share and commentate on, he knows his shit with this game and it would be great to learn more from him

    • @thebackup2121
      @thebackup2121 Год назад

      @@adriankoch964 That's very true, he knows what he's doing so he plans ahead. Still, that doesn't mean he doesn't have to apply conventional military strats in battles as a teaching tool, or RP as an LL and fight in ways loreful to a given faction 😄

  • @kingster14444
    @kingster14444 2 месяца назад

    As someone who surrounded a stronger unit with my weaker skeleton boys with Tomb Kings, and would still lose or barely win, I will never understand how it's not about stats

  • @bleflar9183
    @bleflar9183 Год назад

    I know that cheese is usually nescessary in disaster battles, but this type of video, just showing your skill in strategy and playing the game how it was intended is much more entertaining.

  • @RETURNTORUN
    @RETURNTORUN 4 месяца назад

    I could have sworn that you will still have the same speed flying when you walk or run stance it. Just something that could save you vigor.

  • @reivelt3715
    @reivelt3715 Год назад +8

    THIS! This is the total war i miss.

  • @shadexdemarr
    @shadexdemarr Год назад +2

    Times like this you truly earn your legend title.

  • @yuritarded7626
    @yuritarded7626 Месяц назад

    How is the slow match time unavaiable for you? It is greyed out? Is that from a mod? I want that too.

  • @Balevolt
    @Balevolt Год назад

    You know I noticed my vampire coast would shoot their mortars when they where reloaded too

  • @xakoman8003
    @xakoman8003 Год назад

    CC: "Legend to the wall here"

  • @azhaag1898
    @azhaag1898 Год назад

    carl friends is my favorite lord

  • @williamm.3612
    @williamm.3612 Год назад +1

    All ranged units seem to have this issue in w3, I have had issues with even archer stacks not firing when ordered - rendering autofire only. .. its total aids.

  • @vfc7539
    @vfc7539 Год назад

    French artillery. Goes on strike when christmas comes.

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 Год назад +1

    So what was wrong with the artillery? Bug?

  • @_FERG
    @_FERG Год назад

    Hey legend any tips for defending minor settlements as dwarfs but against a cathay because they have those sky junks and rocket batteries and grand cannons with 440 range or something like that, seems no matter where i stand to stop there infantry they can beat me by just artillery on my defensive positions by the time there army gets to me im toast

  • @totalwar-hamster4518
    @totalwar-hamster4518 Год назад

    Do you think it was because they didnt have vision with the mortars? obvs it didnt used to work like that but they started firing again when the units moved away and presumably into vision. Maybe just bugged but just a thought

  • @Josh2308j
    @Josh2308j Год назад

    Do you still stream I used to see you stream a lot during the morning (my time) but I haven't seen one for a while now. Love the content keep up the good work.

  • @nickcheah6254
    @nickcheah6254 Год назад

    Hi Legend and merry xmas
    See I always noticed and figured if things like mortars fail to shoot as they did here, giving them a move order and/or off-onning fire at will and stuff has some resetting rejiggle effect that helps them return to normal function. What do you make of that?

  • @rebel1342
    @rebel1342 Год назад

    Does anyone know what the music that starts at 4:41? Being trying to find the music

  • @Pallyrulez
    @Pallyrulez Год назад

    I probably can't pull this off with a dwarven army, given that have no speed

  • @Cao-Cao-Blue-Army
    @Cao-Cao-Blue-Army Год назад

    Is the 2.3 campaign stable now? I keep getting multiple ctd's!

    • @adriankoch964
      @adriankoch964 Год назад

      For me CTDs scale proportionally with number of active mods. Vanilla CTDs mostly when loading into battles for me, but thats rare now. Still quicksave before every battle and use ample rolling autosave slots, esp with active mods.

  • @Ghost1170
    @Ghost1170 Год назад +5

    No cheese...?
    Are... Is that you Legend? Everything okay at home?
    LOL

  • @theStamax
    @theStamax Год назад

    Agreed the Pyrrhíc was bs. Only explanation I can think of is the mortars somehow counting as lost and perhaps karl at half health (since he was such a major part of the balance of power?). Mb bit of the Sigmar Priest as well. Still stupid of course

  • @anjairis
    @anjairis Год назад

    Nice battle. Miss the livestreams. Merry christmas.

  • @peterlustig4148
    @peterlustig4148 Год назад

    why didnt they use Menace Below?

  • @aaronmcpherson1297
    @aaronmcpherson1297 Год назад

    dem cannons were hilarious

  • @hjluke4807
    @hjluke4807 Год назад

    Battle of Austerlitz, fantasized”

  • @soundboii1734
    @soundboii1734 Год назад

    Really enjoyed this video!

  • @jerondiovis6128
    @jerondiovis6128 Год назад

    Oh, classic good old Total War... Units won't shoot just because.
    When I learned to play this game, in my very first campaign, it drove mad as hell. Like wtf, what "tactics" and "planning" we are talking if I never know what to expect from my troops? What the bs is this game?
    Since those days I played hundreds of hours and learned something about line-of-sight mechanics, and that terrain is not that flat as it looks from above... but as we see here, even the literal all-knowing god of this game can't guarantee that your troops will simply shoot when you need them. Because it's Total War, my boy.

    • @terbentur2943
      @terbentur2943 Год назад

      for me its the AI ALWAYS seems to know where I hide my units. Like they cheat just as obvious as when they dodge arty fire

  • @wclinton93
    @wclinton93 Год назад

    god ranged units in this game are so scuffed. ruins playing any range-heavy faction for me. great vid legend

  • @James-i5t2j
    @James-i5t2j 2 месяца назад

    I'm just transitioning from WH2 TW to Warhammer 3. Total War 3 Battle Maps are so EXTREMELY FREAKING TINY most of the time you have no choice but frontal assault. Especially most of the Cathay Maps. I had 3 Cathay maps in a row where I couldn't simply line up my infantry from flank to flank in a normal formation because the deployment zones were so narrow. These were OPEN TERRAIN maps! Once the Battle started I tried to get my cav "on the flanks" and ran into the out of bounds lines on the left and right flank. So basically the enemy infantry line was lined up from one boundary to the other in a normal formation 2 ranks deep. Tiny, crappy, lazily done maps in TW3. Total trash. Many of the WH3 TW maps are about 1/4 the size of Napoleon TW maps. WTF happened to CA?

  • @krggamer
    @krggamer Год назад +2

    That is the thing about total war for me you can make the meta army and over power the ai with auto resolves like a civ game but then there are moments against all odds you have your boys get stuck in and pull out the heroic victory when normally in civ its just an automatic loss. Sorry I've been trying to get my friend on total war rather than civ :}

  • @Nanakoglasgow
    @Nanakoglasgow Год назад

    why are you not using control groups, all that box dragging is gonna kill your wrist

  • @ExceedProduction
    @ExceedProduction Год назад

    How in the hell is that a phyrric victory. What sort of uncodly witchcraft of warfare counts as a heroic victory in this case?!

  • @EagleScoutmano
    @EagleScoutmano 3 месяца назад

    Playing as VampCounts, you can get a pyrrhic victory with zero end-of-battle casualties... Because you used up your winds of magic.
    It's ridiculous, really.

  • @zimri1323
    @zimri1323 Год назад +5

    Once again Legend getting screwed with by the ai not wanting to fire. This is why I'm holding off on buying till this game is on a significant sale.

  • @Denebrae
    @Denebrae Год назад

    Mortars are ok, they are just using Drax technique of invisibility.

  • @edgyguy7084
    @edgyguy7084 3 месяца назад

    Mortars? With the empire?
    I think he/she would just go for the Bombardment Caavalery instead...

  • @steeltrap3800
    @steeltrap3800 Год назад

    The after battle rating system is pants on head re***ded.
    That battle was the very OPPOSITE of Pyrrhic: you had a crushing victory where the balance of forces is very much in your favour should there be another battle.
    You'd think CA might fix it out of embarrassment if nothing else, but apparently they don't mind it generating assessments so idiotic it seems to be largely run by a skewed RNG system.
    To add insult to injury, of course, it's that rating that determines EXP and rewards if I'm not mistaken. 🤬
    Great, isn't it? 🤣

  • @PauloSouza-ls2et
    @PauloSouza-ls2et Год назад

    thats a lot of backstabbing for a man-thing

  • @jajsem1109
    @jajsem1109 Год назад

    Legend: "That was..."
    Me: "So cool!"

  • @roberttitan4497
    @roberttitan4497 Год назад

    I can't tell you how many times I've said fing shoot!

  • @torquevonthorne948
    @torquevonthorne948 Год назад

    Didn't now the doom-flayers could inflict a pacifism side effect on the artillery crew they attack. Nasty.

  • @paulhahn9212
    @paulhahn9212 Год назад +1

    I just wanted to pick up the game again, but the ranged units ignoring orders is an absolute dealbreaker for me. I have to be able to trust them with following orders. If orders make my units less effective, i might as well just watch them do their thing or watch your videos. The game is not worth playing like this

  • @jankoodziej877
    @jankoodziej877 Месяц назад

    How the hell was this not cheasing...

  • @setheus907
    @setheus907 Год назад

    Until you have a 1 man doom stack then stats matter more

  • @kaa-or6kj
    @kaa-or6kj Год назад +1

    12:40 cause they dont get paid enough thats why i guess

  • @paulryan4939
    @paulryan4939 Год назад

    I like the thumb nail 👍

  • @kristijanmedved6066
    @kristijanmedved6066 Год назад

    Unit roster for nagash legion mod?

  • @zil7692
    @zil7692 2 месяца назад +1

    Interesting but the constant clicking sounds are distracting and annoying af

  • @Sola-rw9fd
    @Sola-rw9fd 3 месяца назад

    It's more of the same cheese without the tactics. Ai needs a serious rework.

  • @theredbluecaptain2742
    @theredbluecaptain2742 Год назад

    Dude, why aren't you in the army? Like irl general.

    • @morgothbauglir8706
      @morgothbauglir8706 Год назад

      pretty sure in actual armies the "enemy" has double digit iq

    • @theredbluecaptain2742
      @theredbluecaptain2742 Год назад

      @@morgothbauglir8706 i guess legend of total war still will nail it