This myth is as old as ONI itself, and IIRC it was originally caused because there was a very, very, very early patch where digging it up had actually caused the o2 to be reduced; the devs saw players leaving Oxylite tiles all over their bases and acting scared of digging them and didn't like it. Klei has no problems with min-maxing, but not in the early game where new players can end up punished. I think there was a debate between making all tiles drop 100% mass and reducing generated mass, or just fixing Oxylite somehow. Obviously, they chose to fix Oxylite. On a similar note, this was well before vents were added, so at the time the only permanently sustainable way to create oxygen was to get a whole colony of vomiting dupes, keep them as miserable as possible and let it offgass polluted oxygen. Fun times.
Wasn't it also originally one step further, where not only did the mined version have less mass _(and thus originally less oxygen)_ but that the _mined_ version released it a lot faster, leading to running out of generation faster?
@@veroxid you still get the same amount no matter what the speed, so assuming your consumers stay constant it doesn't matter how fast it turns into oxygen?
I think the reason the undug one was 1388.9 vs 1389 is there was one less free square in that box. So, it all reached 1389 then filled in the 1 square gap left from the oxylite. Thanks for the video!
The swirl at the end, can you do one where the last tile is like 50 million pressure water or something? It would be fun to watch the swirl count down then explode
oh hey, i asked for this video. thank you for making it, and for taking it a step further. there's a niche to be filled in the ONI community for mythbusting videos where there's video evidence of testing in the game. between updates, bugs, misinformation, and word-of-mouth, game communities have a tendency to operate off outdated/wrong information for years before someone bothers to check, and i've gotten to the point where i don't believe heresay in gaming communities without evidence. and having a quick video to refer to means it can be shared in the community during discussions. for inspiration, i recommend checking out Wand of Sparking, a terraria channel that has made a whole series of testing weird ideas about game mechanics (/playlist?list=PLTdvCLw0EMqt_wjaTewHUIzAv3TuIQedP). they ask for ideas at the end of each video and get a whole load of suggestions for the next video. maybe something to test next time: when, if at all, does damage/repair to a building destroy the materials? and is it possible to cheese the materials being lost?
I love that ONI still gets new content. I love watching players do science on their video games. I think players learning games is more fun than playing games, often.
Kudos to committing to the scientific method and making sure both experiments where identical. But I saw an Echo with a magnifying glass focusing the sun into the bit of debris oxylite, so you're caught 😛
I don't like the mine it, because I like the watch it skrink, and use it as a timer to tell when i need to start up the algae diffuser again. But i already knew this, hilarious that it's still debated, i remember that the RUclips channel "Grind This Game" did a similar Mythbyster like this, many RUclips's have, yet the myth persists, it's almost like an enigma, or urban legend, lol. Good video!
You should ask for more ONI myths to bust at the end of your mythbusting videos. I think it would be really cool to see what other myths people believe.
That shouldn't matter. And obviously wouldn't make a difference of 0.1, rather than 3% or so. The total grams of O2 should be the same (50000), in a box that is 36 tiles in size. Rounding error makes sense since it is floating point values and a lot of divisions by many different scaling factors over a long time.
I'm not surprised this myth exists. You can see half the mass get lost when mining. You'd have to do self experimentation however, to notice that the efficiency of mass to oxygen gets changed, or be digging through the oldest of patch notes for when it was made to do that XD
You can do it like "ONI busters" which makes sense because in japanese "鬼"(oni, おに) means demon, and demons can also be very powerful ghosts, which aligns with "ghost busters" name
I never knew this. When I started playing if I mined oxylite it would get rid of the oxygen production. That knowledge stuck with me even when years later that is not true.
I use the "Better Miner" mod because I always thought if I dig a 1 cubic foot hole in the dirt, I should get 1 cubic foot pile of dirt, not half that amount. What this means, that I never stopped to test, is with that mod running, I get twice the oxygen by digging it up. Cool! Thanks!
@@deacom8528 modifying a single player game to make the game more enjoyable for that person is not cheating, ya numpty. they're not competing against anyone, and their modded experience has no impact on anyone else's experience.
I use a mod that changes how much a tile gives based on the digging skill of the dupe; unskilled dupes still give the 50%, then it scales up to 100% for the highest possible dupe skill, capped at 100%. It means in early game where you see oxylite you'll almost never get more than maybe 60% mass, but even in late game unless you outright tell non-diggers to never dig, you'll still lose a lot of mass from digging commands. I think some of my dupes do as low as 56% while my best are right around 90%. Feels more balanced, and gives me reason to put thought into my digging and who I let do it, rather than just whoever gets to it.
@@deacom8528 This isn't cheating. There's no competition or test. Do you play only the hardest world gen and always choose the worst dupes? No? Who cares?
an interesting result. so much better to mine it out and get a longer lasting source of fresh air. forget if dupes can freely move chunks around or not, would be nice if they could
It doesn't change how long your air will last. It's the same amount of oxygen (well, slightly more, due to a rounding error) so you'll still run out in the same amount of time. And yes, dupes can move chunks of oxylite around. It's in the Consumable Ore section of the storage bin.
My thing is that if there is a tile there of oxylite. It won't be there for long. If it is a step, or something is built on it, things will go wrong. Dupe-busters?
Could you do a video explaining the vacuum of space? I opened the area around my colony up to the vacuum of space, expecting it to vacuum it out for me, but it hasn't done much after 100 or so cycles. Is that simply because of how my gas layers sit? Or does the vacuum of space not pull the gasses out?
Make sure to have at least three tiles in width exposed to the vacuum, the more width exposed to vacuum the faster it will rise into space the gas will travel from high to low pressures so opening gas pockets to allow the diffusion will facilitate the evacuation of gasses. It can take a thousand cycles to vacuum a large map of all gasses.
@@EchoRidgeGaming You also need to make sure there's no _source_ of gas; I've left areas exposed to space for hundreds of cycles before and there was still co2 filling it. I was confused until I realized that dupes wearing oxygen masks still breathe out co2 into whatever environment they're in, but dupes holding their breath don't. Environment suits fix that up nicely, though.
To be honest, I was one of those people who believed that oxylite wouldn't produce oxygen when mined. Just for a bit of context, I only played a few hours of ONI several years ago, and I just recently started watching Markiplier's playthrough. So, now that is out of the way, I think the reason why I believed oxylite would stop making oxygen is because for some reason, I thought it had to be a physical block in the world in order to make oxygen. Best comparison I can think of is chlorophyte from Terraria, when placed as a block, it can transform nearby mud tiles and "grow" more chlorophyte. When you mine chlorophyte and throw it into a chest however, it will not transform mud blocks inside the same chest. I thought oxylite would behave similarly where it would stop working as an item, so it would be a good idea to leave it there to deteriorate as a block instead of mining it.
Nicely done. I too thought 50% would disappear on mining. I'm just not an asshole commenter - I usually assume people who make content for a channel have a better strategy than myself in their favourite game.
I don't think it was a rounding error. The Oxylite tile itself was taking up space that became a vacuum briefly when it destroyed itself, so you actually would lose a tiny bit of oxygen as it fills the vacuum? Or because of the lack of drywall, the oxylite tile's box just naturally lost some oxygen by the time the mined oxylite decayed.
thats an interesting result. it does mean that if you are low on oxygen, you still don't want to mine oxylite. because it ofgasses faster unmined. mining the oxylite would slow down production, so even though the efficiency is the same, you could have dupes asphyxiating with perfectly good oxylite on the ground. I think that a lot of the people saying it wastes oxygen are mistaking lower oxygen offgassing speed for lower overall efficiency, which is an understandable mistake.
I wonder if the "rounding error" has to do with the debris falling to the ground. Maybe the debris still produces gas without losing mass while in free-fall? More testing is needed.
Something cool that you could have shown (sorry if already told before) was that the very few first seconds of mining the oxylite, the mass lost is actually turned to gas so you should have seen a difference right at the start.. We want tables and graphs next time! :P lol True scientifics methods. ;)
I believe this myth actually comes from the game itself. I think the log entry mentions that digging up the oxylite produces less oxygen than letting it dissipate. Guess they forgot to change it?
Dunno if it's been said but, I'd go with something like Myth Busting Included, or Myths Are Included... I dunno, I like using the included part as the connecting factor to the game :)
I discovered something beautiful in one of my recent colonies after i deconstructed a reservoir full of polluted water .. the bottle is emmiting more Po2 than Elecrolyzer does emmit O2. I wonder if i can somehow utilize this for "free-ish" oxygen.
first test inconclusive. you have 1 hump inside on the floor on the left and 2 humps on the right. thought you were going to fix it when you said they werent in the same spot :(
Then, is better diging the oxylite if you are in mid game and dont need oxylite for oxygen production, since the conversion to oxygen will be slower and you can store it for rockets
myths not included or accuracy included maybe although those suggest you can't do myths a little bit. Maybe you could base the name off a filtration tool in the game
This myth is as old as ONI itself, and IIRC it was originally caused because there was a very, very, very early patch where digging it up had actually caused the o2 to be reduced; the devs saw players leaving Oxylite tiles all over their bases and acting scared of digging them and didn't like it. Klei has no problems with min-maxing, but not in the early game where new players can end up punished. I think there was a debate between making all tiles drop 100% mass and reducing generated mass, or just fixing Oxylite somehow. Obviously, they chose to fix Oxylite. On a similar note, this was well before vents were added, so at the time the only permanently sustainable way to create oxygen was to get a whole colony of vomiting dupes, keep them as miserable as possible and let it offgass polluted oxygen. Fun times.
Thank you for sharing this.
Wasn't it also originally one step further, where not only did the mined version have less mass _(and thus originally less oxygen)_ but that the _mined_ version released it a lot faster, leading to running out of generation faster?
And here I am, 700 hours into the game, still not digging up oxylite... must have missed that patch. Thank you!
@@veroxid you still get the same amount no matter what the speed, so assuming your consumers stay constant it doesn't matter how fast it turns into oxygen?
nice story grandpa
Meep Busters!
perfection
Nice, lol.
Based! I second this.
Yep
I'd love to see more entries in this series.
I've been leaving Oxylite undug because I thought it would delete 50%, but now I know better.
I remember playing when it did this… Probably a good plan that they fixed it, as it’s an early game resource.
I think the reason the undug one was 1388.9 vs 1389 is there was one less free square in that box. So, it all reached 1389 then filled in the 1 square gap left from the oxylite. Thanks for the video!
This could def be it
The swirl at the end, can you do one where the last tile is like 50 million pressure water or something? It would be fun to watch the swirl count down then explode
That is an awesome idea.
That's a youtube shorts prime material there
oh hey, i asked for this video. thank you for making it, and for taking it a step further.
there's a niche to be filled in the ONI community for mythbusting videos where there's video evidence of testing in the game. between updates, bugs, misinformation, and word-of-mouth, game communities have a tendency to operate off outdated/wrong information for years before someone bothers to check, and i've gotten to the point where i don't believe heresay in gaming communities without evidence. and having a quick video to refer to means it can be shared in the community during discussions.
for inspiration, i recommend checking out Wand of Sparking, a terraria channel that has made a whole series of testing weird ideas about game mechanics (/playlist?list=PLTdvCLw0EMqt_wjaTewHUIzAv3TuIQedP). they ask for ideas at the end of each video and get a whole load of suggestions for the next video.
maybe something to test next time: when, if at all, does damage/repair to a building destroy the materials? and is it possible to cheese the materials being lost?
Thanks for the comment and the suggestions.
I love that ONI still gets new content. I love watching players do science on their video games. I think players learning games is more fun than playing games, often.
You and me both. Helps keep the game fresh, which especially helps as a creator.
WI will be digging up the Oxylite from now on. Very useful to know. Thanks again for a great video. *Mind Blown*
Digging it up means you can save it for later as well, by storing it underwater.
Or leaving it in areas that need the extra oxygen.
Kudos to committing to the scientific method and making sure both experiments where identical. But I saw an Echo with a magnifying glass focusing the sun into the bit of debris oxylite, so you're caught 😛
lol, nice job finding the Hidden Echo.
I don't like the mine it, because I like the watch it skrink, and use it as a timer to tell when i need to start up the algae diffuser again. But i already knew this, hilarious that it's still debated, i remember that the RUclips channel "Grind This Game" did a similar Mythbyster like this, many RUclips's have, yet the myth persists, it's almost like an enigma, or urban legend, lol. Good video!
You should ask for more ONI myths to bust at the end of your mythbusting videos. I think it would be really cool to see what other myths people believe.
This really sets my mind at ease, thanks echo!
Also secret echo really likes his oxylite :)
Nicely done.
Ha very nice. And clever. Will link people to this when i get the unavoidable question regarding the oxylite again. :D
"again" ha.
4:26
It's not a rounding error.
When Oxilite tile depleted itself it created a tile of vacuum, lowering the average amount of oxygen per tile.
That shouldn't matter. And obviously wouldn't make a difference of 0.1, rather than 3% or so. The total grams of O2 should be the same (50000), in a box that is 36 tiles in size. Rounding error makes sense since it is floating point values and a lot of divisions by many different scaling factors over a long time.
I have literally never dug up oxylite because I thought it would be wasted. Thank you so much for disproving the myth.
I'm not surprised this myth exists. You can see half the mass get lost when mining. You'd have to do self experimentation however, to notice that the efficiency of mass to oxygen gets changed, or be digging through the oldest of patch notes for when it was made to do that XD
Thank you for busting that myth because now I know I can get them out of my way without losing the oxygen. :-)
OMGS this is an awesome video!!! More of this! Thanks for debunking that theory :)
And 5:01 the perfect mini echo to have for this video :)
Thank you. Nice job finding the Hidden Echo :)
This format is great. Keep the uploads coming!
You can do it like "ONI busters" which makes sense because in japanese "鬼"(oni, おに) means demon, and demons can also be very powerful ghosts, which aligns with "ghost busters" name
Good to know! THank you for the straightforward explanation and experiments!
Thanks Silk Dragon.
“Myths not included” was the first thing I thought of
This is a very useful link to have for the future of the game! This is how proving someone wrong is done!
Ha, I spotted Sherlok Echo! First time in a long while! Usually episodes have too much going on for me to spot hidden Echoes.
Nicely done.
Very informative
nice mythbusting love it. How about as a name 'Myths Not Included'?
Love this.
Good one!
I never knew this. When I started playing if I mined oxylite it would get rid of the oxygen production. That knowledge stuck with me even when years later that is not true.
I use the "Better Miner" mod because I always thought if I dig a 1 cubic foot hole in the dirt, I should get 1 cubic foot pile of dirt, not half that amount. What this means, that I never stopped to test, is with that mod running, I get twice the oxygen by digging it up. Cool! Thanks!
Some people love cheating with mods
@@deacom8528 modifying a single player game to make the game more enjoyable for that person is not cheating, ya numpty. they're not competing against anyone, and their modded experience has no impact on anyone else's experience.
I use a mod that changes how much a tile gives based on the digging skill of the dupe; unskilled dupes still give the 50%, then it scales up to 100% for the highest possible dupe skill, capped at 100%. It means in early game where you see oxylite you'll almost never get more than maybe 60% mass, but even in late game unless you outright tell non-diggers to never dig, you'll still lose a lot of mass from digging commands. I think some of my dupes do as low as 56% while my best are right around 90%. Feels more balanced, and gives me reason to put thought into my digging and who I let do it, rather than just whoever gets to it.
@@deacom8528 I'll play the game my way and you play it your way and we'll both enjoy the game.
@@deacom8528 This isn't cheating. There's no competition or test. Do you play only the hardest world gen and always choose the worst dupes?
No?
Who cares?
Very cool video. Thanks, Echo
Thank you.
0:47if I responded I would look like a pompous (*goes ahead and makes a whole video about it*)
Call it 'Myths Not Included"
Hey you just wasted a bunch of oxygen at 0:31
an interesting result. so much better to mine it out and get a longer lasting source of fresh air. forget if dupes can freely move chunks around or not, would be nice if they could
It doesn't change how long your air will last. It's the same amount of oxygen (well, slightly more, due to a rounding error) so you'll still run out in the same amount of time.
And yes, dupes can move chunks of oxylite around. It's in the Consumable Ore section of the storage bin.
Keep this series going! Love the cold, hard facts!
My thing is that if there is a tile there of oxylite. It won't be there for long. If it is a step, or something is built on it, things will go wrong. Dupe-busters?
Could you do a video explaining the vacuum of space? I opened the area around my colony up to the vacuum of space, expecting it to vacuum it out for me, but it hasn't done much after 100 or so cycles. Is that simply because of how my gas layers sit? Or does the vacuum of space not pull the gasses out?
Vacuum doesn't pull, not even in real life. Gasses move into the vacuum. In oni this happens quite slowly.
Make sure to have at least three tiles in width exposed to the vacuum, the more width exposed to vacuum the faster it will rise into space the gas will travel from high to low pressures so opening gas pockets to allow the diffusion will facilitate the evacuation of gasses. It can take a thousand cycles to vacuum a large map of all gasses.
Both @ShadowManceri and @slidexztv9727 have good points. This is why if I want to vacuum out an area, I used a gas pump.
@@EchoRidgeGaming You also need to make sure there's no _source_ of gas; I've left areas exposed to space for hundreds of cycles before and there was still co2 filling it. I was confused until I realized that dupes wearing oxygen masks still breathe out co2 into whatever environment they're in, but dupes holding their breath don't. Environment suits fix that up nicely, though.
Thank you thats good to know.
That was great, the very opposite of pompous :)
For a name, how about "Echo's ONI Science Lab"?
Ha, I like it.
mined oxilite can also be moved by dupes directly where you need it using storage boxes.
Great point.
I think you should have a reactor going critical clear the screen once the oxylite is gone in the outro... if possible. Maybe something else explodey
Call the series Rad Busters!
Hey there Echo Ridge Gaming, you could call it "The Data Detective Series" or something like that.
What about making your natural oxilite tile bigger with item dropping in that tile? Rather does that work and how efficient might that be
To be honest, I was one of those people who believed that oxylite wouldn't produce oxygen when mined. Just for a bit of context, I only played a few hours of ONI several years ago, and I just recently started watching Markiplier's playthrough.
So, now that is out of the way, I think the reason why I believed oxylite would stop making oxygen is because for some reason, I thought it had to be a physical block in the world in order to make oxygen.
Best comparison I can think of is chlorophyte from Terraria, when placed as a block, it can transform nearby mud tiles and "grow" more chlorophyte. When you mine chlorophyte and throw it into a chest however, it will not transform mud blocks inside the same chest. I thought oxylite would behave similarly where it would stop working as an item, so it would be a good idea to leave it there to deteriorate as a block instead of mining it.
Well thanks I was also under this impression.
Nicely done. I too thought 50% would disappear on mining. I'm just not an asshole commenter - I usually assume people who make content for a channel have a better strategy than myself in their favourite game.
If I learned nothing today, I learned I can just dig out Oxylite....
good series idea, i liek
I don't think it was a rounding error. The Oxylite tile itself was taking up space that became a vacuum briefly when it destroyed itself, so you actually would lose a tiny bit of oxygen as it fills the vacuum? Or because of the lack of drywall, the oxylite tile's box just naturally lost some oxygen by the time the mined oxylite decayed.
Good to know.
Now to apologise to my friend for giving him bad information on Oxylite, which I've believed for over 3,000 hours.
Dupes Explore Rare Phenomenas or D.E.R.P for short lol idk great vid!
Woa, never realized that.... thanks.
Echo's Myth Busters Not Included
thats an interesting result. it does mean that if you are low on oxygen, you still don't want to mine oxylite. because it ofgasses faster unmined. mining the oxylite would slow down production, so even though the efficiency is the same, you could have dupes asphyxiating with perfectly good oxylite on the ground. I think that a lot of the people saying it wastes oxygen are mistaking lower oxygen offgassing speed for lower overall efficiency, which is an understandable mistake.
Call it "ONI Research", sounds good af and you'll have a neat Halo reference in it.
I wonder if the "rounding error" has to do with the debris falling to the ground. Maybe the debris still produces gas without losing mass while in free-fall? More testing is needed.
This is a great theory.
Something cool that you could have shown (sorry if already told before) was that the very few first seconds of mining the oxylite, the mass lost is actually turned to gas so you should have seen a difference right at the start..
We want tables and graphs next time! :P lol
True scientifics methods. ;)
I believe this myth actually comes from the game itself. I think the log entry mentions that digging up the oxylite produces less oxygen than letting it dissipate. Guess they forgot to change it?
I think the series should be called "No Research Selected"
Mythbusters: ONI Galore
how about that?
wat about oxylites in storages does it also emit the same rate as a mined oxylite
Next topic: lit workspace bonus - when it does and does not apply
This is a great idea.
Myths not included... I love the idea of the series though
Fill : vacuum. No need to do this "destroying tiles" thing when you're in sandbox mode...
Cool series
Dunno if it's been said but, I'd go with something like Myth Busting Included, or Myths Are Included... I dunno, I like using the included part as the connecting factor to the game :)
Myth busters, oni style
Echo buster
Yeah! Science!
Myth... BUSTED!
Pompousness Not Included
I discovered something beautiful in one of my recent colonies after i deconstructed a reservoir full of polluted water .. the bottle is emmiting more Po2 than Elecrolyzer does emmit O2. I wonder if i can somehow utilize this for "free-ish" oxygen.
Yes, I should do a video on this soon. Thank you for the idea.
@@EchoRidgeGaming awesome :) np
Doesn't this mean you'd want to not dig it up? If leaving it releases the oxygen faster then that makes more sense to me.
You should call the series Myths Not Included
😂 I didn’t even know that mining oxylite even dropped anything, I saw that it was emitting oxygen and just decided to never touch it
Love it. "Nope, not touching those."
first test inconclusive. you have 1 hump inside on the floor on the left and 2 humps on the right. thought you were going to fix it when you said they werent in the same spot :(
Also new sub reminds me of a certain other guy who's had life to deal with
Does oxylite still emit/decay if mined and shoved in a container of some sort?
yes, unless the container is under 2kg or more of pressure (either gas or fluid)
@@AlexanderBurgers Gotcha, so the ol' stick it under water in order to conserve it for when it's needed trick.
@@Mike__B Exactly that, yeah. :)
I always thought that mining would reduce the total oxygen by half.
You aren't alone, I too thought this for a long time.
oxygen busters
actually echo "reaching the end of the half-life" would leave half left :P
Doh! ;)
Then, is better diging the oxylite if you are in mid game and dont need oxylite for oxygen production, since the conversion to oxygen will be slower and you can store it for rockets
It will at least give your dupes more time to store it safely (usually underwater) before it gets used up for sure.
@@Jimorian exactly!
But the question is.. Can a mined oxylyte keep up with the dupes demand comperd to a unmined?
You can see the g/s oxygen emitted in the tooltip
Left square is smaller than right one that's all due to Newtown 4th law of Evaporation.
Rumors not included
The name of the series could be Myths Not Included
Tittle Ideas
Myths Not included
ONI mechanics deep dive
ONI Myths Tested
True Facts About ONI
ONI under the hood
Fell free to modify or combine them
I promise that this video will not stop the comments, facts and logic will not be able to stop those who are unwilling to learn.
MNI myths not included there's your series name. Please do ranching/critter myths next.
Should just call it something like "Myths not Included" :P
It's not a scientific experiment while It's published after a peer review and replicated by others.
i'd say "myths included"
One day ONI'players realised what test worlds have to launch with autosave turned off)
no idea what this game is, but it looks cool asf and the video was interesting
Title: Myth Not Included
Unmined oxylite tastes better.
You could call it Myths Not Included
Myth not included
Oxygen not busted
Mythbusters not included
im still _not_ gonna mine my oxylite bc i want them outgas immediately for faster oxygen
thanks
myths not included or accuracy included maybe
although those suggest you can't do myths a little bit. Maybe you could base the name off a filtration tool in the game
Hey... you forgot how fast it releases while in storage container
Yes I did, great point.