Unfortunately because the electrolyzer has a max pressure of under 2 kg air pressure, I don’t think it would be viable since you want a higher pressure in the cold brick. Nice thought though.
Nah it is possible and I have seen some example of it.and it is commonly known as liquid oxygen and hydrogen creation.the one I saw had an electolyzer in a freezer which freeze(to a liquid form) the oxygen and take hydrogen to next chamber by pump(later improved by direct opening a small opening on the above left part of the oxygen freezing chamber which leads to hydrogen chamber)
Super coolant as the bottom liquid layer, mesh tile instead of an airflow tile on the top of the left side. the liquid oxygen forms the second layer naturally. just gotta get it running, and you can avoid the max pressure thing. I'm going to try this now, whenever I can.
If you don't want to make a supercoolant liquid lock, you can get the dupes in via transport tube, although this needs a entry point similar to that of the heavy watt wires.
Normally this doesn’t work because the sauna will melt your plastic, but you are right. Plastic will be totally fine with temperatures near absolute zero
I made a pseudo industrial brick in a Frozen Core once. It's kind of satisfying to see all the waste instantly flash freeze and endlessly fall down like this.
I come to Echo Ridge before any other creator. Though he may not have exact tutorials, the words and examples used are far better than a step by step tutorial. I wish the best to you and will always keep watching!
I was thinking along the same lines: A "Pleasant Brick." Must be comfortable for dupes to work in without a suit (and populated with long-hair slicksters).
Cool video! ;D Memes aside, I think a cold brick could easily get away with only freezing down to -70C and still work as intended freezing all CO2 and polluted water outputs. In that case it could be done with ethanol as coolant and possibly use O2, PO2, Natural or Sour Gas inside. The "Not-As-Cold But Still Cold Brick." Another brick idea is the Space Brick. Steel Petroleum Generators can be ran with just a few pieces of drywall behind them so their outputs keep them from overheating even if fed 200C petroleum as fuel. Natural Gas Generators would work similarly. Kilns never overheat and can be ran until they melt in vacuum. Everything else (the generators too if one wants to save steel) can just have a drywall with a bit of liquid on their bottom tiles where cooling is applied.
You could also drop the ice into/near a vent/volcano/geyser to help cool the resource they provide (ex: niobium volcano). You could use the solidified material to cool the super hot metal, then pump out the gas, and send the now hot gas to somewhere else.
You could also use the aquatuners to cool polluted oxygen and then use liquid oxygen to cool the steam turbines, which could be outside the brick and then if you run out of polluted oxygen you can just dump the evaporated oxygen back in if it gets hot enough. This gives you a way to easily clean polluted oxygen without needing insane amounts of regolith.
4:18 - you can save yourself a small amount of power and some refined metal by using an unpowered auto-dispenser instead of a loader+chute. If you place the dispenser at the edge of the sweeper's range, or with a tile placed such that the sweeper can access the base of the dispenser but not its output tile, no loops are possible, and as a bonus the sweeper can move its full 1t capacity with every motion rather than doing that once and then doing a series of 80kg moves as the loader slowly empties onto the rail.
overall thoughts: good series! i'm still not sold on dirty bricks, but industrial saunas are nice if you have the materials. cold bricks are extravagant uses of supercoolant, but all that heat = steam power. industrial brick ideas: room-temperature industrial bricks. when cooling your equipment to a nice dupe-safe temperature. it's an early game classic, get your first steam turbine and steel aquatuner together with piped heat from metal refinery. vacuum industrial brick. i'm a big fan of vacuum insulation. petroleum generator would require space biome to maintain vacuum. what is best temperature control to use: thermal transfer pads, shift plates, floor tiles, or good old, temperature-controlled bath?
I actually spent quite a bit of time playing with a "cold steam sona" idea. The whole concept relies on a steam design I originally created to tame cold steam turbines without using aquatuners to heat or to cool the steam. Only one of the 5 steam turbine inlets needs to be above 125 for the turbine to activate, so the idea is to have a separate room with hot steam at very low pressure to "trick" steam turbines into activating while using barely any heat. In my testing, the heat from a steel transformer was enough to heat 0.5g/s of steam above 125 celcius and to activate two steam turbines on top, although the wind up time was really slow and it'd recommend using conductive pipes and a third room instead to generate those temperatures. Aside from taming cold steam vents with virtually no power use, you can also use that concept to build a luckwarm brick between 100 celcius and 125 celcius. This allows you to build the whole thing out of gold. Since the heat is so cold, your steam turbines will produce very little heat and they can reliably self cool (using the 5 degree gap between their exhaust water and their overheat temperature to cool themselves). The down side of this whole system is of course that 100 celcius to 125 celcius is a relatively small gap so your temperature management will have to be relatively precise.
I prefer to keep my industrial brick moderate in temperature. I've tried the hot variant, but it doesn't get hot enough to run the steam turbines on its own - any new material brought in keeps cooling the place too much, and everything built out of it when brought out is way too hot. Similar issue with power room - it can heat up to 120C but no hotter, presumably cooling down by transfering heat to the fuel injected into the power buildings. These were with building with ceramic insulated tiles in the outer layer, doesn't matter if inner is vacuum-gapped, ceramic carpet or gold tile. One cooling loop keeps the room at 22C, another keeps the turbines at 22C. They are separate because I had throttling problems in a previous build holding them all in one loop when it actually got hot enough to run turbines. It's been good enough to run non-stop ceramics production, and steel production until I ran out of the water planet's lime (26 tons of lime, wow!). Tungsten and niobium volcanos make steel obsolete, but molecular forge stuff still needs cooling. Atmosphere is hydrogen, cooling loop began as polluted water but eventually replaced with super coolant. Decor - Inside layers were ceramic carpeted tile for walls and ceilings, and gold tile for the floor. The transformers are at the bottom layer where dupes never visit and distribute power through the brick. Decor is generally (26x9 + 22.5x7) minus industrial machinery, insulated ceramic pipes and ceramic bins. I built my farms and ranches in a similar way, so pretty much all work areas have 200 to 300+ decor with this type of design. I keep the heavy-watt conductive wire channeled through its own space either vertically or horizontally between metal or carpeted tile so dupes rarely see it. when they do there's easily 1 to 1 of wire/joint plate to metal or carpet tile for mostly neutral decor in those transition spaces, there is still some room for improvement but it's not a priority. This works in power production areas too, minus the mesh tiles for dropping pwater. With niobium pixel packs decor can easily go up 270 in non-end spaces, so at that point it would be a luxurious industrial brick. - Mirrored from my original post, with some update
Watching you and Pravus inspired me to pick this game up, even though I'm not fond of the art style [too cute for my tastes normally]. Art direction aside, I do like the complexity of maintaining pressure, temperature and micro-biome in addition to the normal colony fare of food, pops and loot. I attempted to implement a full rodriguez and may have sent my first colony into a death spiral because the additional oxygen stifled my crops [bristle blossom and mealwood] from overpressure. I rushed the Rodriguez too fast I think, since I haven't researched gas tanks yet... I really wanted the hydrogen for glossy dreckos and had a... feral cool steam vent. It definitely was not tamed, but not imprisoned either, I just dropped a pump in the biome as far away from the vent and pumped water until it suffered heat breakdown [don't have steel yet, was just basic copper]
Could you throw your steam turbines into the cold brick? That way you don't have to cool them individually, and instead can cool the whole system, thus also keeping them cool
Mysterious 4th brick eh? How 'bout.... Space Brick! (TM). Build the machines out in exposed space tiles, with a row of drywall on the bottom for some liquid heat exchange. Run coolant pipes thru space hitting each machine in turn, and then dump that heat off in the steam/aquatuner room. Space Brick!
in the industrial Sauna is there way to Automate and relieve the steam pressure with out mods? When you have a steam vent or Nat gas gens they add water over time and the pressure gets nasty high or do you just let it climb??. Im currently just manually turning on and off a steel air pump to pull the steam out and dump into space (I don't need the water currently)
For saunas only, if your industry is sufficiently consistent, you can use temperature. Activate the steam pump (or the shutoff drawing water from turbine output) when the temperature gets below some threshold. If you're generating a consistent amount of heat from machinery, a drop in the lower bound of steam temperature indicates an increase in steam density. A modified version can be applied to a dirty brick, and obviously it doesn't apply at all to a cold brick. You can also analyse how much a geyser adds to the system how often, and use that in combination with timer sensors in cycle mode and meter valves, to get an approximation of the Right Thing.
@@DaraelDraconis Great call, I could do the math on the amount of water being put in and have the pull that off the turbine exhaust. Very nice thanks for the lightbulb :-)
Hello ! new ONI player here, I found really key information in your videos. But how do you put this much gas and liquid in some weird place and have such a clean base ?
So far you have shown us industrial bricks where you a) vaporize polluted water and b) freeze polluted water so naturally, the following mysterious industrial brick would be where you keep polluted water in a liquid state. You wouldn't need much steel to keep everything at 40 degrees and you also wouldn't need super coolant so you can build this brick much faster than the other variants
I'm thinking most of the stuff this cold brick is doing could be done with ethanol rather than supercoolant. It would be more difficult to hold the cold temperatures, but all the CO2 and water freezing, as well as the building without steel would be doable. Having the bother of freezing petroleum would also still be on the table. Ethanol would give a cold brick ("mild brick"?) option for earlier in the game. If you wanted to use the brick to liquify oxygen, then you would need the supercoolant.
Wait up, is there any reasons to keep steam turbines seperate from the rest of the brick? 5:23 You're still gonna need to cool it, and the amount of heat produced doesn't change if the ST is cooler, right?
Mann the reason I love this game soo much is because it allows for soo much scientific creativity, like man you can do soo much beautiful with a good understanding of the game mechanics and if you also know irl thermodynamics its just double that! By the way are you perhaps a physicist yourself?
I've got a base that's reaching that point where I need to do upgrades to keep growing. I've been increasing my food production and I think I need to address my heat next. The cold brick seems like a great way of doing it. Maybe I'll expand my sauna brick a little to get another aquatuner in there, and put the cold brick below it to chill my petroleum generators. I think I need to make a Rodrigez SPOM first though to have enough hydrogen. And since I'm low on labour I need to get more dupes. I'm around cycle 2100 and I've only got 15 total, only 9 of which are on my main planet. things take a while to build sometimes. I need more hands for the farms and ranches... I can't wait to get more RAM at christmas. I'm running 8GB, and things are SLOW. I'll have 32gb after christmas. Thoughts? Thanks for this series.
I am sure you will see some improvements with the 32gb (congrats on the future upgrade!). My only thoughts on this is you may be surprised that the extra ram isn't going to make your colony speedy quick. My experience is after cycle 1800ish, there is just so much going on, the game slows a lot. (I run 32 gb). The good news though, you *should see some improvements (as long as you don't have another bottleneck), and that is worth something.
idk if it works but maybe also an unbelievably hot brick, a industrial brick using all thermium machines to keep the temp over 500c : ) too cook the dupes : )))))
hmmm ... a mysterious fourth one .... I was thinking (and maybe seen somewhere) a kind of space/vacuum brick - if you do not run slickters, you save a lot of energy by just letting CO2 (and anything else you do not need) disappear into the void. If you do not need even p. water , I guess it can cool some machines, and then instead of cooling it, just let it go into space.
I’ve yet to progress far enough to make steel gas buildup or temp has killed several colonies for me so far… so because of this dumping all my problems into space with a vacuum brick is kind of appealing lol
So, I know that the power draw of a mining laser is probably far more worth it than wasted petroleum but.... Technically, if space was super important and you absolutely did NOT want a mining laser in there, you could have an automation that basically enables the generators on a timer if they've been sitting inactive for too long. I got tired of trying to get a timer that starts and "dings" on a signal, so I just used a series of liquid meter valves as my timers (not super space efficient, but you could put this automation anywhere). Not the most desirable of solutions, and I agree just digging up the frozen petroleum is the better solution, but I wanted to at least theorize a solution that didn't use the mining laser
First off, I love the series, especially the cold brick but I need help. I'd love to see you convert a sauna into a cold brick, I am hoping to do that myself but I'm not sure where to start. I always have a sauna set up but from pretty early on so by the time I have super coolant I already have my industrial brick set up. My plan is to use a couple (few maybe0 thermium aquatuners as a petroleum boiler, the chill they create will cool my brick, I want to then send my solid CO2 and polluted H2O to other planetoids to provide cooling, water for O2 and food via slicksters... it may be too grand a plan for me however.
@@EchoRidgeGaming Just pass the conveyor loop through a small water tank heated by a tepidizer, you should be able to melt all your co2 quickly with little power.
You could run an electrolyzer in the cold brick (with it cold enough) to separate the hydrogen (gas) and oxygen (liquid) easily. That could be fun. :)
Unfortunately because the electrolyzer has a max pressure of under 2 kg air pressure, I don’t think it would be viable since you want a higher pressure in the cold brick. Nice thought though.
Nah it is possible and I have seen some example of it.and it is commonly known as liquid oxygen and hydrogen creation.the one I saw had an electolyzer in a freezer which freeze(to a liquid form) the oxygen and take hydrogen to next chamber by pump(later improved by direct opening a small opening on the above left part of the oxygen freezing chamber which leads to hydrogen chamber)
or we can utilize partially submerged electrolyzer, but its kinda difficult to find a fit liquid or maintain the temp
@@yosiajk5192 hydra design
Super coolant as the bottom liquid layer, mesh tile instead of an airflow tile on the top of the left side. the liquid oxygen forms the second layer naturally. just gotta get it running, and you can avoid the max pressure thing.
I'm going to try this now, whenever I can.
Yep, after this episode, dev will make sure every mats will have freezing temperature 😂
lol
Yup
If you don't want to make a supercoolant liquid lock, you can get the dupes in via transport tube, although this needs a entry point similar to that of the heavy watt wires.
Good idea.
Normally this doesn’t work because the sauna will melt your plastic, but you are right. Plastic will be totally fine with temperatures near absolute zero
I made a pseudo industrial brick in a Frozen Core once.
It's kind of satisfying to see all the waste instantly flash freeze and endlessly fall down like this.
I come to Echo Ridge before any other creator. Though he may not have exact tutorials, the words and examples used are far better than a step by step tutorial. I wish the best to you and will always keep watching!
No "room temperature" brick? I prefer those personally, so I don't have to deal with liquid locks and atmosuits
Great point. I like it. Room temperature brick is now canon.
1) Hot brick
2) Dirty brick
3) Cold brick
Imply the existence of
4) Mysterious lukewarm clean brick
I was thinking along the same lines: A "Pleasant Brick." Must be comfortable for dupes to work in without a suit (and populated with long-hair slicksters).
Yup. I have one. Just no power generators in it, so it doesn't need to be locked in and it is a nice balmy temperature.
Clean brick is a must have on the list. I believe Space Brick also belongs.
I have a 19 degrees brick, its pretty cozy
Cool video! ;D
Memes aside, I think a cold brick could easily get away with only freezing down to -70C and still work as intended freezing all CO2 and polluted water outputs. In that case it could be done with ethanol as coolant and possibly use O2, PO2, Natural or Sour Gas inside. The "Not-As-Cold But Still Cold Brick."
Another brick idea is the Space Brick. Steel Petroleum Generators can be ran with just a few pieces of drywall behind them so their outputs keep them from overheating even if fed 200C petroleum as fuel. Natural Gas Generators would work similarly. Kilns never overheat and can be ran until they melt in vacuum. Everything else (the generators too if one wants to save steel) can just have a drywall with a bit of liquid on their bottom tiles where cooling is applied.
Yes. I am definitely going to have to add the Space Brick to the list. Thank you for the comment.
@@EchoRidgeGaming A "Not-As-Cold Brick" could also not need robo-miners if ethanol is used as fuel for petroleum generators.
You could also drop the ice into/near a vent/volcano/geyser to help cool the resource they provide (ex: niobium volcano). You could use the solidified material to cool the super hot metal, then pump out the gas, and send the now hot gas to somewhere else.
I like it.
You could also use the aquatuners to cool polluted oxygen and then use liquid oxygen to cool the steam turbines, which could be outside the brick and then if you run out of polluted oxygen you can just dump the evaporated oxygen back in if it gets hot enough. This gives you a way to easily clean polluted oxygen without needing insane amounts of regolith.
4:18 - you can save yourself a small amount of power and some refined metal by using an unpowered auto-dispenser instead of a loader+chute. If you place the dispenser at the edge of the sweeper's range, or with a tile placed such that the sweeper can access the base of the dispenser but not its output tile, no loops are possible, and as a bonus the sweeper can move its full 1t capacity with every motion rather than doing that once and then doing a series of 80kg moves as the loader slowly empties onto the rail.
Happy Thanksgiving Echo!
Thank you @TheAngryForest, hope you and yours had a great day.
overall thoughts: good series!
i'm still not sold on dirty bricks, but industrial saunas are nice if you have the materials.
cold bricks are extravagant uses of supercoolant, but all that heat = steam power.
industrial brick ideas: room-temperature industrial bricks. when cooling your equipment to a nice dupe-safe temperature. it's an early game classic, get your first steam turbine and steel aquatuner together with piped heat from metal refinery.
vacuum industrial brick. i'm a big fan of vacuum insulation. petroleum generator would require space biome to maintain vacuum. what is best temperature control to use: thermal transfer pads, shift plates, floor tiles, or good old, temperature-controlled bath?
I found an echo fishing in polluted water! (5:20) looks like the only catch is slimelung, though
I actually spent quite a bit of time playing with a "cold steam sona" idea.
The whole concept relies on a steam design I originally created to tame cold steam turbines without using aquatuners to heat or to cool the steam. Only one of the 5 steam turbine inlets needs to be above 125 for the turbine to activate, so the idea is to have a separate room with hot steam at very low pressure to "trick" steam turbines into activating while using barely any heat. In my testing, the heat from a steel transformer was enough to heat 0.5g/s of steam above 125 celcius and to activate two steam turbines on top, although the wind up time was really slow and it'd recommend using conductive pipes and a third room instead to generate those temperatures.
Aside from taming cold steam vents with virtually no power use, you can also use that concept to build a luckwarm brick between 100 celcius and 125 celcius. This allows you to build the whole thing out of gold. Since the heat is so cold, your steam turbines will produce very little heat and they can reliably self cool (using the 5 degree gap between their exhaust water and their overheat temperature to cool themselves). The down side of this whole system is of course that 100 celcius to 125 celcius is a relatively small gap so your temperature management will have to be relatively precise.
Thanks for the detailed response. Very cool ideas, going to have to try one of these one day.
I prefer to keep my industrial brick moderate in temperature. I've tried the hot variant, but it doesn't get hot enough to run the steam turbines on its own - any new material brought in keeps cooling the place too much, and everything built out of it when brought out is way too hot. Similar issue with power room - it can heat up to 120C but no hotter, presumably cooling down by transfering heat to the fuel injected into the power buildings. These were with building with ceramic insulated tiles in the outer layer, doesn't matter if inner is vacuum-gapped, ceramic carpet or gold tile. One cooling loop keeps the room at 22C, another keeps the turbines at 22C. They are separate because I had throttling problems in a previous build holding them all in one loop when it actually got hot enough to run turbines. It's been good enough to run non-stop ceramics production, and steel production until I ran out of the water planet's lime (26 tons of lime, wow!). Tungsten and niobium volcanos make steel obsolete, but molecular forge stuff still needs cooling. Atmosphere is hydrogen, cooling loop began as polluted water but eventually replaced with super coolant.
Decor - Inside layers were ceramic carpeted tile for walls and ceilings, and gold tile for the floor. The transformers are at the bottom layer where dupes never visit and distribute power through the brick. Decor is generally (26x9 + 22.5x7) minus industrial machinery, insulated ceramic pipes and ceramic bins. I built my farms and ranches in a similar way, so pretty much all work areas have 200 to 300+ decor with this type of design. I keep the heavy-watt conductive wire channeled through its own space either vertically or horizontally between metal or carpeted tile so dupes rarely see it. when they do there's easily 1 to 1 of wire/joint plate to metal or carpet tile for mostly neutral decor in those transition spaces, there is still some room for improvement but it's not a priority.
This works in power production areas too, minus the mesh tiles for dropping pwater. With niobium pixel packs decor can easily go up 270 in non-end spaces, so at that point it would be a luxurious industrial brick.
- Mirrored from my original post, with some update
Thank you for the comment. I appreciate the time you took to write it. It was definitely fun reading about your experience and your set up.
You can choose the light and freeze everything
Or the dark side with the steam
Watching you and Pravus inspired me to pick this game up, even though I'm not fond of the art style [too cute for my tastes normally]. Art direction aside, I do like the complexity of maintaining pressure, temperature and micro-biome in addition to the normal colony fare of food, pops and loot.
I attempted to implement a full rodriguez and may have sent my first colony into a death spiral because the additional oxygen stifled my crops [bristle blossom and mealwood] from overpressure. I rushed the Rodriguez too fast I think, since I haven't researched gas tanks yet... I really wanted the hydrogen for glossy dreckos and had a... feral cool steam vent. It definitely was not tamed, but not imprisoned either, I just dropped a pump in the biome as far away from the vent and pumped water until it suffered heat breakdown [don't have steel yet, was just basic copper]
Could you throw your steam turbines into the cold brick? That way you don't have to cool them individually, and instead can cool the whole system, thus also keeping them cool
Solid storage thats the power of cold brick. Infinit storage. And its not cheese.
Mysterious 4th brick eh? How 'bout.... Space Brick! (TM). Build the machines out in exposed space tiles, with a row of drywall on the bottom for some liquid heat exchange. Run coolant pipes thru space hitting each machine in turn, and then dump that heat off in the steam/aquatuner room. Space Brick!
Very cool. I like it. The fourth brick type will be forever known as Space Brick.
in the industrial Sauna is there way to Automate and relieve the steam pressure with out mods? When you have a steam vent or Nat gas gens they add water over time and the pressure gets nasty high or do you just let it climb??. Im currently just manually turning on and off a steel air pump to pull the steam out and dump into space (I don't need the water currently)
Yes, use an atmo censor. That way the steel pump will turn on when the steam pressure gets above a point you set.
For saunas only, if your industry is sufficiently consistent, you can use temperature. Activate the steam pump (or the shutoff drawing water from turbine output) when the temperature gets below some threshold. If you're generating a consistent amount of heat from machinery, a drop in the lower bound of steam temperature indicates an increase in steam density. A modified version can be applied to a dirty brick, and obviously it doesn't apply at all to a cold brick.
You can also analyse how much a geyser adds to the system how often, and use that in combination with timer sensors in cycle mode and meter valves, to get an approximation of the Right Thing.
@@DaraelDraconis Great call, I could do the math on the amount of water being put in and have the pull that off the turbine exhaust. Very nice thanks for the lightbulb :-)
@@EchoRidgeGaming ya but it only goes to 20kg pressure my sauna is 130kg currently
Hello ! new ONI player here, I found really key information in your videos. But how do you put this much gas and liquid in some weird place and have such a clean base ?
You will get there with just a little bit of time and experience. Welcome and enjoy the journey!
So far you have shown us industrial bricks where you a) vaporize polluted water and b) freeze polluted water so naturally, the following mysterious industrial brick would be where you keep polluted water in a liquid state. You wouldn't need much steel to keep everything at 40 degrees and you also wouldn't need super coolant so you can build this brick much faster than the other variants
I'm thinking most of the stuff this cold brick is doing could be done with ethanol rather than supercoolant. It would be more difficult to hold the cold temperatures, but all the CO2 and water freezing, as well as the building without steel would be doable. Having the bother of freezing petroleum would also still be on the table. Ethanol would give a cold brick ("mild brick"?) option for earlier in the game. If you wanted to use the brick to liquify oxygen, then you would need the supercoolant.
Wait up, is there any reasons to keep steam turbines seperate from the rest of the brick? 5:23
You're still gonna need to cool it, and the amount of heat produced doesn't change if the ST is cooler, right?
the outro music reminds me of "Die Hard" the movie xD
5:19 fishing for pacu!!! :)
Nicely done.
A Really Really Cool Idea 🤪🤪
lol
Mann the reason I love this game soo much is because it allows for soo much scientific creativity, like man you can do soo much beautiful with a good understanding of the game mechanics and if you also know irl thermodynamics its just double that! By the way are you perhaps a physicist yourself?
is the max paradise run you mentioned part of a playlist? i can't seem to find it.
Yes, I should have linked it. The playlist is actually called “ONI - Max Difficulty”.
@@EchoRidgeGaming thank you
Pretty sure you could do a cold sauna with natural gas coolant.... but it would probably be fairly touchy to temp swings😅
I've got a base that's reaching that point where I need to do upgrades to keep growing. I've been increasing my food production and I think I need to address my heat next. The cold brick seems like a great way of doing it.
Maybe I'll expand my sauna brick a little to get another aquatuner in there, and put the cold brick below it to chill my petroleum generators. I think I need to make a Rodrigez SPOM first though to have enough hydrogen.
And since I'm low on labour I need to get more dupes. I'm around cycle 2100 and I've only got 15 total, only 9 of which are on my main planet. things take a while to build sometimes. I need more hands for the farms and ranches...
I can't wait to get more RAM at christmas. I'm running 8GB, and things are SLOW. I'll have 32gb after christmas.
Thoughts?
Thanks for this series.
I am sure you will see some improvements with the 32gb (congrats on the future upgrade!). My only thoughts on this is you may be surprised that the extra ram isn't going to make your colony speedy quick. My experience is after cycle 1800ish, there is just so much going on, the game slows a lot. (I run 32 gb). The good news though, you *should see some improvements (as long as you don't have another bottleneck), and that is worth something.
idk if it works but maybe also an unbelievably hot brick, a industrial brick using all thermium machines to keep the temp over 500c : ) too cook the dupes : )))))
You cannot inject chill.
You can only pump heat out...
hmmm ... a mysterious fourth one .... I was thinking (and maybe seen somewhere) a kind of space/vacuum brick - if you do not run slickters, you save a lot of energy by just letting CO2 (and anything else you do not need) disappear into the void. If you do not need even p. water , I guess it can cool some machines, and then instead of cooling it, just let it go into space.
After some comments like this, I believe the 4th and 5th types of bricks are Clean bricks and Space bricks. :)
I’ve yet to progress far enough to make steel gas buildup or temp has killed several colonies for me so far… so because of this dumping all my problems into space with a vacuum brick is kind of appealing lol
I'd like to see a gold brick. Everything is made out of super expensive materials and nothing gets done.
1:08 "for the memes"
So, I know that the power draw of a mining laser is probably far more worth it than wasted petroleum but.... Technically, if space was super important and you absolutely did NOT want a mining laser in there, you could have an automation that basically enables the generators on a timer if they've been sitting inactive for too long. I got tired of trying to get a timer that starts and "dings" on a signal, so I just used a series of liquid meter valves as my timers (not super space efficient, but you could put this automation anywhere). Not the most desirable of solutions, and I agree just digging up the frozen petroleum is the better solution, but I wanted to at least theorize a solution that didn't use the mining laser
Late game memester :D
First off, I love the series, especially the cold brick but I need help. I'd love to see you convert a sauna into a cold brick, I am hoping to do that myself but I'm not sure where to start. I always have a sauna set up but from pretty early on so by the time I have super coolant I already have my industrial brick set up. My plan is to use a couple (few maybe0 thermium aquatuners as a petroleum boiler, the chill they create will cool my brick, I want to then send my solid CO2 and polluted H2O to other planetoids to provide cooling, water for O2 and food via slicksters... it may be too grand a plan for me however.
How do you get super coolant
Mine fullerene from an asteroid and take it to the molecular forge.
Frozen co2 will unfreeze faster if it’s on a conveyor loop, it’ll take ages to melt if it’s on the ground.
You are right. In this example I would have to heat up a much larger area so I just dropped it off and let it unfreeze at its own pace.
@@EchoRidgeGaming Just pass the conveyor loop through a small water tank heated by a tepidizer, you should be able to melt all your co2 quickly with little power.
@@s4098429 I like it.
Gas brick?
Bro are those insulated pipes made out of obsidian? 💀
Can’t we just eject the waste into space or am I missing something here?
I never make it to space resources, so I can’t do this :(
You will get there!
Use ethanol as coolant, it will still work if temperature is between -80 and -110 °C
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