Powerful "new" Conduction Panel! | Oxygen Not Included
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- Опубликовано: 19 авг 2023
- The conduction panel got some upgrades in the last update!
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One of the consistently weirdest things about ONI is that buildings don't conduct heat to the floors they are sitting on.
But one little conduction panel behind the building, and suddenly that heat just comes gushing out all over the floor.
Is also weird that there is no thermal radiation. In real life, things get cold, satellites needs make balance between heat of the sun and cold vacuum in the space.
In ONI, rockets should cool themselves.
There is a mod that add thermal radiation to buildings exposed to space.
I think both the liquid and gas containers exchange heat with some of the tiles they're built on
@@Rig0r_M0rtisThat is because the insides of any building are simulated as debris/bottles sitting on the floor (or hovering midair) in the key tile of the building.
@@nikolaysitnikov796 interesting
TLDR: conduction panel works as liquid or refined wire bridge but also exchanges heat with the building in front of them. Case closed, you could say it in 60 seconds short
Just want to bring up that the conduction panel touching a building and tile has always been a viable cooling method. The conduction panel was terrible in previous versions at transferring the heat to the piped liquid passing by. I've done tests on both the previous version and current version of the game, and conduction panels from both versions equalize temp with hot buildings very quickly. However when having liquid pipes pass the panel, the -35c super coolant raised only to -25c on previous version, and on the current version it raised to 60c. (Building temp is 800c).
Good to know, thanks!
I would have liked to see the conductivity of the panel to the pipes liquid. Without bleeding the heat into a tile (floating building, or on mesh tile), but instead just pulling heat from an isolated hot building, how much heat can the 10kg/s of the pipe pull away? Different liquids vs different panel materials would be interesting too.
It can drain significantly more heat with a conductive panel than with a blob of liquid or gas in the same place. I switched all my regolith collection setup to conductive panels with super coolant, and it drains the heat from buildings near instantaneously.
Issue was that previous the liquid "inside" the panel would only sit for a split second, not a whole second like it does on radiant pipes, which severly limited heat transfer. It would only work by adding a valve or shutoff after the conduction panel to force liquids to sit inside.
Now piping liquid works without any hassles.
Conduction panel to tile method has been working wonders ever since it was first introduced.
would been interesting to see if a conduction panel made out of a material can transfer heat faster then a tile made out of the same material.
This game so so addicting its insane. I love our Dupes. This guys voice doesn't annoy me, subbed.
Good morning Echo! Thanks for dropping some knowledge about the conduction panel update. I'll always watch your tutorials/info videos. Keep up the great work, and thank you!
Thanks AngryForest! I appreciate the comment.
Awesome video. I never would have thought to use them like that. Good job
You could definitely use this for some weird thermal transfer stuff that would be super interesting to do remote heat management on aqua tuners
I am so glad you did this video. I always thought I was not using them correctly. I will have to test them out now, I i missed that patch note.
This looks like a great tool to help remove heat from areas you don't want it. Like main colony, into space or into an ice biome without having to worry about pipes freezing.
Great work as always, @Echo 😁😘
So basically, conduction panels still work the same way as when it was introduced to the game, it's just been improved by increasing how much thermal conductivity affects the average thermal transfer. Even the tooltip says "without any liquids running through", which a "few" previous comments confused me: no patch notes stating it was changed to requiring liquids, and tooltip still stating the same.
When it was introduced, someone (can't remember who it was) built a petrolium boiler using a conduction panel in a vacuum, and it was just as effective as one powered by magma, just a much smaller footprint in terms of size.
Wonder if you could use this to build smaller thermal spikes for something like a petroleum boiler.
I'd love more videos like this. Building tutorials are great, but I would just love to know more about what things do and how they affect the build
Thanks for hitting me with some more of that ONI knowledge. You rock! 🎉
Nou!
I want to see competition between radiant liquid pipes and this Radiator
Yup... How does the classic tiny single tile dab of naphtha/petrol w/ drywall and a single segment of radiant pipe do, vs the radiator?
Though, in fairness, a dab of liquid can easily flash if some muppet drops hot debris on it. The radiator would likely keep on trucking. So even if it turns out to be less effective, it's likely still safer and more convenient to build.
@@meeponinthbit3466especially if you use liquid in that radiator
@@meeponinthbit3466 Is that a mod? I only get dups.
@@barongerhardt Do you not watch Francis John? I thought his content was universally watched by all ONI and RimWorld fans. When a dup proves to be stupid, he's deemed a muppet.
@@meeponinthbit3466 No french, i stick to spanish and english content on the youtubies. To us, a muppet is a cherished creation by Mr. Henson.
You can connect automation wires to the meteor blaster so they only turn in when there are meteors
Thanks for the tile of interest tip! I am having trouble with the conduction panel not cooling down a rocket platform.
Thanks, Echo! Nice experiment. What about trying to cool a steam turbine sitting in a vacuum on insulated tiles. Fairly common application. The key difference is you do not want to transfer heat generated by the turbine into the tiles (also from your experiment it would not work well on insulated tiles). One would need to run water through a conduction panel in such case, but would it be more effective than dropping water on the floor and cooling water with radiant pipes?
Thanks @echoridge.. This has been very informative
thnks echo
I feel like this building finally has a use.
Me too.
I use it in my volcano tamers. It’s always had a use for me
This could make for some simplified designs for steam production. Like when a player first builds their rockets and want to try and use the steam engine. Common problem I have is the lack of early steel, due to lack of lime.
5:00 probably is changin with bunker tiles too.
A new cool vid by an awsome man for a lovely community. 👌
just in case - for thermal experiments debug mode would be better, there is ability to set temperature for almost anything to anything instantly.
Conduction panels are now utterly super powered. They're insanely efficient at cooling because the heat will only go to the building in a vacuum. I have like 12 industrial buildings cooled on a part time aquatuner. including 6 plastic presses. Before people did steam hot industrial bricks, but now we have a cleaner option: the vacuum industrial brick.
I'd love to see you make a super-compact sour gas boiler making use of these conductive panels. (or a conductive panel vs tempshift plate example)
This is a great idea.
The high point of my day is when Echo uploads
Thank you!
I was wondering how much it was improved. This will make it more useful
My thoughts exactly.
You can have it so the blasters only turn on when a meteor shower is happening, by connecting it by automation wire to a space scanner.
Yea, that's all he needs to do xd
Yes this is a good method but heads up the meteor blasters will still end up melting due to the frequency of the meteors.
@@EchoRidgeGaming Of course, not saying it shouldn't be cooled at all, but you are wasting plenty of power and cooling by keeping them on 24/7.
i have never used them didnt see a point to them but Echo ty you have really opened my eyes they look extremely powerful especially in space with meteors and overheating miners or as shown the blaster.
You can use these conduction panels to melt the steel walls of the rocket interior, too. Use liquid uranium as a coolant for metal refineries, feed that liquid through tungsten or thermium conduction panels in the rocket walls, and eventually the steel walls will melt. Then you can build massive rocket interiors for lavish duplicant space condos.
Which is a huge exploit that has to be fixed. But I guess everything in ONI is nothing but exploiting game mechanics. But this one is plain stupid.
@@larrylindgren9484totally agree
It's a reasonable replacement for radiant pipes in general. Any place you want to run multiple radiant pipe sections to cool a machine you should probably just use one of these. Two reasons: it's 3 segments long, and only 100 metal (vs 1 for 50). I might have to do some experimenting to see if they arrive early enough to use before I just want to build an enclosed brick
But surely you still need one section of pipe if you want liquid to go through a series of conduction panels, equalling the costs?
@@franzluggin398 no.
Panel - 3 long for 150 metal.
Radiant pipe - 1 long for 100 metal.
Please don't muddy the math, I don't care how much granite/sandstone pipes you're using
Hey! I did a very extensive testing, And the conclusion is that, radiant is just way better at effecting the temperature per kg. But I've found some uses for them...
you would use them instead of building liquid bridges so you effect the temperature more with the space you have, And maybe in early projects in your colony to conserve metals, And of course in vacuums.
Would love of you have more info about them
The only thing it doesn't do for me is space debris chilling -- need to have some environment for those bits and bobs.
5:21 In this test, you should have shown the Bunker tile temperature rather then the Blaster one.
The Meteor Blasters started at different temperatures, the tiles all were 20°C. Their temperature after a while is much more indicative of heat transfer.
- the conduction panel has 0 negative decor and can exchange heat very quickly per tiles exposed. So it might also be better at thermally controlling living areas when you do not want to run a pipe just above the floor. You can have the liquid pipes in the floor - possibly even isolated - and only have pipes stick out to use a conduction panel
The bunker tiles and meteor blasters had the same temperature when they had equalised. So it wouldn't make
difference.
You can even calculate the temperature of the bunker tiles if you know the temperature of the meteor blaster
@@viktoranderas9541 That is why he measured _before_ that happened.
Glad they fixed it! Thanks
thank you!
Thank you! I've felt so gaslighted by everyone poo pooing conduction panels when -- at least lately --- I've had pretty good results in various applications. Now that makes sense.
Now do shine bugs vs germs. Seriously.
Everyone hates th' bugs, but they're such great free slimelung and food poisoning control (zombie spores even), because they almost always can be encouraged to go where you need them with very little effort. I wouldn't spend a lot of resources ranching or relocating shine bugs, but most of the time it's only a matter of leaving certain doors open for them to wander through, or at most, picking up and moving an egg to a prime location so they'll disinfect it for you later. Often a zone filled with slimelung can be left to the shinebugs to deal with while I turn my attention somewhere else for a while.
If you have a nyctophobic dupe (for whatever reason) it's sometimes easy to shoo a bug to where their cot is, or leave an egg there. Why not?
I still kill them if they're confined near the main barracks, if I can't get them to wander out in a cycle or two.
Conduction panel saved my sanity while redoing space setup for the 100th time
Think I will still use some liquid, radiant pipes, and drywall in the space. The building that needs to be cooled is still on tiles, also you do not need the edge pieces since the liquid is not really going to move.
The Conduction Panel does seem great for the Robo Miner in a Petro Boiler and things like it though.
I belive difference is that MOST materials including radiant pipes take MINIMUM transfer speed from the equation, while that new element takes whatever it has, ignoring other 2.
its super good at melting ice or spreading a lot of heat from pipes to other things. I did not know it works in vaccum as well, that helps a lot.
Thing is though I've always found the condition panels to be really useful for say when I'm trying to pump water from a cool steam vent using the drain mod so that i don't have to install any pumps & then pipe that over to the frozen biome but not all the time especially on the spaced out DLC do i have room to snake a crap ton of radiant pipes especially early game to be able to effectively bring down that 50-80C water down to a 10-30C before i pump it into a building that needs water or even say warm up salt water/brine from a -14C temp so that i can run it through my desalinator w/o destroying the machine or my pipes from it being too cold.
My last go at ONI really gave it to me cuz i was trying out one of the new maps they added to SO & wasn't paying attention to the fact my asteroid had a "frozen core" world trait which really bit me in the clover leaf cuz i had buildings & machines breaking everywhere cuz the min any type of liquid let alone a gas stopped moving things started to freeze & break. I was even busting insulated pipes my asteroid was that cold.
When they first released, they worked without liquid by putting a temp shift plate behind it. Then it stopped working after an update.
Great video 🔝👍
Thanks!
Nice, I just hate putting oil on tiles with a plate behind it which gets erased once a meteor solidifies on it (which happens when you make a mistake and power is cut of or is depleted). This has cost me so much time fixing.
So basically the thermal conductivity of the conduction panel affects how fast heat gets transferred between the enviroment (Tiles, Buildings) and the panel and not beween the panel and the liquid.
I have the signal from the space scanner to turn the meteor blasters on and off. Thanks for the video though, the details are great, super helpful!
Yes, this is a great idea (keep in mind they will still *eventually* overheat).
@@EchoRidgeGaming oh yeah, I do that as well as cooling not just instead of haha, I didn't mention that at all
i wonder if u can put these meteor blasters in steam sauna and use it as a power source
You can. But, 2.5k DTUs isn't a whole lot. There are far more effectives ways to generate power if that is your goal. (Aquatuners generate almost 600k DTUs.) If you're looking to just add a bit of heat to help with a steam sauna, then they will be able to do that.
Very cool experiment to make for heat Injector; i would love to see the difference between :
- [DiamondTile] [autodoor/Vacuum when open] [DiamondTile] (the classic injector)
- [DiamondTile] [conduction panel] [autodoor/Vacuum when open] [conduction panel] [DiamondTile]
Conduction panel costs 100 kg refined metal, 3 sections of radiant pipe costs 150 kg. Even in atmosphere, where its not technically needed, its still cost effective.
Very good point.
Have you tried using automation wire to only enable the meteor-cannons when the sensors pick up incoming? Might result in less heat produced overall.
This sounds interesting for geothermal setups....if i had thermium that is
What about using that tile with a radiant pipe full of really cold liquid going through it to chill liquid or gas in two areas (boxes, not other storage tanks) to cool them without using temp shift plates or radiant radiators?
i wounder how it compares to a temshift plate
Looks like it behaves sort of like an aquatuner, except the cooling factor is calculated based on the temperature of the liquid and the panel. It draws heat (or chill) from the liquid proportional to the temperature difference and uses its thermal conductivity and the high difference in temperature to equalise temperature between it and the enviroment
I was using the Heat Transfer tile mod for quite a while
Panel is essentially the same only 3x1, not sure why it needed the liquid input
I remember that last time tryed to I used them "one by on" in my cooling loop they made liquid flow very laggy and slow. I wonder if this issue is now gone
Oh good, I still had no idea how to use these
Hi Gabby Gabs!
I'm curious how the panels handle Temps on the other end of the spectrum. Equalizing and heating we see, what about cooling?
my only real question since this was added to the game is, what are the actual stats on using it VS just the radiant pipe, in an environment, of course?
Like material use of metals comparison, and effective speeds comparison.
Example. Say I need to cool a machine (typical use, like in reality how they are used on most Fridges) Would using the conduction panel be a better option, or, simply some radiant pipes? How many pipes? Which is better in typical gasses? (CO2, Oxygen, Hydrogen)
These all have typically 2 uses. Heat Injection, or Heat Equalization(cooling) into a specific area, namely the area with a building your trying to keep from overheating, but, sometimes into an area where you want more heat to go.
So there may be some designs of old inventions that can be shrunk down, or take less materials, or simply less footprint - by using the C.Panel - namely in creating areas of cold for all sorts of needs.
How does their heat equalization speed compare to tempshift plates in a sauna?
I haven’t seen any other comments on it, so I’ll bite: In the beginning, you mention the meteor blaster’s constant heat generation regardless if it’s targeting or not. Could you not wire it to a space scanner so that it’s only “on” when meteors are actually hitting?
Short question, does the conduction panel transfer heat between material on the floor? Like a pile of algae?
So, I guess I can use it to suck heat away from magma through tiles. That might be handy.
Before it was trash and I stopped using it. Things just overheated in space using it. If it's not bugged the other way now and is too powerful, then it's now worth using. I would run -15 liquid through it and the building for just keep getting hotter and hotter. I drop of liquid and a radiant pipe the temp would quick drop to -15.
This makes me wonder what impact transferring heat to a gas or liquid reservoir would have. Would it only heat/cool the building and leave the contents unchanged, or would it modify the stored materials' temperatures? For that matter could do the same for debris in a storage locker.
Cooling the building will cool the stored liquid/gas. I've done this before without these plates. However I am curious about using it to replace a radiant pipe radiator to reduce temps.
surprised you didn't mention/compare wire bridges when discussing the ability to transfer heat from one side of a wall to the other - would have been useful, considering how often they're used for that purpose
Since they can be made out of refined metal, they beat liquid and gas bridges since metal is just that much more conductive.
They probably beat shipping bridges too, because the most conductive thing you can make a shipping bridge out of is steel.
I had no idea this new building existed. Now I can keep my in space batteries from overheating.
Bingo!
11:37 does it only not heat the tile in the middle because it is insulation or would it also not transfer heat to other tiles?
Conduction panels were significantly lacking for me from the beginning. I tried to use them in my builds but with no good results. I have to check them now after the update!
Should now be valid on steam turbines or produce too much heat yet? I belive is the only build that no works before because of heat production of steam turbines on generate power from steam heat. I will test here xD
I'm a fairly new player in oxygen not included and couldn't figure out how this thing worked so thank you for the video explaining it. I'm still struggling with heat in my base and can't really figure out a way to solve it. I built this little thing with two aqua machines to pipe in warm water and then cooling it. At first they burned down, had no idea you had to put them in a liquid. Let that run for a bit and temperature got so high the yellow water started to turn into steam. I just don't get it how are we supposed to keep things cool in the game? I'm too dumb for complicated schematics but with that said heat is such a big problem that I just can't solve. Everything else has been fine trial and error. Should I be building stuff up in space for cooling purposes or won't that work?
Heat is interesting because there are very few ways to destroy it.
Early game, there are two tools that can help you get rid of heat: Wheezeworts and Anti-Entropy Thermo Nullifiers. Wheezeworts are plants found in the ice biomes which delete heat and produce radiation when given phosphorite. AETNs are Gravitas buildings found in ice biomes (inside blocks of ice) which use hydrogen to delete heat.
Late game, the Steam Turbine converts heat to energy. It will eat Steam, cool it to 98°C, and convert 90% of the heat into watts. Add an aquatuner to cool the turbines and you have a heat-deleting machine.
Of course, just piping water to send heat into a cold area can last a surprisingly long time.
What is the website that listed all of the ONI patches and versions?
I know want to build a heat spike .... with a conducive panel instead of steel blocks!
How Neat
If the bunker tiles are being cooled by meteors, and meteor blasters are installed, wont that stop the cooling for both blaster and bunker tile by preventing meteor contact? Are uranium meteors disabled on the blasters?
Is the debris enough cooling?
Petroleum boiler with panel touching the magma and a door, you can maybe tweak better thermal transferring than the magma touching metal, can you try?
I don't see why not.
what about into a door? and you open/close the door?
So I’m still confused with this thing.
Does it transfer heat through the center tile or the output tile?
I’m trying to use it to melt ice on Rime and I get inconsistent results.
Just think of it as a normal bridge with an additional game mechanic on its center tile. Its I/O tiles act like a normal bridge. The center tile, however, act like a background element which strictly interact with only a building.
That means, the I/O tiles transfer heat to elements they touch (but not a building), while the center tile only transfers heat to a building.
Why is the thermal conductivity doubled? I didn't watch the series from beginning
Echo
My question would be, How does the conduction panel compare to a temp shift plate?
OK, I had a play, it seems a temp shift plate only conducts to another medium, such as solid, liquid or gas, so it doesn't conduct to a building* in vacuum. To cool a building in a vacuum, you need some medium in between, such as a drop of super coolant.
An exception is building that exist as a material such as some doors, a mechanized airlock exists as two chunks of the metal it is made from when closed, and a temp plate will interact with that solid mass of the door. Without a medium, A rock crusher I used as an example building would not be conducted to by the temp shift plate.
can this not be done with tempshift plates? since that is what they are supposed to be able to do
Temperature shift plates require an atmosphere.
Possible heat spike use?
Why is the conductivity doubled? Some mod?
Would have been nice if you actually tested the transfer rate of heat from the liquid going through it instead, cause that is what they changed. Using it as a bridge didn't really change.
Is it still like this ? Getting back into it after a long period of absence
I'm struggling with keeping a meteor blaster cool with it, it works fine if you hook it up to a space scanner to keep the blaster off the majority of the time but it the temp still creeps up when it's active, even with a tungsten conduction panel.
Question about the conduction panel: will you start to use it, Echo?
Already have ;)
so goodbye tempshift plates?
Tempt shiftplates have 16x the mass
ECHO YOU DID NOT COMPARE THE TEMPSHIFT PLATES.
How are you playing smooth on late game with 22 dups ? haha
Intel i9 13900k :)
I only enable my meteor blasters if meteors are detected 😉
This is a great workaround but eventually you will still have to deal with heat. I need to plug mine into a space scanner either way :)
This will change so much about the game to be honest. 🤔
My mind is already turning.
I am eager to see what you can create! I had some ideas, but I'm not that creative lol
!
about 7 months.....Oh shit you meant money?
I comment to help statistics
I comment to say thank you.
So, effectively, conduction panels are 3x1 tempshift plates, except (a) they can pull heat out of buildings directly, and (b) the middle tile only works if a liquid is passing through.
Жаль что я не понимаю английский 😢
It's amazing how long it took for him to realise the power of it
I’ve used them before, but in my opinion they only truly became viable since this last update.