Everyone brushes over the fact that Kaptain K. Rool, is not simply King K. Rool with an identity crisis / head-injury, but he has supernatural powers, including but not limited to: BECOMING INVISIBLE and firing screaming souls at you.
Then DK uppercuts him through the ceiling, where he falls off a cliff, onto bees, and ultimately into a shiver of sharks. You can see how influential Mortal Kombat was at the time. DK basically did a fatality.
@@theedwardian Yeah the game's true ending is just as satisfying though if not more so. His gun malfunctions as he gets caught on fire and launches into the island's main power supply causing a chain reaction that destroys the island.
DKC3 dropped the ball. DKC2's first level started in a location that was identical to the final boss of DKC with a song that was a more cheerful mix of the final boss music. Then the game ends with this amazing track in a wild setting like this, and Lakeside Limbo is what DKC3 gives us; the most patronizing song possible.
I was like 7-8 when I first played DKC3 after playing the first two and absolutely LOVING the music of the franchise so far. Still my favorite part of the franchise to this day. Shit you not I remember being so insanely underwhelmed as a child, it might have looked like I smelled a fart when Lakeside Limbo started 😂 Edit: can we agree that while DKC3 soundtrack missed overall, it fucking hit hard with Rockface Rumble and Cascade Caper?
I agree. As I get older and look back, this theme is desperation vs Gangplank being upbeat. Makes sense - you’ve already beaten him once and his second attempt is about to fail.
@@alexanderbunte6803 DKC2 is so much darker in theme than DKC1, and its clearly reflected in the final boss battle music between both games. Youre not home anymore, you're fighting for survival through enemy territory, completely foreign to you and your fellow monkey companion, trying your damndest to save your boy that you just finished journeying through the entire 1st game with. DKC1 can be summarized as your banana hoarde gets stolen and you want to find out who took it, fuck them up and get your shit back. So much simpler thematically. It's a testament to David Wise and his ability to convey these themes in 16-bit form, and to do it so masterfully for having no experience making video game music before DKC1 is some "pulled from the ether" type shit. These songs practically live rent-free in my head as a 31 year old, I could wax poetic for days on these soundtracks.
@@alexanderbunte6803 Arguably I'd say it's the other way around. The original theme is upbeat but the second one is much more harsh and puts desperation and fear onto the player. DKC2 not only has a darker atmosphere than the first game but also sets the difficulty much higher, much like the K Rool fights in their respective games.
Love these restored tracks. If Donkey Kong Country 2's soundtrack were like this for the Super Nintendo back then, it would be mindblowing of how realistic the instruments sounded. After all, most great Super Nintendo games had CD-quality soundtracks.
To be feir, they were mindblowing back then, and some of the DKC trilogy tracks still sound good to this day, including this one, Gangplank Galleon and Rockface rumble, among others.
This is what makes better than Gangplank Galleon imo. Wheras that song is just a bop of a shanty, THIS song jusy radiates badass evil and unease all at the same time.
So it's more closer to the clarity heard in Killer Instinct arcade. Now someone will have to recreate the background as a 3D object and animate it like in Killer Instinct, and implement it via MSU1.
Anyone else imagining armored lizard men mobilizing on Kong country, Command & Conquer style? "Constructing your command center my scaliness!" "Kloak up! Moving out" "Krusha gonna rush ya! Krush!" "Click-clack, ready to attack! *Screeching*"
That's one of the things I like about K. Rool. While most of his elite minions are crocodile like henchmen. He also is able to influence other enemies into doing his dirty work. Like the porcupines, cats, beetles, and rats in this game. Oh and the hornets...we can't forget the dang hornets.
Unbelievable this is really really well done... although I think this is the first dk2 song I like as an SNES compression better only cuz I've listened to it so many times
"K. Rool: Not bad.. You're no ordinary Monkeys. Why don't you monkeys join my organization... (default answer is no) " You monkeys really have a death wish, don't you.... I'll be happy to oblige!"
😢Love god and love all people. Trust, hope and do good in god. 😂Believe in the gospel Jesus Christ for Jesus Christ shed his blood and died for the sins of the world and he was buried and rose again from the dead three days later. For Jesus Christ God almighty and the flesh and if you believe in the gospel you are spiritually reborn into the family of God.
Great video, though a minor annoyance is that stock clip with the guy playing the trumpet since I keep getting distracted by the lady over his shoulder sitting behind him due to the fact that she runs her hand through her hair once only to jerkily do it a second time presumably due to the footage being looped. Other than that, great video as always, Mr. Miller! 😁
Sam, this is one of those percussion-heavy songs that could really use a release that isn’t dynamicallt compressed. Have thought about releasing mixes without the dynamic compression so they sound more like the SNES sound chip?
Sorry, but the goal of this project is not to be more like the SNES sound chip. It's to bypass it completely and create what these tracks might've sounded like if they were mixed in a modern studio environment with modern FX
Jammin' Sam Miller Yes, I understand this. But I’m just saying I think the percussion might sound so much better/more intense if that modern mixing practice was fudged a little. It’s sooo close to being perfect. That would still allow all the modern effects and the majority of modern mixing technology. Intense dynamic compression is certainly popular in modern mixing, but it’s not by any means universal. So it could still be “modern” without so much of it. That’s the only thing that really needs improvement imo. This is true for many of these great tracks you’re doing.
@@retroninjin1987 the sample used here is a trumpet pitched down low to sound like a tuba. I didn't use your SG sample here but now that I know you have youtube I'll credit you where it is used
All tracks that use your guitar now include a credit with a link to your channel. These tracks include Theme (DKC1), Aquatic Ambience, Fear Factory, Gangplank Galleon, and Flight of the Zinger. However none of the videos contain your sample. Your sample is present in the download links and can also be heard in the MSU1 patch when dixie plays guitar
¿Quieren su comentario en español? Pues aquí está, aún conservo los juegos de Supernintendo en especial la saga completo de Donkey Kong, hay mucha música de los videojuegos de antes que está pensada para cada escenario específico, no está hecha solo por qué sí. El ambiente del escenario, la vestimenta y el fondo crean ese twits de una batalla final.
This music is so epic. Once you hear it the first time, you know you're about to get your arse kicked.
Everyone brushes over the fact that Kaptain K. Rool, is not simply King K. Rool with an identity crisis / head-injury, but he has supernatural powers, including but not limited to: BECOMING INVISIBLE and firing screaming souls at you.
Yeh, that's wild now. I think about it
The power of the Krocodile Kore is supposed to plug all those plot holes...I guess? 🤷🏻
I realized the gas clouds he shoots are actually a cluster of skulls made of said gas.
Then DK uppercuts him through the ceiling, where he falls off a cliff, onto bees, and ultimately into a shiver of sharks. You can see how influential Mortal Kombat was at the time. DK basically did a fatality.
@@theedwardian
Yeah the game's true ending is just as satisfying though if not more so. His gun malfunctions as he gets caught on fire and launches into the island's main power supply causing a chain reaction that destroys the island.
DKC2 had the best soundtrack in my opinion.
Not opinion, fact
DKC3 dropped the ball. DKC2's first level started in a location that was identical to the final boss of DKC with a song that was a more cheerful mix of the final boss music. Then the game ends with this amazing track in a wild setting like this, and Lakeside Limbo is what DKC3 gives us; the most patronizing song possible.
I was like 7-8 when I first played DKC3 after playing the first two and absolutely LOVING the music of the franchise so far. Still my favorite part of the franchise to this day. Shit you not I remember being so insanely underwhelmed as a child, it might have looked like I smelled a fart when Lakeside Limbo started 😂
Edit: can we agree that while DKC3 soundtrack missed overall, it fucking hit hard with Rockface Rumble and Cascade Caper?
Literally on my playlist as my "go to work" music
I'm sitting in the break room eating breakfast to relax before clocking in.. relatable lol.
@@roland_the_cursor 100%
@@addex_classic what type of job do you work at?
@@roland_the_cursor Fast food..... lol
Unpopular opinion, but i think this theme is better than Gangplank Galeon
Unpopular? This is the best theme!
This is literally a popular opinion.
I agree. As I get older and look back, this theme is desperation vs Gangplank being upbeat.
Makes sense - you’ve already beaten him once and his second attempt is about to fail.
@@alexanderbunte6803 DKC2 is so much darker in theme than DKC1, and its clearly reflected in the final boss battle music between both games. Youre not home anymore, you're fighting for survival through enemy territory, completely foreign to you and your fellow monkey companion, trying your damndest to save your boy that you just finished journeying through the entire 1st game with. DKC1 can be summarized as your banana hoarde gets stolen and you want to find out who took it, fuck them up and get your shit back. So much simpler thematically. It's a testament to David Wise and his ability to convey these themes in 16-bit form, and to do it so masterfully for having no experience making video game music before DKC1 is some "pulled from the ether" type shit. These songs practically live rent-free in my head as a 31 year old, I could wax poetic for days on these soundtracks.
@@alexanderbunte6803 Arguably I'd say it's the other way around. The original theme is upbeat but the second one is much more harsh and puts desperation and fear onto the player. DKC2 not only has a darker atmosphere than the first game but also sets the difficulty much higher, much like the K Rool fights in their respective games.
The guitar never sounded better! Much better than last recreation, and drums are much better too.
Love these restored tracks. If Donkey Kong Country 2's soundtrack were like this for the Super Nintendo back then, it would be mindblowing of how realistic the instruments sounded.
After all, most great Super Nintendo games had CD-quality soundtracks.
To be feir, they were mindblowing back then, and some of the DKC trilogy tracks still sound good to this day, including this one, Gangplank Galleon and Rockface rumble, among others.
Has to be King K. Rool's best theme. It just sounds that much more evil. ^^
This is what makes better than Gangplank Galleon imo. Wheras that song is just a bop of a shanty, THIS song jusy radiates badass evil and unease all at the same time.
If there's a new DK game coming in, I kinda wish this would be K. Rool's battle theme
as an industrial fan the dkc series soundtracks are a gold mine
love how you added in clips of musicians haha!
The trumpeter gets me every time
YES. Best track in the game.
what about stickerbrush
@@GirlsLikeMe meh, this sucks
@@GirlsLikeMe this is all about the action, the epic conclusion.
That's debatable.
Stickerbrush is overrated. It's good, sure, but it's not the end-all-be-all best track in the game.
I Laughted at the first orchesta when it jumped on screen lmao, epic
So it's more closer to the clarity heard in Killer Instinct arcade. Now someone will have to recreate the background as a 3D object and animate it like in Killer Instinct, and implement it via MSU1.
The entire dkc2 ost was a masterpiece
Anyone else imagining armored lizard men mobilizing on Kong country, Command & Conquer style?
"Constructing your command center my scaliness!"
"Kloak up! Moving out"
"Krusha gonna rush ya! Krush!"
"Click-clack, ready to attack! *Screeching*"
Great game idea. RTS set in Donkey Kong Country 2's universe
That's one of the things I like about K. Rool. While most of his elite minions are crocodile like henchmen. He also is able to influence other enemies into doing his dirty work. Like the porcupines, cats, beetles, and rats in this game. Oh and the hornets...we can't forget the dang hornets.
Those live action depictions between gameplay is brilliant! This is more than just an entertaining remix, this is an art form. Well done friend!
How could a stock video like this be so gosh darn entertaining?
The epic Kong-frontation
This battle was a pure skill test, genius
the national anthem of the most ruthless Nintendo villain
Ugh, just amazing🔥👌🏻
thiiiiiiiiiiiiis is more like it! Congrats man, you have PERFECTED the song!
This is sooooo much better than the version of the song that appears in Smash Bros. Ultimate.
Love that soundtrack ❤
Unbelievable this is really really well done... although I think this is the first dk2 song I like as an SNES compression better only cuz I've listened to it so many times
懐かしさがフルによみがえる曲
Video is just great and hillarious !!!
That dude on the electric guitar reminds me of Dan Castellaneta at 0:41.
"K. Rool: Not bad.. You're no ordinary Monkeys. Why don't you monkeys join my organization... (default answer is no) " You monkeys really have a death wish, don't you.... I'll be happy to oblige!"
Awesome soundtrack
Good job Sam 👏👏👏🔝🔝
"Reptilian Ruckus" ^^
My favorite final boss theme
🫡To the trombone guy
ah yes, first encoutering this boss at 11 years old and repeatedly getting bent over for hours at a time.
Grandioso!
Great!
Compared to the SNES rendition of Gangplank Galleon, this is better.
😢Love god and love all people. Trust, hope and do good in god. 😂Believe in the gospel Jesus Christ for Jesus Christ shed his blood and died for the sins of the world and he was buried and rose again from the dead three days later. For Jesus Christ God almighty and the flesh and if you believe in the gospel you are spiritually reborn into the family of God.
Great video, though a minor annoyance is that stock clip with the guy playing the trumpet since I keep getting distracted by the lady over his shoulder sitting behind him due to the fact that she runs her hand through her hair once only to jerkily do it a second time presumably due to the footage being looped. Other than that, great video as always, Mr. Miller! 😁
K. Rool Duel.
Lore of Donkey Kong Country 2 - Crocodile Cacophony [Restored] (Extended) NEW 2021 MIX momentum 100
Nice transitions hahaha
Secret Final Boss Theme - Light the Hedgehog in Pepperoni Toni
No more tricks it's time for WAR!
Sam, this is one of those percussion-heavy songs that could really use a release that isn’t dynamicallt compressed. Have thought about releasing mixes without the dynamic compression so they sound more like the SNES sound chip?
Sorry, but the goal of this project is not to be more like the SNES sound chip. It's to bypass it completely and create what these tracks might've sounded like if they were mixed in a modern studio environment with modern FX
Jammin' Sam Miller Yes, I understand this. But I’m just saying I think the percussion might sound so much better/more intense if that modern mixing practice was fudged a little. It’s sooo close to being perfect. That would still allow all the modern effects and the majority of modern mixing technology. Intense dynamic compression is certainly popular in modern mixing, but it’s not by any means universal. So it could still be “modern” without so much of it. That’s the only thing that really needs improvement imo. This is true for many of these great tracks you’re doing.
@@JamminSamMiller this may be a dumb thing to say, but what are your thoughts on the song being extended, based on the Smash Ultimate version?
"HE HAS A GUN"
If he shoots yuh
It's gonna hurt
👍🏻
So was that a trumpet or a trombone sample that we need? I forget。
IIRC there was one missing but he found one close enough. I did find that guitar same for him though, it was in the Ensoniq TS-12 Kontakt sample pack
@@Trisma Oh、I thought he was using the SG sample that I recorded for him。 Oh well。
@@retroninjin1987 the sample used here is a trumpet pitched down low to sound like a tuba. I didn't use your SG sample here but now that I know you have youtube I'll credit you where it is used
All tracks that use your guitar now include a credit with a link to your channel. These tracks include Theme (DKC1), Aquatic Ambience, Fear Factory, Gangplank Galleon, and Flight of the Zinger. However none of the videos contain your sample. Your sample is present in the download links and can also be heard in the MSU1 patch when dixie plays guitar
@@JamminSamMiller Alright, thank you.
My dankee grows stronger with each battle
¿Quieren su comentario en español? Pues aquí está, aún conservo los juegos de Supernintendo en especial la saga completo de Donkey Kong, hay mucha música de los videojuegos de antes que está pensada para cada escenario específico, no está hecha solo por qué sí. El ambiente del escenario, la vestimenta y el fondo crean ese twits de una batalla final.
Do you happen to remember where that snare comes from?
Roland L-CD01 Rhythm Instruments (Yep Snare)
More info: docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik
💯🤠🙉🙊🥳👍🇧🇷
Uffffffff🔥🔥🔥🔥🔥
Why not doing a cover of the Smash Ultimate Extension of the song?