I always considered the original Xbox to be the “Dreamcast 2”, so I consider the Duke controller to be an evolution of the Sega Dreamcast controller. A (kind of) better D-pad, two expansion slots, an almost identical button layout… Yeah, everything was there that could be considered a follow-up to the Dreamcast controller.
ngl I absolutely loved the Dpad on the Duke, strange I know but then again im a sucker for strange, heck Im even fine using the touch aim for the DS XD
The S especially. Though they got the right idea on adding 2 extra buttons, poor execution on the S. I would want them has shoulder buttons, but the face button layout of the duke made sense. Being more like a Saturn or genesis layout
I got the original xbox on the basis that alot of dreamcast games were going to it. Shenmue, jet set radio future, project Gotham racing (metropolis street racer)
The 360 controller was THE controller for me back then. Aside from the d-pad, the fact that the sticks were offset really made it more comfortable for me. So much so that it feels weird going back to the DualShock.
I enjoy sony games as much as the next guy but to me PS controllers dont quite have the same build quality as xbox controllers that said if im playing something like final fantasy or crash on pc I have to use a dualshock
That revised dpad that he showed is mileeeees better than the OG dpad on the x360 controllers! That twist gimmick is useless, but the dpad itself is more concave, responsive and a little less floaty, IMO it's actually usable which can't be said about that flat disc of the OG design.
you skipped the first redesign of the xbox one controller. It originally launched with crappy bumpers and no headphone jack. they fixed those two things on revision 2. revision 3 was where the added bluetooth and got rid of the segmented look
@@MichaelM28 💀 I use a M&K,Xbox 1 controller and ps4. Haptics and such would make the controller even more expensive like y'all are brain dead if you wanna get a controller with niche features 💀
Unless I missed it surprised you didn't mention Play&Charge for both the wireless 360 controller and for the modern Xbox controllers. Speaking of the controllers for the One and Series, big correction. They aren't wireless only. The USB port isn't just for power. They can function as wired controllers.
While I do love the design and shape - every single Xbox series controller I’ve gotten thus far (4 in total) have had face button issues. Mainly, the A & Y buttons do not always register a click.
I've had stick drift with the One and One S controller, but since my One X (2018) more than 6000hrs of playing didn't break ANYTHING. I think it's the user or just a faulty one.
I found an old D input PC controller that's very similar to a PlayStation controller with the sticks of the bottom and everything but it's so big that I have to call it the Duke of PlayStation controllers. It also has six buttons on the front (the extra 2 are LB and RB) and only two shoulder buttons (Not triggers so no analog). The d-pad is kinda like the dukes wavy design as well. It also has a square analog stick housing. They are a bit odd but once you get use to them then they works fine most of the time.
Fun fact: The original Duke and S controllers also used USB as their connector, but the plastic around the connector is shaped in such a way that it only fits the Xbox ports and no other. You softmod an Xbox by plugging in a USB drive into the controller ports.
Honestly, I love the button layout of the duke. (I will be using the + as buttons you can press at the same time) Its layout makes it comfortable to press A + B, A + X, Y+B or X+Y together. Compared to the diamond layout were it's only comfortable to press A+X or Y+B. It's a shame they got rid of this and just went with the more generic less versatile diamond layout. Even made the black and white buttons made more sense for fighting games. Being in a layout more akin to a fight stick just made more sense to me. Though I don't really use the duke cause of everything else about the controller. But the button layout is the one great thing about it
I still have a duke and would like to use it, the reason I don't is the black and white buttons INSTEAD of the lb and rb. If it had lb and rb AND the black and white, compatibility with today's titles would be awesome, but having to use the same fingers for face buttons and what would map to rb and lb, some games become almost impossible to play. Otherwise, the size, the diamond layout of face buttons, shape and depth of triggers, etc., imo a perfect controller. (I'm a bit biased 'cause I loved the dreamcast controller). Nowadays I use the GC controller for what I can and a new xbox controller for games that need more buttons.
@@prgnify you have clearly never looked up the hyperkin Duke before. I have the original and it's exactly what you are asking for except it also has a screen that will display the Xbox boot animation every time you press it. It also will activate whatever the home button does. There is a newer version that has another button on it that idk what it does.
I would love it if Microsoft added a gyroscope to their controllers. Gyro aiming is being held back a bit since they're the only one without it. Nintendo, Sony, Valve (with their steam controller and deck), and phones all have it.
If you want gyro badly theirs a strike pack called bigbig won armor x pro that gives gyro. It works pretty well and has a app where you can change the sensitivity/sensors
Don't forget it was the first controller who introduced a proper pair of triggers. To this day many tried to replicate it but for me the Xbox controller is the one to go when it comes to shooters i.e
@@gandalfurisotherworldly7909 it is somehow possible with the dualSense but is not as comfortable as an Xbox controller. The left joystick doesn't feel in total control while placing it below the dpad
If MS wants to add additional features to new Xbox Controller, they should add 2 paddles and 2 more buttons between bumpers and triggers like how Razer Sabretooth did, plus gyro sensor, and expose those additional buttons as LP RP for paddles and LN RN for buttons between bumpers and triggers or whatever name that fit better to new games to use instead of programmable/remappable buttons.
Next time, maybe Nintendo controllers evolution? Great video, although I don't have an xbox console, this video is very interesting... Keep the good work Kevin!
Next evolution of the Xbox controller, and Xinput in general, needs to be the addition of motion controls. Sony and Nintendo have both had it for three generations now, mobile has it, VR/AR has it, and PC has had mixed support of it as well for quite awhile. There's absolutely no reason for Xbox to not have it. What we'll be more likely to see is some kind of haptic, maybe force feedback triggers as those could become a variable trigger stops, plus third parties are catching onto force feedback triggers while not being on Sony's platform, but these will probably be Elite Series 3 additions. Personally I also want a touchpad as well, both of which Sony and Nintendo have had for ages, PS Vita and DS onwards, again something Microsoft just needs to add to the Xinput ecosystem even if it goes underused. It wouldn't even be that difficult to retroactively add motion and touchpad support, the accessory port has overhead for it and it's a secondary I2C device (fun fact, all the buttons on the top board are linked through an I2C chip), literally all that needs to be done to the controller is a firmware update to whitelist new devices that aren't official chatpads and the older official headset adapters; Microsoft could update the ecosystem to have both motion and gyro input tomorrow and everything would be 100% compatible outside of game support, but games based on a common engine, Unreal or Unity for example, could have support added almost immediately. We could also see Microsoft introduce hall effect sticks, though probably as another ES3 feature, considering Sony has swappable sticks in their upcoming Pro controller, probably better to one-up the competition than to border on patent infringement considering the two better methods of stick swapping (sliding in from the one available side and drop-in modules) are already taken, plus GuliKit is a supplier, plus there's alternative implementation methods than what GuliKit is doing; GK has the best design for an immediate replacement to the current joystick design, but this isn't the best design, but better designs need to redesign the entire mechanism for them to work. Other than this, there's a few ideas. Standardizing back buttons/paddles as non-pro features, as many third parties are doing. Inner shoulder buttons, as some third parties are doing, but preferably as a lateral bumper rather than needing a downwards (in relation to the button's face) actuation. I personally want to see the return of the S style six button layout, the Saturn/Genesis/N64/fight pad layout works well and all but it also requires additional thumb movement, a more optimal layout would be your thumb rocking on a middle button in a tip-pad-joint layout between two columns of buttons. Another thing that I personally wanna see is dedicated diagonals on the dpad, an actual switch under the 45° positions, not only would this make diagonals more accurate but this would also give more diagonals at the 22.5° increments; to add to this, I also want to see a pair of the thumb joint buttons southwest of the dpad, similar to the start and select were on the S controller but lower, though they could also be placed southwest of the left sick as well like they actually are on the S controller, they may not see much use but additional input is always welcomed. There's even more fringe ideas, like a back joystick/circlepad, a back/shoulder scroll wheel, Flydigi put a circlepad-like slider under the XBY cluster (though this was meant for mobile gaming's touch and drag inputs, but there's been some interesting bindings for this on PC), one thing I haven't seen implanted yet is replacing back buttons with a touch strip so that you can customize amount of inputs, or doing this with proximity plus a FSR like what the Valve Index does for finger tracking and grip pressure. Even returning to older concepts like the PS2/3 idea of having all the buttons be analog-capable instead of just a switch would be cool to see again. There's a lot of ideas that're unexplored and underexplored. Xbox/Xinput has a lot of room to grow and needs to grow. Controllers in general have a lot of potential breathing room when it comes to new inputs, but a lot of this is stuck in conceptual ideas, sketchy prototypes, and/or niche products. Wider input sets are a good thing, they allow the player to do more, look at what back buttons have done for just remapping alone, imagine what back buttons would do if they were an additional input and not just a remap, imagine what that would do once you start adding more than just back buttons; none of the ideas I've listed are too far out of reach, all of them can fit into the same modern controller package and not be out of reach, even the more outlandish ones like a back analog input has been shown to be viable in a prototype controller. There's even more ideas outside of this, I'm personally more concerned about input set expansions when it comes to controller evolution, but other improvements could be the type of switches used, which third parties have already explored such as the controllers that use microswitches like what Mice use, I wouldn't be surprised if we don't see a mechanical switch designed for the size of controller buttons exists soon; GuliKit's spring box design, which adds a spring to the carbon contact switch design, could easily be adapted to be a mechanical switch instead. Sadly a lot of these never really catch on until a first party shows interest, which is the only reason why ES1 has paddles and ES2 has profiles and an integrated battery, plus the dpad change and swappable stick heights; hall effect sticks are really the next big thing to catch on. But at the same time I wouldn't be surprised if we don't see much evolution in controllers from anyone. Just look at controllers, we've had the same essential layout since the PS1 when it introduced analog sticks, GameCube (though lacking a left shoulder), and Xbox (though lacking shoulders at first but still had the two additional inputs); N64 and Dreamcast were close, N64 lacked four action buttons and had four directional buttons in place of a second stick, and Dreamcast lacked a second stick. We've also had small iterations beyond this core layout, like motion and touch, haptics and force feedback, but none of these have changed or challenged the core layout, the largest iteration has probably been the addition of back buttons but this is seen as a 'pro' feature by first party and only because first party has taken interest in a third party addition. Even Valve didn't make leaps and bounds with it's touchpads, which is why they're a secondary peripheral on the Steam Deck, even though they dumped a lot into Steam Input API to have wide support and functionality of them. The best bet of anything becoming the next big controller evolution will be the 45° dpad switches, just for higher accuracy; and not them being implemented in the way I want as a discrete input, they'd be like Xbox's share button, a macro of button 1 plus button 2, the 45° would be a macro of direction 1 plus direction 2, which is a shame as discrete 45°s and mixed 22.5°s would be nice. The sad reality is that controller gaming from a first party offering won't move from the core layout that we've had since the PS1 dual analog controller, as back buttons are remaps, and while improvements like motion and touchpads add to the input set not everyone uses them and not every platform implements them, similarly with the extra system buttons and how we've gone from two to four of them. Outside of this, the only real evolution is hardware reliability.
@@lolcat The only time I mentioned triggers at all, a singular sentence, was talking about force feedback triggers. Force feedback and impulse triggers are so far apart from each other in terms of what they do, they shouldn't even be confusable. I even denoted the statement with it being a Sony thing, and further denoted it by suggesting use as a variable trigger stop as an upgrade to the discrete stops used on the current Elite, something simple vibration motors cannot do. Nowhere else did I even suggest that impulse triggers didn't already exist, if you want to be pedantic and claim that my suggestion of 'haptics' implies this, it in no way does as this entire comment was about updates to Xbox controllers and controllers in general; if I hadn't known about impulse triggers, I would've suggested them as a very low end haptic, but I didn't, I suggested better trigger haptics in the form of force feedback triggers, and my ambiguous use of haptics better refers to higher-end haptic engines like what Nintendo uses in the JoyCons, what some third parties have _probably_ used in a one-off product just like how a current one-off product is using force feedback triggers outside of Sony's platform, like what Apple is using in their phones now, etc., that aren't just a weighted motor that works via a switch, even a PWM motor with variable speed, and thus variable vibration, would be better than the standard dualshock-esque rumble motor arrangement we've had for decades. Impulse triggers aren't even all that useful anyways, they're just a worse version of rumble motors, with very limited implementation and very limited usability, force feedback triggers and a proper haptic engine at least have wider usability by comparison.
I still have my wireod Xbox 360 controller working after almost 10 ten years, and I used as a second controller when I got my Xbox Series controller. Love them both
I always felt the S-type was too small. Although, I did end up getting a MadCatz wireless microcon, because it was wireless, I could never get comfortable gripping it, but it had the best sticks and buttons of any other controller, and it was wireless. Did I mention this was in the OG XBox days.
I wish the current gen Xbox controller was the size of the Duke but otherwise identical - I'm not a big or tall person but for some reason the angle I hold it at just kills my wrists, and I think "wider" would help
I’ve always used playstation growing. But with my steam deck I picked up an Xbox series x controller since the button layout is the same, and I love it
The Xbox 360 controller would be my favorite if it wasn't for the dangling battery pack in the bottom that's why my favorite controller of all time is the WiiU pro controller despite never having a WiiU
Xbox 360 controller is probably one of the top 5 controllers for me. 1. Xbox Series 2. Dualshock 4 (Dualsense grips aren't very comfortable) 3. Xbox 360 4. Wii U Pro Controller 5. Sega Saturn
I still believe that the Duke is responsible for my pointing fingers being slightly bent now, lmao. Man I loved that S controller as a kid. So much more comfortable.
I can’t compare my controller to any other previous XBox controller but the one that came with my Series S feels good and so far has lasted over a month without having to replace the batteries. I have used Nintendo (GameCube) and PlayStation 4 controllers (I never had a pro controller for my Wii) and this feels just as comfortable as my GC controller. I hated the PS4 controller due to the touch pad. I am getting a Pro Controller for my Switch so I will finally have something else to compare it to.
6:19 - The Original Xbox was USB, so calling it proprietary and then saying the 360 used USB is... misleading to some extent. Different pinout? Yes. But it was bogstandard USB tech wise and simple electrical adaptors allowed you to plug in keyboards, mice and USB sticks.
Unpopular opinion, but the 360 controller is probably my least favourite Xbox controllers overall, mainly because of the clunky battery pack sticking out, which made it feel awkward to hold. Xbox One perfected it and has become one of the most comfortable controllers ever
I used to think the 360 controller was the best until I upgraded to the Core controller. Now I I notice the same thing about about the battery pack when I go back to play my 360.
Basically the original duke xbox controller is a redesigned dreamcast controller xbox joined the video game market as the sega was leaving it by not making consoles I believe sega sold the designs to microsoft as too not waste them since they won’t be making home consoles anymore
I’ve been a huge fan of Xbox controllers since the Xbox 360 days and I have no doubt I will love the Series X controller when I get it, but there’s still room for improvement. I really want Microsoft to release some new controllers that have a gyroscope and haptic feedback setups just like the PS5 DualSense controller.
Vibrating joysticks I think is a good next step, difficult though. Also Bring back the VMU, cross device interactions are sorely lacking and were fun when done right.
The Xbox One Controller is the first bad one. While it's lightweight and that's good, the shoulder buttons are much much harder to reach, it hurts sometimes. And then the Bluetooth one came around and was heavy and not the good heavy like the Duke was.
I finally built my gaming PC like 5 years back and I just got the Xbox one wireless dongle for the PC but a few months ago I got a Xbox 360 wireless dongle for PC and since Xbox 360 controller is my go to for PC.
The vibration motors got added as haptics for the triggers in the xbox one and s models of controllers for that console generation and are also in the series x controllers also but the haptic feedback is not as advanced as what the ps5 haptic feedback
They were there from the start devs are just lazy using them. Impulse triggers is the name and they work really well in forza feel almost as good as PS5.
I had a ps2 originally and it one day died after a few years. My mom asked what I wanted a PS or “that Xbox” I said Xbox. Idky there weren’t any games I wanted on it, wasn’t any features or anything and from there I fell in love. 2st thing was the controller. It felt amazing and comfortable. I want to say I had the duke but idk. However that and then the graphics to me made me think it was the best thing ever and from there my next PS was the PS4 Pro.
I don't really care for how small the latest iteration is. I have fairly large hands. I had to shelve a lot of games on PS4 last generation due to the DS4 hurting my hands so much, whereas the Dualsense paired with some KontrolFreeks is a dream to me now. I thought the Xb1 controller was fine, the elite was great, but it's deteriorated over time and isn't what it used to be day 1. It got its use. Those Series controllers though, way too small. It's like Sony and Microsoft switched places on controller sizes. Good news on the Sony side is that I get to go back and play all those PS4 games I missed on my PS5.
I will always see the xbox series x/s controllers the biggest missed opportunity. Every other controller has gyroscopes and people have been praising the option for gyro aiming in games. Using a stick alone to aim feels so unnatural to me. Even those who hate gyro aiming have to agree that just having the option is still a good thing for accessibility. It's the main reason why I don't use their controllers or buy the console
I would love to see the revival of the duke but smaller for normal human hands, and give us back the black and white buttons. Personally I think bringing back the dreamcast VMU that shows game info would be invaluable now, and best of all it'll get people more engaged with their games if done right. Give the VMU a pedometer and the ability to play mini games on the go that are downloaded from the main games we play on our Xbox (depending on our steps or actions taken in the mini games) and when plugged back into the controller/game it uploads our actions and gives us bonus items or new interactions in the main game. So much potential for controllers in the future and I hope xbox starts moving forward instead of staying behind.
Only thing that I hate about the Series S controller is the clicky d pad. It's annoying if you have children and want to play without making noises while sleeping.
360 controllers are the best Never had an issue with them ever, new series X controllers are cheaply made left joystick broke within 5 months of use. And my 360 controllers still work like day i bought the console back in 2010 🤷♂️
The Series X/S controller is the MOST uncomfortable thing I've held in my life. As a huge Xbox fan it pains me to admit it. I had to get a third-party controller to be able to keep playing on my Xbox. I'm happy for the folks having zero hand pain though.
I think I’m one of the few that Xbox controller are uncomfortable. I have average hands but I hate using Xbox controllers (at leaset since the Xbox One, older I didn’t had yet). Maybe it’s because i grow up mainly on DualShocks and Nintendo controller.
@@MichaelM28 parallel stick placement is just inferior. Built in batteries are bad because instead of just swapping out rechargeable batteries in a few seconds you have to plug your controller in and then when the battery dies you controller is dead too. I am sure the haptic triggers are cool but the Instinct Pro's triggers are in practice better. With the trigger stops turned on it has less travel than a mouse click. Also the shape of an Xbox controller is more comfortable
@@rayyanamir8560 Ideally they should include a removable rechargeable battery pack that you can put AA batteries in if the charge runs out. 8BitDo does this and it's great.
@@SolidTerribleT Microsoft does actually sell a battery pack as an addon. That's what makes the Xbox controller the best: you have options to choose whether you want to use AA batteries or battery pack as opposed to being forced to use whatever Sony gives you permission to use.
I always considered the original Xbox to be the “Dreamcast 2”, so I consider the Duke controller to be an evolution of the Sega Dreamcast controller. A (kind of) better D-pad, two expansion slots, an almost identical button layout… Yeah, everything was there that could be considered a follow-up to the Dreamcast controller.
ngl I absolutely loved the Dpad on the Duke, strange I know but then again im a sucker for strange, heck Im even fine using the touch aim for the DS XD
The S especially. Though they got the right idea on adding 2 extra buttons, poor execution on the S. I would want them has shoulder buttons, but the face button layout of the duke made sense. Being more like a Saturn or genesis layout
Yeah, I mean the Dreamcast was basically the spiritual original Xbox with a lot of the innards Microsoft and running on Windows.
I got the original xbox on the basis that alot of dreamcast games were going to it. Shenmue, jet set radio future, project Gotham racing (metropolis street racer)
and the cable actually comes out the top, although it never bothered me it’s still a lot better for the people who care
The 360 controller was THE controller for me back then. Aside from the d-pad, the fact that the sticks were offset really made it more comfortable for me. So much so that it feels weird going back to the DualShock.
Symmetrical sticks are better
Offset sticks kick butt
I enjoy sony games as much as the next guy but to me PS controllers dont quite have the same build quality as xbox controllers that said if im playing something like final fantasy or crash on pc I have to use a dualshock
That revised dpad that he showed is mileeeees better than the OG dpad on the x360 controllers! That twist gimmick is useless, but the dpad itself is more concave, responsive and a little less floaty, IMO it's actually usable which can't be said about that flat disc of the OG design.
@@MichaelM28 It's good for 2D platformers and JRPGs, but it's _really_ bad for action games.
Nothing more satisfying than flicking those old batteries straight outta that 360 battery pack
I absolutely love my 20th anniversary controller the overall plastic feels great and the green grip adds that extra comfort
No dual sense
I love mine as well. For whatever reason it feels more premium than the the standard series controllers. I’m also a sucker for translucent shells.
you skipped the first redesign of the xbox one controller. It originally launched with crappy bumpers and no headphone jack. they fixed those two things on revision 2. revision 3 was where the added bluetooth and got rid of the segmented look
They really need to add more features to the Xbox controller, at least a gyroscope & haptics.
They really don't tho
@@ImperiaGin yes they do fanboy
@@MichaelM28 💀 I use a M&K,Xbox 1 controller and ps4. Haptics and such would make the controller even more expensive like y'all are brain dead if you wanna get a controller with niche features 💀
@@ImperiaGin "Daddy Microsoft can do no wrong!!!!!!!! 🤬🤬🤬🤬🤬"
@@ImperiaGin Gyro aiming is a great accessibility feature for those who need it & would cost literal pennies for Microsoft to add.
Unless I missed it surprised you didn't mention Play&Charge for both the wireless 360 controller and for the modern Xbox controllers. Speaking of the controllers for the One and Series, big correction. They aren't wireless only. The USB port isn't just for power. They can function as wired controllers.
While I do love the design and shape - every single Xbox series controller I’ve gotten thus far (4 in total) have had face button issues. Mainly, the A & Y buttons do not always register a click.
Yes!!! Even the elite 2 i just bought have this issue. Because there are no official xbox stores here, i cant even send them for repairs!
Bw100 and dont eat Chips on the Controller …
Even my wired PDP Xbox One controller lasted longer than my one X controller, better build quality too
I've had stick drift with the One and One S controller, but since my One X (2018) more than 6000hrs of playing didn't break ANYTHING. I think it's the user or just a faulty one.
I found an old D input PC controller that's very similar to a PlayStation controller with the sticks of the bottom and everything but it's so big that I have to call it the Duke of PlayStation controllers.
It also has six buttons on the front (the extra 2 are LB and RB) and only two shoulder buttons (Not triggers so no analog). The d-pad is kinda like the dukes wavy design as well. It also has a square analog stick housing. They are a bit odd but once you get use to them then they works fine most of the time.
The nostalgia hit me hard and I had to buy the new Duke controller they put out.
Fun fact: The original Duke and S controllers also used USB as their connector, but the plastic around the connector is shaped in such a way that it only fits the Xbox ports and no other. You softmod an Xbox by plugging in a USB drive into the controller ports.
Since they're "USB" even the DVD remote receiver loaded up the DVD licensing etc... from the dongle.
Honestly, I love the button layout of the duke. (I will be using the + as buttons you can press at the same time) Its layout makes it comfortable to press A + B, A + X, Y+B or X+Y together. Compared to the diamond layout were it's only comfortable to press A+X or Y+B.
It's a shame they got rid of this and just went with the more generic less versatile diamond layout. Even made the black and white buttons made more sense for fighting games. Being in a layout more akin to a fight stick just made more sense to me. Though I don't really use the duke cause of everything else about the controller. But the button layout is the one great thing about it
When I got my Duke I was like wtf but it's not bad just different, like the GameCube.
I still have a duke and would like to use it, the reason I don't is the black and white buttons INSTEAD of the lb and rb. If it had lb and rb AND the black and white, compatibility with today's titles would be awesome, but having to use the same fingers for face buttons and what would map to rb and lb, some games become almost impossible to play.
Otherwise, the size, the diamond layout of face buttons, shape and depth of triggers, etc., imo a perfect controller. (I'm a bit biased 'cause I loved the dreamcast controller). Nowadays I use the GC controller for what I can and a new xbox controller for games that need more buttons.
@@prgnify you have clearly never looked up the hyperkin Duke before. I have the original and it's exactly what you are asking for except it also has a screen that will display the Xbox boot animation every time you press it. It also will activate whatever the home button does.
There is a newer version that has another button on it that idk what it does.
I would love it if Microsoft added a gyroscope to their controllers. Gyro aiming is being held back a bit since they're the only one without it. Nintendo, Sony, Valve (with their steam controller and deck), and phones all have it.
If you want gyro badly theirs a strike pack called bigbig won armor x pro that gives gyro. It works pretty well and has a app where you can change the sensitivity/sensors
Don't forget it was the first controller who introduced a proper pair of triggers. To this day many tried to replicate it but for me the Xbox controller is the one to go when it comes to shooters i.e
Dreamcast controllers had the same triggers in 99.
@@johnpajestka5022 Nah they feel different.
I honestly dont know how there are leagues of people that play shooters on dualshocks
@@gandalfurisotherworldly7909 it is somehow possible with the dualSense but is not as comfortable as an Xbox controller. The left joystick doesn't feel in total control while placing it below the dpad
@@johnpajestka5022 but there's only one stick
If MS wants to add additional features to new Xbox Controller, they should add 2 paddles and 2 more buttons between bumpers and triggers like how Razer Sabretooth did, plus gyro sensor, and expose those additional buttons as LP RP for paddles and LN RN for buttons between bumpers and triggers or whatever name that fit better to new games to use instead of programmable/remappable buttons.
We should push Xbox to adopt hall effect sensors. This should completely eliminate stick drift.
Next time, maybe Nintendo controllers evolution?
Great video, although I don't have an xbox console, this video is very interesting...
Keep the good work Kevin!
Next evolution of the Xbox controller, and Xinput in general, needs to be the addition of motion controls. Sony and Nintendo have both had it for three generations now, mobile has it, VR/AR has it, and PC has had mixed support of it as well for quite awhile. There's absolutely no reason for Xbox to not have it. What we'll be more likely to see is some kind of haptic, maybe force feedback triggers as those could become a variable trigger stops, plus third parties are catching onto force feedback triggers while not being on Sony's platform, but these will probably be Elite Series 3 additions. Personally I also want a touchpad as well, both of which Sony and Nintendo have had for ages, PS Vita and DS onwards, again something Microsoft just needs to add to the Xinput ecosystem even if it goes underused. It wouldn't even be that difficult to retroactively add motion and touchpad support, the accessory port has overhead for it and it's a secondary I2C device (fun fact, all the buttons on the top board are linked through an I2C chip), literally all that needs to be done to the controller is a firmware update to whitelist new devices that aren't official chatpads and the older official headset adapters; Microsoft could update the ecosystem to have both motion and gyro input tomorrow and everything would be 100% compatible outside of game support, but games based on a common engine, Unreal or Unity for example, could have support added almost immediately. We could also see Microsoft introduce hall effect sticks, though probably as another ES3 feature, considering Sony has swappable sticks in their upcoming Pro controller, probably better to one-up the competition than to border on patent infringement considering the two better methods of stick swapping (sliding in from the one available side and drop-in modules) are already taken, plus GuliKit is a supplier, plus there's alternative implementation methods than what GuliKit is doing; GK has the best design for an immediate replacement to the current joystick design, but this isn't the best design, but better designs need to redesign the entire mechanism for them to work.
Other than this, there's a few ideas. Standardizing back buttons/paddles as non-pro features, as many third parties are doing. Inner shoulder buttons, as some third parties are doing, but preferably as a lateral bumper rather than needing a downwards (in relation to the button's face) actuation. I personally want to see the return of the S style six button layout, the Saturn/Genesis/N64/fight pad layout works well and all but it also requires additional thumb movement, a more optimal layout would be your thumb rocking on a middle button in a tip-pad-joint layout between two columns of buttons. Another thing that I personally wanna see is dedicated diagonals on the dpad, an actual switch under the 45° positions, not only would this make diagonals more accurate but this would also give more diagonals at the 22.5° increments; to add to this, I also want to see a pair of the thumb joint buttons southwest of the dpad, similar to the start and select were on the S controller but lower, though they could also be placed southwest of the left sick as well like they actually are on the S controller, they may not see much use but additional input is always welcomed. There's even more fringe ideas, like a back joystick/circlepad, a back/shoulder scroll wheel, Flydigi put a circlepad-like slider under the XBY cluster (though this was meant for mobile gaming's touch and drag inputs, but there's been some interesting bindings for this on PC), one thing I haven't seen implanted yet is replacing back buttons with a touch strip so that you can customize amount of inputs, or doing this with proximity plus a FSR like what the Valve Index does for finger tracking and grip pressure. Even returning to older concepts like the PS2/3 idea of having all the buttons be analog-capable instead of just a switch would be cool to see again. There's a lot of ideas that're unexplored and underexplored.
Xbox/Xinput has a lot of room to grow and needs to grow. Controllers in general have a lot of potential breathing room when it comes to new inputs, but a lot of this is stuck in conceptual ideas, sketchy prototypes, and/or niche products. Wider input sets are a good thing, they allow the player to do more, look at what back buttons have done for just remapping alone, imagine what back buttons would do if they were an additional input and not just a remap, imagine what that would do once you start adding more than just back buttons; none of the ideas I've listed are too far out of reach, all of them can fit into the same modern controller package and not be out of reach, even the more outlandish ones like a back analog input has been shown to be viable in a prototype controller. There's even more ideas outside of this, I'm personally more concerned about input set expansions when it comes to controller evolution, but other improvements could be the type of switches used, which third parties have already explored such as the controllers that use microswitches like what Mice use, I wouldn't be surprised if we don't see a mechanical switch designed for the size of controller buttons exists soon; GuliKit's spring box design, which adds a spring to the carbon contact switch design, could easily be adapted to be a mechanical switch instead. Sadly a lot of these never really catch on until a first party shows interest, which is the only reason why ES1 has paddles and ES2 has profiles and an integrated battery, plus the dpad change and swappable stick heights; hall effect sticks are really the next big thing to catch on.
But at the same time I wouldn't be surprised if we don't see much evolution in controllers from anyone. Just look at controllers, we've had the same essential layout since the PS1 when it introduced analog sticks, GameCube (though lacking a left shoulder), and Xbox (though lacking shoulders at first but still had the two additional inputs); N64 and Dreamcast were close, N64 lacked four action buttons and had four directional buttons in place of a second stick, and Dreamcast lacked a second stick. We've also had small iterations beyond this core layout, like motion and touch, haptics and force feedback, but none of these have changed or challenged the core layout, the largest iteration has probably been the addition of back buttons but this is seen as a 'pro' feature by first party and only because first party has taken interest in a third party addition. Even Valve didn't make leaps and bounds with it's touchpads, which is why they're a secondary peripheral on the Steam Deck, even though they dumped a lot into Steam Input API to have wide support and functionality of them. The best bet of anything becoming the next big controller evolution will be the 45° dpad switches, just for higher accuracy; and not them being implemented in the way I want as a discrete input, they'd be like Xbox's share button, a macro of button 1 plus button 2, the 45° would be a macro of direction 1 plus direction 2, which is a shame as discrete 45°s and mixed 22.5°s would be nice. The sad reality is that controller gaming from a first party offering won't move from the core layout that we've had since the PS1 dual analog controller, as back buttons are remaps, and while improvements like motion and touchpads add to the input set not everyone uses them and not every platform implements them, similarly with the extra system buttons and how we've gone from two to four of them. Outside of this, the only real evolution is hardware reliability.
xbox already has vibrating triggers (impulse triggers)
@@lolcat The only time I mentioned triggers at all, a singular sentence, was talking about force feedback triggers. Force feedback and impulse triggers are so far apart from each other in terms of what they do, they shouldn't even be confusable. I even denoted the statement with it being a Sony thing, and further denoted it by suggesting use as a variable trigger stop as an upgrade to the discrete stops used on the current Elite, something simple vibration motors cannot do. Nowhere else did I even suggest that impulse triggers didn't already exist, if you want to be pedantic and claim that my suggestion of 'haptics' implies this, it in no way does as this entire comment was about updates to Xbox controllers and controllers in general; if I hadn't known about impulse triggers, I would've suggested them as a very low end haptic, but I didn't, I suggested better trigger haptics in the form of force feedback triggers, and my ambiguous use of haptics better refers to higher-end haptic engines like what Nintendo uses in the JoyCons, what some third parties have _probably_ used in a one-off product just like how a current one-off product is using force feedback triggers outside of Sony's platform, like what Apple is using in their phones now, etc., that aren't just a weighted motor that works via a switch, even a PWM motor with variable speed, and thus variable vibration, would be better than the standard dualshock-esque rumble motor arrangement we've had for decades. Impulse triggers aren't even all that useful anyways, they're just a worse version of rumble motors, with very limited implementation and very limited usability, force feedback triggers and a proper haptic engine at least have wider usability by comparison.
I still have my wireod Xbox 360 controller working after almost 10 ten years, and I used as a second controller when I got my Xbox Series controller. Love them both
I always felt the S-type was too small. Although, I did end up getting a MadCatz wireless microcon, because it was wireless, I could never get comfortable gripping it, but it had the best sticks and buttons of any other controller, and it was wireless. Did I mention this was in the OG XBox days.
The revision to the 360 controller also has a deferent top on the thumbsticks.
I wish the current gen Xbox controller was the size of the Duke but otherwise identical - I'm not a big or tall person but for some reason the angle I hold it at just kills my wrists, and I think "wider" would help
I really hope the 360 controller gets a “upgrade” like the duke in the future
There is ton xbox one controllers, thats ur upgrade
@@asmircar1 😐
@@asmircar1 not the same shape
I was a kid when the Duke came... and it was awesome!
Long live the Duke!
The design for the Xbox controller is fantastic. Unfortunately, the off-center joysticks hurt my left hand. So it's parallel sticks for me.
I’ve always used playstation growing. But with my steam deck I picked up an Xbox series x controller since the button layout is the same, and I love it
The Xbox 360 controller would be my favorite if it wasn't for the dangling battery pack in the bottom that's why my favorite controller of all time is the WiiU pro controller despite never having a WiiU
I still love my duke controller. Currently use the hyperkin Cortana duke to play all my games.
Damn this video was really great. Something to add to my Christmas list.
Xbox 360 controller is probably one of the top 5 controllers for me.
1. Xbox Series
2. Dualshock 4 (Dualsense grips aren't very comfortable)
3. Xbox 360
4. Wii U Pro Controller
5. Sega Saturn
I still believe that the Duke is responsible for my pointing fingers being slightly bent now, lmao.
Man I loved that S controller as a kid. So much more comfortable.
Next thing I want to see is gyro controls added. It’s a glaring omission on Microsoft’s part.
I can’t compare my controller to any other previous XBox controller but the one that came with my Series S feels good and so far has lasted over a month without having to replace the batteries. I have used Nintendo (GameCube) and PlayStation 4 controllers (I never had a pro controller for my Wii) and this feels just as comfortable as my GC controller. I hated the PS4 controller due to the touch pad. I am getting a Pro Controller for my Switch so I will finally have something else to compare it to.
6:19 - The Original Xbox was USB, so calling it proprietary and then saying the 360 used USB is... misleading to some extent. Different pinout? Yes. But it was bogstandard USB tech wise and simple electrical adaptors allowed you to plug in keyboards, mice and USB sticks.
you had me at Xbox controller.
360 had best thumbsticks and tension
Yep. Why did they make the thumbsticks so narrow and loose on the xbone controller 🤦🏼♂️
8:59 V is about to eat shit😂😂
Xbox controller and Xbox itself owes it's existence to Dreamcast. It was the blueprint they used when making them.
Duke is my fav controller of all time, i wish i could buy wireless version for my xbox series x. I have big hands and duke is perfect for me.
Unpopular opinion, but the 360 controller is probably my least favourite Xbox controllers overall, mainly because of the clunky battery pack sticking out, which made it feel awkward to hold. Xbox One perfected it and has become one of the most comfortable controllers ever
I used to think the 360 controller was the best until I upgraded to the Core controller. Now I I notice the same thing about about the battery pack when I go back to play my 360.
Nahhh my guy got sponsored by Best Buy
good stuff man
Basically the original duke xbox controller is a redesigned dreamcast controller xbox joined the video game market as the sega was leaving it by not making consoles I believe sega sold the designs to microsoft as too not waste them since they won’t be making home consoles anymore
10:35 Xbox "Core" Controller; also ID'd as "Xbox Wireless Controller (2020)"
Wish they added Haptic Motors instead of the standard
9:00 moments before disaster...
I’ve been a huge fan of Xbox controllers since the Xbox 360 days and I have no doubt I will love the Series X controller when I get it, but there’s still room for improvement. I really want Microsoft to release some new controllers that have a gyroscope and haptic feedback setups just like the PS5 DualSense controller.
Vibrating joysticks I think is a good next step, difficult though. Also Bring back the VMU, cross device interactions are sorely lacking and were fun when done right.
Man the Xbox series control is huge!
Xbox controller has many compatibility
Those controllers at 9:40 are so tiny i can barely see the buttons
Wtf are those slots on the top of the duke?
The Xbox One Controller is the first bad one. While it's lightweight and that's good, the shoulder buttons are much much harder to reach, it hurts sometimes. And then the Bluetooth one came around and was heavy and not the good heavy like the Duke was.
I finally built my gaming PC like 5 years back and I just got the Xbox one wireless dongle for the PC but a few months ago I got a Xbox 360 wireless dongle for PC and since Xbox 360 controller is my go to for PC.
very nice controller video my slime
I just got the cyberpunk controller and discovered that there are lil rumble motors in the left and right triggers. When did they add that?
You’re Tripping, Xbox controllers don’t have rumble
The vibration motors got added as haptics for the triggers in the xbox one and s models of controllers for that console generation and are also in the series x controllers also but the haptic feedback is not as advanced as what the ps5 haptic feedback
They were there from the start devs are just lazy using them. Impulse triggers is the name and they work really well in forza feel almost as good as PS5.
I had a ps2 originally and it one day died after a few years. My mom asked what I wanted a PS or “that Xbox” I said Xbox. Idky there weren’t any games I wanted on it, wasn’t any features or anything and from there I fell in love. 2st thing was the controller. It felt amazing and comfortable. I want to say I had the duke but idk. However that and then the graphics to me made me think it was the best thing ever and from there my next PS was the PS4 Pro.
i love the xbox controller just wish it had gyro so i didn't have to use stick aiming
Awesome video
I don't really care for how small the latest iteration is. I have fairly large hands. I had to shelve a lot of games on PS4 last generation due to the DS4 hurting my hands so much, whereas the Dualsense paired with some KontrolFreeks is a dream to me now. I thought the Xb1 controller was fine, the elite was great, but it's deteriorated over time and isn't what it used to be day 1. It got its use. Those Series controllers though, way too small. It's like Sony and Microsoft switched places on controller sizes. Good news on the Sony side is that I get to go back and play all those PS4 games I missed on my PS5.
I will always see the xbox series x/s controllers the biggest missed opportunity. Every other controller has gyroscopes and people have been praising the option for gyro aiming in games.
Using a stick alone to aim feels so unnatural to me. Even those who hate gyro aiming have to agree that just having the option is still a good thing for accessibility. It's the main reason why I don't use their controllers or buy the console
I would love to see the revival of the duke but smaller for normal human hands, and give us back the black and white buttons.
Personally I think bringing back the dreamcast VMU that shows game info would be invaluable now, and best of all it'll get people more engaged with their games if done right. Give the VMU a pedometer and the ability to play mini games on the go that are downloaded from the main games we play on our Xbox (depending on our steps or actions taken in the mini games) and when plugged back into the controller/game it uploads our actions and gives us bonus items or new interactions in the main game. So much potential for controllers in the future and I hope xbox starts moving forward instead of staying behind.
The beauty of the Duke is in it's original large size.
Just get the hyperkin duke
Only thing that I hate about the Series S controller is the clicky d pad. It's annoying if you have children and want to play without making noises while sleeping.
"Evolution" 😂😂😂
360 controllers are the best
Never had an issue with them ever, new series X controllers are cheaply made left joystick broke within 5 months of use. And my 360 controllers still work like day i bought the console back in 2010 🤷♂️
The Series X/S controller is the MOST uncomfortable thing I've held in my life. As a huge Xbox fan it pains me to admit it. I had to get a third-party controller to be able to keep playing on my Xbox. I'm happy for the folks having zero hand pain though.
Really? It's just a slightly smaller Xbox one shape
@@lolcat Yeah, there are plenty of cases like mine especially on reddit. It's not the size, but how they shaved the curves.
I think I’m one of the few that Xbox controller are uncomfortable. I have average hands but I hate using Xbox controllers (at leaset since the Xbox One, older I didn’t had yet). Maybe it’s because i grow up mainly on DualShocks and Nintendo controller.
This video didn’t even cover the elite controllers
do you promote your videos? If I'm billionaire you get poorer, so I stay poor and let other aliens take over.
Now do PS controllers :D
Gotta say, I very much dislike the xbone and especially series s/x controller.
Yea but nothing beats japanese controllers
The Xbox controller is truly the best controller ever. The Scuf Instinct Pro being the current best iteration of it.
Lol no PlayStation controllers are way better
@@MichaelM28 parallel stick placement is just inferior. Built in batteries are bad because instead of just swapping out rechargeable batteries in a few seconds you have to plug your controller in and then when the battery dies you controller is dead too.
I am sure the haptic triggers are cool but the Instinct Pro's triggers are in practice better. With the trigger stops turned on it has less travel than a mouse click.
Also the shape of an Xbox controller is more comfortable
@@MichaelM28 PlayStation controllers are horrendous. The cramp….😩😩
The 360 was the only good xbox controller the rest just don't come close
lol
First
Xbox are the worse controllers come on
And they still use AA batteries . . . 🤮
Wait till you have a battery pack burn out on you
better than playing for 3 hours on a PS5 wireless controller and then connecting the controller to the console via wire to charge it
@@rayyanamir8560 Ideally they should include a removable rechargeable battery pack that you can put AA batteries in if the charge runs out. 8BitDo does this and it's great.
@@SolidTerribleT Microsoft does actually sell a battery pack as an addon. That's what makes the Xbox controller the best: you have options to choose whether you want to use AA batteries or battery pack as opposed to being forced to use whatever Sony gives you permission to use.