Creating Damage Decals using Substance Designer

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  • Опубликовано: 3 июл 2023
  • 👍 the video if you 👍 the video!
    🔔 the channel if you 👍the videos!
    🙇🙇If you would like to support me making more tutorial content, please consider supporting me at Patreon:
    / johnnymalcolm
    📝**Links to Mentioned Tutorials**📝
    Custom Voronoi: • Lets Build a Varied Vo...
    Intro to FloodFill: • FILLING your brain unt...
    Bevel Tips: • 4 Tips to Improve your...
    FloodFill Recovery: • Key Trick to Flawless ...
    We press on with my continuous crusade to get people to think about Substance designer as a really cool, versatile tool instead of just a Brick Factory.
    In today's video I'm going to make a impact crater heightmap and show three ways I can use this in other applications, either including it in seperate materials, used as an alpha in zbrush or as a Decal in Game Engines (in this case Unreal)

Комментарии • 73

  • @user-mi3hi8jf2e
    @user-mi3hi8jf2e 7 месяцев назад +4

    This guy just casually dropping a great Designer tutorial

  • @sc_illustration
    @sc_illustration 9 месяцев назад +4

    As someone who's just getting into Substance Designer, your videos have been an absolute gold mine. Thank you so much for sharing your knowledge!

  • @TheCrazer666
    @TheCrazer666 Год назад +5

    As a complete beginner to procedural texture artistry, your videos are an actual treasure trove. Thank you so much for making them!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад +1

      Oh this is awesome to hear - You'll probably like my Core Course when it comes out

    • @-PhilGibson
      @-PhilGibson 11 месяцев назад

      @@JohnnyHalcyon3D when's this due out?

  • @levtain860
    @levtain860 11 месяцев назад

    Thanks for the tutorial, these are very useful tips!

  • @pablotas9743
    @pablotas9743 9 месяцев назад +1

    This is straight fire bro, thank you so much 🔥🔥🔥🔥

  • @presto0727
    @presto0727 4 месяца назад

    it's simply fantastic!

  • @redbast7525
    @redbast7525 2 месяца назад

    thanks a lot man! This tutorial exactly what I looking for

  • @sean8306
    @sean8306 2 месяца назад

    Your videos are awesome man !

  • @andreemontenegro-art
    @andreemontenegro-art 10 месяцев назад

    Amazing, thank you so much!

  • @mr.j7899
    @mr.j7899 Месяц назад

    Awrsome work!!!

  • @voiceabvira
    @voiceabvira 9 месяцев назад

    Thank you a lot! This video saved me because I am a newbie VFX game artist and this cracks decal is exactly what I needed for my current project. Hope to see more cool stuff!

  • @wooaa
    @wooaa 7 месяцев назад

    Although I still have some difficulty understanding, I managed to follow along just now. Thank you very much for sharing. Looking forward to more tutorials on VFX textures.

  • @MartuDaArtist
    @MartuDaArtist 4 месяца назад

    Feels like watching a wizard working hes magic. :D Awesome video!

  • @Derabooo
    @Derabooo Год назад +1

    Thank you so much for this content. It's the perfect speed and amount of detail for me!

  • @ihabyaareb3328
    @ihabyaareb3328 Год назад +1

    Thanks for this video

  • @adamplechaty
    @adamplechaty Год назад +2

    This is awesome, thanks for sharing. Good luck building up your channel!

  • @ezgiyurekli9397
    @ezgiyurekli9397 Год назад +1

    Designer is really an amazing tool to have it under your belt. Thanks for opening my eyes for other uses ^^

  • @Braytonks3D
    @Braytonks3D Год назад +1

    Been following you on ArtStation for a while and happened across one of your videos. Really appreciate the type of knowledge you bring. I am a veteran Designer user and still learning lots of cool little things from your vids since you take such a technical approach to the software 👍Thanks for the work, keep it up!

  • @alessandrosurace7775
    @alessandrosurace7775 Год назад +3

    Dude you have a fantastic way of explaining things.
    Even when the topic is somewhat basic knowledge you manage to put some tips and tricks that surprise and delight even industry artist, like me and everyone else I know!
    Thank you so much for making this and taking the time to produce such amazing resources.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад +1

      Wow thank you so much! I think it's just practice, I've been doing the teaching thing for a looong while now

  • @stormshadow5448
    @stormshadow5448 6 месяцев назад

    really great tutorial,thanks

  • @AkakoKoizumi-ux9nl
    @AkakoKoizumi-ux9nl 10 месяцев назад

    U R GOD! It's useful for me.Thank you very much!

  • @user-nb3kg9hk8x
    @user-nb3kg9hk8x Год назад

    퇴근하고 봐야지
    잘 보겠습니다 ^^

  • @Dumbanana00
    @Dumbanana00 10 месяцев назад

    I tried shortcutting some of the initial work with the inner circle + outer ring for the seed growth isolation by instead using a warp, but the warp introduced a ton of noise unfortunately (though it still works quite nicely, minus the noise introduced). Thanks for the tutorials, these videos have really helped expand my knowledge of Substance Designer!

  • @SDB_Dev
    @SDB_Dev Год назад

    I think this is your best video yet, atleast for me as a more intermediate user a lot of what was covered in the previous videos was quite basic. This on the other hand feels like its really building on the concepts shown in previous videos to create something more advanced. I already use Designer a lot to create VFX textures and this video will really help up my game to the next level. Thanks for doing these and I can't wait to see the next one!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад

      Hey thanks man. Yeah I want to cover a range of comfort levels and to your point, I had to build to parts of this one - Glad you're enjoying them

  • @sebastianvilla2240
    @sebastianvilla2240 Год назад +1

    Thanks for this one ! , i would like to see something about woodplanks with nails ,wood planks in general,Idk why i always have issues working with that,like deformed nails or wood veins that sucks D:.Of course this is only a idea for more videos ! thanks for reading and the time !!

  • @cdewsx125
    @cdewsx125 Год назад

    최고입니다!

  • @Mitismagnus
    @Mitismagnus Год назад

    Best substance designer content on RUclips if you want to learn it!!

  • @AndyxbecK
    @AndyxbecK 6 месяцев назад

    A polar after that crystal would have been cool for edge variation, following the impact point.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  6 месяцев назад

      Yup you totally could! There's endless granularity you can get down to!

  • @joaquix3471
    @joaquix3471 9 месяцев назад

    I just used the radial blur to get the bigger width in the cracks, then leveled it down until it looked like a single thing

  • @PhantomBreakStudios
    @PhantomBreakStudios 5 месяцев назад

    @Substance3D
    Seriously Adobe! Hire this man! In just his currently library, I've learned how to properly use your program. Hope things are going well, and you might get the time release more tutorial in the future. I've been recommending you to everyone I can when it comes to learning Substance. I'll be first in line if you ever release a paid tutorial.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  5 месяцев назад +1

      Appreciate the kind words!

    • @PhantomBreakStudios
      @PhantomBreakStudios 5 месяцев назад

      Of course. I made your tutorials required viewing for my classroom. I'd love to see more of your content cause, in all honesty, I struggled for ... years to understand substance. And now it's a part of my curriculum BECAUSE I can actually use it (and not 'go through the motions' from some other expert tutorial). Thanks for that @@JohnnyHalcyon3D.

  • @-PhilGibson
    @-PhilGibson 11 месяцев назад

    nice tutorial!
    question plz. if one was to say add a little dirt, moss etc (along those lines).. with reusability in mind, would you instance this damage decal into a new graph where we'd add the other stuff or would it "need" to be done in this same graph(decal graph we just created).

  • @paulshack
    @paulshack Год назад

    Loved the video, absolutely going to make a few alphas for zbrush this way. These detailed stylized materials you've made so far are something I've wanted to learn how to make for a scene that's living in my head rent free. One thing I'm curious to see (if you're up to it) is how you would go about setting up a material in SD the proper way, so it can be used in unreal for animating the material. I'm still trying to figure out how different programs work best with each other or if that would even be the correct process.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад +1

      Thats awesome, yeah you can do all sorts of alphas in here real easy. Using designer to animate materials in unreal isnt really feasible in a runtime environment really. Wiring everything up to the SBSAR and having a blueprint run it is veery expensive. You'll never get it under 30 fps with anything sufficiently complex unfortunately. There are all sorts of things you can do to animate materials in unreal though - texture panning, flowmaps etc

    • @paulshack
      @paulshack Год назад +1

      yeah i had a feeling that was the case, it was hard to wrap my head around the idea but i figured id might as well ask in case there was a way. Thanks for clearing that up for me!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад +1

      @@paulshack to be fair there are small things I think you probably can do in realtime. And if you dont care about the performance you can do whatever you want! You're just going to render out an image sequence

  • @satyakimandal6572
    @satyakimandal6572 Год назад

    These are great stuffs! If possible please do an introduction to FX-Maps, those intimidates me!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад

      I don't actually use them much, I do use pixel processors a lot more often though

    • @satyakimandal6572
      @satyakimandal6572 Год назад +1

      @@JohnnyHalcyon3D I would love to see a tutorial in this style on Pixel Processor!

  • @user-om3cn6bz3o
    @user-om3cn6bz3o Месяц назад

    Is there a way to send a whole 3Dview as Unreal?

  • @Matt-tg3vu
    @Matt-tg3vu 3 месяца назад

    What if I want to use this to make crack alphas (like single or dual or three sided cracks) without the lines running outside the square box? Does removing the dots created by the tile sampler using a mask at the edges remove the lines to the cracks that go outwards?

  • @101touchapps
    @101touchapps 11 месяцев назад

    I actually see designer as a plugin tool for other adobe products, like painter, sampler and stager. its quite a nifty tool.

    • @-PhilGibson
      @-PhilGibson 11 месяцев назад +5

      a plugin lol. designer is more of a beefy program than the others you mentioned imo

    • @101touchapps
      @101touchapps 11 месяцев назад

      @@-PhilGibson what i meant was it can be used to create support tools for other adobe products. its common to create a material with exposed parameters that can be sent to substance painter for example. because it uses python at its core, its also possible to create customised modules for unity, unreal or inhouse tools...am looking at it from a programmers perspective tho

    • @101touchapps
      @101touchapps 11 месяцев назад

      @@-PhilGibson very beefy and super thick

    • @-PhilGibson
      @-PhilGibson 11 месяцев назад

      @@101touchapps lol

  • @TheAcunda
    @TheAcunda Год назад

    I really love your in-depth explanations. Do you have a patreon or something so I can support your channel, besides watching your videos?

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад +1

      It's in the thought process, but right now I'm not sure what extra stuff would be on offer

    • @azrad
      @azrad Год назад

      @@JohnnyHalcyon3D You can make patron with long brakedowns of your own more complicated materials where you can also point to shorter videos of specific techniques that you are showing on youtube. Would be awesome to see how you're creating those animated materials from your short in a step by step manner.

    • @TheAcunda
      @TheAcunda Год назад

      ohhh yes, the animated stuff from the shorts would be really awesome :O

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад +2

      I do now have a Patreon setup: www.patreon.com/JohnnyMalcolm

    • @TheAcunda
      @TheAcunda Год назад

      @@JohnnyHalcyon3D awesome! can't wait for more in-depth videos :D

  • @lululul1016
    @lululul1016 2 месяца назад

    20:34

  • @Staglaitor
    @Staglaitor Год назад

    It looks cool - can you expourt this effect into unreal engine without quality loss?

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Год назад +1

      Yup, if you want the least compression possible, set you're greyscale textures to R8

  • @Krisso
    @Krisso 7 месяцев назад

    So, how do I export an alpha for UE5?
    There is also no link in the description to the file like mentioned so I cant see how it's done

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  7 месяцев назад

      You can build an output node and plug whatever you want in to it to export. If you want to pack the alpha in with another texture first you can use an alpha merge or RGBA merge node

  • @conner101howard
    @conner101howard Год назад

    For the engagment.

  • @advladart
    @advladart Год назад

    Amazing video! Also i'm gonna start calling decals 'deckles' from now on :)

  • @101touchapps
    @101touchapps 11 месяцев назад

    its an advanced brick factory lol

  • @kavavivek7859
    @kavavivek7859 Год назад

    Hello sir please create discord server for us if we have any trouble,we can ask you.