As a complete beginner in Substance Designer this was so incredibly helpful! I’ve been watching tutorials for the past two days and most of them were just videos of people doing stuff, not really explaining what they were doing. Thank you so much!
You are my next Guru! You helped me to understand how substance designer works and dragged me for learning it. Thank you so much. You explained very well!
I enjoyed this man, a great intro for me getting into substance designer! Hope designer can improve my texturing abilities a lot more! Thanks, all the best!
This tutorial is amazing, thanks so much for making it! I got Substance last week and this tutorial has been a brilliant first step into the nodey world of Substance materials!
This was awesome! This is by far the best substance knit material I've seen yet! You sir have earned a new subscriber! I do a ton of knit, leather, and suede materials for shoes and I'm just now getting into substance designer and painter. I love all the tips and tricks you included like the tiling view in 2D! I look forward to future videos!
@@JeremySeiner awesome, I'd love to see one on leather. Also, working with materials like this in substance painter and making them with editable properties for that workflow. I'm still struggling with how to save out my materials into a library on like drop box or one drive, and setting them up in painter so they just appear in my projects. Thanks again for the great tutorial!
I just recently posted a video about functions and parameters where it goes into making properties editable, however I'm not too sure about getting Painter to reference a folder on dropbox to automatically import the files. Would definitely be worth looking into because that would be an awesome workflow enhancement. I'll let you now if I find anything. Thanks again!
Thank you for this really great tutorial, you explain well and clearly compared to over channel I've seen 😊 That me want to learn Substance Designer more and more after watching this video !
This is a very helpful tutorial. I was playing around with these set of parameters and ended up getting a different fabric that I wanted. Thanks a lot!
Great tutorial, one thing you missed though was enabling height displacement / tessellation in substance viewport - its at 0 by default. You plugged in the height map at 24:03 and the preview is still flat. The entire tutorial you are only previewing the normal map.
You are right Marcus we didn’t visualize any displacement in this tutorial, however like you mentioned it is possible by adding tessellation and adjusting the height scale in the material shader settings for the 3D view. Glad you liked the tutorial!
@@JeremySeiner Already did it! Woking on a realistic Burberry scarf so your tutorial was perfect. Just have to figure out how to make the pattern. Designer is awesome!
@@JeremySeiner Also, what specs does your PC have? I assume you have 32GB+ of ram and a pretty beefy processor? My PC with 16GB ram and an i7 9700k isn’t able to upscale the texture to 8K at all without crashing the program…
@@skade245 I’m using a laptop with 16GB of ram with an i7 processor. GTX1070. 8K is a lot haha so it does take quite some time for my computer to process 8K graphs. Usually I just stick with 4K but I’ve on occasion had to bump it to 8K. It crashes on me sometimes too.
Haha yes! You’re right! Substance Designer is incredible for anyone who would like to make any kind of material from scratch. Highly recommended if you need to make some textures.
Thank you for this tutorial. It has some really good techniques that I didn't know about. That being said, I don't think the final shape resembles the reference image (and wool knit) very much. I'd recommend using Skew Grayscale node right after creating the base shape of strand (and after creating the crease and fur nodes). And then use Tile Generator to create a base column of strands. And then create it into pattern using Transformations and Blend nodes. This way you can get much faithful outcome to the reference. And it's also very easy to control. It feels like yours node tree will be pretty difficult to work with if I wanted to change the basic strand pattern. But that's just my guess, m aybe it's fine. Anyway, thanks a lot!
Thanks for your feedback Petr! I’d also like to recommend you check out the updated version of this tutorial it has a much more accurate shape. Thanks for watching!
So I know PS, AE, some 3D, I like video compositing those are quite advanced programs. But this blew my mind. I used Substance Designer first time now and I knew it can generate textures but damn I feel like primate trying salt for the first time. Thats incredible! Also I used blur on the directional warp so the hairs look smoother xD Success
So glad to hear you like it! Substance Designer blew my mind when I discovered it too. It’s amazing how all of these nodes and tools can come together to create any kind of material. Great idea with the blur on the directional warp! =)
@@JeremySeiner things click instantly cos PS experience but idk what to type into the search bar. Needs time spent. You're great tho. Maybe make a tutorial about using bitmap? and than modifying it
Pretty good, i like it! The only thing that i would do, this is a bit optimization. Some maps will be enough 8 bit per channel instead 16 bit and it makes sense to decrease resolution of the roughness and metallic maps to save some space. But in general this is a great and simple tutorial. Thanks a lot!
Do you have any videos that go into detail about how to set up each node so that it's parameters are editable in substance painter? I've seen a few things here on RUclips, but it's still pretty confusing to me as I am brand new to this program. I think you are probably the best I've come across at explaining in detail everything I need to understand exactly what's happening and why. Thank you so much for this amazing video!
Check out this one. It might be a bit overkill, but you can expose the sliders using the menu to the right of the parameter. Hope this helps! ruclips.net/video/Yu401IzG1ao/видео.html
Please , How can I use reference image window as you preview in minute 2:18 of this video. I need to use reference image on top of graph view and starting work
I'm using an app called PureRef. It's free to download if you google it. It's an amazing reference program and I couldn't recommend it enough. You can choose to have it always on top of all apps, or behave like a normal window. =)
Hey Jeremy, I really enjoyed the process of fabric creation. I just started learning the Substance Designer. It will be really helpful if you suggest some tutorials so that I can learn from the ground up. [Paid ones too]. PS: Just completed the Substance academy's beginners course. 😊✌
Hey! Happy to hear you enjoyed the video. Glad you did Substance Academy’s course too that’s a great start. I would look at Daniel Thiger’s gumroad page. He has a couple of substance designer fundamentals tutorials that are extremely useful. Hope this helps!
@@JeremySeiner Thanks! for the prompt reply. I have his fundamental course (5 Parts Series), will learn them soon. I am more into archviz style textures like Fabric, wood, wall etc. Can you suggest some tutorials for that too? 😊
Hmmm. One that comes to mind for wood is one of the versions of the intro to substance designer playlists on the official substance RUclips channel. Wesley goes through making added wooden planks and has some good tips on creating that recognizable wood pattern.
Firstly congratulations for the video and explanation. I would like to know if the whole lot of textures explained in the video besides being imported in Substance Painter can be imported and used in Fabric of Marvelous Designer 10 and in the import in the Shader panel in some example base model a sphere or Hair created in Blender 2.9.3.5. I await the answer and I thank you
Thank you! Yes you can export these maps as bitmaps and import them into Marvelous Designer. You can also export an SBSAR file from Substance Designer and import that into Marvelous Designer. You’ll probably need to tile the pattern within Marvelous time get it to work right.
@@JeremySeiner Thanks for the response alias in Marvelous 10 it already comes with an option to import the Fabric SBSAR textures either directly from the Adobe website or Substance App and congratulations on the video
Thak you so much, this is excelent. Can you help me with a problem i have? When I change the width and height parameters to 4k or 8k it loses the shadow gradient, it gets dark, how i fix this?
Great work!!! just a simple question because i'm looking for a correct process to do Scarves 3d with waves details. can i do with Substance Painter or do you have an advice abouto to do correct process 3d from vector pattern to 3d Scarves with fabric wool? thanks so much!!! best wishes from Italy
Thank you Daniela I really appreciate that! 😊 With Substance Designer you can import your vector stitch patterns and create the materials to use in Substance Painter. I’d be happy to help if you’d like. There is an email button in the “about” section of my channel. If you’d like we can try to find a good solution. My guess is that you would import the stitch you made into Substance Designer, make the material in there, and then export that texture to be used in Substance Painter. Hope this helps!
Thank you! Great question. Yes absolutely I would say experimenting is a big part of it. I mainly try to break it down into its simplest shape first and then try to distort it. But I would say trying a bunch of different shapes and nodes helps get a feel for which shapes to make.
Hi Chris, you can totally convert images into a knit pattern using a tile sampler node. We do that as one of the examples in my fabric essentials: wool course but to get you started I’d check out the inputs to the tile sampler and tile sampler color nodes. 😊
Thank you for the tutorial, it is really great! But I have a question about exporting bitmaps. I use 3 ds max + Corona Render but when I export fabric base color from Substance Designer, I get simple spotted Color map without AO details. How can I get the diffuse map that I see in SD viewport ( Color Map+ Ambient Occusion) for Corona Renderer?
I would try multiplying the AO map with the diffuse map. You could do that in Corona or even right in SD with a blend node. Whichever works best for you 😊
@@JeremySeiner I tried to use Corona Mix Map (with AO map on top & BaseColor Map on bottom in multiply blending mode) in diffuse slot and now it looks much better
As a complete beginner in Substance Designer this was so incredibly helpful! I’ve been watching tutorials for the past two days and most of them were just videos of people doing stuff, not really explaining what they were doing. Thank you so much!
You're the only one who made Substanse's tutorials at a pace that can be followed.
it's possible to make a pattern follow a path? I want to make an embroidery flower with all the stitches following the border of the flower shape
One of the best tutorials for the beginners. Thanks a lot, Jeremy!
Very much appreciated! Thanks for watching!
Thank you so much for posting this, I really appreciate you talking the viewer through the process!
You’re very welcome! Thanks for watching!
One of the best beginner tutorials I've seen. Descriptive, efficient, and simple.
Thank you so much!
Super cool!!! Really easy to follow, looks great, the voiceover is super helpful and useful. Thanks a lot!
Wow, this is done as professionally as possible, bravo and thank you for sharing your knowledge.
Thank you very much!
This tutorial is priceless. I can't thank you enough for sharing this. A great workflow that can be used in so many different ways.
Thank you very much!
You are my next Guru! You helped me to understand how substance designer works and dragged me for learning it. Thank you so much. You explained very well!
You’re very welcome! Happy to help!
I enjoyed this man, a great intro for me getting into substance designer! Hope designer can improve my texturing abilities a lot more! Thanks, all the best!
Thanks! I’m always surprised how a couple of shapes and some noises can turn into something completely different. Happy texturing!
Amazing tutorial Jeremy! I'm trying to find something to get started into SD and your tutorial by far is one of the best I've found so far! Thank you!
Same here @victor
Thanks! So glad it was helpful. Thanks for watching!
This tutorial is amazing, thanks so much for making it! I got Substance last week and this tutorial has been a brilliant first step into the nodey world of Substance materials!
Thanks! I’m glad it was helpful! ☺️
An amazing lesson, thanks a lot!! I've been trying to create jute rope material for Corona for a long time, with your tutorial I've come close to it!)
Extremely well expressed in every action. No difficulty following along whatsoever. Concepts in design made simple.
Thank you.
Thank you for watching! Appreciate your nice comments! =)
This was awesome! This is by far the best substance knit material I've seen yet! You sir have earned a new subscriber! I do a ton of knit, leather, and suede materials for shoes and I'm just now getting into substance designer and painter. I love all the tips and tricks you included like the tiling view in 2D! I look forward to future videos!
Thank you very much! I’m so glad you liked it. I’ll have to try making a leather material sometime soon. Happy texture making!
@@JeremySeiner awesome, I'd love to see one on leather. Also, working with materials like this in substance painter and making them with editable properties for that workflow. I'm still struggling with how to save out my materials into a library on like drop box or one drive, and setting them up in painter so they just appear in my projects. Thanks again for the great tutorial!
I just recently posted a video about functions and parameters where it goes into making properties editable, however I'm not too sure about getting Painter to reference a folder on dropbox to automatically import the files. Would definitely be worth looking into because that would be an awesome workflow enhancement. I'll let you now if I find anything. Thanks again!
I tried many video and tutorials. But You helped me a lot. Thank You
Great! Thanks! So glad it helped.
Was searching for a rope tutorial
Found this and I am very satisfied
That's like a crash course of designer but 10X better than everyone
Very much appreciated =) Thanks for watching!
Thank you for this really great tutorial, you explain well and clearly compared to over channel I've seen 😊 That me want to learn Substance Designer more and more after watching this video !
tnx .. while adobe videos are not well yours is amazing
Superb technic and ultra easy to understand. Congrats!
Love your tutorial! ❤️
Thank you!
This is a very helpful tutorial. I was playing around with these set of parameters and ended up getting a different fabric that I wanted. Thanks a lot!
Great! Thanks! It’s amazing how all of these concepts can be applied to any fabric you need
Thank you so much! This was well explained and also help me understand certain tools inside designer. Please keep making more videos :)
Beana Bianchi you’re welcome! So happy I could help. Thanks for watching!
best substance designer tutorial ever 👍👍
OZ MOZ thanks!
fantastic tutroial! especially cool touch with the little threads sticking out. and great teaching technique. kudos!
Dasha Yakovenko thank you very much!
Thank you so much for this great tutorial! First time using Substance and it came out PERFECT!
Thanks! I’m so glad it was helpful! ☺️
Great tutorial, one thing you missed though was enabling height displacement / tessellation in substance viewport - its at 0 by default. You plugged in the height map at 24:03 and the preview is still flat. The entire tutorial you are only previewing the normal map.
You are right Marcus we didn’t visualize any displacement in this tutorial, however like you mentioned it is possible by adding tessellation and adjusting the height scale in the material shader settings for the 3D view. Glad you liked the tutorial!
Really useful! Great explanation of some useful nodes, and all in 30 mins!
Thank you! Glad it was useful!
excellent tutorial, I used it to make a type of carpet I wasnt able to find. Looped pile carpet.
Will use this as a first little RnD in Designer!
Awesome!
@@JeremySeiner Already did it! Woking on a realistic Burberry scarf so your tutorial was perfect. Just have to figure out how to make the pattern. Designer is awesome!
@@soundologe that’s great! Congratulations! 🎉
It was so nicely explained and easy to follow thanks for your hardwork jeremy!
Thanks!
That's very useful mate! Straight to the point. Keep up the good work
Thank you!
Very good tutorial. I'm just getting started with material creation and this is a very good how to video
Thanks! Glad it was helpful!
Its very informative for guy like me who wants to check the power of SD :D Keep up the good work!
Thank you!
Great tutorial my friend! Thank you so much
Thank you!
Penn State Represent! Born and raised. Good video, mine came out looking like a rope so i didn't fight it really handy use of the wave node.
KomradKyle nice to see another lion out there! I noticed that this technique also works for ropes too! Haha thanks for watching!
Amazing beginner’s tutorial right here, thank you so much!
Thanks!
@@JeremySeiner Also, what specs does your PC have? I assume you have 32GB+ of ram and a pretty beefy processor? My PC with 16GB ram and an i7 9700k isn’t able to upscale the texture to 8K at all without crashing the program…
and how come the individual ”strands” of wool become more spaced out when I scale it up (I did to 4K)?
@@skade245 I’m using a laptop with 16GB of ram with an i7 processor. GTX1070. 8K is a lot haha so it does take quite some time for my computer to process 8K graphs. Usually I just stick with 4K but I’ve on occasion had to bump it to 8K. It crashes on me sometimes too.
@@skade245 the strands are probably getting more resolution from that Fur noise so you might have to adjust it when changing the resolution.
This is some cool software; how it works. I've never seen this before.
You may not realize, but the pattern you made is basically a "herringbone.
Haha yes! You’re right! Substance Designer is incredible for anyone who would like to make any kind of material from scratch. Highly recommended if you need to make some textures.
Great tutorial, very clear and concise.
Nova thank you!
I enjoyed your teaching, thanks for this tutorial 🌺
Thank you for watching =)
Great tutorial - very professional. Thank you! Subbed. I hope you make more.
Thanks! Much more to come!
Great result!
Thanks!
thank you man for this video, appreciate your effort.
Thanks a bunch! =)
this video lets me get a new job )thanks Jeremy !
Wow! Congratulations! So glad it was helpful!
Great tutorial! Great teaching skills! Many thanks!
Thanks!
Thank you brother, this is awesome & really very easy, understandable to your teaching method. I hope you make more.
From Bangladesh
You are most welcome! There are many more to come 😊
Yey I made very realistic hair braids! haha thank you!
Awesome!
Helped me a lot, great beginner tutorial!
That is amazing! you made it look so easy!! thanks a lot.
Thank you!
Thank you for this tutorial. It has some really good techniques that I didn't know about.
That being said, I don't think the final shape resembles the reference image (and wool knit) very much. I'd recommend using Skew Grayscale node right after creating the base shape of strand (and after creating the crease and fur nodes). And then use Tile Generator to create a base column of strands. And then create it into pattern using Transformations and Blend nodes. This way you can get much faithful outcome to the reference. And it's also very easy to control. It feels like yours node tree will be pretty difficult to work with if I wanted to change the basic strand pattern. But that's just my guess, m aybe it's fine.
Anyway, thanks a lot!
Thanks for your feedback Petr! I’d also like to recommend you check out the updated version of this tutorial it has a much more accurate shape. Thanks for watching!
Thank you so much. This is endlessly valuable. :)
You’re welcome!
Thank You for this tutorial ! I just started to learn designer and this is ver very useful! Thank You so much again 🙏🙏🙏
Thank you for watching! If you have any questions feel free to ask. This program is amazing!
@@JeremySeiner Thank You again! And please can You make more tutorials like this ???
Thank you so much for this tutorial
OMG you are a good teacher!
Thank you!
Great video!
Thanks Jeremy! great tut!
Thanks!
Incredible tutorial!
A10E3r thank you!
Really bro, So helpful tutorial :)
Thanks!
So I know PS, AE, some 3D, I like video compositing those are quite advanced programs. But this blew my mind. I used Substance Designer first time now and I knew it can generate textures but damn I feel like primate trying salt for the first time. Thats incredible!
Also I used blur on the directional warp so the hairs look smoother xD Success
So glad to hear you like it! Substance Designer blew my mind when I discovered it too. It’s amazing how all of these nodes and tools can come together to create any kind of material. Great idea with the blur on the directional warp! =)
@@JeremySeiner things click instantly cos PS experience but idk what to type into the search bar. Needs time spent. You're great tho. Maybe make a tutorial about using bitmap? and than modifying it
Using a bitmap is definitely a workflow that I can explore. I'll look into it. 😀
i like your tutorials, please more.
Thanks!
sexy build. Simple and rich in details.
thanks Jeremy, cool tut. keep going
Thanks!
very good quality tutorial!
Thanks!
wow ! :)generous and brilliant share with amazing idea here.
Thank you!
Nice tut. Keep it up.
Thank you!
I been looking for something like this
Great video. Thanks!
thank you for this amazing tutorial
You’re welcome! Thanks for watching! 😊
Pretty good, i like it! The only thing that i would do, this is a bit optimization. Some maps will be enough 8 bit per channel instead 16 bit and it makes sense to decrease resolution of the roughness and metallic maps to save some space. But in general this is a great and simple tutorial. Thanks a lot!
Very nice tutorial.
Thanks!
Amazing!
Thank you very much.
You’re welcome! ☺️
Thank you so much!
Best tutorial
Thank you very much!
Thank you man!
You’re welcome!
Do you have any videos that go into detail about how to set up each node so that it's parameters are editable in substance painter? I've seen a few things here on RUclips, but it's still pretty confusing to me as I am brand new to this program. I think you are probably the best I've come across at explaining in detail everything I need to understand exactly what's happening and why. Thank you so much for this amazing video!
Check out this one. It might be a bit overkill, but you can expose the sliders using the menu to the right of the parameter. Hope this helps! ruclips.net/video/Yu401IzG1ao/видео.html
Please , How can I use reference image window as you preview in minute 2:18 of this video.
I need to use reference image on top of graph view and starting work
I'm using an app called PureRef. It's free to download if you google it. It's an amazing reference program and I couldn't recommend it enough. You can choose to have it always on top of all apps, or behave like a normal window. =)
How did you find this? It's amazing
Hey Jeremy, I really enjoyed the process of fabric creation. I just started learning the Substance Designer.
It will be really helpful if you suggest some tutorials so that I can learn from the ground up. [Paid ones too].
PS: Just completed the Substance academy's beginners course.
😊✌
Hey! Happy to hear you enjoyed the video. Glad you did Substance Academy’s course too that’s a great start. I would look at Daniel Thiger’s gumroad page. He has a couple of substance designer fundamentals tutorials that are extremely useful. Hope this helps!
@@JeremySeiner Thanks! for the prompt reply. I have his fundamental course (5 Parts Series), will learn them soon. I am more into archviz style textures like Fabric, wood, wall etc. Can you suggest some tutorials for that too? 😊
Hmmm. One that comes to mind for wood is one of the versions of the intro to substance designer playlists on the official substance RUclips channel. Wesley goes through making added wooden planks and has some good tips on creating that recognizable wood pattern.
@@JeremySeiner Thanks for your time, I will definitely look into that. Looking forward to more tutorials of Substance designer from your end too.
Thanks, It really helps!!!!
You’re welcome! =)
@@JeremySeiner Thanks again for the amazing tutorial :)
how would you go about making a ribbed version for the edges?
Firstly congratulations for the video and explanation. I would like to know if the whole lot of textures explained in the video besides being imported in Substance Painter can be imported and used in Fabric of Marvelous Designer 10 and in the import in the Shader panel in some example base model a sphere or Hair created in Blender 2.9.3.5. I await the answer and I thank you
Thank you! Yes you can export these maps as bitmaps and import them into Marvelous Designer. You can also export an SBSAR file from Substance Designer and import that into Marvelous Designer. You’ll probably need to tile the pattern within Marvelous time get it to work right.
@@JeremySeiner Thanks for the response alias in Marvelous 10 it already comes with an option to import the Fabric SBSAR textures either directly from the Adobe website or Substance App and congratulations on the video
good video Thank you
Thank you!
Nice tutorial! When creating the AO export node, you don't need a RGBA file, a greyscale one should save you some VRAM =).
Keep going!
Awesome! Thanks for the tip! =)
Well, this awesome, so the materials you create, do you use them for your self or do you sale them?
Most of the materials I make I use myself, but a lot of it is for research and practice. Thanks for your kind words!
Thanks again!
Amazing
nice tut..
Thanks!
damn that intersticeeeee
Thak you so much, this is excelent. Can you help me with a problem i have? When I change the width and height parameters to 4k or 8k it loses the shadow gradient, it gets dark, how i fix this?
Sorry for the late reply. I'm not sure. Were you able to fix this?
so good
Thank you!
thank you! good channel :)
Thank you very much!
Great work!!! just a simple question because i'm looking for a correct process to do Scarves 3d with waves details. can i do with Substance Painter or do you have an advice abouto to do correct process 3d from vector pattern to 3d Scarves with fabric wool? thanks so much!!! best wishes from Italy
Thank you Daniela I really appreciate that! 😊 With Substance Designer you can import your vector stitch patterns and create the materials to use in Substance Painter. I’d be happy to help if you’d like. There is an email button in the “about” section of my channel. If you’d like we can try to find a good solution. My guess is that you would import the stitch you made into Substance Designer, make the material in there, and then export that texture to be used in Substance Painter. Hope this helps!
That's a great job, well done. I have one question, how do you know the shapes you are gonna need? Is it clearly a matter of experimentation?
Thank you! Great question. Yes absolutely I would say experimenting is a big part of it. I mainly try to break it down into its simplest shape first and then try to distort it. But I would say trying a bunch of different shapes and nodes helps get a feel for which shapes to make.
@@JeremySeiner nice, ok thank you very much.
Any thoughts on how to add a knit pattern into the diffuse? I'd love to be able to convert images to a knit pattern.
Hi Chris, you can totally convert images into a knit pattern using a tile sampler node. We do that as one of the examples in my fabric essentials: wool course but to get you started I’d check out the inputs to the tile sampler and tile sampler color nodes. 😊
Thank you very m uch!
You're welcome!
thanks man
Happy to help
Thank you for the tutorial, it is really great! But I have a question about exporting bitmaps. I use 3 ds max + Corona Render but when I export fabric base color from Substance Designer, I get simple spotted Color map without AO details. How can I get the diffuse map that I see in SD viewport ( Color Map+ Ambient Occusion) for Corona Renderer?
I would try multiplying the AO map with the diffuse map. You could do that in Corona or even right in SD with a blend node. Whichever works best for you 😊
@@JeremySeiner I tried to use Corona Mix Map (with AO map on top & BaseColor Map on bottom in multiply blending mode) in diffuse slot and now it looks much better
Legend