Substance Designer, Zbrush - Stylized Skulls

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  • Опубликовано: 13 сен 2024

Комментарии • 78

  • @3dextrude
    @3dextrude  5 лет назад +10

    Thank you to Wang Pei Chi, Oliver Sana, Ege, Jz, for joining the Patreon group recently!
    To join the group: www.patreon.com/3dEx

  • @breakmon218
    @breakmon218 5 лет назад +33

    Damn. This is a awesome workflow. thank you for showing this technique to us. :D

  • @sm8952
    @sm8952 5 лет назад +6

    this morning the baby sitter got me i trouble and i was really mad but the soothing music in your vids are really clam/peaceful.and I'm getting my laptop in September 13 so i can start learning 3D modeling

    • @Daniel-tj6mc
      @Daniel-tj6mc 5 лет назад +2

      Hope it's a good laptop. Check out Autodesk you can get full version of maya or 3ds max if you are a "student". Little secret you don't have to really be a in school to get it.

    • @icebollero
      @icebollero 5 лет назад +2

      Laptops are a bunch of problems to 3D , be sure of your buy

    • @phat80
      @phat80 4 года назад

      @@Daniel-tj6mc It's better to start with Blender, as 2.8 has very friendly interface now.

  • @scottcombs3882
    @scottcombs3882 4 года назад +7

    I'm in awe. I've been using zbrush and substance painter for almost a whole semester and I've never thought of using zbrush to make my alphas 😭

  • @wiesel1979
    @wiesel1979 5 лет назад +9

    Special thumbs up for the Music :D

  • @somniumwave
    @somniumwave 5 лет назад +3

    barely getting into sd, this helps V a lot to understand the process. thanks man :)

  • @RomualdFlibustier
    @RomualdFlibustier 5 лет назад +1

    I don't really understand everything but the final result is neat for sure.

  • @Dhieen
    @Dhieen 3 года назад

    very good idea to take pictures in the zbrush viewport!!

    • @3dextrude
      @3dextrude  3 года назад +2

      it's good for complex shapes

  • @gs-ns7gt
    @gs-ns7gt 3 года назад +1

    nice tutorial but if I linked alpha doc from zbrush to normal there are edges ... like waves...

  • @anuardoshchan9262
    @anuardoshchan9262 5 лет назад

    Texture master!👍🏻

  • @gnightrow4020
    @gnightrow4020 5 лет назад +2

    awesome, I wonder if eventually you would be able to rotate .OBJ files in Designer, in the mean time how did you render the height map ?

  • @KSAIKSSS
    @KSAIKSSS 5 лет назад +6

    Ништяк,страшно вышло,одни черепа 💀

  • @thegingerbreadman8919
    @thegingerbreadman8919 5 лет назад

    thats some amazing work man

  • @Nardeol
    @Nardeol 5 лет назад +2

    just Amazing 👍

  • @TubeDxDen1004
    @TubeDxDen1004 5 лет назад

    Very cool material

    • @3dextrude
      @3dextrude  5 лет назад +1

      Thank you very much!

  • @IGarrettI
    @IGarrettI 5 лет назад

    Man, I dont know much about designer, still gotta properly learn it, but I love how it lets you create this one node that will take your input and tile it in all sorts of way. Fucking awesome :D

    • @3dextrude
      @3dextrude  5 лет назад +2

      Yeah the program is great

  • @soumyaverma120
    @soumyaverma120 5 лет назад

    Wow..this is amazing

  • @degged
    @degged 5 лет назад

    Awesome stuff!

  • @plus2055
    @plus2055 2 года назад

    Awsome Thanks so much !!

  • @red-system9083
    @red-system9083 4 года назад

    Some people are just that awesome

    • @3dextrude
      @3dextrude  4 года назад +2

      You can be awesome too!

    • @red-system9083
      @red-system9083 4 года назад

      @@3dextrude I will with those tutorials!

  • @goldenyak629
    @goldenyak629 5 лет назад +1

    I love this, it's exactly the sort of thing I want to learn to create. Can anyone recommend good resources for learning substance designer from the beginning? I'm familiar with painter, but not designer.

    • @RailedRobin
      @RailedRobin 5 лет назад +1

      There is an official channel called "Substance" which goes through the basics and more, it's a great place to start. You learn the basics (duh) and also get a good idea how to do your own stuff. After that, look at more of 3dEx's and other's videos.

    • @aldebaran4777
      @aldebaran4777 5 лет назад +1

      Daniel Thiger’s Substance tutorials are unbeatable. One of the best in the game hands down

  • @user-fo2ps3or1s
    @user-fo2ps3or1s 3 года назад +1

    Hey great stuff man! I was just wondering if you could help me out, can i somehow use the model i`ve created in blender as an input for tile sampler or tile generator? Or the only way to do it is by transforming my obj into alpha like you did ?

    • @3dextrude
      @3dextrude  3 года назад +1

      I think you would need to render it as alpha/height to be able to use it. I don't believe you can use a model straight into a node.

    • @user-fo2ps3or1s
      @user-fo2ps3or1s 3 года назад

      @@3dextrude yeah right i figured this out, just used alpha. Do you know how to bake material with ambiet occlusion + normal + height+ roughnes for substance painter? i mean i`ve created the maps and i import them to substance but cant bake them together to create a material. I can however manually drag them into materials of the brush but there is no AO layer. I was just wondering if you could give me a tip.

  • @user-cs6xh9ub6u
    @user-cs6xh9ub6u 3 года назад

    you are my angel

  • @constantinusbasingse5690
    @constantinusbasingse5690 3 года назад +1

    How to export bitmaps from Blender?

  • @VoidloniXaarii
    @VoidloniXaarii 5 лет назад

    Thank you very much

  • @rupaguha1067
    @rupaguha1067 5 лет назад +1

    Why don't you try bag modelling

  • @JohananIHC
    @JohananIHC 5 месяцев назад

    How can I make that in Photoshop?

  • @FlorianAzar
    @FlorianAzar 5 лет назад

    Amazing

  • @angrytutus3653
    @angrytutus3653 3 года назад

    Что за музыка играет?
    What kind of music is playing?

  • @itsjes3d
    @itsjes3d 11 месяцев назад

    Can anyone explain to me how to do this Alpha export from blender please? Thanks in advance!!

  • @Salen0243
    @Salen0243 Год назад

    Can we export this to substance painter and use it as a smart material since it's fully procedural?

  • @askinganime6023
    @askinganime6023 3 года назад

    How did you get the skull alphas to blend seamlessly with each other?

  • @d-peruvian8221
    @d-peruvian8221 2 года назад

    Una consulta, alguien sabe de algún programa de modelado gratis del cual se pueda obtener un mapa de altura según valla cambiando la figura como en el video?

  • @clack1727
    @clack1727 8 месяцев назад

    Hi, does purchasing the material also come with the 3d model of the skull and bones?

    • @3dextrude
      @3dextrude  8 месяцев назад

      It does not

    • @clack1727
      @clack1727 8 месяцев назад

      @@3dextrude Ah, alright thanks. Is there anywhere I can purchase the 3D models or are those not for sale?

    • @3dextrude
      @3dextrude  8 месяцев назад

      Not currently@@clack1727

  • @ulkutuna
    @ulkutuna 4 года назад

    Hello, I love this tutorial and tried to do it but the edges of the alpha I exported from zbrush look kind of low resolution when I increase the normal map value in substance designer(pixelated outer edges but rest of the map and details looks fine). How can I export very high resolution alpha from zbrush?

    • @3dextrude
      @3dextrude  4 года назад +4

      You can always increase the document size in zbrush, where you create new document you can also increase the size there. In Substance, make sure your maps are set to 16bit, this shows up under the node as L16. If any node is not set to that, click on it and in the parameters- output format- set to absolute and change to 16 bit

  • @antronero5970
    @antronero5970 2 года назад

    Wonder if is that easy in blender to scatter out those skulls on the texture.. Any idea?

    • @3dextrude
      @3dextrude  2 года назад

      I believe there is a way, but I am no Blender expert.

    • @RASTOKU
      @RASTOKU Год назад

      search "blender bake texture" not 100% functional but you can do it on substance painter it is much eazy way

  • @user-qf6bm2po3u
    @user-qf6bm2po3u 4 года назад +3

    Заебись

  • @FullCaber
    @FullCaber Год назад +1

    damn me here lookin for bone pile prop for sfm x(

  • @pleasecomment4470
    @pleasecomment4470 2 года назад

    Is there any slow version please

    • @3dextrude
      @3dextrude  2 года назад

      it's in the video description or by joining Patreon or Premium page. Keep in mind they are not narrated videos.

  • @miguelangelarango7394
    @miguelangelarango7394 5 лет назад

    How do u put ur image references in? Is that a spotlight image?

    • @3dextrude
      @3dextrude  5 лет назад +2

      That's not in Zbrush, I used puref for that. It's another window

  • @darkknight4353
    @darkknight4353 5 лет назад

    What do you do in Photoshop

    • @3dextrude
      @3dextrude  5 лет назад +3

      Resizing so it was a perfect square ratio

  • @flyingmonkey4552
    @flyingmonkey4552 5 лет назад

    Are the skulls and bone turned into a procedural map in some way or just a normal image??

    • @3dextrude
      @3dextrude  5 лет назад +2

      They are bitmaps which you can arrange in Designer. So not fully peocedural.

    • @flyingmonkey4552
      @flyingmonkey4552 5 лет назад +1

      @@3dextrude cool thanks

  • @milanesoamborgueso3496
    @milanesoamborgueso3496 5 лет назад

    I don't understand this is a texture that you can use in a modeling?

    • @3dextrude
      @3dextrude  5 лет назад +1

      It could be used as a ground texture or add to a model. Like say a container with skulls.

  • @jonathansuparta3857
    @jonathansuparta3857 5 лет назад

    More maya plss

    • @3dextrude
      @3dextrude  5 лет назад

      I will always post Maya stuff so no worries

  • @blckstnxvv2126
    @blckstnxvv2126 4 года назад

    Looks like soul sand of Minecraft xD