Dude, you're uploading video tutorials of equal quality to those being sold on gumroad for 30 dollars for free and that's INCLUDING the project files. You are under appreciated man.
fantastic, definitely appreciate you explaining what each node is doing rather than just letting it exist in the ether. was exactly what i was looking for
Hi Nathan! I'm still working through your tutorial. It's amazing! One question. At around 08:59 you do some check with the auto levels and you remove the auto levels again. How were you able to see that you were already getting the full range?
hey, I just eyeballed it, no trick or anything, I just looked at the 2D image and seen there was no change, if you want to be more accurate, you can put a levels before and after the auto levels and look at the numbers there
Hi there, I'm fairly new to Designer, your tut is great really easy to follow along. Just have a question might seem a little frivolous but if I wanted to tone down the amount of rocks each node creates to have a more flat surface with rocks scattered about, how would I go about adjusting that?
Hey! This is a bit of a late reply, but I was having the same issue and figured out that I was using a normal plane as the scene instead of a hi-res one. Make sure you go to Materials > Default > physically_metallic_roughness [Default] > Tessellation to turn that on as well. If you go to around 16:45 in the video you'll see the settings that were used, and if you copy those you should be good!
I'm using Substance Designer v 12.1.1 and my base material doesn't have any input nodes (the very first step in your tutorial). Do you know what is going on? Or maybe I have the wrong graph preset? Thanks so much.
Hi Nathan! At the very beginning, when I try to plug the AO into the base mat. it just doesn't want to plug. Normal is fine, Levels is fine, but not the AO. Any idea what might cause this issue? Thank you very much for the tutorial !
Thanks for the tutorial, helps a lot! :) What environment map settings are you using though? All of mine like quite dull/ambient/soft on the object whereas yours has more darker shading. Edit: Looks like turning up normal intensity increases shading contrast more
You would want to setup a terrain shader where this is one of the mats you paint down or mask onto it. If you don’t want to use terrain you could vertex paint it onto a static mesh as well
The main reason is because it’s a substance designer tutorial and I wanted to make it all in designer. A few other reasons to keep in mind with the zbrush workflow is your bound by your resolution of your bitmap and another is it’s not procedural at that point so you cant iterate as fast and get quick results 🙂 Also it won’t actually takes a couple of minutes to make the stones really but with the explanation it took longer
Dude, you're uploading video tutorials of equal quality to those being sold on gumroad for 30 dollars for free and that's INCLUDING the project files. You are under appreciated man.
Loved this, I've struggled with rocks for a while.
Thank you so much for this! Forza horizon 4 is one of my favorite looking games, so seeing someone like you uploading a tutorial is gold!
Thank you thank you so much. You are so kind and a Legend.
I really enjoyed watching it and its quite simple to learn. ❤❤❤
fantastic, definitely appreciate you explaining what each node is doing rather than just letting it exist in the ether. was exactly what i was looking for
Man I'm soo glad that you're back! Keep Going, you are awesome!
this series is the hardest tutt ive ever done nathan. its like abut to many steps.
Is there anything specific you found hard I can help with?
@@NathanMackenzie3D i dont know nathan you are just on a diffrent level. but the tutorial itself is Amazing.
NBNBNBNBNB!!!! I`ve been watching this video for two years!!!!!!
Yeah! I found this channel a few days ago. Absolutely love it and also your previous tutorials. Thx
You, sir, are a legend. This was super informative and easy to follow along. Thanks a lot.
I guess I am kinda randomly asking but do anyone know a good place to stream newly released tv shows online ?
@Eric Amir Definitely, I have been using Flixzone for since april myself :D
@Eric Amir definitely, been watching on Flixzone for years myself :D
@Eric Amir Thanks, I went there and it seems like a nice service :D I really appreciate it!!
@Eric Amir Thank you, signed up and it seems like they got a lot of movies there =) Appreciate it !
thanks for share yours knowledge! :)
16:45 for his material settings for anyone else getting low rez displacement in the 3D viewport.
WOW!
This was terrific
Amazing content, I loved you workflow
Thanks for sharing this
23:30 i cant do open reference in context is it normal?
Same happened to me, but it's:
Edit -> Preferences -> Graph -> Enable graph editing in context
And then you should be able to open it
Can't wait to use this tut in a few days. Congrats on FH5 btw 👏
This is really great content! Thank you so much for sharing your knowledge Nathan!
Hey Nathan Post more videos you slacker :) God of substance
I know I want to but im just extremely busy atm :(
Excelente tutorial! Aprendi várias técnicas novas e pude refazer meu path. Muito obrigado!
thanx bro for this useful tutorial!
Hi Nathan! I'm still working through your tutorial. It's amazing! One question. At around 08:59 you do some check with the auto levels and you remove the auto levels again. How were you able to see that you were already getting the full range?
hey, I just eyeballed it, no trick or anything, I just looked at the 2D image and seen there was no change, if you want to be more accurate, you can put a levels before and after the auto levels and look at the numbers there
Hi there, I'm fairly new to Designer, your tut is great really easy to follow along. Just have a question might seem a little frivolous but if I wanted to tone down the amount of rocks each node creates to have a more flat surface with rocks scattered about, how would I go about adjusting that?
Thanks a lot
How to get to see 3d, mine looks flat just
Hey! This is a bit of a late reply, but I was having the same issue and figured out that I was using a normal plane as the scene instead of a hi-res one.
Make sure you go to Materials > Default > physically_metallic_roughness [Default] > Tessellation to turn that on as well. If you go to around 16:45 in the video you'll see the settings that were used, and if you copy those you should be good!
I'm using Substance Designer v 12.1.1 and my base material doesn't have any input nodes (the very first step in your tutorial). Do you know what is going on? Or maybe I have the wrong graph preset? Thanks so much.
You should be able to enable each map at the bottom of the parameters list
Plugging levels into height shows a red line?@@NathanMackenzie3D
Flood fill is not working for me I don't know what the problem is 😰
Hi Nathan! At the very beginning, when I try to plug the AO into the base mat. it just doesn't want to plug. Normal is fine, Levels is fine, but not the AO. Any idea what might cause this issue? Thank you very much for the tutorial !
Did u use a ao node before the ao map? it should be named something like Ambientocclusion hbao
Same happened to me, but it worked when I did it the other way around: Base material AO input --> AO node output. Very late response but hope it helps
Thanks for the tutorial, helps a lot! :) What environment map settings are you using though? All of mine like quite dull/ambient/soft on the object whereas yours has more darker shading.
Edit: Looks like turning up normal intensity increases shading contrast more
Excellent that you've answered your own question. I'll keep it in mind when running into this problem.
Hi, I dont have the expose button in the rock sculpter graph instance :( any idea?
what are the project setting and how do you get search tab
why i'm not being able to "open reference in context" ? Its grey and it's not letting me click on the button
You need to activate it in your preferences
Late to the party but how would one use this in an engine like UE4? Would it be used with the terrain tool or applied directly to the terrain?
You would want to setup a terrain shader where this is one of the mats you paint down or mask onto it. If you don’t want to use terrain you could vertex paint it onto a static mesh as well
@@NathanMackenzie3D thanks so much! I'll give it a go
my cells4 has no inputs, only output
its best tutor
43 minutes to make and scatter stones. Why not just sculpt those basic stone shapes in zbrush then scatter their height grabs. Takes 2 seconds
The main reason is because it’s a substance designer tutorial and I wanted to make it all in designer. A few other reasons to keep in mind with the zbrush workflow is your bound by your resolution of your bitmap and another is it’s not procedural at that point so you cant iterate as fast and get quick results 🙂
Also it won’t actually takes a couple of minutes to make the stones really but with the explanation it took longer