Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks

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  • Опубликовано: 19 дек 2024

Комментарии •

  • @janvisagie231
    @janvisagie231 2 года назад +26

    Dude, you're uploading video tutorials of equal quality to those being sold on gumroad for 30 dollars for free and that's INCLUDING the project files. You are under appreciated man.

  • @zemeekon
    @zemeekon 15 дней назад

    Loved this, I've struggled with rocks for a while.

  • @stefevr
    @stefevr Год назад +1

    Thank you so much for this! Forza horizon 4 is one of my favorite looking games, so seeing someone like you uploading a tutorial is gold!

  • @pix2cad490
    @pix2cad490 29 дней назад

    Thank you thank you so much. You are so kind and a Legend.
    I really enjoyed watching it and its quite simple to learn. ❤❤❤

  • @soupssy701
    @soupssy701 2 года назад +3

    fantastic, definitely appreciate you explaining what each node is doing rather than just letting it exist in the ether. was exactly what i was looking for

  • @lokeshreddy1608
    @lokeshreddy1608 4 года назад +3

    Man I'm soo glad that you're back! Keep Going, you are awesome!

  • @peter486
    @peter486 2 года назад

    this series is the hardest tutt ive ever done nathan. its like abut to many steps.

    • @NathanMackenzie3D
      @NathanMackenzie3D  2 года назад

      Is there anything specific you found hard I can help with?

    • @peter486
      @peter486 2 года назад

      @@NathanMackenzie3D i dont know nathan you are just on a diffrent level. but the tutorial itself is Amazing.

  • @jackdu1009
    @jackdu1009 9 месяцев назад

    NBNBNBNBNB!!!! I`ve been watching this video for two years!!!!!!

  • @fjordreig5943
    @fjordreig5943 4 года назад

    Yeah! I found this channel a few days ago. Absolutely love it and also your previous tutorials. Thx

  • @onlybooleans
    @onlybooleans 4 года назад +2

    You, sir, are a legend. This was super informative and easy to follow along. Thanks a lot.

    • @alfredowestley3210
      @alfredowestley3210 3 года назад

      I guess I am kinda randomly asking but do anyone know a good place to stream newly released tv shows online ?

    • @baylortucker1867
      @baylortucker1867 3 года назад

      @Eric Amir Definitely, I have been using Flixzone for since april myself :D

    • @caidencristiano2178
      @caidencristiano2178 3 года назад

      @Eric Amir definitely, been watching on Flixzone for years myself :D

    • @harrydamien5617
      @harrydamien5617 3 года назад

      @Eric Amir Thanks, I went there and it seems like a nice service :D I really appreciate it!!

    • @donaldtomas7535
      @donaldtomas7535 3 года назад

      @Eric Amir Thank you, signed up and it seems like they got a lot of movies there =) Appreciate it !

  • @Ramon_asekas
    @Ramon_asekas 7 месяцев назад +1

    thanks for share yours knowledge! :)

  • @mumpay
    @mumpay 3 года назад

    16:45 for his material settings for anyone else getting low rez displacement in the 3D viewport.

  • @PQbithy
    @PQbithy 3 года назад

    WOW!
    This was terrific
    Amazing content, I loved you workflow
    Thanks for sharing this

  • @Dhieen
    @Dhieen 10 месяцев назад +3

    23:30 i cant do open reference in context is it normal?

    • @aldratb9899
      @aldratb9899 5 месяцев назад +3

      Same happened to me, but it's:
      Edit -> Preferences -> Graph -> Enable graph editing in context
      And then you should be able to open it

  • @i_amthearteest4129
    @i_amthearteest4129 3 года назад

    Can't wait to use this tut in a few days. Congrats on FH5 btw 👏

  • @angelixjf
    @angelixjf 4 года назад

    This is really great content! Thank you so much for sharing your knowledge Nathan!

  • @peter486
    @peter486 2 года назад

    Hey Nathan Post more videos you slacker :) God of substance

  • @mcleber100
    @mcleber100 4 года назад

    Excelente tutorial! Aprendi várias técnicas novas e pude refazer meu path. Muito obrigado!

  • @PhotoshopRoom
    @PhotoshopRoom 3 года назад

    thanx bro for this useful tutorial!

  • @cyberoperative8494
    @cyberoperative8494 4 года назад +1

    Hi Nathan! I'm still working through your tutorial. It's amazing! One question. At around 08:59 you do some check with the auto levels and you remove the auto levels again. How were you able to see that you were already getting the full range?

    • @NathanMackenzie3D
      @NathanMackenzie3D  4 года назад +1

      hey, I just eyeballed it, no trick or anything, I just looked at the 2D image and seen there was no change, if you want to be more accurate, you can put a levels before and after the auto levels and look at the numbers there

  • @rogeriosardinha6108
    @rogeriosardinha6108 3 года назад +1

    Hi there, I'm fairly new to Designer, your tut is great really easy to follow along. Just have a question might seem a little frivolous but if I wanted to tone down the amount of rocks each node creates to have a more flat surface with rocks scattered about, how would I go about adjusting that?

  • @adarshwhynot
    @adarshwhynot 4 года назад +1

    Thanks a lot

  • @serugiran3582
    @serugiran3582 3 года назад +3

    How to get to see 3d, mine looks flat just

    • @ariahhenderson365
      @ariahhenderson365 3 года назад +3

      Hey! This is a bit of a late reply, but I was having the same issue and figured out that I was using a normal plane as the scene instead of a hi-res one.
      Make sure you go to Materials > Default > physically_metallic_roughness [Default] > Tessellation to turn that on as well. If you go to around 16:45 in the video you'll see the settings that were used, and if you copy those you should be good!

  • @siangeraghty4317
    @siangeraghty4317 2 года назад +1

    I'm using Substance Designer v 12.1.1 and my base material doesn't have any input nodes (the very first step in your tutorial). Do you know what is going on? Or maybe I have the wrong graph preset? Thanks so much.

    • @NathanMackenzie3D
      @NathanMackenzie3D  2 года назад

      You should be able to enable each map at the bottom of the parameters list

    • @nswayze2218
      @nswayze2218 Год назад +1

      Plugging levels into height shows a red line?@@NathanMackenzie3D

  • @FerzerYilma
    @FerzerYilma Месяц назад

    Flood fill is not working for me I don't know what the problem is 😰

  • @davidbenon2976
    @davidbenon2976 10 месяцев назад

    Hi Nathan! At the very beginning, when I try to plug the AO into the base mat. it just doesn't want to plug. Normal is fine, Levels is fine, but not the AO. Any idea what might cause this issue? Thank you very much for the tutorial !

    • @suraj.1889
      @suraj.1889 9 месяцев назад

      Did u use a ao node before the ao map? it should be named something like Ambientocclusion hbao

    • @aldratb9899
      @aldratb9899 5 месяцев назад

      Same happened to me, but it worked when I did it the other way around: Base material AO input --> AO node output. Very late response but hope it helps

  • @stevemartin2563
    @stevemartin2563 3 года назад +1

    Thanks for the tutorial, helps a lot! :) What environment map settings are you using though? All of mine like quite dull/ambient/soft on the object whereas yours has more darker shading.
    Edit: Looks like turning up normal intensity increases shading contrast more

    • @schonkigplavuis8850
      @schonkigplavuis8850 3 года назад +1

      Excellent that you've answered your own question. I'll keep it in mind when running into this problem.

  • @coffeediction
    @coffeediction 4 года назад

    Hi, I dont have the expose button in the rock sculpter graph instance :( any idea?

  • @anfxf6513
    @anfxf6513 3 года назад

    what are the project setting and how do you get search tab

  • @MatheusFelipe-ki1mx
    @MatheusFelipe-ki1mx 2 года назад

    why i'm not being able to "open reference in context" ? Its grey and it's not letting me click on the button

  • @Gaz_Game
    @Gaz_Game 2 года назад

    Late to the party but how would one use this in an engine like UE4? Would it be used with the terrain tool or applied directly to the terrain?

    • @NathanMackenzie3D
      @NathanMackenzie3D  2 года назад +1

      You would want to setup a terrain shader where this is one of the mats you paint down or mask onto it. If you don’t want to use terrain you could vertex paint it onto a static mesh as well

    • @Gaz_Game
      @Gaz_Game 2 года назад

      @@NathanMackenzie3D thanks so much! I'll give it a go

  • @phaeton01
    @phaeton01 4 года назад +1

    my cells4 has no inputs, only output

  • @ЯрославНикитенко-х2г

    its best tutor

  • @Grumbledookvid
    @Grumbledookvid Год назад

    43 minutes to make and scatter stones. Why not just sculpt those basic stone shapes in zbrush then scatter their height grabs. Takes 2 seconds

    • @NathanMackenzie3D
      @NathanMackenzie3D  Год назад +1

      The main reason is because it’s a substance designer tutorial and I wanted to make it all in designer. A few other reasons to keep in mind with the zbrush workflow is your bound by your resolution of your bitmap and another is it’s not procedural at that point so you cant iterate as fast and get quick results 🙂
      Also it won’t actually takes a couple of minutes to make the stones really but with the explanation it took longer