Nathan Mackenzie
Nathan Mackenzie
  • Видео 16
  • Просмотров 171 797
Substance Designer - Shale Cliff Tutorial (No Commentary)
If you would like to get the source files for this project, they can be found at the following link:- gum.co/FBSGE
If you would like to see more artwork by myself you can find it over here:-
www.artstation.com/nathanmackenzie
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Music: Inspire by Wavecont
www.wavecont.com/
Video Link: ruclips.net/video/jtSf2AXYefg/видео.html
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Просмотров: 8 325

Видео

Substance Designer - Worn Tarmac Tutorial Final Part: Road Markings
Просмотров 4,2 тыс.4 года назад
This is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 5: Creating A Crack Tool
Просмотров 3,7 тыс.4 года назад
This is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 4: Roughness
Просмотров 2,7 тыс.4 года назад
This is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 3: Adding colour
Просмотров 3,9 тыс.4 года назад
This is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 2: Bitumen & Blending
Просмотров 4,9 тыс.4 года назад
This is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 1: Tarmac Stones
Просмотров 14 тыс.4 года назад
This is part 1 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Mountain Path Tutorial Final Part: Roughness
Просмотров 5 тыс.4 года назад
Welcome to my first tutorial, this is part 9 and the final part. Thank you for watching all the way through If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/...
Substance Designer - Mountain Path Tutorial Part 8: Self Shadowing
Просмотров 5 тыс.4 года назад
Welcome to my first tutorial, this is part 8 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 7: Adding Colour
Просмотров 9 тыс.4 года назад
Welcome to my first tutorial, this is part 7 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 6: Plant Layering
Просмотров 6 тыс.4 года назад
Welcome to my first tutorial, this is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 5: Plant Creation
Просмотров 8 тыс.4 года назад
Welcome to my first tutorial, this is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 4: Stone Scattering
Просмотров 10 тыс.4 года назад
Welcome to my first tutorial, this is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 3: Small Rock Tool
Просмотров 10 тыс.4 года назад
Welcome to my first tutorial, this is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 2: Dirt and Blending
Просмотров 17 тыс.4 года назад
Welcome to my first tutorial, this is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks
Просмотров 58 тыс.4 года назад
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks

Комментарии

  • @AK3Drifter
    @AK3Drifter 9 дней назад

    Thank you for a great tutorial series. Sad that there aren't many of them, but they're really helpful!

  • @filthyprimary
    @filthyprimary 16 дней назад

    I have been using SD for years and years and I picked up so many tips from this one tutorial. Wow. Thank you for all the work you did to share this with everyone. Much appreciated.

  • @FerzerYilma
    @FerzerYilma 16 дней назад

    Flood fill is not working for me I don't know what the problem is 😰

  • @calleskurken9025
    @calleskurken9025 Месяц назад

    thank you. love from Sweden

  • @calleskurken9025
    @calleskurken9025 Месяц назад

    Nathan, thank you for doing this. Your serie is awsome. I was working in the indistry between 2004-2023. and we never got that pbr "mindset", and never my bosses even wanted me to learn? "its cheaper to hire, they said".

  • @akselmot7505
    @akselmot7505 3 месяца назад

    How about a new tutorial series on tarmac materials after your experience in Forza Horizon? And maybe focus on general approaches instead of typing in the exact numbers for each node, that would be awesome. Btw, nice tutorial, base tarmac isn't particularly great, looks kinda like gravel, but some techniques are nice and helpful. Cracks are really good too. Thanks a lot.

  • @MadSketchVids
    @MadSketchVids 4 месяца назад

    Thank you so much for creating these videos man. You are awesome!

  • @iamghbeats7306
    @iamghbeats7306 4 месяца назад

    Greatest Of All the Time. It really helps! Thank you for providing me good tutorials :)

  • @Ramon_asekas
    @Ramon_asekas 6 месяцев назад

    thanks for share yours knowledge! :)

  • @tp0pp480
    @tp0pp480 6 месяцев назад

    Thank you so much for this! Really learned a lot!

  • @jackdu1009
    @jackdu1009 8 месяцев назад

    NBNBNBNBNB!!!! I`ve been watching this video for two years!!!!!!

  • @davidbenon2976
    @davidbenon2976 8 месяцев назад

    Hi Nathan! At the very beginning, when I try to plug the AO into the base mat. it just doesn't want to plug. Normal is fine, Levels is fine, but not the AO. Any idea what might cause this issue? Thank you very much for the tutorial !

    • @suraj.1889
      @suraj.1889 7 месяцев назад

      Did u use a ao node before the ao map? it should be named something like Ambientocclusion hbao

    • @aldratb9899
      @aldratb9899 3 месяца назад

      Same happened to me, but it worked when I did it the other way around: Base material AO input --> AO node output. Very late response but hope it helps

  • @Dhieen
    @Dhieen 9 месяцев назад

    23:30 i cant do open reference in context is it normal?

    • @aldratb9899
      @aldratb9899 3 месяца назад

      Same happened to me, but it's: Edit -> Preferences -> Graph -> Enable graph editing in context And then you should be able to open it

  • @CubeRepublic
    @CubeRepublic 10 месяцев назад

    Wow I made it to the end., marathon! Thank you very much for sharing and teaching, peace¬!

  • @artofandrewguerrero
    @artofandrewguerrero 10 месяцев назад

    I really love this workflow. It is very raw. One question, what's preventing your from creating the ground and rock as separate material (each with established base color output already) and just blend them as different materials rather than different heights?

    • @VoltFall
      @VoltFall 2 месяца назад

      my guess would be they could cross blend causing several distortion and clipping issues unless you have a specified blackmask for your dirt and stone as well as grass

  • @stefevr
    @stefevr 11 месяцев назад

    Thank you so much for this! Forza horizon 4 is one of my favorite looking games, so seeing someone like you uploading a tutorial is gold!

  • @jonathanteodoro4156
    @jonathanteodoro4156 Год назад

    Good tutorial. But you didn't even teach how to create that base material with input nodes on the first part.

  • @Beast_Frost
    @Beast_Frost Год назад

    Thanks so much for all of this Nathan!

  • @VinodKumar-pw7nk
    @VinodKumar-pw7nk Год назад

    This is an amazing tutorial, thanks for sharing your bright knowledge with us

  • @Grumbledookvid
    @Grumbledookvid Год назад

    I can't get my head around when and where to use specific blend nodes. Sometimes people just use height blend. Other times people use blend with add mode other times people use shape splatter.....

  • @Grumbledookvid
    @Grumbledookvid Год назад

    43 minutes to make and scatter stones. Why not just sculpt those basic stone shapes in zbrush then scatter their height grabs. Takes 2 seconds

    • @NathanMackenzie3D
      @NathanMackenzie3D Год назад

      The main reason is because it’s a substance designer tutorial and I wanted to make it all in designer. A few other reasons to keep in mind with the zbrush workflow is your bound by your resolution of your bitmap and another is it’s not procedural at that point so you cant iterate as fast and get quick results 🙂 Also it won’t actually takes a couple of minutes to make the stones really but with the explanation it took longer

  • @w4fer
    @w4fer Год назад

    Late reply but this was really thorough & helpful, thanks

  • @쑤아-l4s
    @쑤아-l4s Год назад

    Thanks so much :)

  • @jondanzig2948
    @jondanzig2948 2 года назад

    October 2022 and this is still very useful, thanks for this series

  • @ronaldoloiseau1173
    @ronaldoloiseau1173 2 года назад

    Thank you Nathan! This was a great adventure!

  • @ronaldoloiseau1173
    @ronaldoloiseau1173 2 года назад

    You are really a good instructor :)

  • @mahdisaffari6643
    @mahdisaffari6643 2 года назад

    ruclips.net/video/0LvYY99eFZY/видео.html

  • @mahdisaffari6643
    @mahdisaffari6643 2 года назад

    ruclips.net/video/0LvYY99eFZY/видео.html

  • @ishkyousuke7477
    @ishkyousuke7477 2 года назад

    This right here is a gold mine, Thank you so much for making this video. Now time to make variations and optimize thy noodles!

  • @siangeraghty4317
    @siangeraghty4317 2 года назад

    I'm using Substance Designer v 12.1.1 and my base material doesn't have any input nodes (the very first step in your tutorial). Do you know what is going on? Or maybe I have the wrong graph preset? Thanks so much.

    • @NathanMackenzie3D
      @NathanMackenzie3D 2 года назад

      You should be able to enable each map at the bottom of the parameters list

    • @nswayze2218
      @nswayze2218 Год назад

      Plugging levels into height shows a red line?@@NathanMackenzie3D

  • @mrozer
    @mrozer 2 года назад

    Thank you for putting these videos up. I really appreciate it. Wooo!

  • @MatheusFelipe-ki1mx
    @MatheusFelipe-ki1mx 2 года назад

    why i'm not being able to "open reference in context" ? Its grey and it's not letting me click on the button

  • @nisk60
    @nisk60 2 года назад

    Juste finished the whole tutorial. Love it. I learned a lot. Thanks for taking the time to record it. Feels like it lacks a part 10 : Optimizing the graph and Exposing parameters for publish.

  • @peter486
    @peter486 2 года назад

    Hey Nathan Post more videos you slacker :) God of substance

    • @NathanMackenzie3D
      @NathanMackenzie3D 2 года назад

      I know I want to but im just extremely busy atm :(

  • @peter486
    @peter486 2 года назад

    this series is the hardest tutt ive ever done nathan. its like abut to many steps.

    • @NathanMackenzie3D
      @NathanMackenzie3D 2 года назад

      Is there anything specific you found hard I can help with?

    • @peter486
      @peter486 2 года назад

      @@NathanMackenzie3D i dont know nathan you are just on a diffrent level. but the tutorial itself is Amazing.

  • @janvisagie231
    @janvisagie231 2 года назад

    Dude, you're uploading video tutorials of equal quality to those being sold on gumroad for 30 dollars for free and that's INCLUDING the project files. You are under appreciated man.

  • @Gaz_Game
    @Gaz_Game 2 года назад

    Late to the party but how would one use this in an engine like UE4? Would it be used with the terrain tool or applied directly to the terrain?

    • @NathanMackenzie3D
      @NathanMackenzie3D 2 года назад

      You would want to setup a terrain shader where this is one of the mats you paint down or mask onto it. If you don’t want to use terrain you could vertex paint it onto a static mesh as well

    • @Gaz_Game
      @Gaz_Game 2 года назад

      @@NathanMackenzie3D thanks so much! I'll give it a go

  • @OliTalks901
    @OliTalks901 2 года назад

    Amazing tutorial, i learned a lot, thanks for everything!

  • @Jaxru
    @Jaxru 2 года назад

    Fantastic series, really helps me out with getting into substance and some nice understanding on how to utilize a lot of the different nodes for various looks

  • @tiredguy2753
    @tiredguy2753 2 года назад

    Thank you I enjoyed these tutorials, ty for taking the time.

  • @soupssy701
    @soupssy701 2 года назад

    fantastic, definitely appreciate you explaining what each node is doing rather than just letting it exist in the ether. was exactly what i was looking for

  • @PhotoshopRoom
    @PhotoshopRoom 2 года назад

    Pro! Thx bro!

  • @PhotoshopRoom
    @PhotoshopRoom 2 года назад

    the best! thx!

  • @plus2055
    @plus2055 2 года назад

    Thanks so much !!

  • @MercStrider
    @MercStrider 2 года назад

    Hey Nathan, really appreciate the tutorial. I know its tough with video series; the further you go in a series the less views the videos get, but I appreciate it!

  • @michaeld2743
    @michaeld2743 2 года назад

    this is a waste of time, so many useless steps to add pointless variation.

    • @ry3d26
      @ry3d26 11 месяцев назад

      That's the point. You want the texture to have nice variation

    • @LahceneBelbachir
      @LahceneBelbachir 9 месяцев назад

      @@ry3d26 Exactly, it's those little steps that seem pointless on their own that add up to a realistic texture.

  • @katekim8560
    @katekim8560 2 года назад

    Super cool tutorial !!!

  • @BAZ1NG3R
    @BAZ1NG3R 2 года назад

    just wondering whether this while tile or not?

    • @meowkitty69
      @meowkitty69 2 года назад

      It will lol... thats the whole point of using this program

    • @BAZ1NG3R
      @BAZ1NG3R 2 года назад

      @@meowkitty69 i see i knew it was a stupid question but you gotta ask just in case yknow 🤣

  • @serugiran3582
    @serugiran3582 2 года назад

    How to get to see 3d, mine looks flat just

    • @ariahhenderson365
      @ariahhenderson365 2 года назад

      Hey! This is a bit of a late reply, but I was having the same issue and figured out that I was using a normal plane as the scene instead of a hi-res one. Make sure you go to Materials > Default > physically_metallic_roughness [Default] > Tessellation to turn that on as well. If you go to around 16:45 in the video you'll see the settings that were used, and if you copy those you should be good!

  • @SgtPizZza
    @SgtPizZza 2 года назад

    Please watch out with your editing, at 8:00 you accidentally made the whole "add blur HQ grayscale" thing twice and I got so confused Other than that great tutorial!