- Видео 16
- Просмотров 171 797
Nathan Mackenzie
Великобритания
Добавлен 18 дек 2013
I’m Nathan and I’m just doing things
Substance Designer - Shale Cliff Tutorial (No Commentary)
If you would like to get the source files for this project, they can be found at the following link:- gum.co/FBSGE
If you would like to see more artwork by myself you can find it over here:-
www.artstation.com/nathanmackenzie
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Music: Inspire by Wavecont
www.wavecont.com/
Video Link: ruclips.net/video/jtSf2AXYefg/видео.html
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If you would like to see more artwork by myself you can find it over here:-
www.artstation.com/nathanmackenzie
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Music: Inspire by Wavecont
www.wavecont.com/
Video Link: ruclips.net/video/jtSf2AXYefg/видео.html
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Просмотров: 8 325
Видео
Substance Designer - Worn Tarmac Tutorial Final Part: Road Markings
Просмотров 4,2 тыс.4 года назад
This is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 5: Creating A Crack Tool
Просмотров 3,7 тыс.4 года назад
This is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 4: Roughness
Просмотров 2,7 тыс.4 года назад
This is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 3: Adding colour
Просмотров 3,9 тыс.4 года назад
This is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 2: Bitumen & Blending
Просмотров 4,9 тыс.4 года назад
This is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 1: Tarmac Stones
Просмотров 14 тыс.4 года назад
This is part 1 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video/jtSf2AXYefg/видео.html ▬▬▬▬▬▬...
Substance Designer - Mountain Path Tutorial Final Part: Roughness
Просмотров 5 тыс.4 года назад
Welcome to my first tutorial, this is part 9 and the final part. Thank you for watching all the way through If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/...
Substance Designer - Mountain Path Tutorial Part 8: Self Shadowing
Просмотров 5 тыс.4 года назад
Welcome to my first tutorial, this is part 8 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 7: Adding Colour
Просмотров 9 тыс.4 года назад
Welcome to my first tutorial, this is part 7 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 6: Plant Layering
Просмотров 6 тыс.4 года назад
Welcome to my first tutorial, this is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 5: Plant Creation
Просмотров 8 тыс.4 года назад
Welcome to my first tutorial, this is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 4: Stone Scattering
Просмотров 10 тыс.4 года назад
Welcome to my first tutorial, this is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 3: Small Rock Tool
Просмотров 10 тыс.4 года назад
Welcome to my first tutorial, this is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 2: Dirt and Blending
Просмотров 17 тыс.4 года назад
Welcome to my first tutorial, this is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ruclips.net/video...
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks
Просмотров 58 тыс.4 года назад
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks
Thank you for a great tutorial series. Sad that there aren't many of them, but they're really helpful!
I have been using SD for years and years and I picked up so many tips from this one tutorial. Wow. Thank you for all the work you did to share this with everyone. Much appreciated.
Flood fill is not working for me I don't know what the problem is 😰
thank you. love from Sweden
Nathan, thank you for doing this. Your serie is awsome. I was working in the indistry between 2004-2023. and we never got that pbr "mindset", and never my bosses even wanted me to learn? "its cheaper to hire, they said".
How about a new tutorial series on tarmac materials after your experience in Forza Horizon? And maybe focus on general approaches instead of typing in the exact numbers for each node, that would be awesome. Btw, nice tutorial, base tarmac isn't particularly great, looks kinda like gravel, but some techniques are nice and helpful. Cracks are really good too. Thanks a lot.
Thank you so much for creating these videos man. You are awesome!
Greatest Of All the Time. It really helps! Thank you for providing me good tutorials :)
thanks for share yours knowledge! :)
Thank you so much for this! Really learned a lot!
NBNBNBNBNB!!!! I`ve been watching this video for two years!!!!!!
Hi Nathan! At the very beginning, when I try to plug the AO into the base mat. it just doesn't want to plug. Normal is fine, Levels is fine, but not the AO. Any idea what might cause this issue? Thank you very much for the tutorial !
Did u use a ao node before the ao map? it should be named something like Ambientocclusion hbao
Same happened to me, but it worked when I did it the other way around: Base material AO input --> AO node output. Very late response but hope it helps
23:30 i cant do open reference in context is it normal?
Same happened to me, but it's: Edit -> Preferences -> Graph -> Enable graph editing in context And then you should be able to open it
Wow I made it to the end., marathon! Thank you very much for sharing and teaching, peace¬!
I really love this workflow. It is very raw. One question, what's preventing your from creating the ground and rock as separate material (each with established base color output already) and just blend them as different materials rather than different heights?
my guess would be they could cross blend causing several distortion and clipping issues unless you have a specified blackmask for your dirt and stone as well as grass
Thank you so much for this! Forza horizon 4 is one of my favorite looking games, so seeing someone like you uploading a tutorial is gold!
Good tutorial. But you didn't even teach how to create that base material with input nodes on the first part.
Thanks so much for all of this Nathan!
This is an amazing tutorial, thanks for sharing your bright knowledge with us
I can't get my head around when and where to use specific blend nodes. Sometimes people just use height blend. Other times people use blend with add mode other times people use shape splatter.....
43 minutes to make and scatter stones. Why not just sculpt those basic stone shapes in zbrush then scatter their height grabs. Takes 2 seconds
The main reason is because it’s a substance designer tutorial and I wanted to make it all in designer. A few other reasons to keep in mind with the zbrush workflow is your bound by your resolution of your bitmap and another is it’s not procedural at that point so you cant iterate as fast and get quick results 🙂 Also it won’t actually takes a couple of minutes to make the stones really but with the explanation it took longer
Late reply but this was really thorough & helpful, thanks
Thanks so much :)
October 2022 and this is still very useful, thanks for this series
Thank you Nathan! This was a great adventure!
You are really a good instructor :)
ruclips.net/video/0LvYY99eFZY/видео.html
ruclips.net/video/0LvYY99eFZY/видео.html
This right here is a gold mine, Thank you so much for making this video. Now time to make variations and optimize thy noodles!
I'm using Substance Designer v 12.1.1 and my base material doesn't have any input nodes (the very first step in your tutorial). Do you know what is going on? Or maybe I have the wrong graph preset? Thanks so much.
You should be able to enable each map at the bottom of the parameters list
Plugging levels into height shows a red line?@@NathanMackenzie3D
Thank you for putting these videos up. I really appreciate it. Wooo!
why i'm not being able to "open reference in context" ? Its grey and it's not letting me click on the button
You need to activate it in your preferences
Juste finished the whole tutorial. Love it. I learned a lot. Thanks for taking the time to record it. Feels like it lacks a part 10 : Optimizing the graph and Exposing parameters for publish.
Hey Nathan Post more videos you slacker :) God of substance
I know I want to but im just extremely busy atm :(
this series is the hardest tutt ive ever done nathan. its like abut to many steps.
Is there anything specific you found hard I can help with?
@@NathanMackenzie3D i dont know nathan you are just on a diffrent level. but the tutorial itself is Amazing.
Dude, you're uploading video tutorials of equal quality to those being sold on gumroad for 30 dollars for free and that's INCLUDING the project files. You are under appreciated man.
Late to the party but how would one use this in an engine like UE4? Would it be used with the terrain tool or applied directly to the terrain?
You would want to setup a terrain shader where this is one of the mats you paint down or mask onto it. If you don’t want to use terrain you could vertex paint it onto a static mesh as well
@@NathanMackenzie3D thanks so much! I'll give it a go
Amazing tutorial, i learned a lot, thanks for everything!
Fantastic series, really helps me out with getting into substance and some nice understanding on how to utilize a lot of the different nodes for various looks
Thank you I enjoyed these tutorials, ty for taking the time.
fantastic, definitely appreciate you explaining what each node is doing rather than just letting it exist in the ether. was exactly what i was looking for
Pro! Thx bro!
the best! thx!
Thanks so much !!
Hey Nathan, really appreciate the tutorial. I know its tough with video series; the further you go in a series the less views the videos get, but I appreciate it!
this is a waste of time, so many useless steps to add pointless variation.
That's the point. You want the texture to have nice variation
@@ry3d26 Exactly, it's those little steps that seem pointless on their own that add up to a realistic texture.
Super cool tutorial !!!
just wondering whether this while tile or not?
It will lol... thats the whole point of using this program
@@meowkitty69 i see i knew it was a stupid question but you gotta ask just in case yknow 🤣
How to get to see 3d, mine looks flat just
Hey! This is a bit of a late reply, but I was having the same issue and figured out that I was using a normal plane as the scene instead of a hi-res one. Make sure you go to Materials > Default > physically_metallic_roughness [Default] > Tessellation to turn that on as well. If you go to around 16:45 in the video you'll see the settings that were used, and if you copy those you should be good!
Please watch out with your editing, at 8:00 you accidentally made the whole "add blur HQ grayscale" thing twice and I got so confused Other than that great tutorial!