With other "tutorials" it took me a few hours and 3 useless applications installed which still ultimately led to failure but I could easily follow your previous tutorial in minutes, props to you, bud.
As an environmental GIS modeller this is something I didnt even know was possible, thank you for making this video! Brings so many more options to what I can do.
@@lzr_music Hey, sorry by environmental modeller I mean I work for the "environment" rather than in "environment modelling". So I work in wildlife conservation doing habitat mapping, not gaming. I can see where the confusion might have come from, I do play a lot of games though. Sorry, good luck with your game though!
My Guess is if you capture a perfect square of GIS then your texture would line up with the roof perfectly, no scaling or moving around necessary. Or when you project from top, make sure your camera aspect matches the aspect of the geometry. Nice tutorial by the way. Good stuff.
Yo that shadow map trick has changed my life! You should make a 60 second tutorial or something bringing attention to this setting as I imagine a lot of people aren't aware of it! :)
thanks!! it took me a while to align the uv light on buildings because i think i did something wrong but i got it and i got my render which is looking very cool and realistic :)
Thank you also. You inspired me to create a 3-D environment of my work location with the nearby buildings. I’m pushing really hard my graphic card but worth it.
I already used the same method before. The question really is, if we could use the textures from 3d view on google maps to map the rest of the buildings. But so far i havent found any solution for this.
Thanks! By the way, is there a way to simulate the correct path of the sun based on geodata (longitude, latitude) and maybe time of the year in Blender GIS? Do you maybe have a workaround for that if no?
There is a 'sun position' addon built into Blender which you might find useful for this: docs.blender.org/manual/fr/dev/addons/lighting/sun_position.html
@@joethorpe109 anyway do you know how to fix the error on loading the basemap 'no imaging libraries ImageIO install gdl or pillow ' I'm still stuck at basemap
Well i get to the part where i need to import all the buildings and such then i get errors and cannot seem to get any off the height maps of the area. Whole bunch of script errors then unknown location at the end of the script errors. Trying to get Auckland City NZ
Great stuff, I'm a 3DSMax user primarily [ducks] but I'm going to have to try this. I wonder if you could project video from Google Earth Studio on to the geo from this and end up with some kind of solution in to which you could render original 3D content. I don't 'think' it would be breaking their ToS either technically as you'd be using the GIS for the model, not google models.
Neither you nor CG.. someone who did a tutorial on OSM have mentioned that the satellite image doesn't line up for the roof texturing because the satellite images were taken at an angle and the different heights of buildings skews them. I honestly have no idea how to word what I'm saying but I'm sure Nicko knows what I mean, it would be easy to show in blender what I mean rather than trying to explain it
Your informative video is spoiled by you talking too fast, your jumping from one thing to the next, please slow down, even just a little bit. Not all of us can follow you at your pace.
With other "tutorials" it took me a few hours and 3 useless applications installed which still ultimately led to failure but I could easily follow your previous tutorial in minutes, props to you, bud.
As an environmental GIS modeller this is something I didnt even know was possible, thank you for making this video! Brings so many more options to what I can do.
hey would you make me huge maps for my game ill pay.The maps like kirkenes,duisburg.etc.
@@lzr_music Hey, sorry by environmental modeller I mean I work for the "environment" rather than in "environment modelling". So I work in wildlife conservation doing habitat mapping, not gaming. I can see where the confusion might have come from, I do play a lot of games though. Sorry, good luck with your game though!
@@rhodrambles3943 oof im making a trucking game did you ever play ets 2?
You man are famous, you are a god to all the Assetto Corsa Track modders! Some insane stuff here!
Blender is the most impressive software I have ever seen. Thanks for your explanations
My Guess is if you capture a perfect square of GIS then your texture would line up with the roof perfectly, no scaling or moving around necessary. Or when you project from top, make sure your camera aspect matches the aspect of the geometry. Nice tutorial by the way. Good stuff.
Thanks! This is exactly what I was asking and being a newbie, would never have figured it out!!
You're the best. Everything less then 5 min, but still somehow you explained more than others in their 1 and more hours videos. How?
Yo that shadow map trick has changed my life! You should make a 60 second tutorial or something bringing attention to this setting as I imagine a lot of people aren't aware of it! :)
thanks!! it took me a while to align the uv light on buildings because i think i did something wrong but i got it and i got my render which is looking very cool and realistic :)
*Amazing information video sir*
From India love u
Thank you also. You inspired me to create a 3-D environment of my work location with the nearby buildings. I’m pushing really hard my graphic card but worth it.
Great bro. After watching blender guru's tutorial it's good to try yours with texture on object.
Many Thanks for another very useful workflow.
ты просто космос! Спасибо !!!
That's Visp in Switzerland, I basically lived there for 1.5 years, recognised it straight away, I'm from Scotland.
Thatˋs right! I grew up there. Visp in the canton of valais, Switzerland.
I already used the same method before. The question really is, if we could use the textures from 3d view on google maps to map the rest of the buildings. But so far i havent found any solution for this.
This!
Thanks! By the way, is there a way to simulate the correct path of the sun based on geodata (longitude, latitude) and maybe time of the year in Blender GIS? Do you maybe have a workaround for that if no?
There is a 'sun position' addon built into Blender which you might find useful for this: docs.blender.org/manual/fr/dev/addons/lighting/sun_position.html
What would be the most effective method of texturing the sides of the buildings?
Do the same but click the sides you want... Same procedure, maybe
@@wisdomcube7789 Uhh, no... You clearly need to use something else.
@@joethorpe109 anyway do you know how to fix the error on loading the basemap 'no imaging libraries ImageIO install gdl or pillow ' I'm still stuck at basemap
@@joethorpe109 You might need to go to street view and do every single building and every side
ruclips.net/video/R1ROxTnD3E0/видео.html
CANT WAIT TO DRIVE AROUND RAINHAM
Very good editing
i have one question : how to generate streets from line
Omg you just opened new world to me with that shadow distance:))) I was so sure it is Eevee problem and often switch to cycles because of that lol
Hey how can i rotate the buildings when i pressed "g"
Cool! I assume these buildings can then be exported as a shapefile or similar?
Is there a way to get the trees to not be flat?
Well i get to the part where i need to import all the buildings and such then i get errors and cannot seem to get any off the height maps of the area. Whole bunch of script errors then unknown location at the end of the script errors. Trying to get Auckland City NZ
Wait so the texture is only on the roof ?
Yes!!
Why are the roads just lines? How do I rearrange them to look like the real roads
can I save the map in png?
wait, why do we want terrain texture on the buildings? Sorry If you explained it here or before.
Thanks for this video. But I need some help as i wanted to make a big city but i cannot make the whole big city can u tell me how can i do it.
Great stuff, I'm a 3DSMax user primarily [ducks] but I'm going to have to try this. I wonder if you could project video from Google Earth Studio on to the geo from this and end up with some kind of solution in to which you could render original 3D content. I don't 'think' it would be breaking their ToS either technically as you'd be using the GIS for the model, not google models.
Still stuck at the error about basemap saying no imaging libraries plz installgdl or pillow
I can never unwrap the rooftops accurately
even scaling up and down, if one building is normal the rest are fucked up
blender freezes when I bring in a basemap an says building a mozaic
Not working
Gis error
Blender not responding whenever I try getting osm water way,road
What to do???
How can i add this to microsoft flight simulator or Xplane 11 Scenery?
Can you make a tutorial for this?
This process doesnot work for all nation?
so interesting why topdown satelite image doesnt fit to roofs, IMO it should because it is in 2d plane roof height differences shouldnt matter
Dude
Amazing video, m loving them. Can we connect
Thank u
Does it work on blender 2.79 or below?
KAOS NATION I can't, my driver is old version
@KAOS NATION blender 2.8 can't be used by ppl with old drivers :(
" too large extent "
how to solve this problem when " getting OSM"
Why can't my camera view see the 3D buildings?
you can see the map without buildings or you see black screen?
Anybody know where that place is
Visp, Switzerland
Whisper talks 🤤
Neither you nor CG.. someone who did a tutorial on OSM have mentioned that the satellite image doesn't line up for the roof texturing because the satellite images were taken at an angle and the different heights of buildings skews them.
I honestly have no idea how to word what I'm saying but I'm sure Nicko knows what I mean, it would be easy to show in blender what I mean rather than trying to explain it
Hi, is it possible to get in contact with you outside of youtube? maybe it is possible to get a collaboration for a blender project. best regards tim
k'in brilliant :-)
Ovo fojnica
Can you import that all to ue4 lol
The roof looks bad
how to drag two windows ur speaking so fast
yea, i cant seem to find out either
you don't show any long close-ups on buildings with roofs textured! Same with previous vid. Don't you like it?
Roof texturing. Not the building texturing.
Your informative video is spoiled by you talking too fast, your jumping from one thing to the next, please slow down, even just a little bit. Not all of us can follow you at your pace.
Not working
Gis error
Blender not responding whenever I try getting osm water way,road
What to do???